Cube  Check-in [14861826d4]

Overview
Comment:Move classes into separate files
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SHA3-256: 14861826d4c1f561aca909afe773366a46b57b20cf41fd668092dfb98d960d80
User & Date: js on 2025-03-05 23:18:28
Other Links: manifest | tags
Context
2025-03-06
00:34
Clean up menus and text drawing check-in: f17992369e user: js tags: trunk
2025-03-05
23:18
Move classes into separate files check-in: 14861826d4 user: js tags: trunk
22:42
More file handling cleanups check-in: c09457f7ad user: js tags: trunk
Changes

Modified meson.build from [c0a1562e22] to [145d90f49a].

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project('Cube', ['c', 'objcpp'],
project('Cube', ['c', 'objc', 'objcpp'],
  meson_version: '>=1.5.0')

foreach lang : ['objc', 'objcpp']
add_global_arguments(
  [
    '-fobjc-arc',
    '-fobjc-arc-exceptions'
  ],
  language: 'objcpp')
  add_global_arguments(
    [
      '-fobjc-arc',
      '-fobjc-arc-exceptions'
    ],
    language: lang)
endforeach

objfw_dep = dependency('objfw')
sdl_dep = dependency('SDL2')
sdlimage_dep = dependency('SDL2_image')
sdlmixer_dep = dependency('SDL2_mixer')
zlib_dep = dependency('zlib')

Added src/Ident.h version [e4880063ad].

Added src/Ident.m version [2e1b68d918].

Added src/KeyMapping.h version [791a955c77].

Added src/KeyMapping.m version [c90f999690].

Added src/MD2.h version [4f18777375].

Added src/MD2.mm version [e752e43195].

Added src/MapModelInfo.h version [340f29da11].

Added src/MapModelInfo.m version [a1a57242f0].

Modified src/command.mm from [c9d2804930] to [2baac4db66].

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// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.

#include "cube.h"

#include <memory>

enum { ID_VAR, ID_COMMAND, ID_ALIAS };

#import "Ident.h"
@interface Ident : OFObject
@property (nonatomic) int type; // one of ID_* above
@property (copy, nonatomic) OFString *name;
@property (nonatomic) int min, max;           // ID_VAR
@property (nonatomic) int *storage;           // ID_VAR
@property (nonatomic) void (*fun)();          // ID_VAR, ID_COMMAND
@property (nonatomic) int narg;               // ID_VAR, ID_COMMAND
@property (copy, nonatomic) OFString *action; // ID_ALIAS
@property (nonatomic) bool persist;
@end

@implementation Ident
@end

void
itoa(char *s, int i)
{
	sprintf_s(s)("%d", i);
}

Modified src/console.mm from [20418af9a4] to [cf67d004cd].

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// console.cpp: the console buffer, its display, and command line control

#include "cube.h"

#include <ctype.h>
#include <memory>

#import "KeyMapping.h"

struct cline {
	char *cref;
	int outtime;
};
vector<cline> conlines;

const int ndraw = 5;
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		draw_text(refs[j], FONTH / 3,
		    (FONTH / 4 * 5) * (nd - j - 1) + FONTH / 3, 2);
	};
};

// keymap is defined externally in keymap.cfg

@interface KeyMapping : OFObject
@property (readonly) int code;
@property (readonly, nonatomic) OFString *name;
@property (copy, nonatomic) OFString *action;

- (instancetype)initWithCode:(int)code name:(OFString *)name;
@end

@implementation KeyMapping
- (instancetype)initWithCode:(int)code name:(OFString *)name
{
	self = [super init];

	_code = code;
	_name = [name copy];

	return self;
}
@end

static OFMutableArray<KeyMapping *> *keyMappings = nil;

void
keymap(OFString *code, OFString *key, OFString *action)
{
	if (keyMappings == nil)
		keyMappings = [[OFMutableArray alloc] init];

Modified src/cube.h from [a3e2530d8c] to [10a4604932].

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	((x) < MINBORD || (y) < MINBORD || (x) >= ssize - MINBORD ||           \
	    (y) >= ssize - MINBORD)

struct block {
	int x, y, xs, ys;
};

@interface MapModelInfo : OFObject
@property (nonatomic) int rad, h, zoff, snap;
@property (copy, nonatomic) OFString *name;

- (instancetype)initWithRad:(int)rad
                          h:(int)h
                       zoff:(int)zoff
                       snap:(int)snap
                       name:(OFString *)name;
@end

enum {
	GUN_FIST = 0,
	GUN_SG,
	GUN_CG,
	GUN_RL,
	GUN_RIFLE,
	GUN_FIREBALL,

Modified src/entities.mm from [fa2e7605f2] to [8e9438e362].

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// entities.cpp: map entity related functions (pickup etc.)

#include "cube.h"

#import "MapModelInfo.h"

vector<entity> ents;

static OFString *entmdlnames[] = {
    @"shells",
    @"bullets",
    @"rockets",

Modified src/meson.build from [d4e8fbb8fd] to [a339bbfb63].

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executable('client',
  [
    'Cube.mm',
    'Ident.m',
    'KeyMapping.m',
    'MD2.mm',
    'MapModelInfo.m',
    'client.mm',
    'clientextras.mm',
    'clientgame.mm',
    'clients2c.mm',
    'command.mm',
    'console.mm',
    'editing.mm',

Modified src/physics.mm from [186af48f2c] to [33d03da6be].

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// physics.cpp: no physics books were hurt nor consulted in the construction of
// this code. All physics computations and constants were invented on the fly
// and simply tweaked until they "felt right", and have no basis in reality.
// Collision detection is simplistic but very robust (uses discrete steps at
// fixed fps).

#include "cube.h"

#import "MapModelInfo.h"

bool
plcollide(dynent *d, dynent *o, float &headspace, float &hi,
    float &lo) // collide with player or monster
{
	if (o->state != CS_ALIVE)
		return true;

Modified src/protos.h from [caa79545eb] to [1a4e5c2dba].

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extern void initsound();
extern void cleansound();

// rendermd2
extern void rendermodel(OFString *mdl, int frame, int range, int tex, float rad,
    float x, float y, float z, float yaw, float pitch, bool teammate,
    float scale, float speed, int snap = 0, int basetime = 0);
@class MapModelInfo;
extern MapModelInfo *getmminfo(int i);

// server
extern void initserver(bool dedicated, int uprate, const char *sdesc,
    const char *ip, const char *master, OFString *passwd, int maxcl);
extern void cleanupserver();
extern void localconnect();

Modified src/rendermd2.mm from [d83bc98847] to [26b0b7264d].

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// rendermd2.cpp: loader code adapted from a nehe tutorial

#include "cube.h"

struct md2_header {
	int magic;
	int version;
	int skinWidth, skinHeight;
	int frameSize;
	int numSkins, numVertices, numTexcoords;
	int numTriangles, numGlCommands, numFrames;
	int offsetSkins, offsetTexcoords, offsetTriangles;
	int offsetFrames, offsetGlCommands, offsetEnd;
};

#import "MD2.h"
struct md2_vertex {
	uchar vertex[3], lightNormalIndex;
};

struct md2_frame {
	float scale[3];
	float translate[3];
	char name[16];
	md2_vertex vertices[1];
};

@interface MD2 : OFObject {
	int _numGlCommands;
	int *_glCommands;
	int _numTriangles;
	int _frameSize;
	int _numFrames;
	int _numVerts;
	char *_frames;
	OFVector3D **_mverts;
	int _displaylist;
	int _displaylistverts;
}

@property (nonatomic) MapModelInfo *mmi;
#import "MapModelInfo.h"
@property (copy, nonatomic) OFString *loadname;
@property (nonatomic) int mdlnum;
@property (nonatomic) bool loaded;

- (bool)loadWithIRI:(OFIRI *)IRI;
- (void)renderWithLight:(OFVector3D &)light
                  frame:(int)frame
                  range:(int)range
                      x:(float)x
                      y:(float)y
                      z:(float)z
                    yaw:(float)yaw
                  pitch:(float)pitch
                  scale:(float)scale
                  speed:(float)speed
                   snap:(int)snap
               basetime:(int)basetime;
- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)snap;
@end

static OFMutableDictionary<OFString *, MD2 *> *mdllookup = nil;
static OFMutableArray<MD2 *> *mapmodels = nil;

@implementation MD2
+ (void)initialize
{
	if (self != [MD2 class])
		return;

	mdllookup = [[OFMutableDictionary alloc] init];
	mapmodels = [[OFMutableArray alloc] init];
}

- (void)dealloc
{
	if (_glCommands)
		delete[] _glCommands;
	if (_frames)
		delete[] _frames;
}

- (bool)loadWithIRI:(OFIRI *)IRI
{
	@autoreleasepool {
		OFSeekableStream *stream;
		@try {
			stream = (OFSeekableStream *)[[OFIRIHandler
			    handlerForIRI:IRI] openItemAtIRI:IRI mode:@"r"];
		} @catch (id e) {
			return false;
		}

		if (![stream isKindOfClass:[OFSeekableStream class]])
			return false;

		md2_header header;
		[stream readIntoBuffer:&header exactLength:sizeof(md2_header)];
		endianswap(
		    &header, sizeof(int), sizeof(md2_header) / sizeof(int));

		if (header.magic != 844121161 || header.version != 8)
			return false;

		_frames = new char[header.frameSize * header.numFrames];
		if (_frames == NULL)
			return false;

		[stream seekToOffset:header.offsetFrames whence:OFSeekSet];
		[stream readIntoBuffer:_frames
		           exactLength:header.frameSize * header.numFrames];

		for (int i = 0; i < header.numFrames; ++i)
			endianswap(
			    _frames + i * header.frameSize, sizeof(float), 6);

		_glCommands = new int[header.numGlCommands];
		if (_glCommands == NULL)
			return false;

		[stream seekToOffset:header.offsetGlCommands whence:OFSeekSet];
		[stream readIntoBuffer:_glCommands
		           exactLength:header.numGlCommands * sizeof(int)];
		endianswap(_glCommands, sizeof(int), header.numGlCommands);

		_numFrames = header.numFrames;
		_numGlCommands = header.numGlCommands;
		_frameSize = header.frameSize;
		_numTriangles = header.numTriangles;
		_numVerts = header.numVertices;

		[stream close];

		_mverts = new OFVector3D *[_numFrames];
		loopj(_numFrames) _mverts[j] = NULL;

		return true;
	}
}

float
snap(int sn, float f)
{
	return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
}

- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)sn
{
	_mverts[frame] = new OFVector3D[_numVerts];
	md2_frame *cf = (md2_frame *)((char *)_frames + _frameSize * frame);
	float sc = 16.0f / scale;
	loop(vi, _numVerts)
	{
		uchar *cv = (uchar *)&cf->vertices[vi].vertex;
		OFVector3D *v = &(_mverts[frame])[vi];
		v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
		v->y =
		    -(snap(sn, cv[1] * cf->scale[1]) + cf->translate[1]) / sc;
		v->z = (snap(sn, cv[2] * cf->scale[2]) + cf->translate[2]) / sc;
	}
}

- (void)renderWithLight:(OFVector3D &)light
                  frame:(int)frame
                  range:(int)range
                      x:(float)x
                      y:(float)y
                      z:(float)z
                    yaw:(float)yaw
                  pitch:(float)pitch
                  scale:(float)sc
                  speed:(float)speed
                   snap:(int)sn
               basetime:(int)basetime
{
	loopi(range) if (!_mverts[frame + i])[self scaleWithFrame:frame + i
	                                                    scale:sc
	                                                     snap:sn];

	glPushMatrix();
	glTranslatef(x, y, z);
	glRotatef(yaw + 180, 0, -1, 0);
	glRotatef(pitch, 0, 0, 1);

	glColor3fv((float *)&light);

	if (_displaylist && frame == 0 && range == 1) {
		glCallList(_displaylist);
		xtraverts += _displaylistverts;
	} else {
		if (frame == 0 && range == 1) {
			static int displaylistn = 10;
			glNewList(_displaylist = displaylistn++, GL_COMPILE);
			_displaylistverts = xtraverts;
		}

		int time = lastmillis - basetime;
		int fr1 = (int)(time / speed);
		float frac1 = (time - fr1 * speed) / speed;
		float frac2 = 1 - frac1;
		fr1 = fr1 % range + frame;
		int fr2 = fr1 + 1;
		if (fr2 >= frame + range)
			fr2 = frame;
		OFVector3D *verts1 = _mverts[fr1];
		OFVector3D *verts2 = _mverts[fr2];

		for (int *command = _glCommands; (*command) != 0;) {
			int numVertex = *command++;
			if (numVertex > 0) {
				glBegin(GL_TRIANGLE_STRIP);
			} else {
				glBegin(GL_TRIANGLE_FAN);
				numVertex = -numVertex;
			}

			loopi(numVertex)
			{
				float tu = *((float *)command++);
				float tv = *((float *)command++);
				glTexCoord2f(tu, tv);
				int vn = *command++;
				OFVector3D &v1 = verts1[vn];
				OFVector3D &v2 = verts2[vn];
#define ip(c) v1.c *frac2 + v2.c *frac1
				glVertex3f(ip(x), ip(z), ip(y));
			}

			xtraverts += numVertex;

			glEnd();
		}

		if (_displaylist) {
			glEndList();
			_displaylistverts = xtraverts - _displaylistverts;
		}
	}

	glPopMatrix();
}

const int FIRSTMDL = 20;
static const int FIRSTMDL = 20;

void
delayedload(MD2 *m)
{
	if (!m.loaded) {
		@autoreleasepool {
			OFString *path = [OFString
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			int xs, ys;
			installtex(FIRSTMDL + m.mdlnum, IRI2, &xs, &ys, false);
			m.loaded = true;
		}
	}
}

int modelnum = 0;

MD2 *
loadmodel(OFString *name)
{
	@autoreleasepool {
		static int modelnum = 0;

		MD2 *m = mdllookup[name];
		if (m != nil)
			return m;

		m = [[MD2 alloc] init];
		m.mdlnum = modelnum++;
		MapModelInfo *mmi = [[MapModelInfo alloc] initWithRad:2
		                                                    h:2
		                                                 zoff:0
		                                                 snap:0
		                                                 name:@""];
		m.mmi = [[MapModelInfo alloc] initWithRad:2
		                                        h:2
		                                     zoff:0
		                                     snap:0
		                                     name:@""];
		m.mmi = mmi;
		m.loadname = name;

		if (mdllookup == nil)
			mdllookup = [[OFMutableDictionary alloc] init];

		mdllookup[name] = m;

		return m;
	}
}

void
mapmodel(
    OFString *rad, OFString *h, OFString *zoff, OFString *snap, OFString *name)
{
	MD2 *m = loadmodel(name);
	MapModelInfo *mmi =
	    [[MapModelInfo alloc] initWithRad:(int)rad.longLongValue
	                                    h:(int)h.longLongValue
	                                 zoff:(int)zoff.longLongValue
	                                 snap:(int)snap.longLongValue
	                                 name:m.loadname];
	m.mmi = mmi;
	m.mmi = [[MapModelInfo alloc] initWithRad:(int)rad.longLongValue
	                                        h:(int)h.longLongValue
	                                     zoff:(int)zoff.longLongValue
	                                     snap:(int)snap.longLongValue
	                                     name:m.loadname];

	if (mapmodels == nil)
		mapmodels = [[OFMutableArray alloc] init];

	[mapmodels addObject:m];
}
COMMAND(mapmodel, ARG_5STR)

void
mapmodelreset()
{
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	               yaw:yaw
	             pitch:pitch
	             scale:scale
	             speed:speed
	              snap:snap
	          basetime:basetime];
}
@end

@implementation MapModelInfo
- (instancetype)initWithRad:(int)rad
                          h:(int)h
                       zoff:(int)zoff
                       snap:(int)snap
                       name:(OFString *)name
{
	self = [super init];

	_rad = rad;
	_h = h;
	_zoff = zoff;
	_snap = snap;
	_name = [name copy];

	return self;
}
@end