#import <ObjFW/ObjFW.h>
OF_ASSUME_NONNULL_BEGIN
@class MapModelInfo;
@interface MD2 : OFObject
@property (nonatomic) MapModelInfo *mmi;
@property (copy, nonatomic) OFString *loadname;
@property (nonatomic) int mdlnum;
@property (nonatomic) bool loaded;
- (bool)loadWithIRI:(OFIRI *)IRI;
- (void)renderWithLight:(OFVector3D &)light
frame:(int)frame
range:(int)range
x:(float)x
y:(float)y
z:(float)z
yaw:(float)yaw
pitch:(float)pitch
scale:(float)scale
speed:(float)speed
snap:(int)snap
basetime:(int)basetime;
- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)snap;
@end
OF_ASSUME_NONNULL_END