Cube  Check-in [f4c57c1df0]

Overview
Comment:Start migrating commands / variables to ObjC++
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f4c57c1df00e1fed4dd28bbac2f4862e2a58ddfbfbddb17c56abab386d115ccb
User & Date: js on 2024-08-03 15:12:18
Other Links: manifest | tags
Context
2024-08-04
11:35
meson.build: Improve Windows compatibility check-in: 51594e74fb user: js tags: trunk
2024-08-03
17:02
Make conoutf take an OFString check-in: f8f97851f3 user: js tags: trunk
15:12
Start migrating commands / variables to ObjC++ check-in: f4c57c1df0 user: js tags: trunk
14:50
Don't depend on global constructors for commands check-in: 1ee33c9983 user: js tags: trunk
Changes

Modified src/command.mm from [e3c08f18b8] to [ccec6a17e5].

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// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.

#include "cube.h"

enum { ID_VAR, ID_COMMAND, ID_ALIAS };

struct ident {
	int type; // one of ID_* above
	char *name;
	int min, max;  // ID_VAR
	int *storage;  // ID_VAR
	void (*fun)(); // ID_VAR, ID_COMMAND
	int narg;      // ID_VAR, ID_COMMAND
	char *action;  // ID_ALIAS
	bool persist;

};



void
itoa(char *s, int i)
{
	sprintf_s(s)("%d", i);

};
char *
exchangestr(char *o, char *n)
{
	gp()->deallocstr(o);
	return newstring(n);
};


hashtable<ident> *idents = NULL; // contains ALL vars/commands/aliases


void
alias(char *name, char *action)
{

	ident *b = idents->access(name);

	if (!b) {


		name = newstring(name);

		ident b = {
		    ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true};
		idents->access(name, &b);
	} else {
		if (b->type == ID_ALIAS)
			b->action = exchangestr(b->action, action);
		else
			conoutf(
			    "cannot redefine builtin %s with an alias", name);
	};
};


COMMAND(alias, ARG_2STR);


// variable's and commands are registered through globals, see cube.h


int
variable(char *name, int min, int cur, int max, int *storage, void (*fun)(),
    bool persist)
{
	if (!idents)

		idents = new hashtable<ident>;









	ident v = {ID_VAR, name, min, max, storage, fun, 0, 0, persist};


	idents->access(name, &v);
	return cur;
};


void
setvar(char *name, int i)
{

	*idents->access(name)->storage = i;


};
int
getvar(char *name)
{

	return *idents->access(name)->storage;


};
bool
identexists(char *name)
{

	return idents->access(name) != NULL;
};



char *
getalias(char *name)
{

	ident *i = idents->access(name);
	return i && i->type == ID_ALIAS ? i->action : NULL;
};



bool
addcommand(char *name, void (*fun)(), int narg)
{
	if (!idents)

		idents = new hashtable<ident>;






	ident c = {ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false};


	idents->access(name, &c);
	return false;
};


char *
parseexp(char *&p, int right) // parse any nested set of () or []
{
	int left = *p++;
	char *word = p;
	for (int brak = 1; brak;) {
		int c = *p++;
		if (c == '\r')
			*(p - 1) = ' '; // hack
		if (c == left)
			brak++;
		else if (c == right)
			brak--;
		else if (!c) {
			p--;
			conoutf("missing \"%c\"", right);
			return NULL;
		};
	};


	char *s = newstring(word, p - word - 1);
	if (left == '(') {
		string t;
		itoa(t,
		    execute(
		        s)); // evaluate () exps directly, and substitute result
		s = exchangestr(s, t);
	};

	return s;
};


char *
parseword(char *&p) // parse single argument, including expressions
{
	p += strspn(p, " \t\r");
	if (p[0] == '/' && p[1] == '/')
		p += strcspn(p, "\n\0");
	if (*p == '\"') {
		p++;
		char *word = p;
		p += strcspn(p, "\"\r\n\0");
		char *s = newstring(word, p - word);
		if (*p == '\"')
			p++;
		return s;
	};

	if (*p == '(')
		return parseexp(p, ')');
	if (*p == '[')
		return parseexp(p, ']');
	char *word = p;
	p += strcspn(p, "; \t\r\n\0");
	if (p - word == 0)
		return NULL;
	return newstring(word, p - word);
};


char *
lookup(char *n) // find value of ident referenced with $ in exp
{

	ident *ID = idents->access(n + 1);

	if (ID)
		switch (ID->type) {
		case ID_VAR:
			string t;
			itoa(t, *(ID->storage));
			return exchangestr(n, t);
		case ID_ALIAS:
			return exchangestr(n, ID->action);



		};
	conoutf("unknown alias lookup: %s", n + 1);
	return n;
};


int
execute(char *p, bool isdown) // all evaluation happens here, recursively
{
	const int MAXWORDS = 25; // limit, remove
	char *w[MAXWORDS];
	int val = 0;
	for (bool cont = true; cont;) // for each ; seperated statement
	{
		int numargs = MAXWORDS;
		loopi(MAXWORDS) // collect all argument values
		{
			w[i] = "";
			if (i > numargs)
				continue;
			char *s = parseword(p); // parse and evaluate exps
			if (!s) {
				numargs = i;
				s = "";
			};

			if (*s == '$')
				s = lookup(s); // substitute variables
			w[i] = s;
		};


		p += strcspn(p, ";\n\0");
		cont = *p++ !=
		       0; // more statements if this isn't the end of the string
		char *c = w[0];
		if (*c == '/')
			c++; // strip irc-style command prefix
		if (!*c)
			continue; // empty statement


		ident *ID = idents->access(c);
		if (!ID) {

			val = ATOI(c);
			if (!val && *c != '0')
				conoutf("unknown command: %s", c);
		} else
			switch (ID->type) {

			case ID_COMMAND:          // game defined commands
				switch (ID->narg) // use very ad-hoc function
				                  // signature, and just call it
				{

				case ARG_1INT:
					if (isdown)
						((void(__cdecl *)(int))ID->fun)(

						    ATOI(w[1]));
					break;
				case ARG_2INT:
					if (isdown)
						((void(__cdecl *)(
						    int, int))ID->fun)(
						    ATOI(w[1]), ATOI(w[2]));

					break;
				case ARG_3INT:
					if (isdown)
						((void(__cdecl *)(int, int,

						    int))ID->fun)(ATOI(w[1]),
						    ATOI(w[2]), ATOI(w[3]));

					break;
				case ARG_4INT:
					if (isdown)
						((void(__cdecl *)(int, int, int,


						    int))ID->fun)(ATOI(w[1]),
						    ATOI(w[2]), ATOI(w[3]),

						    ATOI(w[4]));
					break;
				case ARG_NONE:
					if (isdown)
						((void(__cdecl *)())ID->fun)();

					break;
				case ARG_1STR:
					if (isdown)
						((void(__cdecl *)(
						    char *))ID->fun)(w[1]);

					break;
				case ARG_2STR:
					if (isdown)
						((void(__cdecl *)(
						    char *, char *))ID->fun)(

						    w[1], w[2]);
					break;
				case ARG_3STR:
					if (isdown)
						((void(__cdecl *)(char *,
						    char *, char *))ID->fun)(

						    w[1], w[2], w[3]);
					break;
				case ARG_5STR:
					if (isdown)
						((void(__cdecl *)(char *,
						    char *, char *, char *,

						    char *))ID->fun)(w[1], w[2],

						    w[3], w[4], w[5]);
					break;
				case ARG_DOWN:
					((void(__cdecl *)(bool))ID->fun)(
					    isdown);
					break;
				case ARG_DWN1:
					((void(__cdecl *)(bool,

					    char *))ID->fun)(isdown, w[1]);
					break;
				case ARG_1EXP:
					if (isdown)
						val = ((int(__cdecl *)(
						    int))ID->fun)(
						    execute(w[1]));
					break;
				case ARG_2EXP:
					if (isdown)
						val = ((int(__cdecl *)(int,

						    int))ID->fun)(execute(w[1]),
						    execute(w[2]));
					break;
				case ARG_1EST:
					if (isdown)
						val = ((int(__cdecl *)(
						    char *))ID->fun)(w[1]);

					break;
				case ARG_2EST:
					if (isdown)
						val = ((int(__cdecl *)(
						    char *, char *))ID->fun)(

						    w[1], w[2]);
					break;
				case ARG_VARI:
					if (isdown) {
						string r; // limit, remove

						r[0] = 0;
						for (int i = 1; i < numargs;
						     i++) {
							strcat_s(r,
							    w[i]); // make
							           // string-list
							           // out of all
							           // arguments


							if (i == numargs - 1)

								break;
							strcat_s(r, " ");
						};


						((void(__cdecl *)(
						    char *))ID->fun)(r);
						break;
					}
				};

				break;

			case ID_VAR: // game defined variabled

				if (isdown) {
					if (!w[1][0])
						conoutf("%s = %d", c,
						    *ID->storage); // var with
						                   // no value
						                   // just
						                   // prints its
						                   // current

						                   // value
					else {
						if (ID->min > ID->max) {
							conoutf("variable is "

							        "read-only");

						} else {
							int i1 = ATOI(w[1]);

							if (i1 < ID->min ||


							    i1 > ID->max) {




								i1 =
								    i1 < ID->min
								        ? ID->min
								        : ID->max; // clamp to valid range
								conoutf(
								    "valid "


								    "range for "




								    "%s is "


								    "%d..%d",




								    c, ID->min,
								    ID->max);
							}
							*ID->storage = i1;
						};


						if (ID->fun)



							((void(__cdecl *)())ID

							        ->fun)(); // call
							                  // trigger
							                  // function
							                  // if
							                  // available
					};
				};


				break;

			case ID_ALIAS: // alias, also used as functions and
			               // (global) variables

				for (int i = 1; i < numargs; i++) {
					sprintf_sd(t)("arg%d",
					    i); // set any arguments as (global)
					        // arg values so functions can
					        // access them

					alias(t, w[i]);
				};
				char *action = newstring(

				    ID->action); // create new string here
				                 // because alias could rebind
				                 // itself

				val = execute(action, isdown);
				gp()->deallocstr(action);
				break;
			};



		loopj(numargs) gp()->deallocstr(w[j]);

	};
	return val;
};


// tab-completion of all idents

int completesize = 0, completeidx = 0;

void
resetcomplete()
{
	completesize = 0;
};


void
complete(char *s)
{
	if (*s != '/') {
		string t;
		strcpy_s(t, s);
		strcpy_s(s, "/");
		strcat_s(s, t);
	};

	if (!s[1])
		return;
	if (!completesize) {
		completesize = (int)strlen(s) - 1;
		completeidx = 0;
	};

	int idx = 0;
	enumerate(
	    idents, ident *, id,
	    if (strncmp(id->name, s + 1, completesize) == 0 &&
	        idx++ == completeidx) {
		    strcpy_s(s, "/");
		    strcat_s(s, id->name);

	    };);
	completeidx++;
	if (completeidx >= idx)
		completeidx = 0;
};


bool
execfile(char *cfgfile)
{
	string s;
	strcpy_s(s, cfgfile);
	char *buf = loadfile(path(s), NULL);
	if (!buf)
		return false;
	execute(buf);
	free(buf);
	return true;
};


void
exec(char *cfgfile)
{
	if (!execfile(cfgfile))
		conoutf("could not read \"%s\"", cfgfile);
};


void
writecfg()
{
	FILE *f = fopen("config.cfg", "w");
	if (!f)
		return;
	fprintf(f, "// automatically written on exit, do not modify\n// delete "
	           "this file to have defaults.cfg overwrite these "
	           "settings\n// modify settings in game, or put settings in "
	           "autoexec.cfg to override anything\n\n");
	writeclientinfo(f);
	fprintf(f, "\n");
	enumerate(

	    idents, ident *, ID, if (ID->type == ID_VAR && ID->persist) {
		    fprintf(f, "%s %d\n", ID->name, *ID->storage);

	    };);
	fprintf(f, "\n");
	writebinds(f);
	fprintf(f, "\n");
	enumerate(
	    idents, ident *, ID,
	    if (ID->type == ID_ALIAS && !strstr(ID->name, "nextmap_")) {
		    fprintf(f, "alias \"%s\" [%s]\n", ID->name, ID->action);

	    };);
	fclose(f);
};


COMMAND(writecfg, ARG_NONE);

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.

void
intset(char *name, int v)
{
	string b;
	itoa(b, v);
	alias(name, b);
};


void
ifthen(char *cond, char *thenp, char *elsep)
{
	execute(cond[0] != '0' ? thenp : elsep);

};
void
loopa(char *times, char *body)
{
	int t = atoi(times);
	loopi(t)
	{
		intset("i", i);
		execute(body);


	};
};
void
whilea(char *cond, char *body)
{
	while (execute(cond))
		execute(body);
}; // can't get any simpler than this :)

void
onrelease(bool on, char *body)
{
	if (!on)
		execute(body);
};


void
concat(char *s)
{
	alias("s", s);
};


void
concatword(char *s)
{
	for (char *a = s, *b = s; *a = *b; b++)
		if (*a != ' ')
			a++;
	concat(s);
};


int
listlen(char *a)
{
	if (!*a)
		return 0;
	int n = 0;
	while (*a)
		if (*a++ == ' ')
			n++;
	return n + 1;
};


void
at(char *s, char *pos)
{
	int n = atoi(pos);
	loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
	s[strcspn(s, " \0")] = 0;
	concat(s);
};


COMMANDN(loop, loopa, ARG_2STR);
COMMANDN(while, whilea, ARG_2STR);
COMMANDN(if, ifthen, ARG_3STR);
COMMAND(onrelease, ARG_DWN1);
COMMAND(exec, ARG_1STR);
COMMAND(concat, ARG_VARI);
COMMAND(concatword, ARG_VARI);
COMMAND(at, ARG_2STR);
COMMAND(listlen, ARG_1EST);

int
add(int a, int b)
{
	return a + b;
};

COMMANDN(+, add, ARG_2EXP);
int
mul(int a, int b)
{
	return a * b;
};

COMMANDN(*, mul, ARG_2EXP);
int
sub(int a, int b)
{
	return a - b;
};

COMMANDN(-, sub, ARG_2EXP);
int
divi(int a, int b)
{
	return b ? a / b : 0;
};

COMMANDN(div, divi, ARG_2EXP);
int
mod(int a, int b)
{
	return b ? a % b : 0;
};

COMMAND(mod, ARG_2EXP);
int
equal(int a, int b)
{
	return (int)(a == b);
};

COMMANDN(=, equal, ARG_2EXP);
int
lt(int a, int b)
{
	return (int)(a < b);
};

COMMANDN(<, lt, ARG_2EXP);
int
gt(int a, int b)
{
	return (int)(a > b);
};

COMMANDN(>, gt, ARG_2EXP);

int
strcmpa(char *a, char *b)
{
	return strcmp(a, b) == 0;
};

COMMANDN(strcmp, strcmpa, ARG_2EST);

int
rndn(int a)
{
	return a > 0 ? rnd(a) : 0;
};

COMMANDN(rnd, rndn, ARG_1EXP);

int
explastmillis()
{
	return lastmillis;
};

COMMANDN(millis, explastmillis, ARG_1EXP);







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// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.

#include "cube.h"

enum { ID_VAR, ID_COMMAND, ID_ALIAS };

@interface Ident : OFObject
@property(nonatomic) int type; // one of ID_* above
@property(nonatomic) char *name;
@property(nonatomic) int min, max;  // ID_VAR
@property(nonatomic) int *storage;  // ID_VAR
@property(nonatomic) void (*fun)(); // ID_VAR, ID_COMMAND
@property(nonatomic) int narg;      // ID_VAR, ID_COMMAND
@property(nonatomic) char *action;  // ID_ALIAS
@property(nonatomic) bool persist;
@end

@implementation Ident
@end

void
itoa(char *s, int i)
{
	sprintf_s(s)("%d", i);
}

char *
exchangestr(char *o, char *n)
{
	gp()->deallocstr(o);
	return newstring(n);

}

// contains ALL vars/commands/aliases
OFMutableDictionary<OFString *, Ident *> *idents;

void
alias(char *name, char *action)
{
	@autoreleasepool {
		Ident *b = idents[@(name)];

		if (!b) {
			Ident *b = [[Ident alloc] init];
			b.type = ID_ALIAS;
			b.name = newstring(name);
			b.action = newstring(action);
			b.persist = true;

			idents[@(name)] = b;
		} else {
			if (b.type == ID_ALIAS)
				b.action = exchangestr(b.action, action);
			else
				conoutf(
				    "cannot redefine builtin %s with an alias",


				    name);
		}

	}
}

COMMAND(alias, ARG_2STR)

int
variable(char *name, int min, int cur, int max, int *storage, void (*fun)(),
    bool persist)
{
	if (idents == nil)
		idents = [[OFMutableDictionary alloc] init];

	@autoreleasepool {
		Ident *v = [[Ident alloc] init];
		v.type = ID_VAR;
		v.name = name;
		v.min = min;
		v.max = max;
		v.storage = storage;
		v.fun = fun;
		v.persist = persist;

		idents[@(name)] = v;
	}

	return cur;

}

void
setvar(char *name, int i)
{
	@autoreleasepool {
		*idents[@(name)].storage = i;
	}
}

int
getvar(char *name)
{
	@autoreleasepool {
		return *idents[@(name)].storage;
	}
}

bool
identexists(char *name)
{
	@autoreleasepool {
		return (idents[@(name)] != nil);

	}
}

char *
getalias(char *name)
{
	@autoreleasepool {
		Ident *i = idents[@(name)];
		return i != nil && i.type == ID_ALIAS ? i.action : NULL;

	}
}

bool
addcommand(char *name, void (*fun)(), int narg)
{
	if (idents == nil)
		idents = [[OFMutableDictionary alloc] init];

	@autoreleasepool {
		Ident *c = [[Ident alloc] init];
		c.type = ID_COMMAND;
		c.name = name;
		c.fun = fun;
		c.narg = narg;

		idents[@(name)] = c;
	}

	return false;

}

char *
parseexp(char *&p, int right) // parse any nested set of () or []
{
	int left = *p++;
	char *word = p;
	for (int brak = 1; brak;) {
		int c = *p++;
		if (c == '\r')
			*(p - 1) = ' '; // hack
		if (c == left)
			brak++;
		else if (c == right)
			brak--;
		else if (!c) {
			p--;
			conoutf("missing \"%c\"", right);
			return NULL;


		}
	}
	char *s = newstring(word, p - word - 1);
	if (left == '(') {
		string t;
		itoa(t,
		    execute(
		        s)); // evaluate () exps directly, and substitute result
		s = exchangestr(s, t);

	}
	return s;

}

char *
parseword(char *&p) // parse single argument, including expressions
{
	p += strspn(p, " \t\r");
	if (p[0] == '/' && p[1] == '/')
		p += strcspn(p, "\n\0");
	if (*p == '\"') {
		p++;
		char *word = p;
		p += strcspn(p, "\"\r\n\0");
		char *s = newstring(word, p - word);
		if (*p == '\"')
			p++;
		return s;

	}
	if (*p == '(')
		return parseexp(p, ')');
	if (*p == '[')
		return parseexp(p, ']');
	char *word = p;
	p += strcspn(p, "; \t\r\n\0");
	if (p - word == 0)
		return NULL;
	return newstring(word, p - word);

}

char *
lookup(char *n) // find value of ident referenced with $ in exp
{
	@autoreleasepool {
		Ident *ID = idents[@(n + 1)];

		if (ID != nil) {
			switch (ID.type) {
			case ID_VAR:
				string t;
				itoa(t, *(ID.storage));
				return exchangestr(n, t);
			case ID_ALIAS:
				return exchangestr(n, ID.action);
			}
		}
	}

	conoutf("unknown alias lookup: %s", n + 1);
	return n;

}

int
execute(char *p, bool isdown) // all evaluation happens here, recursively
{
	const int MAXWORDS = 25; // limit, remove
	char *w[MAXWORDS];
	int val = 0;
	for (bool cont = true; cont;) // for each ; seperated statement
	{
		int numargs = MAXWORDS;
		loopi(MAXWORDS) // collect all argument values
		{
			w[i] = "";
			if (i > numargs)
				continue;
			char *s = parseword(p); // parse and evaluate exps
			if (!s) {
				numargs = i;
				s = "";

			}
			if (*s == '$')
				s = lookup(s); // substitute variables
			w[i] = s;

		}

		p += strcspn(p, ";\n\0");
		cont = *p++ !=
		       0; // more statements if this isn't the end of the string
		char *c = w[0];
		if (*c == '/')
			c++; // strip irc-style command prefix
		if (!*c)
			continue; // empty statement

		@autoreleasepool {
			Ident *ID = idents[@(c)];

			if (ID == nil) {
				val = ATOI(c);
				if (!val && *c != '0')
					conoutf("unknown command: %s", c);
			} else {
				switch (ID.type) {
				// game defined commands
				case ID_COMMAND:
					// use very ad-hoc function signature,
					// and just call it

					switch (ID.narg) {
					case ARG_1INT:
						if (isdown)
							((void(__cdecl *)(
							    int))ID.fun)(
							    ATOI(w[1]));
						break;
					case ARG_2INT:
						if (isdown)
							((void(__cdecl *)(
							    int, int))ID.fun)(
							    ATOI(w[1]),
							    ATOI(w[2]));
						break;
					case ARG_3INT:
						if (isdown)
							((void(__cdecl *)(int,
							    int, int))ID.fun)(
							    ATOI(w[1]),
							    ATOI(w[2]),
							    ATOI(w[3]));
						break;
					case ARG_4INT:
						if (isdown)
							((void(__cdecl *)(int,
							    int, int,
							    int))ID.fun)(
							    ATOI(w[1]),
							    ATOI(w[2]),
							    ATOI(w[3]),
							    ATOI(w[4]));
						break;
					case ARG_NONE:
						if (isdown)
							((void(__cdecl *)())
							        ID.fun)();
						break;
					case ARG_1STR:
						if (isdown)
							((void(__cdecl *)(
							    char *))ID.fun)(
							    w[1]);
						break;
					case ARG_2STR:
						if (isdown)
							((void(__cdecl *)(
							    char *,
							    char *))ID.fun)(
							    w[1], w[2]);
						break;
					case ARG_3STR:
						if (isdown)
							((void(__cdecl *)(
							    char *, char *,
							    char *))ID.fun)(
							    w[1], w[2], w[3]);
						break;
					case ARG_5STR:
						if (isdown)
							((void(__cdecl *)(
							    char *, char *,
							    char *, char *,
							    char *))ID.fun)(
							    w[1], w[2], w[3],
							    w[4], w[5]);
						break;
					case ARG_DOWN:
						((void(__cdecl *)(bool))ID.fun)(
						    isdown);
						break;
					case ARG_DWN1:
						((void(__cdecl *)(
						    bool, char *))ID.fun)(
						    isdown, w[1]);
						break;
					case ARG_1EXP:
						if (isdown)
							val = ((int(__cdecl *)(
							    int))ID.fun)(
							    execute(w[1]));
						break;
					case ARG_2EXP:
						if (isdown)
							val = ((int(__cdecl *)(
							    int, int))ID.fun)(
							    execute(w[1]),
							    execute(w[2]));
						break;
					case ARG_1EST:
						if (isdown)
							val = ((int(__cdecl *)(
							    char *))ID.fun)(
							    w[1]);
						break;
					case ARG_2EST:
						if (isdown)
							val = ((int(__cdecl *)(
							    char *,
							    char *))ID.fun)(
							    w[1], w[2]);
						break;
					case ARG_VARI:
						if (isdown) {
							// limit, remove
							string r;
							r[0] = 0;
							for (int i = 1;
							     i < numargs; i++) {

								// make
								// string-list
								// out of all
								// arguments
								strcat_s(
								    r, w[i]);
								if (i ==
								    numargs - 1)
									break;
								strcat_s(

								    r, " ");
							}
							((void(__cdecl *)(
							    char *))ID.fun)(r);
							break;
						}

					}
					break;

				// game defined variables
				case ID_VAR:
					if (isdown) {
						if (!w[1][0])


							// var with no value
							// just prints its

							// current value
							conoutf("%s = %d", c,
							    *ID.storage);
						else {
							if (ID.min > ID.max) {
								conoutf("variab"
								        "le is "
								        "read-"
								        "only");
							} else {
								int i1 =
								    ATOI(w[1]);
								if (i1 <
								        ID.min ||
								    i1 >
								        ID.max) {
									// clamp
									// to
									// valid
									// range
									i1 =
									    i1 < ID.min
									        ? ID.min
									        : ID.max;
									conoutf(
									    "va"
									    "li"
									    "d "
									    "ra"
									    "ng"
									    "e "
									    "fo"
									    "r "
									    "%s"
									    " i"
									    "s "
									    "%d"
									    ".."
									    "%"
									    "d",
									    c,
									    ID.min,
									    ID.max);
								}
								*ID.storage =

								    i1;
							}
							if (ID.fun)
								// call trigger
								// function if
								// available
								((void(__cdecl
								        *)())ID
								        .fun)();






						}
					}
					break;

				// alias, also used as functions and (global)
				// variables
				case ID_ALIAS:
					for (int i = 1; i < numargs; i++) {

						// set any arguments as
						// (global) arg values so
						// functions can access them
						sprintf_sd(t)("arg%d", i);
						alias(t, w[i]);


					}
					// create new string here because alias
					// could rebind itself

					char *action = newstring(ID.action);
					val = execute(action, isdown);
					gp()->deallocstr(action);
					break;

				}
			}
		}
		loopj(numargs) gp()->deallocstr(w[j]);
	}

	return val;

}

// tab-completion of all idents

int completesize = 0, completeidx = 0;

void
resetcomplete()
{
	completesize = 0;

}

void
complete(char *s)
{
	if (*s != '/') {
		string t;
		strcpy_s(t, s);
		strcpy_s(s, "/");
		strcat_s(s, t);

	}
	if (!s[1])
		return;
	if (!completesize) {
		completesize = (int)strlen(s) - 1;
		completeidx = 0;

	}
	__block int idx = 0;
	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
	  if (strncmp(ident.name, s + 1, completesize) == 0 &&
	      idx++ == completeidx) {
		  strcpy_s(s, "/");
		  strcat_s(s, ident.name);
	  }
	}];
	completeidx++;
	if (completeidx >= idx)
		completeidx = 0;

}

bool
execfile(char *cfgfile)
{
	string s;
	strcpy_s(s, cfgfile);
	char *buf = loadfile(path(s), NULL);
	if (!buf)
		return false;
	execute(buf);
	free(buf);
	return true;

}

void
exec(char *cfgfile)
{
	if (!execfile(cfgfile))
		conoutf("could not read \"%s\"", cfgfile);

}

void
writecfg()
{
	FILE *f = fopen("config.cfg", "w");
	if (!f)
		return;
	fprintf(f, "// automatically written on exit, do not modify\n// delete "
	           "this file to have defaults.cfg overwrite these "
	           "settings\n// modify settings in game, or put settings in "
	           "autoexec.cfg to override anything\n\n");
	writeclientinfo(f);
	fprintf(f, "\n");
	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
	  if (ident.type == ID_VAR && ident.persist) {
		  fprintf(f, "%s %d\n", ident.name, *ident.storage);
	  }
	}];
	fprintf(f, "\n");
	writebinds(f);
	fprintf(f, "\n");
	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
	  if (ident.type == ID_ALIAS && !strstr(ident.name, "nextmap_")) {
		  fprintf(f, "alias \"%s\" [%s]\n", ident.name, ident.action);
	  }
	}];
	fclose(f);

}

COMMAND(writecfg, ARG_NONE);

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.

void
intset(char *name, int v)
{
	string b;
	itoa(b, v);
	alias(name, b);

}

void
ifthen(char *cond, char *thenp, char *elsep)
{
	execute(cond[0] != '0' ? thenp : elsep);
}

void
loopa(char *times, char *body)
{
	int t = atoi(times);
	loopi(t)
	{
		intset("i", i);
		execute(body);
	}
}


void
whilea(char *cond, char *body)
{
	while (execute(cond))
		execute(body);
} // can't get any simpler than this :)

void
onrelease(bool on, char *body)
{
	if (!on)
		execute(body);

}

void
concat(char *s)
{
	alias("s", s);

}

void
concatword(char *s)
{
	for (char *a = s, *b = s; *a = *b; b++)
		if (*a != ' ')
			a++;
	concat(s);

}

int
listlen(char *a)
{
	if (!*a)
		return 0;
	int n = 0;
	while (*a)
		if (*a++ == ' ')
			n++;
	return n + 1;

}

void
at(char *s, char *pos)
{
	int n = atoi(pos);
	loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
	s[strcspn(s, " \0")] = 0;
	concat(s);

}

COMMANDN(loop, loopa, ARG_2STR);
COMMANDN(while, whilea, ARG_2STR);
COMMANDN(if, ifthen, ARG_3STR);
COMMAND(onrelease, ARG_DWN1);
COMMAND(exec, ARG_1STR);
COMMAND(concat, ARG_VARI);
COMMAND(concatword, ARG_VARI);
COMMAND(at, ARG_2STR);
COMMAND(listlen, ARG_1EST);

int
add(int a, int b)
{
	return a + b;

}
COMMANDN(+, add, ARG_2EXP);
int
mul(int a, int b)
{
	return a * b;

}
COMMANDN(*, mul, ARG_2EXP);
int
sub(int a, int b)
{
	return a - b;

}
COMMANDN(-, sub, ARG_2EXP);
int
divi(int a, int b)
{
	return b ? a / b : 0;

}
COMMANDN(div, divi, ARG_2EXP);
int
mod(int a, int b)
{
	return b ? a % b : 0;

}
COMMAND(mod, ARG_2EXP);
int
equal(int a, int b)
{
	return (int)(a == b);

}
COMMANDN(=, equal, ARG_2EXP);
int
lt(int a, int b)
{
	return (int)(a < b);

}
COMMANDN(<, lt, ARG_2EXP);
int
gt(int a, int b)
{
	return (int)(a > b);

}
COMMANDN(>, gt, ARG_2EXP);

int
strcmpa(char *a, char *b)
{
	return strcmp(a, b) == 0;

}
COMMANDN(strcmp, strcmpa, ARG_2EST);

int
rndn(int a)
{
	return a > 0 ? rnd(a) : 0;

}
COMMANDN(rnd, rndn, ARG_1EXP);

int
explastmillis()
{
	return lastmillis;

}
COMMANDN(millis, explastmillis, ARG_1EXP);