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|
// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.
#include "cube.h"
enum { ID_VAR, ID_COMMAND, ID_ALIAS };
struct ident {
int type; // one of ID_* above
char *name;
int min, max; // ID_VAR
int *storage; // ID_VAR
void (*fun)(); // ID_VAR, ID_COMMAND
int narg; // ID_VAR, ID_COMMAND
char *action; // ID_ALIAS
bool persist;
};
@interface Ident : OFObject
@property(nonatomic) int type; // one of ID_* above
@property(nonatomic) char *name;
@property(nonatomic) int min, max; // ID_VAR
@property(nonatomic) int *storage; // ID_VAR
@property(nonatomic) void (*fun)(); // ID_VAR, ID_COMMAND
@property(nonatomic) int narg; // ID_VAR, ID_COMMAND
@property(nonatomic) char *action; // ID_ALIAS
@property(nonatomic) bool persist;
@end
@implementation Ident
@end
void
itoa(char *s, int i)
{
sprintf_s(s)("%d", i);
}
};
char *
exchangestr(char *o, char *n)
{
gp()->deallocstr(o);
return newstring(n);
};
hashtable<ident> *idents = NULL; // contains ALL vars/commands/aliases
}
// contains ALL vars/commands/aliases
OFMutableDictionary<OFString *, Ident *> *idents;
void
alias(char *name, char *action)
{
@autoreleasepool {
ident *b = idents->access(name);
if (!b) {
name = newstring(name);
ident b = {
ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true};
idents->access(name, &b);
} else {
if (b->type == ID_ALIAS)
b->action = exchangestr(b->action, action);
else
conoutf(
"cannot redefine builtin %s with an alias", name);
Ident *b = idents[@(name)];
if (!b) {
Ident *b = [[Ident alloc] init];
b.type = ID_ALIAS;
b.name = newstring(name);
b.action = newstring(action);
b.persist = true;
idents[@(name)] = b;
} else {
if (b.type == ID_ALIAS)
b.action = exchangestr(b.action, action);
else
conoutf(
"cannot redefine builtin %s with an alias",
};
};
name);
}
COMMAND(alias, ARG_2STR);
// variable's and commands are registered through globals, see cube.h
}
}
COMMAND(alias, ARG_2STR)
int
variable(char *name, int min, int cur, int max, int *storage, void (*fun)(),
bool persist)
{
if (!idents)
idents = new hashtable<ident>;
ident v = {ID_VAR, name, min, max, storage, fun, 0, 0, persist};
idents->access(name, &v);
if (idents == nil)
idents = [[OFMutableDictionary alloc] init];
@autoreleasepool {
Ident *v = [[Ident alloc] init];
v.type = ID_VAR;
v.name = name;
v.min = min;
v.max = max;
v.storage = storage;
v.fun = fun;
v.persist = persist;
idents[@(name)] = v;
}
return cur;
};
}
void
setvar(char *name, int i)
{
@autoreleasepool {
*idents->access(name)->storage = i;
};
*idents[@(name)].storage = i;
}
}
int
getvar(char *name)
{
@autoreleasepool {
return *idents->access(name)->storage;
};
return *idents[@(name)].storage;
}
}
bool
identexists(char *name)
{
@autoreleasepool {
return idents->access(name) != NULL;
return (idents[@(name)] != nil);
};
}
}
char *
getalias(char *name)
{
@autoreleasepool {
ident *i = idents->access(name);
return i && i->type == ID_ALIAS ? i->action : NULL;
Ident *i = idents[@(name)];
return i != nil && i.type == ID_ALIAS ? i.action : NULL;
};
}
}
bool
addcommand(char *name, void (*fun)(), int narg)
{
if (!idents)
idents = new hashtable<ident>;
ident c = {ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false};
idents->access(name, &c);
if (idents == nil)
idents = [[OFMutableDictionary alloc] init];
@autoreleasepool {
Ident *c = [[Ident alloc] init];
c.type = ID_COMMAND;
c.name = name;
c.fun = fun;
c.narg = narg;
idents[@(name)] = c;
}
return false;
};
}
char *
parseexp(char *&p, int right) // parse any nested set of () or []
{
int left = *p++;
char *word = p;
for (int brak = 1; brak;) {
int c = *p++;
if (c == '\r')
*(p - 1) = ' '; // hack
if (c == left)
brak++;
else if (c == right)
brak--;
else if (!c) {
p--;
conoutf("missing \"%c\"", right);
return NULL;
};
};
}
}
char *s = newstring(word, p - word - 1);
if (left == '(') {
string t;
itoa(t,
execute(
s)); // evaluate () exps directly, and substitute result
s = exchangestr(s, t);
};
}
return s;
};
}
char *
parseword(char *&p) // parse single argument, including expressions
{
p += strspn(p, " \t\r");
if (p[0] == '/' && p[1] == '/')
p += strcspn(p, "\n\0");
if (*p == '\"') {
p++;
char *word = p;
p += strcspn(p, "\"\r\n\0");
char *s = newstring(word, p - word);
if (*p == '\"')
p++;
return s;
};
}
if (*p == '(')
return parseexp(p, ')');
if (*p == '[')
return parseexp(p, ']');
char *word = p;
p += strcspn(p, "; \t\r\n\0");
if (p - word == 0)
return NULL;
return newstring(word, p - word);
};
}
char *
lookup(char *n) // find value of ident referenced with $ in exp
{
@autoreleasepool {
ident *ID = idents->access(n + 1);
if (ID)
switch (ID->type) {
case ID_VAR:
string t;
itoa(t, *(ID->storage));
return exchangestr(n, t);
case ID_ALIAS:
return exchangestr(n, ID->action);
};
Ident *ID = idents[@(n + 1)];
if (ID != nil) {
switch (ID.type) {
case ID_VAR:
string t;
itoa(t, *(ID.storage));
return exchangestr(n, t);
case ID_ALIAS:
return exchangestr(n, ID.action);
}
}
}
conoutf("unknown alias lookup: %s", n + 1);
return n;
};
}
int
execute(char *p, bool isdown) // all evaluation happens here, recursively
{
const int MAXWORDS = 25; // limit, remove
char *w[MAXWORDS];
int val = 0;
for (bool cont = true; cont;) // for each ; seperated statement
{
int numargs = MAXWORDS;
loopi(MAXWORDS) // collect all argument values
{
w[i] = "";
if (i > numargs)
continue;
char *s = parseword(p); // parse and evaluate exps
if (!s) {
numargs = i;
s = "";
};
}
if (*s == '$')
s = lookup(s); // substitute variables
w[i] = s;
};
}
p += strcspn(p, ";\n\0");
cont = *p++ !=
0; // more statements if this isn't the end of the string
char *c = w[0];
if (*c == '/')
c++; // strip irc-style command prefix
if (!*c)
continue; // empty statement
@autoreleasepool {
ident *ID = idents->access(c);
if (!ID) {
val = ATOI(c);
if (!val && *c != '0')
conoutf("unknown command: %s", c);
} else
switch (ID->type) {
case ID_COMMAND: // game defined commands
switch (ID->narg) // use very ad-hoc function
// signature, and just call it
Ident *ID = idents[@(c)];
if (ID == nil) {
val = ATOI(c);
if (!val && *c != '0')
conoutf("unknown command: %s", c);
} else {
switch (ID.type) {
// game defined commands
case ID_COMMAND:
// use very ad-hoc function signature,
// and just call it
{
case ARG_1INT:
if (isdown)
((void(__cdecl *)(int))ID->fun)(
ATOI(w[1]));
break;
case ARG_2INT:
if (isdown)
((void(__cdecl *)(
int, int))ID->fun)(
ATOI(w[1]), ATOI(w[2]));
break;
case ARG_3INT:
if (isdown)
((void(__cdecl *)(int, int,
int))ID->fun)(ATOI(w[1]),
ATOI(w[2]), ATOI(w[3]));
break;
case ARG_4INT:
if (isdown)
((void(__cdecl *)(int, int, int,
int))ID->fun)(ATOI(w[1]),
ATOI(w[2]), ATOI(w[3]),
ATOI(w[4]));
break;
case ARG_NONE:
if (isdown)
((void(__cdecl *)())ID->fun)();
break;
case ARG_1STR:
if (isdown)
((void(__cdecl *)(
char *))ID->fun)(w[1]);
break;
case ARG_2STR:
if (isdown)
((void(__cdecl *)(
char *, char *))ID->fun)(
w[1], w[2]);
break;
case ARG_3STR:
if (isdown)
((void(__cdecl *)(char *,
char *, char *))ID->fun)(
w[1], w[2], w[3]);
break;
case ARG_5STR:
if (isdown)
((void(__cdecl *)(char *,
char *, char *, char *,
char *))ID->fun)(w[1], w[2],
w[3], w[4], w[5]);
break;
case ARG_DOWN:
((void(__cdecl *)(bool))ID->fun)(
isdown);
break;
case ARG_DWN1:
((void(__cdecl *)(bool,
char *))ID->fun)(isdown, w[1]);
break;
case ARG_1EXP:
if (isdown)
val = ((int(__cdecl *)(
int))ID->fun)(
execute(w[1]));
break;
case ARG_2EXP:
if (isdown)
val = ((int(__cdecl *)(int,
int))ID->fun)(execute(w[1]),
execute(w[2]));
break;
case ARG_1EST:
if (isdown)
val = ((int(__cdecl *)(
char *))ID->fun)(w[1]);
break;
case ARG_2EST:
if (isdown)
val = ((int(__cdecl *)(
char *, char *))ID->fun)(
w[1], w[2]);
break;
case ARG_VARI:
if (isdown) {
string r; // limit, remove
r[0] = 0;
for (int i = 1; i < numargs;
i++) {
switch (ID.narg) {
case ARG_1INT:
if (isdown)
((void(__cdecl *)(
int))ID.fun)(
ATOI(w[1]));
break;
case ARG_2INT:
if (isdown)
((void(__cdecl *)(
int, int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]));
break;
case ARG_3INT:
if (isdown)
((void(__cdecl *)(int,
int, int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]),
ATOI(w[3]));
break;
case ARG_4INT:
if (isdown)
((void(__cdecl *)(int,
int, int,
int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]),
ATOI(w[3]),
ATOI(w[4]));
break;
case ARG_NONE:
if (isdown)
((void(__cdecl *)())
ID.fun)();
break;
case ARG_1STR:
if (isdown)
((void(__cdecl *)(
char *))ID.fun)(
w[1]);
break;
case ARG_2STR:
if (isdown)
((void(__cdecl *)(
char *,
char *))ID.fun)(
w[1], w[2]);
break;
case ARG_3STR:
if (isdown)
((void(__cdecl *)(
char *, char *,
char *))ID.fun)(
w[1], w[2], w[3]);
break;
case ARG_5STR:
if (isdown)
((void(__cdecl *)(
char *, char *,
char *, char *,
char *))ID.fun)(
w[1], w[2], w[3],
w[4], w[5]);
break;
case ARG_DOWN:
((void(__cdecl *)(bool))ID.fun)(
isdown);
break;
case ARG_DWN1:
((void(__cdecl *)(
bool, char *))ID.fun)(
isdown, w[1]);
break;
case ARG_1EXP:
if (isdown)
val = ((int(__cdecl *)(
int))ID.fun)(
execute(w[1]));
break;
case ARG_2EXP:
if (isdown)
val = ((int(__cdecl *)(
int, int))ID.fun)(
execute(w[1]),
execute(w[2]));
break;
case ARG_1EST:
if (isdown)
val = ((int(__cdecl *)(
char *))ID.fun)(
w[1]);
break;
case ARG_2EST:
if (isdown)
val = ((int(__cdecl *)(
char *,
char *))ID.fun)(
w[1], w[2]);
break;
case ARG_VARI:
if (isdown) {
// limit, remove
string r;
r[0] = 0;
for (int i = 1;
i < numargs; i++) {
strcat_s(r,
w[i]); // make
// string-list
// out of all
// arguments
if (i == numargs - 1)
break;
strcat_s(r, " ");
// make
// string-list
// out of all
// arguments
strcat_s(
r, w[i]);
if (i ==
numargs - 1)
break;
strcat_s(
};
((void(__cdecl *)(
char *))ID->fun)(r);
break;
}
r, " ");
}
((void(__cdecl *)(
char *))ID.fun)(r);
break;
}
};
break;
}
break;
case ID_VAR: // game defined variabled
if (isdown) {
if (!w[1][0])
// game defined variables
case ID_VAR:
if (isdown) {
if (!w[1][0])
conoutf("%s = %d", c,
*ID->storage); // var with
// no value
// just
// var with no value
// just prints its
// prints its
// current
// value
else {
if (ID->min > ID->max) {
conoutf("variable is "
"read-only");
} else {
int i1 = ATOI(w[1]);
if (i1 < ID->min ||
i1 > ID->max) {
i1 =
i1 < ID->min
? ID->min
: ID->max; // clamp to valid range
conoutf(
"valid "
"range for "
"%s is "
"%d..%d",
c, ID->min,
ID->max);
}
*ID->storage = i1;
// current value
conoutf("%s = %d", c,
*ID.storage);
else {
if (ID.min > ID.max) {
conoutf("variab"
"le is "
"read-"
"only");
} else {
int i1 =
ATOI(w[1]);
if (i1 <
ID.min ||
i1 >
ID.max) {
// clamp
// to
// valid
// range
i1 =
i1 < ID.min
? ID.min
: ID.max;
conoutf(
"va"
"li"
"d "
"ra"
"ng"
"e "
"fo"
"r "
"%s"
" i"
"s "
"%d"
".."
"%"
"d",
c,
ID.min,
ID.max);
}
*ID.storage =
};
if (ID->fun)
((void(__cdecl *)())ID
->fun)(); // call
i1;
}
if (ID.fun)
// call trigger
// function if
// available
((void(__cdecl
*)())ID
.fun)();
// trigger
// function
// if
// available
};
};
break;
}
}
break;
case ID_ALIAS: // alias, also used as functions and
// (global) variables
for (int i = 1; i < numargs; i++) {
// alias, also used as functions and (global)
// variables
case ID_ALIAS:
for (int i = 1; i < numargs; i++) {
sprintf_sd(t)("arg%d",
i); // set any arguments as (global)
// arg values so functions can
// access them
alias(t, w[i]);
// set any arguments as
// (global) arg values so
// functions can access them
sprintf_sd(t)("arg%d", i);
alias(t, w[i]);
};
char *action = newstring(
ID->action); // create new string here
// because alias could rebind
}
// create new string here because alias
// could rebind itself
// itself
val = execute(action, isdown);
gp()->deallocstr(action);
break;
char *action = newstring(ID.action);
val = execute(action, isdown);
gp()->deallocstr(action);
break;
};
}
}
}
loopj(numargs) gp()->deallocstr(w[j]);
}
};
return val;
};
}
// tab-completion of all idents
int completesize = 0, completeidx = 0;
void
resetcomplete()
{
completesize = 0;
};
}
void
complete(char *s)
{
if (*s != '/') {
string t;
strcpy_s(t, s);
strcpy_s(s, "/");
strcat_s(s, t);
};
}
if (!s[1])
return;
if (!completesize) {
completesize = (int)strlen(s) - 1;
completeidx = 0;
};
int idx = 0;
enumerate(
idents, ident *, id,
if (strncmp(id->name, s + 1, completesize) == 0 &&
idx++ == completeidx) {
strcpy_s(s, "/");
strcat_s(s, id->name);
};);
}
__block int idx = 0;
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (strncmp(ident.name, s + 1, completesize) == 0 &&
idx++ == completeidx) {
strcpy_s(s, "/");
strcat_s(s, ident.name);
}
}];
completeidx++;
if (completeidx >= idx)
completeidx = 0;
};
}
bool
execfile(char *cfgfile)
{
string s;
strcpy_s(s, cfgfile);
char *buf = loadfile(path(s), NULL);
if (!buf)
return false;
execute(buf);
free(buf);
return true;
};
}
void
exec(char *cfgfile)
{
if (!execfile(cfgfile))
conoutf("could not read \"%s\"", cfgfile);
};
}
void
writecfg()
{
FILE *f = fopen("config.cfg", "w");
if (!f)
return;
fprintf(f, "// automatically written on exit, do not modify\n// delete "
"this file to have defaults.cfg overwrite these "
"settings\n// modify settings in game, or put settings in "
"autoexec.cfg to override anything\n\n");
writeclientinfo(f);
fprintf(f, "\n");
enumerate(
idents, ident *, ID, if (ID->type == ID_VAR && ID->persist) {
fprintf(f, "%s %d\n", ID->name, *ID->storage);
};);
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_VAR && ident.persist) {
fprintf(f, "%s %d\n", ident.name, *ident.storage);
}
}];
fprintf(f, "\n");
writebinds(f);
fprintf(f, "\n");
enumerate(
idents, ident *, ID,
if (ID->type == ID_ALIAS && !strstr(ID->name, "nextmap_")) {
fprintf(f, "alias \"%s\" [%s]\n", ID->name, ID->action);
};);
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_ALIAS && !strstr(ident.name, "nextmap_")) {
fprintf(f, "alias \"%s\" [%s]\n", ident.name, ident.action);
}
}];
fclose(f);
};
}
COMMAND(writecfg, ARG_NONE);
// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.
void
intset(char *name, int v)
{
string b;
itoa(b, v);
alias(name, b);
};
}
void
ifthen(char *cond, char *thenp, char *elsep)
{
execute(cond[0] != '0' ? thenp : elsep);
}
};
void
loopa(char *times, char *body)
{
int t = atoi(times);
loopi(t)
{
intset("i", i);
execute(body);
}
}
};
};
void
whilea(char *cond, char *body)
{
while (execute(cond))
execute(body);
}; // can't get any simpler than this :)
} // can't get any simpler than this :)
void
onrelease(bool on, char *body)
{
if (!on)
execute(body);
};
}
void
concat(char *s)
{
alias("s", s);
};
}
void
concatword(char *s)
{
for (char *a = s, *b = s; *a = *b; b++)
if (*a != ' ')
a++;
concat(s);
};
}
int
listlen(char *a)
{
if (!*a)
return 0;
int n = 0;
while (*a)
if (*a++ == ' ')
n++;
return n + 1;
};
}
void
at(char *s, char *pos)
{
int n = atoi(pos);
loopi(n) s += strspn(s += strcspn(s, " \0"), " ");
s[strcspn(s, " \0")] = 0;
concat(s);
};
}
COMMANDN(loop, loopa, ARG_2STR);
COMMANDN(while, whilea, ARG_2STR);
COMMANDN(if, ifthen, ARG_3STR);
COMMAND(onrelease, ARG_DWN1);
COMMAND(exec, ARG_1STR);
COMMAND(concat, ARG_VARI);
COMMAND(concatword, ARG_VARI);
COMMAND(at, ARG_2STR);
COMMAND(listlen, ARG_1EST);
int
add(int a, int b)
{
return a + b;
};
}
COMMANDN(+, add, ARG_2EXP);
int
mul(int a, int b)
{
return a * b;
};
}
COMMANDN(*, mul, ARG_2EXP);
int
sub(int a, int b)
{
return a - b;
};
}
COMMANDN(-, sub, ARG_2EXP);
int
divi(int a, int b)
{
return b ? a / b : 0;
};
}
COMMANDN(div, divi, ARG_2EXP);
int
mod(int a, int b)
{
return b ? a % b : 0;
};
}
COMMAND(mod, ARG_2EXP);
int
equal(int a, int b)
{
return (int)(a == b);
};
}
COMMANDN(=, equal, ARG_2EXP);
int
lt(int a, int b)
{
return (int)(a < b);
};
}
COMMANDN(<, lt, ARG_2EXP);
int
gt(int a, int b)
{
return (int)(a > b);
};
}
COMMANDN(>, gt, ARG_2EXP);
int
strcmpa(char *a, char *b)
{
return strcmp(a, b) == 0;
};
}
COMMANDN(strcmp, strcmpa, ARG_2EST);
int
rndn(int a)
{
return a > 0 ? rnd(a) : 0;
};
}
COMMANDN(rnd, rndn, ARG_1EXP);
int
explastmillis()
{
return lastmillis;
};
}
COMMANDN(millis, explastmillis, ARG_1EXP);
|