Cube  Check-in [eac9e3d948]

Overview
Comment:Convert several files to pure Objective-C
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: eac9e3d9480c641e752bce15f24de48bbb77705cd44ef2bb9a04603ca04c67e1
User & Date: js on 2025-03-20 20:59:25
Other Links: manifest | tags
Context
2025-03-20
21:18
Convert more files to pure Objective-C check-in: b250dfa8d4 user: js tags: trunk
20:59
Convert several files to pure Objective-C check-in: eac9e3d948 user: js tags: trunk
20:38
Remove all default arguments from protos.h check-in: ef1d7e47f7 user: js tags: trunk
Changes

Name change from src/Command.mm to src/Command.m.

Renamed and modified src/DynamicEntity.mm [412962c92b] to src/DynamicEntity.m [ace0df653e].

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	int anger;
	char name[260], team[260];
};

@implementation DynamicEntity
+ (size_t)serializedSize
{
	return sizeof(dynent);
}

- (instancetype)init
{
	self = [super init];

	_ammo = (int *)OFAllocZeroedMemory(NUMGUNS, sizeof(int));







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	int anger;
	char name[260], team[260];
};

@implementation DynamicEntity
+ (size_t)serializedSize
{
	return sizeof(struct dynent);
}

- (instancetype)init
{
	self = [super init];

	_ammo = (int *)OFAllocZeroedMemory(NUMGUNS, sizeof(int));
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	return copy;
}

- (OFData *)dataBySerializing
{
	// This is frighteningly *TERRIBLE*, but the format used by existing
	// savegames.
	dynent data = { .o = _o,
		.vel = _vel,
		.yaw = _yaw,
		.pitch = _pitch,
		.roll = _roll,
		.maxspeed = _maxspeed,
		.outsidemap = _outsidemap,
		.inwater = _inwater,







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	return copy;
}

- (OFData *)dataBySerializing
{
	// This is frighteningly *TERRIBLE*, but the format used by existing
	// savegames.
	struct dynent data = { .o = _o,
		.vel = _vel,
		.yaw = _yaw,
		.pitch = _pitch,
		.roll = _roll,
		.maxspeed = _maxspeed,
		.outsidemap = _outsidemap,
		.inwater = _inwater,
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	return [OFData dataWithItems:&data count:sizeof(data)];
}

- (void)setFromSerializedData:(OFData *)data
{
	struct dynent d;

	if (data.count != sizeof(dynent))
		@throw [OFOutOfRangeException exception];

	memcpy(&d, data.items, data.count);

	_o = d.o;
	_vel = d.vel;
	_yaw = d.yaw;







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	return [OFData dataWithItems:&data count:sizeof(data)];
}

- (void)setFromSerializedData:(OFData *)data
{
	struct dynent d;

	if (data.count != sizeof(struct dynent))
		@throw [OFOutOfRangeException exception];

	memcpy(&d, data.items, data.count);

	_o = d.o;
	_vel = d.vel;
	_yaw = d.yaw;

Renamed and modified src/MD2.mm [3c502ddbf2] to src/MD2.m [9f4a91ba94].

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	uchar vertex[3], lightNormalIndex;
};

struct md2_frame {
	float scale[3];
	float translate[3];
	char name[16];
	md2_vertex vertices[1];
};

static float
snap(int sn, float f)
{
	return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
}







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	uchar vertex[3], lightNormalIndex;
};

struct md2_frame {
	float scale[3];
	float translate[3];
	char name[16];
	struct md2_vertex vertices[1];
};

static float
snap(int sn, float f)
{
	return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
}
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+ (instancetype)md2
{
	return [[self alloc] init];
}

- (void)dealloc
{
	if (_glCommands)

		delete[] _glCommands;
	if (_frames)


		delete[] _frames;

}

- (bool)loadWithIRI:(OFIRI *)IRI
{
	OFSeekableStream *stream;
	@try {
		stream = (OFSeekableStream *)[[OFIRIHandler handlerForIRI:IRI]
		    openItemAtIRI:IRI
		             mode:@"r"];
	} @catch (id e) {
		return false;
	}

	if (![stream isKindOfClass:OFSeekableStream.class])
		return false;

	md2_header header;
	[stream readIntoBuffer:&header exactLength:sizeof(md2_header)];
	endianswap(&header, sizeof(int), sizeof(md2_header) / sizeof(int));

	if (header.magic != 844121161 || header.version != 8)
		return false;


	_frames = new char[header.frameSize * header.numFrames];
	if (_frames == NULL)

		return false;


	[stream seekToOffset:header.offsetFrames whence:OFSeekSet];
	[stream readIntoBuffer:_frames
	           exactLength:header.frameSize * header.numFrames];

	for (int i = 0; i < header.numFrames; ++i)
		endianswap(_frames + i * header.frameSize, sizeof(float), 6);


	_glCommands = new int[header.numGlCommands];
	if (_glCommands == NULL)

		return false;


	[stream seekToOffset:header.offsetGlCommands whence:OFSeekSet];
	[stream readIntoBuffer:_glCommands
	           exactLength:header.numGlCommands * sizeof(int)];
	endianswap(_glCommands, sizeof(int), header.numGlCommands);

	_numFrames = header.numFrames;
	_numGlCommands = header.numGlCommands;
	_frameSize = header.frameSize;
	_numTriangles = header.numTriangles;
	_numVerts = header.numVertices;

	[stream close];

	_mverts = new OFVector3D *[_numFrames];
	loopj(_numFrames) _mverts[j] = NULL;

	return true;
}

- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)sn
{
	_mverts[frame] = new OFVector3D[_numVerts];



	md2_frame *cf = (md2_frame *)((char *)_frames + _frameSize * frame);
	float sc = 16.0f / scale;
	loop(vi, _numVerts)
	{
		uchar *cv = (uchar *)&cf->vertices[vi].vertex;
		OFVector3D *v = &(_mverts[frame])[vi];
		v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
		v->y =







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+ (instancetype)md2
{
	return [[self alloc] init];
}

- (void)dealloc
{
	OFFreeMemory(_glCommands);
	OFFreeMemory(_frames);

	if (_mverts != NULL)
		for (size_t i = 0; i < _numFrames; i++)
			OFFreeMemory(_mverts[i]);

	OFFreeMemory(_mverts);
}

- (bool)loadWithIRI:(OFIRI *)IRI
{
	OFSeekableStream *stream;
	@try {
		stream = (OFSeekableStream *)[[OFIRIHandler handlerForIRI:IRI]
		    openItemAtIRI:IRI
		             mode:@"r"];
	} @catch (id e) {
		return false;
	}

	if (![stream isKindOfClass:OFSeekableStream.class])
		return false;

	struct md2_header header;
	[stream readIntoBuffer:&header exactLength:sizeof(header)];
	endianswap(&header, sizeof(int), sizeof(header) / sizeof(int));

	if (header.magic != 844121161 || header.version != 8)
		return false;

	@try {
		_frames = OFAllocMemory(header.numFrames, header.frameSize);

	} @catch (OFOutOfMemoryException *e) {
		return false;
	}

	[stream seekToOffset:header.offsetFrames whence:OFSeekSet];
	[stream readIntoBuffer:_frames
	           exactLength:header.frameSize * header.numFrames];

	for (int i = 0; i < header.numFrames; ++i)
		endianswap(_frames + i * header.frameSize, sizeof(float), 6);

	@try {
		_glCommands = OFAllocMemory(header.numGlCommands, sizeof(int));

	} @catch (OFOutOfMemoryException *e) {
		return false;
	}

	[stream seekToOffset:header.offsetGlCommands whence:OFSeekSet];
	[stream readIntoBuffer:_glCommands
	           exactLength:header.numGlCommands * sizeof(int)];
	endianswap(_glCommands, sizeof(int), header.numGlCommands);

	_numFrames = header.numFrames;
	_numGlCommands = header.numGlCommands;
	_frameSize = header.frameSize;
	_numTriangles = header.numTriangles;
	_numVerts = header.numVertices;

	[stream close];


	_mverts = OFAllocZeroedMemory(_numFrames, sizeof(OFVector3D *));

	return true;
}

- (void)scaleWithFrame:(int)frame scale:(float)scale snap:(int)sn
{
	OFAssert(_mverts[frame] == NULL);

	_mverts[frame] = OFAllocMemory(_numVerts, sizeof(OFVector3D));
	struct md2_frame *cf =
	    (struct md2_frame *)((char *)_frames + _frameSize * frame);
	float sc = 16.0f / scale;
	loop(vi, _numVerts)
	{
		uchar *cv = (uchar *)&cf->vertices[vi].vertex;
		OFVector3D *v = &(_mverts[frame])[vi];
		v->x = (snap(sn, cv[0] * cf->scale[0]) + cf->translate[0]) / sc;
		v->y =
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			loopi(numVertex)
			{
				float tu = *((float *)command++);
				float tv = *((float *)command++);
				glTexCoord2f(tu, tv);
				int vn = *command++;
				OFVector3D &v1 = verts1[vn];
				OFVector3D &v2 = verts2[vn];
#define ip(c) v1.c *frac2 + v2.c *frac1
				glVertex3f(ip(x), ip(z), ip(y));
			}

			xtraverts += numVertex;

			glEnd();
		}







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			loopi(numVertex)
			{
				float tu = *((float *)command++);
				float tv = *((float *)command++);
				glTexCoord2f(tu, tv);
				int vn = *command++;


#define ip(c) verts1[vn].c *frac2 + verts2[vn].c *frac1
				glVertex3f(ip(x), ip(z), ip(y));
			}

			xtraverts += numVertex;

			glEnd();
		}

Name change from src/OFString+Cube.mm to src/OFString+Cube.m.

Name change from src/ResolverResult.mm to src/ResolverResult.m.

Name change from src/ResolverThread.mm to src/ResolverThread.m.

Name change from src/ServerInfo.mm to src/ServerInfo.m.

Name change from src/Variable.mm to src/Variable.m.

Name change from src/Client.mm to src/client.m.

Modified src/cube.h from [6d45041e84] to [3a60f1d5c8].

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struct vertex {
	float u, v, x, y, z;
	uchar r, g, b, a;
};

// globals ooh naughty


extern sqr *world,

    *wmip[];       // map data, the mips are sequential 2D arrays in memory

extern header hdr; // current map header
extern int sfactor, ssize;     // ssize = 2^sfactor
extern int cubicsize, mipsize; // cubicsize = ssize^2
// special client ent that receives input and acts as camera
extern DynamicEntity *player1;
// all the other clients (in multiplayer)
extern OFMutableArray *players;
extern bool editmode;
extern OFMutableArray<Entity *> *ents; // map entities
extern OFVector3D worldpos; // current target of the crosshair in the world
extern int lastmillis;      // last time
extern int curtime;         // current frame time
extern int gamemode, nextmode;
extern int xtraverts;
extern bool demoplayback;




#define DMF 16.0f
#define DAF 1.0f
#define DVF 100.0f

#define VIRTW 2400 // virtual screen size for text & HUD
#define VIRTH 1800







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struct vertex {
	float u, v, x, y, z;
	uchar r, g, b, a;
};

// globals ooh naughty

#ifdef __cplusplus
extern "C" {
#endif
// map data, the mips are sequential 2D arrays in memory
extern struct sqr *world, *wmip[];
extern struct header hdr;      // current map header
extern int sfactor, ssize;     // ssize = 2^sfactor
extern int cubicsize, mipsize; // cubicsize = ssize^2
// special client ent that receives input and acts as camera
extern DynamicEntity *player1;
// all the other clients (in multiplayer)
extern OFMutableArray *players;
extern bool editmode;
extern OFMutableArray<Entity *> *ents; // map entities
extern OFVector3D worldpos; // current target of the crosshair in the world
extern int lastmillis;      // last time
extern int curtime;         // current frame time
extern int gamemode, nextmode;
extern int xtraverts;
extern bool demoplayback;
#ifdef __cplusplus
}
#endif

#define DMF 16.0f
#define DAF 1.0f
#define DVF 100.0f

#define VIRTW 2400 // virtual screen size for text & HUD
#define VIRTH 1800

Modified src/meson.build from [8f9d724584] to [0f5a54e283].

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executable('client',
  [
    'Alias.m',
    'Client.mm',
    'Command.mm',
    'ConsoleLine.m',
    'Cube.mm',
    'DynamicEntity.mm',
    'Entity.m',
    'Identifier.m',
    'KeyMapping.m',
    'MD2.mm',
    'MapModelInfo.m',
    'Menu.m',
    'MenuItem.m',
    'OFString+Cube.mm',
    'PersistentEntity.m',
    'Projectile.m',
    'ResolverResult.mm',
    'ResolverThread.mm',
    'ServerEntity.m',
    'ServerInfo.mm',
    'Variable.mm',
    'clients.mm',
    'clientextras.mm',
    'clientgame.mm',
    'clients2c.mm',
    'commands.mm',
    'console.mm',
    'editing.mm',



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executable('client',
  [
    'Alias.m',
    'Client.m',
    'Command.m',
    'ConsoleLine.m',
    'Cube.mm',
    'DynamicEntity.m',
    'Entity.m',
    'Identifier.m',
    'KeyMapping.m',
    'MD2.m',
    'MapModelInfo.m',
    'Menu.m',
    'MenuItem.m',
    'OFString+Cube.m',
    'PersistentEntity.m',
    'Projectile.m',
    'ResolverResult.m',
    'ResolverThread.m',
    'ServerEntity.m',
    'ServerInfo.m',
    'Variable.m',
    'clients.mm',
    'clientextras.mm',
    'clientgame.mm',
    'clients2c.mm',
    'commands.mm',
    'console.mm',
    'editing.mm',
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  include_directories: [enet_includes],
  link_args: client_link_args,
  link_with: [enet],
  win_subsystem: 'windows')

executable('server',
  [
    'Client.mm',
    'ServerEntity.m',
    'server.mm',
    'serverms.mm',
    'serverutil.mm',
    'tools.mm',
  ],
  objcpp_args: ['-DSTANDALONE'],







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  include_directories: [enet_includes],
  link_args: client_link_args,
  link_with: [enet],
  win_subsystem: 'windows')

executable('server',
  [
    'Client.m',
    'ServerEntity.m',
    'server.mm',
    'serverms.mm',
    'serverutil.mm',
    'tools.mm',
  ],
  objcpp_args: ['-DSTANDALONE'],

Modified src/protos.h from [9719c1da0f] to [b7d19818d1].

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// protos for ALL external functions in cube...





// command
extern int variable(OFString *name, int min, int cur, int max, int *storage,
    void (*fun)(), bool persist);
extern void setvar(OFString *name, int i);
extern int getvar(OFString *name);
extern bool identexists(OFString *name);

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// protos for ALL external functions in cube...

#ifdef __cplusplus
extern "C" {
#endif

// command
extern int variable(OFString *name, int min, int cur, int max, int *storage,
    void (*fun)(), bool persist);
extern void setvar(OFString *name, int i);
extern int getvar(OFString *name);
extern bool identexists(OFString *name);
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// rendergl
extern void gl_init(int w, int h);
extern void cleangl();
extern void gl_drawframe(int w, int h, float curfps);
extern bool installtex(int tnum, OFIRI *IRI, int *xs, int *ys, bool clamp);
extern void mipstats(int a, int b, int c);
extern void vertf(float v1, float v2, float v3, sqr *ls, float t1, float t2);

extern void addstrip(int tex, int start, int n);
extern int lookuptexture(int tex, int *xs, int *ys);

// rendercubes
extern void resetcubes();
extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1,
    sqr *l2, sqr *l3, sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1,
    float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4,
    bool isceil);
extern void render_square(int wtex, float floor1, float floor2, float ceil1,
    float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2,
    bool topleft);
extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2,
    sqr *s, sqr *t, sqr *u, sqr *v);
extern void addwaterquad(int x, int y, int size);
extern int renderwater(float hf);
extern void finishstrips();
extern void setarraypointers();

// client
extern void localservertoclient(uchar *buf, int len);







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// rendergl
extern void gl_init(int w, int h);
extern void cleangl();
extern void gl_drawframe(int w, int h, float curfps);
extern bool installtex(int tnum, OFIRI *IRI, int *xs, int *ys, bool clamp);
extern void mipstats(int a, int b, int c);
extern void vertf(
    float v1, float v2, float v3, struct sqr *ls, float t1, float t2);
extern void addstrip(int tex, int start, int n);
extern int lookuptexture(int tex, int *xs, int *ys);

// rendercubes
extern void resetcubes();
extern void render_flat(int tex, int x, int y, int size, int h, struct sqr *l1,
    struct sqr *l2, struct sqr *l3, struct sqr *l4, bool isceil);
extern void render_flatdelta(int wtex, int x, int y, int size, float h1,
    float h2, float h3, float h4, struct sqr *l1, struct sqr *l2,
    struct sqr *l3, struct sqr *l4, bool isceil);
extern void render_square(int wtex, float floor1, float floor2, float ceil1,
    float ceil2, int x1, int y1, int x2, int y2, int size, struct sqr *l1,
    struct sqr *l2, bool topleft);
extern void render_tris(int x, int y, int size, bool topleft, struct sqr *h1,
    struct sqr *h2, struct sqr *s, struct sqr *t, struct sqr *u, struct sqr *v);
extern void addwaterquad(int x, int y, int size);
extern int renderwater(float hf);
extern void finishstrips();
extern void setarraypointers();

// client
extern void localservertoclient(uchar *buf, int len);
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    DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale);
void showscores(bool on);
extern void renderscores();

// world
extern void setupworld(int factor);
extern void empty_world(int factor, bool force);
extern void remip(const block *b, int level);
extern void remipmore(const block *b, int level);
extern int closestent();
extern int findentity(int type, int index);
extern void trigger(int tag, int type, bool savegame);
extern void resettagareas();
extern void settagareas();
extern Entity *newentity(
    int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4);

// worldlight
extern void calclight();
extern void dodynlight(const OFVector3D *vold, const OFVector3D *v, int reach,
    int strength, DynamicEntity *owner);
extern void cleardlights();
extern block *blockcopy(const block *b);
extern void blockpaste(const block *b);

// worldrender
extern void render_world(float vx, float vy, float vh, int yaw, int pitch,
    float widef, int w, int h);

// worldocull
extern void computeraytable(float vx, float vy);







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    DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale);
void showscores(bool on);
extern void renderscores();

// world
extern void setupworld(int factor);
extern void empty_world(int factor, bool force);
extern void remip(const struct block *b, int level);
extern void remipmore(const struct block *b, int level);
extern int closestent();
extern int findentity(int type, int index);
extern void trigger(int tag, int type, bool savegame);
extern void resettagareas();
extern void settagareas();
extern Entity *newentity(
    int x, int y, int z, OFString *what, int v1, int v2, int v3, int v4);

// worldlight
extern void calclight();
extern void dodynlight(const OFVector3D *vold, const OFVector3D *v, int reach,
    int strength, DynamicEntity *owner);
extern void cleardlights();
extern struct block *blockcopy(const struct block *b);
extern void blockpaste(const struct block *b);

// worldrender
extern void render_world(float vx, float vy, float vh, int yaw, int pitch,
    float widef, int w, int h);

// worldocull
extern void computeraytable(float vx, float vy);
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extern int text_width(OFString *string);
extern void draw_envbox(int t, int fogdist);

// editing
extern void cursorupdate();
extern void toggleedit();
extern void editdrag(bool isdown);
extern void setvdeltaxy(int delta, const block *sel);
extern void editequalisexy(bool isfloor, const block *sel);
extern void edittypexy(int type, const block *sel);
extern void edittexxy(int type, int t, const block *sel);
extern void editheightxy(bool isfloor, int amount, const block *sel);
extern bool noteditmode();
extern void pruneundos(int maxremain);

// renderextras
extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
extern void box(const block *b, float z1, float z2, float z3, float z4);
extern void dot(int x, int y, float z);
extern void linestyle(float width, int r, int g, int b);
extern void newsphere(const OFVector3D *o, float max, int type);
extern void renderspheres(int time);
extern void gl_drawhud(
    int w, int h, int curfps, int nquads, int curvert, bool underwater);
extern void readdepth(int w, int h);







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extern int text_width(OFString *string);
extern void draw_envbox(int t, int fogdist);

// editing
extern void cursorupdate();
extern void toggleedit();
extern void editdrag(bool isdown);
extern void setvdeltaxy(int delta, const struct block *sel);
extern void editequalisexy(bool isfloor, const struct block *sel);
extern void edittypexy(int type, const struct block *sel);
extern void edittexxy(int type, int t, const struct block *sel);
extern void editheightxy(bool isfloor, int amount, const struct block *sel);
extern bool noteditmode();
extern void pruneundos(int maxremain);

// renderextras
extern void line(int x1, int y1, float z1, int x2, int y2, float z2);
extern void box(const struct block *b, float z1, float z2, float z3, float z4);
extern void dot(int x, int y, float z);
extern void linestyle(float width, int r, int g, int b);
extern void newsphere(const OFVector3D *o, float max, int type);
extern void renderspheres(int time);
extern void gl_drawhud(
    int w, int h, int curfps, int nquads, int curvert, bool underwater);
extern void readdepth(int w, int h);
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extern void renderentities();
extern void resetspawns();
extern void setspawn(uint i, bool on);
extern void teleport(int n, DynamicEntity *d);
extern void baseammo(int gun);

// rndmap
extern void perlinarea(const block *b, int scale, int seed, int psize);











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extern void renderentities();
extern void resetspawns();
extern void setspawn(uint i, bool on);
extern void teleport(int n, DynamicEntity *d);
extern void baseammo(int gun);

// rndmap
extern void perlinarea(const struct block *b, int scale, int seed, int psize);

#ifdef __cplusplus
}
#endif

Modified src/tools.h from [1aee766b5c] to [277ccadbda].

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#ifndef OF_WINDOWS
# define __cdecl
#endif

#define fast_f2nat(val) ((int)(val))




extern void endianswap(void *, int, int);




#endif







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#ifndef OF_WINDOWS
# define __cdecl
#endif

#define fast_f2nat(val) ((int)(val))

#ifdef __cplusplus
extern "C" {
#endif
extern void endianswap(void *, int, int);
#ifdef __cplusplus
}
#endif

#endif