Overview
Comment: | Fix projectiles |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
be136b699f19297f19ff807c028ad697 |
User & Date: | js on 2025-03-20 10:52:08 |
Other Links: | manifest | tags |
Context
2025-03-20
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11:03 | Use enumerateObjectsUsingBlock: where appropriate check-in: fd4460c7b6 user: js tags: trunk | |
10:52 | Fix projectiles check-in: be136b699f user: js tags: trunk | |
2025-03-16
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10:11 | Use one autorelease pool per frame check-in: 489124a92f user: js tags: trunk | |
Changes
Modified src/weapon.mm from [a4e8e0ad47] to [c14fa40d91].
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143 144 145 146 147 148 149 150 151 152 153 154 155 156 | 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | + + + + + | void newprojectile(OFVector3D &from, OFVector3D &to, float speed, bool local, DynamicEntity *owner, int gun) { for (size_t i = 0; i < MAXPROJ; i++) { Projectile *p = projs[i]; if (p == nil) { p = [[Projectile alloc] init]; projs[i] = p; } if (p.inuse) continue; p.inuse = true; p.o = from; p.to = to; |
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201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 | 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 | + + + + - + - - + - - - + + + + - - - + + - - - + + - - + + + | void splash(Projectile *p, const OFVector3D &v, const OFVector3D &vold, int notthisplayer, int notthismonster, int qdam) { particle_splash(0, 50, 300, v); p.inuse = false; if (p.gun != GUN_RL) { playsound(S_FEXPLODE, &v); // no push? } else { playsound(S_RLHIT, &v); newsphere(v, RL_RADIUS, 0); dodynlight(vold, v, 0, 0, p.owner); if (!p.local) return; radialeffect(player1, v, -1, qdam, p.owner); [players enumerateObjectsUsingBlock:^( |
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261 262 263 264 265 266 267 | 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 | - + - + | if (p.owner.monsterstate) qdam /= MONSTERDAMAGEFACTOR; vdist(dist, v, p.o, p.to); float dtime = dist * 1000 / p.speed; if (time > dtime) dtime = time; vmul(v, time / dtime); |
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