Cube  Check-in [fd4460c7b6]

Overview
Comment:Use enumerateObjectsUsingBlock: where appropriate
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Timelines: family | ancestors | descendants | both | trunk
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SHA3-256: fd4460c7b65410b1f78e2f0df253cb5dd3cb73cff37ac75a012f8cbee1cadddd
User & Date: js on 2025-03-20 11:03:23.370
Other Links: manifest | tags
Context
2025-03-20
13:21
Make more use of convenience methods check-in: 89fbd7a152 user: js tags: trunk
11:03
Use enumerateObjectsUsingBlock: where appropriate check-in: fd4460c7b6 user: js tags: trunk
10:52
Fix projectiles check-in: be136b699f user: js tags: trunk
Changes
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}

extern int democlientnum;

void
renderclients()
{
	size_t i = 0;
	for (id player in players) {
		if (player != [OFNull null] &&
		    (!demoplayback || i != democlientnum))
			renderclient(player,
			    isteam(player1.team, [player team]),
			    @"monster/ogro", false, 1.0f);
		i++;
	}
}

// creation of scoreboard pseudo-menu

bool scoreson = false;

void







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}

extern int democlientnum;

void
renderclients()
{
	[players enumerateObjectsUsingBlock:^(id player, size_t i, bool *stop) {

		if (player != [OFNull null] &&
		    (!demoplayback || i != democlientnum))
			renderclient(player,
			    isteam(player1.team, [player team]),
			    @"monster/ogro", false, 1.0f);

	}];
}

// creation of scoreboard pseudo-menu

bool scoreson = false;

void
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}

extern int democlientnum;

void
otherplayers()
{
	size_t i = 0;
	for (id player in players) {

		if (player != [OFNull null]) {
			const int lagtime = lastmillis - [player lastupdate];
			if (lagtime > 1000 && [player state] == CS_ALIVE) {
				[player setState:CS_LAGGED];
				i++;
				continue;
			}

			if (lagtime && [player state] != CS_DEAD &&
			    (!demoplayback || i != democlientnum))
				// use physics to extrapolate player position
				moveplayer(player, 2, false);
		}
		i++;
	}
}

void
respawn()
{
	if (player1.state == CS_DEAD) {
		player1.attacking = false;







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}

extern int democlientnum;

void
otherplayers()
{
	[players enumerateObjectsUsingBlock:^(id player, size_t i, bool *stop) {
		if (player == [OFNull null])
			return;

		const int lagtime = lastmillis - [player lastupdate];
		if (lagtime > 1000 && [player state] == CS_ALIVE) {
			[player setState:CS_LAGGED];

			return;
		}

		if (lagtime && [player state] != CS_DEAD &&
		    (!demoplayback || i != democlientnum))
			// use physics to extrapolate player position
			moveplayer(player, 2, false);
	}];


}

void
respawn()
{
	if (player1.state == CS_DEAD) {
		player1.attacking = false;
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	lastsec = seconds;

	if ((mode > 1 || (mode == 0 && nonlocalclients)) &&
	    seconds > mapend - minremain * 60)
		checkintermission();
	if (interm && seconds > interm) {
		interm = 0;
		size_t i = 0;
		for (Client *client in clients) {
			if (client.type != ST_EMPTY) {
				// ask a client to trigger map reload
				send2(true, i, SV_MAPRELOAD, 0);
				mapreload = true;

				break;
			}

			i++;
		}
	}

	resetserverifempty();

	if (!isdedicated)
		return; // below is network only








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	lastsec = seconds;

	if ((mode > 1 || (mode == 0 && nonlocalclients)) &&
	    seconds > mapend - minremain * 60)
		checkintermission();
	if (interm && seconds > interm) {
		interm = 0;
		[clients enumerateObjectsUsingBlock:^(
		    Client *client, size_t i, bool *stop) {
			if (client.type != ST_EMPTY) {
				// ask a client to trigger map reload
				send2(true, i, SV_MAPRELOAD, 0);
				mapreload = true;
				*stop = true;
				return;
			}


		}];
	}

	resetserverifempty();

	if (!isdedicated)
		return; // below is network only

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refreshservers()
{
	checkresolver();
	checkpings();
	if (lastmillis - lastinfo >= 5000)
		pingservers();
	[servers sort];
	int maxmenu = 16;

	size_t i = 0;

	for (ServerInfo *si in servers) {
		if (si.address.host != ENET_HOST_ANY && si.ping != 9999) {
			if (si.protocol != PROTOCOL_VERSION)
				si.full = [[OFString alloc]
				    initWithFormat:
				        @"%@ [different cube protocol]",
				    si.name];
			else







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refreshservers()
{
	checkresolver();
	checkpings();
	if (lastmillis - lastinfo >= 5000)
		pingservers();
	[servers sort];


	__block int maxmenu = 16;
	[servers enumerateObjectsUsingBlock:^(
	    ServerInfo *si, size_t i, bool *stop) {
		if (si.address.host != ENET_HOST_ANY && si.ping != 9999) {
			if (si.protocol != PROTOCOL_VERSION)
				si.full = [[OFString alloc]
				    initWithFormat:
				        @"%@ [different cube protocol]",
				    si.name];
			else
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		if (si.full.length > 50)
			si.full = [si.full substringToIndex:50];

		menumanual(1, i, si.full);

		if (!--maxmenu)
			return;

		i++;
	}
}

void
servermenu()
{
	if (pingsock == ENET_SOCKET_NULL) {
		pingsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM, NULL);







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		if (si.full.length > 50)
			si.full = [si.full substringToIndex:50];

		menumanual(1, i, si.full);

		if (!--maxmenu)
			return;


	}];
}

void
servermenu()
{
	if (pingsock == ENET_SOCKET_NULL) {
		pingsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM, NULL);
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		particle_trail(1, 500, from, to);
		break;
	}
}

void
hitpush(int target, int damage, DynamicEntity *d, DynamicEntity *at,
    OFVector3D &from, OFVector3D &to)
{
	hit(target, damage, d, at);
	vdist(dist, v, from, to);
	vmul(v, damage / dist / 50);
	vadd(d.vel, v);
}

void
raydamage(
    DynamicEntity *o, OFVector3D &from, OFVector3D &to, DynamicEntity *d, int i)
{
	if (o.state != CS_ALIVE)
		return;
	int qdam = guns[d.gunselect].damage;
	if (d.quadmillis)
		qdam *= 4;
	if (d.monsterstate)







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		particle_trail(1, 500, from, to);
		break;
	}
}

void
hitpush(int target, int damage, DynamicEntity *d, DynamicEntity *at,
    const OFVector3D &from, const OFVector3D &to)
{
	hit(target, damage, d, at);
	vdist(dist, v, from, to);
	vmul(v, damage / dist / 50);
	vadd(d.vel, v);
}

void
raydamage(
    DynamicEntity *o, const OFVector3D &from, const OFVector3D &to, DynamicEntity *d, int i)
{
	if (o.state != CS_ALIVE)
		return;
	int qdam = guns[d.gunselect].damage;
	if (d.quadmillis)
		qdam *= 4;
	if (d.monsterstate)
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		    (int)(from.y * DMF), (int)(from.z * DMF), (int)(to.x * DMF),
		    (int)(to.y * DMF), (int)(to.z * DMF));
	d.gunwait = guns[d.gunselect].attackdelay;

	if (guns[d.gunselect].projspeed)
		return;

	size_t i = 0;
	for (id player in players) {
		if (player != [OFNull null])
			raydamage(player, from, to, d, i);
		i++;
	}

	for (DynamicEntity *monster in getmonsters())
		if (monster != d)
			raydamage(monster, from, to, d, -2);

	if (d.monsterstate)
		raydamage(player1, from, to, d, -1);
}







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		    (int)(from.y * DMF), (int)(from.z * DMF), (int)(to.x * DMF),
		    (int)(to.y * DMF), (int)(to.z * DMF));
	d.gunwait = guns[d.gunselect].attackdelay;

	if (guns[d.gunselect].projspeed)
		return;

	[players enumerateObjectsUsingBlock:^(id player, size_t i, bool *stop) {

		if (player != [OFNull null])
			raydamage(player, from, to, d, i);

	}];

	for (DynamicEntity *monster in getmonsters())
		if (monster != d)
			raydamage(monster, from, to, d, -2);

	if (d.monsterstate)
		raydamage(player1, from, to, d, -1);
}