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// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on
// the other platform)
#include "cube.h"
#import "DynamicEntity.h"
// #ifndef _WIN32 // NOTE: fmod not being supported for the moment as it does
// not allow stereo pan/vol updating during playback
#define USE_MIXER
// #endif
VARP(soundvol, 0, 255, 255);
VARP(musicvol, 0, 128, 255);
bool nosound = false;
#define MAXCHAN 32
#define SOUNDFREQ 22050
struct soundloc {
OFVector3D loc;
bool inuse;
} soundlocs[MAXCHAN];
#ifdef USE_MIXER
# include "SDL_mixer.h"
# define MAXVOL MIX_MAX_VOLUME
#include <SDL_mixer.h>
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
#else
# include "fmod.h"
# define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#endif
void
stopsound()
{
if (nosound)
return;
if (mod) {
#ifdef USE_MIXER
Mix_HaltMusic();
Mix_FreeMusic(mod);
#else
FMUSIC_FreeSong(mod);
#endif
mod = NULL;
}
if (stream) {
if (stream != NULL)
#ifndef USE_MIXER
FSOUND_Stream_Close(stream);
#endif
stream = NULL;
}
}
VAR(soundbufferlen, 128, 1024, 4096);
void
initsound()
{
memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
#ifdef USE_MIXER
if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
0) {
conoutf(@"sound init failed (SDL_mixer): %s",
(size_t)Mix_GetError());
nosound = true;
}
Mix_AllocateChannels(MAXCHAN);
#else
if (FSOUND_GetVersion() < FMOD_VERSION)
fatal(@"old FMOD dll");
if (!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS)) {
conoutf(@"sound init failed (FMOD): %d", FSOUND_GetError());
nosound = true;
}
#endif
}
void
music(OFString *name)
{
if (nosound)
return;
stopsound();
if (soundvol && musicvol) {
name = [name stringByReplacingOccurrencesOfString:@"\\"
withString:@"/"];
OFString *path =
[OFString stringWithFormat:@"packages/%@", name];
OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path];
#ifdef USE_MIXER
if ((mod = Mix_LoadMUS(
IRI.fileSystemRepresentation.UTF8String)) != NULL) {
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol * MAXVOL) / 255);
}
#else
if ((mod = FMUSIC_LoadSong(
IRI.fileSystemRepresentation.UTF8String)) != NULL) {
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
} else if (stream = FSOUND_Stream_Open(
IRI.fileSystemRepresentation.UTF8String,
FSOUND_LOOP_NORMAL, 0, 0)) {
int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
if (chan >= 0) {
FSOUND_SetVolume(
chan, (musicvol * MAXVOL) / 255);
FSOUND_SetPaused(chan, false);
}
} else {
conoutf(@"could not play music: %@", IRI.string);
}
#endif
}
}
COMMAND(music, ARG_1STR)
#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif
static OFMutableArray<OFString *> *snames;
int
registersound(OFString *name)
{
int i = 0;
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void
cleansound()
{
if (nosound)
return;
stopsound();
#ifdef USE_MIXER
Mix_CloseAudio();
#else
FSOUND_Close();
#endif
}
VAR(stereo, 0, 1, 1);
static void
updatechanvol(int chan, const OFVector3D *loc)
{
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float yaw =
-atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
// range is from 0 (left) to 255 (right)
pan = int(255.9f * (0.5 * sin(yaw) + 0.5f));
}
}
vol = (vol * MAXVOL) / 255;
#ifdef USE_MIXER
Mix_Volume(chan, vol);
Mix_SetPanning(chan, 255 - pan, pan);
#else
FSOUND_SetVolume(chan, vol);
FSOUND_SetPan(chan, pan);
#endif
}
static void
newsoundloc(int chan, const OFVector3D *loc)
{
assert(chan >= 0 && chan < MAXCHAN);
soundlocs[chan].loc = *loc;
soundlocs[chan].inuse = true;
}
void
updatevol()
{
if (nosound)
return;
loopi(MAXCHAN) if (soundlocs[i].inuse)
{
#ifdef USE_MIXER
if (Mix_Playing(i))
#else
if (FSOUND_IsPlaying(i))
#endif
updatechanvol(i, &soundlocs[i].loc);
else
soundlocs[i].inuse = false;
}
}
void
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if (!samples[n]) {
OFString *path = [OFString
stringWithFormat:@"packages/sounds/%@.wav", snames[n]];
OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path];
#ifdef USE_MIXER
samples[n] =
Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
#else
samples[n] = FSOUND_Sample_Load(n,
IRI.fileSystemRepresentation.UTF8String, FSOUND_LOOP_OFF, 0,
0);
#endif
if (!samples[n]) {
conoutf(@"failed to load sample: %@", IRI.string);
return;
}
}
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if (chan < 0)
return;
if (loc)
newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
}
void
sound(int n)
{
playsound(n, NULL);
}
COMMAND(sound, ARG_1INT)
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