Cube  Check-in [7e4ba7f32a]

Overview
Comment:Remove non-functional FMOD support
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 7e4ba7f32ace858885c5a165b51552a437b61ea85df434b8fbd6be5697b7a7e5
User & Date: js on 2025-03-20 16:39:53
Other Links: manifest | tags
Context
2025-03-20
17:12
Remove last usage of vector check-in: 08c9d7b0fa user: js tags: trunk
16:39
Remove non-functional FMOD support check-in: 7e4ba7f32a user: js tags: trunk
16:36
Convert server_entity to a class check-in: 21584a40b6 user: js tags: trunk
Changes

Modified src/sound.mm from [285830fef5] to [91b933ce07].

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27


28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51

52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136



1
2
3
4





5
6
7
8
9
10
11
12
13
14
15
16



17
18
19
20






21
22
23
24
25
26
27

28
29



30
31

32



33

34
35
36
37
38
39
40
41

42
43
44
45
46
47
48








49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64

65
66
67
68
69


















70
71
72
73

74



75
76
77
78
79
80
81
-
-
-




-
-
-
-
-












-
-
-
+
+


-
-
-
-
-
-







-


-
-
-


-
+
-
-
-

-








-







-
-
-
-
-
-
-
-
















-





-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-




-

-
-
-







// sound.cpp: uses fmod on windows and sdl_mixer on unix (both had problems on
// the other platform)

#include "cube.h"

#import "DynamicEntity.h"

// #ifndef _WIN32    // NOTE: fmod not being supported for the moment as it does
// not allow stereo pan/vol updating during playback
#define USE_MIXER
// #endif

VARP(soundvol, 0, 255, 255);
VARP(musicvol, 0, 128, 255);
bool nosound = false;

#define MAXCHAN 32
#define SOUNDFREQ 22050

struct soundloc {
	OFVector3D loc;
	bool inuse;
} soundlocs[MAXCHAN];

#ifdef USE_MIXER
# include "SDL_mixer.h"
# define MAXVOL MIX_MAX_VOLUME
#include <SDL_mixer.h>
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;
#else
# include "fmod.h"
# define MAXVOL 255
FMUSIC_MODULE *mod = NULL;
FSOUND_STREAM *stream = NULL;
#endif

void
stopsound()
{
	if (nosound)
		return;
	if (mod) {
#ifdef USE_MIXER
		Mix_HaltMusic();
		Mix_FreeMusic(mod);
#else
		FMUSIC_FreeSong(mod);
#endif
		mod = NULL;
	}
	if (stream) {
	if (stream != NULL)
#ifndef USE_MIXER
		FSOUND_Stream_Close(stream);
#endif
		stream = NULL;
	}
}

VAR(soundbufferlen, 128, 1024, 4096);

void
initsound()
{
	memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
#ifdef USE_MIXER
	if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
	    0) {
		conoutf(@"sound init failed (SDL_mixer): %s",
		    (size_t)Mix_GetError());
		nosound = true;
	}
	Mix_AllocateChannels(MAXCHAN);
#else
	if (FSOUND_GetVersion() < FMOD_VERSION)
		fatal(@"old FMOD dll");
	if (!FSOUND_Init(SOUNDFREQ, MAXCHAN, FSOUND_INIT_GLOBALFOCUS)) {
		conoutf(@"sound init failed (FMOD): %d", FSOUND_GetError());
		nosound = true;
	}
#endif
}

void
music(OFString *name)
{
	if (nosound)
		return;
	stopsound();
	if (soundvol && musicvol) {
		name = [name stringByReplacingOccurrencesOfString:@"\\"
		                                       withString:@"/"];
		OFString *path =
		    [OFString stringWithFormat:@"packages/%@", name];
		OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
		    IRIByAppendingPathComponent:path];

#ifdef USE_MIXER
		if ((mod = Mix_LoadMUS(
		         IRI.fileSystemRepresentation.UTF8String)) != NULL) {
			Mix_PlayMusic(mod, -1);
			Mix_VolumeMusic((musicvol * MAXVOL) / 255);
		}
#else
		if ((mod = FMUSIC_LoadSong(
		         IRI.fileSystemRepresentation.UTF8String)) != NULL) {
			FMUSIC_PlaySong(mod);
			FMUSIC_SetMasterVolume(mod, musicvol);
		} else if (stream = FSOUND_Stream_Open(
		               IRI.fileSystemRepresentation.UTF8String,
		               FSOUND_LOOP_NORMAL, 0, 0)) {
			int chan = FSOUND_Stream_Play(FSOUND_FREE, stream);
			if (chan >= 0) {
				FSOUND_SetVolume(
				    chan, (musicvol * MAXVOL) / 255);
				FSOUND_SetPaused(chan, false);
			}
		} else {
			conoutf(@"could not play music: %@", IRI.string);
		}
#endif
	}
}
COMMAND(music, ARG_1STR)

#ifdef USE_MIXER
vector<Mix_Chunk *> samples;
#else
vector<FSOUND_SAMPLE *> samples;
#endif

static OFMutableArray<OFString *> *snames;

int
registersound(OFString *name)
{
	int i = 0;
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
99
100
101
102
103
104
105

106



107
108
109
110
111
112
113







-

-
-
-








void
cleansound()
{
	if (nosound)
		return;
	stopsound();
#ifdef USE_MIXER
	Mix_CloseAudio();
#else
	FSOUND_Close();
#endif
}

VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
121
122
123
124
125
126
127

128
129




130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146

147



148
149
150
151
152
153
154







-


-
-
-
-

















-

-
-
-







			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)
			pan = int(255.9f * (0.5 * sin(yaw) + 0.5f));
		}
	}
	vol = (vol * MAXVOL) / 255;
#ifdef USE_MIXER
	Mix_Volume(chan, vol);
	Mix_SetPanning(chan, 255 - pan, pan);
#else
	FSOUND_SetVolume(chan, vol);
	FSOUND_SetPan(chan, pan);
#endif
}

static void
newsoundloc(int chan, const OFVector3D *loc)
{
	assert(chan >= 0 && chan < MAXCHAN);
	soundlocs[chan].loc = *loc;
	soundlocs[chan].inuse = true;
}

void
updatevol()
{
	if (nosound)
		return;
	loopi(MAXCHAN) if (soundlocs[i].inuse)
	{
#ifdef USE_MIXER
		if (Mix_Playing(i))
#else
		if (FSOUND_IsPlaying(i))
#endif
			updatechanvol(i, &soundlocs[i].loc);
		else
			soundlocs[i].inuse = false;
	}
}

void
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
182
183
184
185
186
187
188

189
190





191
192
193
194
195
196
197

198



199
200
201
202
203



204
205
206
207
208
209
210
211







-


-
-
-
-
-







-

-
-
-





-
-
-









	if (!samples[n]) {
		OFString *path = [OFString
		    stringWithFormat:@"packages/sounds/%@.wav", snames[n]];
		OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
		    IRIByAppendingPathComponent:path];

#ifdef USE_MIXER
		samples[n] =
		    Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
#else
		samples[n] = FSOUND_Sample_Load(n,
		    IRI.fileSystemRepresentation.UTF8String, FSOUND_LOOP_OFF, 0,
		    0);
#endif

		if (!samples[n]) {
			conoutf(@"failed to load sample: %@", IRI.string);
			return;
		}
	}

#ifdef USE_MIXER
	int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
	int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
	if (chan < 0)
		return;
	if (loc)
		newsoundloc(chan, loc);
	updatechanvol(chan, loc);
#ifndef USE_MIXER
	FSOUND_SetPaused(chan, false);
#endif
}

void
sound(int n)
{
	playsound(n, NULL);
}
COMMAND(sound, ARG_1INT)