Cube  Artifact [91b933ce07]

Artifact 91b933ce074e2131b440e0e69128345bab987d5de97b4ae7668deb4601fe4595:


#include "cube.h"

#import "DynamicEntity.h"

VARP(soundvol, 0, 255, 255);
VARP(musicvol, 0, 128, 255);
bool nosound = false;

#define MAXCHAN 32
#define SOUNDFREQ 22050

struct soundloc {
	OFVector3D loc;
	bool inuse;
} soundlocs[MAXCHAN];

#include <SDL_mixer.h>
#define MAXVOL MIX_MAX_VOLUME
Mix_Music *mod = NULL;
void *stream = NULL;

void
stopsound()
{
	if (nosound)
		return;
	if (mod) {
		Mix_HaltMusic();
		Mix_FreeMusic(mod);
		mod = NULL;
	}
	if (stream != NULL)
		stream = NULL;
}

VAR(soundbufferlen, 128, 1024, 4096);

void
initsound()
{
	memset(soundlocs, 0, sizeof(soundloc) * MAXCHAN);
	if (Mix_OpenAudio(SOUNDFREQ, MIX_DEFAULT_FORMAT, 2, soundbufferlen) <
	    0) {
		conoutf(@"sound init failed (SDL_mixer): %s",
		    (size_t)Mix_GetError());
		nosound = true;
	}
	Mix_AllocateChannels(MAXCHAN);
}

void
music(OFString *name)
{
	if (nosound)
		return;
	stopsound();
	if (soundvol && musicvol) {
		name = [name stringByReplacingOccurrencesOfString:@"\\"
		                                       withString:@"/"];
		OFString *path =
		    [OFString stringWithFormat:@"packages/%@", name];
		OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
		    IRIByAppendingPathComponent:path];

		if ((mod = Mix_LoadMUS(
		         IRI.fileSystemRepresentation.UTF8String)) != NULL) {
			Mix_PlayMusic(mod, -1);
			Mix_VolumeMusic((musicvol * MAXVOL) / 255);
		}
	}
}
COMMAND(music, ARG_1STR)

vector<Mix_Chunk *> samples;

static OFMutableArray<OFString *> *snames;

int
registersound(OFString *name)
{
	int i = 0;
	for (OFString *iter in snames) {
		if ([iter isEqual:name])
			return i;

		i++;
	}

	if (snames == nil)
		snames = [[OFMutableArray alloc] init];

	[snames addObject:[name stringByReplacingOccurrencesOfString:@"\\"
	                                                  withString:@"/"]];
	samples.add(NULL);

	return samples.length() - 1;
}
COMMAND(registersound, ARG_1EST)

void
cleansound()
{
	if (nosound)
		return;
	stopsound();
	Mix_CloseAudio();
}

VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;
	if (loc) {
		vdist(dist, v, *loc, player1.o);
		vol -= (int)(dist * 3 * soundvol /
		    255); // simple mono distance attenuation
		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)
			pan = int(255.9f * (0.5 * sin(yaw) + 0.5f));
		}
	}
	vol = (vol * MAXVOL) / 255;
	Mix_Volume(chan, vol);
	Mix_SetPanning(chan, 255 - pan, pan);
}

static void
newsoundloc(int chan, const OFVector3D *loc)
{
	assert(chan >= 0 && chan < MAXCHAN);
	soundlocs[chan].loc = *loc;
	soundlocs[chan].inuse = true;
}

void
updatevol()
{
	if (nosound)
		return;
	loopi(MAXCHAN) if (soundlocs[i].inuse)
	{
		if (Mix_Playing(i))
			updatechanvol(i, &soundlocs[i].loc);
		else
			soundlocs[i].inuse = false;
	}
}

void
playsoundc(int n)
{
	addmsg(0, 2, SV_SOUND, n);
	playsound(n);
}

int soundsatonce = 0, lastsoundmillis = 0;

void
playsound(int n, const OFVector3D *loc)
{
	if (nosound)
		return;
	if (!soundvol)
		return;
	if (lastmillis == lastsoundmillis)
		soundsatonce++;
	else
		soundsatonce = 1;
	lastsoundmillis = lastmillis;
	if (soundsatonce > 5)
		return; // avoid bursts of sounds with heavy packetloss
		        // and in sp
	if (n < 0 || n >= samples.length()) {
		conoutf(@"unregistered sound: %d", n);
		return;
	}

	if (!samples[n]) {
		OFString *path = [OFString
		    stringWithFormat:@"packages/sounds/%@.wav", snames[n]];
		OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
		    IRIByAppendingPathComponent:path];

		samples[n] =
		    Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);

		if (!samples[n]) {
			conoutf(@"failed to load sample: %@", IRI.string);
			return;
		}
	}

	int chan = Mix_PlayChannel(-1, samples[n], 0);
	if (chan < 0)
		return;
	if (loc)
		newsoundloc(chan, loc);
	updatechanvol(chan, loc);
}

void
sound(int n)
{
	playsound(n, NULL);
}
COMMAND(sound, ARG_1INT)