Overview
Comment: | Fix -Wgnu-folding-constant |
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Timelines: | family | ancestors | descendants | both | trunk |
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SHA3-256: |
e79356d2a66c0537866b4ff23389bc8b |
User & Date: | js on 2025-03-20 23:02:06 |
Other Links: | manifest | tags |
Context
2025-03-22
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21:29 | Use OFColor instead of abusing OFVector3D check-in: e258bfb559 user: js tags: trunk | |
2025-03-20
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23:02 | Fix -Wgnu-folding-constant check-in: e79356d2a6 user: js tags: trunk | |
22:40 | Fix all warnings check-in: 0e7605d101 user: js tags: trunk | |
Changes
Modified src/clientextras.m from [572b41b936] to [ff738c9cd3].
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118 119 120 121 122 123 124 | scoreLines = [[OFMutableArray alloc] init]; [scoreLines addObject:line]; menumanual(0, scoreLines.count - 1, line); } | | | 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | scoreLines = [[OFMutableArray alloc] init]; [scoreLines addObject:line]; menumanual(0, scoreLines.count - 1, line); } #define maxTeams 4 static OFString *teamName[maxTeams]; static int teamScore[maxTeams]; static size_t teamsUsed; void addteamscore(DynamicEntity *d) { |
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Modified src/editing.m from [3450764149] to [72ec7780d9].
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525 526 527 528 529 530 531 | setvdelta(int delta) { EDITSEL; setvdeltaxy(delta, &sel); addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta); } | | | 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 | setvdelta(int delta) { EDITSEL; setvdeltaxy(delta, &sel); addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta); } #define MAXARCHVERT 50 int archverts[MAXARCHVERT][MAXARCHVERT]; bool archvinit = false; void archvertex(int span, int vert, int delta) { if (!archvinit) { |
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Modified src/renderextras.m from [866128604e] to [5de4da4840].
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77 78 79 80 81 82 83 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); xtraverts += 8; glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glDepthMask(GL_TRUE); } | | | 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); xtraverts += 8; glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glDepthMask(GL_TRUE); } #define MAXSPHERES 50 struct sphere { OFVector3D o; float size, max; int type; struct sphere *next; }; static struct sphere spheres[MAXSPHERES], *slist = NULL, *sempty = NULL; |
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Modified src/rendergl.m from [27f04a759e] to [2d15d16f3c].
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157 158 159 160 161 162 163 | return true; } // management of texture slots // each texture slot can have multople texture frames, of which currently only // the first is used additional frames can be used for various shaders | | | | | > | 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 | return true; } // management of texture slots // each texture slot can have multople texture frames, of which currently only // the first is used additional frames can be used for various shaders #define MAXTEX 1000 static int texx[MAXTEX]; // ( loaded texture ) -> ( name, size ) static int texy[MAXTEX]; static OFString *texname[MAXTEX]; static int curtex = 0; static const int FIRSTTEX = 1000; // opengl id = loaded id + FIRSTTEX // std 1+, sky 14+, mdls 20+ // increase to allow more complex shader defs #define MAXFRAMES 2 // ( cube texture, frame ) -> ( opengl id, name ) static int mapping[256][MAXFRAMES]; static OFString *mapname[256][MAXFRAMES]; void purgetextures() { loopi(256) loop(j, MAXFRAMES) mapping[i][j] = 0; } |
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Modified src/renderparticles.m from [7f852b8ad3] to [f527e01774].
1 2 3 4 5 6 | // renderparticles.cpp #include "cube.h" #import "DynamicEntity.h" | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 | // renderparticles.cpp #include "cube.h" #import "DynamicEntity.h" #define MAXPARTICLES 10500 const int NUMPARTCUTOFF = 20; struct particle { OFVector3D o, d; int fade, type; int millis; struct particle *next; }; |
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Modified src/weapon.m from [2e4de9f255] to [81ddf6dcb5].
1 2 3 4 5 6 7 8 9 | // weapon.cpp: all shooting and effects code #include "cube.h" #import "DynamicEntity.h" #import "OFString+Cube.h" #import "Projectile.h" static const int MONSTERDAMAGEFACTOR = 4; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 | // weapon.cpp: all shooting and effects code #include "cube.h" #import "DynamicEntity.h" #import "OFString+Cube.h" #import "Projectile.h" static const int MONSTERDAMAGEFACTOR = 4; #define SGRAYS 20 static const float SGSPREAD = 2; static OFVector3D sg[SGRAYS]; static const struct { short sound, attackdelay, damage, projspeed, part, kickamount; OFString *name; } guns[NUMGUNS] = { |
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128 129 130 131 132 133 134 | if (intersect(player, &o, &worldpos)) return [player name]; } return nil; } | | | 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 | if (intersect(player, &o, &worldpos)) return [player name]; } return nil; } #define MAXPROJ 100 static Projectile *projs[MAXPROJ]; void projreset() { for (size_t i = 0; i < MAXPROJ; i++) projs[i].inuse = false; |
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