Overview
Comment: | More string migration |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
245efe8045462b8ece957f5bed9f5543 |
User & Date: | js on 2025-03-08 00:58:32 |
Other Links: | manifest | tags |
Context
2025-03-08
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01:09 | Remove memory pool check-in: 0097baa3a7 user: js tags: trunk | |
00:58 | More string migration check-in: 245efe8045 user: js tags: trunk | |
00:48 | Migrate more strings check-in: fa4b03aaca user: js tags: trunk | |
Changes
Modified src/client.mm from [2cc0559143] to [da4c60f968].
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160 161 162 163 164 165 166 | disconnect(); return; } conoutf(@"attempting to disconnect..."); disconnect(0, !disconnecting); } | | < | | < | 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 | disconnect(); return; } conoutf(@"attempting to disconnect..."); disconnect(0, !disconnecting); } static OFString *ctext; void toserver(OFString *text) { conoutf(@"%s:\f %@", player1->name, text); ctext = text; } void echo(OFString *text) { conoutf(@"%@", text); } |
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234 235 236 237 238 239 240 | } int lastupdate = 0, lastping = 0; OFString *toservermap; bool senditemstoserver = false; // after a map change, since server doesn't have map data | | < | < < > | | | 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 | } int lastupdate = 0, lastping = 0; OFString *toservermap; bool senditemstoserver = false; // after a map change, since server doesn't have map data OFString *clientpassword; void password(OFString *p) { clientpassword = p; } COMMAND(password, ARG_1STR) bool netmapstart() { senditemstoserver = true; return clienthost != NULL; } void initclientnet() { ctext = @""; toservermap = @""; clientpassword = @""; newname(@"unnamed"); newteam(@"red"); } void sendpackettoserv(void *packet) { |
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325 326 327 328 329 330 331 | putint(p, SV_ITEMLIST); if (!m_noitems) putitems(p); putint(p, -1); senditemstoserver = false; serveriteminitdone = true; } | | | < | | | 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 | putint(p, SV_ITEMLIST); if (!m_noitems) putitems(p); putint(p, -1); senditemstoserver = false; serveriteminitdone = true; } // player chat, not flood protected for now if (ctext.length > 0) { packet->flags = ENET_PACKET_FLAG_RELIABLE; putint(p, SV_TEXT); sendstring(ctext, p); ctext = @""; } if (!c2sinit) // tell other clients who I am { packet->flags = ENET_PACKET_FLAG_RELIABLE; c2sinit = true; putint(p, SV_INITC2S); sendstring(@(player1->name), p); |
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Modified src/clients2c.mm from [a718bd08e4] to [a511b2eec3].
1 2 3 4 5 6 7 | // client processing of the incoming network stream #include "cube.h" extern int clientnum; extern bool c2sinit, senditemstoserver; extern OFString *toservermap; | | | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | // client processing of the incoming network stream #include "cube.h" extern int clientnum; extern bool c2sinit, senditemstoserver; extern OFString *toservermap; extern OFString *clientpassword; void neterr(OFString *s) { conoutf(@"illegal network message (%@)", s); disconnect(); } |
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85 86 87 88 89 90 91 | toservermap = @""; clientnum = cn; // we are now fully connected if (!getint(p)) // we are the first client on this server, set // map toservermap = getclientmap(); sgetstr(); | > | > | > | | | > | 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 | toservermap = @""; clientnum = cn; // we are now fully connected if (!getint(p)) // we are the first client on this server, set // map toservermap = getclientmap(); sgetstr(); @autoreleasepool { if (text[0] && strcmp(text, clientpassword.UTF8String)) { conoutf(@"you need to set the correct " @"password " @"to join this server!"); disconnect(); return; } } if (getint(p) == 1) conoutf(@"server is FULL, disconnecting.."); break; } case SV_POS: // position of another client |
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Modified src/weapon.mm from [f70bf0b290] to [a7650f3ece].
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117 118 119 120 121 122 123 | if (demoplayback) return NULL; loopv(players) { dynent *o = players[i]; if (!o) continue; | | < | | | < | | 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 | if (demoplayback) return NULL; loopv(players) { dynent *o = players[i]; if (!o) continue; if (intersect(o, player1->o, worldpos)) return @(o->name); } return nil; } const int MAXPROJ = 100; struct projectile { OFVector3D o, to; float speed; dynent *owner; |
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