Cube  Diff

Differences From Artifact [ff738c9cd3]:

To Artifact [ab4fb7df43]:


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void
renderclient(
    DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
{
	int n = 3;
	float speed = 100.0f;
	float mz = d.o.z - d.eyeheight + 1.55f * scale;
	intptr_t tmp = (intptr_t)d;
	int basetime = -(tmp & 0xFFF);
	if (d.state == CS_DEAD) {
		int r;
		if (hellpig) {
			n = 2;
			r = range[3];
		} else {
			n = (intptr_t)d % 3;
			r = range[n];
		}
		basetime = d.lastaction;
		int t = lastmillis - d.lastaction;
		if (t < 0 || t > 20000)
			return;
		if (t > (r - 1) * 100) {
			n += 4;
			if (t > (r + 10) * 100) {
				t -= (r + 10) * 100;
				mz -= t * t / 10000000000.0f * t;
			}
		}
		if (mz < -1000)
			return;
		// mdl = (((int)d>>6)&1)+1;
		// mz = d.o.z-d.eyeheight+0.2f;
		// scale = 1.2f;
	} else if (d.state == CS_EDITING) {
		n = 16;
	} else if (d.state == CS_LAGGED) {
		n = 17;
	} else if (d.monsterstate == M_ATTACKING) {
		n = 8;
	} else if (d.monsterstate == M_PAIN) {
		n = 10;
	} else if ((!d.move && !d.strafe) || !d.moving) {
		n = 12;
	} else if (!d.onfloor && d.timeinair > 100) {
		n = 18;
	} else {
		n = 14;
		speed = 1200 / d.maxspeed * scale;
		if (hellpig)
			speed = 300 / d.maxspeed;
	}
	if (hellpig) {
		n++;
		scale *= 32;
		mz -= 1.9f;
	}
	rendermodel(mdlname, frame[n], range[n], 0, 1.5f,
	    OFMakeVector3D(d.o.x, mz, d.o.y), d.yaw + 90, d.pitch / 2, team,
	    scale, speed, 0, basetime);
}

extern int democlientnum;

void
renderclients()
{







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void
renderclient(
    DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
{
	int n = 3;
	float speed = 100.0f;
	float mz = d.origin.z - d.eyeHeight + 1.55f * scale;
	intptr_t tmp = (intptr_t)d;
	int basetime = -(tmp & 0xFFF);
	if (d.state == CS_DEAD) {
		int r;
		if (hellpig) {
			n = 2;
			r = range[3];
		} else {
			n = (intptr_t)d % 3;
			r = range[n];
		}
		basetime = d.lastAction;
		int t = lastmillis - d.lastAction;
		if (t < 0 || t > 20000)
			return;
		if (t > (r - 1) * 100) {
			n += 4;
			if (t > (r + 10) * 100) {
				t -= (r + 10) * 100;
				mz -= t * t / 10000000000.0f * t;
			}
		}
		if (mz < -1000)
			return;
		// mdl = (((int)d>>6)&1)+1;
		// mz = d.o.z-d.eyeHeight+0.2f;
		// scale = 1.2f;
	} else if (d.state == CS_EDITING) {
		n = 16;
	} else if (d.state == CS_LAGGED) {
		n = 17;
	} else if (d.monsterState == M_ATTACKING) {
		n = 8;
	} else if (d.monsterState == M_PAIN) {
		n = 10;
	} else if ((!d.move && !d.strafe) || !d.moving) {
		n = 12;
	} else if (!d.onFloor && d.timeInAir > 100) {
		n = 18;
	} else {
		n = 14;
		speed = 1200 / d.maxSpeed * scale;
		if (hellpig)
			speed = 300 / d.maxSpeed;
	}
	if (hellpig) {
		n++;
		scale *= 32;
		mz -= 1.9f;
	}
	rendermodel(mdlname, frame[n], range[n], 0, 1.5f,
	    OFMakeVector3D(d.origin.x, mz, d.origin.y), d.yaw + 90, d.pitch / 2,
	    team, scale, speed, 0, basetime);
}

extern int democlientnum;

void
renderclients()
{
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}

static OFMutableArray<OFString *> *scoreLines;

void
renderscore(DynamicEntity *d)
{
	OFString *lag = [OFString stringWithFormat:@"%d", d.plag];
	OFString *name = [OFString stringWithFormat:@"(%@)", d.name];
	OFString *line =
	    [OFString stringWithFormat:@"%d\t%@\t%d\t%@\t%@", d.frags,
	              (d.state == CS_LAGGED ? @"LAG" : lag), d.ping, d.team,
	              (d.state == CS_DEAD ? name : d.name)];

	if (scoreLines == nil)







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}

static OFMutableArray<OFString *> *scoreLines;

void
renderscore(DynamicEntity *d)
{
	OFString *lag = [OFString stringWithFormat:@"%d", d.lag];
	OFString *name = [OFString stringWithFormat:@"(%@)", d.name];
	OFString *line =
	    [OFString stringWithFormat:@"%d\t%@\t%d\t%@\t%@", d.frags,
	              (d.state == CS_LAGGED ? @"LAG" : lag), d.ping, d.team,
	              (d.state == CS_DEAD ? name : d.name)];

	if (scoreLines == nil)