53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
up = *u;
}
void
render_particles(int time)
{
if (demoplayback && demotracking) {
OFVector3D o = player1.o;
OFVector3D nom = OFMakeVector3D(0, 0, 0);
newparticle(&o, &nom, 100000000, 8);
}
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
|
|
|
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
|
up = *u;
}
void
render_particles(int time)
{
if (demoplayback && demotracking) {
OFVector3D o = player1.origin;
OFVector3D nom = OFMakeVector3D(0, 0, 0);
newparticle(&o, &nom, 100000000, 8);
}
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA);
|