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DynamicEntity *
getclient(int cn) // ensure valid entity
{
if (cn < 0 || cn >= MAXCLIENTS) {
neterr(@"clientnum");
return nil;
}
if (players == nil)
players = [[OFMutableArray alloc] init];
while (cn >= players.count)
[players addObject:[OFNull null]];
return (players[cn] != [OFNull null] ? players[cn]
: (players[cn] = newdynent()));
}
void
setclient(int cn, id client)
{
if (cn < 0 || cn >= MAXCLIENTS)
neterr(@"clientnum");
if (players == nil)
players = [[OFMutableArray alloc] init];
while (cn >= players.count)
[players addObject:[OFNull null]];
players[cn] = client;
}
void
initclient()
|
<
<
<
<
|
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DynamicEntity *
getclient(int cn) // ensure valid entity
{
if (cn < 0 || cn >= MAXCLIENTS) {
neterr(@"clientnum");
return nil;
}
while (cn >= players.count)
[players addObject:[OFNull null]];
return (players[cn] != [OFNull null] ? players[cn]
: (players[cn] = newdynent()));
}
void
setclient(int cn, id client)
{
if (cn < 0 || cn >= MAXCLIENTS)
neterr(@"clientnum");
while (cn >= players.count)
[players addObject:[OFNull null]];
players[cn] = client;
}
void
initclient()
|