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// edited
player1->health = 100;
if (m_classicsp)
monsterclear(); // all monsters back at their spawns for
// editing
projreset();
}
keyrepeat = editmode;
selset = false;
editing = editmode;
}
COMMANDN(edittoggle, toggleedit, ARG_NONE)
void
correctsel() // ensures above invariant
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// edited
player1->health = 100;
if (m_classicsp)
monsterclear(); // all monsters back at their spawns for
// editing
projreset();
}
Cube.sharedInstance.repeatsKeys = editmode;
selset = false;
editing = editmode;
}
COMMANDN(edittoggle, toggleedit, ARG_NONE)
void
correctsel() // ensures above invariant
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