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static float
snap(int sn, float f)
{
return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
}
@implementation MD2 {
int _numGlCommands;
int *_glCommands;
int _numTriangles;
int _frameSize;
int _numFrames;
int _numVerts;
char *_frames;
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static float
snap(int sn, float f)
{
return sn ? (float)(((int)(f + sn * 0.5f)) & (~(sn - 1))) : f;
}
@implementation MD2
{
int _numGlCommands;
int *_glCommands;
int _numTriangles;
int _frameSize;
int _numFrames;
int _numVerts;
char *_frames;
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