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PROG = client
SRCS = client.cxx \
clientextras.cxx \
clientgame.cxx \
clients2c.cxx \
command.cxx \
console.cxx \
editing.cxx \
entities.cxx \
main.cxx \
menus.cxx \
monster.cxx \
physics.cxx \
rendercubes.cxx \
renderextras.cxx \
rendergl.cxx \
rendermd2.cxx \
renderparticles.cxx \
rendertext.cxx \
rndmap.cxx \
savegamedemo.cxx \
server.cxx \
serverbrowser.cxx \
serverms.cxx \
serverutil.cxx \
sound.cxx \
tools.cxx \
weapon.cxx \
world.cxx \
worldio.cxx \
worldlight.cxx \
worldocull.cxx \
worldrender.cxx
include ../buildsys.mk
include ../extra.mk
CPPFLAGS += -I../enet/include \
${SDL_CFLAGS} \
${GL_CFLAGS} \
${GLU_CFLAGS} \
${X11_CFLAGS} \
${ZLIB_CFLAGS}
LIBS += -L../enet -lenet \
${SDL_LIBS} \
${GL_LIBS} \
${GLU_LIBS} \
${X11_LIBS} \
${ZLIB_LIBS}
LD = ${CXX}
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PROG = client
SRCS = client.mm \
clientextras.mm \
clientgame.mm \
clients2c.mm \
command.mm \
console.mm \
editing.mm \
entities.mm \
main.mm \
menus.mm \
monster.mm \
physics.mm \
rendercubes.mm \
renderextras.mm \
rendergl.mm \
rendermd2.mm \
renderparticles.mm \
rendertext.mm \
rndmap.mm \
savegamedemo.mm \
server.mm \
serverbrowser.mm \
serverms.mm \
serverutil.mm \
sound.mm \
tools.mm \
weapon.mm \
world.mm \
worldio.mm \
worldlight.mm \
worldocull.mm \
worldrender.mm
include ../buildsys.mk
include ../extra.mk
CPPFLAGS += -I../enet/include \
${SDL_CFLAGS} \
${GL_CFLAGS} \
${GLU_CFLAGS} \
${X11_CFLAGS} \
${ZLIB_CFLAGS}
LIBS += -L../enet -lenet \
${SDL_LIBS} \
${GL_LIBS} \
${GLU_LIBS} \
${X11_LIBS} \
${ZLIB_LIBS} \
-lm
LD = ${OBJCXX}
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