Cube  Diff

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bool editmode = false;

// the current selection, used by almost all editing commands
// invariant: all code assumes that these are kept inside MINBORD distance of
// the edge of the map

block sel;
struct block sel;

OF_CONSTRUCTOR()
{
	enqueueInit(^{
		sel = (block) {
		sel = (struct block) {
			variable(@"selx", 0, 0, 4096, &sel.x, NULL, false),
			variable(@"sely", 0, 0, 4096, &sel.y, NULL, false),
			variable(@"selxs", 0, 0, 4096, &sel.xs, NULL, false),
			variable(@"selys", 0, 0, 4096, &sel.ys, NULL, false),
		};
	});
}

int selh = 0;
bool selset = false;

#define loopselxy(b)                                        \
	{                                                   \
		makeundo();                                 \
		loop(x, sel->xs) loop(y, sel->ys)           \
		{                                           \
			sqr *s = S(sel->x + x, sel->y + y); \
			struct sqr *s = S(sel->x + x, sel->y + y); \
			b;                                  \
		}                                           \
		remip(sel, 0);                              \
	}

int cx, cy, ch;

int curedittex[] = { -1, -1, -1 };

bool dragging = false;
int lastx, lasty, lasth;

int lasttype = 0, lasttex = 0;
sqr rtex;
static struct sqr rtex;

VAR(editing, 0, 0, 1);

void
toggleedit()
{
	if (player1.state == CS_DEAD)
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#define EDITMP                              \
	if (noteditmode() || multiplayer()) \
		return;

void
selectpos(int x, int y, int xs, int ys)
{
	block s = { x, y, xs, ys };
	struct block s = { x, y, xs, ys };
	sel = s;
	selh = 0;
	correctsel();
}

void
makesel()
{
	block s = { min(lastx, cx), min(lasty, cy), abs(lastx - cx) + 1,
	struct block s = { min(lastx, cx), min(lasty, cy), abs(lastx - cx) + 1,
		abs(lasty - cy) + 1 };
	sel = s;
	selh = max(lasth, ch);
	correctsel();
	if (selset)
		rtex = *S(sel.x, sel.y);
}

VAR(flrceil, 0, 0, 2);

// finds out z height when cursor points at wall
float
sheight(
sheight(struct sqr *s, struct sqr *t, float z)
    sqr *s, sqr *t, float z) // finds out z height when cursor points at wall
{
	return !flrceil // z-s->floor<s->ceil-z
	    ? (s->type == FHF ? s->floor - t->vdelta / 4.0f : (float)s->floor)
	    : (s->type == CHF ? s->ceil + t->vdelta / 4.0f : (float)s->ceil);
}

void
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	volatile float z = worldpos.z;

	cx = (int)x;
	cy = (int)y;

	if (OUTBORD(cx, cy))
		return;
	sqr *s = S(cx, cy);
	struct sqr *s = S(cx, cy);

	// selected wall
	if (fabs(sheight(s, s, z) - z) > 1) {
		x += x > player1.o.x ? 0.5f : -0.5f; // find right wall cube
		y += y > player1.o.y ? 0.5f : -0.5f;

		cx = (int)x;
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	// render editing grid

	for (int ix = cx - GRIDSIZE; ix <= cx + GRIDSIZE; ix++) {
		for (int iy = cy - GRIDSIZE; iy <= cy + GRIDSIZE; iy++) {
			if (OUTBORD(ix, iy))
				continue;
			sqr *s = S(ix, iy);
			struct sqr *s = S(ix, iy);
			if (SOLID(s))
				continue;
			float h1 = sheight(s, s, z);
			float h2 = sheight(s, SWS(s, 1, 0, ssize), z);
			float h3 = sheight(s, SWS(s, 1, 1, ssize), z);
			float h4 = sheight(s, SWS(s, 0, 1, ssize), z);
			if (s->tag)
				linestyle(GRIDW, 0xFF, 0x40, 0x40);
			else if (s->type == FHF || s->type == CHF)
				linestyle(GRIDW, 0x80, 0xFF, 0x80);
			else
				linestyle(GRIDW, 0x80, 0x80, 0x80);
			block b = { ix, iy, 1, 1 };
			struct block b = { ix, iy, 1, 1 };
			box(&b, h1, h2, h3, h4);
			linestyle(GRID8, 0x40, 0x40, 0xFF);
			if (!(ix & GRIDM))
				line(ix, iy, h1, ix, iy + 1, h4);
			if (!(ix + 1 & GRIDM))
				line(ix + 1, iy, h2, ix + 1, iy + 1, h3);
			if (!(iy & GRIDM))
				line(ix, iy, h1, ix + 1, iy, h2);
			if (!(iy + 1 & GRIDM))
				line(ix, iy + 1, h4, ix + 1, iy + 1, h3);
		}
	}

	if (!SOLID(s)) {
		float ih = sheight(s, s, z);
		linestyle(GRIDS, 0xFF, 0xFF, 0xFF);
		block b = { cx, cy, 1, 1 };
		struct block b = { cx, cy, 1, 1 };
		box(&b, ih, sheight(s, SWS(s, 1, 0, ssize), z),
		    sheight(s, SWS(s, 1, 1, ssize), z),
		    sheight(s, SWS(s, 0, 1, ssize), z));
		linestyle(GRIDS, 0xFF, 0x00, 0x00);
		dot(cx, cy, ih);
		ch = (int)ih;
	}
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VARP(undomegs, 0, 1, 10);    // bounded by n megs

void
pruneundos(int maxremain) // bound memory
{
	int t = 0;
	for (ssize_t i = (ssize_t)undos.count - 1; i >= 0; i--) {
		block *undo = *(block **)[undos itemAtIndex:i];
		struct block *undo = [undos mutableItemAtIndex:i];

		t += undo->xs * undo->ys * sizeof(sqr);
		t += undo->xs * undo->ys * sizeof(struct sqr);
		if (t > maxremain) {
			OFFreeMemory(undo);
			[undos removeItemAtIndex:i];
		}
	}
}

void
makeundo()
{
	if (undos == nil)
		undos =
		    [[OFMutableData alloc] initWithItemSize:sizeof(block *)];
		    [[OFMutableData alloc] initWithItemSize:sizeof(struct block *)];

	block *copy = blockcopy(&sel);
	struct block *copy = blockcopy(&sel);
	[undos addItem:&copy];
	pruneundos(undomegs << 20);
}

void
editundo()
{
	EDITMP;
	if (undos.count == 0) {
		conoutf(@"nothing more to undo");
		return;
	}
	block *p = *(block **)undos.lastItem;
	struct block *p = undos.mutableLastItem;
	[undos removeLastItem];
	blockpaste(p);
	OFFreeMemory(p);
}

block *copybuf = NULL;
static struct block *copybuf = NULL;

void
copy()
{
	EDITSELMP;
	if (copybuf)
		OFFreeMemory(copybuf);
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}

// the core editing function. all the *xy functions perform the core operations
// and are also called directly from the network, the function below it is
// strictly triggered locally. They all have very similar structure.

void
editheightxy(bool isfloor, int amount, const block *sel)
editheightxy(bool isfloor, int amount, const struct block *sel)
{
	loopselxy(
	    if (isfloor) {
		    s->floor += amount;
		    if (s->floor >= s->ceil)
			    s->floor = s->ceil - 1;
	    } else {
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	bool isfloor = flr == 0;
	editheightxy(isfloor, amount, &sel);
	addmsg(1, 7, SV_EDITH, sel.x, sel.y, sel.xs, sel.ys, isfloor, amount);
}
COMMAND(editheight, ARG_2INT)

void
edittexxy(int type, int t, const block *sel)
edittexxy(int type, int t, const struct block *sel)
{
	loopselxy(switch (type) {
	        case 0:
		        s->ftex = t;
		        break;
	        case 1:
		        s->wtex = t;
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void
replace()
{
	EDITSELMP;
	loop(x, ssize) loop(y, ssize)
	{
		sqr *s = S(x, y);
		struct sqr *s = S(x, y);
		switch (lasttype) {
		case 0:
			if (s->ftex == rtex.ftex)
				s->ftex = lasttex;
			break;
		case 1:
			if (s->wtex == rtex.wtex)
				s->wtex = lasttex;
			break;
		case 2:
			if (s->ctex == rtex.ctex)
				s->ctex = lasttex;
			break;
		case 3:
			if (s->utex == rtex.utex)
				s->utex = lasttex;
			break;
		}
	}
	block b = { 0, 0, ssize, ssize };
	struct block b = { 0, 0, ssize, ssize };
	remip(&b, 0);
}

void
edittypexy(int type, const block *sel)
edittypexy(int type, const struct block *sel)
{
	loopselxy(s->type = type);
}

void
edittype(int type)
{
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corner()
{
	edittype(CORNER);
}
COMMAND(corner, ARG_NONE)

void
editequalisexy(bool isfloor, const block *sel)
editequalisexy(bool isfloor, const struct block *sel)
{
	int low = 127, hi = -128;
	loopselxy({
		if (s->floor < low)
			low = s->floor;
		if (s->ceil > hi)
			hi = s->ceil;
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	EDITSEL;
	editequalisexy(isfloor, &sel);
	addmsg(1, 6, SV_EDITE, sel.x, sel.y, sel.xs, sel.ys, isfloor);
}
COMMAND(equalize, ARG_1INT)

void
setvdeltaxy(int delta, const block *sel)
setvdeltaxy(int delta, const struct block *sel)
{
	loopselxy(s->vdelta = max(s->vdelta + delta, 0));
	remipmore(sel, 0);
}

void
setvdelta(int delta)
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	EDITSELMP;
	sel.xs++;
	sel.ys++;
	if (sel.xs > MAXARCHVERT)
		sel.xs = MAXARCHVERT;
	if (sel.ys > MAXARCHVERT)
		sel.ys = MAXARCHVERT;
	block *sel_ = &sel;
	struct block *sel_ = &sel;
	// Ugly hack to make the macro work.
	block *sel = sel_;
	struct block *sel = sel_;
	loopselxy(s->vdelta = sel->xs > sel->ys
	        ? (archverts[sel->xs - 1][x] +
	              (y == 0 || y == sel->ys - 1 ? sidedelta : 0))
	        : (archverts[sel->ys - 1][y] +
	              (x == 0 || x == sel->xs - 1 ? sidedelta : 0)));
	remipmore(sel, 0);
}

void
slope(int xd, int yd)
{
	EDITSELMP;
	int off = 0;
	if (xd < 0)
		off -= xd * sel.xs;
	if (yd < 0)
		off -= yd * sel.ys;
	sel.xs++;
	sel.ys++;
	block *sel_ = &sel;
	struct block *sel_ = &sel;
	// Ugly hack to make the macro work.
	block *sel = sel_;
	struct block *sel = sel_;
	loopselxy(s->vdelta = xd * x + yd * y + off);
	remipmore(sel, 0);
}

void
perlin(int scale, int seed, int psize)
{
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	    loopi(mipsize) world[i].r = world[i].g = world[i].b = 176;
    });

void
edittag(int tag)
{
	EDITSELMP;
	block *sel_ = &sel;
	struct block *sel_ = &sel;
	// Ugly hack to make the macro work.
	block *sel = sel_;
	struct block *sel = sel_;
	loopselxy(s->tag = tag);
}

void
newent(OFString *what, OFString *a1, OFString *a2, OFString *a3, OFString *a4)
{
	EDITSEL;