/*
* Copyright (c) 1996, David Mazieres <dm@uun.org>
* Copyright (c) 2008, Damien Miller <djm@openbsd.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
* ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
* OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Arc4 random number generator for OpenBSD.
*
* This code is derived from section 17.1 of Applied Cryptography,
* second edition, which describes a stream cipher allegedly
* compatible with RSA Labs "RC4" cipher (the actual description of
* which is a trade secret). The same algorithm is used as a stream
* cipher called "arcfour" in Tatu Ylonen's ssh package.
*
* RC4 is a registered trademark of RSA Laboratories.
*/
#if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \
defined(__APPLE__)
# include <stdlib.h>
#else
# include <bsd/stdlib.h>
#endif
#include <stdint.h>
/*
* Calculate a uniformly distributed random number less than upper_bound
* avoiding "modulo bias".
*
* Uniformity is achieved by generating new random numbers until the one
* returned is outside the range [0, 2**32 % upper_bound). This
* guarantees the selected random number will be inside
* [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound)
* after reduction modulo upper_bound.
*/
uint32_t
arc4random_uniform(uint32_t upper_bound)
{
uint32_t r, min;
if (upper_bound < 2)
return 0;
#if (ULONG_MAX > 0xffffffffUL)
min = 0x100000000UL % upper_bound;
#else
/* Calculate (2**32 % upper_bound) avoiding 64-bit math */
if (upper_bound > 0x80000000)
min = 1 + ~upper_bound; /* 2**32 - upper_bound */
else {
/* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */
min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound;
}
#endif
/*
* This could theoretically loop forever but each retry has
* p > 0.5 (worst case, usually far better) of selecting a
* number inside the range we need, so it should rarely need
* to re-roll.
*/
for (;;) {
r = arc4random();
if (r >= min)
break;
}
return r % upper_bound;
}