/* * Copyright (c) 1996, David Mazieres <dm@uun.org> * Copyright (c) 2008, Damien Miller <djm@openbsd.org> * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* * Arc4 random number generator for OpenBSD. * * This code is derived from section 17.1 of Applied Cryptography, * second edition, which describes a stream cipher allegedly * compatible with RSA Labs "RC4" cipher (the actual description of * which is a trade secret). The same algorithm is used as a stream * cipher called "arcfour" in Tatu Ylonen's ssh package. * * RC4 is a registered trademark of RSA Laboratories. */ #if defined(__FreeBSD__) || defined(__NetBSD__) || defined(__OpenBSD__) || \ defined(__APPLE__) # include <stdlib.h> #else # include <bsd/stdlib.h> #endif #include <stdint.h> /* * Calculate a uniformly distributed random number less than upper_bound * avoiding "modulo bias". * * Uniformity is achieved by generating new random numbers until the one * returned is outside the range [0, 2**32 % upper_bound). This * guarantees the selected random number will be inside * [2**32 % upper_bound, 2**32) which maps back to [0, upper_bound) * after reduction modulo upper_bound. */ uint32_t arc4random_uniform(uint32_t upper_bound) { uint32_t r, min; if (upper_bound < 2) return 0; #if (ULONG_MAX > 0xffffffffUL) min = 0x100000000UL % upper_bound; #else /* Calculate (2**32 % upper_bound) avoiding 64-bit math */ if (upper_bound > 0x80000000) min = 1 + ~upper_bound; /* 2**32 - upper_bound */ else { /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */ min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound; } #endif /* * This could theoretically loop forever but each retry has * p > 0.5 (worst case, usually far better) of selecting a * number inside the range we need, so it should rarely need * to re-roll. */ for (;;) { r = arc4random(); if (r >= min) break; } return r % upper_bound; }