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 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

#import "QtPaintDevice.h"

#include <QObject>

using ObjQt::toQt;

@implementation QtPaintDevice
@dynamic qObject;

- (QPaintDevice*)qPaintDevice
{
	return dynamic_cast<QPaintDevice*>([self qObject]);
}

- (int)colorCount
{
	return [self qPaintDevice]->colorCount();
	return toQt(self)->colorCount();
}

- (int)depth
{
	return [self qPaintDevice]->depth();
	return toQt(self)->depth();
}

- (int)devicePixelRatio
{
	return [self qPaintDevice]->devicePixelRatio();
	return toQt(self)->devicePixelRatio();
}

- (double)devicePixelRatioF
{
	return [self qPaintDevice]->devicePixelRatioF();
	return toQt(self)->devicePixelRatioF();
}

- (int)height
{
	return [self qPaintDevice]->height();
	return toQt(self)->height();
}

- (int)heightMM
{
	return [self qPaintDevice]->heightMM();
	return toQt(self)->heightMM();
}

- (int)logicalDPIX
{
	return [self qPaintDevice]->logicalDpiX();
	return toQt(self)->logicalDpiX();
}

- (int)logicalDPIY
{
	return [self qPaintDevice]->logicalDpiY();
	return toQt(self)->logicalDpiY();
}

- (QPaintEngine*)paintEngine
{
	return [self qPaintDevice]->paintEngine();
	return toQt(self)->paintEngine();
}

- (bool)paintingActive
{
	return [self qPaintDevice]->paintingActive();
	return toQt(self)->paintingActive();
}

- (int)physicalDPIX
{
	return [self qPaintDevice]->physicalDpiX();
	return toQt(self)->physicalDpiX();
}

- (int)physicalDPIY
{
	return [self qPaintDevice]->physicalDpiY();
	return toQt(self)->physicalDpiY();
}

- (int)width
{
	return [self qPaintDevice]->width();
	return toQt(self)->width();
}

- (int)widthMM
{
	return [self qPaintDevice]->widthMM();
	return toQt(self)->widthMM();
}
@end