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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
#import "QtPaintDevice.h"
#include <QObject>
using ObjQt::toQt;
@implementation QtPaintDevice
@dynamic qObject;
- (QPaintDevice*)qPaintDevice
{
return dynamic_cast<QPaintDevice*>([self qObject]);
}
- (int)colorCount
{
return [self qPaintDevice]->colorCount();
return toQt(self)->colorCount();
}
- (int)depth
{
return [self qPaintDevice]->depth();
return toQt(self)->depth();
}
- (int)devicePixelRatio
{
return [self qPaintDevice]->devicePixelRatio();
return toQt(self)->devicePixelRatio();
}
- (double)devicePixelRatioF
{
return [self qPaintDevice]->devicePixelRatioF();
return toQt(self)->devicePixelRatioF();
}
- (int)height
{
return [self qPaintDevice]->height();
return toQt(self)->height();
}
- (int)heightMM
{
return [self qPaintDevice]->heightMM();
return toQt(self)->heightMM();
}
- (int)logicalDPIX
{
return [self qPaintDevice]->logicalDpiX();
return toQt(self)->logicalDpiX();
}
- (int)logicalDPIY
{
return [self qPaintDevice]->logicalDpiY();
return toQt(self)->logicalDpiY();
}
- (QPaintEngine*)paintEngine
{
return [self qPaintDevice]->paintEngine();
return toQt(self)->paintEngine();
}
- (bool)paintingActive
{
return [self qPaintDevice]->paintingActive();
return toQt(self)->paintingActive();
}
- (int)physicalDPIX
{
return [self qPaintDevice]->physicalDpiX();
return toQt(self)->physicalDpiX();
}
- (int)physicalDPIY
{
return [self qPaintDevice]->physicalDpiY();
return toQt(self)->physicalDpiY();
}
- (int)width
{
return [self qPaintDevice]->width();
return toQt(self)->width();
}
- (int)widthMM
{
return [self qPaintDevice]->widthMM();
return toQt(self)->widthMM();
}
@end
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