ObjGameKit  Check-in [4b97e65b21]

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Comment:Add ObjGameKit.h.
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SHA3-256: 4b97e65b217f0c5968de1be6235142b2f88ba81044fccbbc60d9e9d2062e529a
User & Date: js on 2012-08-26 12:25:51
Other Links: manifest | tags
Context
2012-08-26
12:34
Reexport allegro_main on OS X. check-in: 2c9f1864d5 user: js tags: trunk
12:25
Add ObjGameKit.h. check-in: 4b97e65b21 user: js tags: trunk
12:22
Add .gitignore. check-in: 18e92b0b20 user: js tags: trunk
Changes

Modified src/Makefile from [b2212b67f6] to [db52009ed2].

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SHARED_LIB = ${LIB_PREFIX}objgamekit${LIB_SUFFIX}
LIB_MAJOR = 0
LIB_MINOR = 0

SRCS = OGKBitmap.m	\
       OGKDisplay.m	\
       OGKEvent.m	\
       OGKEventQueue.m

INCLUDES = ${SRCS:.m=.h}
INCLUDES = ${SRCS:.m=.h}	\
	   ObjGameKit.h

include ../buildsys.mk

CPPFLAGS += -DOGK_INTERNAL
LD = ${OBJC}

Added src/ObjGameKit.h version [e806f8df52].

























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/*
 * Copyright (c) 2012 Jonathan Schleifer <js@webkeks.org>
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from the
 * use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 *   1.) The origin of this software must not be misrepresented; you must not
 *       claim that you wrote the original software. If you use this software
 *       in a product, an acknowledgment in the product documentation would be
 *       appreciated but is not required.
 *   2.) Altered source versions must be plainly marked as such, and must not
 *       be misrepresented as being the original software.
 *   3.) This notice may not be removed or altered from any source distribution.
 */

#import "OGKDisplay.h"
#import "OGKEvent.h"
#import "OGKEventQueue.h"
#import "OGKBitmap.h"