ObjGameKit  History of src/OGKDisplay.m of 40c2d53ff01f7539

History of file src/OGKDisplay.m at check-in 40c2d53ff01f7539

2012-08-26
15:11
Add vsync. file: [8d516f814d] check-in: [85092e308a] user: js, branch: trunk, size: 4057 [annotate] [blame] [check-ins using] [diff]
14:21
Add OGK_DISPLAY_POSITION_DEFAULT. file: [90ca05166c] check-in: [b5e933c8b8] user: js, branch: trunk, size: 3884 [annotate] [blame] [check-ins using] [diff]
12:17
Only call al_*_destroy if Allegro is initialized.

Otherwise, it would crash if al_uinstall_system() has already been
called. Handling it this way eliminates the need to dealloc all objects
before calling al_uninstall_system(), which meant that it was the users
repsonsibility to call al_uninstall_system() after the user made sure
all objects are deallocated. Now the user does not get to see any
al_*() function. file: [2b13daa365] check-in: [4719f25709] user: js, branch: trunk, size: 3719 [annotate] [blame] [check-ins using] [diff]

10:09
Use flags for -[OGKDisplay init...]. file: [c9b84695dd] check-in: [40c2d53ff0] user: js, branch: trunk, size: 3726 [annotate] [blame] [check-ins using] [diff]
2012-08-20
01:18
Pass the display on events. file: [fbfc273e25] check-in: [f309ba2b33] user: js, branch: trunk, size: 3591 [annotate] [blame] [check-ins using] [diff]
2012-08-19
23:08
New OGKDisplay methods. file: [3e2683ad84] check-in: [e1d3ff7a4f] user: js, branch: trunk, size: 2653 [annotate] [blame] [check-ins using] [diff]
22:49
Add OGKBitmap. file: [c89196f16c] check-in: [2a081e62c9] user: js, branch: trunk, size: 1979 [annotate] [blame] [check-ins using] [diff]
21:53
Added: Initial import. file: [78f573a0bd] check-in: [c6c34e7b99] user: js, branch: trunk, size: 2149 [annotate] [blame] [check-ins using]