ObjGameKit  Documentation

/*
 * Copyright (c) 2012 Jonathan Schleifer <js@webkeks.org>
 *
 * This software is provided 'as-is', without any express or implied warranty.
 * In no event will the authors be held liable for any damages arising from the
 * use of this software.
 *
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 *
 *   1.) The origin of this software must not be misrepresented; you must not
 *       claim that you wrote the original software. If you use this software
 *       in a product, an acknowledgment in the product documentation would be
 *       appreciated but is not required.
 *   2.) Altered source versions must be plainly marked as such, and must not
 *       be misrepresented as being the original software.
 *   3.) This notice may not be removed or altered from any source distribution.
 */

#import <ObjFW/ObjFW.h>

#import "OGKDisplay.h"
#import "OGKEventQueue.h"
#import "OGKBitmap.h"

@interface TestMain: OFObject <OFApplicationDelegate, OGKEventQueueDelegate>
{
	OGKDisplay *display;
	OGKEventQueue *eventQueue;
	OGKBitmap *bitmap;
	of_point_t position;
	BOOL running;
}
@end