ADDED enet/Doxyfile Index: enet/Doxyfile ================================================================== --- /dev/null +++ enet/Doxyfile @@ -0,0 +1,993 @@ +# Doxyfile 1.2.18 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# General configuration options +#--------------------------------------------------------------------------- + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = enet + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = docs + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, Dutch, +# Finnish, French, German, Greek, Hungarian, Italian, Japanese, Japanese-en +# (Japanese with english messages), Korean, Norwegian, Polish, Portuguese, +# Romanian, Russian, Serbian, Slovak, Slovene, Spanish, Swedish and Ukrainian. + +OUTPUT_LANGUAGE = English + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = NO + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = NO + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = NO + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these class will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = NO + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = NO + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited +# members of a class in the documentation of that class as if those members were +# ordinary class members. Constructors, destructors and assignment operators of +# the base classes will not be shown. + +INLINE_INHERITED_MEMB = NO + +# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full +# path before files name in the file list and in the header files. If set +# to NO the shortest path that makes the file name unique will be used. + +FULL_PATH_NAMES = NO + +# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag +# can be used to strip a user defined part of the path. Stripping is +# only done if one of the specified strings matches the left-hand part of +# the path. It is allowed to use relative paths in the argument list. + +STRIP_FROM_PATH = + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower case letters. If set to YES upper case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# users are adviced to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = YES + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like the Qt-style comments (thus requiring an +# explict @brief command for a brief description. + +JAVADOC_AUTOBRIEF = YES + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the DETAILS_AT_TOP tag is set to YES then Doxygen +# will output the detailed description near the top, like JavaDoc. +# If set to NO, the detailed description appears after the member +# documentation. + +DETAILS_AT_TOP = YES + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# reimplements. + +INHERIT_DOCS = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 8 + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consist of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. +# For instance some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = YES + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources +# only. Doxygen will then generate output that is more tailored for Java. +# For instance namespaces will be presented as packages, qualified scopes +# will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = . include/enet docs + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp +# *.h++ *.idl *.odl + +FILE_PATTERNS = *.c *.h *.dox + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = Tests + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories +# that are symbolic links (a Unix filesystem feature) are excluded from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. + +EXCLUDE_PATTERNS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. + +INPUT_FILTER = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. + +SOURCE_BROWSER = NO + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# If the REFERENCED_BY_RELATION tag is set to YES (the default) +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES (the default) +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = YES + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = YES + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compressed HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output dir. + +CHM_FILE = + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non empty doxygen will try to run +# the html help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the Html help documentation and to the tree view. + +TOC_EXPAND = NO + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be +# generated containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript and frames is required (for instance Mozilla, Netscape 4.0+, +# or Internet explorer 4.0+). Note that for large projects the tree generation +# can take a very long time. In such cases it is better to disable this feature. +# Windows users are probably better off using the HTML help feature. + +GENERATE_TREEVIEW = NO + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = NO + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = NO + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimised for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assigments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_XML = NO + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = NO + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_PREDEFINED tags. + +EXPAND_ONLY_PREDEF = NO + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. 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If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = NO + +# The CGI_NAME tag should be the name of the CGI script that +# starts the search engine (doxysearch) with the correct parameters. +# A script with this name will be generated by doxygen. + +CGI_NAME = search.cgi + +# The CGI_URL tag should be the absolute URL to the directory where the +# cgi binaries are located. See the documentation of your http daemon for +# details. + +CGI_URL = + +# The DOC_URL tag should be the absolute URL to the directory where the +# documentation is located. If left blank the absolute path to the +# documentation, with file:// prepended to it, will be used. + +DOC_URL = + +# The DOC_ABSPATH tag should be the absolute path to the directory where the +# documentation is located. If left blank the directory on the local machine +# will be used. + +DOC_ABSPATH = + +# The BIN_ABSPATH tag must point to the directory where the doxysearch binary +# is installed. + +BIN_ABSPATH = /usr/local/bin/ + +# The EXT_DOC_PATHS tag can be used to specify one or more paths to +# documentation generated for other projects. This allows doxysearch to search +# the documentation for these projects as well. + +EXT_DOC_PATHS = ADDED enet/LICENSE Index: enet/LICENSE ================================================================== --- /dev/null +++ enet/LICENSE @@ -0,0 +1,7 @@ +Copyright (c) 2002 Lee Salzman + +Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 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See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +# 02111-1307, USA. + +# One issue with vendor `install' (even GNU) is that you can't +# specify the program used to strip binaries. This is especially +# annoying in cross-compiling environments, where the build's strip +# is unlikely to handle the host's binaries. +# Fortunately install-sh will honor a STRIPPROG variable, so we +# always use install-sh in `make install-strip', and initialize +# STRIPPROG with the value of the STRIP variable (set by the user). +AC_DEFUN([AM_PROG_INSTALL_STRIP], +[AC_REQUIRE([AM_PROG_INSTALL_SH])dnl +# Installed binaries are usually stripped using `strip' when the user +# run `make install-strip'. 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See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +# 02111-1307, USA. + +# serial 1 + + +# _AM_PROG_TAR(FORMAT) +# -------------------- +# Check how to create a tarball in format FORMAT. +# FORMAT should be one of `v7', `ustar', or `pax'. +# +# Substitute a variable $(am__tar) that is a command +# writing to stdout a FORMAT-tarball containing the directory +# $tardir. +# tardir=directory && $(am__tar) > result.tar +# +# Substitute a variable $(am__untar) that extract such +# a tarball read from stdin. +# $(am__untar) < result.tar +AC_DEFUN([_AM_PROG_TAR], +[# Always define AMTAR for backward compatibility. +AM_MISSING_PROG([AMTAR], [tar]) +m4_if([$1], [v7], + [am__tar='${AMTAR} chof - "$$tardir"'; am__untar='${AMTAR} xf -'], + [m4_case([$1], [ustar],, [pax],, + [m4_fatal([Unknown tar format])]) +AC_MSG_CHECKING([how to create a $1 tar archive]) +# Loop over all known methods to create a tar archive until one works. +_am_tools='gnutar m4_if([$1], [ustar], [plaintar]) pax cpio none' +_am_tools=${am_cv_prog_tar_$1-$_am_tools} +# Do not fold the above two line into one, because Tru64 sh and +# Solaris sh will not grok spaces in the rhs of `-'. +for _am_tool in $_am_tools +do + case $_am_tool in + gnutar) + for _am_tar in tar gnutar gtar; + do + AM_RUN_LOG([$_am_tar --version]) && break + done + am__tar="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$$tardir"' + am__tar_="$_am_tar --format=m4_if([$1], [pax], [posix], [$1]) -chf - "'"$tardir"' + am__untar="$_am_tar -xf -" + ;; + plaintar) + # Must skip GNU tar: if it does not support --format= it doesn't create + # ustar tarball either. + (tar --version) >/dev/null 2>&1 && continue + am__tar='tar chf - "$$tardir"' + am__tar_='tar chf - "$tardir"' + am__untar='tar xf -' + ;; + pax) + am__tar='pax -L -x $1 -w "$$tardir"' + am__tar_='pax -L -x $1 -w "$tardir"' + am__untar='pax -r' + ;; + cpio) + am__tar='find "$$tardir" -print | cpio -o -H $1 -L' + am__tar_='find "$tardir" -print | cpio -o -H $1 -L' + am__untar='cpio -i -H $1 -d' + ;; + none) + am__tar=false + am__tar_=false + am__untar=false + ;; + esac + + # If the value was cached, stop now. We just wanted to have am__tar + # and am__untar set. + test -n "${am_cv_prog_tar_$1}" && break + + # tar/untar a dummy directory, and stop if the command works + rm -rf conftest.dir + mkdir conftest.dir + echo GrepMe > conftest.dir/file + AM_RUN_LOG([tardir=conftest.dir && eval $am__tar_ >conftest.tar]) + rm -rf conftest.dir + if test -s conftest.tar; then + AM_RUN_LOG([$am__untar /dev/null 2>&1 && break + fi +done +rm -rf conftest.dir + +AC_CACHE_VAL([am_cv_prog_tar_$1], [am_cv_prog_tar_$1=$_am_tool]) +AC_MSG_RESULT([$am_cv_prog_tar_$1])]) +AC_SUBST([am__tar]) +AC_SUBST([am__untar]) +]) # _AM_PROG_TAR + ADDED enet/api.txt Index: enet/api.txt ================================================================== --- /dev/null +++ enet/api.txt @@ -0,0 +1,290 @@ +enet.h - The file that should be included to use the ENet API. + +enet_uint8 - unsigned 8 bit integer +enet_uint16 - unsigned 16 bit integer +enet_uint32 - unsigned 32 bit integer + +typedef struct +{ + enet_uint32 host; + enet_uint16 port; +} ENetAddress; + + Portable internet address structure. The host must be specified in network +byte-order, and the port must be in host byte-order. The constant ENET_HOST_ANY +may be used to specify the default server host. + +typedef struct +{ + enet_uint32 flags; + enet_uint8 * data; + size_t dataLength; +} ENetPacket; + + An ENet data packet that may be sent to or received from a peer. The shown fields +should only be read and never modified. The data field contains the allocated data +for the packet. The dataLength fields specifies the length of the allocated data. +The flags field is either 0 (specifying no flags), or a bitwise-or of any +combination of the following flags: + + ENET_PACKET_FLAG_RELIABLE - + + Specifies that the packet must be received by the target peer and that resend + attempts should be made should delivery of the packet fail. + +typedef struct +{ + ENetAddress address; + void * data; + size_t channelCount; + enet_uint32 incomingBandwidth; + enet_uint32 outgoingBandwidth; + enet_uint32 roundTripTime; + enet_uint32 packetLoss; +} ENetPeer; + + An ENet peer which data packets may be sent or received from. No fields should be +modified unless otherwise specified. The address field contains the internet address +of the peer. The data fields may be used to associate any desired data with the peer +and may be freely modified. The channelCount field tells the number of channels that +have been allocated for use to communnicate with the peer. The incomingBandwidth field +specifies the downstream bandwidth of the client in bytes per second. The +outgoingBandwidth field specifies the upstream bandwidth of the client in bytes per +second. The roundTripTime field tells the mean round trip time from the sending of +a reliable packet until the receipt of its acknowledgement in milliseconds. The +packetLoss field tells the mean packet loss of reliable packets as a ratio with +respect to the constant ENET_PEER_PACKET_LOSS_SCALE. + +typedef enum +{ + ENET_EVENT_TYPE_NONE, + ENET_EVENT_TYPE_CONNECT, + ENET_EVENT_TYPE_DISCONNECT, + ENET_EVENT_TYPE_RECEIVE +} ENetEventType; + +typedef struct _ENetEvent +{ + ENetEventType type; + ENetPeer * peer; + enet_uint8 channelID; + ENetPacket * packet; +} ENetEvent; + + An ENet event as returned by enet_host_service. The type field contains the type +of the event, which may be any one of the following: + + ENET_EVENT_TYPE_NONE - No event occurred within the specified time limit. + ENET_EVENT_TYPE_CONNECT - + + A connection request initiated by enet_host_connect has completed. The peer field + contains the peer which successfully connected. + + ENET_EVENT_TYPE_DISCONNECT - + + A peer has disconnected. This event is generated on successful completion of a + disconnect iniated by enet_peer_disconnect, if a peer has timed out, or if a + connection request initialized by enet_host_connect has timed out. The peer field + contains the peer which disconnected. + + ENET_EVENT_TYPE_RECEIVE - + + A packet has been received from a peer. The peer field specifies the peer which + send the packet. The channelID field specifies the channel number upon which the + packet was received. The packet field contains the packet that was destroyed; this + packet must be destroyed with enet_packet_destroy after use. + +typedef struct +{ + ENetAddress address; + enet_uint32 incomingBandwidth; + enet_uint32 outgoingBandwidth; + ENetPeer * peers; + size_t peerCount; +} ENetHost; + + An ENet host for communicating with peers. No fields should be modified. The address +field tells the internet address of the host. The incomingBandwidth field tells the downstream +bandwidth of the host. The outgoingBandwidth field specifies the upstream bandwidth of the host. +The peers field contains an array of the peers that have been allocated for this host. The +peerCount field specifies the number of peers that have been allocated for this host. + +unsigned ENET_HOST_TO_NET_8 (unsigned); +unsigned ENET_HOST_TO_NET_16 (unsigned); +unsigned ENET_HOST_TO_NET_32 (unsigned); + + Macros that convert from host byte-order to network byte-order (big +endian) for unsigned integers of 8 bits, 16 bits, and 32 bits repectively. + +unsigned ENET_NET_TO_HOST_8 (unsigned); +unsigned ENET_NET_TO_HOST_16 (unsigned); +unsigned ENET_NET_TO_HOST_32 (unsigned); + + Macros that convert from network byte-order (big endian) to host +byte-order for unsigned integers of 8 bits, 16 bits, and 32 bits repectively. + +enet_uint32 enet_time_get (void); + + Returns the wall-time in milliseconds. Its initial value is unspecified unless +otherwise set. + +void enet_time_set (enet_uint32); + + Sets the current wall-time in milliseconds. + +int enet_initialize (void); + + Initialize ENet for use. Must be called prior to using any functions in ENet. +Returns 0 on success and -1 on failure. + +void enet_deinitialize (void); + + Clean-up ENet after use. Should be called when a program that has initialized +and used ENet exits. + +int enet_address_set_host (ENetAddress * address, const char * hostName); + + Attempts to resolve the host named by the parameter hostName and sets the host +field in the address parameter if successful. Returns 0 on success and -1 on +failure. + +int enet_address_get_host (const ENetAddress * address, char * hostName, size_t nameLength); + + Attempts to do a reverse lookup of the host field in the address parameter. +If successful, the name of the host is placed in the string described by +hostName and nameLength. The host name is always null-delimited and will +not exceed nameLength in length. Returns 0 on success and -1 on failure. + +ENetPacket * enet_packet_create (const void * dataContents, size_t dataLength, enet_uint32 flags); + + Creates a packet that may be sent to a peer. The dataContents parameter +specifies the initial contents of the packet's data; the packet's data will +remain uninitialized if dataContents is NULL. The dataLength parameter specifies +the size of the data that is allocated for this packet. The flags parameter +specifies flags for this packet as described for the ENetPacket structure. +Returns the packet on success and NULL on failure. + +void enet_packet_destroy (ENetPacket * packet); + + Destroys the packet and deallocates its data. + +int enet_packet_resize (ENetPacket * packet, size_t dataLength); + + Attempts to resize the data in the packet to the length specified in the +dataLength parameter. Returns 0 on success and -1 on failure. + +ENetHost * enet_host_create (const ENetAddress * address, size_t peerCount, enet_uint32 incomingBandwidth, enet_uint32 outgoingBandwidth); + + Creates a host for communicating with peers. The address parameter specifies +the address at which other peers may connect to this host; if the address parameter +is NULL, then no peers may connect to the host. The peerCount parameter specifies +the numbers of peers that should be allocated for the host; this limits the maximum +number of peers that may connect to this host to peerCount. The incomingBandwidth +parameter specifies the downstream bandwidth of the host in bytes per second; if +the incomingBandwidth parameter is 0, ENet will assume the host has unlimited +downstream bandwidth. The outgoingBandwidth parameter specifies the upstream bandwidth +of the host in bytes per second; if the outgoingBandwidth parameter is 0, ENet will +assume the host has unlimited upstream bandwidth. ENet will strategically drop packets +on specific sides of a connection between hosts to ensure the host's bandwidth is not +overwhelmed; the bandwidth parameters also determine the window size of a connection +which limits the amount of reliable packets that may be in transit at any given time. +Returns the host on success and NULL on failure. + +void enet_host_destroy (ENetHost * host); + + Destroys the host and all resources associated with it. + +ENetPeer * enet_host_connect (ENetHost * host, const ENetAddress * address, size_t channelCount); + + Initiates a connection from the host specified in the host parameter to a foreign +host whose internet address is specified by the address parameter. The channelCount +parameter specifies the number of channels that should be allocated for communicating +with the foreign host. Returns a peer representing the foreign host on success and NULL +on failure. The peer returned will have not completed the connection until enet_host_service +notifies of an ENET_EVENT_TYPE_CONNECT event for the peer. + +int enet_host_service (ENetHost * host, ENetEvent * event, enet_uint32 timeout); + + Waits for events on the host specified by the host parameters and shuttles packets +between the host and its peers. The event parameter specifies an event structure +where event details will be placed if one occurs. The timeout field specifies an +amount of time in milliseconds that ENet should wait for events. Returns 1 if an +event occured within the specified time limit, 0 if no event occurred within the +time limit, and -1 on failure. This function must be called frequently for adequate +performance. + +void enet_host_flush (ENetHost * host); + + Sends out any queued packets on the host specified in the host parameters to +the designated peers. This function need only be used in circumstances where one +wishes to send queued packets earlier than in a call to enet_host_service. + +void enet_host_broadcast (ENetHost * host, enet_uint8 channelID, ENetPacket * packet); + + Queues a packet to be sent to all peers on the host specified in the host parameter +over the channel number identified by the channelID parameter. + +void enet_host_bandwidth_limit (ENetHost * host, enet_uint32 incomingBandwidth, enet_uint32 outgoingBandwidth); + + Adjusts the bandwidth limits of the host specified in the host parameter. The +incomingBandwidth and outgoingBandwidth parameters are as specified in a call to +enet_host_create. + +int enet_peer_send (ENetPeer * peer, enet_uint8 channelID, ENetPacket * packet); + + Queues a packet to be sent to the peer specified by the peer parameter over the +channel number identified by the channelID parameter. Returns 0 on success and -1 +on failure. + +ENetPacket * enet_peer_receive (ENetPeer * peer, enet_uint8 channelID); + + Attempts to dequeue any incoming queued packets on the peer specified by the peer +parameter on the channel number identified by the channelID parameter. Returns a packet +if one is available and NULL if there are no available incoming queued packets. + +void enet_peer_ping (ENetPeer * peer); + + Sends a ping request to the peer specified by the peer parameter. Ping requests factor +into the mean round trip time as designated by the roundTripTime field in the ENetPeer +structure. ENet automatically pings all connected peer at an interval, however, this +function may be called to ensure more frequent ping requests. + +void enet_peer_reset (ENetPeer * peer); + + Forcefully disconnects the peer specified by the peer parameter. The foreign host +represented by the peer is not notified of the disconnection and so will timeout on its +connection to the local host. + +void enet_peer_disconnect (ENetPeer * peer); + + Request a disconnection from the peer specified by the peer parameter. An +ENET_EVENT_DISCONNECT event will be generated by enet_host_service once the +disconnection is complete. + +void enet_peer_throttle_configure (ENetPeer * peer, enet_uint32 interval, enet_uint32 acceleration, enet_uint32 deceleration); + + Configures throttle parameter for the peer specified by the peer parameter. +Unreliable packets are dropped by ENet in response to the varying conditions of +the internet connection to the peer. The throttle represents a probability that +an unreliable packet should not be dropped and thus sent by ENet to the peer. +The lowest mean round trip time from the sending of a reliable packet to the +receipt of its acknowledgement is measured over an amount of time specified +by the interval parameter in milliseconds; the constant ENET_PEER_PACKET_THROTTLE_INTERVAL +is the default value for this parameter. If a measured round trip time happens +to be signifigantly less than the mean round trip time measured over the interval, +then the throttle probability is increased to allow more traffic by an amount +specified in the acceleration parameter which is in ratio to the +ENET_PEER_PACKET_THROTTLE_SCALE constant. If a measured round trip time happens +to be signifigantly greater than the mean round trip time measured over the interval, +then the throttle probability is decreased to limit traffic by an amount specified +in the deceleration parameter which is in ratio to the ENET_PEER_PACKET_THROTTLE_SCALE +constant. When the throttle has a value of ENET_PEER_PACKET_THROTTLE_SCALE, no unreliable +packets are dropped by ENET, and so 100% of all unreliable packets will be sent. When the +throttle has a value of 0, all unreliable packets are dropped by ENet, and so 0% of all +unreliable packets will be sent. Intermediate values for the throttle represent intermediate +probabilities between 0% and 100% of unreliable packets being sent. The bandwidth limits +of the local and foreign host are taken into account to determine a sensible limit for +the throttle probability above which it should not raise even in the best of conditions. + + + ADDED enet/callbacks.c Index: enet/callbacks.c ================================================================== --- /dev/null +++ enet/callbacks.c @@ -0,0 +1,53 @@ +/** + @file callbacks.c + @brief ENet callback functions +*/ +#define ENET_BUILDING_LIB 1 +#include "enet/enet.h" + +static ENetCallbacks callbacks = { malloc, free, rand }; + +int +enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits) +{ + if (version != ENET_VERSION) + return -1; + + if (inits -> malloc != NULL || inits -> free != NULL) + { + if (inits -> malloc == NULL || inits -> free == NULL) + return -1; + + callbacks.malloc = inits -> malloc; + callbacks.free = inits -> free; + } + + if (inits -> rand != NULL) + callbacks.rand = inits -> rand; + + return enet_initialize (); +} + +void * +enet_malloc (size_t size) +{ + void * memory = callbacks.malloc (size); + + if (memory == NULL) + abort (); + + return memory; +} + +void +enet_free (void * memory) +{ + callbacks.free (memory); +} + +int +enet_rand (void) +{ + return callbacks.rand (); +} + ADDED enet/config.guess Index: enet/config.guess ================================================================== --- /dev/null +++ enet/config.guess @@ -0,0 +1,1441 @@ +#! /bin/sh +# Attempt to guess a canonical system name. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. + +timestamp='2004-08-13' + +# This file is free software; you can redistribute it and/or modify it +# under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, but +# WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +# +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + +# Originally written by Per Bothner . +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# This script attempts to guess a canonical system name similar to +# config.sub. If it succeeds, it prints the system name on stdout, and +# exits with 0. Otherwise, it exits with 1. +# +# The plan is that this can be called by configure scripts if you +# don't specify an explicit build system type. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] + +Output the configuration name of the system \`$me' is run on. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.guess ($timestamp) + +Originally written by Per Bothner. +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 +Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit 0 ;; + --version | -v ) + echo "$version" ; exit 0 ;; + --help | --h* | -h ) + echo "$usage"; exit 0 ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" >&2 + exit 1 ;; + * ) + break ;; + esac +done + +if test $# != 0; then + echo "$me: too many arguments$help" >&2 + exit 1 +fi + +trap 'exit 1' 1 2 15 + +# CC_FOR_BUILD -- compiler used by this script. Note that the use of a +# compiler to aid in system detection is discouraged as it requires +# temporary files to be created and, as you can see below, it is a +# headache to deal with in a portable fashion. + +# Historically, `CC_FOR_BUILD' used to be named `HOST_CC'. We still +# use `HOST_CC' if defined, but it is deprecated. + +# Portable tmp directory creation inspired by the Autoconf team. + +set_cc_for_build=' +trap "exitcode=\$?; (rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null) && exit \$exitcode" 0 ; +trap "rm -f \$tmpfiles 2>/dev/null; rmdir \$tmp 2>/dev/null; exit 1" 1 2 13 15 ; +: ${TMPDIR=/tmp} ; + { tmp=`(umask 077 && mktemp -d -q "$TMPDIR/cgXXXXXX") 2>/dev/null` && test -n "$tmp" && test -d "$tmp" ; } || + { test -n "$RANDOM" && tmp=$TMPDIR/cg$$-$RANDOM && (umask 077 && mkdir $tmp) ; } || + { tmp=$TMPDIR/cg-$$ && (umask 077 && mkdir $tmp) && echo "Warning: creating insecure temp directory" >&2 ; } || + { echo "$me: cannot create a temporary directory in $TMPDIR" >&2 ; exit 1 ; } ; +dummy=$tmp/dummy ; +tmpfiles="$dummy.c $dummy.o $dummy.rel $dummy" ; +case $CC_FOR_BUILD,$HOST_CC,$CC in + ,,) echo "int x;" > $dummy.c ; + for c in cc gcc c89 c99 ; do + if ($c -c -o $dummy.o $dummy.c) >/dev/null 2>&1 ; then + CC_FOR_BUILD="$c"; break ; + fi ; + done ; + if test x"$CC_FOR_BUILD" = x ; then + CC_FOR_BUILD=no_compiler_found ; + fi + ;; + ,,*) CC_FOR_BUILD=$CC ;; + ,*,*) CC_FOR_BUILD=$HOST_CC ;; +esac ;' + +# This is needed to find uname on a Pyramid OSx when run in the BSD universe. +# (ghazi@noc.rutgers.edu 1994-08-24) +if (test -f /.attbin/uname) >/dev/null 2>&1 ; then + PATH=$PATH:/.attbin ; export PATH +fi + +UNAME_MACHINE=`(uname -m) 2>/dev/null` || UNAME_MACHINE=unknown +UNAME_RELEASE=`(uname -r) 2>/dev/null` || UNAME_RELEASE=unknown +UNAME_SYSTEM=`(uname -s) 2>/dev/null` || UNAME_SYSTEM=unknown +UNAME_VERSION=`(uname -v) 2>/dev/null` || UNAME_VERSION=unknown + +# Note: order is significant - the case branches are not exclusive. + +case "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" in + *:NetBSD:*:*) + # NetBSD (nbsd) targets should (where applicable) match one or + # more of the tupples: *-*-netbsdelf*, *-*-netbsdaout*, + # *-*-netbsdecoff* and *-*-netbsd*. For targets that recently + # switched to ELF, *-*-netbsd* would select the old + # object file format. This provides both forward + # compatibility and a consistent mechanism for selecting the + # object file format. + # + # Note: NetBSD doesn't particularly care about the vendor + # portion of the name. We always set it to "unknown". + sysctl="sysctl -n hw.machine_arch" + UNAME_MACHINE_ARCH=`(/sbin/$sysctl 2>/dev/null || \ + /usr/sbin/$sysctl 2>/dev/null || echo unknown)` + case "${UNAME_MACHINE_ARCH}" in + armeb) machine=armeb-unknown ;; + arm*) machine=arm-unknown ;; + sh3el) machine=shl-unknown ;; + sh3eb) machine=sh-unknown ;; + *) machine=${UNAME_MACHINE_ARCH}-unknown ;; + esac + # The Operating System including object format, if it has switched + # to ELF recently, or will in the future. + case "${UNAME_MACHINE_ARCH}" in + arm*|i386|m68k|ns32k|sh3*|sparc|vax) + eval $set_cc_for_build + if echo __ELF__ | $CC_FOR_BUILD -E - 2>/dev/null \ + | grep __ELF__ >/dev/null + then + # Once all utilities can be ECOFF (netbsdecoff) or a.out (netbsdaout). + # Return netbsd for either. FIX? + os=netbsd + else + os=netbsdelf + fi + ;; + *) + os=netbsd + ;; + esac + # The OS release + # Debian GNU/NetBSD machines have a different userland, and + # thus, need a distinct triplet. However, they do not need + # kernel version information, so it can be replaced with a + # suitable tag, in the style of linux-gnu. + case "${UNAME_VERSION}" in + Debian*) + release='-gnu' + ;; + *) + release=`echo ${UNAME_RELEASE}|sed -e 's/[-_].*/\./'` + ;; + esac + # Since CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM: + # contains redundant information, the shorter form: + # CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM is used. + echo "${machine}-${os}${release}" + exit 0 ;; + amd64:OpenBSD:*:*) + echo x86_64-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + amiga:OpenBSD:*:*) + echo m68k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + cats:OpenBSD:*:*) + echo arm-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + hp300:OpenBSD:*:*) + echo m68k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + luna88k:OpenBSD:*:*) + echo m88k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + mac68k:OpenBSD:*:*) + echo m68k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + macppc:OpenBSD:*:*) + echo powerpc-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + mvme68k:OpenBSD:*:*) + echo m68k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + mvme88k:OpenBSD:*:*) + echo m88k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + mvmeppc:OpenBSD:*:*) + echo powerpc-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + sgi:OpenBSD:*:*) + echo mips64-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + sun3:OpenBSD:*:*) + echo m68k-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + *:OpenBSD:*:*) + echo ${UNAME_MACHINE}-unknown-openbsd${UNAME_RELEASE} + exit 0 ;; + *:ekkoBSD:*:*) + echo ${UNAME_MACHINE}-unknown-ekkobsd${UNAME_RELEASE} + exit 0 ;; + macppc:MirBSD:*:*) + echo powerppc-unknown-mirbsd${UNAME_RELEASE} + exit 0 ;; + *:MirBSD:*:*) + echo ${UNAME_MACHINE}-unknown-mirbsd${UNAME_RELEASE} + exit 0 ;; + alpha:OSF1:*:*) + case $UNAME_RELEASE in + *4.0) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $3}'` + ;; + *5.*) + UNAME_RELEASE=`/usr/sbin/sizer -v | awk '{print $4}'` + ;; + esac + # According to Compaq, /usr/sbin/psrinfo has been available on + # OSF/1 and Tru64 systems produced since 1995. I hope that + # covers most systems running today. This code pipes the CPU + # types through head -n 1, so we only detect the type of CPU 0. + ALPHA_CPU_TYPE=`/usr/sbin/psrinfo -v | sed -n -e 's/^ The alpha \(.*\) processor.*$/\1/p' | head -n 1` + case "$ALPHA_CPU_TYPE" in + "EV4 (21064)") + UNAME_MACHINE="alpha" ;; + "EV4.5 (21064)") + UNAME_MACHINE="alpha" ;; + "LCA4 (21066/21068)") + UNAME_MACHINE="alpha" ;; + "EV5 (21164)") + UNAME_MACHINE="alphaev5" ;; + "EV5.6 (21164A)") + UNAME_MACHINE="alphaev56" ;; + "EV5.6 (21164PC)") + UNAME_MACHINE="alphapca56" ;; + "EV5.7 (21164PC)") + UNAME_MACHINE="alphapca57" ;; + "EV6 (21264)") + UNAME_MACHINE="alphaev6" ;; + "EV6.7 (21264A)") + UNAME_MACHINE="alphaev67" ;; + "EV6.8CB (21264C)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8AL (21264B)") + UNAME_MACHINE="alphaev68" ;; + "EV6.8CX (21264D)") + UNAME_MACHINE="alphaev68" ;; + "EV6.9A (21264/EV69A)") + UNAME_MACHINE="alphaev69" ;; + "EV7 (21364)") + UNAME_MACHINE="alphaev7" ;; + "EV7.9 (21364A)") + UNAME_MACHINE="alphaev79" ;; + esac + # A Pn.n version is a patched version. + # A Vn.n version is a released version. + # A Tn.n version is a released field test version. + # A Xn.n version is an unreleased experimental baselevel. + # 1.2 uses "1.2" for uname -r. + echo ${UNAME_MACHINE}-dec-osf`echo ${UNAME_RELEASE} | sed -e 's/^[PVTX]//' | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + exit 0 ;; + Alpha\ *:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # Should we change UNAME_MACHINE based on the output of uname instead + # of the specific Alpha model? + echo alpha-pc-interix + exit 0 ;; + 21064:Windows_NT:50:3) + echo alpha-dec-winnt3.5 + exit 0 ;; + Amiga*:UNIX_System_V:4.0:*) + echo m68k-unknown-sysv4 + exit 0;; + *:[Aa]miga[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-amigaos + exit 0 ;; + *:[Mm]orph[Oo][Ss]:*:*) + echo ${UNAME_MACHINE}-unknown-morphos + exit 0 ;; + *:OS/390:*:*) + echo i370-ibm-openedition + exit 0 ;; + *:OS400:*:*) + echo powerpc-ibm-os400 + exit 0 ;; + arm:RISC*:1.[012]*:*|arm:riscix:1.[012]*:*) + echo arm-acorn-riscix${UNAME_RELEASE} + exit 0;; + SR2?01:HI-UX/MPP:*:* | SR8000:HI-UX/MPP:*:*) + echo hppa1.1-hitachi-hiuxmpp + exit 0;; + Pyramid*:OSx*:*:* | MIS*:OSx*:*:* | MIS*:SMP_DC-OSx*:*:*) + # akee@wpdis03.wpafb.af.mil (Earle F. Ake) contributed MIS and NILE. + if test "`(/bin/universe) 2>/dev/null`" = att ; then + echo pyramid-pyramid-sysv3 + else + echo pyramid-pyramid-bsd + fi + exit 0 ;; + NILE*:*:*:dcosx) + echo pyramid-pyramid-svr4 + exit 0 ;; + DRS?6000:unix:4.0:6*) + echo sparc-icl-nx6 + exit 0 ;; + DRS?6000:UNIX_SV:4.2*:7*) + case `/usr/bin/uname -p` in + sparc) echo sparc-icl-nx7 && exit 0 ;; + esac ;; + sun4H:SunOS:5.*:*) + echo sparc-hal-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit 0 ;; + sun4*:SunOS:5.*:* | tadpole*:SunOS:5.*:*) + echo sparc-sun-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit 0 ;; + i86pc:SunOS:5.*:*) + echo i386-pc-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit 0 ;; + sun4*:SunOS:6*:*) + # According to config.sub, this is the proper way to canonicalize + # SunOS6. Hard to guess exactly what SunOS6 will be like, but + # it's likely to be more like Solaris than SunOS4. + echo sparc-sun-solaris3`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit 0 ;; + sun4*:SunOS:*:*) + case "`/usr/bin/arch -k`" in + Series*|S4*) + UNAME_RELEASE=`uname -v` + ;; + esac + # Japanese Language versions have a version number like `4.1.3-JL'. + echo sparc-sun-sunos`echo ${UNAME_RELEASE}|sed -e 's/-/_/'` + exit 0 ;; + sun3*:SunOS:*:*) + echo m68k-sun-sunos${UNAME_RELEASE} + exit 0 ;; + sun*:*:4.2BSD:*) + UNAME_RELEASE=`(sed 1q /etc/motd | awk '{print substr($5,1,3)}') 2>/dev/null` + test "x${UNAME_RELEASE}" = "x" && UNAME_RELEASE=3 + case "`/bin/arch`" in + sun3) + echo m68k-sun-sunos${UNAME_RELEASE} + ;; + sun4) + echo sparc-sun-sunos${UNAME_RELEASE} + ;; + esac + exit 0 ;; + aushp:SunOS:*:*) + echo sparc-auspex-sunos${UNAME_RELEASE} + exit 0 ;; + # The situation for MiNT is a little confusing. The machine name + # can be virtually everything (everything which is not + # "atarist" or "atariste" at least should have a processor + # > m68000). The system name ranges from "MiNT" over "FreeMiNT" + # to the lowercase version "mint" (or "freemint"). Finally + # the system name "TOS" denotes a system which is actually not + # MiNT. But MiNT is downward compatible to TOS, so this should + # be no problem. + atarist[e]:*MiNT:*:* | atarist[e]:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit 0 ;; + atari*:*MiNT:*:* | atari*:*mint:*:* | atarist[e]:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit 0 ;; + *falcon*:*MiNT:*:* | *falcon*:*mint:*:* | *falcon*:*TOS:*:*) + echo m68k-atari-mint${UNAME_RELEASE} + exit 0 ;; + milan*:*MiNT:*:* | milan*:*mint:*:* | *milan*:*TOS:*:*) + echo m68k-milan-mint${UNAME_RELEASE} + exit 0 ;; + hades*:*MiNT:*:* | hades*:*mint:*:* | *hades*:*TOS:*:*) + echo m68k-hades-mint${UNAME_RELEASE} + exit 0 ;; + *:*MiNT:*:* | *:*mint:*:* | *:*TOS:*:*) + echo m68k-unknown-mint${UNAME_RELEASE} + exit 0 ;; + m68k:machten:*:*) + echo m68k-apple-machten${UNAME_RELEASE} + exit 0 ;; + powerpc:machten:*:*) + echo powerpc-apple-machten${UNAME_RELEASE} + exit 0 ;; + RISC*:Mach:*:*) + echo mips-dec-mach_bsd4.3 + exit 0 ;; + RISC*:ULTRIX:*:*) + echo mips-dec-ultrix${UNAME_RELEASE} + exit 0 ;; + VAX*:ULTRIX*:*:*) + echo vax-dec-ultrix${UNAME_RELEASE} + exit 0 ;; + 2020:CLIX:*:* | 2430:CLIX:*:*) + echo clipper-intergraph-clix${UNAME_RELEASE} + exit 0 ;; + mips:*:*:UMIPS | mips:*:*:RISCos) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c +#ifdef __cplusplus +#include /* for printf() prototype */ + int main (int argc, char *argv[]) { +#else + int main (argc, argv) int argc; char *argv[]; { +#endif + #if defined (host_mips) && defined (MIPSEB) + #if defined (SYSTYPE_SYSV) + printf ("mips-mips-riscos%ssysv\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_SVR4) + printf ("mips-mips-riscos%ssvr4\n", argv[1]); exit (0); + #endif + #if defined (SYSTYPE_BSD43) || defined(SYSTYPE_BSD) + printf ("mips-mips-riscos%sbsd\n", argv[1]); exit (0); + #endif + #endif + exit (-1); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c \ + && $dummy `echo "${UNAME_RELEASE}" | sed -n 's/\([0-9]*\).*/\1/p'` \ + && exit 0 + echo mips-mips-riscos${UNAME_RELEASE} + exit 0 ;; + Motorola:PowerMAX_OS:*:*) + echo powerpc-motorola-powermax + exit 0 ;; + Motorola:*:4.3:PL8-*) + echo powerpc-harris-powermax + exit 0 ;; + Night_Hawk:*:*:PowerMAX_OS | Synergy:PowerMAX_OS:*:*) + echo powerpc-harris-powermax + exit 0 ;; + Night_Hawk:Power_UNIX:*:*) + echo powerpc-harris-powerunix + exit 0 ;; + m88k:CX/UX:7*:*) + echo m88k-harris-cxux7 + exit 0 ;; + m88k:*:4*:R4*) + echo m88k-motorola-sysv4 + exit 0 ;; + m88k:*:3*:R3*) + echo m88k-motorola-sysv3 + exit 0 ;; + AViiON:dgux:*:*) + # DG/UX returns AViiON for all architectures + UNAME_PROCESSOR=`/usr/bin/uname -p` + if [ $UNAME_PROCESSOR = mc88100 ] || [ $UNAME_PROCESSOR = mc88110 ] + then + if [ ${TARGET_BINARY_INTERFACE}x = m88kdguxelfx ] || \ + [ ${TARGET_BINARY_INTERFACE}x = x ] + then + echo m88k-dg-dgux${UNAME_RELEASE} + else + echo m88k-dg-dguxbcs${UNAME_RELEASE} + fi + else + echo i586-dg-dgux${UNAME_RELEASE} + fi + exit 0 ;; + M88*:DolphinOS:*:*) # DolphinOS (SVR3) + echo m88k-dolphin-sysv3 + exit 0 ;; + M88*:*:R3*:*) + # Delta 88k system running SVR3 + echo m88k-motorola-sysv3 + exit 0 ;; + XD88*:*:*:*) # Tektronix XD88 system running UTekV (SVR3) + echo m88k-tektronix-sysv3 + exit 0 ;; + Tek43[0-9][0-9]:UTek:*:*) # Tektronix 4300 system running UTek (BSD) + echo m68k-tektronix-bsd + exit 0 ;; + *:IRIX*:*:*) + echo mips-sgi-irix`echo ${UNAME_RELEASE}|sed -e 's/-/_/g'` + exit 0 ;; + ????????:AIX?:[12].1:2) # AIX 2.2.1 or AIX 2.1.1 is RT/PC AIX. + echo romp-ibm-aix # uname -m gives an 8 hex-code CPU id + exit 0 ;; # Note that: echo "'`uname -s`'" gives 'AIX ' + i*86:AIX:*:*) + echo i386-ibm-aix + exit 0 ;; + ia64:AIX:*:*) + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${UNAME_MACHINE}-ibm-aix${IBM_REV} + exit 0 ;; + *:AIX:2:3) + if grep bos325 /usr/include/stdio.h >/dev/null 2>&1; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + + main() + { + if (!__power_pc()) + exit(1); + puts("powerpc-ibm-aix3.2.5"); + exit(0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && $dummy && exit 0 + echo rs6000-ibm-aix3.2.5 + elif grep bos324 /usr/include/stdio.h >/dev/null 2>&1; then + echo rs6000-ibm-aix3.2.4 + else + echo rs6000-ibm-aix3.2 + fi + exit 0 ;; + *:AIX:*:[45]) + IBM_CPU_ID=`/usr/sbin/lsdev -C -c processor -S available | sed 1q | awk '{ print $1 }'` + if /usr/sbin/lsattr -El ${IBM_CPU_ID} | grep ' POWER' >/dev/null 2>&1; then + IBM_ARCH=rs6000 + else + IBM_ARCH=powerpc + fi + if [ -x /usr/bin/oslevel ] ; then + IBM_REV=`/usr/bin/oslevel` + else + IBM_REV=${UNAME_VERSION}.${UNAME_RELEASE} + fi + echo ${IBM_ARCH}-ibm-aix${IBM_REV} + exit 0 ;; + *:AIX:*:*) + echo rs6000-ibm-aix + exit 0 ;; + ibmrt:4.4BSD:*|romp-ibm:BSD:*) + echo romp-ibm-bsd4.4 + exit 0 ;; + ibmrt:*BSD:*|romp-ibm:BSD:*) # covers RT/PC BSD and + echo romp-ibm-bsd${UNAME_RELEASE} # 4.3 with uname added to + exit 0 ;; # report: romp-ibm BSD 4.3 + *:BOSX:*:*) + echo rs6000-bull-bosx + exit 0 ;; + DPX/2?00:B.O.S.:*:*) + echo m68k-bull-sysv3 + exit 0 ;; + 9000/[34]??:4.3bsd:1.*:*) + echo m68k-hp-bsd + exit 0 ;; + hp300:4.4BSD:*:* | 9000/[34]??:4.3bsd:2.*:*) + echo m68k-hp-bsd4.4 + exit 0 ;; + 9000/[34678]??:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + case "${UNAME_MACHINE}" in + 9000/31? ) HP_ARCH=m68000 ;; + 9000/[34]?? ) HP_ARCH=m68k ;; + 9000/[678][0-9][0-9]) + if [ -x /usr/bin/getconf ]; then + sc_cpu_version=`/usr/bin/getconf SC_CPU_VERSION 2>/dev/null` + sc_kernel_bits=`/usr/bin/getconf SC_KERNEL_BITS 2>/dev/null` + case "${sc_cpu_version}" in + 523) HP_ARCH="hppa1.0" ;; # CPU_PA_RISC1_0 + 528) HP_ARCH="hppa1.1" ;; # CPU_PA_RISC1_1 + 532) # CPU_PA_RISC2_0 + case "${sc_kernel_bits}" in + 32) HP_ARCH="hppa2.0n" ;; + 64) HP_ARCH="hppa2.0w" ;; + '') HP_ARCH="hppa2.0" ;; # HP-UX 10.20 + esac ;; + esac + fi + if [ "${HP_ARCH}" = "" ]; then + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + + #define _HPUX_SOURCE + #include + #include + + int main () + { + #if defined(_SC_KERNEL_BITS) + long bits = sysconf(_SC_KERNEL_BITS); + #endif + long cpu = sysconf (_SC_CPU_VERSION); + + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1"); break; + case CPU_PA_RISC2_0: + #if defined(_SC_KERNEL_BITS) + switch (bits) + { + case 64: puts ("hppa2.0w"); break; + case 32: puts ("hppa2.0n"); break; + default: puts ("hppa2.0"); break; + } break; + #else /* !defined(_SC_KERNEL_BITS) */ + puts ("hppa2.0"); break; + #endif + default: puts ("hppa1.0"); break; + } + exit (0); + } +EOF + (CCOPTS= $CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null) && HP_ARCH=`$dummy` + test -z "$HP_ARCH" && HP_ARCH=hppa + fi ;; + esac + if [ ${HP_ARCH} = "hppa2.0w" ] + then + # avoid double evaluation of $set_cc_for_build + test -n "$CC_FOR_BUILD" || eval $set_cc_for_build + if echo __LP64__ | (CCOPTS= $CC_FOR_BUILD -E -) | grep __LP64__ >/dev/null + then + HP_ARCH="hppa2.0w" + else + HP_ARCH="hppa64" + fi + fi + echo ${HP_ARCH}-hp-hpux${HPUX_REV} + exit 0 ;; + ia64:HP-UX:*:*) + HPUX_REV=`echo ${UNAME_RELEASE}|sed -e 's/[^.]*.[0B]*//'` + echo ia64-hp-hpux${HPUX_REV} + exit 0 ;; + 3050*:HI-UX:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + int + main () + { + long cpu = sysconf (_SC_CPU_VERSION); + /* The order matters, because CPU_IS_HP_MC68K erroneously returns + true for CPU_PA_RISC1_0. CPU_IS_PA_RISC returns correct + results, however. */ + if (CPU_IS_PA_RISC (cpu)) + { + switch (cpu) + { + case CPU_PA_RISC1_0: puts ("hppa1.0-hitachi-hiuxwe2"); break; + case CPU_PA_RISC1_1: puts ("hppa1.1-hitachi-hiuxwe2"); break; + case CPU_PA_RISC2_0: puts ("hppa2.0-hitachi-hiuxwe2"); break; + default: puts ("hppa-hitachi-hiuxwe2"); break; + } + } + else if (CPU_IS_HP_MC68K (cpu)) + puts ("m68k-hitachi-hiuxwe2"); + else puts ("unknown-hitachi-hiuxwe2"); + exit (0); + } +EOF + $CC_FOR_BUILD -o $dummy $dummy.c && $dummy && exit 0 + echo unknown-hitachi-hiuxwe2 + exit 0 ;; + 9000/7??:4.3bsd:*:* | 9000/8?[79]:4.3bsd:*:* ) + echo hppa1.1-hp-bsd + exit 0 ;; + 9000/8??:4.3bsd:*:*) + echo hppa1.0-hp-bsd + exit 0 ;; + *9??*:MPE/iX:*:* | *3000*:MPE/iX:*:*) + echo hppa1.0-hp-mpeix + exit 0 ;; + hp7??:OSF1:*:* | hp8?[79]:OSF1:*:* ) + echo hppa1.1-hp-osf + exit 0 ;; + hp8??:OSF1:*:*) + echo hppa1.0-hp-osf + exit 0 ;; + i*86:OSF1:*:*) + if [ -x /usr/sbin/sysversion ] ; then + echo ${UNAME_MACHINE}-unknown-osf1mk + else + echo ${UNAME_MACHINE}-unknown-osf1 + fi + exit 0 ;; + parisc*:Lites*:*:*) + echo hppa1.1-hp-lites + exit 0 ;; + C1*:ConvexOS:*:* | convex:ConvexOS:C1*:*) + echo c1-convex-bsd + exit 0 ;; + C2*:ConvexOS:*:* | convex:ConvexOS:C2*:*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit 0 ;; + C34*:ConvexOS:*:* | convex:ConvexOS:C34*:*) + echo c34-convex-bsd + exit 0 ;; + C38*:ConvexOS:*:* | convex:ConvexOS:C38*:*) + echo c38-convex-bsd + exit 0 ;; + C4*:ConvexOS:*:* | convex:ConvexOS:C4*:*) + echo c4-convex-bsd + exit 0 ;; + CRAY*Y-MP:*:*:*) + echo ymp-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit 0 ;; + CRAY*[A-Z]90:*:*:*) + echo ${UNAME_MACHINE}-cray-unicos${UNAME_RELEASE} \ + | sed -e 's/CRAY.*\([A-Z]90\)/\1/' \ + -e y/ABCDEFGHIJKLMNOPQRSTUVWXYZ/abcdefghijklmnopqrstuvwxyz/ \ + -e 's/\.[^.]*$/.X/' + exit 0 ;; + CRAY*TS:*:*:*) + echo t90-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit 0 ;; + CRAY*T3E:*:*:*) + echo alphaev5-cray-unicosmk${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit 0 ;; + CRAY*SV1:*:*:*) + echo sv1-cray-unicos${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit 0 ;; + *:UNICOS/mp:*:*) + echo craynv-cray-unicosmp${UNAME_RELEASE} | sed -e 's/\.[^.]*$/.X/' + exit 0 ;; + F30[01]:UNIX_System_V:*:* | F700:UNIX_System_V:*:*) + FUJITSU_PROC=`uname -m | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz'` + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | sed -e 's/ /_/'` + echo "${FUJITSU_PROC}-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit 0 ;; + 5000:UNIX_System_V:4.*:*) + FUJITSU_SYS=`uname -p | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/\///'` + FUJITSU_REL=`echo ${UNAME_RELEASE} | tr 'ABCDEFGHIJKLMNOPQRSTUVWXYZ' 'abcdefghijklmnopqrstuvwxyz' | sed -e 's/ /_/'` + echo "sparc-fujitsu-${FUJITSU_SYS}${FUJITSU_REL}" + exit 0 ;; + i*86:BSD/386:*:* | i*86:BSD/OS:*:* | *:Ascend\ Embedded/OS:*:*) + echo ${UNAME_MACHINE}-pc-bsdi${UNAME_RELEASE} + exit 0 ;; + sparc*:BSD/OS:*:*) + echo sparc-unknown-bsdi${UNAME_RELEASE} + exit 0 ;; + *:BSD/OS:*:*) + echo ${UNAME_MACHINE}-unknown-bsdi${UNAME_RELEASE} + exit 0 ;; + *:FreeBSD:*:*) + echo ${UNAME_MACHINE}-unknown-freebsd`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit 0 ;; + i*:CYGWIN*:*) + echo ${UNAME_MACHINE}-pc-cygwin + exit 0 ;; + i*:MINGW*:*) + echo ${UNAME_MACHINE}-pc-mingw32 + exit 0 ;; + i*:PW*:*) + echo ${UNAME_MACHINE}-pc-pw32 + exit 0 ;; + x86:Interix*:[34]*) + echo i586-pc-interix${UNAME_RELEASE}|sed -e 's/\..*//' + exit 0 ;; + [345]86:Windows_95:* | [345]86:Windows_98:* | [345]86:Windows_NT:*) + echo i${UNAME_MACHINE}-pc-mks + exit 0 ;; + i*:Windows_NT*:* | Pentium*:Windows_NT*:*) + # How do we know it's Interix rather than the generic POSIX subsystem? + # It also conflicts with pre-2.0 versions of AT&T UWIN. Should we + # UNAME_MACHINE based on the output of uname instead of i386? + echo i586-pc-interix + exit 0 ;; + i*:UWIN*:*) + echo ${UNAME_MACHINE}-pc-uwin + exit 0 ;; + p*:CYGWIN*:*) + echo powerpcle-unknown-cygwin + exit 0 ;; + prep*:SunOS:5.*:*) + echo powerpcle-unknown-solaris2`echo ${UNAME_RELEASE}|sed -e 's/[^.]*//'` + exit 0 ;; + *:GNU:*:*) + # the GNU system + echo `echo ${UNAME_MACHINE}|sed -e 's,[-/].*$,,'`-unknown-gnu`echo ${UNAME_RELEASE}|sed -e 's,/.*$,,'` + exit 0 ;; + *:GNU/*:*:*) + # other systems with GNU libc and userland + echo ${UNAME_MACHINE}-unknown-`echo ${UNAME_SYSTEM} | sed 's,^[^/]*/,,' | tr '[A-Z]' '[a-z]'``echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'`-gnu + exit 0 ;; + i*86:Minix:*:*) + echo ${UNAME_MACHINE}-pc-minix + exit 0 ;; + arm*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + cris:Linux:*:*) + echo cris-axis-linux-gnu + exit 0 ;; + ia64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + m32r*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + m68*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + mips:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips + #undef mipsel + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mipsel + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips + #else + CPU= + #endif + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=` + test x"${CPU}" != x && echo "${CPU}-unknown-linux-gnu" && exit 0 + ;; + mips64:Linux:*:*) + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #undef CPU + #undef mips64 + #undef mips64el + #if defined(__MIPSEL__) || defined(__MIPSEL) || defined(_MIPSEL) || defined(MIPSEL) + CPU=mips64el + #else + #if defined(__MIPSEB__) || defined(__MIPSEB) || defined(_MIPSEB) || defined(MIPSEB) + CPU=mips64 + #else + CPU= + #endif + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^CPU=` + test x"${CPU}" != x && echo "${CPU}-unknown-linux-gnu" && exit 0 + ;; + ppc:Linux:*:*) + echo powerpc-unknown-linux-gnu + exit 0 ;; + ppc64:Linux:*:*) + echo powerpc64-unknown-linux-gnu + exit 0 ;; + alpha:Linux:*:*) + case `sed -n '/^cpu model/s/^.*: \(.*\)/\1/p' < /proc/cpuinfo` in + EV5) UNAME_MACHINE=alphaev5 ;; + EV56) UNAME_MACHINE=alphaev56 ;; + PCA56) UNAME_MACHINE=alphapca56 ;; + PCA57) UNAME_MACHINE=alphapca56 ;; + EV6) UNAME_MACHINE=alphaev6 ;; + EV67) UNAME_MACHINE=alphaev67 ;; + EV68*) UNAME_MACHINE=alphaev68 ;; + esac + objdump --private-headers /bin/sh | grep ld.so.1 >/dev/null + if test "$?" = 0 ; then LIBC="libc1" ; else LIBC="" ; fi + echo ${UNAME_MACHINE}-unknown-linux-gnu${LIBC} + exit 0 ;; + parisc:Linux:*:* | hppa:Linux:*:*) + # Look for CPU level + case `grep '^cpu[^a-z]*:' /proc/cpuinfo 2>/dev/null | cut -d' ' -f2` in + PA7*) echo hppa1.1-unknown-linux-gnu ;; + PA8*) echo hppa2.0-unknown-linux-gnu ;; + *) echo hppa-unknown-linux-gnu ;; + esac + exit 0 ;; + parisc64:Linux:*:* | hppa64:Linux:*:*) + echo hppa64-unknown-linux-gnu + exit 0 ;; + s390:Linux:*:* | s390x:Linux:*:*) + echo ${UNAME_MACHINE}-ibm-linux + exit 0 ;; + sh64*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + sh*:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + sparc:Linux:*:* | sparc64:Linux:*:*) + echo ${UNAME_MACHINE}-unknown-linux-gnu + exit 0 ;; + x86_64:Linux:*:*) + echo x86_64-unknown-linux-gnu + exit 0 ;; + i*86:Linux:*:*) + # The BFD linker knows what the default object file format is, so + # first see if it will tell us. cd to the root directory to prevent + # problems with other programs or directories called `ld' in the path. + # Set LC_ALL=C to ensure ld outputs messages in English. + ld_supported_targets=`cd /; LC_ALL=C ld --help 2>&1 \ + | sed -ne '/supported targets:/!d + s/[ ][ ]*/ /g + s/.*supported targets: *// + s/ .*// + p'` + case "$ld_supported_targets" in + elf32-i386) + TENTATIVE="${UNAME_MACHINE}-pc-linux-gnu" + ;; + a.out-i386-linux) + echo "${UNAME_MACHINE}-pc-linux-gnuaout" + exit 0 ;; + coff-i386) + echo "${UNAME_MACHINE}-pc-linux-gnucoff" + exit 0 ;; + "") + # Either a pre-BFD a.out linker (linux-gnuoldld) or + # one that does not give us useful --help. + echo "${UNAME_MACHINE}-pc-linux-gnuoldld" + exit 0 ;; + esac + # Determine whether the default compiler is a.out or elf + eval $set_cc_for_build + sed 's/^ //' << EOF >$dummy.c + #include + #ifdef __ELF__ + # ifdef __GLIBC__ + # if __GLIBC__ >= 2 + LIBC=gnu + # else + LIBC=gnulibc1 + # endif + # else + LIBC=gnulibc1 + # endif + #else + #ifdef __INTEL_COMPILER + LIBC=gnu + #else + LIBC=gnuaout + #endif + #endif + #ifdef __dietlibc__ + LIBC=dietlibc + #endif +EOF + eval `$CC_FOR_BUILD -E $dummy.c 2>/dev/null | grep ^LIBC=` + test x"${LIBC}" != x && echo "${UNAME_MACHINE}-pc-linux-${LIBC}" && exit 0 + test x"${TENTATIVE}" != x && echo "${TENTATIVE}" && exit 0 + ;; + i*86:DYNIX/ptx:4*:*) + # ptx 4.0 does uname -s correctly, with DYNIX/ptx in there. + # earlier versions are messed up and put the nodename in both + # sysname and nodename. + echo i386-sequent-sysv4 + exit 0 ;; + i*86:UNIX_SV:4.2MP:2.*) + # Unixware is an offshoot of SVR4, but it has its own version + # number series starting with 2... + # I am not positive that other SVR4 systems won't match this, + # I just have to hope. -- rms. + # Use sysv4.2uw... so that sysv4* matches it. + echo ${UNAME_MACHINE}-pc-sysv4.2uw${UNAME_VERSION} + exit 0 ;; + i*86:OS/2:*:*) + # If we were able to find `uname', then EMX Unix compatibility + # is probably installed. + echo ${UNAME_MACHINE}-pc-os2-emx + exit 0 ;; + i*86:XTS-300:*:STOP) + echo ${UNAME_MACHINE}-unknown-stop + exit 0 ;; + i*86:atheos:*:*) + echo ${UNAME_MACHINE}-unknown-atheos + exit 0 ;; + i*86:syllable:*:*) + echo ${UNAME_MACHINE}-pc-syllable + exit 0 ;; + i*86:LynxOS:2.*:* | i*86:LynxOS:3.[01]*:* | i*86:LynxOS:4.0*:*) + echo i386-unknown-lynxos${UNAME_RELEASE} + exit 0 ;; + i*86:*DOS:*:*) + echo ${UNAME_MACHINE}-pc-msdosdjgpp + exit 0 ;; + i*86:*:4.*:* | i*86:SYSTEM_V:4.*:*) + UNAME_REL=`echo ${UNAME_RELEASE} | sed 's/\/MP$//'` + if grep Novell /usr/include/link.h >/dev/null 2>/dev/null; then + echo ${UNAME_MACHINE}-univel-sysv${UNAME_REL} + else + echo ${UNAME_MACHINE}-pc-sysv${UNAME_REL} + fi + exit 0 ;; + i*86:*:5:[78]*) + case `/bin/uname -X | grep "^Machine"` in + *486*) UNAME_MACHINE=i486 ;; + *Pentium) UNAME_MACHINE=i586 ;; + *Pent*|*Celeron) UNAME_MACHINE=i686 ;; + esac + echo ${UNAME_MACHINE}-unknown-sysv${UNAME_RELEASE}${UNAME_SYSTEM}${UNAME_VERSION} + exit 0 ;; + i*86:*:3.2:*) + if test -f /usr/options/cb.name; then + UNAME_REL=`sed -n 's/.*Version //p' /dev/null >/dev/null ; then + UNAME_REL=`(/bin/uname -X|grep Release|sed -e 's/.*= //')` + (/bin/uname -X|grep i80486 >/dev/null) && UNAME_MACHINE=i486 + (/bin/uname -X|grep '^Machine.*Pentium' >/dev/null) \ + && UNAME_MACHINE=i586 + (/bin/uname -X|grep '^Machine.*Pent *II' >/dev/null) \ + && UNAME_MACHINE=i686 + (/bin/uname -X|grep '^Machine.*Pentium Pro' >/dev/null) \ + && UNAME_MACHINE=i686 + echo ${UNAME_MACHINE}-pc-sco$UNAME_REL + else + echo ${UNAME_MACHINE}-pc-sysv32 + fi + exit 0 ;; + pc:*:*:*) + # Left here for compatibility: + # uname -m prints for DJGPP always 'pc', but it prints nothing about + # the processor, so we play safe by assuming i386. + echo i386-pc-msdosdjgpp + exit 0 ;; + Intel:Mach:3*:*) + echo i386-pc-mach3 + exit 0 ;; + paragon:*:*:*) + echo i860-intel-osf1 + exit 0 ;; + i860:*:4.*:*) # i860-SVR4 + if grep Stardent /usr/include/sys/uadmin.h >/dev/null 2>&1 ; then + echo i860-stardent-sysv${UNAME_RELEASE} # Stardent Vistra i860-SVR4 + else # Add other i860-SVR4 vendors below as they are discovered. + echo i860-unknown-sysv${UNAME_RELEASE} # Unknown i860-SVR4 + fi + exit 0 ;; + mini*:CTIX:SYS*5:*) + # "miniframe" + echo m68010-convergent-sysv + exit 0 ;; + mc68k:UNIX:SYSTEM5:3.51m) + echo m68k-convergent-sysv + exit 0 ;; + M680?0:D-NIX:5.3:*) + echo m68k-diab-dnix + exit 0 ;; + M68*:*:R3V[5678]*:*) + test -r /sysV68 && echo 'm68k-motorola-sysv' && exit 0 ;; + 3[345]??:*:4.0:3.0 | 3[34]??A:*:4.0:3.0 | 3[34]??,*:*:4.0:3.0 | 3[34]??/*:*:4.0:3.0 | 4400:*:4.0:3.0 | 4850:*:4.0:3.0 | SKA40:*:4.0:3.0 | SDS2:*:4.0:3.0 | SHG2:*:4.0:3.0 | S7501*:*:4.0:3.0) + OS_REL='' + test -r /etc/.relid \ + && OS_REL=.`sed -n 's/[^ ]* [^ ]* \([0-9][0-9]\).*/\1/p' < /etc/.relid` + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && echo i486-ncr-sysv4.3${OS_REL} && exit 0 + /bin/uname -p 2>/dev/null | /bin/grep entium >/dev/null \ + && echo i586-ncr-sysv4.3${OS_REL} && exit 0 ;; + 3[34]??:*:4.0:* | 3[34]??,*:*:4.0:*) + /bin/uname -p 2>/dev/null | grep 86 >/dev/null \ + && echo i486-ncr-sysv4 && exit 0 ;; + m68*:LynxOS:2.*:* | m68*:LynxOS:3.0*:*) + echo m68k-unknown-lynxos${UNAME_RELEASE} + exit 0 ;; + mc68030:UNIX_System_V:4.*:*) + echo m68k-atari-sysv4 + exit 0 ;; + TSUNAMI:LynxOS:2.*:*) + echo sparc-unknown-lynxos${UNAME_RELEASE} + exit 0 ;; + rs6000:LynxOS:2.*:*) + echo rs6000-unknown-lynxos${UNAME_RELEASE} + exit 0 ;; + PowerPC:LynxOS:2.*:* | PowerPC:LynxOS:3.[01]*:* | PowerPC:LynxOS:4.0*:*) + echo powerpc-unknown-lynxos${UNAME_RELEASE} + exit 0 ;; + SM[BE]S:UNIX_SV:*:*) + echo mips-dde-sysv${UNAME_RELEASE} + exit 0 ;; + RM*:ReliantUNIX-*:*:*) + echo mips-sni-sysv4 + exit 0 ;; + RM*:SINIX-*:*:*) + echo mips-sni-sysv4 + exit 0 ;; + *:SINIX-*:*:*) + if uname -p 2>/dev/null >/dev/null ; then + UNAME_MACHINE=`(uname -p) 2>/dev/null` + echo ${UNAME_MACHINE}-sni-sysv4 + else + echo ns32k-sni-sysv + fi + exit 0 ;; + PENTIUM:*:4.0*:*) # Unisys `ClearPath HMP IX 4000' SVR4/MP effort + # says + echo i586-unisys-sysv4 + exit 0 ;; + *:UNIX_System_V:4*:FTX*) + # From Gerald Hewes . + # How about differentiating between stratus architectures? -djm + echo hppa1.1-stratus-sysv4 + exit 0 ;; + *:*:*:FTX*) + # From seanf@swdc.stratus.com. + echo i860-stratus-sysv4 + exit 0 ;; + *:VOS:*:*) + # From Paul.Green@stratus.com. + echo hppa1.1-stratus-vos + exit 0 ;; + mc68*:A/UX:*:*) + echo m68k-apple-aux${UNAME_RELEASE} + exit 0 ;; + news*:NEWS-OS:6*:*) + echo mips-sony-newsos6 + exit 0 ;; + R[34]000:*System_V*:*:* | R4000:UNIX_SYSV:*:* | R*000:UNIX_SV:*:*) + if [ -d /usr/nec ]; then + echo mips-nec-sysv${UNAME_RELEASE} + else + echo mips-unknown-sysv${UNAME_RELEASE} + fi + exit 0 ;; + BeBox:BeOS:*:*) # BeOS running on hardware made by Be, PPC only. + echo powerpc-be-beos + exit 0 ;; + BeMac:BeOS:*:*) # BeOS running on Mac or Mac clone, PPC only. + echo powerpc-apple-beos + exit 0 ;; + BePC:BeOS:*:*) # BeOS running on Intel PC compatible. + echo i586-pc-beos + exit 0 ;; + SX-4:SUPER-UX:*:*) + echo sx4-nec-superux${UNAME_RELEASE} + exit 0 ;; + SX-5:SUPER-UX:*:*) + echo sx5-nec-superux${UNAME_RELEASE} + exit 0 ;; + SX-6:SUPER-UX:*:*) + echo sx6-nec-superux${UNAME_RELEASE} + exit 0 ;; + Power*:Rhapsody:*:*) + echo powerpc-apple-rhapsody${UNAME_RELEASE} + exit 0 ;; + *:Rhapsody:*:*) + echo ${UNAME_MACHINE}-apple-rhapsody${UNAME_RELEASE} + exit 0 ;; + *:Darwin:*:*) + UNAME_PROCESSOR=`uname -p` || UNAME_PROCESSOR=unknown + case $UNAME_PROCESSOR in + *86) UNAME_PROCESSOR=i686 ;; + unknown) UNAME_PROCESSOR=powerpc ;; + esac + echo ${UNAME_PROCESSOR}-apple-darwin${UNAME_RELEASE} + exit 0 ;; + *:procnto*:*:* | *:QNX:[0123456789]*:*) + UNAME_PROCESSOR=`uname -p` + if test "$UNAME_PROCESSOR" = "x86"; then + UNAME_PROCESSOR=i386 + UNAME_MACHINE=pc + fi + echo ${UNAME_PROCESSOR}-${UNAME_MACHINE}-nto-qnx${UNAME_RELEASE} + exit 0 ;; + *:QNX:*:4*) + echo i386-pc-qnx + exit 0 ;; + NSR-?:NONSTOP_KERNEL:*:*) + echo nsr-tandem-nsk${UNAME_RELEASE} + exit 0 ;; + *:NonStop-UX:*:*) + echo mips-compaq-nonstopux + exit 0 ;; + BS2000:POSIX*:*:*) + echo bs2000-siemens-sysv + exit 0 ;; + DS/*:UNIX_System_V:*:*) + echo ${UNAME_MACHINE}-${UNAME_SYSTEM}-${UNAME_RELEASE} + exit 0 ;; + *:Plan9:*:*) + # "uname -m" is not consistent, so use $cputype instead. 386 + # is converted to i386 for consistency with other x86 + # operating systems. + if test "$cputype" = "386"; then + UNAME_MACHINE=i386 + else + UNAME_MACHINE="$cputype" + fi + echo ${UNAME_MACHINE}-unknown-plan9 + exit 0 ;; + *:TOPS-10:*:*) + echo pdp10-unknown-tops10 + exit 0 ;; + *:TENEX:*:*) + echo pdp10-unknown-tenex + exit 0 ;; + KS10:TOPS-20:*:* | KL10:TOPS-20:*:* | TYPE4:TOPS-20:*:*) + echo pdp10-dec-tops20 + exit 0 ;; + XKL-1:TOPS-20:*:* | TYPE5:TOPS-20:*:*) + echo pdp10-xkl-tops20 + exit 0 ;; + *:TOPS-20:*:*) + echo pdp10-unknown-tops20 + exit 0 ;; + *:ITS:*:*) + echo pdp10-unknown-its + exit 0 ;; + SEI:*:*:SEIUX) + echo mips-sei-seiux${UNAME_RELEASE} + exit 0 ;; + *:DragonFly:*:*) + echo ${UNAME_MACHINE}-unknown-dragonfly`echo ${UNAME_RELEASE}|sed -e 's/[-(].*//'` + exit 0 ;; + *:*VMS:*:*) + UNAME_MACHINE=`(uname -p) 2>/dev/null` + case "${UNAME_MACHINE}" in + A*) echo alpha-dec-vms && exit 0 ;; + I*) echo ia64-dec-vms && exit 0 ;; + V*) echo vax-dec-vms && exit 0 ;; + esac +esac + +#echo '(No uname command or uname output not recognized.)' 1>&2 +#echo "${UNAME_MACHINE}:${UNAME_SYSTEM}:${UNAME_RELEASE}:${UNAME_VERSION}" 1>&2 + +eval $set_cc_for_build +cat >$dummy.c < +# include +#endif +main () +{ +#if defined (sony) +#if defined (MIPSEB) + /* BFD wants "bsd" instead of "newsos". Perhaps BFD should be changed, + I don't know.... */ + printf ("mips-sony-bsd\n"); exit (0); +#else +#include + printf ("m68k-sony-newsos%s\n", +#ifdef NEWSOS4 + "4" +#else + "" +#endif + ); exit (0); +#endif +#endif + +#if defined (__arm) && defined (__acorn) && defined (__unix) + printf ("arm-acorn-riscix"); exit (0); +#endif + +#if defined (hp300) && !defined (hpux) + printf ("m68k-hp-bsd\n"); exit (0); +#endif + +#if defined (NeXT) +#if !defined (__ARCHITECTURE__) +#define __ARCHITECTURE__ "m68k" +#endif + int version; + version=`(hostinfo | sed -n 's/.*NeXT Mach \([0-9]*\).*/\1/p') 2>/dev/null`; + if (version < 4) + printf ("%s-next-nextstep%d\n", __ARCHITECTURE__, version); + else + printf ("%s-next-openstep%d\n", __ARCHITECTURE__, version); + exit (0); +#endif + +#if defined (MULTIMAX) || defined (n16) +#if defined (UMAXV) + printf ("ns32k-encore-sysv\n"); exit (0); +#else +#if defined (CMU) + printf ("ns32k-encore-mach\n"); exit (0); +#else + printf ("ns32k-encore-bsd\n"); exit (0); +#endif +#endif +#endif + +#if defined (__386BSD__) + printf ("i386-pc-bsd\n"); exit (0); +#endif + +#if defined (sequent) +#if defined (i386) + printf ("i386-sequent-dynix\n"); exit (0); +#endif +#if defined (ns32000) + printf ("ns32k-sequent-dynix\n"); exit (0); +#endif +#endif + +#if defined (_SEQUENT_) + struct utsname un; + + uname(&un); + + if (strncmp(un.version, "V2", 2) == 0) { + printf ("i386-sequent-ptx2\n"); exit (0); + } + if (strncmp(un.version, "V1", 2) == 0) { /* XXX is V1 correct? */ + printf ("i386-sequent-ptx1\n"); exit (0); + } + printf ("i386-sequent-ptx\n"); exit (0); + +#endif + +#if defined (vax) +# if !defined (ultrix) +# include +# if defined (BSD) +# if BSD == 43 + printf ("vax-dec-bsd4.3\n"); exit (0); +# else +# if BSD == 199006 + printf ("vax-dec-bsd4.3reno\n"); exit (0); +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# endif +# else + printf ("vax-dec-bsd\n"); exit (0); +# endif +# else + printf ("vax-dec-ultrix\n"); exit (0); +# endif +#endif + +#if defined (alliant) && defined (i860) + printf ("i860-alliant-bsd\n"); exit (0); +#endif + + exit (1); +} +EOF + +$CC_FOR_BUILD -o $dummy $dummy.c 2>/dev/null && $dummy && exit 0 + +# Apollos put the system type in the environment. + +test -d /usr/apollo && { echo ${ISP}-apollo-${SYSTYPE}; exit 0; } + +# Convex versions that predate uname can use getsysinfo(1) + +if [ -x /usr/convex/getsysinfo ] +then + case `getsysinfo -f cpu_type` in + c1*) + echo c1-convex-bsd + exit 0 ;; + c2*) + if getsysinfo -f scalar_acc + then echo c32-convex-bsd + else echo c2-convex-bsd + fi + exit 0 ;; + c34*) + echo c34-convex-bsd + exit 0 ;; + c38*) + echo c38-convex-bsd + exit 0 ;; + c4*) + echo c4-convex-bsd + exit 0 ;; + esac +fi + +cat >&2 < in order to provide the needed +information to handle your system. + +config.guess timestamp = $timestamp + +uname -m = `(uname -m) 2>/dev/null || echo unknown` +uname -r = `(uname -r) 2>/dev/null || echo unknown` +uname -s = `(uname -s) 2>/dev/null || echo unknown` +uname -v = `(uname -v) 2>/dev/null || echo unknown` + +/usr/bin/uname -p = `(/usr/bin/uname -p) 2>/dev/null` +/bin/uname -X = `(/bin/uname -X) 2>/dev/null` + +hostinfo = `(hostinfo) 2>/dev/null` +/bin/universe = `(/bin/universe) 2>/dev/null` +/usr/bin/arch -k = `(/usr/bin/arch -k) 2>/dev/null` +/bin/arch = `(/bin/arch) 2>/dev/null` +/usr/bin/oslevel = `(/usr/bin/oslevel) 2>/dev/null` +/usr/convex/getsysinfo = `(/usr/convex/getsysinfo) 2>/dev/null` + +UNAME_MACHINE = ${UNAME_MACHINE} +UNAME_RELEASE = ${UNAME_RELEASE} +UNAME_SYSTEM = ${UNAME_SYSTEM} +UNAME_VERSION = ${UNAME_VERSION} +EOF + +exit 1 + +# Local variables: +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "timestamp='" +# time-stamp-format: "%:y-%02m-%02d" +# time-stamp-end: "'" +# End: ADDED enet/config.sub Index: enet/config.sub ================================================================== --- /dev/null +++ enet/config.sub @@ -0,0 +1,1552 @@ +#! /bin/sh +# Configuration validation subroutine script. +# Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, +# 2000, 2001, 2002, 2003, 2004 Free Software Foundation, Inc. + +timestamp='2004-06-24' + +# This file is (in principle) common to ALL GNU software. +# The presence of a machine in this file suggests that SOME GNU software +# can handle that machine. It does not imply ALL GNU software can. +# +# This file is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, +# Boston, MA 02111-1307, USA. + +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + +# Please send patches to . Submit a context +# diff and a properly formatted ChangeLog entry. +# +# Configuration subroutine to validate and canonicalize a configuration type. +# Supply the specified configuration type as an argument. +# If it is invalid, we print an error message on stderr and exit with code 1. +# Otherwise, we print the canonical config type on stdout and succeed. + +# This file is supposed to be the same for all GNU packages +# and recognize all the CPU types, system types and aliases +# that are meaningful with *any* GNU software. +# Each package is responsible for reporting which valid configurations +# it does not support. The user should be able to distinguish +# a failure to support a valid configuration from a meaningless +# configuration. + +# The goal of this file is to map all the various variations of a given +# machine specification into a single specification in the form: +# CPU_TYPE-MANUFACTURER-OPERATING_SYSTEM +# or in some cases, the newer four-part form: +# CPU_TYPE-MANUFACTURER-KERNEL-OPERATING_SYSTEM +# It is wrong to echo any other type of specification. + +me=`echo "$0" | sed -e 's,.*/,,'` + +usage="\ +Usage: $0 [OPTION] CPU-MFR-OPSYS + $0 [OPTION] ALIAS + +Canonicalize a configuration name. + +Operation modes: + -h, --help print this help, then exit + -t, --time-stamp print date of last modification, then exit + -v, --version print version number, then exit + +Report bugs and patches to ." + +version="\ +GNU config.sub ($timestamp) + +Copyright (C) 1992, 1993, 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 +Free Software Foundation, Inc. + +This is free software; see the source for copying conditions. There is NO +warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE." + +help=" +Try \`$me --help' for more information." + +# Parse command line +while test $# -gt 0 ; do + case $1 in + --time-stamp | --time* | -t ) + echo "$timestamp" ; exit 0 ;; + --version | -v ) + echo "$version" ; exit 0 ;; + --help | --h* | -h ) + echo "$usage"; exit 0 ;; + -- ) # Stop option processing + shift; break ;; + - ) # Use stdin as input. + break ;; + -* ) + echo "$me: invalid option $1$help" + exit 1 ;; + + *local*) + # First pass through any local machine types. + echo $1 + exit 0;; + + * ) + break ;; + esac +done + +case $# in + 0) echo "$me: missing argument$help" >&2 + exit 1;; + 1) ;; + *) echo "$me: too many arguments$help" >&2 + exit 1;; +esac + +# Separate what the user gave into CPU-COMPANY and OS or KERNEL-OS (if any). +# Here we must recognize all the valid KERNEL-OS combinations. +maybe_os=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\2/'` +case $maybe_os in + nto-qnx* | linux-gnu* | linux-dietlibc | linux-uclibc* | uclinux-uclibc* | uclinux-gnu* | \ + kfreebsd*-gnu* | knetbsd*-gnu* | netbsd*-gnu* | storm-chaos* | os2-emx* | rtmk-nova*) + os=-$maybe_os + basic_machine=`echo $1 | sed 's/^\(.*\)-\([^-]*-[^-]*\)$/\1/'` + ;; + *) + basic_machine=`echo $1 | sed 's/-[^-]*$//'` + if [ $basic_machine != $1 ] + then os=`echo $1 | sed 's/.*-/-/'` + else os=; fi + ;; +esac + +### Let's recognize common machines as not being operating systems so +### that things like config.sub decstation-3100 work. We also +### recognize some manufacturers as not being operating systems, so we +### can provide default operating systems below. +case $os in + -sun*os*) + # Prevent following clause from handling this invalid input. + ;; + -dec* | -mips* | -sequent* | -encore* | -pc532* | -sgi* | -sony* | \ + -att* | -7300* | -3300* | -delta* | -motorola* | -sun[234]* | \ + -unicom* | -ibm* | -next | -hp | -isi* | -apollo | -altos* | \ + -convergent* | -ncr* | -news | -32* | -3600* | -3100* | -hitachi* |\ + -c[123]* | -convex* | -sun | -crds | -omron* | -dg | -ultra | -tti* | \ + -harris | -dolphin | -highlevel | -gould | -cbm | -ns | -masscomp | \ + -apple | -axis | -knuth | -cray) + os= + basic_machine=$1 + ;; + -sim | -cisco | -oki | -wec | -winbond) + os= + basic_machine=$1 + ;; + -scout) + ;; + -wrs) + os=-vxworks + basic_machine=$1 + ;; + -chorusos*) + os=-chorusos + basic_machine=$1 + ;; + -chorusrdb) + os=-chorusrdb + basic_machine=$1 + ;; + -hiux*) + os=-hiuxwe2 + ;; + -sco5) + os=-sco3.2v5 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco4) + os=-sco3.2v4 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2.[4-9]*) + os=`echo $os | sed -e 's/sco3.2./sco3.2v/'` + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco3.2v[4-9]*) + # Don't forget version if it is 3.2v4 or newer. + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -sco*) + os=-sco3.2v2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -udk*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -isc) + os=-isc2.2 + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -clix*) + basic_machine=clipper-intergraph + ;; + -isc*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-pc/'` + ;; + -lynx*) + os=-lynxos + ;; + -ptx*) + basic_machine=`echo $1 | sed -e 's/86-.*/86-sequent/'` + ;; + -windowsnt*) + os=`echo $os | sed -e 's/windowsnt/winnt/'` + ;; + -psos*) + os=-psos + ;; + -mint | -mint[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; +esac + +# Decode aliases for certain CPU-COMPANY combinations. +case $basic_machine in + # Recognize the basic CPU types without company name. + # Some are omitted here because they have special meanings below. + 1750a | 580 \ + | a29k \ + | alpha | alphaev[4-8] | alphaev56 | alphaev6[78] | alphapca5[67] \ + | alpha64 | alpha64ev[4-8] | alpha64ev56 | alpha64ev6[78] | alpha64pca5[67] \ + | am33_2.0 \ + | arc | arm | arm[bl]e | arme[lb] | armv[2345] | armv[345][lb] | avr \ + | c4x | clipper \ + | d10v | d30v | dlx | dsp16xx \ + | fr30 | frv \ + | h8300 | h8500 | hppa | hppa1.[01] | hppa2.0 | hppa2.0[nw] | hppa64 \ + | i370 | i860 | i960 | ia64 \ + | ip2k | iq2000 \ + | m32r | m32rle | m68000 | m68k | m88k | mcore \ + | mips | mipsbe | mipseb | mipsel | mipsle \ + | mips16 \ + | mips64 | mips64el \ + | mips64vr | mips64vrel \ + | mips64orion | mips64orionel \ + | mips64vr4100 | mips64vr4100el \ + | mips64vr4300 | mips64vr4300el \ + | mips64vr5000 | mips64vr5000el \ + | mipsisa32 | mipsisa32el \ + | mipsisa32r2 | mipsisa32r2el \ + | mipsisa64 | mipsisa64el \ + | mipsisa64r2 | mipsisa64r2el \ + | mipsisa64sb1 | mipsisa64sb1el \ + | mipsisa64sr71k | mipsisa64sr71kel \ + | mipstx39 | mipstx39el \ + | mn10200 | mn10300 \ + | msp430 \ + | ns16k | ns32k \ + | openrisc | or32 \ + | pdp10 | pdp11 | pj | pjl \ + | powerpc | powerpc64 | powerpc64le | powerpcle | ppcbe \ + | pyramid \ + | sh | sh[1234] | sh[23]e | sh[34]eb | shbe | shle | sh[1234]le | sh3ele \ + | sh64 | sh64le \ + | sparc | sparc64 | sparc86x | sparclet | sparclite | sparcv8 | sparcv9 | sparcv9b \ + | strongarm \ + | tahoe | thumb | tic4x | tic80 | tron \ + | v850 | v850e \ + | we32k \ + | x86 | xscale | xstormy16 | xtensa \ + | z8k) + basic_machine=$basic_machine-unknown + ;; + m6811 | m68hc11 | m6812 | m68hc12) + # Motorola 68HC11/12. + basic_machine=$basic_machine-unknown + os=-none + ;; + m88110 | m680[12346]0 | m683?2 | m68360 | m5200 | v70 | w65 | z8k) + ;; + + # We use `pc' rather than `unknown' + # because (1) that's what they normally are, and + # (2) the word "unknown" tends to confuse beginning users. + i*86 | x86_64) + basic_machine=$basic_machine-pc + ;; + # Object if more than one company name word. + *-*-*) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; + # Recognize the basic CPU types with company name. + 580-* \ + | a29k-* \ + | alpha-* | alphaev[4-8]-* | alphaev56-* | alphaev6[78]-* \ + | alpha64-* | alpha64ev[4-8]-* | alpha64ev56-* | alpha64ev6[78]-* \ + | alphapca5[67]-* | alpha64pca5[67]-* | arc-* \ + | arm-* | armbe-* | armle-* | armeb-* | armv*-* \ + | avr-* \ + | bs2000-* \ + | c[123]* | c30-* | [cjt]90-* | c4x-* | c54x-* | c55x-* | c6x-* \ + | clipper-* | craynv-* | cydra-* \ + | d10v-* | d30v-* | dlx-* \ + | elxsi-* \ + | f30[01]-* | f700-* | fr30-* | frv-* | fx80-* \ + | h8300-* | h8500-* \ + | hppa-* | hppa1.[01]-* | hppa2.0-* | hppa2.0[nw]-* | hppa64-* \ + | i*86-* | i860-* | i960-* | ia64-* \ + | ip2k-* | iq2000-* \ + | m32r-* | m32rle-* \ + | m68000-* | m680[012346]0-* | m68360-* | m683?2-* | m68k-* \ + | m88110-* | m88k-* | mcore-* \ + | mips-* | mipsbe-* | mipseb-* | mipsel-* | mipsle-* \ + | mips16-* \ + | mips64-* | mips64el-* \ + | mips64vr-* | mips64vrel-* \ + | mips64orion-* | mips64orionel-* \ + | mips64vr4100-* | mips64vr4100el-* \ + | mips64vr4300-* | mips64vr4300el-* \ + | mips64vr5000-* | mips64vr5000el-* \ + | mipsisa32-* | mipsisa32el-* \ + | mipsisa32r2-* | mipsisa32r2el-* \ + | mipsisa64-* | mipsisa64el-* \ + | mipsisa64r2-* | mipsisa64r2el-* \ + | mipsisa64sb1-* | mipsisa64sb1el-* \ + | mipsisa64sr71k-* | mipsisa64sr71kel-* \ + | mipstx39-* | mipstx39el-* \ + | mmix-* \ + | msp430-* \ + | none-* | np1-* | ns16k-* | ns32k-* \ + | orion-* \ + | pdp10-* | pdp11-* | pj-* | pjl-* | pn-* | power-* \ + | powerpc-* | powerpc64-* | powerpc64le-* | powerpcle-* | ppcbe-* \ + | pyramid-* \ + | romp-* | rs6000-* \ + | sh-* | sh[1234]-* | sh[23]e-* | sh[34]eb-* | shbe-* \ + | shle-* | sh[1234]le-* | sh3ele-* | sh64-* | sh64le-* \ + | sparc-* | sparc64-* | sparc86x-* | sparclet-* | sparclite-* \ + | sparcv8-* | sparcv9-* | sparcv9b-* | strongarm-* | sv1-* | sx?-* \ + | tahoe-* | thumb-* \ + | tic30-* | tic4x-* | tic54x-* | tic55x-* | tic6x-* | tic80-* \ + | tron-* \ + | v850-* | v850e-* | vax-* \ + | we32k-* \ + | x86-* | x86_64-* | xps100-* | xscale-* | xstormy16-* \ + | xtensa-* \ + | ymp-* \ + | z8k-*) + ;; + # Recognize the various machine names and aliases which stand + # for a CPU type and a company and sometimes even an OS. + 386bsd) + basic_machine=i386-unknown + os=-bsd + ;; + 3b1 | 7300 | 7300-att | att-7300 | pc7300 | safari | unixpc) + basic_machine=m68000-att + ;; + 3b*) + basic_machine=we32k-att + ;; + a29khif) + basic_machine=a29k-amd + os=-udi + ;; + abacus) + basic_machine=abacus-unknown + ;; + adobe68k) + basic_machine=m68010-adobe + os=-scout + ;; + alliant | fx80) + basic_machine=fx80-alliant + ;; + altos | altos3068) + basic_machine=m68k-altos + ;; + am29k) + basic_machine=a29k-none + os=-bsd + ;; + amd64) + basic_machine=x86_64-pc + ;; + amd64-*) + basic_machine=x86_64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + amdahl) + basic_machine=580-amdahl + os=-sysv + ;; + amiga | amiga-*) + basic_machine=m68k-unknown + ;; + amigaos | amigados) + basic_machine=m68k-unknown + os=-amigaos + ;; + amigaunix | amix) + basic_machine=m68k-unknown + os=-sysv4 + ;; + apollo68) + basic_machine=m68k-apollo + os=-sysv + ;; + apollo68bsd) + basic_machine=m68k-apollo + os=-bsd + ;; + aux) + basic_machine=m68k-apple + os=-aux + ;; + balance) + basic_machine=ns32k-sequent + os=-dynix + ;; + c90) + basic_machine=c90-cray + os=-unicos + ;; + convex-c1) + basic_machine=c1-convex + os=-bsd + ;; + convex-c2) + basic_machine=c2-convex + os=-bsd + ;; + convex-c32) + basic_machine=c32-convex + os=-bsd + ;; + convex-c34) + basic_machine=c34-convex + os=-bsd + ;; + convex-c38) + basic_machine=c38-convex + os=-bsd + ;; + cray | j90) + basic_machine=j90-cray + os=-unicos + ;; + craynv) + basic_machine=craynv-cray + os=-unicosmp + ;; + cr16c) + basic_machine=cr16c-unknown + os=-elf + ;; + crds | unos) + basic_machine=m68k-crds + ;; + cris | cris-* | etrax*) + basic_machine=cris-axis + ;; + crx) + basic_machine=crx-unknown + os=-elf + ;; + da30 | da30-*) + basic_machine=m68k-da30 + ;; + decstation | decstation-3100 | pmax | pmax-* | pmin | dec3100 | decstatn) + basic_machine=mips-dec + ;; + decsystem10* | dec10*) + basic_machine=pdp10-dec + os=-tops10 + ;; + decsystem20* | dec20*) + basic_machine=pdp10-dec + os=-tops20 + ;; + delta | 3300 | motorola-3300 | motorola-delta \ + | 3300-motorola | delta-motorola) + basic_machine=m68k-motorola + ;; + delta88) + basic_machine=m88k-motorola + os=-sysv3 + ;; + dpx20 | dpx20-*) + basic_machine=rs6000-bull + os=-bosx + ;; + dpx2* | dpx2*-bull) + basic_machine=m68k-bull + os=-sysv3 + ;; + ebmon29k) + basic_machine=a29k-amd + os=-ebmon + ;; + elxsi) + basic_machine=elxsi-elxsi + os=-bsd + ;; + encore | umax | mmax) + basic_machine=ns32k-encore + ;; + es1800 | OSE68k | ose68k | ose | OSE) + basic_machine=m68k-ericsson + os=-ose + ;; + fx2800) + basic_machine=i860-alliant + ;; + genix) + basic_machine=ns32k-ns + ;; + gmicro) + basic_machine=tron-gmicro + os=-sysv + ;; + go32) + basic_machine=i386-pc + os=-go32 + ;; + h3050r* | hiux*) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + h8300hms) + basic_machine=h8300-hitachi + os=-hms + ;; + h8300xray) + basic_machine=h8300-hitachi + os=-xray + ;; + h8500hms) + basic_machine=h8500-hitachi + os=-hms + ;; + harris) + basic_machine=m88k-harris + os=-sysv3 + ;; + hp300-*) + basic_machine=m68k-hp + ;; + hp300bsd) + basic_machine=m68k-hp + os=-bsd + ;; + hp300hpux) + basic_machine=m68k-hp + os=-hpux + ;; + hp3k9[0-9][0-9] | hp9[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k2[0-9][0-9] | hp9k31[0-9]) + basic_machine=m68000-hp + ;; + hp9k3[2-9][0-9]) + basic_machine=m68k-hp + ;; + hp9k6[0-9][0-9] | hp6[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hp9k7[0-79][0-9] | hp7[0-79][0-9]) + basic_machine=hppa1.1-hp + ;; + hp9k78[0-9] | hp78[0-9]) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[67]1 | hp8[67]1 | hp9k80[24] | hp80[24] | hp9k8[78]9 | hp8[78]9 | hp9k893 | hp893) + # FIXME: really hppa2.0-hp + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][13679] | hp8[0-9][13679]) + basic_machine=hppa1.1-hp + ;; + hp9k8[0-9][0-9] | hp8[0-9][0-9]) + basic_machine=hppa1.0-hp + ;; + hppa-next) + os=-nextstep3 + ;; + hppaosf) + basic_machine=hppa1.1-hp + os=-osf + ;; + hppro) + basic_machine=hppa1.1-hp + os=-proelf + ;; + i370-ibm* | ibm*) + basic_machine=i370-ibm + ;; +# I'm not sure what "Sysv32" means. Should this be sysv3.2? + i*86v32) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv32 + ;; + i*86v4*) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv4 + ;; + i*86v) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-sysv + ;; + i*86sol2) + basic_machine=`echo $1 | sed -e 's/86.*/86-pc/'` + os=-solaris2 + ;; + i386mach) + basic_machine=i386-mach + os=-mach + ;; + i386-vsta | vsta) + basic_machine=i386-unknown + os=-vsta + ;; + iris | iris4d) + basic_machine=mips-sgi + case $os in + -irix*) + ;; + *) + os=-irix4 + ;; + esac + ;; + isi68 | isi) + basic_machine=m68k-isi + os=-sysv + ;; + m88k-omron*) + basic_machine=m88k-omron + ;; + magnum | m3230) + basic_machine=mips-mips + os=-sysv + ;; + merlin) + basic_machine=ns32k-utek + os=-sysv + ;; + mingw32) + basic_machine=i386-pc + os=-mingw32 + ;; + miniframe) + basic_machine=m68000-convergent + ;; + *mint | -mint[0-9]* | *MiNT | *MiNT[0-9]*) + basic_machine=m68k-atari + os=-mint + ;; + mips3*-*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'` + ;; + mips3*) + basic_machine=`echo $basic_machine | sed -e 's/mips3/mips64/'`-unknown + ;; + monitor) + basic_machine=m68k-rom68k + os=-coff + ;; + morphos) + basic_machine=powerpc-unknown + os=-morphos + ;; + msdos) + basic_machine=i386-pc + os=-msdos + ;; + mvs) + basic_machine=i370-ibm + os=-mvs + ;; + ncr3000) + basic_machine=i486-ncr + os=-sysv4 + ;; + netbsd386) + basic_machine=i386-unknown + os=-netbsd + ;; + netwinder) + basic_machine=armv4l-rebel + os=-linux + ;; + news | news700 | news800 | news900) + basic_machine=m68k-sony + os=-newsos + ;; + news1000) + basic_machine=m68030-sony + os=-newsos + ;; + news-3600 | risc-news) + basic_machine=mips-sony + os=-newsos + ;; + necv70) + basic_machine=v70-nec + os=-sysv + ;; + next | m*-next ) + basic_machine=m68k-next + case $os in + -nextstep* ) + ;; + -ns2*) + os=-nextstep2 + ;; + *) + os=-nextstep3 + ;; + esac + ;; + nh3000) + basic_machine=m68k-harris + os=-cxux + ;; + nh[45]000) + basic_machine=m88k-harris + os=-cxux + ;; + nindy960) + basic_machine=i960-intel + os=-nindy + ;; + mon960) + basic_machine=i960-intel + os=-mon960 + ;; + nonstopux) + basic_machine=mips-compaq + os=-nonstopux + ;; + np1) + basic_machine=np1-gould + ;; + nsr-tandem) + basic_machine=nsr-tandem + ;; + op50n-* | op60c-*) + basic_machine=hppa1.1-oki + os=-proelf + ;; + or32 | or32-*) + basic_machine=or32-unknown + os=-coff + ;; + os400) + basic_machine=powerpc-ibm + os=-os400 + ;; + OSE68000 | ose68000) + basic_machine=m68000-ericsson + os=-ose + ;; + os68k) + basic_machine=m68k-none + os=-os68k + ;; + pa-hitachi) + basic_machine=hppa1.1-hitachi + os=-hiuxwe2 + ;; + paragon) + basic_machine=i860-intel + os=-osf + ;; + pbd) + basic_machine=sparc-tti + ;; + pbb) + basic_machine=m68k-tti + ;; + pc532 | pc532-*) + basic_machine=ns32k-pc532 + ;; + pentium | p5 | k5 | k6 | nexgen | viac3) + basic_machine=i586-pc + ;; + pentiumpro | p6 | 6x86 | athlon | athlon_*) + basic_machine=i686-pc + ;; + pentiumii | pentium2 | pentiumiii | pentium3) + basic_machine=i686-pc + ;; + pentium4) + basic_machine=i786-pc + ;; + pentium-* | p5-* | k5-* | k6-* | nexgen-* | viac3-*) + basic_machine=i586-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumpro-* | p6-* | 6x86-* | athlon-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentiumii-* | pentium2-* | pentiumiii-* | pentium3-*) + basic_machine=i686-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pentium4-*) + basic_machine=i786-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + pn) + basic_machine=pn-gould + ;; + power) basic_machine=power-ibm + ;; + ppc) basic_machine=powerpc-unknown + ;; + ppc-*) basic_machine=powerpc-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppcle | powerpclittle | ppc-le | powerpc-little) + basic_machine=powerpcle-unknown + ;; + ppcle-* | powerpclittle-*) + basic_machine=powerpcle-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64) basic_machine=powerpc64-unknown + ;; + ppc64-*) basic_machine=powerpc64-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ppc64le | powerpc64little | ppc64-le | powerpc64-little) + basic_machine=powerpc64le-unknown + ;; + ppc64le-* | powerpc64little-*) + basic_machine=powerpc64le-`echo $basic_machine | sed 's/^[^-]*-//'` + ;; + ps2) + basic_machine=i386-ibm + ;; + pw32) + basic_machine=i586-unknown + os=-pw32 + ;; + rom68k) + basic_machine=m68k-rom68k + os=-coff + ;; + rm[46]00) + basic_machine=mips-siemens + ;; + rtpc | rtpc-*) + basic_machine=romp-ibm + ;; + s390 | s390-*) + basic_machine=s390-ibm + ;; + s390x | s390x-*) + basic_machine=s390x-ibm + ;; + sa29200) + basic_machine=a29k-amd + os=-udi + ;; + sb1) + basic_machine=mipsisa64sb1-unknown + ;; + sb1el) + basic_machine=mipsisa64sb1el-unknown + ;; + sei) + basic_machine=mips-sei + os=-seiux + ;; + sequent) + basic_machine=i386-sequent + ;; + sh) + basic_machine=sh-hitachi + os=-hms + ;; + sh64) + basic_machine=sh64-unknown + ;; + sparclite-wrs | simso-wrs) + basic_machine=sparclite-wrs + os=-vxworks + ;; + sps7) + basic_machine=m68k-bull + os=-sysv2 + ;; + spur) + basic_machine=spur-unknown + ;; + st2000) + basic_machine=m68k-tandem + ;; + stratus) + basic_machine=i860-stratus + os=-sysv4 + ;; + sun2) + basic_machine=m68000-sun + ;; + sun2os3) + basic_machine=m68000-sun + os=-sunos3 + ;; + sun2os4) + basic_machine=m68000-sun + os=-sunos4 + ;; + sun3os3) + basic_machine=m68k-sun + os=-sunos3 + ;; + sun3os4) + basic_machine=m68k-sun + os=-sunos4 + ;; + sun4os3) + basic_machine=sparc-sun + os=-sunos3 + ;; + sun4os4) + basic_machine=sparc-sun + os=-sunos4 + ;; + sun4sol2) + basic_machine=sparc-sun + os=-solaris2 + ;; + sun3 | sun3-*) + basic_machine=m68k-sun + ;; + sun4) + basic_machine=sparc-sun + ;; + sun386 | sun386i | roadrunner) + basic_machine=i386-sun + ;; + sv1) + basic_machine=sv1-cray + os=-unicos + ;; + symmetry) + basic_machine=i386-sequent + os=-dynix + ;; + t3e) + basic_machine=alphaev5-cray + os=-unicos + ;; + t90) + basic_machine=t90-cray + os=-unicos + ;; + tic54x | c54x*) + basic_machine=tic54x-unknown + os=-coff + ;; + tic55x | c55x*) + basic_machine=tic55x-unknown + os=-coff + ;; + tic6x | c6x*) + basic_machine=tic6x-unknown + os=-coff + ;; + tx39) + basic_machine=mipstx39-unknown + ;; + tx39el) + basic_machine=mipstx39el-unknown + ;; + toad1) + basic_machine=pdp10-xkl + os=-tops20 + ;; + tower | tower-32) + basic_machine=m68k-ncr + ;; + tpf) + basic_machine=s390x-ibm + os=-tpf + ;; + udi29k) + basic_machine=a29k-amd + os=-udi + ;; + ultra3) + basic_machine=a29k-nyu + os=-sym1 + ;; + v810 | necv810) + basic_machine=v810-nec + os=-none + ;; + vaxv) + basic_machine=vax-dec + os=-sysv + ;; + vms) + basic_machine=vax-dec + os=-vms + ;; + vpp*|vx|vx-*) + basic_machine=f301-fujitsu + ;; + vxworks960) + basic_machine=i960-wrs + os=-vxworks + ;; + vxworks68) + basic_machine=m68k-wrs + os=-vxworks + ;; + vxworks29k) + basic_machine=a29k-wrs + os=-vxworks + ;; + w65*) + basic_machine=w65-wdc + os=-none + ;; + w89k-*) + basic_machine=hppa1.1-winbond + os=-proelf + ;; + xps | xps100) + basic_machine=xps100-honeywell + ;; + ymp) + basic_machine=ymp-cray + os=-unicos + ;; + z8k-*-coff) + basic_machine=z8k-unknown + os=-sim + ;; + none) + basic_machine=none-none + os=-none + ;; + +# Here we handle the default manufacturer of certain CPU types. It is in +# some cases the only manufacturer, in others, it is the most popular. + w89k) + basic_machine=hppa1.1-winbond + ;; + op50n) + basic_machine=hppa1.1-oki + ;; + op60c) + basic_machine=hppa1.1-oki + ;; + romp) + basic_machine=romp-ibm + ;; + mmix) + basic_machine=mmix-knuth + ;; + rs6000) + basic_machine=rs6000-ibm + ;; + vax) + basic_machine=vax-dec + ;; + pdp10) + # there are many clones, so DEC is not a safe bet + basic_machine=pdp10-unknown + ;; + pdp11) + basic_machine=pdp11-dec + ;; + we32k) + basic_machine=we32k-att + ;; + sh3 | sh4 | sh[34]eb | sh[1234]le | sh[23]ele) + basic_machine=sh-unknown + ;; + sh64) + basic_machine=sh64-unknown + ;; + sparc | sparcv8 | sparcv9 | sparcv9b) + basic_machine=sparc-sun + ;; + cydra) + basic_machine=cydra-cydrome + ;; + orion) + basic_machine=orion-highlevel + ;; + orion105) + basic_machine=clipper-highlevel + ;; + mac | mpw | mac-mpw) + basic_machine=m68k-apple + ;; + pmac | pmac-mpw) + basic_machine=powerpc-apple + ;; + *-unknown) + # Make sure to match an already-canonicalized machine name. + ;; + *) + echo Invalid configuration \`$1\': machine \`$basic_machine\' not recognized 1>&2 + exit 1 + ;; +esac + +# Here we canonicalize certain aliases for manufacturers. +case $basic_machine in + *-digital*) + basic_machine=`echo $basic_machine | sed 's/digital.*/dec/'` + ;; + *-commodore*) + basic_machine=`echo $basic_machine | sed 's/commodore.*/cbm/'` + ;; + *) + ;; +esac + +# Decode manufacturer-specific aliases for certain operating systems. + +if [ x"$os" != x"" ] +then +case $os in + # First match some system type aliases + # that might get confused with valid system types. + # -solaris* is a basic system type, with this one exception. + -solaris1 | -solaris1.*) + os=`echo $os | sed -e 's|solaris1|sunos4|'` + ;; + -solaris) + os=-solaris2 + ;; + -svr4*) + os=-sysv4 + ;; + -unixware*) + os=-sysv4.2uw + ;; + -gnu/linux*) + os=`echo $os | sed -e 's|gnu/linux|linux-gnu|'` + ;; + # First accept the basic system types. + # The portable systems comes first. + # Each alternative MUST END IN A *, to match a version number. + # -sysv* is not here because it comes later, after sysvr4. + -gnu* | -bsd* | -mach* | -minix* | -genix* | -ultrix* | -irix* \ + | -*vms* | -sco* | -esix* | -isc* | -aix* | -sunos | -sunos[34]*\ + | -hpux* | -unos* | -osf* | -luna* | -dgux* | -solaris* | -sym* \ + | -amigaos* | -amigados* | -msdos* | -newsos* | -unicos* | -aof* \ + | -aos* \ + | -nindy* | -vxsim* | -vxworks* | -ebmon* | -hms* | -mvs* \ + | -clix* | -riscos* | -uniplus* | -iris* | -rtu* | -xenix* \ + | -hiux* | -386bsd* | -knetbsd* | -mirbsd* | -netbsd* | -openbsd* \ + | -ekkobsd* | -kfreebsd* | -freebsd* | -riscix* | -lynxos* \ + | -bosx* | -nextstep* | -cxux* | -aout* | -elf* | -oabi* \ + | -ptx* | -coff* | -ecoff* | -winnt* | -domain* | -vsta* \ + | -udi* | -eabi* | -lites* | -ieee* | -go32* | -aux* \ + | -chorusos* | -chorusrdb* \ + | -cygwin* | -pe* | -psos* | -moss* | -proelf* | -rtems* \ + | -mingw32* | -linux-gnu* | -linux-uclibc* | -uxpv* | -beos* | -mpeix* | -udk* \ + | -interix* | -uwin* | -mks* | -rhapsody* | -darwin* | -opened* \ + | -openstep* | -oskit* | -conix* | -pw32* | -nonstopux* \ + | -storm-chaos* | -tops10* | -tenex* | -tops20* | -its* \ + | -os2* | -vos* | -palmos* | -uclinux* | -nucleus* \ + | -morphos* | -superux* | -rtmk* | -rtmk-nova* | -windiss* \ + | -powermax* | -dnix* | -nx6 | -nx7 | -sei* | -dragonfly*) + # Remember, each alternative MUST END IN *, to match a version number. + ;; + -qnx*) + case $basic_machine in + x86-* | i*86-*) + ;; + *) + os=-nto$os + ;; + esac + ;; + -nto-qnx*) + ;; + -nto*) + os=`echo $os | sed -e 's|nto|nto-qnx|'` + ;; + -sim | -es1800* | -hms* | -xray | -os68k* | -none* | -v88r* \ + | -windows* | -osx | -abug | -netware* | -os9* | -beos* \ + | -macos* | -mpw* | -magic* | -mmixware* | -mon960* | -lnews*) + ;; + -mac*) + os=`echo $os | sed -e 's|mac|macos|'` + ;; + -linux-dietlibc) + os=-linux-dietlibc + ;; + -linux*) + os=`echo $os | sed -e 's|linux|linux-gnu|'` + ;; + -sunos5*) + os=`echo $os | sed -e 's|sunos5|solaris2|'` + ;; + -sunos6*) + os=`echo $os | sed -e 's|sunos6|solaris3|'` + ;; + -opened*) + os=-openedition + ;; + -os400*) + os=-os400 + ;; + -wince*) + os=-wince + ;; + -osfrose*) + os=-osfrose + ;; + -osf*) + os=-osf + ;; + -utek*) + os=-bsd + ;; + -dynix*) + os=-bsd + ;; + -acis*) + os=-aos + ;; + -atheos*) + os=-atheos + ;; + -syllable*) + os=-syllable + ;; + -386bsd) + os=-bsd + ;; + -ctix* | -uts*) + os=-sysv + ;; + -nova*) + os=-rtmk-nova + ;; + -ns2 ) + os=-nextstep2 + ;; + -nsk*) + os=-nsk + ;; + # Preserve the version number of sinix5. + -sinix5.*) + os=`echo $os | sed -e 's|sinix|sysv|'` + ;; + -sinix*) + os=-sysv4 + ;; + -tpf*) + os=-tpf + ;; + -triton*) + os=-sysv3 + ;; + -oss*) + os=-sysv3 + ;; + -svr4) + os=-sysv4 + ;; + -svr3) + os=-sysv3 + ;; + -sysvr4) + os=-sysv4 + ;; + # This must come after -sysvr4. + -sysv*) + ;; + -ose*) + os=-ose + ;; + -es1800*) + os=-ose + ;; + -xenix) + os=-xenix + ;; + -*mint | -mint[0-9]* | -*MiNT | -MiNT[0-9]*) + os=-mint + ;; + -aros*) + os=-aros + ;; + -kaos*) + os=-kaos + ;; + -none) + ;; + *) + # Get rid of the `-' at the beginning of $os. + os=`echo $os | sed 's/[^-]*-//'` + echo Invalid configuration \`$1\': system \`$os\' not recognized 1>&2 + exit 1 + ;; +esac +else + +# Here we handle the default operating systems that come with various machines. +# The value should be what the vendor currently ships out the door with their +# machine or put another way, the most popular os provided with the machine. + +# Note that if you're going to try to match "-MANUFACTURER" here (say, +# "-sun"), then you have to tell the case statement up towards the top +# that MANUFACTURER isn't an operating system. Otherwise, code above +# will signal an error saying that MANUFACTURER isn't an operating +# system, and we'll never get to this point. + +case $basic_machine in + *-acorn) + os=-riscix1.2 + ;; + arm*-rebel) + os=-linux + ;; + arm*-semi) + os=-aout + ;; + c4x-* | tic4x-*) + os=-coff + ;; + # This must come before the *-dec entry. + pdp10-*) + os=-tops20 + ;; + pdp11-*) + os=-none + ;; + *-dec | vax-*) + os=-ultrix4.2 + ;; + m68*-apollo) + os=-domain + ;; + i386-sun) + os=-sunos4.0.2 + ;; + m68000-sun) + os=-sunos3 + # This also exists in the configure program, but was not the + # default. + # os=-sunos4 + ;; + m68*-cisco) + os=-aout + ;; + mips*-cisco) + os=-elf + ;; + mips*-*) + os=-elf + ;; + or32-*) + os=-coff + ;; + *-tti) # must be before sparc entry or we get the wrong os. + os=-sysv3 + ;; + sparc-* | *-sun) + os=-sunos4.1.1 + ;; + *-be) + os=-beos + ;; + *-ibm) + os=-aix + ;; + *-knuth) + os=-mmixware + ;; + *-wec) + os=-proelf + ;; + *-winbond) + os=-proelf + ;; + *-oki) + os=-proelf + ;; + *-hp) + os=-hpux + ;; + *-hitachi) + os=-hiux + ;; + i860-* | *-att | *-ncr | *-altos | *-motorola | *-convergent) + os=-sysv + ;; + *-cbm) + os=-amigaos + ;; + *-dg) + os=-dgux + ;; + *-dolphin) + os=-sysv3 + ;; + m68k-ccur) + os=-rtu + ;; + m88k-omron*) + os=-luna + ;; + *-next ) + os=-nextstep + ;; + *-sequent) + os=-ptx + ;; + *-crds) + os=-unos + ;; + *-ns) + os=-genix + ;; + i370-*) + os=-mvs + ;; + *-next) + os=-nextstep3 + ;; + *-gould) + os=-sysv + ;; + *-highlevel) + os=-bsd + ;; + *-encore) + os=-bsd + ;; + *-sgi) + os=-irix + ;; + *-siemens) + os=-sysv4 + ;; + *-masscomp) + os=-rtu + ;; + f30[01]-fujitsu | f700-fujitsu) + os=-uxpv + ;; + *-rom68k) + os=-coff + ;; + *-*bug) + os=-coff + ;; + *-apple) + os=-macos + ;; + *-atari*) + os=-mint + ;; + *) + os=-none + ;; +esac +fi + +# Here we handle the case where we know the os, and the CPU type, but not the +# manufacturer. 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"$ac_site_file" + fi +done + +if test -r "$cache_file"; then + # Some versions of bash will fail to source /dev/null (special + # files actually), so we avoid doing that. + if test -f "$cache_file"; then + { echo "$as_me:$LINENO: loading cache $cache_file" >&5 +echo "$as_me: loading cache $cache_file" >&6;} + case $cache_file in + [\\/]* | ?:[\\/]* ) . $cache_file;; + *) . ./$cache_file;; + esac + fi +else + { echo "$as_me:$LINENO: creating cache $cache_file" >&5 +echo "$as_me: creating cache $cache_file" >&6;} + >$cache_file +fi + +# Check that the precious variables saved in the cache have kept the same +# value. +ac_cache_corrupted=false +for ac_var in `(set) 2>&1 | + sed -n 's/^ac_env_\([a-zA-Z_0-9]*\)_set=.*/\1/p'`; do + eval ac_old_set=\$ac_cv_env_${ac_var}_set + eval ac_new_set=\$ac_env_${ac_var}_set + eval ac_old_val="\$ac_cv_env_${ac_var}_value" + eval ac_new_val="\$ac_env_${ac_var}_value" + case $ac_old_set,$ac_new_set in + set,) + { echo "$as_me:$LINENO: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&5 +echo "$as_me: error: \`$ac_var' was set to \`$ac_old_val' in the previous run" >&2;} + ac_cache_corrupted=: ;; + ,set) + { echo "$as_me:$LINENO: error: \`$ac_var' was not set in the previous run" >&5 +echo "$as_me: error: \`$ac_var' was not set in the previous run" >&2;} + ac_cache_corrupted=: ;; + ,);; + *) + if test "x$ac_old_val" != "x$ac_new_val"; then + { echo "$as_me:$LINENO: error: \`$ac_var' has changed since the previous run:" >&5 +echo "$as_me: error: \`$ac_var' has changed since the previous run:" >&2;} + { echo "$as_me:$LINENO: former value: $ac_old_val" >&5 +echo "$as_me: former value: $ac_old_val" >&2;} + { echo "$as_me:$LINENO: current value: $ac_new_val" >&5 +echo "$as_me: current value: $ac_new_val" >&2;} + ac_cache_corrupted=: + fi;; + esac + # Pass precious variables to config.status. + if test "$ac_new_set" = set; then + case $ac_new_val in + *" "*|*" "*|*[\[\]\~\#\$\^\&\*\(\)\{\}\\\|\;\<\>\?\"\']*) + ac_arg=$ac_var=`echo "$ac_new_val" | sed "s/'/'\\\\\\\\''/g"` ;; + *) ac_arg=$ac_var=$ac_new_val ;; + esac + case " $ac_configure_args " in + *" '$ac_arg' "*) ;; # Avoid dups. Use of quotes ensures accuracy. + *) ac_configure_args="$ac_configure_args '$ac_arg'" ;; + esac + fi +done +if $ac_cache_corrupted; then + { echo "$as_me:$LINENO: error: changes in the environment can compromise the build" >&5 +echo "$as_me: error: changes in the environment can compromise the build" >&2;} + { { echo "$as_me:$LINENO: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&5 +echo "$as_me: error: run \`make distclean' and/or \`rm $cache_file' and start over" >&2;} + { (exit 1); exit 1; }; } +fi + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu + + + + + + + + + + + + + + + + + + + + + + + + + + + +am__api_version="1.9" +ac_aux_dir= +for ac_dir in $srcdir $srcdir/.. $srcdir/../..; do + if test -f $ac_dir/install-sh; then + ac_aux_dir=$ac_dir + ac_install_sh="$ac_aux_dir/install-sh -c" + break + elif test -f $ac_dir/install.sh; then + ac_aux_dir=$ac_dir + ac_install_sh="$ac_aux_dir/install.sh -c" + break + elif test -f $ac_dir/shtool; then + ac_aux_dir=$ac_dir + ac_install_sh="$ac_aux_dir/shtool install -c" + break + fi +done +if test -z "$ac_aux_dir"; then + { { echo "$as_me:$LINENO: error: cannot find install-sh or install.sh in $srcdir $srcdir/.. $srcdir/../.." >&5 +echo "$as_me: error: cannot find install-sh or install.sh in $srcdir $srcdir/.. $srcdir/../.." >&2;} + { (exit 1); exit 1; }; } +fi +ac_config_guess="$SHELL $ac_aux_dir/config.guess" +ac_config_sub="$SHELL $ac_aux_dir/config.sub" +ac_configure="$SHELL $ac_aux_dir/configure" # This should be Cygnus configure. + +# Find a good install program. We prefer a C program (faster), +# so one script is as good as another. But avoid the broken or +# incompatible versions: +# SysV /etc/install, /usr/sbin/install +# SunOS /usr/etc/install +# IRIX /sbin/install +# AIX /bin/install +# AmigaOS /C/install, which installs bootblocks on floppy discs +# AIX 4 /usr/bin/installbsd, which doesn't work without a -g flag +# AFS /usr/afsws/bin/install, which mishandles nonexistent args +# SVR4 /usr/ucb/install, which tries to use the nonexistent group "staff" +# OS/2's system install, which has a completely different semantic +# ./install, which can be erroneously created by make from ./install.sh. +echo "$as_me:$LINENO: checking for a BSD-compatible install" >&5 +echo $ECHO_N "checking for a BSD-compatible install... $ECHO_C" >&6 +if test -z "$INSTALL"; then +if test "${ac_cv_path_install+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + # Account for people who put trailing slashes in PATH elements. +case $as_dir/ in + ./ | .// | /cC/* | \ + /etc/* | /usr/sbin/* | /usr/etc/* | /sbin/* | /usr/afsws/bin/* | \ + ?:\\/os2\\/install\\/* | ?:\\/OS2\\/INSTALL\\/* | \ + /usr/ucb/* ) ;; + *) + # OSF1 and SCO ODT 3.0 have their own names for install. + # Don't use installbsd from OSF since it installs stuff as root + # by default. + for ac_prog in ginstall scoinst install; do + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_prog$ac_exec_ext"; then + if test $ac_prog = install && + grep dspmsg "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then + # AIX install. It has an incompatible calling convention. + : + elif test $ac_prog = install && + grep pwplus "$as_dir/$ac_prog$ac_exec_ext" >/dev/null 2>&1; then + # program-specific install script used by HP pwplus--don't use. + : + else + ac_cv_path_install="$as_dir/$ac_prog$ac_exec_ext -c" + break 3 + fi + fi + done + done + ;; +esac +done + + +fi + if test "${ac_cv_path_install+set}" = set; then + INSTALL=$ac_cv_path_install + else + # As a last resort, use the slow shell script. We don't cache a + # path for INSTALL within a source directory, because that will + # break other packages using the cache if that directory is + # removed, or if the path is relative. + INSTALL=$ac_install_sh + fi +fi +echo "$as_me:$LINENO: result: $INSTALL" >&5 +echo "${ECHO_T}$INSTALL" >&6 + +# Use test -z because SunOS4 sh mishandles braces in ${var-val}. +# It thinks the first close brace ends the variable substitution. +test -z "$INSTALL_PROGRAM" && INSTALL_PROGRAM='${INSTALL}' + +test -z "$INSTALL_SCRIPT" && INSTALL_SCRIPT='${INSTALL}' + +test -z "$INSTALL_DATA" && INSTALL_DATA='${INSTALL} -m 644' + +echo "$as_me:$LINENO: checking whether build environment is sane" >&5 +echo $ECHO_N "checking whether build environment is sane... $ECHO_C" >&6 +# Just in case +sleep 1 +echo timestamp > conftest.file +# Do `set' in a subshell so we don't clobber the current shell's +# arguments. Must try -L first in case configure is actually a +# symlink; some systems play weird games with the mod time of symlinks +# (eg FreeBSD returns the mod time of the symlink's containing +# directory). +if ( + set X `ls -Lt $srcdir/configure conftest.file 2> /dev/null` + if test "$*" = "X"; then + # -L didn't work. + set X `ls -t $srcdir/configure conftest.file` + fi + rm -f conftest.file + if test "$*" != "X $srcdir/configure conftest.file" \ + && test "$*" != "X conftest.file $srcdir/configure"; then + + # If neither matched, then we have a broken ls. This can happen + # if, for instance, CONFIG_SHELL is bash and it inherits a + # broken ls alias from the environment. This has actually + # happened. Such a system could not be considered "sane". + { { echo "$as_me:$LINENO: error: ls -t appears to fail. Make sure there is not a broken +alias in your environment" >&5 +echo "$as_me: error: ls -t appears to fail. Make sure there is not a broken +alias in your environment" >&2;} + { (exit 1); exit 1; }; } + fi + + test "$2" = conftest.file + ) +then + # Ok. + : +else + { { echo "$as_me:$LINENO: error: newly created file is older than distributed files! +Check your system clock" >&5 +echo "$as_me: error: newly created file is older than distributed files! +Check your system clock" >&2;} + { (exit 1); exit 1; }; } +fi +echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6 +test "$program_prefix" != NONE && + program_transform_name="s,^,$program_prefix,;$program_transform_name" +# Use a double $ so make ignores it. +test "$program_suffix" != NONE && + program_transform_name="s,\$,$program_suffix,;$program_transform_name" +# Double any \ or $. echo might interpret backslashes. +# By default was `s,x,x', remove it if useless. +cat <<\_ACEOF >conftest.sed +s/[\\$]/&&/g;s/;s,x,x,$// +_ACEOF +program_transform_name=`echo $program_transform_name | sed -f conftest.sed` +rm conftest.sed + +# expand $ac_aux_dir to an absolute path +am_aux_dir=`cd $ac_aux_dir && pwd` + +test x"${MISSING+set}" = xset || MISSING="\${SHELL} $am_aux_dir/missing" +# Use eval to expand $SHELL +if eval "$MISSING --run true"; then + am_missing_run="$MISSING --run " +else + am_missing_run= + { echo "$as_me:$LINENO: WARNING: \`missing' script is too old or missing" >&5 +echo "$as_me: WARNING: \`missing' script is too old or missing" >&2;} +fi + +if mkdir -p --version . >/dev/null 2>&1 && test ! -d ./--version; then + # We used to keeping the `.' as first argument, in order to + # allow $(mkdir_p) to be used without argument. As in + # $(mkdir_p) $(somedir) + # where $(somedir) is conditionally defined. However this is wrong + # for two reasons: + # 1. if the package is installed by a user who cannot write `.' + # make install will fail, + # 2. the above comment should most certainly read + # $(mkdir_p) $(DESTDIR)$(somedir) + # so it does not work when $(somedir) is undefined and + # $(DESTDIR) is not. + # To support the latter case, we have to write + # test -z "$(somedir)" || $(mkdir_p) $(DESTDIR)$(somedir), + # so the `.' trick is pointless. + mkdir_p='mkdir -p --' +else + # On NextStep and OpenStep, the `mkdir' command does not + # recognize any option. It will interpret all options as + # directories to create, and then abort because `.' already + # exists. + for d in ./-p ./--version; + do + test -d $d && rmdir $d + done + # $(mkinstalldirs) is defined by Automake if mkinstalldirs exists. + if test -f "$ac_aux_dir/mkinstalldirs"; then + mkdir_p='$(mkinstalldirs)' + else + mkdir_p='$(install_sh) -d' + fi +fi + +for ac_prog in gawk mawk nawk awk +do + # Extract the first word of "$ac_prog", so it can be a program name with args. +set dummy $ac_prog; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_AWK+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$AWK"; then + ac_cv_prog_AWK="$AWK" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_AWK="$ac_prog" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +AWK=$ac_cv_prog_AWK +if test -n "$AWK"; then + echo "$as_me:$LINENO: result: $AWK" >&5 +echo "${ECHO_T}$AWK" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + test -n "$AWK" && break +done + +echo "$as_me:$LINENO: checking whether ${MAKE-make} sets \$(MAKE)" >&5 +echo $ECHO_N "checking whether ${MAKE-make} sets \$(MAKE)... $ECHO_C" >&6 +set dummy ${MAKE-make}; ac_make=`echo "$2" | sed 'y,:./+-,___p_,'` +if eval "test \"\${ac_cv_prog_make_${ac_make}_set+set}\" = set"; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.make <<\_ACEOF +all: + @echo 'ac_maketemp="$(MAKE)"' +_ACEOF +# GNU make sometimes prints "make[1]: Entering...", which would confuse us. +eval `${MAKE-make} -f conftest.make 2>/dev/null | grep temp=` +if test -n "$ac_maketemp"; then + eval ac_cv_prog_make_${ac_make}_set=yes +else + eval ac_cv_prog_make_${ac_make}_set=no +fi +rm -f conftest.make +fi +if eval "test \"`echo '$ac_cv_prog_make_'${ac_make}_set`\" = yes"; then + echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6 + SET_MAKE= +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 + SET_MAKE="MAKE=${MAKE-make}" +fi + +rm -rf .tst 2>/dev/null +mkdir .tst 2>/dev/null +if test -d .tst; then + am__leading_dot=. +else + am__leading_dot=_ +fi +rmdir .tst 2>/dev/null + +# test to see if srcdir already configured +if test "`cd $srcdir && pwd`" != "`pwd`" && + test -f $srcdir/config.status; then + { { echo "$as_me:$LINENO: error: source directory already configured; run \"make distclean\" there first" >&5 +echo "$as_me: error: source directory already configured; run \"make distclean\" there first" >&2;} + { (exit 1); exit 1; }; } +fi + +# test whether we have cygpath +if test -z "$CYGPATH_W"; then + if (cygpath --version) >/dev/null 2>/dev/null; then + CYGPATH_W='cygpath -w' + else + CYGPATH_W=echo + fi +fi + + +# Define the identity of the package. + PACKAGE=libenet.a + VERSION=7-18-2005 + + +cat >>confdefs.h <<_ACEOF +#define PACKAGE "$PACKAGE" +_ACEOF + + +cat >>confdefs.h <<_ACEOF +#define VERSION "$VERSION" +_ACEOF + +# Some tools Automake needs. + +ACLOCAL=${ACLOCAL-"${am_missing_run}aclocal-${am__api_version}"} + + +AUTOCONF=${AUTOCONF-"${am_missing_run}autoconf"} + + +AUTOMAKE=${AUTOMAKE-"${am_missing_run}automake-${am__api_version}"} + + +AUTOHEADER=${AUTOHEADER-"${am_missing_run}autoheader"} + + +MAKEINFO=${MAKEINFO-"${am_missing_run}makeinfo"} + +install_sh=${install_sh-"$am_aux_dir/install-sh"} + +# Installed binaries are usually stripped using `strip' when the user +# run `make install-strip'. However `strip' might not be the right +# tool to use in cross-compilation environments, therefore Automake +# will honor the `STRIP' environment variable to overrule this program. +if test "$cross_compiling" != no; then + if test -n "$ac_tool_prefix"; then + # Extract the first word of "${ac_tool_prefix}strip", so it can be a program name with args. +set dummy ${ac_tool_prefix}strip; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_STRIP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$STRIP"; then + ac_cv_prog_STRIP="$STRIP" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_STRIP="${ac_tool_prefix}strip" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +STRIP=$ac_cv_prog_STRIP +if test -n "$STRIP"; then + echo "$as_me:$LINENO: result: $STRIP" >&5 +echo "${ECHO_T}$STRIP" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + +fi +if test -z "$ac_cv_prog_STRIP"; then + ac_ct_STRIP=$STRIP + # Extract the first word of "strip", so it can be a program name with args. +set dummy strip; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_ac_ct_STRIP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_STRIP"; then + ac_cv_prog_ac_ct_STRIP="$ac_ct_STRIP" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_ac_ct_STRIP="strip" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + + test -z "$ac_cv_prog_ac_ct_STRIP" && ac_cv_prog_ac_ct_STRIP=":" +fi +fi +ac_ct_STRIP=$ac_cv_prog_ac_ct_STRIP +if test -n "$ac_ct_STRIP"; then + echo "$as_me:$LINENO: result: $ac_ct_STRIP" >&5 +echo "${ECHO_T}$ac_ct_STRIP" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + STRIP=$ac_ct_STRIP +else + STRIP="$ac_cv_prog_STRIP" +fi + +fi +INSTALL_STRIP_PROGRAM="\${SHELL} \$(install_sh) -c -s" + +# We need awk for the "check" target. The system "awk" is bad on +# some platforms. +# Always define AMTAR for backward compatibility. + +AMTAR=${AMTAR-"${am_missing_run}tar"} + +am__tar='${AMTAR} chof - "$$tardir"'; am__untar='${AMTAR} xf -' + + + + + + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu +if test -n "$ac_tool_prefix"; then + # Extract the first word of "${ac_tool_prefix}gcc", so it can be a program name with args. +set dummy ${ac_tool_prefix}gcc; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_CC="${ac_tool_prefix}gcc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + +fi +if test -z "$ac_cv_prog_CC"; then + ac_ct_CC=$CC + # Extract the first word of "gcc", so it can be a program name with args. +set dummy gcc; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_ac_ct_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_CC"; then + ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_ac_ct_CC="gcc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +ac_ct_CC=$ac_cv_prog_ac_ct_CC +if test -n "$ac_ct_CC"; then + echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 +echo "${ECHO_T}$ac_ct_CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + CC=$ac_ct_CC +else + CC="$ac_cv_prog_CC" +fi + +if test -z "$CC"; then + if test -n "$ac_tool_prefix"; then + # Extract the first word of "${ac_tool_prefix}cc", so it can be a program name with args. +set dummy ${ac_tool_prefix}cc; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_CC="${ac_tool_prefix}cc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + +fi +if test -z "$ac_cv_prog_CC"; then + ac_ct_CC=$CC + # Extract the first word of "cc", so it can be a program name with args. +set dummy cc; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_ac_ct_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_CC"; then + ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_ac_ct_CC="cc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +ac_ct_CC=$ac_cv_prog_ac_ct_CC +if test -n "$ac_ct_CC"; then + echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 +echo "${ECHO_T}$ac_ct_CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + CC=$ac_ct_CC +else + CC="$ac_cv_prog_CC" +fi + +fi +if test -z "$CC"; then + # Extract the first word of "cc", so it can be a program name with args. +set dummy cc; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else + ac_prog_rejected=no +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + if test "$as_dir/$ac_word$ac_exec_ext" = "/usr/ucb/cc"; then + ac_prog_rejected=yes + continue + fi + ac_cv_prog_CC="cc" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +if test $ac_prog_rejected = yes; then + # We found a bogon in the path, so make sure we never use it. + set dummy $ac_cv_prog_CC + shift + if test $# != 0; then + # We chose a different compiler from the bogus one. + # However, it has the same basename, so the bogon will be chosen + # first if we set CC to just the basename; use the full file name. + shift + ac_cv_prog_CC="$as_dir/$ac_word${1+' '}$@" + fi +fi +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + +fi +if test -z "$CC"; then + if test -n "$ac_tool_prefix"; then + for ac_prog in cl + do + # Extract the first word of "$ac_tool_prefix$ac_prog", so it can be a program name with args. +set dummy $ac_tool_prefix$ac_prog; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$CC"; then + ac_cv_prog_CC="$CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_CC="$ac_tool_prefix$ac_prog" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +CC=$ac_cv_prog_CC +if test -n "$CC"; then + echo "$as_me:$LINENO: result: $CC" >&5 +echo "${ECHO_T}$CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + test -n "$CC" && break + done +fi +if test -z "$CC"; then + ac_ct_CC=$CC + for ac_prog in cl +do + # Extract the first word of "$ac_prog", so it can be a program name with args. +set dummy $ac_prog; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_ac_ct_CC+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_CC"; then + ac_cv_prog_ac_ct_CC="$ac_ct_CC" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_ac_ct_CC="$ac_prog" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +ac_ct_CC=$ac_cv_prog_ac_ct_CC +if test -n "$ac_ct_CC"; then + echo "$as_me:$LINENO: result: $ac_ct_CC" >&5 +echo "${ECHO_T}$ac_ct_CC" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + test -n "$ac_ct_CC" && break +done + + CC=$ac_ct_CC +fi + +fi + + +test -z "$CC" && { { echo "$as_me:$LINENO: error: no acceptable C compiler found in \$PATH +See \`config.log' for more details." >&5 +echo "$as_me: error: no acceptable C compiler found in \$PATH +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } + +# Provide some information about the compiler. +echo "$as_me:$LINENO:" \ + "checking for C compiler version" >&5 +ac_compiler=`set X $ac_compile; echo $2` +{ (eval echo "$as_me:$LINENO: \"$ac_compiler --version &5\"") >&5 + (eval $ac_compiler --version &5) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } +{ (eval echo "$as_me:$LINENO: \"$ac_compiler -v &5\"") >&5 + (eval $ac_compiler -v &5) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } +{ (eval echo "$as_me:$LINENO: \"$ac_compiler -V &5\"") >&5 + (eval $ac_compiler -V &5) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } + +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +ac_clean_files_save=$ac_clean_files +ac_clean_files="$ac_clean_files a.out a.exe b.out" +# Try to create an executable without -o first, disregard a.out. +# It will help us diagnose broken compilers, and finding out an intuition +# of exeext. +echo "$as_me:$LINENO: checking for C compiler default output file name" >&5 +echo $ECHO_N "checking for C compiler default output file name... $ECHO_C" >&6 +ac_link_default=`echo "$ac_link" | sed 's/ -o *conftest[^ ]*//'` +if { (eval echo "$as_me:$LINENO: \"$ac_link_default\"") >&5 + (eval $ac_link_default) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + # Find the output, starting from the most likely. This scheme is +# not robust to junk in `.', hence go to wildcards (a.*) only as a last +# resort. + +# Be careful to initialize this variable, since it used to be cached. +# Otherwise an old cache value of `no' led to `EXEEXT = no' in a Makefile. +ac_cv_exeext= +# b.out is created by i960 compilers. +for ac_file in a_out.exe a.exe conftest.exe a.out conftest a.* conftest.* b.out +do + test -f "$ac_file" || continue + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.o | *.obj ) + ;; + conftest.$ac_ext ) + # This is the source file. + ;; + [ab].out ) + # We found the default executable, but exeext='' is most + # certainly right. + break;; + *.* ) + ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` + # FIXME: I believe we export ac_cv_exeext for Libtool, + # but it would be cool to find out if it's true. Does anybody + # maintain Libtool? --akim. + export ac_cv_exeext + break;; + * ) + break;; + esac +done +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +{ { echo "$as_me:$LINENO: error: C compiler cannot create executables +See \`config.log' for more details." >&5 +echo "$as_me: error: C compiler cannot create executables +See \`config.log' for more details." >&2;} + { (exit 77); exit 77; }; } +fi + +ac_exeext=$ac_cv_exeext +echo "$as_me:$LINENO: result: $ac_file" >&5 +echo "${ECHO_T}$ac_file" >&6 + +# Check the compiler produces executables we can run. If not, either +# the compiler is broken, or we cross compile. +echo "$as_me:$LINENO: checking whether the C compiler works" >&5 +echo $ECHO_N "checking whether the C compiler works... $ECHO_C" >&6 +# FIXME: These cross compiler hacks should be removed for Autoconf 3.0 +# If not cross compiling, check that we can run a simple program. +if test "$cross_compiling" != yes; then + if { ac_try='./$ac_file' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + cross_compiling=no + else + if test "$cross_compiling" = maybe; then + cross_compiling=yes + else + { { echo "$as_me:$LINENO: error: cannot run C compiled programs. +If you meant to cross compile, use \`--host'. +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot run C compiled programs. +If you meant to cross compile, use \`--host'. +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } + fi + fi +fi +echo "$as_me:$LINENO: result: yes" >&5 +echo "${ECHO_T}yes" >&6 + +rm -f a.out a.exe conftest$ac_cv_exeext b.out +ac_clean_files=$ac_clean_files_save +# Check the compiler produces executables we can run. If not, either +# the compiler is broken, or we cross compile. +echo "$as_me:$LINENO: checking whether we are cross compiling" >&5 +echo $ECHO_N "checking whether we are cross compiling... $ECHO_C" >&6 +echo "$as_me:$LINENO: result: $cross_compiling" >&5 +echo "${ECHO_T}$cross_compiling" >&6 + +echo "$as_me:$LINENO: checking for suffix of executables" >&5 +echo $ECHO_N "checking for suffix of executables... $ECHO_C" >&6 +if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5 + (eval $ac_link) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + # If both `conftest.exe' and `conftest' are `present' (well, observable) +# catch `conftest.exe'. For instance with Cygwin, `ls conftest' will +# work properly (i.e., refer to `conftest.exe'), while it won't with +# `rm'. +for ac_file in conftest.exe conftest conftest.*; do + test -f "$ac_file" || continue + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg | *.o | *.obj ) ;; + *.* ) ac_cv_exeext=`expr "$ac_file" : '[^.]*\(\..*\)'` + export ac_cv_exeext + break;; + * ) break;; + esac +done +else + { { echo "$as_me:$LINENO: error: cannot compute suffix of executables: cannot compile and link +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot compute suffix of executables: cannot compile and link +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +rm -f conftest$ac_cv_exeext +echo "$as_me:$LINENO: result: $ac_cv_exeext" >&5 +echo "${ECHO_T}$ac_cv_exeext" >&6 + +rm -f conftest.$ac_ext +EXEEXT=$ac_cv_exeext +ac_exeext=$EXEEXT +echo "$as_me:$LINENO: checking for suffix of object files" >&5 +echo $ECHO_N "checking for suffix of object files... $ECHO_C" >&6 +if test "${ac_cv_objext+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.o conftest.obj +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; then + for ac_file in `(ls conftest.o conftest.obj; ls conftest.*) 2>/dev/null`; do + case $ac_file in + *.$ac_ext | *.xcoff | *.tds | *.d | *.pdb | *.xSYM | *.bb | *.bbg ) ;; + *) ac_cv_objext=`expr "$ac_file" : '.*\.\(.*\)'` + break;; + esac +done +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +{ { echo "$as_me:$LINENO: error: cannot compute suffix of object files: cannot compile +See \`config.log' for more details." >&5 +echo "$as_me: error: cannot compute suffix of object files: cannot compile +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +rm -f conftest.$ac_cv_objext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_objext" >&5 +echo "${ECHO_T}$ac_cv_objext" >&6 +OBJEXT=$ac_cv_objext +ac_objext=$OBJEXT +echo "$as_me:$LINENO: checking whether we are using the GNU C compiler" >&5 +echo $ECHO_N "checking whether we are using the GNU C compiler... $ECHO_C" >&6 +if test "${ac_cv_c_compiler_gnu+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ +#ifndef __GNUC__ + choke me +#endif + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_compiler_gnu=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_compiler_gnu=no +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +ac_cv_c_compiler_gnu=$ac_compiler_gnu + +fi +echo "$as_me:$LINENO: result: $ac_cv_c_compiler_gnu" >&5 +echo "${ECHO_T}$ac_cv_c_compiler_gnu" >&6 +GCC=`test $ac_compiler_gnu = yes && echo yes` +ac_test_CFLAGS=${CFLAGS+set} +ac_save_CFLAGS=$CFLAGS +CFLAGS="-g" +echo "$as_me:$LINENO: checking whether $CC accepts -g" >&5 +echo $ECHO_N "checking whether $CC accepts -g... $ECHO_C" >&6 +if test "${ac_cv_prog_cc_g+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ + +int +main () +{ + + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_prog_cc_g=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_prog_cc_g=no +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_prog_cc_g" >&5 +echo "${ECHO_T}$ac_cv_prog_cc_g" >&6 +if test "$ac_test_CFLAGS" = set; then + CFLAGS=$ac_save_CFLAGS +elif test $ac_cv_prog_cc_g = yes; then + if test "$GCC" = yes; then + CFLAGS="-g -O2" + else + CFLAGS="-g" + fi +else + if test "$GCC" = yes; then + CFLAGS="-O2" + else + CFLAGS= + fi +fi +echo "$as_me:$LINENO: checking for $CC option to accept ANSI C" >&5 +echo $ECHO_N "checking for $CC option to accept ANSI C... $ECHO_C" >&6 +if test "${ac_cv_prog_cc_stdc+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + ac_cv_prog_cc_stdc=no +ac_save_CC=$CC +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +#include +#include +#include +/* Most of the following tests are stolen from RCS 5.7's src/conf.sh. */ +struct buf { int x; }; +FILE * (*rcsopen) (struct buf *, struct stat *, int); +static char *e (p, i) + char **p; + int i; +{ + return p[i]; +} +static char *f (char * (*g) (char **, int), char **p, ...) +{ + char *s; + va_list v; + va_start (v,p); + s = g (p, va_arg (v,int)); + va_end (v); + return s; +} + +/* OSF 4.0 Compaq cc is some sort of almost-ANSI by default. It has + function prototypes and stuff, but not '\xHH' hex character constants. + These don't provoke an error unfortunately, instead are silently treated + as 'x'. The following induces an error, until -std1 is added to get + proper ANSI mode. Curiously '\x00'!='x' always comes out true, for an + array size at least. It's necessary to write '\x00'==0 to get something + that's true only with -std1. */ +int osf4_cc_array ['\x00' == 0 ? 1 : -1]; + +int test (int i, double x); +struct s1 {int (*f) (int a);}; +struct s2 {int (*f) (double a);}; +int pairnames (int, char **, FILE *(*)(struct buf *, struct stat *, int), int, int); +int argc; +char **argv; +int +main () +{ +return f (e, argv, 0) != argv[0] || f (e, argv, 1) != argv[1]; + ; + return 0; +} +_ACEOF +# Don't try gcc -ansi; that turns off useful extensions and +# breaks some systems' header files. +# AIX -qlanglvl=ansi +# Ultrix and OSF/1 -std1 +# HP-UX 10.20 and later -Ae +# HP-UX older versions -Aa -D_HPUX_SOURCE +# SVR4 -Xc -D__EXTENSIONS__ +for ac_arg in "" -qlanglvl=ansi -std1 -Ae "-Aa -D_HPUX_SOURCE" "-Xc -D__EXTENSIONS__" +do + CC="$ac_save_CC $ac_arg" + rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_prog_cc_stdc=$ac_arg +break +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +fi +rm -f conftest.err conftest.$ac_objext +done +rm -f conftest.$ac_ext conftest.$ac_objext +CC=$ac_save_CC + +fi + +case "x$ac_cv_prog_cc_stdc" in + x|xno) + echo "$as_me:$LINENO: result: none needed" >&5 +echo "${ECHO_T}none needed" >&6 ;; + *) + echo "$as_me:$LINENO: result: $ac_cv_prog_cc_stdc" >&5 +echo "${ECHO_T}$ac_cv_prog_cc_stdc" >&6 + CC="$CC $ac_cv_prog_cc_stdc" ;; +esac + +# Some people use a C++ compiler to compile C. Since we use `exit', +# in C++ we need to declare it. In case someone uses the same compiler +# for both compiling C and C++ we need to have the C++ compiler decide +# the declaration of exit, since it's the most demanding environment. +cat >conftest.$ac_ext <<_ACEOF +#ifndef __cplusplus + choke me +#endif +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + for ac_declaration in \ + '' \ + 'extern "C" void std::exit (int) throw (); using std::exit;' \ + 'extern "C" void std::exit (int); using std::exit;' \ + 'extern "C" void exit (int) throw ();' \ + 'extern "C" void exit (int);' \ + 'void exit (int);' +do + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_declaration +#include +int +main () +{ +exit (42); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +continue +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +$ac_declaration +int +main () +{ +exit (42); + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + break +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +done +rm -f conftest* +if test -n "$ac_declaration"; then + echo '#ifdef __cplusplus' >>confdefs.h + echo $ac_declaration >>confdefs.h + echo '#endif' >>confdefs.h +fi + +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu +DEPDIR="${am__leading_dot}deps" + + ac_config_commands="$ac_config_commands depfiles" + + +am_make=${MAKE-make} +cat > confinc << 'END' +am__doit: + @echo done +.PHONY: am__doit +END +# If we don't find an include directive, just comment out the code. +echo "$as_me:$LINENO: checking for style of include used by $am_make" >&5 +echo $ECHO_N "checking for style of include used by $am_make... $ECHO_C" >&6 +am__include="#" +am__quote= +_am_result=none +# First try GNU make style include. +echo "include confinc" > confmf +# We grep out `Entering directory' and `Leaving directory' +# messages which can occur if `w' ends up in MAKEFLAGS. +# In particular we don't look at `^make:' because GNU make might +# be invoked under some other name (usually "gmake"), in which +# case it prints its new name instead of `make'. +if test "`$am_make -s -f confmf 2> /dev/null | grep -v 'ing directory'`" = "done"; then + am__include=include + am__quote= + _am_result=GNU +fi +# Now try BSD make style include. +if test "$am__include" = "#"; then + echo '.include "confinc"' > confmf + if test "`$am_make -s -f confmf 2> /dev/null`" = "done"; then + am__include=.include + am__quote="\"" + _am_result=BSD + fi +fi + + +echo "$as_me:$LINENO: result: $_am_result" >&5 +echo "${ECHO_T}$_am_result" >&6 +rm -f confinc confmf + +# Check whether --enable-dependency-tracking or --disable-dependency-tracking was given. +if test "${enable_dependency_tracking+set}" = set; then + enableval="$enable_dependency_tracking" + +fi; +if test "x$enable_dependency_tracking" != xno; then + am_depcomp="$ac_aux_dir/depcomp" + AMDEPBACKSLASH='\' +fi + + +if test "x$enable_dependency_tracking" != xno; then + AMDEP_TRUE= + AMDEP_FALSE='#' +else + AMDEP_TRUE='#' + AMDEP_FALSE= +fi + + + + +depcc="$CC" am_compiler_list= + +echo "$as_me:$LINENO: checking dependency style of $depcc" >&5 +echo $ECHO_N "checking dependency style of $depcc... $ECHO_C" >&6 +if test "${am_cv_CC_dependencies_compiler_type+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -z "$AMDEP_TRUE" && test -f "$am_depcomp"; then + # We make a subdir and do the tests there. Otherwise we can end up + # making bogus files that we don't know about and never remove. For + # instance it was reported that on HP-UX the gcc test will end up + # making a dummy file named `D' -- because `-MD' means `put the output + # in D'. + mkdir conftest.dir + # Copy depcomp to subdir because otherwise we won't find it if we're + # using a relative directory. + cp "$am_depcomp" conftest.dir + cd conftest.dir + # We will build objects and dependencies in a subdirectory because + # it helps to detect inapplicable dependency modes. For instance + # both Tru64's cc and ICC support -MD to output dependencies as a + # side effect of compilation, but ICC will put the dependencies in + # the current directory while Tru64 will put them in the object + # directory. + mkdir sub + + am_cv_CC_dependencies_compiler_type=none + if test "$am_compiler_list" = ""; then + am_compiler_list=`sed -n 's/^#*\([a-zA-Z0-9]*\))$/\1/p' < ./depcomp` + fi + for depmode in $am_compiler_list; do + # Setup a source with many dependencies, because some compilers + # like to wrap large dependency lists on column 80 (with \), and + # we should not choose a depcomp mode which is confused by this. + # + # We need to recreate these files for each test, as the compiler may + # overwrite some of them when testing with obscure command lines. + # This happens at least with the AIX C compiler. + : > sub/conftest.c + for i in 1 2 3 4 5 6; do + echo '#include "conftst'$i'.h"' >> sub/conftest.c + # Using `: > sub/conftst$i.h' creates only sub/conftst1.h with + # Solaris 8's {/usr,}/bin/sh. + touch sub/conftst$i.h + done + echo "${am__include} ${am__quote}sub/conftest.Po${am__quote}" > confmf + + case $depmode in + nosideeffect) + # after this tag, mechanisms are not by side-effect, so they'll + # only be used when explicitly requested + if test "x$enable_dependency_tracking" = xyes; then + continue + else + break + fi + ;; + none) break ;; + esac + # We check with `-c' and `-o' for the sake of the "dashmstdout" + # mode. It turns out that the SunPro C++ compiler does not properly + # handle `-M -o', and we need to detect this. + if depmode=$depmode \ + source=sub/conftest.c object=sub/conftest.${OBJEXT-o} \ + depfile=sub/conftest.Po tmpdepfile=sub/conftest.TPo \ + $SHELL ./depcomp $depcc -c -o sub/conftest.${OBJEXT-o} sub/conftest.c \ + >/dev/null 2>conftest.err && + grep sub/conftst6.h sub/conftest.Po > /dev/null 2>&1 && + grep sub/conftest.${OBJEXT-o} sub/conftest.Po > /dev/null 2>&1 && + ${MAKE-make} -s -f confmf > /dev/null 2>&1; then + # icc doesn't choke on unknown options, it will just issue warnings + # or remarks (even with -Werror). So we grep stderr for any message + # that says an option was ignored or not supported. + # When given -MP, icc 7.0 and 7.1 complain thusly: + # icc: Command line warning: ignoring option '-M'; no argument required + # The diagnosis changed in icc 8.0: + # icc: Command line remark: option '-MP' not supported + if (grep 'ignoring option' conftest.err || + grep 'not supported' conftest.err) >/dev/null 2>&1; then :; else + am_cv_CC_dependencies_compiler_type=$depmode + break + fi + fi + done + + cd .. + rm -rf conftest.dir +else + am_cv_CC_dependencies_compiler_type=none +fi + +fi +echo "$as_me:$LINENO: result: $am_cv_CC_dependencies_compiler_type" >&5 +echo "${ECHO_T}$am_cv_CC_dependencies_compiler_type" >&6 +CCDEPMODE=depmode=$am_cv_CC_dependencies_compiler_type + + + +if + test "x$enable_dependency_tracking" != xno \ + && test "$am_cv_CC_dependencies_compiler_type" = gcc3; then + am__fastdepCC_TRUE= + am__fastdepCC_FALSE='#' +else + am__fastdepCC_TRUE='#' + am__fastdepCC_FALSE= +fi + + +if test -n "$ac_tool_prefix"; then + # Extract the first word of "${ac_tool_prefix}ranlib", so it can be a program name with args. +set dummy ${ac_tool_prefix}ranlib; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_RANLIB+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$RANLIB"; then + ac_cv_prog_RANLIB="$RANLIB" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_RANLIB="${ac_tool_prefix}ranlib" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + +fi +fi +RANLIB=$ac_cv_prog_RANLIB +if test -n "$RANLIB"; then + echo "$as_me:$LINENO: result: $RANLIB" >&5 +echo "${ECHO_T}$RANLIB" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + +fi +if test -z "$ac_cv_prog_RANLIB"; then + ac_ct_RANLIB=$RANLIB + # Extract the first word of "ranlib", so it can be a program name with args. +set dummy ranlib; ac_word=$2 +echo "$as_me:$LINENO: checking for $ac_word" >&5 +echo $ECHO_N "checking for $ac_word... $ECHO_C" >&6 +if test "${ac_cv_prog_ac_ct_RANLIB+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if test -n "$ac_ct_RANLIB"; then + ac_cv_prog_ac_ct_RANLIB="$ac_ct_RANLIB" # Let the user override the test. +else +as_save_IFS=$IFS; IFS=$PATH_SEPARATOR +for as_dir in $PATH +do + IFS=$as_save_IFS + test -z "$as_dir" && as_dir=. + for ac_exec_ext in '' $ac_executable_extensions; do + if $as_executable_p "$as_dir/$ac_word$ac_exec_ext"; then + ac_cv_prog_ac_ct_RANLIB="ranlib" + echo "$as_me:$LINENO: found $as_dir/$ac_word$ac_exec_ext" >&5 + break 2 + fi +done +done + + test -z "$ac_cv_prog_ac_ct_RANLIB" && ac_cv_prog_ac_ct_RANLIB=":" +fi +fi +ac_ct_RANLIB=$ac_cv_prog_ac_ct_RANLIB +if test -n "$ac_ct_RANLIB"; then + echo "$as_me:$LINENO: result: $ac_ct_RANLIB" >&5 +echo "${ECHO_T}$ac_ct_RANLIB" >&6 +else + echo "$as_me:$LINENO: result: no" >&5 +echo "${ECHO_T}no" >&6 +fi + + RANLIB=$ac_ct_RANLIB +else + RANLIB="$ac_cv_prog_RANLIB" +fi + + + +echo "$as_me:$LINENO: checking for gethostbyaddr_r" >&5 +echo $ECHO_N "checking for gethostbyaddr_r... $ECHO_C" >&6 +if test "${ac_cv_func_gethostbyaddr_r+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define gethostbyaddr_r to an innocuous variant, in case declares gethostbyaddr_r. + For example, HP-UX 11i declares gettimeofday. */ +#define gethostbyaddr_r innocuous_gethostbyaddr_r + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char gethostbyaddr_r (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef gethostbyaddr_r + +/* Override any gcc2 internal prototype to avoid an error. */ +#ifdef __cplusplus +extern "C" +{ +#endif +/* We use char because int might match the return type of a gcc2 + builtin and then its argument prototype would still apply. */ +char gethostbyaddr_r (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined (__stub_gethostbyaddr_r) || defined (__stub___gethostbyaddr_r) +choke me +#else +char (*f) () = gethostbyaddr_r; +#endif +#ifdef __cplusplus +} +#endif + +int +main () +{ +return f != gethostbyaddr_r; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5 + (eval $ac_link) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest$ac_exeext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_gethostbyaddr_r=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_func_gethostbyaddr_r=no +fi +rm -f conftest.err conftest.$ac_objext \ + conftest$ac_exeext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_func_gethostbyaddr_r" >&5 +echo "${ECHO_T}$ac_cv_func_gethostbyaddr_r" >&6 +if test $ac_cv_func_gethostbyaddr_r = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_GETHOSTBYADDR_R 1 +_ACEOF + +fi + +echo "$as_me:$LINENO: checking for gethostbyname_r" >&5 +echo $ECHO_N "checking for gethostbyname_r... $ECHO_C" >&6 +if test "${ac_cv_func_gethostbyname_r+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define gethostbyname_r to an innocuous variant, in case declares gethostbyname_r. + For example, HP-UX 11i declares gettimeofday. */ +#define gethostbyname_r innocuous_gethostbyname_r + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char gethostbyname_r (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef gethostbyname_r + +/* Override any gcc2 internal prototype to avoid an error. */ +#ifdef __cplusplus +extern "C" +{ +#endif +/* We use char because int might match the return type of a gcc2 + builtin and then its argument prototype would still apply. */ +char gethostbyname_r (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined (__stub_gethostbyname_r) || defined (__stub___gethostbyname_r) +choke me +#else +char (*f) () = gethostbyname_r; +#endif +#ifdef __cplusplus +} +#endif + +int +main () +{ +return f != gethostbyname_r; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5 + (eval $ac_link) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest$ac_exeext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_gethostbyname_r=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_func_gethostbyname_r=no +fi +rm -f conftest.err conftest.$ac_objext \ + conftest$ac_exeext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_func_gethostbyname_r" >&5 +echo "${ECHO_T}$ac_cv_func_gethostbyname_r" >&6 +if test $ac_cv_func_gethostbyname_r = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_GETHOSTBYNAME_R 1 +_ACEOF + +fi + +echo "$as_me:$LINENO: checking for poll" >&5 +echo $ECHO_N "checking for poll... $ECHO_C" >&6 +if test "${ac_cv_func_poll+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define poll to an innocuous variant, in case declares poll. + For example, HP-UX 11i declares gettimeofday. */ +#define poll innocuous_poll + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char poll (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef poll + +/* Override any gcc2 internal prototype to avoid an error. */ +#ifdef __cplusplus +extern "C" +{ +#endif +/* We use char because int might match the return type of a gcc2 + builtin and then its argument prototype would still apply. */ +char poll (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined (__stub_poll) || defined (__stub___poll) +choke me +#else +char (*f) () = poll; +#endif +#ifdef __cplusplus +} +#endif + +int +main () +{ +return f != poll; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5 + (eval $ac_link) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest$ac_exeext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_poll=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_func_poll=no +fi +rm -f conftest.err conftest.$ac_objext \ + conftest$ac_exeext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_func_poll" >&5 +echo "${ECHO_T}$ac_cv_func_poll" >&6 +if test $ac_cv_func_poll = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_POLL 1 +_ACEOF + +fi + +echo "$as_me:$LINENO: checking for fcntl" >&5 +echo $ECHO_N "checking for fcntl... $ECHO_C" >&6 +if test "${ac_cv_func_fcntl+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +/* Define fcntl to an innocuous variant, in case declares fcntl. + For example, HP-UX 11i declares gettimeofday. */ +#define fcntl innocuous_fcntl + +/* System header to define __stub macros and hopefully few prototypes, + which can conflict with char fcntl (); below. + Prefer to if __STDC__ is defined, since + exists even on freestanding compilers. */ + +#ifdef __STDC__ +# include +#else +# include +#endif + +#undef fcntl + +/* Override any gcc2 internal prototype to avoid an error. */ +#ifdef __cplusplus +extern "C" +{ +#endif +/* We use char because int might match the return type of a gcc2 + builtin and then its argument prototype would still apply. */ +char fcntl (); +/* The GNU C library defines this for functions which it implements + to always fail with ENOSYS. Some functions are actually named + something starting with __ and the normal name is an alias. */ +#if defined (__stub_fcntl) || defined (__stub___fcntl) +choke me +#else +char (*f) () = fcntl; +#endif +#ifdef __cplusplus +} +#endif + +int +main () +{ +return f != fcntl; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext conftest$ac_exeext +if { (eval echo "$as_me:$LINENO: \"$ac_link\"") >&5 + (eval $ac_link) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest$ac_exeext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_func_fcntl=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_func_fcntl=no +fi +rm -f conftest.err conftest.$ac_objext \ + conftest$ac_exeext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_func_fcntl" >&5 +echo "${ECHO_T}$ac_cv_func_fcntl" >&6 +if test $ac_cv_func_fcntl = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_FCNTL 1 +_ACEOF + +fi + + +echo "$as_me:$LINENO: checking for struct msghdr.msg_flags" >&5 +echo $ECHO_N "checking for struct msghdr.msg_flags... $ECHO_C" >&6 +if test "${ac_cv_member_struct_msghdr_msg_flags+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +int +main () +{ +static struct msghdr ac_aggr; +if (ac_aggr.msg_flags) +return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_member_struct_msghdr_msg_flags=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +int +main () +{ +static struct msghdr ac_aggr; +if (sizeof ac_aggr.msg_flags) +return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_member_struct_msghdr_msg_flags=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_member_struct_msghdr_msg_flags=no +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_member_struct_msghdr_msg_flags" >&5 +echo "${ECHO_T}$ac_cv_member_struct_msghdr_msg_flags" >&6 +if test $ac_cv_member_struct_msghdr_msg_flags = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_MSGHDR_FLAGS 1 +_ACEOF + +fi + + +echo "$as_me:$LINENO: checking for socklen_t" >&5 +echo $ECHO_N "checking for socklen_t... $ECHO_C" >&6 +if test "${ac_cv_type_socklen_t+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + #include + + +int +main () +{ +if ((socklen_t *) 0) + return 0; +if (sizeof (socklen_t)) + return 0; + ; + return 0; +} +_ACEOF +rm -f conftest.$ac_objext +if { (eval echo "$as_me:$LINENO: \"$ac_compile\"") >&5 + (eval $ac_compile) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } && + { ac_try='test -z "$ac_c_werror_flag" || test ! -s conftest.err' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; } && + { ac_try='test -s conftest.$ac_objext' + { (eval echo "$as_me:$LINENO: \"$ac_try\"") >&5 + (eval $ac_try) 2>&5 + ac_status=$? + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); }; }; then + ac_cv_type_socklen_t=yes +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + +ac_cv_type_socklen_t=no +fi +rm -f conftest.err conftest.$ac_objext conftest.$ac_ext +fi +echo "$as_me:$LINENO: result: $ac_cv_type_socklen_t" >&5 +echo "${ECHO_T}$ac_cv_type_socklen_t" >&6 +if test $ac_cv_type_socklen_t = yes; then + cat >>confdefs.h <<\_ACEOF +#define HAS_SOCKLEN_T 1 +_ACEOF + +fi + + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu +echo "$as_me:$LINENO: checking how to run the C preprocessor" >&5 +echo $ECHO_N "checking how to run the C preprocessor... $ECHO_C" >&6 +# On Suns, sometimes $CPP names a directory. +if test -n "$CPP" && test -d "$CPP"; then + CPP= +fi +if test -z "$CPP"; then + if test "${ac_cv_prog_CPP+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + # Double quotes because CPP needs to be expanded + for CPP in "$CC -E" "$CC -E -traditional-cpp" "/lib/cpp" + do + ac_preproc_ok=false +for ac_c_preproc_warn_flag in '' yes +do + # Use a header file that comes with gcc, so configuring glibc + # with a fresh cross-compiler works. + # Prefer to if __STDC__ is defined, since + # exists even on freestanding compilers. + # On the NeXT, cc -E runs the code through the compiler's parser, + # not just through cpp. "Syntax error" is here to catch this case. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#ifdef __STDC__ +# include +#else +# include +#endif + Syntax error +_ACEOF +if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5 + (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null; then + if test -s conftest.err; then + ac_cpp_err=$ac_c_preproc_warn_flag + ac_cpp_err=$ac_cpp_err$ac_c_werror_flag + else + ac_cpp_err= + fi +else + ac_cpp_err=yes +fi +if test -z "$ac_cpp_err"; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Broken: fails on valid input. +continue +fi +rm -f conftest.err conftest.$ac_ext + + # OK, works on sane cases. Now check whether non-existent headers + # can be detected and how. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +_ACEOF +if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5 + (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null; then + if test -s conftest.err; then + ac_cpp_err=$ac_c_preproc_warn_flag + ac_cpp_err=$ac_cpp_err$ac_c_werror_flag + else + ac_cpp_err= + fi +else + ac_cpp_err=yes +fi +if test -z "$ac_cpp_err"; then + # Broken: success on invalid input. +continue +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Passes both tests. +ac_preproc_ok=: +break +fi +rm -f conftest.err conftest.$ac_ext + +done +# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. +rm -f conftest.err conftest.$ac_ext +if $ac_preproc_ok; then + break +fi + + done + ac_cv_prog_CPP=$CPP + +fi + CPP=$ac_cv_prog_CPP +else + ac_cv_prog_CPP=$CPP +fi +echo "$as_me:$LINENO: result: $CPP" >&5 +echo "${ECHO_T}$CPP" >&6 +ac_preproc_ok=false +for ac_c_preproc_warn_flag in '' yes +do + # Use a header file that comes with gcc, so configuring glibc + # with a fresh cross-compiler works. + # Prefer to if __STDC__ is defined, since + # exists even on freestanding compilers. + # On the NeXT, cc -E runs the code through the compiler's parser, + # not just through cpp. "Syntax error" is here to catch this case. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#ifdef __STDC__ +# include +#else +# include +#endif + Syntax error +_ACEOF +if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5 + (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null; then + if test -s conftest.err; then + ac_cpp_err=$ac_c_preproc_warn_flag + ac_cpp_err=$ac_cpp_err$ac_c_werror_flag + else + ac_cpp_err= + fi +else + ac_cpp_err=yes +fi +if test -z "$ac_cpp_err"; then + : +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Broken: fails on valid input. +continue +fi +rm -f conftest.err conftest.$ac_ext + + # OK, works on sane cases. Now check whether non-existent headers + # can be detected and how. + cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include +_ACEOF +if { (eval echo "$as_me:$LINENO: \"$ac_cpp conftest.$ac_ext\"") >&5 + (eval $ac_cpp conftest.$ac_ext) 2>conftest.er1 + ac_status=$? + grep -v '^ *+' conftest.er1 >conftest.err + rm -f conftest.er1 + cat conftest.err >&5 + echo "$as_me:$LINENO: \$? = $ac_status" >&5 + (exit $ac_status); } >/dev/null; then + if test -s conftest.err; then + ac_cpp_err=$ac_c_preproc_warn_flag + ac_cpp_err=$ac_cpp_err$ac_c_werror_flag + else + ac_cpp_err= + fi +else + ac_cpp_err=yes +fi +if test -z "$ac_cpp_err"; then + # Broken: success on invalid input. +continue +else + echo "$as_me: failed program was:" >&5 +sed 's/^/| /' conftest.$ac_ext >&5 + + # Passes both tests. +ac_preproc_ok=: +break +fi +rm -f conftest.err conftest.$ac_ext + +done +# Because of `break', _AC_PREPROC_IFELSE's cleaning code was skipped. +rm -f conftest.err conftest.$ac_ext +if $ac_preproc_ok; then + : +else + { { echo "$as_me:$LINENO: error: C preprocessor \"$CPP\" fails sanity check +See \`config.log' for more details." >&5 +echo "$as_me: error: C preprocessor \"$CPP\" fails sanity check +See \`config.log' for more details." >&2;} + { (exit 1); exit 1; }; } +fi + +ac_ext=c +ac_cpp='$CPP $CPPFLAGS' +ac_compile='$CC -c $CFLAGS $CPPFLAGS conftest.$ac_ext >&5' +ac_link='$CC -o conftest$ac_exeext $CFLAGS $CPPFLAGS $LDFLAGS conftest.$ac_ext $LIBS >&5' +ac_compiler_gnu=$ac_cv_c_compiler_gnu + + +echo "$as_me:$LINENO: checking for egrep" >&5 +echo $ECHO_N "checking for egrep... $ECHO_C" >&6 +if test "${ac_cv_prog_egrep+set}" = set; then + echo $ECHO_N "(cached) $ECHO_C" >&6 +else + if echo a | (grep -E '(a|b)') >/dev/null 2>&1 + then ac_cv_prog_egrep='grep -E' + else ac_cv_prog_egrep='egrep' + fi +fi +echo "$as_me:$LINENO: result: $ac_cv_prog_egrep" >&5 +echo "${ECHO_T}$ac_cv_prog_egrep" >&6 + EGREP=$ac_cv_prog_egrep + + +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "MSG_MAXIOVLEN" >/dev/null 2>&1; then + cat >>confdefs.h <<\_ACEOF +#define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN +_ACEOF + +fi +rm -f conftest* + +cat >conftest.$ac_ext <<_ACEOF +/* confdefs.h. */ +_ACEOF +cat confdefs.h >>conftest.$ac_ext +cat >>conftest.$ac_ext <<_ACEOF +/* end confdefs.h. */ +#include + +_ACEOF +if (eval "$ac_cpp conftest.$ac_ext") 2>&5 | + $EGREP "MSG_MAXIOVLEN" >/dev/null 2>&1; then + cat >>confdefs.h <<\_ACEOF +#define ENET_BUFFER_MAXIMUM MSG_MAXIOVLEN +_ACEOF + +fi +rm -f conftest* + + + ac_config_files="$ac_config_files Makefile include/Makefile include/enet/Makefile" +cat >confcache <<\_ACEOF +# This file is a shell script that caches the results of configure +# tests run on this system so they can be shared between configure +# scripts and configure runs, see configure's option --config-cache. +# It is not useful on other systems. If it contains results you don't +# want to keep, you may remove or edit it. +# +# config.status only pays attention to the cache file if you give it +# the --recheck option to rerun configure. +# +# `ac_cv_env_foo' variables (set or unset) will be overridden when +# loading this file, other *unset* `ac_cv_foo' will be assigned the +# following values. + +_ACEOF + +# The following way of writing the cache mishandles newlines in values, +# but we know of no workaround that is simple, portable, and efficient. +# So, don't put newlines in cache variables' values. +# Ultrix sh set writes to stderr and can't be redirected directly, +# and sets the high bit in the cache file unless we assign to the vars. +{ + (set) 2>&1 | + case `(ac_space=' '; set | grep ac_space) 2>&1` in + *ac_space=\ *) + # `set' does not quote correctly, so add quotes (double-quote + # substitution turns \\\\ into \\, and sed turns \\ into \). + sed -n \ + "s/'/'\\\\''/g; + s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1='\\2'/p" + ;; + *) + # `set' quotes correctly as required by POSIX, so do not add quotes. + sed -n \ + "s/^\\([_$as_cr_alnum]*_cv_[_$as_cr_alnum]*\\)=\\(.*\\)/\\1=\\2/p" + ;; + esac; +} | + sed ' + t clear + : clear + s/^\([^=]*\)=\(.*[{}].*\)$/test "${\1+set}" = set || &/ + t end + /^ac_cv_env/!s/^\([^=]*\)=\(.*\)$/\1=${\1=\2}/ + : end' >>confcache +if diff $cache_file confcache >/dev/null 2>&1; then :; else + if test -w $cache_file; then + test "x$cache_file" != "x/dev/null" && echo "updating cache $cache_file" + cat confcache >$cache_file + else + echo "not updating unwritable cache $cache_file" + fi +fi +rm -f confcache + +test "x$prefix" = xNONE && prefix=$ac_default_prefix +# Let make expand exec_prefix. +test "x$exec_prefix" = xNONE && exec_prefix='${prefix}' + +# VPATH may cause trouble with some makes, so we remove $(srcdir), +# ${srcdir} and @srcdir@ from VPATH if srcdir is ".", strip leading and +# trailing colons and then remove the whole line if VPATH becomes empty +# (actually we leave an empty line to preserve line numbers). +if test "x$srcdir" = x.; then + ac_vpsub='/^[ ]*VPATH[ ]*=/{ +s/:*\$(srcdir):*/:/; +s/:*\${srcdir}:*/:/; +s/:*@srcdir@:*/:/; +s/^\([^=]*=[ ]*\):*/\1/; +s/:*$//; +s/^[^=]*=[ ]*$//; +}' +fi + +# Transform confdefs.h into DEFS. +# Protect against shell expansion while executing Makefile rules. +# Protect against Makefile macro expansion. +# +# If the first sed substitution is executed (which looks for macros that +# take arguments), then we branch to the quote section. Otherwise, +# look for a macro that doesn't take arguments. +cat >confdef2opt.sed <<\_ACEOF +t clear +: clear +s,^[ ]*#[ ]*define[ ][ ]*\([^ (][^ (]*([^)]*)\)[ ]*\(.*\),-D\1=\2,g +t quote +s,^[ ]*#[ ]*define[ ][ ]*\([^ ][^ ]*\)[ ]*\(.*\),-D\1=\2,g +t quote +d +: quote +s,[ `~#$^&*(){}\\|;'"<>?],\\&,g +s,\[,\\&,g +s,\],\\&,g +s,\$,$$,g +p +_ACEOF +# We use echo to avoid assuming a particular line-breaking character. +# The extra dot is to prevent the shell from consuming trailing +# line-breaks from the sub-command output. A line-break within +# single-quotes doesn't work because, if this script is created in a +# platform that uses two characters for line-breaks (e.g., DOS), tr +# would break. +ac_LF_and_DOT=`echo; echo .` +DEFS=`sed -n -f confdef2opt.sed confdefs.h | tr "$ac_LF_and_DOT" ' .'` +rm -f confdef2opt.sed + + +ac_libobjs= +ac_ltlibobjs= +for ac_i in : $LIBOBJS; do test "x$ac_i" = x: && continue + # 1. Remove the extension, and $U if already installed. + ac_i=`echo "$ac_i" | + sed 's/\$U\././;s/\.o$//;s/\.obj$//'` + # 2. Add them. + ac_libobjs="$ac_libobjs $ac_i\$U.$ac_objext" + ac_ltlibobjs="$ac_ltlibobjs $ac_i"'$U.lo' +done +LIBOBJS=$ac_libobjs + +LTLIBOBJS=$ac_ltlibobjs + + +if test -z "${AMDEP_TRUE}" && test -z "${AMDEP_FALSE}"; then + { { echo "$as_me:$LINENO: error: conditional \"AMDEP\" was never defined. +Usually this means the macro was only invoked conditionally." >&5 +echo "$as_me: error: conditional \"AMDEP\" was never defined. +Usually this means the macro was only invoked conditionally." >&2;} + { (exit 1); exit 1; }; } +fi +if test -z "${am__fastdepCC_TRUE}" && test -z "${am__fastdepCC_FALSE}"; then + { { echo "$as_me:$LINENO: error: conditional \"am__fastdepCC\" was never defined. +Usually this means the macro was only invoked conditionally." >&5 +echo "$as_me: error: conditional \"am__fastdepCC\" was never defined. +Usually this means the macro was only invoked conditionally." >&2;} + { (exit 1); exit 1; }; } +fi + +: ${CONFIG_STATUS=./config.status} +ac_clean_files_save=$ac_clean_files +ac_clean_files="$ac_clean_files $CONFIG_STATUS" +{ echo "$as_me:$LINENO: creating $CONFIG_STATUS" >&5 +echo "$as_me: creating $CONFIG_STATUS" >&6;} +cat >$CONFIG_STATUS <<_ACEOF +#! $SHELL +# Generated by $as_me. +# Run this file to recreate the current configuration. +# Compiler output produced by configure, useful for debugging +# configure, is in config.log if it exists. + +debug=false +ac_cs_recheck=false +ac_cs_silent=false +SHELL=\${CONFIG_SHELL-$SHELL} +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF +## --------------------- ## +## M4sh Initialization. ## +## --------------------- ## + +# Be Bourne compatible +if test -n "${ZSH_VERSION+set}" && (emulate sh) >/dev/null 2>&1; then + emulate sh + NULLCMD=: + # Zsh 3.x and 4.x performs word splitting on ${1+"$@"}, which + # is contrary to our usage. Disable this feature. + alias -g '${1+"$@"}'='"$@"' +elif test -n "${BASH_VERSION+set}" && (set -o posix) >/dev/null 2>&1; then + set -o posix +fi +DUALCASE=1; export DUALCASE # for MKS sh + +# Support unset when possible. +if ( (MAIL=60; unset MAIL) || exit) >/dev/null 2>&1; then + as_unset=unset +else + as_unset=false +fi + + +# Work around bugs in pre-3.0 UWIN ksh. +$as_unset ENV MAIL MAILPATH +PS1='$ ' +PS2='> ' +PS4='+ ' + +# NLS nuisances. +for as_var in \ + LANG LANGUAGE LC_ADDRESS LC_ALL LC_COLLATE LC_CTYPE LC_IDENTIFICATION \ + LC_MEASUREMENT LC_MESSAGES LC_MONETARY LC_NAME LC_NUMERIC LC_PAPER \ + LC_TELEPHONE LC_TIME +do + if (set +x; test -z "`(eval $as_var=C; export $as_var) 2>&1`"); then + eval $as_var=C; export $as_var + else + $as_unset $as_var + fi +done + +# Required to use basename. +if expr a : '\(a\)' >/dev/null 2>&1; then + as_expr=expr +else + as_expr=false +fi + +if (basename /) >/dev/null 2>&1 && test "X`basename / 2>&1`" = "X/"; then + as_basename=basename +else + as_basename=false +fi + + +# Name of the executable. +as_me=`$as_basename "$0" || +$as_expr X/"$0" : '.*/\([^/][^/]*\)/*$' \| \ + X"$0" : 'X\(//\)$' \| \ + X"$0" : 'X\(/\)$' \| \ + . : '\(.\)' 2>/dev/null || +echo X/"$0" | + sed '/^.*\/\([^/][^/]*\)\/*$/{ s//\1/; q; } + /^X\/\(\/\/\)$/{ s//\1/; q; } + /^X\/\(\/\).*/{ s//\1/; q; } + s/.*/./; q'` + + +# PATH needs CR, and LINENO needs CR and PATH. +# Avoid depending upon Character Ranges. +as_cr_letters='abcdefghijklmnopqrstuvwxyz' +as_cr_LETTERS='ABCDEFGHIJKLMNOPQRSTUVWXYZ' +as_cr_Letters=$as_cr_letters$as_cr_LETTERS +as_cr_digits='0123456789' +as_cr_alnum=$as_cr_Letters$as_cr_digits + +# The user is always right. +if test "${PATH_SEPARATOR+set}" != set; then + echo "#! /bin/sh" >conf$$.sh + echo "exit 0" >>conf$$.sh + chmod +x conf$$.sh + if (PATH="/nonexistent;."; conf$$.sh) >/dev/null 2>&1; then + PATH_SEPARATOR=';' + else + PATH_SEPARATOR=: + fi + rm -f conf$$.sh +fi + + + as_lineno_1=$LINENO + as_lineno_2=$LINENO + as_lineno_3=`(expr $as_lineno_1 + 1) 2>/dev/null` + test "x$as_lineno_1" != "x$as_lineno_2" && + test "x$as_lineno_3" = "x$as_lineno_2" || { + # Find who we are. 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We invoke sed twice because it is the + # simplest approach to changing $(DEPDIR) to its actual value in the + # expansion. + for file in `sed -n " + s/^$am__include $am__quote\(.*(DEPDIR).*\)$am__quote"'$/\1/p' <"$mf" | \ + sed -e 's/\$(DEPDIR)/'"$DEPDIR"'/g' -e 's/\$U/'"$U"'/g'`; do + # Make sure the directory exists. + test -f "$dirpart/$file" && continue + fdir=`(dirname "$file") 2>/dev/null || +$as_expr X"$file" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$file" : 'X\(//\)[^/]' \| \ + X"$file" : 'X\(//\)$' \| \ + X"$file" : 'X\(/\)' \| \ + . : '\(.\)' 2>/dev/null || +echo X"$file" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; } + /^X\(\/\/\)[^/].*/{ s//\1/; q; } + /^X\(\/\/\)$/{ s//\1/; q; } + /^X\(\/\).*/{ s//\1/; q; } + s/.*/./; q'` + { if $as_mkdir_p; then + mkdir -p $dirpart/$fdir + else + as_dir=$dirpart/$fdir + as_dirs= + while test ! -d "$as_dir"; do + as_dirs="$as_dir $as_dirs" + as_dir=`(dirname "$as_dir") 2>/dev/null || +$as_expr X"$as_dir" : 'X\(.*[^/]\)//*[^/][^/]*/*$' \| \ + X"$as_dir" : 'X\(//\)[^/]' \| \ + X"$as_dir" : 'X\(//\)$' \| \ + X"$as_dir" : 'X\(/\)' \| \ + . : '\(.\)' 2>/dev/null || +echo X"$as_dir" | + sed '/^X\(.*[^/]\)\/\/*[^/][^/]*\/*$/{ s//\1/; q; } + /^X\(\/\/\)[^/].*/{ s//\1/; q; } + /^X\(\/\/\)$/{ s//\1/; q; } + /^X\(\/\).*/{ s//\1/; q; } + s/.*/./; q'` + done + test ! -n "$as_dirs" || mkdir $as_dirs + fi || { { echo "$as_me:$LINENO: error: cannot create directory $dirpart/$fdir" >&5 +echo "$as_me: error: cannot create directory $dirpart/$fdir" >&2;} + { (exit 1); exit 1; }; }; } + + # echo "creating $dirpart/$file" + echo '# dummy' > "$dirpart/$file" + done +done + ;; + esac +done +_ACEOF + +cat >>$CONFIG_STATUS <<\_ACEOF + +{ (exit 0); exit 0; } +_ACEOF +chmod +x $CONFIG_STATUS +ac_clean_files=$ac_clean_files_save + + +# configure is writing to config.log, and then calls config.status. +# config.status does its own redirection, appending to config.log. +# Unfortunately, on DOS this fails, as config.log is still kept open +# by configure, so config.status won't be able to write to it; its +# output is simply discarded. So we exec the FD to /dev/null, +# effectively closing config.log, so it can be properly (re)opened and +# appended to by config.status. When coming back to configure, we +# need to make the FD available again. +if test "$no_create" != yes; then + ac_cs_success=: + ac_config_status_args= + test "$silent" = yes && + ac_config_status_args="$ac_config_status_args --quiet" + exec 5>/dev/null + $SHELL $CONFIG_STATUS $ac_config_status_args || ac_cs_success=false + exec 5>>config.log + # Use ||, not &&, to avoid exiting from the if with $? = 1, which + # would make configure fail if this is the last instruction. + $ac_cs_success || { (exit 1); exit 1; } +fi + ADDED enet/configure.in Index: enet/configure.in ================================================================== --- /dev/null +++ enet/configure.in @@ -0,0 +1,22 @@ +AC_INIT(libenet, 7-18-2005) +AM_INIT_AUTOMAKE(libenet.a, 7-18-2005) + +AC_PROG_CC +AC_PROG_RANLIB + +AC_CHECK_FUNC(gethostbyaddr_r, [AC_DEFINE(HAS_GETHOSTBYADDR_R)]) +AC_CHECK_FUNC(gethostbyname_r, [AC_DEFINE(HAS_GETHOSTBYNAME_R)]) +AC_CHECK_FUNC(poll, [AC_DEFINE(HAS_POLL)]) +AC_CHECK_FUNC(fcntl, [AC_DEFINE(HAS_FCNTL)]) + +AC_CHECK_MEMBER(struct msghdr.msg_flags, [AC_DEFINE(HAS_MSGHDR_FLAGS)], , [#include ]) + +AC_CHECK_TYPE(socklen_t, [AC_DEFINE(HAS_SOCKLEN_T)], , + #include + #include +) + +AC_EGREP_HEADER(MSG_MAXIOVLEN, /usr/include/sys/socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN])) +AC_EGREP_HEADER(MSG_MAXIOVLEN, socket.h, AC_DEFINE(ENET_BUFFER_MAXIMUM, [MSG_MAXIOVLEN])) + +AC_OUTPUT([Makefile include/Makefile include/enet/Makefile]) ADDED enet/depcomp Index: enet/depcomp ================================================================== --- /dev/null +++ enet/depcomp @@ -0,0 +1,522 @@ +#! /bin/sh +# depcomp - compile a program generating dependencies as side-effects + +scriptversion=2004-05-31.23 + +# Copyright (C) 1999, 2000, 2003, 2004 Free Software Foundation, Inc. + +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2, or (at your option) +# any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +# 02111-1307, USA. + +# As a special exception to the GNU General Public License, if you +# distribute this file as part of a program that contains a +# configuration script generated by Autoconf, you may include it under +# the same distribution terms that you use for the rest of that program. + +# Originally written by Alexandre Oliva . + +case $1 in + '') + echo "$0: No command. Try \`$0 --help' for more information." 1>&2 + exit 1; + ;; + -h | --h*) + cat <<\EOF +Usage: depcomp [--help] [--version] PROGRAM [ARGS] + +Run PROGRAMS ARGS to compile a file, generating dependencies +as side-effects. + +Environment variables: + depmode Dependency tracking mode. + source Source file read by `PROGRAMS ARGS'. + object Object file output by `PROGRAMS ARGS'. + DEPDIR directory where to store dependencies. + depfile Dependency file to output. + tmpdepfile Temporary file to use when outputing dependencies. + libtool Whether libtool is used (yes/no). + +Report bugs to . +EOF + exit 0 + ;; + -v | --v*) + echo "depcomp $scriptversion" + exit 0 + ;; +esac + +if test -z "$depmode" || test -z "$source" || test -z "$object"; then + echo "depcomp: Variables source, object and depmode must be set" 1>&2 + exit 1 +fi + +# Dependencies for sub/bar.o or sub/bar.obj go into sub/.deps/bar.Po. +depfile=${depfile-`echo "$object" | + sed 's|[^\\/]*$|'${DEPDIR-.deps}'/&|;s|\.\([^.]*\)$|.P\1|;s|Pobj$|Po|'`} +tmpdepfile=${tmpdepfile-`echo "$depfile" | sed 's/\.\([^.]*\)$/.T\1/'`} + +rm -f "$tmpdepfile" + +# Some modes work just like other modes, but use different flags. We +# parameterize here, but still list the modes in the big case below, +# to make depend.m4 easier to write. Note that we *cannot* use a case +# here, because this file can only contain one case statement. +if test "$depmode" = hp; then + # HP compiler uses -M and no extra arg. + gccflag=-M + depmode=gcc +fi + +if test "$depmode" = dashXmstdout; then + # This is just like dashmstdout with a different argument. + dashmflag=-xM + depmode=dashmstdout +fi + +case "$depmode" in +gcc3) +## gcc 3 implements dependency tracking that does exactly what +## we want. Yay! Note: for some reason libtool 1.4 doesn't like +## it if -MD -MP comes after the -MF stuff. Hmm. + "$@" -MT "$object" -MD -MP -MF "$tmpdepfile" + stat=$? + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile" + exit $stat + fi + mv "$tmpdepfile" "$depfile" + ;; + +gcc) +## There are various ways to get dependency output from gcc. Here's +## why we pick this rather obscure method: +## - Don't want to use -MD because we'd like the dependencies to end +## up in a subdir. Having to rename by hand is ugly. +## (We might end up doing this anyway to support other compilers.) +## - The DEPENDENCIES_OUTPUT environment variable makes gcc act like +## -MM, not -M (despite what the docs say). +## - Using -M directly means running the compiler twice (even worse +## than renaming). + if test -z "$gccflag"; then + gccflag=-MD, + fi + "$@" -Wp,"$gccflag$tmpdepfile" + stat=$? + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile" + exit $stat + fi + rm -f "$depfile" + echo "$object : \\" > "$depfile" + alpha=ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz +## The second -e expression handles DOS-style file names with drive letters. + sed -e 's/^[^:]*: / /' \ + -e 's/^['$alpha']:\/[^:]*: / /' < "$tmpdepfile" >> "$depfile" +## This next piece of magic avoids the `deleted header file' problem. +## The problem is that when a header file which appears in a .P file +## is deleted, the dependency causes make to die (because there is +## typically no way to rebuild the header). We avoid this by adding +## dummy dependencies for each header file. Too bad gcc doesn't do +## this for us directly. + tr ' ' ' +' < "$tmpdepfile" | +## Some versions of gcc put a space before the `:'. On the theory +## that the space means something, we add a space to the output as +## well. +## Some versions of the HPUX 10.20 sed can't process this invocation +## correctly. Breaking it into two sed invocations is a workaround. + sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" + rm -f "$tmpdepfile" + ;; + +hp) + # This case exists only to let depend.m4 do its work. It works by + # looking at the text of this script. This case will never be run, + # since it is checked for above. + exit 1 + ;; + +sgi) + if test "$libtool" = yes; then + "$@" "-Wp,-MDupdate,$tmpdepfile" + else + "$@" -MDupdate "$tmpdepfile" + fi + stat=$? + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile" + exit $stat + fi + rm -f "$depfile" + + if test -f "$tmpdepfile"; then # yes, the sourcefile depend on other files + echo "$object : \\" > "$depfile" + + # Clip off the initial element (the dependent). Don't try to be + # clever and replace this with sed code, as IRIX sed won't handle + # lines with more than a fixed number of characters (4096 in + # IRIX 6.2 sed, 8192 in IRIX 6.5). We also remove comment lines; + # the IRIX cc adds comments like `#:fec' to the end of the + # dependency line. + tr ' ' ' +' < "$tmpdepfile" \ + | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' | \ + tr ' +' ' ' >> $depfile + echo >> $depfile + + # The second pass generates a dummy entry for each header file. + tr ' ' ' +' < "$tmpdepfile" \ + | sed -e 's/^.*\.o://' -e 's/#.*$//' -e '/^$/ d' -e 's/$/:/' \ + >> $depfile + else + # The sourcefile does not contain any dependencies, so just + # store a dummy comment line, to avoid errors with the Makefile + # "include basename.Plo" scheme. + echo "#dummy" > "$depfile" + fi + rm -f "$tmpdepfile" + ;; + +aix) + # The C for AIX Compiler uses -M and outputs the dependencies + # in a .u file. In older versions, this file always lives in the + # current directory. Also, the AIX compiler puts `$object:' at the + # start of each line; $object doesn't have directory information. + # Version 6 uses the directory in both cases. + stripped=`echo "$object" | sed 's/\(.*\)\..*$/\1/'` + tmpdepfile="$stripped.u" + if test "$libtool" = yes; then + "$@" -Wc,-M + else + "$@" -M + fi + stat=$? + + if test -f "$tmpdepfile"; then : + else + stripped=`echo "$stripped" | sed 's,^.*/,,'` + tmpdepfile="$stripped.u" + fi + + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile" + exit $stat + fi + + if test -f "$tmpdepfile"; then + outname="$stripped.o" + # Each line is of the form `foo.o: dependent.h'. + # Do two passes, one to just change these to + # `$object: dependent.h' and one to simply `dependent.h:'. + sed -e "s,^$outname:,$object :," < "$tmpdepfile" > "$depfile" + sed -e "s,^$outname: \(.*\)$,\1:," < "$tmpdepfile" >> "$depfile" + else + # The sourcefile does not contain any dependencies, so just + # store a dummy comment line, to avoid errors with the Makefile + # "include basename.Plo" scheme. + echo "#dummy" > "$depfile" + fi + rm -f "$tmpdepfile" + ;; + +icc) + # Intel's C compiler understands `-MD -MF file'. However on + # icc -MD -MF foo.d -c -o sub/foo.o sub/foo.c + # ICC 7.0 will fill foo.d with something like + # foo.o: sub/foo.c + # foo.o: sub/foo.h + # which is wrong. We want: + # sub/foo.o: sub/foo.c + # sub/foo.o: sub/foo.h + # sub/foo.c: + # sub/foo.h: + # ICC 7.1 will output + # foo.o: sub/foo.c sub/foo.h + # and will wrap long lines using \ : + # foo.o: sub/foo.c ... \ + # sub/foo.h ... \ + # ... + + "$@" -MD -MF "$tmpdepfile" + stat=$? + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile" + exit $stat + fi + rm -f "$depfile" + # Each line is of the form `foo.o: dependent.h', + # or `foo.o: dep1.h dep2.h \', or ` dep3.h dep4.h \'. + # Do two passes, one to just change these to + # `$object: dependent.h' and one to simply `dependent.h:'. + sed "s,^[^:]*:,$object :," < "$tmpdepfile" > "$depfile" + # Some versions of the HPUX 10.20 sed can't process this invocation + # correctly. Breaking it into two sed invocations is a workaround. + sed 's,^[^:]*: \(.*\)$,\1,;s/^\\$//;/^$/d;/:$/d' < "$tmpdepfile" | + sed -e 's/$/ :/' >> "$depfile" + rm -f "$tmpdepfile" + ;; + +tru64) + # The Tru64 compiler uses -MD to generate dependencies as a side + # effect. `cc -MD -o foo.o ...' puts the dependencies into `foo.o.d'. + # At least on Alpha/Redhat 6.1, Compaq CCC V6.2-504 seems to put + # dependencies in `foo.d' instead, so we check for that too. + # Subdirectories are respected. + dir=`echo "$object" | sed -e 's|/[^/]*$|/|'` + test "x$dir" = "x$object" && dir= + base=`echo "$object" | sed -e 's|^.*/||' -e 's/\.o$//' -e 's/\.lo$//'` + + if test "$libtool" = yes; then + # Dependencies are output in .lo.d with libtool 1.4. + # With libtool 1.5 they are output both in $dir.libs/$base.o.d + # and in $dir.libs/$base.o.d and $dir$base.o.d. We process the + # latter, because the former will be cleaned when $dir.libs is + # erased. + tmpdepfile1="$dir.libs/$base.lo.d" + tmpdepfile2="$dir$base.o.d" + tmpdepfile3="$dir.libs/$base.d" + "$@" -Wc,-MD + else + tmpdepfile1="$dir$base.o.d" + tmpdepfile2="$dir$base.d" + tmpdepfile3="$dir$base.d" + "$@" -MD + fi + + stat=$? + if test $stat -eq 0; then : + else + rm -f "$tmpdepfile1" "$tmpdepfile2" "$tmpdepfile3" + exit $stat + fi + + if test -f "$tmpdepfile1"; then + tmpdepfile="$tmpdepfile1" + elif test -f "$tmpdepfile2"; then + tmpdepfile="$tmpdepfile2" + else + tmpdepfile="$tmpdepfile3" + fi + if test -f "$tmpdepfile"; then + sed -e "s,^.*\.[a-z]*:,$object:," < "$tmpdepfile" > "$depfile" + # That's a tab and a space in the []. + sed -e 's,^.*\.[a-z]*:[ ]*,,' -e 's,$,:,' < "$tmpdepfile" >> "$depfile" + else + echo "#dummy" > "$depfile" + fi + rm -f "$tmpdepfile" + ;; + +#nosideeffect) + # This comment above is used by automake to tell side-effect + # dependency tracking mechanisms from slower ones. + +dashmstdout) + # Important note: in order to support this mode, a compiler *must* + # always write the preprocessed file to stdout, regardless of -o. + "$@" || exit $? + + # Remove the call to Libtool. + if test "$libtool" = yes; then + while test $1 != '--mode=compile'; do + shift + done + shift + fi + + # Remove `-o $object'. + IFS=" " + for arg + do + case $arg in + -o) + shift + ;; + $object) + shift + ;; + *) + set fnord "$@" "$arg" + shift # fnord + shift # $arg + ;; + esac + done + + test -z "$dashmflag" && dashmflag=-M + # Require at least two characters before searching for `:' + # in the target name. This is to cope with DOS-style filenames: + # a dependency such as `c:/foo/bar' could be seen as target `c' otherwise. + "$@" $dashmflag | + sed 's:^[ ]*[^: ][^:][^:]*\:[ ]*:'"$object"'\: :' > "$tmpdepfile" + rm -f "$depfile" + cat < "$tmpdepfile" > "$depfile" + tr ' ' ' +' < "$tmpdepfile" | \ +## Some versions of the HPUX 10.20 sed can't process this invocation +## correctly. Breaking it into two sed invocations is a workaround. + sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" + rm -f "$tmpdepfile" + ;; + +dashXmstdout) + # This case only exists to satisfy depend.m4. It is never actually + # run, as this mode is specially recognized in the preamble. + exit 1 + ;; + +makedepend) + "$@" || exit $? + # Remove any Libtool call + if test "$libtool" = yes; then + while test $1 != '--mode=compile'; do + shift + done + shift + fi + # X makedepend + shift + cleared=no + for arg in "$@"; do + case $cleared in + no) + set ""; shift + cleared=yes ;; + esac + case "$arg" in + -D*|-I*) + set fnord "$@" "$arg"; shift ;; + # Strip any option that makedepend may not understand. Remove + # the object too, otherwise makedepend will parse it as a source file. + -*|$object) + ;; + *) + set fnord "$@" "$arg"; shift ;; + esac + done + obj_suffix="`echo $object | sed 's/^.*\././'`" + touch "$tmpdepfile" + ${MAKEDEPEND-makedepend} -o"$obj_suffix" -f"$tmpdepfile" "$@" + rm -f "$depfile" + cat < "$tmpdepfile" > "$depfile" + sed '1,2d' "$tmpdepfile" | tr ' ' ' +' | \ +## Some versions of the HPUX 10.20 sed can't process this invocation +## correctly. Breaking it into two sed invocations is a workaround. + sed -e 's/^\\$//' -e '/^$/d' -e '/:$/d' | sed -e 's/$/ :/' >> "$depfile" + rm -f "$tmpdepfile" "$tmpdepfile".bak + ;; + +cpp) + # Important note: in order to support this mode, a compiler *must* + # always write the preprocessed file to stdout. + "$@" || exit $? + + # Remove the call to Libtool. + if test "$libtool" = yes; then + while test $1 != '--mode=compile'; do + shift + done + shift + fi + + # Remove `-o $object'. + IFS=" " + for arg + do + case $arg in + -o) + shift + ;; + $object) + shift + ;; + *) + set fnord "$@" "$arg" + shift # fnord + shift # $arg + ;; + esac + done + + "$@" -E | + sed -n '/^# [0-9][0-9]* "\([^"]*\)".*/ s:: \1 \\:p' | + sed '$ s: \\$::' > "$tmpdepfile" + rm -f "$depfile" + echo "$object : \\" > "$depfile" + cat < "$tmpdepfile" >> "$depfile" + sed < "$tmpdepfile" '/^$/d;s/^ //;s/ \\$//;s/$/ :/' >> "$depfile" + rm -f "$tmpdepfile" + ;; + +msvisualcpp) + # Important note: in order to support this mode, a compiler *must* + # always write the preprocessed file to stdout, regardless of -o, + # because we must use -o when running libtool. + "$@" || exit $? + IFS=" " + for arg + do + case "$arg" in + "-Gm"|"/Gm"|"-Gi"|"/Gi"|"-ZI"|"/ZI") + set fnord "$@" + shift + shift + ;; + *) + set fnord "$@" "$arg" + shift + shift + ;; + esac + done + "$@" -E | + sed -n '/^#line [0-9][0-9]* "\([^"]*\)"/ s::echo "`cygpath -u \\"\1\\"`":p' | sort | uniq > "$tmpdepfile" + rm -f "$depfile" + echo "$object : \\" > "$depfile" + . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s:: \1 \\:p' >> "$depfile" + echo " " >> "$depfile" + . "$tmpdepfile" | sed 's% %\\ %g' | sed -n '/^\(.*\)$/ s::\1\::p' >> "$depfile" + rm -f "$tmpdepfile" + ;; + +none) + exec "$@" + ;; + +*) + echo "Unknown depmode $depmode" 1>&2 + exit 1 + ;; +esac + +exit 0 + +# Local Variables: +# mode: shell-script +# sh-indentation: 2 +# eval: (add-hook 'write-file-hooks 'time-stamp) +# time-stamp-start: "scriptversion=" +# time-stamp-format: "%:y-%02m-%02d.%02H" +# time-stamp-end: "$" +# End: ADDED enet/design.txt Index: enet/design.txt ================================================================== --- /dev/null +++ enet/design.txt @@ -0,0 +1,117 @@ +* Why ENet? + + ENet evolved specifically as a UDP networking layer for the multiplayer +first person shooter Cube. Cube necessitated low latency communcation with +data sent out very frequently, so TCP was an unsuitable choice due to its +high latency and stream orientation. UDP, however, lacks many sometimes +necessary features from TCP such as reliability, sequencing, unrestricted +packet sizes, and connection management. So UDP by itself was not suitable +as a network protocol either. No suitable freely available networking +libraries existed at the time of ENet's creation to fill this niche. + + UDP and TCP could have been used together in Cube to benefit somewhat +from both of their features, however, the resulting combinations of protocols +still leaves much to be desired. TCP lacks multiple streams of communication +without resorting to opening many sockets and complicates delineation of +packets due to its buffering behavior. UDP lacks sequencing, connection +management, management of bandwidth resources, and imposes limitations on +the size of packets. A significant investment is required to integrate these +two protocols, and the end result is worse off in features and performance +than the uniform protocol presented by ENet. + + ENet thus attempts to address these issues and provide a single, uniform +protocol layered over UDP to the developer with the best features of UDP and +TCP as well as some useful features neither provide, with a much cleaner +integration than any resulting from a mixture of UDP and TCP. + +* Connection management + + ENet provides a simple connection interface over which to communicate +with a foreign host. The liveness of the connection is actively monitored +by pinging the foreign host at frequent intervals, and also monitors the +network conditions from the local host to the foreign host such as the +mean round trip time and packet loss in this fashion. + +* Sequencing + + Rather than a single byte stream that complicates the delineation +of packets, ENet presents connections as multiple, properly sequenced packet +streams that simplify the transfer of various types of data. + + ENet provides sequencing for all packets by assigning to each sent +packet a sequence number that is incremented as packets are sent. ENet +guarentees that no packet with a higher sequence number will be delivered +before a packet with a lower sequence number, thus ensuring packets are +delivered exactly in the order they are sent. + + For unreliable packets, ENet will simply discard the lower sequence +number packet if a packet with a higher sequence number has already been +delivered. This allows the packets to be dispatched immediately as they +arrive, and reduce latency of unreliable packets to an absolute minimum. +For reliable packets, if a higher sequence number packet arrives, but the +preceding packets in the sequence have not yet arrived, ENet will stall +delivery of the higher sequence number packets until its predecessors +have arrived. + +* Channels + + Since ENet will stall delivery of reliable packets to ensure proper +sequencing, and consequently any packets of higher sequence number whether +reliable or unreliable, in the event the reliable packet's predecessors +have not yet arrived, this can introduce latency into the delivery of other +packets which may not need to be as strictly ordered with respect to the +packet that stalled their delivery. + + To combat this latency and reduce the ordering restrictions on packets, +ENet provides multiple channels of communication over a given connection. +Each channel is independently sequenced, and so the delivery status of +a packet in one channel will not stall the delivery of other packets +in another channel. + +* Reliability + + ENet provides optional reliability of packet delivery by ensuring the +foreign host acknowledges receipt of all reliable packets. ENet will attempt +to resend the packet up to a reasonable amount of times, if no acknowledgement +of the packet's receipt happens within a specified timeout. Retry timeouts +are progressive and become more lenient with every failed attempt to allow +for temporary turbulence in network conditions. + +* Fragmentation and reassembly + + ENet will send and deliver packets regardless of size. Large packets are +fragmented into many smaller packets of suitable size, and reassembled on +the foreign host to recover the original packet for delivery. The process +is entirely transparent to the developer. + +* Aggregation + + ENet aggregates all protocol commands, including acknowledgements and +packet transfer, into larger protocol packets to ensure the proper utilization +of the connection and to limit the opportunities for packet loss that might +otherwise result in further delivery latency. + +* Adaptability + + ENet provides an in-flight data window for reliable packets to ensure +connections are not overwhelmed by volumes of packets. It also provides a +static bandwidth allocation mechanism to ensure the total volume of packets +sent and received to a host don't exceed the host's capabilities. Further, +ENet also provides a dynamic throttle that responds to deviations from normal +network connections to rectify various types of network congestion by further +limiting the volume of packets sent. + +* Portability + + ENet works on Windows and any other Unix or Unix-like platform providing +a BSD sockets interface. The library has a small and stable code base that +can easily be extended to support other platforms and integrates easily. + +* Freedom + + ENet demands no royalties and doesn't carry a viral license that would +restrict you in how you might use it in your programs. ENet is licensed under +a short-and-sweet MIT-style license, which gives you the freedom to do anything +you want with it (well, almost anything). + + ADDED enet/docs/CVS/Entries Index: enet/docs/CVS/Entries ================================================================== --- /dev/null +++ enet/docs/CVS/Entries @@ -0,0 +1,7 @@ +/FAQ.dox/1.1/Wed Mar 3 02:38:18 2004// +/design.dox/1.1/Wed Mar 3 02:38:18 2004// +/install.dox/1.1/Wed Mar 3 02:38:18 2004// +/license.dox/1.1/Wed Mar 3 02:38:18 2004// +/mainpage.dox/1.2/Tue May 24 06:18:29 2005// +/tutorial.dox/1.2/Tue May 24 06:18:29 2005// +D ADDED enet/docs/CVS/Entries.Extra Index: enet/docs/CVS/Entries.Extra ================================================================== --- /dev/null +++ enet/docs/CVS/Entries.Extra @@ -0,0 +1,6 @@ +/FAQ.dox////*/// +/design.dox////*/// +/install.dox////*/// +/license.dox////*/// +/mainpage.dox////*/// +/tutorial.dox////*/// ADDED enet/docs/CVS/Entries.Extra.Old Index: enet/docs/CVS/Entries.Extra.Old ================================================================== --- /dev/null +++ enet/docs/CVS/Entries.Extra.Old ADDED enet/docs/CVS/Entries.Old Index: enet/docs/CVS/Entries.Old ================================================================== --- /dev/null +++ enet/docs/CVS/Entries.Old ADDED enet/docs/CVS/Repository Index: enet/docs/CVS/Repository ================================================================== --- /dev/null +++ enet/docs/CVS/Repository @@ -0,0 +1,1 @@ +sauerbraten/enet/docs ADDED enet/docs/CVS/Root Index: enet/docs/CVS/Root ================================================================== --- /dev/null +++ enet/docs/CVS/Root @@ -0,0 +1,1 @@ +:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten ADDED enet/docs/FAQ.dox Index: enet/docs/FAQ.dox ================================================================== --- /dev/null +++ enet/docs/FAQ.dox @@ -0,0 +1,24 @@ +/** + @page FAQ Frequently Answered Questions + +@section Q1 Is ENet thread safe? + +ENet does not use any significant global variables, the vast majority +of state is encapsulated in the ENetHost structure. As such, as long +as the application guards access to this structure, then ENet should +operate fine in a multithreaded environment. + +@section Q2 Isn't ENet just re-inventing TCP?! What's the point? + +In a perfect world, that would be true. But as many have found, using +TCP either in lieu of or in conjunction with UDP can lead to all kinds +of nightmares. TCP is a good, solid protocol, however it simply isn't +up to the task of real-time games. Too much of TCP's implementation +dictates a policy that isn't practical for games. If you want to use +TCP, then do so -- this library is for people that either don't want +to use TCP or have tried and ended up being discouraged with the +performance. + +*/ + + ADDED enet/docs/design.dox Index: enet/docs/design.dox ================================================================== --- /dev/null +++ enet/docs/design.dox @@ -0,0 +1,126 @@ +/** +@page Features Features and Architecture + +ENet evolved specifically as a UDP networking layer for the +multiplayer first person shooter Cube. Cube necessitated low latency +communcation with data sent out very frequently, so TCP was an +unsuitable choice due to its high latency and stream orientation. UDP, +however, lacks many sometimes necessary features from TCP such as +reliability, sequencing, unrestricted packet sizes, and connection +management. So UDP by itself was not suitable as a network protocol +either. No suitable freely available networking libraries existed at +the time of ENet's creation to fill this niche. + +UDP and TCP could have been used together in Cube to benefit somewhat +from both of their features, however, the resulting combinations of +protocols still leaves much to be desired. TCP lacks multiple streams +of communication without resorting to opening many sockets and +complicates delineation of packets due to its buffering behavior. UDP +lacks sequencing, connection management, management of bandwidth +resources, and imposes limitations on the size of packets. A +significant investment is required to integrate these two protocols, +and the end result is worse off in features and performance than the +uniform protocol presented by ENet. + +ENet thus attempts to address these issues and provide a single, +uniform protocol layered over UDP to the developer with the best +features of UDP and TCP as well as some useful features neither +provide, with a much cleaner integration than any resulting from a +mixture of UDP and TCP. + +@section CM Connection Management + +ENet provides a simple connection interface over which to communicate +with a foreign host. The liveness of the connection is actively +monitored by pinging the foreign host at frequent intervals, and also +monitors the network conditions from the local host to the foreign +host such as the mean round trip time and packet loss in this fashion. + +@section Sequencing Sequencing + +Rather than a single byte stream that complicates the delineation of +packets, ENet presents connections as multiple, properly sequenced +packet streams that simplify the transfer of various types of data. + +ENet provides sequencing for all packets by assigning to each sent +packet a sequence number that is incremented as packets are sent. ENet +guarentees that no packet with a higher sequence number will be +delivered before a packet with a lower sequence number, thus ensuring +packets are delivered exactly in the order they are sent. + +For unreliable packets, ENet will simply discard the lower sequence +number packet if a packet with a higher sequence number has already +been delivered. This allows the packets to be dispatched immediately +as they arrive, and reduce latency of unreliable packets to an +absolute minimum. For reliable packets, if a higher sequence number +packet arrives, but the preceding packets in the sequence have not yet +arrived, ENet will stall delivery of the higher sequence number +packets until its predecessors have arrived. + +@section Channels Channels + +Since ENet will stall delivery of reliable packets to ensure proper +sequencing, and consequently any packets of higher sequence number +whether reliable or unreliable, in the event the reliable packet's +predecessors have not yet arrived, this can introduce latency into the +delivery of other packets which may not need to be as strictly ordered +with respect to the packet that stalled their delivery. + +To combat this latency and reduce the ordering restrictions on +packets, ENet provides multiple channels of communication over a given +connection. Each channel is independently sequenced, and so the +delivery status of a packet in one channel will not stall the delivery +of other packets in another channel. + +@section Reliability Reliability + +ENet provides optional reliability of packet delivery by ensuring the +foreign host acknowledges receipt of all reliable packets. ENet will +attempt to resend the packet up to a reasonable amount of times, if no +acknowledgement of the packet's receipt happens within a specified +timeout. Retry timeouts are progressive and become more lenient with +every failed attempt to allow for temporary turbulence in network +conditions. + +@section FaR Fragmentation and Reassembly + +ENet will send and deliver packets regardless of size. Large packets +are fragmented into many smaller packets of suitable size, and +reassembled on the foreign host to recover the original packet for +delivery. The process is entirely transparent to the developer. + +@section Aggregation Aggregation + +ENet aggregates all protocol commands, including acknowledgements and +packet transfer, into larger protocol packets to ensure the proper +utilization of the connection and to limit the opportunities for +packet loss that might otherwise result in further delivery latency. + +@section Adaptability Adaptability + +ENet provides an in-flight data window for reliable packets to ensure +connections are not overwhelmed by volumes of packets. It also +provides a static bandwidth allocation mechanism to ensure the total +volume of packets sent and received to a host don't exceed the host's +capabilities. Further, ENet also provides a dynamic throttle that +responds to deviations from normal network connections to rectify +various types of network congestion by further limiting the volume of +packets sent. + +@section Portability Portability + +ENet works on Windows and any other Unix or Unix-like platform +providing a BSD sockets interface. The library has a small and stable +code base that can easily be extended to support other platforms and +integrates easily. ENet makes no assumptions about the underlying +platform's endianess or word size. + +@section Freedom Freedom + +ENet demands no royalties and doesn't carry a viral license that would +restrict you in how you might use it in your programs. ENet is +licensed under a short-and-sweet MIT-style license, which gives you +the freedom to do anything you want with it (well, almost anything). + +*/ + ADDED enet/docs/install.dox Index: enet/docs/install.dox ================================================================== --- /dev/null +++ enet/docs/install.dox @@ -0,0 +1,37 @@ +/** +@page Installation Installation + +ENet should be trivially simple to integrate with most applications. +First, make sure you download the latest source distribution here @ref +SourceDistro. + +@section Unix Unix-like Operating Systems + +[to be completed] + +@subsection SolarisBSD Solaris and BSD + +When building ENet under Solaris, you must specify the -lsocket and +-lnsl parameters to your compiler to ensure that the sockets library +is linked in. + +@section Windows Microsoft Windows + +Using MSVC 6 under Windows simply drag all the ENet source files into +your main project or, better yet, create a new static library project +and make your executable dependent (Project|Dependencies) on ENet. +There is also an enet.dsp provided. + +You will have to link to the Winsock2 libraries, so make sure to add +ws2_32.lib to your library list (Project Settings | Link | +Object/library modules). + +@subsection DLL DLL + +If you wish to build ENet as a DLL you must first define ENET_DLL +within the project (Project Settings | C/C++ | Preprocessor | +Preprocessor definitions) or, more invasively, simply define ENET_DLL +at the top of enet.h. + +*/ + ADDED enet/docs/license.dox Index: enet/docs/license.dox ================================================================== --- /dev/null +++ enet/docs/license.dox @@ -0,0 +1,26 @@ +/** + @page License License + +Copyright (c) 2002 Lee Salzman + +Permission is hereby granted, free of charge, to any person obtaining +a copy of this software and associated documentation files (the +"Software"), to deal in the Software without restriction, including +without limitation the rights to use, copy, modify, merge, publish, +distribute, sublicense, and/or sell copies of the Software, and to +permit persons to whom the Software is furnished to do so, subject to +the following conditions: + +The above copyright notice and this permission notice shall be +included in all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + +*/ + ADDED enet/docs/mainpage.dox Index: enet/docs/mainpage.dox ================================================================== --- /dev/null +++ enet/docs/mainpage.dox @@ -0,0 +1,84 @@ +/** @mainpage enet +
http://enet.bespin.org
+
+ +ENet's purpose is to provide a relatively thin, simple and robust +network communication layer on top of UDP (User Datagram Protocol). +The primary feature it provides is optional reliable, in-order +delivery of packets. + +ENet is NOT intended to be a general purpose high level networking +library that handles authentication, lobbying, server discovery, +compression, encryption and other high level, often application level +or dependent tasks. + +@ref Features + +@ref SourceDistro + +@ref Installation + +@ref Tutorial + +@ref MailingList + +@ref Extending + +@ref FAQ + +@ref License + + */ + +/** +@page SourceDistro Source Distribution + +You can retrieve the source to ENet by downloading it in either .zip +form, .tar.gz form, or accessing the cvs distribution directly. + +The most recent CVS can be downloaded here + +To access ENet via anonymous CVS, you must use the CVSROOT +:pserver:anonymous\@bespin.org:/var/lib/cvs/enet with an empty +password. + +@code + $ cvs -z3 -d :pserver:anonymous@bespin.org:/var/lib/cvs/enet login +@endcode + Hit the return key when prompted for a password. +@code + $ cvs -z3 -d :pserver:anonymous@bespin.org:/var/lib/cvs/enet co -l . + $ cvs -z3 co enet +@endcode + +This will create a CVS directory in the current directory, and with +the second command will proceed to check the enet module out of CVS. +Any problems with CVS access or request for write access should be +sent via email to @ref MailingList. + +*/ + +/** +@page Extending Extending and Modifying ENet + +Since ENet is distributed in source form, you can easily extend and +modify it to suit your needs. For example, some users prefer to use +their own memory management routines and can thus replace the +appropriate functions in memory.c + +*/ + +/** +@page MailingList ENet Related Mailing Lists + +The +enet-discuss list is for discussion of ENet, including bug reports +or feature requests. + +The CVS commits are also sent to enet-cvs, +so feel free to subscribe if you want to keep up with the latest +developments. + +*/ ADDED enet/docs/tutorial.dox Index: enet/docs/tutorial.dox ================================================================== --- /dev/null +++ enet/docs/tutorial.dox @@ -0,0 +1,349 @@ +/** +@page Tutorial Tutorial + +@ref Initialization + +@ref CreateServer + +@ref CreateClient + +@ref ManageHost + +@ref SendingPacket + +@ref Disconnecting + +@ref Connecting + +@section Initialization Initialization + +Before using ENet, you must call enet_initialize() to initialize the +library. Upon program exit, you should call enet_deinitialize() so +that the library may clean up any used resources. + +@code +int +main (int argc, char ** argv) +{ + if (enet_initialize () != 0) + { + fprintf (stderr, "An error occurred while initializing ENet.\n"); + return EXIT_FAILURE; + } + atexit (enet_deinitialize); + ... + ... + ... +} +@endcode + +@section CreateServer Creating an ENet server + +Servers in ENet are constructed with enet_host_create(). You must +specify an address on which to receive data and new connections, as +well as the maximum allowable numbers of connected peers. You may +optionally specify the incoming and outgoing bandwidth of the server +in bytes per second so that ENet may try to statically manage +bandwidth resources among connected peers in addition to its dynamic +throttling algorithm; specifying 0 for these two options will cause +ENet to rely entirely upon its dynamic throttling algorithm to manage +bandwidth. + +When done with a host, the host may be destroyed with +enet_host_destroy(). All connected peers to the host will be reset, +and the resources used by the host will be freed. + +@code + ENetAddress address; + ENetHost * server; + + /* Bind the server to the default localhost. */ + /* A specific host address can be specified by */ + /* enet_address_set_host (& address, "x.x.x.x"); */ + + address.host = ENET_HOST_ANY; + /* Bind the server to port 1234. */ + address.port = 1234; + + server = enet_host_create (& address /* the address to bind the server host to */, + 32 /* allow up to 32 clients and/or outgoing connections */, + 0 /* assume any amount of incoming bandwidth */, + 0 /* assume any amount of outgoing bandwidth */); + if (server == NULL) + { + fprintf (stderr, + "An error occurred while trying to create an ENet server host.\n"); + exit (EXIT_FAILURE); + } + ... + ... + ... + enet_host_destroy(server); +@endcode + +@section CreateClient Creating an ENet client + +Clients in ENet are similarly constructed with enet_host_create() when +no address is specified to bind the host to. Bandwidth may be +specified for the client host as in the above example. The peer count +controls the maximum number of connections to other server hosts that +may be simultaneously open. + +@code + ENetHost * client; + + client = enet_host_create (NULL /* create a client host */, + 1 /* only allow 1 outgoing connection */, + 57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */, + 14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */); + + if (client == NULL) + { + fprintf (stderr, + "An error occurred while trying to create an ENet client host.\n"); + exit (EXIT_FAILURE); + } + ... + ... + ... + enet_host_destroy(client); +@endcode + +@section ManageHost Managing an ENet host + +ENet uses a polled event model to notify the programmer of significant +events. ENet hosts are polled for events with enet_host_service(), +where an optional timeout value in milliseconds may be specified to +control how long ENet will poll; if a timeout of 0 is specified, +enet_host_service() will return immediately if there are no events to +dispatch. enet_host_service() will return 1 if an event was dispatched +within the specified timeout. + +Currently there are only four types of significant events in ENet: + +An event of type ENET_EVENT_TYPE_NONE is returned if no event occurred +within the specified time limit. enet_host_service() will return 0 +with this event. + +An event of type ENET_EVENT_TYPE_CONNECT is returned when either a new client +host has connected to the server host or when an attempt to establish a +connection with a foreign host has succeeded. Only the "peer" field of the +event structure is valid for this event and contains the newly connected peer. + +An event of type ENET_EVENT_TYPE_RECEIVE is returned when a packet is received +from a connected peer. The "peer" field contains the peer the packet was +received from, "channelID" is the channel on which the packet was sent, and +"packet" is the packet that was sent. The packet contained in the "packet" +field must be destroyed with enet_packet_destroy() when you are done +inspecting its contents. + +An event of type ENET_EVENT_TYPE_DISCONNECT is returned when a connected peer +has either explicitly disconnected or timed out. Only the "peer" field of the +event structure is valid for this event and contains the peer that +disconnected. Only the "data" field of the peer is still valid on a +disconnect event and must be explicitly reset. + +@code + ENetEvent event; + + /* Wait up to 1000 milliseconds for an event. */ + while (enet_host_service (client, & event, 1000) > 0) + { + switch (event.type) + { + case ENET_EVENT_TYPE_CONNECT: + printf ("A new client connected from %x:%u.\n", + event.peer -> address.host, + event.peer -> address.port); + + /* Store any relevant client information here. */ + event.peer -> data = "Client information"; + + break; + + case ENET_EVENT_TYPE_RECEIVE: + printf ("A packet of length %u containing %s was received from %s on channel %u.\n", + event.packet -> dataLength, + event.packet -> data, + event.peer -> data, + event.channelID); + + /* Clean up the packet now that we're done using it. */ + enet_packet_destroy (event.packet); + + break; + + case ENET_EVENT_TYPE_DISCONNECT: + printf ("%s disconected.\n", event.peer -> data); + + /* Reset the peer's client information. */ + + event.peer -> data = NULL; + } + } + ... + ... + ... +@endcode + +@section SendingPacket Sending a packet to an ENet peer + +Packets in ENet are created with enet_packet_create(), where the size +of the packet must be specified. Optionally, initial data may be +specified to copy into the packet. + +Certain flags may also be supplied to enet_packet_create() to control +various packet features: + +ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable +delivery. A reliable packet is guarenteed to be delivered, and a +number of retry attempts will be made until an acknowledgement is +received from the foreign host the packet is sent to. If a certain +number of retry attempts is reached without any acknowledgement, ENet +will assume the peer has disconnected and forcefully reset the +connection. If this flag is not specified, the packet is assumed an +unreliable packet, and no retry attempts will be made nor +acknowledgements generated. + +A packet may be resized (extended or truncated) with +enet_packet_resize(). + +A packet is sent to a foreign host with +enet_peer_send(). enet_peer_send() accepts a channel id over which to +send the packet to a given peer. Once the packet is handed over to +ENet with enet_peer_send(), ENet will handle its deallocation and +enet_packet_destroy() should not be used upon it. + +One may also use enet_host_broadcast() to send a packet to all +connected peers on a given host over a specified channel id, as with +enet_peer_send(). + +Queued packets will be sent on a call to enet_host_service(). +Alternatively, enet_host_flush() will send out queued packets without +dispatching any events. + +@code + /* Create a reliable packet of size 7 containing "packet\0" */ + ENetPacket * packet = enet_packet_create ("packet", + strlen ("packet") + 1, + ENET_PACKET_FLAG_RELIABLE); + + /* Extend the packet so and append the string "foo", so it now */ + /* contains "packetfoo\0" */ + enet_packet_resize (packet, strlen ("packetfoo") + 1); + strcpy (& packet -> data [strlen ("packet")], "foo"); + + /* Send the packet to the peer over channel id 0. */ + /* One could also broadcast the packet by */ + /* enet_host_broadcast (host, 0, packet); */ + enet_peer_send (peer, 0, packet); + ... + ... + ... + /* One could just use enet_host_service() instead. */ + enet_host_flush (host); +@endcode + +@section Disconnecting Disconnecting an ENet peer + +Peers may be gently disconnected with enet_peer_disconnect(). A +disconnect request will be sent to the foreign host, and ENet will +wait for an acknowledgement from the foreign host before finally +disconnecting. An event of type ENET_EVENT_TYPE_DISCONNECT will be +generated once the disconnection succeeds. Normally timeouts apply to +the disconnect acknowledgement, and so if no acknowledgement is +received after a length of time the peer will be forcefully +disconnected. + +enet_peer_reset() will forcefully disconnect a peer. The foreign host +will get no notification of a disconnect and will time out on the +foreign host. No event is generated. + +@code + ENetEvent event; + + enet_peer_disconnect (peer); + + /* Allow up to 3 seconds for the disconnect to succeed + * and drop any packets received packets. + */ + while (enet_host_service (client, & event, 3000) > 0) + { + switch (event.type) + { + case ENET_EVENT_TYPE_RECEIVE: + enet_packet_destroy (event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + puts ("Disconnection succeeded."); + return; + ... + ... + ... + } + } + + /* We've arrived here, so the disconnect attempt didn't */ + /* succeed yet. Force the connection down. */ + enet_peer_reset (peer); + ... + ... + ... +@endcode + +@section Connecting Connecting to an ENet host + +A connection to a foreign host is initiated with enet_host_connect(). +It accepts the address of a foreign host to connect to, and the number +of channels that should be allocated for communication. If N channels +are allocated for use, their channel ids will be numbered 0 through +N-1. A peer representing the connection attempt is returned, or NULL +if there were no available peers over which to initiate the +connection. When the connection attempt succeeds, an event of type +ENET_EVENT_TYPE_CONNECT will be generated. If the connection attempt +times out or otherwise fails, an event of type +ENET_EVENT_TYPE_DISCONNECT will be generated. + +@code + ENetAddress address; + ENetEvent event; + ENetPeer *peer; + + /* Connect to some.server.net:1234. */ + enet_address_set_host (& address, "some.server.net"); + address.port = 1234; + + /* Initiate the connection, allocating the two channels 0 and 1. */ + peer = enet_host_connect (client, & address, 2); + + if (peer == NULL) + { + fprintf (stderr, + "No available peers for initiating an ENet connection.\n"); + exit (EXIT_FAILURE); + } + + /* Wait up to 5 seconds for the connection attempt to succeed. */ + if (enet_host_service (client, & event, 5000) > 0 && + event.type == ENET_EVENT_TYPE_CONNECT) + { + puts ("Connection to some.server.net:1234 succeeded."); + ... + ... + ... + } + else + { + /* Either the 5 seconds are up or a disconnect event was */ + /* received. Reset the peer in the event the 5 seconds */ + /* had run out without any significant event. */ + enet_peer_reset (peer); + + puts ("Connection to some.server.net:1234 failed."); + } + ... + ... + ... +@endcode +*/ ADDED enet/enet.dsp Index: enet/enet.dsp ================================================================== --- /dev/null +++ enet/enet.dsp @@ -0,0 +1,164 @@ +# Microsoft Developer Studio Project File - Name="enet" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Static Library" 0x0104 + +CFG=enet - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "enet.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "enet.mak" CFG="enet - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "enet - Win32 Release" (based on "Win32 (x86) Static Library") +!MESSAGE "enet - Win32 Debug" (based on "Win32 (x86) Static Library") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "enet - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Target_Dir "" +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c +# ADD CPP /nologo /W3 /O2 /I "include/enet" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ELSEIF "$(CFG)" == "enet - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "\temp\enet\Debug" +# PROP Intermediate_Dir "\temp\enet\Debug" +# PROP Target_Dir "" +MTL=midl.exe +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c +# ADD CPP /nologo /G6 /MTd /W3 /ZI /Od /I "include/enet" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /FD /GZ /c +# SUBTRACT CPP /YX +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LIB32=link.exe -lib +# ADD BASE LIB32 /nologo +# ADD LIB32 /nologo + +!ENDIF + +# Begin Target + +# Name "enet - Win32 Release" +# Name "enet - Win32 Debug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=.\host.c +# End Source File +# Begin Source File + +SOURCE=.\list.c +# End Source File +# Begin Source File + +SOURCE=.\callbacks.c +# End Source File +# Begin Source File + +SOURCE=.\packet.c +# End Source File +# Begin Source File + +SOURCE=.\peer.c +# End Source File +# Begin Source File + +SOURCE=.\protocol.c +# End Source File +# Begin Source File + +SOURCE=.\unix.c +# End Source File +# Begin Source File + +SOURCE=.\win32.c +# End Source File +# End Group +# Begin Group "Header Files" + +# PROP Default_Filter "h;hpp;hxx;hm;inl" +# Begin Source File + +SOURCE=.\include\enet\enet.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\list.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\callbacks.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\protocol.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\time.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\types.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\unix.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\utility.h +# End Source File +# Begin Source File + +SOURCE=.\include\enet\win32.h +# End Source File +# End Group +# End Target +# End Project ADDED enet/enet.txt Index: enet/enet.txt ================================================================== --- /dev/null +++ enet/enet.txt @@ -0,0 +1,291 @@ + - The file that should be included to use the ENet API. + +uint8 - unsigned 8 bit integer +uint16 - unsigned 16 bit integer +uint32 - unsigned 32 bit integer + +typedef struct +{ + uint32 host; + uint16 port; +} ENetAddress; + + Portable internet address structure. The host must be specified in network +byte-order, and the port must be in host byte-order. The constant ENET_HOST_ANY +may be used to specify the default server host. + +typedef struct +{ + uint32 flags; + uint8 * data; + size_t dataLength; +} ENetPacket; + + An ENet data packet that may be sent or received from a peer. The shown fields +should only be read and never modified. The data field contains the allocated data +for the packet. The dataLength fields specifies the length of the allocated data. +The flags field is either 0 (specifying no flags), or a bitwise-or of any +combination of the following flags: + + ENET_PACKET_FLAG_RELIABLE - + + Specifies that the packet must be received by the target peer and that resend + attempts should be made should delivery of the packet fail. + +typedef struct +{ + ENetAddress address; + void * data; + size_t channelCount; + uint32 incomingBandwidth; + uint32 outgoingBandwidth; + uint32 roundTripTime; + uint32 packetLoss; +} ENetPeer; + + An ENet peer which data packets may be sent or received from. No fields should be +modified unless otherwise specified. The address field contains the internet address +of the peer. The data fields may be used to associate any desired data with the peer +and may be freely modified. The channelCount field tells the number of channels that +have been allocated for use to communnicate with the peer. The incomingBandwidth field +specifies the downstream bandwidth of the client in bytes per second. The +outgoingBandwidth field specifies the upstream bandwidth of the client in bytes per +second. The roundTripTime field tells the mean round trip time from the sending of +a reliable packet until the receipt of its acknowledgement in milliseconds. The +packetLoss field tells the mean packet loss of reliable packets as a ratio with +respect to the constant ENET_PEER_PACKET_LOSS_SCALE. + +typedef enum +{ + ENET_EVENT_TYPE_NONE, + ENET_EVENT_TYPE_CONNECT, + ENET_EVENT_TYPE_DISCONNECT, + ENET_EVENT_TYPE_RECEIVE +} ENetEventType; + +typedef struct _ENetEvent +{ + ENetEventType type; + ENetPeer * peer; + uint8 channelID; + ENetPacket * packet; +} ENetEvent; + + An ENet event as returned by enet_host_service. The type field contains the type +of the event, which may be any one of the following: + + ENET_EVENT_TYPE_NONE - No event occurred within the specified time limit. + ENET_EVENT_TYPE_CONNECT - + + A connection request initiated by enet_host_connect has completed. The peer field + contains the peer which successfully connected. + + ENET_EVENT_TYPE_DISCONNECT - + + A peer has disconnected. This event is generated on successful completion of a + disconnect iniated by enet_peer_disconnect, if a peer has timed out, or if a + connection request initialized by enet_host_connect has timed out. The peer field + contains the peer which disconnected. + + ENET_EVENT_TYPE_RECEIVE - + + A packet has been received from a peer. The peer field specifies the peer which + send the packet. The channelID field specifies the channel number upon which the + packet was received. The packet field contains the packet that was destroyed; this + packet must be destroyed with enet_packet_destroy after use. + +typedef struct +{ + ENetAddress address; + uint32 incomingBandwidth; + uint32 outgoingBandwidth; + ENetPeer * peers; + size_t peerCount; +} ENetHost; + + An ENet host for communicating with peers. No fields should be modified. The address +field tells the internet address of the host. The incomingBandwidth field tells the downstream +bandwidth of the host. The outgoingBandwidth field specifies the upstream bandwidth of the host. +The peers field contains an array of the peers that have been allocated for this host. The +peerCount field specifies the number of peers that have been allocated for this host. + +address +unsigned ENET_HOST_TO_NET_8 (unsigned); +unsigned ENET_HOST_TO_NET_16 (unsigned); +unsigned ENET_HOST_TO_NET_32 (unsigned); + + Macros that convert from host byte-order to network byte-order (big +endian) for unsigned integers of 8 bits, 16 bits, and 32 bits repectively. + +unsigned ENET_NET_TO_HOST_8 (unsigned); +unsigned ENET_NET_TO_HOST_16 (unsigned); +unsigned ENET_NET_TO_HOST_32 (unsigned); + + Macros that convert from network byte-order (big endian) to host +byte-order for unsigned integers of 8 bits, 16 bits, and 32 bits repectively. + +uint32 enet_time_get (void); + + Returns the wall-time in milliseconds. Its initial value is unspecified unless +otherwise set. + +void enet_time_set (uint32); + + Sets the current wall-time in milliseconds. + +int enet_initialize (void); + + Initialize ENet for use. Must be called prior to using any functions in ENet. +Returns 0 on success and -1 on failure. + +void enet_deinitialize (void); + + Clean-up ENet after use. Should be called when a program that has initialized +and used ENet exits. + +int enet_address_set_host (ENetAddress * address, const char * hostName); + + Attempts to resolve the host named by the parameter hostName and sets the host +field in the address parameter if successful. Returns 0 on success and -1 on +failure. + +int enet_address_get_host (const ENetAddress * address, char * hostName, size_t nameLength); + + Attempts to do a reverse lookup of the host field in the address parameter. +If successful, the name of the host is placed in the string described by +hostName and nameLength. The host name is always null-delimited and will +not exceed nameLength in length. Returns 0 on success and -1 on failure. + +ENetPacket * enet_packet_create (const void * dataContents, size_t dataLength, uint32 flags); + + Creates a packet that may be sent to a peer. The dataContents parameter +specifies the initial contents of the packet's data; the packet's data will +remain uninitialized if dataContents is NULL. The dataLength parameter specifies +the size of the data that is allocated for this packet. The flags parameter +specifies flags for this packet as described for the ENetPacket structure. +Returns the packet on success and NULL on failure. + +void enet_packet_destroy (ENetPacket * packet); + + Destroys the packet and deallocates its data. + +int enet_packet_resize (ENetPacket * packet, size_t dataLength); + + Attempts to resize the data in the packet to the length specified in the +dataLength parameter. Returns 0 on success and -1 on failure. + +ENetHost * enet_host_create (const ENetAddress * address, size_t peerCount, uint32 incomingBandwidth, uint32 outgoingBandwidth); + + Creates a host for communicating with peers. The address parameter specifies +the address at which other peers may connect to this host; if the address parameter +is NULL, then no peers may connect to the host. The peerCount parameter specifies +the numbers of peers that should be allocated for the host; this limits the maximum +number of peers that may connect to this host to peerCount. The incomingBandwidth +parameter specifies the downstream bandwidth of the host in bytes per second; if +the incomingBandwidth parameter is 0, ENet will assume the host has unlimited +downstream bandwidth. The outgoingBandwidth parameter specifies the upstream bandwidth +of the host in bytes per second; if the outgoingBandwidth parameter is 0, ENet will +assume the host has unlimited upstream bandwidth. ENet will strategically drop packets +on specific sides of a connection between hosts to ensure the host's bandwidth is not +overwhelmed; the bandwidth parameters also determine the window size of a connection +which limits the amount of reliable packets that may be in transit at any given time. +Returns the host on success and NULL on failure. + +void enet_host_destroy (ENetHost * host); + + Destroys the host and all resources associated with it. + +ENetPeer * enet_host_connect (ENetHost * host, const ENetAddress * address, size_t channelCount); + + Initiates a connection from the host specified in the host parameter to a foreign +host whose internet address is specified by the address parameter. The channelCount +parameter specifies the number of channels that should be allocated for communicating +with the foreign host. Returns a peer representing the foreign host on success and NULL +on failure. The peer returned will have not completed the connection until enet_host_service +notifies of an ENET_EVENT_TYPE_CONNECT event for the peer. + +int enet_host_service (ENetHost * host, ENetEvent * event, uint32 timeout); + + Waits for events on the host specified by the host parameters and shuttles packets +between the host and its peers. The event parameter specifies an event structure +where event details will be placed if one occurs. The timeout field specifies an +amount of time in milliseconds that ENet should wait for events. Returns 1 if an +event occured within the specified time limit, 0 if no event occurred within the +time limit, and -1 on failure. This function must be called frequently for adequate +performance. + +void enet_host_flush (ENetHost * host); + + Sends out any queued packets on the host specified in the host parameters to +the designated peers. This function need only be used in circumstances where one +wishes to send queued packets earlier than in a call to enet_host_service. + +void enet_host_broadcast (ENetHost * host, uint8 channelID, ENetPacket * packet); + + Queues a packet to be sent to all peers on the host specified in the host parameter +over the channel number identified by the channelID parameter. + +void enet_host_bandwidth_limit (ENetHost * host, uint32 incomingBandwidth, uint32 outgoingBandwidth); + + Adjusts the bandwidth limits of the host specified in the host parameter. The +incomingBandwidth and outgoingBandwidth parameters are as specified in a call to +enet_host_create. + +int enet_peer_send (ENetPeer * peer, uint8 channelID, ENetPacket * packet); + + Queues a packet to be sent to the peer specified by the peer parameter over the +channel number identified by the channelID parameter. Returns 0 on success and -1 +on failure. + +ENetPacket * enet_peer_receive (ENetPeer * peer, uint8 channelID); + + Attempts to dequeue any incoming queued packets on the peer specified by the peer +parameter on the channel number identified by the channelID parameter. Returns a packet +if one is available and NULL if there are no available incoming queued packets. + +void enet_peer_ping (ENetPeer * peer); + + Sends a ping request to the peer specified by the peer parameter. Ping requests factor +into the mean round trip time as designated by the roundTripTime field in the ENetPeer +structure. ENet automatically pings all connected peer at an interval, however, this +function may be called to ensure more frequent ping requests. + +void enet_peer_reset (ENetPeer * peer); + + Forcefully disconnects the peer specified by the peer parameter. The foreign host +represented by the peer is not notified of the disconnection and so will timeout on its +connection to the local host. + +void enet_peer_disconnect (ENetPeer * peer); + + Request a disconnection from the peer specified by the peer parameter. An +ENET_EVENT_DISCONNECT event will be generated by enet_host_service once the +disconnection is complete. + +void enet_peer_throttle_configure (ENetPeer * peer, uint32 interval, uint32 acceleration, uint32 deceleration); + + Configures throttle parameter for the peer specified by the peer parameter. +Unreliable packets are dropped by ENet in response to the varying conditions of +the internet connection to the peer. The throttle represents a probability that +an unreliable packet should not be dropped and thus sent by ENet to the peer. +The lowest mean round trip time from the sending of a reliable packet to the +receipt of its acknowledgement is measured over an amount of time specified +by the interval parameter in milliseconds; the constant ENET_PEER_PACKET_THROTTLE_INTERVAL +is the default value for this parameter. If a measured round trip time happens +to be signifigantly less than the mean round trip time measured over the interval, +then the throttle probability is increased to allow more traffic by an amount +specified in the acceleration parameter which is in ratio to the +ENET_PEER_PACKET_THROTTLE_SCALE constant. If a measured round trip time happens +to be signifigantly greater than the mean round trip time measured over the interval, +then the throttle probability is decreased to limit traffic by an amount specified +in the deceleration parameter which is in ratio to the ENET_PEER_PACKET_THROTTLE_SCALE +constant. When the throttle has a value of ENET_PEER_PACKET_THROTTLE_SCALE, no unreliable +packets are dropped by ENET, and so 100% of all unreliable packets will be sent. When the +throttle has a value of 0, all unreliable packets are dropped by ENet, and so 0% of all +unreliable packets will be sent. Intermediate values for the throttle represent intermediate +probabilities between 0% and 100% of unreliable packets being sent. The bandwidth limits +of the local and foreign host are taken into account to determine a sensible limit for +the throttle probability above which it should not raise even in the best of conditions. + + + ADDED enet/host.c Index: enet/host.c ================================================================== --- /dev/null +++ enet/host.c @@ -0,0 +1,391 @@ +/** + @file host.c + @brief ENet host management functions +*/ +#define ENET_BUILDING_LIB 1 +#include +#include "enet/enet.h" + +/** @defgroup host ENet host functions + @{ +*/ + +/** Creates a host for communicating to peers. + + @param address the address at which other peers may connect to this host. If NULL, then no peers may connect to the host. + @param peerCount the maximum number of peers that should be allocated for the host. + @param incomingBandwidth downstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. + @param outgoingBandwidth upstream bandwidth of the host in bytes/second; if 0, ENet will assume unlimited bandwidth. + + @returns the host on success and NULL on failure + + @remarks ENet will strategically drop packets on specific sides of a connection between hosts + to ensure the host's bandwidth is not overwhelmed. The bandwidth parameters also determine + the window size of a connection which limits the amount of reliable packets that may be in transit + at any given time. +*/ +ENetHost * +enet_host_create (const ENetAddress * address, size_t peerCount, enet_uint32 incomingBandwidth, enet_uint32 outgoingBandwidth) +{ + ENetHost * host = (ENetHost *) enet_malloc (sizeof (ENetHost)); + ENetPeer * currentPeer; + + host -> peers = (ENetPeer *) enet_malloc (peerCount * sizeof (ENetPeer)); + memset (host -> peers, 0, peerCount * sizeof (ENetPeer)); + + host -> socket = enet_socket_create (ENET_SOCKET_TYPE_DATAGRAM, address); + if (host -> socket == ENET_SOCKET_NULL) + { + enet_free (host -> peers); + enet_free (host); + + return NULL; + } + + if (address != NULL) + host -> address = * address; + + host -> incomingBandwidth = incomingBandwidth; + host -> outgoingBandwidth = outgoingBandwidth; + host -> bandwidthThrottleEpoch = 0; + host -> recalculateBandwidthLimits = 0; + host -> mtu = ENET_HOST_DEFAULT_MTU; + host -> peerCount = peerCount; + host -> lastServicedPeer = host -> peers; + host -> commandCount = 0; + host -> bufferCount = 0; + host -> receivedAddress.host = ENET_HOST_ANY; + host -> receivedAddress.port = 0; + host -> receivedDataLength = 0; + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + currentPeer -> host = host; + currentPeer -> incomingPeerID = currentPeer - host -> peers; + currentPeer -> data = NULL; + + enet_list_clear (& currentPeer -> acknowledgements); + enet_list_clear (& currentPeer -> sentReliableCommands); + enet_list_clear (& currentPeer -> sentUnreliableCommands); + enet_list_clear (& currentPeer -> outgoingReliableCommands); + enet_list_clear (& currentPeer -> outgoingUnreliableCommands); + + enet_peer_reset (currentPeer); + } + + return host; +} + +/** Destroys the host and all resources associated with it. + @param host pointer to the host to destroy +*/ +void +enet_host_destroy (ENetHost * host) +{ + ENetPeer * currentPeer; + + enet_socket_destroy (host -> socket); + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + enet_peer_reset (currentPeer); + } + + enet_free (host -> peers); + enet_free (host); +} + +/** Initiates a connection to a foreign host. + @param host host seeking the connection + @param address destination for the connection + @param channelCount number of channels to allocate + @returns a peer representing the foreign host on success, NULL on failure + @remarks The peer returned will have not completed the connection until enet_host_service() + notifies of an ENET_EVENT_TYPE_CONNECT event for the peer. +*/ +ENetPeer * +enet_host_connect (ENetHost * host, const ENetAddress * address, size_t channelCount) +{ + ENetPeer * currentPeer; + ENetChannel * channel; + ENetProtocol command; + + if (channelCount < ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT) + channelCount = ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT; + else + if (channelCount > ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT) + channelCount = ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT; + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state == ENET_PEER_STATE_DISCONNECTED) + break; + } + + if (currentPeer >= & host -> peers [host -> peerCount]) + return NULL; + + currentPeer -> state = ENET_PEER_STATE_CONNECTING; + currentPeer -> address = * address; + currentPeer -> channels = (ENetChannel *) enet_malloc (channelCount * sizeof (ENetChannel)); + currentPeer -> channelCount = channelCount; + currentPeer -> challenge = (enet_uint32) enet_rand (); + + if (host -> outgoingBandwidth == 0) + currentPeer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + else + currentPeer -> windowSize = (host -> outgoingBandwidth / + ENET_PEER_WINDOW_SIZE_SCALE) * + ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + + if (currentPeer -> windowSize < ENET_PROTOCOL_MINIMUM_WINDOW_SIZE) + currentPeer -> windowSize = ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + else + if (currentPeer -> windowSize > ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE) + currentPeer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + + for (channel = currentPeer -> channels; + channel < & currentPeer -> channels [channelCount]; + ++ channel) + { + channel -> outgoingReliableSequenceNumber = 0; + channel -> outgoingUnreliableSequenceNumber = 0; + channel -> incomingReliableSequenceNumber = 0; + channel -> incomingUnreliableSequenceNumber = 0; + + enet_list_clear (& channel -> incomingReliableCommands); + enet_list_clear (& channel -> incomingUnreliableCommands); + } + + command.header.command = ENET_PROTOCOL_COMMAND_CONNECT; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolConnect); + command.connect.outgoingPeerID = ENET_HOST_TO_NET_16 (currentPeer -> incomingPeerID); + command.connect.mtu = ENET_HOST_TO_NET_16 (currentPeer -> mtu); + command.connect.windowSize = ENET_HOST_TO_NET_32 (currentPeer -> windowSize); + command.connect.channelCount = ENET_HOST_TO_NET_32 (channelCount); + command.connect.incomingBandwidth = ENET_HOST_TO_NET_32 (host -> incomingBandwidth); + command.connect.outgoingBandwidth = ENET_HOST_TO_NET_32 (host -> outgoingBandwidth); + command.connect.packetThrottleInterval = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleInterval); + command.connect.packetThrottleAcceleration = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleAcceleration); + command.connect.packetThrottleDeceleration = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleDeceleration); + + enet_peer_queue_outgoing_command (currentPeer, & command, NULL, 0, 0); + + return currentPeer; +} + +/** Queues a packet to be sent to all peers associated with the host. + @param host host on which to broadcast the packet + @param channelID channel on which to broadcast + @param packet packet to broadcast +*/ +void +enet_host_broadcast (ENetHost * host, enet_uint8 channelID, ENetPacket * packet) +{ + ENetPeer * currentPeer; + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + enet_peer_send (currentPeer, channelID, packet); + } + + if (packet -> referenceCount == 0) + enet_packet_destroy (packet); +} + +/** Adjusts the bandwidth limits of a host. + @param host host to adjust + @param incomingBandwidth new incoming bandwidth + @param outgoingBandwidth new outgoing bandwidth + @remarks the incoming and outgoing bandwidth parameters are identical in function to those + specified in enet_host_create(). +*/ +void +enet_host_bandwidth_limit (ENetHost * host, enet_uint32 incomingBandwidth, enet_uint32 outgoingBandwidth) +{ + host -> incomingBandwidth = incomingBandwidth; + host -> outgoingBandwidth = outgoingBandwidth; + host -> recalculateBandwidthLimits = 1; +} + +void +enet_host_bandwidth_throttle (ENetHost * host) +{ + enet_uint32 timeCurrent = enet_time_get (), + elapsedTime = timeCurrent - host -> bandwidthThrottleEpoch, + peersTotal = 0, + dataTotal = 0, + peersRemaining, + bandwidth, + throttle = 0, + bandwidthLimit = 0; + int needsAdjustment; + ENetPeer * peer; + ENetProtocol command; + + if (elapsedTime < ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL) + return; + + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + if (peer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + ++ peersTotal; + dataTotal += peer -> outgoingDataTotal; + } + + if (peersTotal == 0) + return; + + peersRemaining = peersTotal; + needsAdjustment = 1; + + if (host -> outgoingBandwidth == 0) + bandwidth = ~0; + else + bandwidth = (host -> outgoingBandwidth * elapsedTime) / 1000; + + while (peersRemaining > 0 && needsAdjustment != 0) + { + needsAdjustment = 0; + + if (dataTotal < bandwidth) + throttle = ENET_PEER_PACKET_THROTTLE_SCALE; + else + throttle = (bandwidth * ENET_PEER_PACKET_THROTTLE_SCALE) / dataTotal; + + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + enet_uint32 peerBandwidth; + + if (peer -> state != ENET_PEER_STATE_CONNECTED || + peer -> incomingBandwidth == 0 || + peer -> outgoingBandwidthThrottleEpoch == timeCurrent) + continue; + + peerBandwidth = (peer -> incomingBandwidth * elapsedTime) / 1000; + if ((throttle * peer -> outgoingDataTotal) / ENET_PEER_PACKET_THROTTLE_SCALE <= peerBandwidth) + continue; + + peer -> packetThrottleLimit = (peerBandwidth * + ENET_PEER_PACKET_THROTTLE_SCALE) / peer -> outgoingDataTotal; + + if (peer -> packetThrottleLimit == 0) + peer -> packetThrottleLimit = 1; + + if (peer -> packetThrottle > peer -> packetThrottleLimit) + peer -> packetThrottle = peer -> packetThrottleLimit; + + peer -> outgoingBandwidthThrottleEpoch = timeCurrent; + + + needsAdjustment = 1; + -- peersRemaining; + bandwidth -= peerBandwidth; + dataTotal -= peerBandwidth; + } + } + + if (peersRemaining > 0) + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + if (peer -> state != ENET_PEER_STATE_CONNECTED || + peer -> outgoingBandwidthThrottleEpoch == timeCurrent) + continue; + + peer -> packetThrottleLimit = throttle; + + if (peer -> packetThrottle > peer -> packetThrottleLimit) + peer -> packetThrottle = peer -> packetThrottleLimit; + } + + if (host -> recalculateBandwidthLimits) + { + host -> recalculateBandwidthLimits = 0; + + peersRemaining = peersTotal; + bandwidth = host -> incomingBandwidth; + needsAdjustment = 1; + + if (bandwidth == 0) + bandwidthLimit = 0; + else + while (peersRemaining > 0 && needsAdjustment != 0) + { + needsAdjustment = 0; + bandwidthLimit = bandwidth / peersRemaining; + + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + if (peer -> state != ENET_PEER_STATE_CONNECTED || + peer -> incomingBandwidthThrottleEpoch == timeCurrent) + continue; + + if (peer -> outgoingBandwidth > 0 && + bandwidthLimit > peer -> outgoingBandwidth) + continue; + + peer -> incomingBandwidthThrottleEpoch = timeCurrent; + + needsAdjustment = 1; + -- peersRemaining; + bandwidth -= peer -> outgoingBandwidth; + } + } + + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + if (peer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + command.header.command = ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolBandwidthLimit); + command.bandwidthLimit.outgoingBandwidth = ENET_HOST_TO_NET_32 (host -> outgoingBandwidth); + + if (peer -> incomingBandwidthThrottleEpoch == timeCurrent) + command.bandwidthLimit.incomingBandwidth = ENET_HOST_TO_NET_32 (peer -> outgoingBandwidth); + else + command.bandwidthLimit.incomingBandwidth = ENET_HOST_TO_NET_32 (bandwidthLimit); + + enet_peer_queue_outgoing_command (peer, & command, NULL, 0, 0); + } + } + + host -> bandwidthThrottleEpoch = timeCurrent; + + for (peer = host -> peers; + peer < & host -> peers [host -> peerCount]; + ++ peer) + { + peer -> incomingDataTotal = 0; + peer -> outgoingDataTotal = 0; + } +} + +/** @} */ ADDED enet/include/CVS/Entries Index: enet/include/CVS/Entries ================================================================== --- /dev/null +++ enet/include/CVS/Entries @@ -0,0 +1,3 @@ +/Makefile.am/1.1/Wed Mar 3 02:42:09 2004// +D/enet//// +/Makefile.in/1.3/Mon Jul 25 21:48:26 2005// ADDED enet/include/CVS/Entries.Extra Index: enet/include/CVS/Entries.Extra ================================================================== --- /dev/null +++ enet/include/CVS/Entries.Extra @@ -0,0 +1,3 @@ +/Makefile.am////*/// +D/enet/////// +/Makefile.in////*/// ADDED enet/include/CVS/Entries.Extra.Old Index: enet/include/CVS/Entries.Extra.Old ================================================================== --- /dev/null +++ enet/include/CVS/Entries.Extra.Old @@ -0,0 +1,3 @@ +/Makefile.am////*/// +/Makefile.in////*/// +D/enet/////// ADDED enet/include/CVS/Entries.Old Index: enet/include/CVS/Entries.Old ================================================================== --- /dev/null +++ enet/include/CVS/Entries.Old @@ -0,0 +1,3 @@ +/Makefile.am/1.1/Wed Mar 3 02:42:09 2004// +/Makefile.in/1.2/Tue May 24 06:18:29 2005// +D/enet//// ADDED enet/include/CVS/Repository Index: enet/include/CVS/Repository ================================================================== --- /dev/null +++ enet/include/CVS/Repository @@ -0,0 +1,1 @@ +sauerbraten/enet/include ADDED enet/include/CVS/Root Index: enet/include/CVS/Root ================================================================== --- /dev/null +++ enet/include/CVS/Root @@ -0,0 +1,1 @@ +:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten ADDED enet/include/Makefile.am Index: 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+/Makefile.in/1.3/Mon Jul 25 21:48:26 2005// +/enet.h/1.3/Mon Jul 25 21:48:26 2005// +D ADDED enet/include/enet/CVS/Entries.Extra Index: enet/include/enet/CVS/Entries.Extra ================================================================== --- /dev/null +++ enet/include/enet/CVS/Entries.Extra @@ -0,0 +1,12 @@ +/Makefile.am////*/// +/callbacks.h////*/// +/list.h////*/// +/memory.h////*/// +/protocol.h////*/// +/time.h////*/// +/types.h////*/// +/unix.h////*/// +/utility.h////*/// +/win32.h////*/// +/Makefile.in////*/// +/enet.h////*/// ADDED enet/include/enet/CVS/Entries.Extra.Old Index: enet/include/enet/CVS/Entries.Extra.Old ================================================================== --- /dev/null +++ enet/include/enet/CVS/Entries.Extra.Old @@ -0,0 +1,12 @@ +/Makefile.am////*/// +/Makefile.in////*/// +/callbacks.h////*/// +/enet.h////*/// +/list.h////*/// +/memory.h////*/// +/protocol.h////*/// +/time.h////*/// +/types.h////*/// +/unix.h////*/// +/utility.h////*/// +/win32.h////*/// ADDED enet/include/enet/CVS/Entries.Old Index: enet/include/enet/CVS/Entries.Old ================================================================== --- /dev/null +++ enet/include/enet/CVS/Entries.Old @@ -0,0 +1,13 @@ +/Makefile.am/1.2/Tue May 24 06:18:29 2005// +/Makefile.in/1.2/Tue May 24 06:18:29 2005// +/callbacks.h/1.1/Tue May 24 06:18:29 2005// +/enet.h/1.2/Tue May 24 06:18:29 2005// +/list.h/1.1/Wed Mar 3 02:42:09 2004// +/memory.h/1.1/Wed Mar 3 02:42:09 2004// +/protocol.h/1.2/Tue May 24 06:18:29 2005// +/time.h/1.1/Wed Mar 3 02:42:09 2004// +/types.h/1.1/Wed Mar 3 02:42:09 2004// +/unix.h/1.3/Tue May 24 06:18:29 2005// +/utility.h/1.1/Wed Mar 3 02:42:09 2004// +/win32.h/1.2/Tue May 24 06:18:29 2005// +D ADDED enet/include/enet/CVS/Repository Index: enet/include/enet/CVS/Repository ================================================================== --- /dev/null +++ enet/include/enet/CVS/Repository @@ -0,0 +1,1 @@ +sauerbraten/enet/include/enet ADDED enet/include/enet/CVS/Root Index: enet/include/enet/CVS/Root ================================================================== --- /dev/null +++ enet/include/enet/CVS/Root @@ -0,0 +1,1 @@ +:ext:aardappel@cvs.sourceforge.net:/cvsroot/sauerbraten ADDED enet/include/enet/Makefile.am Index: enet/include/enet/Makefile.am ================================================================== --- /dev/null +++ enet/include/enet/Makefile.am @@ -0,0 +1,12 @@ +libenetincludedir = $(includedir)/enet +libenetinclude_HEADERS = \ + types.h \ + list.h \ + utility.h \ + time.h \ + callbacks.h \ + unix.h \ + win32.h \ + protocol.h \ + enet.h + ADDED enet/include/enet/Makefile.in Index: enet/include/enet/Makefile.in ================================================================== --- /dev/null +++ enet/include/enet/Makefile.in @@ -0,0 +1,361 @@ +# Makefile.in generated by automake 1.9.3 from Makefile.am. +# @configure_input@ + +# Copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, +# 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uninstall-info-am uninstall-libenetincludeHEADERS + +.PHONY: CTAGS GTAGS all all-am check check-am clean clean-generic \ + ctags distclean distclean-generic distclean-tags distdir dvi \ + dvi-am html html-am info info-am install install-am \ + install-data install-data-am install-exec install-exec-am \ + install-info install-info-am install-libenetincludeHEADERS \ + install-man install-strip installcheck installcheck-am \ + installdirs maintainer-clean maintainer-clean-generic \ + mostlyclean mostlyclean-generic pdf pdf-am ps ps-am tags \ + uninstall uninstall-am uninstall-info-am \ + uninstall-libenetincludeHEADERS + +# Tell versions [3.59,3.63) of GNU make to not export all variables. +# Otherwise a system limit (for SysV at least) may be exceeded. +.NOEXPORT: ADDED enet/include/enet/callbacks.h Index: enet/include/enet/callbacks.h ================================================================== --- /dev/null +++ enet/include/enet/callbacks.h @@ -0,0 +1,28 @@ +/** + @file callbacks.h + @brief ENet callbacks +*/ +#ifndef __ENET_CALLBACKS_H__ +#define __ENET_CALLBACKS_H__ + +#include + +typedef struct +{ + void * (ENET_CALLBACK * malloc) (size_t size); + void (ENET_CALLBACK * free) (void * memory); + int (ENET_CALLBACK * rand) (void); +} ENetCallbacks; + +/** @defgroup callbacks ENet internal callbacks + @{ + @ingroup private +*/ +extern void * enet_malloc (size_t); +extern void enet_free (void *); +extern int enet_rand (void); + +/** @} */ + +#endif /* __ENET_CALLBACKS_H__ */ + ADDED enet/include/enet/enet.h Index: enet/include/enet/enet.h ================================================================== --- /dev/null +++ enet/include/enet/enet.h @@ -0,0 +1,429 @@ +/** + @file enet.h + @brief ENet public header file +*/ +#ifndef __ENET_ENET_H__ +#define __ENET_ENET_H__ + +#ifdef __cplusplus +extern "C" +{ +#endif + +#include + + +#ifdef WIN32 +#include "enet/win32.h" +#else +#include "enet/unix.h" +#endif + +#include "enet/types.h" +#include "enet/protocol.h" +#include "enet/list.h" +#include "enet/callbacks.h" + +typedef enum +{ + ENET_VERSION = 1 +} ENetVersion; + +typedef enum +{ + ENET_SOCKET_TYPE_STREAM = 1, + ENET_SOCKET_TYPE_DATAGRAM = 2 +} ENetSocketType; + +typedef enum +{ + ENET_SOCKET_WAIT_NONE = 0, + ENET_SOCKET_WAIT_SEND = (1 << 0), + ENET_SOCKET_WAIT_RECEIVE = (1 << 1) +} ENetSocketWait; + +enum +{ + ENET_HOST_ANY = 0, /**< specifies the default server host */ + ENET_HOST_BROADCAST = 0xFFFFFFFF /**< specifies a subnet-wide broadcast */ +}; + +/** + * Portable internet address structure. + * + * The host must be specified in network byte-order, and the port must be in host + * byte-order. The constant ENET_HOST_ANY may be used to specify the default + * server host. The constant ENET_HOST_BROADCAST may be used to specify the + * broadcast address (255.255.255.255). This makes sense for enet_host_connect, + * but not for enet_host_create. Once a server responds to a broadcast, the + * address is updated from ENET_HOST_BROADCAST to the server's actual IP address. + */ +typedef struct _ENetAddress +{ + enet_uint32 host; + enet_uint16 port; +} ENetAddress; + +/** + * Packet flag bit constants. + * + * The host must be specified in network byte-order, and the port must be in + * host byte-order. The constant ENET_HOST_ANY may be used to specify the + * default server host. + + @sa ENetPacket +*/ +typedef enum +{ + /** packet must be received by the target peer and resend attempts should be + * made until the packet is delivered */ + ENET_PACKET_FLAG_RELIABLE = (1 << 0), + /** packet will not be sequenced with other packets + * not supported for reliable packets + */ + ENET_PACKET_FLAG_UNSEQUENCED = (1 << 1) +} ENetPacketFlag; + +/** + * ENet packet structure. + * + * An ENet data packet that may be sent to or received from a peer. The shown + * fields should only be read and never modified. The data field contains the + * allocated data for the packet. The dataLength fields specifies the length + * of the allocated data. The flags field is either 0 (specifying no flags), + * or a bitwise-or of any combination of the following flags: + * + * ENET_PACKET_FLAG_RELIABLE - packet must be received by the target peer + * and resend attempts should be made until the packet is delivered + + @sa ENetPacketFlag + */ +typedef struct _ENetPacket +{ + size_t referenceCount; /**< internal use only */ + enet_uint32 flags; /**< bitwise or of ENetPacketFlag constants */ + enet_uint8 * data; /**< allocated data for packet */ + size_t dataLength; /**< length of data */ +} ENetPacket; + +typedef struct _ENetAcknowledgement +{ + ENetListNode acknowledgementList; + enet_uint32 sentTime; + ENetProtocol command; +} ENetAcknowledgement; + +typedef struct _ENetOutgoingCommand +{ + ENetListNode outgoingCommandList; + enet_uint32 reliableSequenceNumber; + enet_uint32 unreliableSequenceNumber; + enet_uint32 sentTime; + enet_uint32 roundTripTimeout; + enet_uint32 roundTripTimeoutLimit; + enet_uint32 fragmentOffset; + enet_uint16 fragmentLength; + ENetProtocol command; + ENetPacket * packet; +} ENetOutgoingCommand; + +typedef struct _ENetIncomingCommand +{ + ENetListNode incomingCommandList; + enet_uint32 reliableSequenceNumber; + enet_uint32 unreliableSequenceNumber; + ENetProtocol command; + enet_uint32 fragmentCount; + enet_uint32 fragmentsRemaining; + enet_uint32 * fragments; + ENetPacket * packet; +} ENetIncomingCommand; + +typedef enum +{ + ENET_PEER_STATE_DISCONNECTED = 0, + ENET_PEER_STATE_CONNECTING = 1, + ENET_PEER_STATE_ACKNOWLEDGING_CONNECT = 2, + ENET_PEER_STATE_CONNECTED = 3, + ENET_PEER_STATE_DISCONNECTING = 4, + ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT = 5, + ENET_PEER_STATE_ZOMBIE = 6 +} ENetPeerState; + +#ifndef ENET_BUFFER_MAXIMUM +#define ENET_BUFFER_MAXIMUM (1 + 2 * ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS) +#endif + +enum +{ + ENET_HOST_RECEIVE_BUFFER_SIZE = 256 * 1024, + ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL = 1000, + ENET_HOST_DEFAULT_MTU = 1400, + + ENET_PEER_DEFAULT_ROUND_TRIP_TIME = 500, + ENET_PEER_DEFAULT_PACKET_THROTTLE = 32, + ENET_PEER_PACKET_THROTTLE_SCALE = 32, + ENET_PEER_PACKET_THROTTLE_COUNTER = 7, + ENET_PEER_PACKET_THROTTLE_ACCELERATION = 2, + ENET_PEER_PACKET_THROTTLE_DECELERATION = 2, + ENET_PEER_PACKET_THROTTLE_INTERVAL = 5000, + ENET_PEER_PACKET_LOSS_SCALE = (1 << 16), + ENET_PEER_PACKET_LOSS_INTERVAL = 10000, + ENET_PEER_WINDOW_SIZE_SCALE = 64 * 1024, + ENET_PEER_TIMEOUT_LIMIT = 32, + ENET_PEER_TIMEOUT_MINIMUM = 3000, + ENET_PEER_TIMEOUT_MAXIMUM = 30000, + ENET_PEER_PING_INTERVAL = 500, + ENET_PEER_UNSEQUENCED_WINDOW_SIZE = 4 * 32, +}; + +typedef struct _ENetChannel +{ + enet_uint32 outgoingReliableSequenceNumber; + enet_uint32 outgoingUnreliableSequenceNumber; + enet_uint32 incomingReliableSequenceNumber; + enet_uint32 incomingUnreliableSequenceNumber; + ENetList incomingReliableCommands; + ENetList incomingUnreliableCommands; +} ENetChannel; + +/** + * An ENet peer which data packets may be sent or received from. + * + * No fields should be modified unless otherwise specified. + */ +typedef struct _ENetPeer +{ + struct _ENetHost * host; + enet_uint16 outgoingPeerID; + enet_uint16 incomingPeerID; + enet_uint32 challenge; + ENetAddress address; /**< Internet address of the peer */ + void * data; /**< Application private data, may be freely modified */ + ENetPeerState state; + ENetChannel * channels; + size_t channelCount; /**< Number of channels allocated for communication with peer */ + enet_uint32 incomingBandwidth; /**< Downstream bandwidth of the client in bytes/second */ + enet_uint32 outgoingBandwidth; /**< Upstream bandwidth of the client in bytes/second */ + enet_uint32 incomingBandwidthThrottleEpoch; + enet_uint32 outgoingBandwidthThrottleEpoch; + enet_uint32 incomingDataTotal; + enet_uint32 outgoingDataTotal; + enet_uint32 lastSendTime; + enet_uint32 lastReceiveTime; + enet_uint32 nextTimeout; + enet_uint32 earliestTimeout; + enet_uint32 packetLossEpoch; + enet_uint32 packetsSent; + enet_uint32 packetsLost; + enet_uint32 packetLoss; /**< mean packet loss of reliable packets as a ratio with respect to the constant ENET_PEER_PACKET_LOSS_SCALE */ + enet_uint32 packetLossVariance; + enet_uint32 packetThrottle; + enet_uint32 packetThrottleLimit; + enet_uint32 packetThrottleCounter; + enet_uint32 packetThrottleEpoch; + enet_uint32 packetThrottleAcceleration; + enet_uint32 packetThrottleDeceleration; + enet_uint32 packetThrottleInterval; + enet_uint32 lastRoundTripTime; + enet_uint32 lowestRoundTripTime; + enet_uint32 lastRoundTripTimeVariance; + enet_uint32 highestRoundTripTimeVariance; + enet_uint32 roundTripTime; /**< mean round trip time (RTT), in milliseconds, between sending a reliable packet and receiving its acknowledgement */ + enet_uint32 roundTripTimeVariance; + enet_uint16 mtu; + enet_uint32 windowSize; + enet_uint32 reliableDataInTransit; + enet_uint32 outgoingReliableSequenceNumber; + ENetList acknowledgements; + ENetList sentReliableCommands; + ENetList sentUnreliableCommands; + ENetList outgoingReliableCommands; + ENetList outgoingUnreliableCommands; + enet_uint32 incomingUnsequencedGroup; + enet_uint32 outgoingUnsequencedGroup; + enet_uint32 unsequencedWindow [ENET_PEER_UNSEQUENCED_WINDOW_SIZE / 32]; +} ENetPeer; + +/** An ENet host for communicating with peers. + * + * No fields should be modified. + + @sa enet_host_create() + @sa enet_host_destroy() + @sa enet_host_connect() + @sa enet_host_service() + @sa enet_host_flush() + @sa enet_host_broadcast() + @sa enet_host_bandwidth_limit() + @sa enet_host_bandwidth_throttle() + */ +typedef struct _ENetHost +{ + ENetSocket socket; + ENetAddress address; /**< Internet address of the host */ + enet_uint32 incomingBandwidth; /**< downstream bandwidth of the host */ + enet_uint32 outgoingBandwidth; /**< upstream bandwidth of the host */ + enet_uint32 bandwidthThrottleEpoch; + enet_uint32 mtu; + int recalculateBandwidthLimits; + ENetPeer * peers; /**< array of peers allocated for this host */ + size_t peerCount; /**< number of peers allocated for this host */ + ENetPeer * lastServicedPeer; + size_t packetSize; + ENetProtocol commands [ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS]; + size_t commandCount; + ENetBuffer buffers [ENET_BUFFER_MAXIMUM]; + size_t bufferCount; + ENetAddress receivedAddress; + enet_uint8 receivedData [ENET_PROTOCOL_MAXIMUM_MTU]; + size_t receivedDataLength; +} ENetHost; + +/** + * An ENet event type, as specified in @ref ENetEvent. + */ +typedef enum +{ + /** no event occurred within the specified time limit */ + ENET_EVENT_TYPE_NONE = 0, + + /** a connection request initiated by enet_host_connect has completed. + * The peer field contains the peer which successfully connected. + */ + ENET_EVENT_TYPE_CONNECT = 1, + + /** a peer has disconnected. This event is generated on a successful + * completion of a disconnect initiated by enet_pper_disconnect, if + * a peer has timed out, or if a connection request intialized by + * enet_host_connect has timed out. The peer field contains the peer + * which disconnected. + */ + ENET_EVENT_TYPE_DISCONNECT = 2, + + /** a packet has been received from a peer. The peer field specifies the + * peer which sent the packet. The channelID field specifies the channel + * number upon which the packet was received. The packet field contains + * the packet that was received; this packet must be destroyed with + * enet_packet_destroy after use. + */ + ENET_EVENT_TYPE_RECEIVE = 3 +} ENetEventType; + +/** + * An ENet event as returned by enet_host_service(). + + @sa enet_host_service + */ +typedef struct _ENetEvent +{ + ENetEventType type; /**< type of the event */ + ENetPeer * peer; /**< peer that generated a connect, disconnect or receive event */ + enet_uint8 channelID; + ENetPacket * packet; +} ENetEvent; + +/** @defgroup global ENet global functions + @{ +*/ + +/** + Initializes ENet globally. Must be called prior to using any functions in + ENet. + @returns 0 on success, < 0 on failure +*/ +ENET_API int enet_initialize (void); + +ENET_API int enet_initialize_with_callbacks (ENetVersion version, const ENetCallbacks * inits); + +/** + Shuts down ENet globally. Should be called when a program that has + initialized ENet exits. +*/ +ENET_API void enet_deinitialize (void); + +/** @} */ + +/** @defgroup private ENet private implementation functions */ + +/** + Returns the wall-time in milliseconds. Its initial value is unspecified + unless otherwise set. + */ +ENET_API enet_uint32 enet_time_get (void); +/** + Sets the current wall-time in milliseconds. + */ +ENET_API void enet_time_set (enet_uint32); + +/** @defgroup socket ENet socket functions + @{ + @ingroup private +*/ +extern ENetSocket enet_socket_create (ENetSocketType, const ENetAddress *); +extern ENetSocket enet_socket_accept (ENetSocket, ENetAddress *); +extern int enet_socket_connect (ENetSocket, const ENetAddress *); +extern int enet_socket_send (ENetSocket, const ENetAddress *, const ENetBuffer *, size_t); +extern int enet_socket_receive (ENetSocket, ENetAddress *, ENetBuffer *, size_t); +extern int enet_socket_wait (ENetSocket, enet_uint32 *, enet_uint32); +extern void enet_socket_destroy (ENetSocket); + +/** @} */ + +/** @defgroup Address ENet address functions + @{ +*/ +/** Attempts to resolve the host named by the parameter hostName and sets + the host field in the address parameter if successful. + @param address destination to store resolved address + @param hostName host name to lookup + @retval 0 on success + @retval < 0 on failure + @returns the address of the given hostName in address on success +*/ +ENET_API int enet_address_set_host (ENetAddress *address, const char *hostName ); + +/** Attempts to do a reserve lookup of the host field in the address parameter. + @param address address used for reverse lookup + @param hostName destination for name, must not be NULL + @param nameLength maximum length of hostName. + @returns the null-terminated name of the host in hostName on success + @retval 0 on success + @retval < 0 on failure +*/ +ENET_API int enet_address_get_host (const ENetAddress *address, char *hostName, size_t nameLength ); + +/** @} */ + +ENET_API ENetPacket * enet_packet_create (const void *dataContents, size_t dataLength, enet_uint32 flags); +ENET_API void enet_packet_destroy (ENetPacket *packet ); +ENET_API int enet_packet_resize (ENetPacket *packet, size_t dataLength ); + +ENET_API ENetHost * enet_host_create (const ENetAddress *address, size_t peerCount, enet_uint32 incomingBandwidth, enet_uint32 outgoingBandwidth ); +ENET_API void enet_host_destroy (ENetHost *host ); +ENET_API ENetPeer * enet_host_connect (ENetHost *host, const ENetAddress *address, size_t channelCount ); +ENET_API int enet_host_service (ENetHost *, ENetEvent *, enet_uint32); +ENET_API void enet_host_flush (ENetHost *); +ENET_API void enet_host_broadcast (ENetHost *, enet_uint8, ENetPacket *); +ENET_API void enet_host_bandwidth_limit (ENetHost *, enet_uint32, enet_uint32); +extern void enet_host_bandwidth_throttle (ENetHost *); + +ENET_API int enet_peer_send (ENetPeer *, enet_uint8, ENetPacket *); +ENET_API ENetPacket * enet_peer_receive (ENetPeer *, enet_uint8); +ENET_API void enet_peer_ping (ENetPeer *); +ENET_API void enet_peer_reset (ENetPeer *); +ENET_API void enet_peer_disconnect (ENetPeer *); +ENET_API void enet_peer_disconnect_now (ENetPeer *); +ENET_API void enet_peer_throttle_configure (ENetPeer *, enet_uint32, enet_uint32, enet_uint32); +extern int enet_peer_throttle (ENetPeer *, enet_uint32); +extern void enet_peer_reset_queues (ENetPeer *); +extern ENetOutgoingCommand * enet_peer_queue_outgoing_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32, enet_uint16); +extern ENetIncomingCommand * enet_peer_queue_incoming_command (ENetPeer *, const ENetProtocol *, ENetPacket *, enet_uint32); +extern ENetAcknowledgement * enet_peer_queue_acknowledgement (ENetPeer *, const ENetProtocol *, enet_uint32); + +#ifdef __cplusplus +} +#endif + +#endif /* __ENET_ENET_H__ */ + ADDED enet/include/enet/list.h Index: enet/include/enet/list.h ================================================================== --- /dev/null +++ enet/include/enet/list.h @@ -0,0 +1,42 @@ +/** + @file list.h + @brief ENet list management +*/ +#ifndef __ENET_LIST_H__ +#define __ENET_LIST_H__ + +#include + +typedef struct _ENetListNode +{ + struct _ENetListNode * next; + struct _ENetListNode * previous; +} ENetListNode; + +typedef ENetListNode * ENetListIterator; + +typedef struct _ENetList +{ + ENetListNode sentinel; +} ENetList; + +extern void enet_list_clear (ENetList *); + +extern ENetListIterator enet_list_insert (ENetListIterator, void *); +extern void * enet_list_remove (ENetListIterator); + +extern size_t enet_list_size (ENetList *); + +#define enet_list_begin(list) ((list) -> sentinel.next) +#define enet_list_end(list) (& (list) -> sentinel) + +#define enet_list_empty(list) (enet_list_begin (list) == enet_list_end (list)) + +#define enet_list_next(iterator) ((iterator) -> next) +#define enet_list_previous(iterator) ((iterator) -> previous) + +#define enet_list_front(list) ((void *) (list) -> sentinel.next) +#define enet_list_back(list) ((void *) (list) -> sentinel.previous) + +#endif /* __ENET_LIST_H__ */ + ADDED enet/include/enet/memory.h Index: enet/include/enet/memory.h ================================================================== --- /dev/null +++ enet/include/enet/memory.h @@ -0,0 +1,22 @@ +/** + @file memory.h + @brief ENet memory management +*/ +#ifndef __ENET_MEMORY_H__ +#define __ENET_MEMORY_H__ + +#include + +/** @defgroup memory ENet internal memory management + @{ + @ingroup private +*/ +extern void * enet_malloc (size_t); +extern void * enet_realloc (void *, size_t); +extern void * enet_calloc (size_t, size_t); +extern void enet_free (void *); + +/** @} */ + +#endif /* __ENET_MEMORY_H__ */ + ADDED enet/include/enet/protocol.h Index: enet/include/enet/protocol.h ================================================================== --- /dev/null +++ enet/include/enet/protocol.h @@ -0,0 +1,166 @@ +/** + @file protocol.h + @brief ENet protocol +*/ +#ifndef __ENET_PROTOCOL_H__ +#define __ENET_PROTOCOL_H__ + +#include "enet/types.h" + +enum +{ + ENET_PROTOCOL_MINIMUM_MTU = 576, + ENET_PROTOCOL_MAXIMUM_MTU = 4096, + ENET_PROTOCOL_MAXIMUM_PACKET_COMMANDS = 32, + ENET_PROTOCOL_MINIMUM_WINDOW_SIZE = 4096, + ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE = 32768, + ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT = 1, + ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT = 255 +}; + +typedef enum +{ + ENET_PROTOCOL_COMMAND_NONE = 0, + ENET_PROTOCOL_COMMAND_ACKNOWLEDGE = 1, + ENET_PROTOCOL_COMMAND_CONNECT = 2, + ENET_PROTOCOL_COMMAND_VERIFY_CONNECT = 3, + ENET_PROTOCOL_COMMAND_DISCONNECT = 4, + ENET_PROTOCOL_COMMAND_PING = 5, + ENET_PROTOCOL_COMMAND_SEND_RELIABLE = 6, + ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE = 7, + ENET_PROTOCOL_COMMAND_SEND_FRAGMENT = 8, + ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT = 9, + ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE = 10, + ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED = 11 +} ENetProtocolCommand; + +typedef enum +{ + ENET_PROTOCOL_FLAG_ACKNOWLEDGE = (1 << 0), + ENET_PROTOCOL_FLAG_UNSEQUENCED = (1 << 1) +} ENetProtocolFlag; + +typedef struct +{ + enet_uint16 peerID; + enet_uint8 flags; + enet_uint8 commandCount; + enet_uint32 sentTime; + enet_uint32 challenge; +} ENetProtocolHeader; + +typedef struct +{ + enet_uint8 command; + enet_uint8 channelID; + enet_uint8 flags; + enet_uint8 reserved; + enet_uint32 commandLength; + enet_uint32 reliableSequenceNumber; +} ENetProtocolCommandHeader; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 receivedReliableSequenceNumber; + enet_uint32 receivedSentTime; +} ENetProtocolAcknowledge; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint16 outgoingPeerID; + enet_uint16 mtu; + enet_uint32 windowSize; + enet_uint32 channelCount; + enet_uint32 incomingBandwidth; + enet_uint32 outgoingBandwidth; + enet_uint32 packetThrottleInterval; + enet_uint32 packetThrottleAcceleration; + enet_uint32 packetThrottleDeceleration; +} ENetProtocolConnect; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint16 outgoingPeerID; + enet_uint16 mtu; + enet_uint32 windowSize; + enet_uint32 channelCount; + enet_uint32 incomingBandwidth; + enet_uint32 outgoingBandwidth; + enet_uint32 packetThrottleInterval; + enet_uint32 packetThrottleAcceleration; + enet_uint32 packetThrottleDeceleration; +} ENetProtocolVerifyConnect; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 incomingBandwidth; + enet_uint32 outgoingBandwidth; +} ENetProtocolBandwidthLimit; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 packetThrottleInterval; + enet_uint32 packetThrottleAcceleration; + enet_uint32 packetThrottleDeceleration; +} ENetProtocolThrottleConfigure; + +typedef struct +{ + ENetProtocolCommandHeader header; +} ENetProtocolDisconnect; + +typedef struct +{ + ENetProtocolCommandHeader header; +} ENetProtocolPing; + +typedef struct +{ + ENetProtocolCommandHeader header; +} ENetProtocolSendReliable; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 unreliableSequenceNumber; +} ENetProtocolSendUnreliable; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 unsequencedGroup; +} ENetProtocolSendUnsequenced; + +typedef struct +{ + ENetProtocolCommandHeader header; + enet_uint32 startSequenceNumber; + enet_uint32 fragmentCount; + enet_uint32 fragmentNumber; + enet_uint32 totalLength; + enet_uint32 fragmentOffset; +} ENetProtocolSendFragment; + +typedef union +{ + ENetProtocolCommandHeader header; + ENetProtocolAcknowledge acknowledge; + ENetProtocolConnect connect; + ENetProtocolVerifyConnect verifyConnect; + ENetProtocolDisconnect disconnect; + ENetProtocolPing ping; + ENetProtocolSendReliable sendReliable; + ENetProtocolSendUnreliable sendUnreliable; + ENetProtocolSendUnsequenced sendUnsequenced; + ENetProtocolSendFragment sendFragment; + ENetProtocolBandwidthLimit bandwidthLimit; + ENetProtocolThrottleConfigure throttleConfigure; +} ENetProtocol; + +#endif /* __ENET_PROTOCOL_H__ */ + ADDED enet/include/enet/time.h Index: enet/include/enet/time.h ================================================================== --- /dev/null +++ enet/include/enet/time.h @@ -0,0 +1,18 @@ +/** + @file time.h + @brief ENet time constants and macros +*/ +#ifndef __ENET_TIME_H__ +#define __ENET_TIME_H__ + +#define ENET_TIME_OVERFLOW 86400000 + +#define ENET_TIME_LESS(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW) +#define ENET_TIME_GREATER(a, b) ((b) - (a) >= ENET_TIME_OVERFLOW) +#define ENET_TIME_LESS_EQUAL(a, b) (! ENET_TIME_GREATER (a, b)) +#define ENET_TIME_GREATER_EQUAL(a, b) (! ENET_TIME_LESS (a, b)) + +#define ENET_TIME_DIFFERENCE(a, b) ((a) - (b) >= ENET_TIME_OVERFLOW ? (b) - (a) : (a) - (b)) + +#endif /* __ENET_TIME_H__ */ + ADDED enet/include/enet/types.h Index: enet/include/enet/types.h ================================================================== --- /dev/null +++ enet/include/enet/types.h @@ -0,0 +1,13 @@ +/** + @file types.h + @brief type definitions for ENet +*/ +#ifndef __ENET_TYPES_H__ +#define __ENET_TYPES_H__ + +typedef unsigned char enet_uint8; /**< unsigned 8-bit type */ +typedef unsigned short enet_uint16; /**< unsigned 16-bit type */ +typedef unsigned int enet_uint32; /**< unsigned 32-bit type */ + +#endif /* __ENET_TYPES_H__ */ + ADDED enet/include/enet/unix.h Index: enet/include/enet/unix.h ================================================================== --- /dev/null +++ enet/include/enet/unix.h @@ -0,0 +1,36 @@ +/** + @file unix.h + @brief ENet Unix header +*/ +#ifndef __ENET_UNIX_H__ +#define __ENET_UNIX_H__ + +#include +#include +#include + +typedef int ENetSocket; + +enum +{ + ENET_SOCKET_NULL = -1 +}; + +#define ENET_HOST_TO_NET_16(value) (htons (value)) /**< macro that converts host to net byte-order of a 16-bit value */ +#define ENET_HOST_TO_NET_32(value) (htonl (value)) /**< macro that converts host to net byte-order of a 32-bit value */ + +#define ENET_NET_TO_HOST_16(value) (ntohs (value)) /**< macro that converts net to host byte-order of a 16-bit value */ +#define ENET_NET_TO_HOST_32(value) (ntohl (value)) /**< macro that converts net to host byte-order of a 32-bit value */ + +typedef struct +{ + void * data; + size_t dataLength; +} ENetBuffer; + +#define ENET_CALLBACK + +#define ENET_API extern + +#endif /* __ENET_UNIX_H__ */ + ADDED enet/include/enet/utility.h Index: enet/include/enet/utility.h ================================================================== --- /dev/null +++ enet/include/enet/utility.h @@ -0,0 +1,12 @@ +/** + @file utility.h + @brief ENet utility header +*/ +#ifndef __ENET_UTILITY_H__ +#define __ENET_UTILITY_H__ + +#define ENET_MAX(x, y) ((x) > (y) ? (x) : (y)) +#define ENET_MIN(x, y) ((x) < (y) ? (x) : (y)) + +#endif /* __ENET_UTILITY_H__ */ + ADDED enet/include/enet/win32.h Index: enet/include/enet/win32.h ================================================================== --- /dev/null +++ enet/include/enet/win32.h @@ -0,0 +1,44 @@ +/** + @file win32.h + @brief ENet Win32 header +*/ +#ifndef __ENET_WIN32_H__ +#define __ENET_WIN32_H__ + +#include +#include + +typedef SOCKET ENetSocket; + +enum +{ + ENET_SOCKET_NULL = INVALID_SOCKET +}; + +#define ENET_HOST_TO_NET_16(value) (htons (value)) +#define ENET_HOST_TO_NET_32(value) (htonl (value)) + +#define ENET_NET_TO_HOST_16(value) (ntohs (value)) +#define ENET_NET_TO_HOST_32(value) (ntohl (value)) + +typedef struct +{ + size_t dataLength; + void * data; +} ENetBuffer; + +#define ENET_CALLBACK __cdecl + +#if defined ENET_DLL +#if defined ENET_BUILDING_LIB +#define ENET_API __declspec( dllexport ) +#else +#define ENET_API __declspec( dllimport ) +#endif /* ENET_BUILDING_LIB */ +#else /* !ENET_DLL */ +#define ENET_API extern +#endif /* ENET_DLL */ + +#endif /* __ENET_WIN32_H__ */ + + ADDED enet/install-sh Index: enet/install-sh ================================================================== --- /dev/null +++ enet/install-sh @@ -0,0 +1,251 @@ +#!/bin/sh +# +# install - install a program, script, or datafile +# This comes from X11R5 (mit/util/scripts/install.sh). +# +# Copyright 1991 by the Massachusetts Institute of Technology +# +# Permission to use, copy, modify, distribute, and sell this software and its +# documentation for any purpose is hereby granted without fee, provided that +# the above copyright notice appear in all copies and that both that +# copyright notice and this permission notice appear in supporting +# documentation, and that the name of M.I.T. not be used in advertising or +# publicity pertaining to distribution of the software without specific, +# written prior permission. M.I.T. makes no representations about the +# suitability of this software for any purpose. It is provided "as is" +# without express or implied warranty. +# +# Calling this script install-sh is preferred over install.sh, to prevent +# `make' implicit rules from creating a file called install from it +# when there is no Makefile. +# +# This script is compatible with the BSD install script, but was written +# from scratch. It can only install one file at a time, a restriction +# shared with many OS's install programs. + + +# set DOITPROG to echo to test this script + +# Don't use :- since 4.3BSD and earlier shells don't like it. +doit="${DOITPROG-}" + + +# put in absolute paths if you don't have them in your path; or use env. vars. + +mvprog="${MVPROG-mv}" +cpprog="${CPPROG-cp}" +chmodprog="${CHMODPROG-chmod}" +chownprog="${CHOWNPROG-chown}" +chgrpprog="${CHGRPPROG-chgrp}" +stripprog="${STRIPPROG-strip}" +rmprog="${RMPROG-rm}" +mkdirprog="${MKDIRPROG-mkdir}" + +transformbasename="" +transform_arg="" +instcmd="$mvprog" +chmodcmd="$chmodprog 0755" +chowncmd="" +chgrpcmd="" +stripcmd="" +rmcmd="$rmprog -f" +mvcmd="$mvprog" +src="" +dst="" +dir_arg="" + +while [ x"$1" != x ]; do + case $1 in + -c) instcmd="$cpprog" + shift + continue;; + + -d) dir_arg=true + shift + continue;; + + -m) chmodcmd="$chmodprog $2" + shift + shift + continue;; + + -o) chowncmd="$chownprog $2" + shift + shift + continue;; + + -g) chgrpcmd="$chgrpprog $2" + shift + shift + continue;; + + -s) stripcmd="$stripprog" + shift + continue;; + + -t=*) transformarg=`echo $1 | sed 's/-t=//'` + shift + continue;; + + -b=*) transformbasename=`echo $1 | sed 's/-b=//'` + shift + continue;; + + *) if [ x"$src" = x ] + then + src=$1 + else + # this colon is to work around a 386BSD /bin/sh bug + : + dst=$1 + fi + shift + continue;; + esac +done + +if [ x"$src" = x ] +then + echo "install: no input file specified" + exit 1 +else + true +fi + +if [ x"$dir_arg" != x ]; then + dst=$src + src="" + + if [ -d $dst ]; then + instcmd=: + chmodcmd="" + else + instcmd=mkdir + fi +else + +# Waiting for this to be detected by the "$instcmd $src $dsttmp" command +# might cause directories to be created, which would be especially bad +# if $src (and thus $dsttmp) contains '*'. + + if [ -f $src -o -d $src ] + then + true + else + echo "install: $src does not exist" + exit 1 + fi + + if [ x"$dst" = x ] + then + echo "install: no destination specified" + exit 1 + else + true + fi + +# If destination is a directory, append the input filename; if your system +# does not like double slashes in filenames, you may need to add some logic + + if [ -d $dst ] + then + dst="$dst"/`basename $src` + else + true + fi +fi + +## this sed command emulates the dirname command +dstdir=`echo $dst | sed -e 's,[^/]*$,,;s,/$,,;s,^$,.,'` + +# Make sure that the destination directory exists. +# this part is taken from Noah Friedman's mkinstalldirs script + +# Skip lots of stat calls in the usual case. +if [ ! -d "$dstdir" ]; then +defaultIFS=' +' +IFS="${IFS-${defaultIFS}}" + +oIFS="${IFS}" +# Some sh's can't handle IFS=/ for some reason. +IFS='%' +set - `echo ${dstdir} | sed -e 's@/@%@g' -e 's@^%@/@'` +IFS="${oIFS}" + +pathcomp='' + +while [ $# -ne 0 ] ; do + pathcomp="${pathcomp}${1}" + shift + + if [ ! -d "${pathcomp}" ] ; + then + $mkdirprog "${pathcomp}" + else + true + fi + + pathcomp="${pathcomp}/" +done +fi + +if [ x"$dir_arg" != x ] +then + $doit $instcmd $dst && + + if [ x"$chowncmd" != x ]; then $doit $chowncmd $dst; else true ; fi && + if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dst; else true ; fi && + if [ x"$stripcmd" != x ]; then $doit $stripcmd $dst; else true ; fi && + if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dst; else true ; fi +else + +# If we're going to rename the final executable, determine the name now. + + if [ x"$transformarg" = x ] + then + dstfile=`basename $dst` + else + dstfile=`basename $dst $transformbasename | + sed $transformarg`$transformbasename + fi + +# don't allow the sed command to completely eliminate the filename + + if [ x"$dstfile" = x ] + then + dstfile=`basename $dst` + else + true + fi + +# Make a temp file name in the proper directory. + + dsttmp=$dstdir/#inst.$$# + +# Move or copy the file name to the temp name + + $doit $instcmd $src $dsttmp && + + trap "rm -f ${dsttmp}" 0 && + +# and set any options; do chmod last to preserve setuid bits + +# If any of these fail, we abort the whole thing. If we want to +# ignore errors from any of these, just make sure not to ignore +# errors from the above "$doit $instcmd $src $dsttmp" command. + + if [ x"$chowncmd" != x ]; then $doit $chowncmd $dsttmp; else true;fi && + if [ x"$chgrpcmd" != x ]; then $doit $chgrpcmd $dsttmp; else true;fi && + if [ x"$stripcmd" != x ]; then $doit $stripcmd $dsttmp; else true;fi && + if [ x"$chmodcmd" != x ]; then $doit $chmodcmd $dsttmp; else true;fi && + +# Now rename the file to the real destination. + + $doit $rmcmd -f $dstdir/$dstfile && + $doit $mvcmd $dsttmp $dstdir/$dstfile + +fi && + + +exit 0 ADDED enet/list.c Index: enet/list.c ================================================================== --- /dev/null +++ enet/list.c @@ -0,0 +1,57 @@ +/** + @file list.c + @brief ENet linked list functions +*/ +#define ENET_BUILDING_LIB 1 +#include "enet/list.h" + +/** + @defgroup list ENet linked list utility functions + @ingroup private + @{ +*/ +void +enet_list_clear (ENetList * list) +{ + list -> sentinel.next = & list -> sentinel; + list -> sentinel.previous = & list -> sentinel; +} + +ENetListIterator +enet_list_insert (ENetListIterator position, void * data) +{ + ENetListIterator result = (ENetListIterator) data; + + result -> previous = position -> previous; + result -> next = position; + + result -> previous -> next = result; + position -> previous = result; + + return result; +} + +void * +enet_list_remove (ENetListIterator position) +{ + position -> previous -> next = position -> next; + position -> next -> previous = position -> previous; + + return position; +} + +size_t +enet_list_size (ENetList * list) +{ + size_t size = 0; + ENetListIterator position; + + for (position = enet_list_begin (list); + position != enet_list_end (list); + position = enet_list_next (position)) + ++ size; + + return size; +} + +/** @} */ ADDED enet/memory.c Index: enet/memory.c ================================================================== --- /dev/null +++ enet/memory.c ADDED enet/missing Index: enet/missing ================================================================== --- /dev/null +++ enet/missing @@ -0,0 +1,190 @@ +#! /bin/sh +# Common stub for a few missing GNU programs while installing. +# Copyright (C) 1996, 1997 Free Software Foundation, Inc. +# Franc,ois Pinard , 1996. + +# This program is free software; you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation; either version 2, or (at your option) +# any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. + +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software +# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +# 02111-1307, USA. + +if test $# -eq 0; then + echo 1>&2 "Try \`$0 --help' for more information" + exit 1 +fi + +case "$1" in + + -h|--h|--he|--hel|--help) + echo "\ +$0 [OPTION]... PROGRAM [ARGUMENT]... + +Handle \`PROGRAM [ARGUMENT]...' for when PROGRAM is missing, or return an +error status if there is no known handling for PROGRAM. + +Options: + -h, --help display this help and exit + -v, --version output version information and exit + +Supported PROGRAM values: + aclocal touch file \`aclocal.m4' + autoconf touch file \`configure' + autoheader touch file \`config.h.in' + automake touch all \`Makefile.in' files + bison create \`y.tab.[ch]', if possible, from existing .[ch] + flex create \`lex.yy.c', if possible, from existing .c + lex create \`lex.yy.c', if possible, from existing .c + makeinfo touch the output file + yacc create \`y.tab.[ch]', if possible, from existing .[ch]" + ;; + + -v|--v|--ve|--ver|--vers|--versi|--versio|--version) + echo "missing - GNU libit 0.0" + ;; + + -*) + echo 1>&2 "$0: Unknown \`$1' option" + echo 1>&2 "Try \`$0 --help' for more information" + exit 1 + ;; + + aclocal) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified \`acinclude.m4' or \`configure.in'. You might want + to install the \`Automake' and \`Perl' packages. Grab them from + any GNU archive site." + touch aclocal.m4 + ;; + + autoconf) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified \`configure.in'. You might want to install the + \`Autoconf' and \`GNU m4' packages. Grab them from any GNU + archive site." + touch configure + ;; + + autoheader) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified \`acconfig.h' or \`configure.in'. You might want + to install the \`Autoconf' and \`GNU m4' packages. Grab them + from any GNU archive site." + files=`sed -n 's/^[ ]*A[CM]_CONFIG_HEADER(\([^)]*\)).*/\1/p' configure.in` + test -z "$files" && files="config.h" + touch_files= + for f in $files; do + case "$f" in + *:*) touch_files="$touch_files "`echo "$f" | + sed -e 's/^[^:]*://' -e 's/:.*//'`;; + *) touch_files="$touch_files $f.in";; + esac + done + touch $touch_files + ;; + + automake) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified \`Makefile.am', \`acinclude.m4' or \`configure.in'. + You might want to install the \`Automake' and \`Perl' packages. + Grab them from any GNU archive site." + find . -type f -name Makefile.am -print | + sed 's/\.am$/.in/' | + while read f; do touch "$f"; done + ;; + + bison|yacc) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified a \`.y' file. You may need the \`Bison' package + in order for those modifications to take effect. You can get + \`Bison' from any GNU archive site." + rm -f y.tab.c y.tab.h + if [ $# -ne 1 ]; then + eval LASTARG="\${$#}" + case "$LASTARG" in + *.y) + SRCFILE=`echo "$LASTARG" | sed 's/y$/c/'` + if [ -f "$SRCFILE" ]; then + cp "$SRCFILE" y.tab.c + fi + SRCFILE=`echo "$LASTARG" | sed 's/y$/h/'` + if [ -f "$SRCFILE" ]; then + cp "$SRCFILE" y.tab.h + fi + ;; + esac + fi + if [ ! -f y.tab.h ]; then + echo >y.tab.h + fi + if [ ! -f y.tab.c ]; then + echo 'main() { return 0; }' >y.tab.c + fi + ;; + + lex|flex) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified a \`.l' file. You may need the \`Flex' package + in order for those modifications to take effect. You can get + \`Flex' from any GNU archive site." + rm -f lex.yy.c + if [ $# -ne 1 ]; then + eval LASTARG="\${$#}" + case "$LASTARG" in + *.l) + SRCFILE=`echo "$LASTARG" | sed 's/l$/c/'` + if [ -f "$SRCFILE" ]; then + cp "$SRCFILE" lex.yy.c + fi + ;; + esac + fi + if [ ! -f lex.yy.c ]; then + echo 'main() { return 0; }' >lex.yy.c + fi + ;; + + makeinfo) + echo 1>&2 "\ +WARNING: \`$1' is missing on your system. You should only need it if + you modified a \`.texi' or \`.texinfo' file, or any other file + indirectly affecting the aspect of the manual. The spurious + call might also be the consequence of using a buggy \`make' (AIX, + DU, IRIX). You might want to install the \`Texinfo' package or + the \`GNU make' package. Grab either from any GNU archive site." + file=`echo "$*" | sed -n 's/.*-o \([^ ]*\).*/\1/p'` + if test -z "$file"; then + file=`echo "$*" | sed 's/.* \([^ ]*\) *$/\1/'` + file=`sed -n '/^@setfilename/ { s/.* \([^ ]*\) *$/\1/; p; q; }' $file` + fi + touch $file + ;; + + *) + echo 1>&2 "\ +WARNING: \`$1' is needed, and you do not seem to have it handy on your + system. You might have modified some files without having the + proper tools for further handling them. Check the \`README' file, + it often tells you about the needed prerequirements for installing + this package. You may also peek at any GNU archive site, in case + some other package would contain this missing \`$1' program." + exit 1 + ;; +esac + +exit 0 ADDED enet/mkinstalldirs Index: enet/mkinstalldirs ================================================================== --- /dev/null +++ enet/mkinstalldirs @@ -0,0 +1,40 @@ +#! /bin/sh +# mkinstalldirs --- make directory hierarchy +# Author: Noah Friedman +# Created: 1993-05-16 +# Public domain + +# $Id: mkinstalldirs,v 1.3 2005/07/22 06:15:34 eihrul Exp $ + +errstatus=0 + +for file +do + set fnord `echo ":$file" | sed -ne 's/^:\//#/;s/^://;s/\// /g;s/^#/\//;p'` + shift + + pathcomp= + for d + do + pathcomp="$pathcomp$d" + case "$pathcomp" in + -* ) pathcomp=./$pathcomp ;; + esac + + if test ! -d "$pathcomp"; then + echo "mkdir $pathcomp" + + mkdir "$pathcomp" || lasterr=$? + + if test ! -d "$pathcomp"; then + errstatus=$lasterr + fi + fi + + pathcomp="$pathcomp/" + done +done + +exit $errstatus + +# mkinstalldirs ends here ADDED enet/packet.c Index: enet/packet.c ================================================================== --- /dev/null +++ enet/packet.c @@ -0,0 +1,74 @@ +/** + @file packet.c + @brief ENet packet management functions +*/ +#include +#define ENET_BUILDING_LIB 1 +#include "enet/enet.h" + +/** @defgroup Packet ENet packet functions + @{ +*/ + +/** Creates a packet that may be sent to a peer. + @param dataContents initial contents of the packet's data; the packet's data will remain uninitialized if dataContents is NULL. + @param dataLength size of the data allocated for this packet + @param flags flags for this packet as described for the ENetPacket structure. + @returns the packet on success, NULL on failure +*/ +ENetPacket * +enet_packet_create (const void * data, size_t dataLength, enet_uint32 flags) +{ + ENetPacket * packet = (ENetPacket *) enet_malloc (sizeof (ENetPacket)); + + packet -> data = (enet_uint8 *) enet_malloc (dataLength); + + if (data != NULL) + memcpy (packet -> data, data, dataLength); + + packet -> referenceCount = 0; + packet -> flags = flags; + packet -> dataLength = dataLength; + + return packet; +} + +/** Destroys the packet and deallocates its data. + @param packet packet to be destroyed +*/ +void +enet_packet_destroy (ENetPacket * packet) +{ + enet_free (packet -> data); + enet_free (packet); +} + +/** Attempts to resize the data in the packet to length specified in the + dataLength parameter + @param packet packet to resize + @param dataLength new size for the packet data + @returns 0 on success, < 0 on failure +*/ +int +enet_packet_resize (ENetPacket * packet, size_t dataLength) +{ + enet_uint8 * newData; + + if (dataLength <= packet -> dataLength) + { + packet -> dataLength = dataLength; + + return 0; + } + + newData = (enet_uint8 *) enet_malloc (dataLength); + memcpy (newData, packet -> data, packet -> dataLength); + enet_free (packet -> data); + + packet -> data = newData; + packet -> dataLength = dataLength; + + return 0; +} + +/** @} */ ADDED enet/peer.c Index: enet/peer.c ================================================================== --- /dev/null +++ enet/peer.c @@ -0,0 +1,651 @@ +/** + @file peer.c + @brief ENet peer management functions +*/ +#define ENET_BUILDING_LIB 1 +#include "enet/enet.h" + +/** @defgroup peer ENet peer functions + @{ +*/ + +/** Configures throttle parameter for a peer. + + Unreliable packets are dropped by ENet in response to the varying conditions + of the Internet connection to the peer. The throttle represents a probability + that an unreliable packet should not be dropped and thus sent by ENet to the peer. + The lowest mean round trip time from the sending of a reliable packet to the + receipt of its acknowledgement is measured over an amount of time specified by + the interval parameter in milliseconds. If a measured round trip time happens to + be significantly less than the mean round trip time measured over the interval, + then the throttle probability is increased to allow more traffic by an amount + specified in the acceleration parameter, which is a ratio to the ENET_PEER_PACKET_THROTTLE_SCALE + constant. If a measured round trip time happens to be significantly greater than + the mean round trip time measured over the interval, then the throttle probability + is decreased to limit traffic by an amount specified in the deceleration parameter, which + is a ratio to the ENET_PEER_PACKET_THROTTLE_SCALE constant. When the throttle has + a value of ENET_PEER_PACKET_THROTTLE_SCALE, on unreliable packets are dropped by + ENet, and so 100% of all unreliable packets will be sent. When the throttle has a + value of 0, all unreliable packets are dropped by ENet, and so 0% of all unreliable + packets will be sent. Intermediate values for the throttle represent intermediate + probabilities between 0% and 100% of unreliable packets being sent. The bandwidth + limits of the local and foreign hosts are taken into account to determine a + sensible limit for the throttle probability above which it should not raise even in + the best of conditions. + + @param peer peer to configure + @param interval interval, in milliseconds, over which to measure lowest mean RTT; the default value is ENET_PEER_PACKET_THROTTLE_INTERVAL. + @param acceleration rate at which to increase the throttle probability as mean RTT declines + @param deceleration rate at which to decrease the throttle probability as mean RTT increases +*/ +void +enet_peer_throttle_configure (ENetPeer * peer, enet_uint32 interval, enet_uint32 acceleration, enet_uint32 deceleration) +{ + ENetProtocol command; + + peer -> packetThrottleInterval = interval; + peer -> packetThrottleAcceleration = acceleration; + peer -> packetThrottleDeceleration = deceleration; + + command.header.command = ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolThrottleConfigure); + + command.throttleConfigure.packetThrottleInterval = ENET_HOST_TO_NET_32 (interval); + command.throttleConfigure.packetThrottleAcceleration = ENET_HOST_TO_NET_32 (acceleration); + command.throttleConfigure.packetThrottleDeceleration = ENET_HOST_TO_NET_32 (deceleration); + + enet_peer_queue_outgoing_command (peer, & command, NULL, 0, 0); +} + +int +enet_peer_throttle (ENetPeer * peer, enet_uint32 rtt) +{ + if (peer -> lastRoundTripTime <= peer -> lastRoundTripTimeVariance) + { + peer -> packetThrottle = peer -> packetThrottleLimit; + } + else + if (rtt < peer -> lastRoundTripTime) + { + peer -> packetThrottle += peer -> packetThrottleAcceleration; + + if (peer -> packetThrottle > peer -> packetThrottleLimit) + peer -> packetThrottle = peer -> packetThrottleLimit; + + return 1; + } + else + if (rtt > peer -> lastRoundTripTime + 2 * peer -> lastRoundTripTimeVariance) + { + if (peer -> packetThrottle > peer -> packetThrottleDeceleration) + peer -> packetThrottle -= peer -> packetThrottleDeceleration; + else + peer -> packetThrottle = 0; + + return -1; + } + + return 0; +} + +/** Queues a packet to be sent. + @param peer destination for the packet + @param channelID channel on which to send + @param packet packet to send + @retval 0 on success + @retval < 0 on failure +*/ +int +enet_peer_send (ENetPeer * peer, enet_uint8 channelID, ENetPacket * packet) +{ + ENetChannel * channel = & peer -> channels [channelID]; + ENetProtocol command; + size_t fragmentLength; + + if (peer -> state != ENET_PEER_STATE_CONNECTED || + channelID >= peer -> channelCount) + return -1; + + fragmentLength = peer -> mtu - sizeof (ENetProtocolHeader) - sizeof (ENetProtocolSendFragment); + + if (packet -> dataLength > fragmentLength) + { + enet_uint32 fragmentCount = ENET_HOST_TO_NET_32 ((packet -> dataLength + fragmentLength - 1) / fragmentLength), + startSequenceNumber = ENET_HOST_TO_NET_32 (channel -> outgoingReliableSequenceNumber + 1), + fragmentNumber, + fragmentOffset; + + packet -> flags = ENET_PACKET_FLAG_RELIABLE; + + for (fragmentNumber = 0, + fragmentOffset = 0; + fragmentOffset < packet -> dataLength; + ++ fragmentNumber, + fragmentOffset += fragmentLength) + { + command.header.command = ENET_PROTOCOL_COMMAND_SEND_FRAGMENT; + command.header.channelID = channelID; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolSendFragment); + command.sendFragment.startSequenceNumber = startSequenceNumber; + command.sendFragment.fragmentCount = fragmentCount; + command.sendFragment.fragmentNumber = ENET_HOST_TO_NET_32 (fragmentNumber); + command.sendFragment.totalLength = ENET_HOST_TO_NET_32 (packet -> dataLength); + command.sendFragment.fragmentOffset = ENET_NET_TO_HOST_32 (fragmentOffset); + + if (packet -> dataLength - fragmentOffset < fragmentLength) + fragmentLength = packet -> dataLength - fragmentOffset; + + enet_peer_queue_outgoing_command (peer, & command, packet, fragmentOffset, fragmentLength); + } + + return 0; + } + + command.header.channelID = channelID; + + if (packet -> flags & ENET_PACKET_FLAG_RELIABLE) + { + command.header.command = ENET_PROTOCOL_COMMAND_SEND_RELIABLE; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolSendReliable); + } + else + if (packet -> flags & ENET_PACKET_FLAG_UNSEQUENCED) + { + command.header.command = ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED; + command.header.flags = ENET_PROTOCOL_FLAG_UNSEQUENCED; + command.header.commandLength = sizeof (ENetProtocolSendUnsequenced); + command.sendUnsequenced.unsequencedGroup = ENET_HOST_TO_NET_32 (peer -> outgoingUnsequencedGroup + 1); + } + else + { + command.header.command = ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE; + command.header.flags = 0; + command.header.commandLength = sizeof (ENetProtocolSendUnreliable); + command.sendUnreliable.unreliableSequenceNumber = ENET_HOST_TO_NET_32 (channel -> outgoingUnreliableSequenceNumber + 1); + } + + enet_peer_queue_outgoing_command (peer, & command, packet, 0, packet -> dataLength); + + return 0; +} + +/** Attempts to dequeue any incoming queued packet. + @param peer peer to dequeue packets from + @param channelID channel on which to receive + @returns a pointer to the packet, or NULL if there are no available incoming queued packets +*/ +ENetPacket * +enet_peer_receive (ENetPeer * peer, enet_uint8 channelID) +{ + ENetChannel * channel = & peer -> channels [channelID]; + ENetIncomingCommand * incomingCommand = NULL; + ENetPacket * packet; + + if (enet_list_empty (& channel -> incomingUnreliableCommands) == 0) + { + incomingCommand = (ENetIncomingCommand *) enet_list_front (& channel -> incomingUnreliableCommands); + + if (incomingCommand -> unreliableSequenceNumber > 0) + { + if (incomingCommand -> reliableSequenceNumber > channel -> incomingReliableSequenceNumber) + incomingCommand = NULL; + else + channel -> incomingUnreliableSequenceNumber = incomingCommand -> unreliableSequenceNumber; + } + } + + if (incomingCommand == NULL && + enet_list_empty (& channel -> incomingReliableCommands) == 0) + { + do + { + incomingCommand = (ENetIncomingCommand *) enet_list_front (& channel -> incomingReliableCommands); + + if (incomingCommand -> fragmentsRemaining > 0 || + incomingCommand -> reliableSequenceNumber > channel -> incomingReliableSequenceNumber + 1) + return NULL; + + if (incomingCommand -> reliableSequenceNumber <= channel -> incomingReliableSequenceNumber) + { + -- incomingCommand -> packet -> referenceCount; + + if (incomingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (incomingCommand -> packet); + + if (incomingCommand -> fragments != NULL) + enet_free (incomingCommand -> fragments); + + enet_list_remove (& incomingCommand -> incomingCommandList); + + enet_free (incomingCommand); + + incomingCommand = NULL; + } + } while (incomingCommand == NULL && + enet_list_empty (& channel -> incomingReliableCommands) == 0); + + if (incomingCommand == NULL) + return NULL; + + channel -> incomingReliableSequenceNumber = incomingCommand -> reliableSequenceNumber; + + if (incomingCommand -> fragmentCount > 0) + channel -> incomingReliableSequenceNumber += incomingCommand -> fragmentCount - 1; + } + + if (incomingCommand == NULL) + return NULL; + + enet_list_remove (& incomingCommand -> incomingCommandList); + + packet = incomingCommand -> packet; + + -- packet -> referenceCount; + + if (incomingCommand -> fragments != NULL) + enet_free (incomingCommand -> fragments); + + enet_free (incomingCommand); + + return packet; +} + +static void +enet_peer_reset_outgoing_commands (ENetList * queue) +{ + ENetOutgoingCommand * outgoingCommand; + + while (enet_list_empty (queue) == 0) + { + outgoingCommand = (ENetOutgoingCommand *) enet_list_remove (enet_list_begin (queue)); + + if (outgoingCommand -> packet != NULL) + { + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); + } + + enet_free (outgoingCommand); + } +} + +static void +enet_peer_reset_incoming_commands (ENetList * queue) +{ + ENetIncomingCommand * incomingCommand; + + while (enet_list_empty (queue) == 0) + { + incomingCommand = (ENetIncomingCommand *) enet_list_remove (enet_list_begin (queue)); + + if (incomingCommand -> packet != NULL) + { + -- incomingCommand -> packet -> referenceCount; + + if (incomingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (incomingCommand -> packet); + } + + if (incomingCommand -> fragments != NULL) + enet_free (incomingCommand -> fragments); + + enet_free (incomingCommand); + } +} + +void +enet_peer_reset_queues (ENetPeer * peer) +{ + ENetChannel * channel; + + while (enet_list_empty (& peer -> acknowledgements) == 0) + enet_free (enet_list_remove (enet_list_begin (& peer -> acknowledgements))); + + enet_peer_reset_outgoing_commands (& peer -> sentReliableCommands); + enet_peer_reset_outgoing_commands (& peer -> sentUnreliableCommands); + enet_peer_reset_outgoing_commands (& peer -> outgoingReliableCommands); + enet_peer_reset_outgoing_commands (& peer -> outgoingUnreliableCommands); + + if (peer -> channels != NULL && peer -> channelCount > 0) + { + for (channel = peer -> channels; + channel < & peer -> channels [peer -> channelCount]; + ++ channel) + { + enet_peer_reset_incoming_commands (& channel -> incomingReliableCommands); + enet_peer_reset_incoming_commands (& channel -> incomingUnreliableCommands); + } + + enet_free (peer -> channels); + } + + peer -> channels = NULL; + peer -> channelCount = 0; +} + +/** Forcefully disconnects a peer. + @param peer peer to forcefully disconnect + @remarks The foreign host represented by the peer is not notified of the disconnection and will timeout + on its connection to the local host. +*/ +void +enet_peer_reset (ENetPeer * peer) +{ + peer -> outgoingPeerID = 0xFFFF; + peer -> challenge = 0; + + peer -> address.host = ENET_HOST_ANY; + peer -> address.port = 0; + + peer -> state = ENET_PEER_STATE_DISCONNECTED; + + peer -> incomingBandwidth = 0; + peer -> outgoingBandwidth = 0; + peer -> incomingBandwidthThrottleEpoch = 0; + peer -> outgoingBandwidthThrottleEpoch = 0; + peer -> incomingDataTotal = 0; + peer -> outgoingDataTotal = 0; + peer -> lastSendTime = 0; + peer -> lastReceiveTime = 0; + peer -> nextTimeout = 0; + peer -> earliestTimeout = 0; + peer -> packetLossEpoch = 0; + peer -> packetsSent = 0; + peer -> packetsLost = 0; + peer -> packetLoss = 0; + peer -> packetLossVariance = 0; + peer -> packetThrottle = ENET_PEER_DEFAULT_PACKET_THROTTLE; + peer -> packetThrottleLimit = ENET_PEER_PACKET_THROTTLE_SCALE; + peer -> packetThrottleCounter = 0; + peer -> packetThrottleEpoch = 0; + peer -> packetThrottleAcceleration = ENET_PEER_PACKET_THROTTLE_ACCELERATION; + peer -> packetThrottleDeceleration = ENET_PEER_PACKET_THROTTLE_DECELERATION; + peer -> packetThrottleInterval = ENET_PEER_PACKET_THROTTLE_INTERVAL; + peer -> lastRoundTripTime = ENET_PEER_DEFAULT_ROUND_TRIP_TIME; + peer -> lowestRoundTripTime = ENET_PEER_DEFAULT_ROUND_TRIP_TIME; + peer -> lastRoundTripTimeVariance = 0; + peer -> highestRoundTripTimeVariance = 0; + peer -> roundTripTime = ENET_PEER_DEFAULT_ROUND_TRIP_TIME; + peer -> roundTripTimeVariance = 0; + peer -> mtu = peer -> host -> mtu; + peer -> reliableDataInTransit = 0; + peer -> outgoingReliableSequenceNumber = 0; + peer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + peer -> incomingUnsequencedGroup = 0; + peer -> outgoingUnsequencedGroup = 0; + + memset (peer -> unsequencedWindow, 0, sizeof (peer -> unsequencedWindow)); + + enet_peer_reset_queues (peer); +} + +/** Sends a ping request to a peer. + @param peer destination for the ping request + @remarks ping requests factor into the mean round trip time as designated by the + roundTripTime field in the ENetPeer structure. Enet automatically pings all connected + peers at regular intervals, however, this function may be called to ensure more + frequent ping requests. +*/ +void +enet_peer_ping (ENetPeer * peer) +{ + ENetProtocol command; + + if (peer -> state != ENET_PEER_STATE_CONNECTED) + return; + + command.header.command = ENET_PROTOCOL_COMMAND_PING; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + command.header.commandLength = sizeof (ENetProtocolPing); + + enet_peer_queue_outgoing_command (peer, & command, NULL, 0, 0); +} + +/** Force an immediate disconnection from a peer. + @param peer peer to disconnect + @remarks No ENET_EVENT_DISCONNECT event will be generated. The foreign peer is not + guarenteed to receive the disconnect notification, and is reset immediately upon + return from this function. +*/ +void +enet_peer_disconnect_now (ENetPeer * peer) +{ + ENetProtocol command; + + if (peer -> state == ENET_PEER_STATE_DISCONNECTED) + return; + + if (peer -> state != ENET_PEER_STATE_ZOMBIE && + peer -> state != ENET_PEER_STATE_DISCONNECTING) + { + enet_peer_reset_queues (peer); + + command.header.command = ENET_PROTOCOL_COMMAND_DISCONNECT; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_UNSEQUENCED; + command.header.commandLength = sizeof (ENetProtocolDisconnect); + + enet_peer_queue_outgoing_command (peer, & command, NULL, 0, 0); + + enet_host_flush (peer -> host); + } + + enet_peer_reset (peer); +} + +/** Request a disconnection from a peer. + @param peer peer to request a disconnection + @remarks An ENET_EVENT_DISCONNECT event will be generated by enet_host_service() + once the disconnection is complete. +*/ +void +enet_peer_disconnect (ENetPeer * peer) +{ + ENetProtocol command; + + if (peer -> state == ENET_PEER_STATE_DISCONNECTING || + peer -> state == ENET_PEER_STATE_DISCONNECTED || + peer -> state == ENET_PEER_STATE_ZOMBIE) + return; + + enet_peer_reset_queues (peer); + + command.header.command = ENET_PROTOCOL_COMMAND_DISCONNECT; + command.header.channelID = 0xFF; + command.header.flags = ENET_PROTOCOL_FLAG_UNSEQUENCED; + command.header.commandLength = sizeof (ENetProtocolDisconnect); + + if (peer -> state == ENET_PEER_STATE_CONNECTED) + command.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + + enet_peer_queue_outgoing_command (peer, & command, NULL, 0, 0); + + if (peer -> state == ENET_PEER_STATE_CONNECTED) + peer -> state = ENET_PEER_STATE_DISCONNECTING; + else + { + enet_host_flush (peer -> host); + enet_peer_reset (peer); + } +} + +ENetAcknowledgement * +enet_peer_queue_acknowledgement (ENetPeer * peer, const ENetProtocol * command, enet_uint32 sentTime) +{ + ENetAcknowledgement * acknowledgement; + + peer -> outgoingDataTotal += sizeof (ENetProtocolAcknowledge); + + acknowledgement = (ENetAcknowledgement *) enet_malloc (sizeof (ENetAcknowledgement)); + + acknowledgement -> sentTime = sentTime; + acknowledgement -> command = * command; + + enet_list_insert (enet_list_end (& peer -> acknowledgements), acknowledgement); + + return acknowledgement; +} + +ENetOutgoingCommand * +enet_peer_queue_outgoing_command (ENetPeer * peer, const ENetProtocol * command, ENetPacket * packet, enet_uint32 offset, enet_uint16 length) +{ + ENetChannel * channel = & peer -> channels [command -> header.channelID]; + ENetOutgoingCommand * outgoingCommand; + + peer -> outgoingDataTotal += command -> header.commandLength + length; + + outgoingCommand = (ENetOutgoingCommand *) enet_malloc (sizeof (ENetOutgoingCommand)); + + if (command -> header.channelID == 0xFF) + { + ++ peer -> outgoingReliableSequenceNumber; + + outgoingCommand -> reliableSequenceNumber = peer -> outgoingReliableSequenceNumber; + outgoingCommand -> unreliableSequenceNumber = 0; + } + else + if (command -> header.flags & ENET_PROTOCOL_FLAG_ACKNOWLEDGE) + { + ++ channel -> outgoingReliableSequenceNumber; + + outgoingCommand -> reliableSequenceNumber = channel -> outgoingReliableSequenceNumber; + outgoingCommand -> unreliableSequenceNumber = 0; + } + else + if (command -> header.flags & ENET_PROTOCOL_FLAG_UNSEQUENCED) + { + ++ peer -> outgoingUnsequencedGroup; + + outgoingCommand -> reliableSequenceNumber = 0; + outgoingCommand -> unreliableSequenceNumber = 0; + } + else + { + ++ channel -> outgoingUnreliableSequenceNumber; + + outgoingCommand -> reliableSequenceNumber = channel -> outgoingReliableSequenceNumber; + outgoingCommand -> unreliableSequenceNumber = channel -> outgoingUnreliableSequenceNumber; + } + + outgoingCommand -> sentTime = 0; + outgoingCommand -> roundTripTimeout = 0; + outgoingCommand -> roundTripTimeoutLimit = 0; + outgoingCommand -> fragmentOffset = offset; + outgoingCommand -> fragmentLength = length; + outgoingCommand -> packet = packet; + outgoingCommand -> command = * command; + outgoingCommand -> command.header.reliableSequenceNumber = ENET_HOST_TO_NET_32 (outgoingCommand -> reliableSequenceNumber); + + if (packet != NULL) + ++ packet -> referenceCount; + + if (command -> header.flags & ENET_PROTOCOL_FLAG_ACKNOWLEDGE) + enet_list_insert (enet_list_end (& peer -> outgoingReliableCommands), outgoingCommand); + else + enet_list_insert (enet_list_end (& peer -> outgoingUnreliableCommands), outgoingCommand); + + return outgoingCommand; +} + +ENetIncomingCommand * +enet_peer_queue_incoming_command (ENetPeer * peer, const ENetProtocol * command, ENetPacket * packet, enet_uint32 fragmentCount) +{ + ENetChannel * channel = & peer -> channels [command -> header.channelID]; + enet_uint32 unreliableSequenceNumber = 0; + ENetIncomingCommand * incomingCommand; + ENetListIterator currentCommand; + + switch (command -> header.command) + { + case ENET_PROTOCOL_COMMAND_SEND_FRAGMENT: + case ENET_PROTOCOL_COMMAND_SEND_RELIABLE: + for (currentCommand = enet_list_previous (enet_list_end (& channel -> incomingReliableCommands)); + currentCommand != enet_list_end (& channel -> incomingReliableCommands); + currentCommand = enet_list_previous (currentCommand)) + { + incomingCommand = (ENetIncomingCommand *) currentCommand; + + if (incomingCommand -> reliableSequenceNumber <= command -> header.reliableSequenceNumber) + { + if (incomingCommand -> reliableSequenceNumber < command -> header.reliableSequenceNumber) + break; + + goto freePacket; + } + } + break; + + case ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE: + unreliableSequenceNumber = ENET_NET_TO_HOST_32 (command -> sendUnreliable.unreliableSequenceNumber); + + if (command -> header.reliableSequenceNumber < channel -> incomingReliableSequenceNumber) + goto freePacket; + + if (unreliableSequenceNumber <= channel -> incomingUnreliableSequenceNumber) + goto freePacket; + + for (currentCommand = enet_list_previous (enet_list_end (& channel -> incomingUnreliableCommands)); + currentCommand != enet_list_end (& channel -> incomingUnreliableCommands); + currentCommand = enet_list_previous (currentCommand)) + { + incomingCommand = (ENetIncomingCommand *) currentCommand; + + if (incomingCommand -> unreliableSequenceNumber <= unreliableSequenceNumber) + { + if (incomingCommand -> unreliableSequenceNumber < unreliableSequenceNumber) + break; + + goto freePacket; + } + } + break; + + case ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED: + currentCommand = enet_list_end (& channel -> incomingUnreliableCommands); + break; + + default: + goto freePacket; + } + + incomingCommand = (ENetIncomingCommand *) enet_malloc (sizeof (ENetIncomingCommand)); + + incomingCommand -> reliableSequenceNumber = command -> header.reliableSequenceNumber; + incomingCommand -> unreliableSequenceNumber = unreliableSequenceNumber; + incomingCommand -> command = * command; + incomingCommand -> fragmentCount = fragmentCount; + incomingCommand -> fragmentsRemaining = fragmentCount; + incomingCommand -> packet = packet; + incomingCommand -> fragments = NULL; + + if (fragmentCount > 0) + { + incomingCommand -> fragments = (enet_uint32 *) enet_malloc ((fragmentCount + 31) / 32 * sizeof (enet_uint32)); + memset (incomingCommand -> fragments, 0, (fragmentCount + 31) / 32 * sizeof (enet_uint32)); + } + + if (packet != NULL) + ++ packet -> referenceCount; + + enet_list_insert (enet_list_next (currentCommand), incomingCommand); + + return incomingCommand; + +freePacket: + if (packet != NULL) + { + if (packet -> referenceCount == 0) + enet_packet_destroy (packet); + } + + return NULL; +} + +/** @} */ ADDED enet/protocol.c Index: enet/protocol.c ================================================================== --- /dev/null +++ enet/protocol.c @@ -0,0 +1,1311 @@ +/** + @file protocol.c + @brief ENet protocol functions +*/ +#include +#include +#define ENET_BUILDING_LIB 1 +#include "enet/utility.h" +#include "enet/time.h" +#include "enet/enet.h" + +static enet_uint32 timeCurrent; + +static int +enet_protocol_dispatch_incoming_commands (ENetHost * host, ENetEvent * event) +{ + ENetPeer * currentPeer = host -> lastServicedPeer; + ENetChannel * channel; + + do + { + ++ currentPeer; + + if (currentPeer >= & host -> peers [host -> peerCount]) + currentPeer = host -> peers; + + if (currentPeer -> state == ENET_PEER_STATE_ZOMBIE) + { + host -> recalculateBandwidthLimits = 1; + + event -> type = ENET_EVENT_TYPE_DISCONNECT; + event -> peer = currentPeer; + + enet_peer_reset (currentPeer); + + host -> lastServicedPeer = currentPeer; + + return 1; + } + + if (currentPeer -> state != ENET_PEER_STATE_CONNECTED) + continue; + + for (channel = currentPeer -> channels; + channel < & currentPeer -> channels [currentPeer -> channelCount]; + ++ channel) + { + if (enet_list_empty (& channel -> incomingReliableCommands) && + enet_list_empty (& channel -> incomingUnreliableCommands)) + continue; + + event -> packet = enet_peer_receive (currentPeer, channel - currentPeer -> channels); + if (event -> packet == NULL) + continue; + + event -> type = ENET_EVENT_TYPE_RECEIVE; + event -> peer = currentPeer; + event -> channelID = (enet_uint8) (channel - currentPeer -> channels); + + host -> lastServicedPeer = currentPeer; + + return 1; + } + } while (currentPeer != host -> lastServicedPeer); + + return 0; +} + +static void +enet_protocol_remove_sent_unreliable_commands (ENetPeer * peer) +{ + ENetOutgoingCommand * outgoingCommand; + + while (enet_list_empty (& peer -> sentUnreliableCommands) == 0) + { + outgoingCommand = (ENetOutgoingCommand *) enet_list_front (& peer -> sentUnreliableCommands); + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + + if (outgoingCommand -> packet != NULL) + { + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); + } + + enet_free (outgoingCommand); + } +} + +static ENetProtocolCommand +enet_protocol_remove_sent_reliable_command (ENetPeer * peer, enet_uint32 reliableSequenceNumber, enet_uint8 channelID) +{ + ENetOutgoingCommand * outgoingCommand; + ENetListIterator currentCommand; + ENetProtocolCommand commandNumber; + + for (currentCommand = enet_list_begin (& peer -> sentReliableCommands); + currentCommand != enet_list_end (& peer -> sentReliableCommands); + currentCommand = enet_list_next (currentCommand)) + { + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + + if (outgoingCommand -> reliableSequenceNumber == reliableSequenceNumber && + outgoingCommand -> command.header.channelID == channelID) + break; + } + + if (currentCommand == enet_list_end (& peer -> sentReliableCommands)) + return ENET_PROTOCOL_COMMAND_NONE; + + commandNumber = outgoingCommand -> command.header.command; + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + + if (outgoingCommand -> packet != NULL) + { + peer -> reliableDataInTransit -= outgoingCommand -> fragmentLength; + + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); + } + + enet_free (outgoingCommand); + + if (enet_list_empty (& peer -> sentReliableCommands)) + return commandNumber; + + outgoingCommand = (ENetOutgoingCommand *) enet_list_front (& peer -> sentReliableCommands); + + peer -> nextTimeout = outgoingCommand -> sentTime + outgoingCommand -> roundTripTimeout; + + return commandNumber; +} + +static ENetPeer * +enet_protocol_handle_connect (ENetHost * host, const ENetProtocolHeader * header, const ENetProtocol * command) +{ + enet_uint16 mtu; + enet_uint32 windowSize; + ENetChannel * channel; + size_t channelCount; + ENetPeer * currentPeer; + ENetProtocol verifyCommand; + + if (command -> header.commandLength < sizeof (ENetProtocolConnect)) + return NULL; + + channelCount = ENET_NET_TO_HOST_32 (command -> connect.channelCount); + + if (channelCount < ENET_PROTOCOL_MINIMUM_CHANNEL_COUNT || + channelCount > ENET_PROTOCOL_MAXIMUM_CHANNEL_COUNT) + return NULL; + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state != ENET_PEER_STATE_DISCONNECTED && + currentPeer -> address.host == host -> receivedAddress.host && + currentPeer -> address.port == host -> receivedAddress.port && + currentPeer -> challenge == header -> challenge) + return NULL; + } + + for (currentPeer = host -> peers; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state == ENET_PEER_STATE_DISCONNECTED) + break; + } + + if (currentPeer >= & host -> peers [host -> peerCount]) + return NULL; + + currentPeer -> state = ENET_PEER_STATE_ACKNOWLEDGING_CONNECT; + currentPeer -> challenge = header -> challenge; + currentPeer -> address = host -> receivedAddress; + currentPeer -> outgoingPeerID = ENET_NET_TO_HOST_16 (command -> connect.outgoingPeerID); + currentPeer -> incomingBandwidth = ENET_NET_TO_HOST_32 (command -> connect.incomingBandwidth); + currentPeer -> outgoingBandwidth = ENET_NET_TO_HOST_32 (command -> connect.outgoingBandwidth); + currentPeer -> packetThrottleInterval = ENET_NET_TO_HOST_32 (command -> connect.packetThrottleInterval); + currentPeer -> packetThrottleAcceleration = ENET_NET_TO_HOST_32 (command -> connect.packetThrottleAcceleration); + currentPeer -> packetThrottleDeceleration = ENET_NET_TO_HOST_32 (command -> connect.packetThrottleDeceleration); + currentPeer -> channels = (ENetChannel *) enet_malloc (channelCount * sizeof (ENetChannel)); + currentPeer -> channelCount = channelCount; + + for (channel = currentPeer -> channels; + channel < & currentPeer -> channels [channelCount]; + ++ channel) + { + channel -> outgoingReliableSequenceNumber = 0; + channel -> outgoingUnreliableSequenceNumber = 0; + channel -> incomingReliableSequenceNumber = 0; + channel -> incomingUnreliableSequenceNumber = 0; + + enet_list_clear (& channel -> incomingReliableCommands); + enet_list_clear (& channel -> incomingUnreliableCommands); + } + + mtu = ENET_NET_TO_HOST_16 (command -> connect.mtu); + + if (mtu < ENET_PROTOCOL_MINIMUM_MTU) + mtu = ENET_PROTOCOL_MINIMUM_MTU; + else + if (mtu > ENET_PROTOCOL_MAXIMUM_MTU) + mtu = ENET_PROTOCOL_MAXIMUM_MTU; + + currentPeer -> mtu = mtu; + + if (host -> outgoingBandwidth == 0 && + currentPeer -> incomingBandwidth == 0) + currentPeer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + else + currentPeer -> windowSize = (ENET_MIN (host -> outgoingBandwidth, currentPeer -> incomingBandwidth) / + ENET_PEER_WINDOW_SIZE_SCALE) * + ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + + if (currentPeer -> windowSize < ENET_PROTOCOL_MINIMUM_WINDOW_SIZE) + currentPeer -> windowSize = ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + else + if (currentPeer -> windowSize > ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE) + currentPeer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + + if (host -> incomingBandwidth == 0) + windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + else + windowSize = (host -> incomingBandwidth / ENET_PEER_WINDOW_SIZE_SCALE) * + ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + + if (windowSize > ENET_NET_TO_HOST_32 (command -> connect.windowSize)) + windowSize = ENET_NET_TO_HOST_32 (command -> connect.windowSize); + + if (windowSize < ENET_PROTOCOL_MINIMUM_WINDOW_SIZE) + windowSize = ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + else + if (windowSize > ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE) + windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + + verifyCommand.header.command = ENET_PROTOCOL_COMMAND_VERIFY_CONNECT; + verifyCommand.header.channelID = 0xFF; + verifyCommand.header.flags = ENET_PROTOCOL_FLAG_ACKNOWLEDGE; + verifyCommand.header.commandLength = sizeof (ENetProtocolVerifyConnect); + verifyCommand.verifyConnect.outgoingPeerID = ENET_HOST_TO_NET_16 (currentPeer -> incomingPeerID); + verifyCommand.verifyConnect.mtu = ENET_HOST_TO_NET_16 (currentPeer -> mtu); + verifyCommand.verifyConnect.windowSize = ENET_HOST_TO_NET_32 (windowSize); + verifyCommand.verifyConnect.channelCount = ENET_HOST_TO_NET_32 (channelCount); + verifyCommand.verifyConnect.incomingBandwidth = ENET_HOST_TO_NET_32 (host -> incomingBandwidth); + verifyCommand.verifyConnect.outgoingBandwidth = ENET_HOST_TO_NET_32 (host -> outgoingBandwidth); + verifyCommand.verifyConnect.packetThrottleInterval = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleInterval); + verifyCommand.verifyConnect.packetThrottleAcceleration = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleAcceleration); + verifyCommand.verifyConnect.packetThrottleDeceleration = ENET_HOST_TO_NET_32 (currentPeer -> packetThrottleDeceleration); + + enet_peer_queue_outgoing_command (currentPeer, & verifyCommand, NULL, 0, 0); + + return currentPeer; +} + +static void +enet_protocol_handle_send_reliable (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + ENetPacket * packet; + + if (command -> header.commandLength <= sizeof (ENetProtocolSendReliable) || + command -> header.channelID >= peer -> channelCount || + peer -> state != ENET_PEER_STATE_CONNECTED) + return; + + packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendReliable), + command -> header.commandLength - sizeof (ENetProtocolSendReliable), + ENET_PACKET_FLAG_RELIABLE); + + enet_peer_queue_incoming_command (peer, command, packet, 0); +} + +static void +enet_protocol_handle_send_unsequenced (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + ENetPacket * packet; + enet_uint32 unsequencedGroup, index; + + if (command -> header.commandLength <= sizeof (ENetProtocolSendUnsequenced) || + command -> header.channelID >= peer -> channelCount || + peer -> state != ENET_PEER_STATE_CONNECTED) + return; + + unsequencedGroup = ENET_NET_TO_HOST_32 (command -> sendUnsequenced.unsequencedGroup); + index = unsequencedGroup % ENET_PEER_UNSEQUENCED_WINDOW_SIZE; + + if (unsequencedGroup >= peer -> incomingUnsequencedGroup + ENET_PEER_UNSEQUENCED_WINDOW_SIZE) + { + peer -> incomingUnsequencedGroup = unsequencedGroup - index; + + memset (peer -> unsequencedWindow, 0, sizeof (peer -> unsequencedWindow)); + } + else + if (unsequencedGroup < peer -> incomingUnsequencedGroup || + peer -> unsequencedWindow [index / 32] & (1 << (index % 32))) + return; + + peer -> unsequencedWindow [index / 32] |= 1 << (index % 32); + + + packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendUnsequenced), + command -> header.commandLength - sizeof (ENetProtocolSendUnsequenced), + ENET_PACKET_FLAG_UNSEQUENCED); + + enet_peer_queue_incoming_command (peer, command, packet, 0); +} + +static void +enet_protocol_handle_send_unreliable (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + ENetPacket * packet; + + if (command -> header.commandLength <= sizeof (ENetProtocolSendUnreliable) || + command -> header.channelID >= peer -> channelCount || + peer -> state != ENET_PEER_STATE_CONNECTED) + return; + + packet = enet_packet_create ((const enet_uint8 *) command + sizeof (ENetProtocolSendUnreliable), + command -> header.commandLength - sizeof (ENetProtocolSendUnreliable), + 0); + + enet_peer_queue_incoming_command (peer, command, packet, 0); +} + +static void +enet_protocol_handle_send_fragment (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + enet_uint32 fragmentNumber, + fragmentCount, + fragmentOffset, + fragmentLength, + startSequenceNumber, + totalLength; + ENetChannel * channel; + ENetListIterator currentCommand; + ENetIncomingCommand * startCommand; + + if (command -> header.commandLength <= sizeof (ENetProtocolSendFragment) || + command -> header.channelID >= peer -> channelCount || + peer -> state != ENET_PEER_STATE_CONNECTED) + return; + + startSequenceNumber = ENET_NET_TO_HOST_32 (command -> sendFragment.startSequenceNumber); + fragmentNumber = ENET_NET_TO_HOST_32 (command -> sendFragment.fragmentNumber); + fragmentCount = ENET_NET_TO_HOST_32 (command -> sendFragment.fragmentCount); + fragmentOffset = ENET_NET_TO_HOST_32 (command -> sendFragment.fragmentOffset); + totalLength = ENET_NET_TO_HOST_32 (command -> sendFragment.totalLength); + fragmentLength = command -> header.commandLength - sizeof (ENetProtocolSendFragment); + + if (fragmentOffset >= totalLength || + fragmentOffset + fragmentLength > totalLength || + fragmentNumber >= fragmentCount) + return; + + channel = & peer -> channels [command -> header.channelID]; + + if (startSequenceNumber <= channel -> incomingReliableSequenceNumber) + return; + + for (currentCommand = enet_list_previous (enet_list_end (& channel -> incomingReliableCommands)); + currentCommand != enet_list_end (& channel -> incomingReliableCommands); + currentCommand = enet_list_previous (currentCommand)) + { + startCommand = (ENetIncomingCommand *) currentCommand; + + if (startCommand -> command.header.command == ENET_PROTOCOL_COMMAND_SEND_FRAGMENT && + startCommand -> command.sendFragment.startSequenceNumber == startSequenceNumber) + break; + } + + if (currentCommand == enet_list_end (& channel -> incomingReliableCommands)) + { + ENetProtocol hostCommand = * command; + + hostCommand.header.reliableSequenceNumber = startSequenceNumber; + hostCommand.sendFragment.startSequenceNumber = startSequenceNumber; + hostCommand.sendFragment.fragmentNumber = fragmentNumber; + hostCommand.sendFragment.fragmentCount = fragmentCount; + hostCommand.sendFragment.fragmentOffset = fragmentOffset; + hostCommand.sendFragment.totalLength = totalLength; + + startCommand = enet_peer_queue_incoming_command (peer, + & hostCommand, + enet_packet_create (NULL, totalLength, ENET_PACKET_FLAG_RELIABLE), + fragmentCount); + } + else + if (totalLength != startCommand -> packet -> dataLength || + fragmentCount != startCommand -> fragmentCount) + return; + + if ((startCommand -> fragments [fragmentNumber / 32] & (1 << (fragmentNumber % 32))) == 0) + { + -- startCommand -> fragmentsRemaining; + + startCommand -> fragments [fragmentNumber / 32] |= (1 << (fragmentNumber % 32)); + + if (fragmentOffset + fragmentLength > startCommand -> packet -> dataLength) + fragmentLength = startCommand -> packet -> dataLength - fragmentOffset; + + memcpy (startCommand -> packet -> data + fragmentOffset, + (enet_uint8 *) command + sizeof (ENetProtocolSendFragment), + fragmentLength); + } +} + +static void +enet_protocol_handle_ping (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + if (command -> header.commandLength < sizeof (ENetProtocolPing)) + return; +} + +static void +enet_protocol_handle_bandwidth_limit (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + if (command -> header.commandLength < sizeof (ENetProtocolBandwidthLimit)) + return; + + peer -> incomingBandwidth = ENET_NET_TO_HOST_32 (command -> bandwidthLimit.incomingBandwidth); + peer -> outgoingBandwidth = ENET_NET_TO_HOST_32 (command -> bandwidthLimit.outgoingBandwidth); + + if (peer -> incomingBandwidth == 0 && + host -> outgoingBandwidth == 0) + peer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + else + peer -> windowSize = (ENET_MIN (peer -> incomingBandwidth, host -> outgoingBandwidth) / + ENET_PEER_WINDOW_SIZE_SCALE) * ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + + if (peer -> windowSize < ENET_PROTOCOL_MINIMUM_WINDOW_SIZE) + peer -> windowSize = ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + else + if (peer -> windowSize > ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE) + peer -> windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; +} + +static void +enet_protocol_handle_throttle_configure (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + if (command -> header.commandLength < sizeof (ENetProtocolThrottleConfigure)) + return; + + peer -> packetThrottleInterval = ENET_NET_TO_HOST_32 (command -> throttleConfigure.packetThrottleInterval); + peer -> packetThrottleAcceleration = ENET_NET_TO_HOST_32 (command -> throttleConfigure.packetThrottleAcceleration); + peer -> packetThrottleDeceleration = ENET_NET_TO_HOST_32 (command -> throttleConfigure.packetThrottleDeceleration); +} + +static void +enet_protocol_handle_disconnect (ENetHost * host, ENetPeer * peer, const ENetProtocol * command) +{ + if (command -> header.commandLength < sizeof (ENetProtocolDisconnect)) + return; + + enet_peer_reset_queues (peer); + + if (peer -> state != ENET_PEER_STATE_CONNECTED) + enet_peer_reset (peer); + else + if (command -> header.flags & ENET_PROTOCOL_FLAG_ACKNOWLEDGE) + peer -> state = ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT; + else + peer -> state = ENET_PEER_STATE_ZOMBIE; +} + +static int +enet_protocol_handle_acknowledge (ENetHost * host, ENetEvent * event, ENetPeer * peer, const ENetProtocol * command) +{ + enet_uint32 roundTripTime, + receivedSentTime, + receivedReliableSequenceNumber; + ENetProtocolCommand commandNumber; + + if (command -> header.commandLength < sizeof (ENetProtocolAcknowledge)) + return 0; + + receivedSentTime = ENET_NET_TO_HOST_32 (command -> acknowledge.receivedSentTime); + + if (ENET_TIME_LESS (timeCurrent, receivedSentTime)) + return 0; + + peer -> lastReceiveTime = timeCurrent; + peer -> earliestTimeout = 0; + + roundTripTime = ENET_TIME_DIFFERENCE (timeCurrent, receivedSentTime); + + enet_peer_throttle (peer, roundTripTime); + + peer -> roundTripTimeVariance -= peer -> roundTripTimeVariance / 4; + + if (roundTripTime >= peer -> roundTripTime) + { + peer -> roundTripTime += (roundTripTime - peer -> roundTripTime) / 8; + peer -> roundTripTimeVariance += (roundTripTime - peer -> roundTripTime) / 4; + } + else + { + peer -> roundTripTime -= (peer -> roundTripTime - roundTripTime) / 8; + peer -> roundTripTimeVariance += (peer -> roundTripTime - roundTripTime) / 4; + } + + if (peer -> roundTripTime < peer -> lowestRoundTripTime) + peer -> lowestRoundTripTime = peer -> roundTripTime; + + if (peer -> roundTripTimeVariance > peer -> highestRoundTripTimeVariance) + peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; + + if (peer -> packetThrottleEpoch == 0 || + ENET_TIME_DIFFERENCE(timeCurrent, peer -> packetThrottleEpoch) >= peer -> packetThrottleInterval) + { + peer -> lastRoundTripTime = peer -> lowestRoundTripTime; + peer -> lastRoundTripTimeVariance = peer -> highestRoundTripTimeVariance; + peer -> lowestRoundTripTime = peer -> roundTripTime; + peer -> highestRoundTripTimeVariance = peer -> roundTripTimeVariance; + peer -> packetThrottleEpoch = timeCurrent; + } + + receivedReliableSequenceNumber = ENET_NET_TO_HOST_32 (command -> acknowledge.receivedReliableSequenceNumber); + + commandNumber = enet_protocol_remove_sent_reliable_command (peer, receivedReliableSequenceNumber, command -> header.channelID); + + switch (peer -> state) + { + case ENET_PEER_STATE_ACKNOWLEDGING_CONNECT: + if (commandNumber != ENET_PROTOCOL_COMMAND_VERIFY_CONNECT) + return 0; + + host -> recalculateBandwidthLimits = 1; + + peer -> state = ENET_PEER_STATE_CONNECTED; + + event -> type = ENET_EVENT_TYPE_CONNECT; + event -> peer = peer; + + return 1; + + case ENET_PEER_STATE_DISCONNECTING: + if (commandNumber != ENET_PROTOCOL_COMMAND_DISCONNECT) + return 0; + + host -> recalculateBandwidthLimits = 1; + + event -> type = ENET_EVENT_TYPE_DISCONNECT; + event -> peer = peer; + + enet_peer_reset (peer); + + return 1; + + default: + break; + } + + return 0; +} + +static void +enet_protocol_handle_verify_connect (ENetHost * host, ENetEvent * event, ENetPeer * peer, const ENetProtocol * command) +{ + enet_uint16 mtu; + enet_uint32 windowSize; + + if (command -> header.commandLength < sizeof (ENetProtocolVerifyConnect) || + peer -> state != ENET_PEER_STATE_CONNECTING) + return; + + if (ENET_NET_TO_HOST_32 (command -> verifyConnect.channelCount) != peer -> channelCount || + ENET_NET_TO_HOST_32 (command -> verifyConnect.packetThrottleInterval) != peer -> packetThrottleInterval || + ENET_NET_TO_HOST_32 (command -> verifyConnect.packetThrottleAcceleration) != peer -> packetThrottleAcceleration || + ENET_NET_TO_HOST_32 (command -> verifyConnect.packetThrottleDeceleration) != peer -> packetThrottleDeceleration) + { + peer -> state = ENET_PEER_STATE_ZOMBIE; + + return; + } + + peer -> outgoingPeerID = ENET_NET_TO_HOST_16 (command -> verifyConnect.outgoingPeerID); + + mtu = ENET_NET_TO_HOST_16 (command -> verifyConnect.mtu); + + if (mtu < ENET_PROTOCOL_MINIMUM_MTU) + mtu = ENET_PROTOCOL_MINIMUM_MTU; + else + if (mtu > ENET_PROTOCOL_MAXIMUM_MTU) + mtu = ENET_PROTOCOL_MAXIMUM_MTU; + + if (mtu < peer -> mtu) + peer -> mtu = mtu; + + windowSize = ENET_NET_TO_HOST_32 (command -> verifyConnect.windowSize); + + if (windowSize < ENET_PROTOCOL_MINIMUM_WINDOW_SIZE) + windowSize = ENET_PROTOCOL_MINIMUM_WINDOW_SIZE; + + if (windowSize > ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE) + windowSize = ENET_PROTOCOL_MAXIMUM_WINDOW_SIZE; + + if (windowSize < peer -> windowSize) + peer -> windowSize = windowSize; + + peer -> incomingBandwidth = ENET_NET_TO_HOST_32 (command -> verifyConnect.incomingBandwidth); + peer -> outgoingBandwidth = ENET_NET_TO_HOST_32 (command -> verifyConnect.outgoingBandwidth); + + host -> recalculateBandwidthLimits = 1; + + peer -> state = ENET_PEER_STATE_CONNECTED; + + event -> type = ENET_EVENT_TYPE_CONNECT; + event -> peer = peer; +} + +static int +enet_protocol_handle_incoming_commands (ENetHost * host, ENetEvent * event) +{ + ENetProtocolHeader * header; + ENetProtocol * command; + ENetPeer * peer; + enet_uint8 * currentData; + size_t commandCount; + + if (host -> receivedDataLength < sizeof (ENetProtocolHeader)) + return 0; + + header = (ENetProtocolHeader *) host -> receivedData; + + header -> peerID = ENET_NET_TO_HOST_16 (header -> peerID); + header -> sentTime = ENET_NET_TO_HOST_32 (header -> sentTime); + + if (header -> peerID == 0xFFFF) + peer = NULL; + else + if (header -> peerID >= host -> peerCount) + return 0; + else + { + peer = & host -> peers [header -> peerID]; + + if (peer -> state == ENET_PEER_STATE_DISCONNECTED || + peer -> state == ENET_PEER_STATE_ZOMBIE || + (host -> receivedAddress.host != peer -> address.host && + peer -> address.host != ENET_HOST_BROADCAST) || + header -> challenge != peer -> challenge) + return 0; + else + { + peer -> address.host = host -> receivedAddress.host; + peer -> address.port = host -> receivedAddress.port; + } + } + + if (peer != NULL) + peer -> incomingDataTotal += host -> receivedDataLength; + + commandCount = header -> commandCount; + currentData = host -> receivedData + sizeof (ENetProtocolHeader); + + while (commandCount > 0 && + currentData < & host -> receivedData [host -> receivedDataLength]) + { + command = (ENetProtocol *) currentData; + + if (currentData + sizeof (ENetProtocolCommandHeader) > & host -> receivedData [host -> receivedDataLength]) + return 0; + + command -> header.commandLength = ENET_NET_TO_HOST_32 (command -> header.commandLength); + + if (currentData + command -> header.commandLength > & host -> receivedData [host -> receivedDataLength]) + return 0; + + -- commandCount; + currentData += command -> header.commandLength; + + if (peer == NULL) + { + if (command -> header.command != ENET_PROTOCOL_COMMAND_CONNECT) + return 0; + } + + command -> header.reliableSequenceNumber = ENET_NET_TO_HOST_32 (command -> header.reliableSequenceNumber); + + switch (command -> header.command) + { + case ENET_PROTOCOL_COMMAND_ACKNOWLEDGE: + enet_protocol_handle_acknowledge (host, event, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_CONNECT: + peer = enet_protocol_handle_connect (host, header, command); + + break; + + case ENET_PROTOCOL_COMMAND_VERIFY_CONNECT: + enet_protocol_handle_verify_connect (host, event, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_DISCONNECT: + enet_protocol_handle_disconnect (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_PING: + enet_protocol_handle_ping (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_SEND_RELIABLE: + enet_protocol_handle_send_reliable (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_SEND_UNRELIABLE: + enet_protocol_handle_send_unreliable (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_SEND_UNSEQUENCED: + enet_protocol_handle_send_unsequenced (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_SEND_FRAGMENT: + enet_protocol_handle_send_fragment (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_BANDWIDTH_LIMIT: + enet_protocol_handle_bandwidth_limit (host, peer, command); + + break; + + case ENET_PROTOCOL_COMMAND_THROTTLE_CONFIGURE: + enet_protocol_handle_throttle_configure (host, peer, command); + + break; + + default: + break; + } + + if (peer != NULL && + (command -> header.flags & ENET_PROTOCOL_FLAG_ACKNOWLEDGE) != 0) + { + switch (peer -> state) + { + case ENET_PEER_STATE_DISCONNECTING: + break; + + case ENET_PEER_STATE_ACKNOWLEDGING_DISCONNECT: + if (command -> header.command != ENET_PROTOCOL_COMMAND_DISCONNECT) + break; + + default: + enet_peer_queue_acknowledgement (peer, command, header -> sentTime); + + break; + } + } + } + + if (event -> type != ENET_EVENT_TYPE_NONE) + return 1; + + return 0; +} + +static int +enet_protocol_receive_incoming_commands (ENetHost * host, ENetEvent * event) +{ + for (;;) + { + int receivedLength; + ENetBuffer buffer; + + buffer.data = host -> receivedData; + buffer.dataLength = sizeof (host -> receivedData); + + receivedLength = enet_socket_receive (host -> socket, + & host -> receivedAddress, + & buffer, + 1); + + if (receivedLength < 0) + return -1; + + if (receivedLength == 0) + return 0; + + host -> receivedDataLength = receivedLength; + + switch (enet_protocol_handle_incoming_commands (host, event)) + { + case 1: + return 1; + + case -1: + return -1; + + default: + break; + } + } + + return -1; +} + +static void +enet_protocol_send_acknowledgements (ENetHost * host, ENetPeer * peer) +{ + ENetProtocol * command = & host -> commands [host -> commandCount]; + ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; + ENetAcknowledgement * acknowledgement; + ENetListIterator currentAcknowledgement; + + currentAcknowledgement = enet_list_begin (& peer -> acknowledgements); + + while (currentAcknowledgement != enet_list_end (& peer -> acknowledgements)) + { + if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || + buffer >= & host -> buffers [sizeof (host -> buffers) / sizeof (ENetBuffer)] || + peer -> mtu - host -> packetSize < sizeof (ENetProtocolAcknowledge)) + break; + + acknowledgement = (ENetAcknowledgement *) currentAcknowledgement; + + currentAcknowledgement = enet_list_next (currentAcknowledgement); + + buffer -> data = command; + buffer -> dataLength = sizeof (ENetProtocolAcknowledge); + + host -> packetSize += buffer -> dataLength; + + command -> header.command = ENET_PROTOCOL_COMMAND_ACKNOWLEDGE; + command -> header.channelID = acknowledgement -> command.header.channelID; + command -> header.flags = 0; + command -> header.commandLength = ENET_HOST_TO_NET_32 (sizeof (ENetProtocolAcknowledge)); + command -> acknowledge.receivedReliableSequenceNumber = ENET_HOST_TO_NET_32 (acknowledgement -> command.header.reliableSequenceNumber); + command -> acknowledge.receivedSentTime = ENET_HOST_TO_NET_32 (acknowledgement -> sentTime); + + if (acknowledgement -> command.header.command == ENET_PROTOCOL_COMMAND_DISCONNECT) + peer -> state = ENET_PEER_STATE_ZOMBIE; + + enet_list_remove (& acknowledgement -> acknowledgementList); + enet_free (acknowledgement); + + ++ command; + ++ buffer; + } + + host -> commandCount = command - host -> commands; + host -> bufferCount = buffer - host -> buffers; +} + +static void +enet_protocol_send_unreliable_outgoing_commands (ENetHost * host, ENetPeer * peer) +{ + ENetProtocol * command = & host -> commands [host -> commandCount]; + ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; + ENetOutgoingCommand * outgoingCommand; + ENetListIterator currentCommand; + + currentCommand = enet_list_begin (& peer -> outgoingUnreliableCommands); + + while (currentCommand != enet_list_end (& peer -> outgoingUnreliableCommands)) + { + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + + if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || + buffer + 1 >= & host -> buffers [sizeof (host -> buffers) / sizeof (ENetBuffer)] || + peer -> mtu - host -> packetSize < outgoingCommand -> command.header.commandLength || + (outgoingCommand -> packet != NULL && + peer -> mtu - host -> packetSize < outgoingCommand -> command.header.commandLength + + outgoingCommand -> packet -> dataLength)) + break; + + currentCommand = enet_list_next (currentCommand); + + if (outgoingCommand -> packet != NULL) + { + peer -> packetThrottleCounter += ENET_PEER_PACKET_THROTTLE_COUNTER; + peer -> packetThrottleCounter %= ENET_PEER_PACKET_THROTTLE_SCALE; + + if (peer -> packetThrottleCounter > peer -> packetThrottle) + { + -- outgoingCommand -> packet -> referenceCount; + + if (outgoingCommand -> packet -> referenceCount == 0) + enet_packet_destroy (outgoingCommand -> packet); + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + enet_free (outgoingCommand); + + continue; + } + } + + buffer -> data = command; + buffer -> dataLength = outgoingCommand -> command.header.commandLength; + + host -> packetSize += buffer -> dataLength; + + * command = outgoingCommand -> command; + + enet_list_remove (& outgoingCommand -> outgoingCommandList); + + if (outgoingCommand -> packet != NULL) + { + ++ buffer; + + buffer -> data = outgoingCommand -> packet -> data; + buffer -> dataLength = outgoingCommand -> packet -> dataLength; + + command -> header.commandLength += buffer -> dataLength; + + host -> packetSize += buffer -> dataLength; + + enet_list_insert (enet_list_end (& peer -> sentUnreliableCommands), outgoingCommand); + } + else + enet_free (outgoingCommand); + + command -> header.commandLength = ENET_HOST_TO_NET_32 (command -> header.commandLength); + + ++ command; + ++ buffer; + } + + host -> commandCount = command - host -> commands; + host -> bufferCount = buffer - host -> buffers; +} + +static int +enet_protocol_check_timeouts (ENetHost * host, ENetPeer * peer, ENetEvent * event) +{ + ENetOutgoingCommand * outgoingCommand; + ENetListIterator currentCommand; + + currentCommand = enet_list_begin (& peer -> sentReliableCommands); + + while (currentCommand != enet_list_end (& peer -> sentReliableCommands)) + { + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + + currentCommand = enet_list_next (currentCommand); + + if (ENET_TIME_DIFFERENCE (timeCurrent, outgoingCommand -> sentTime) < outgoingCommand -> roundTripTimeout) + continue; + + if(peer -> earliestTimeout == 0 || + ENET_TIME_LESS(outgoingCommand -> sentTime, peer -> earliestTimeout)) + peer -> earliestTimeout = outgoingCommand -> sentTime; + + if (peer -> earliestTimeout != 0 && + (ENET_TIME_DIFFERENCE(timeCurrent, peer -> earliestTimeout) >= ENET_PEER_TIMEOUT_MAXIMUM || + (outgoingCommand -> roundTripTimeout >= outgoingCommand -> roundTripTimeoutLimit && + ENET_TIME_DIFFERENCE(timeCurrent, peer -> earliestTimeout) >= ENET_PEER_TIMEOUT_MINIMUM))) + { + event -> type = ENET_EVENT_TYPE_DISCONNECT; + event -> peer = peer; + + enet_peer_reset (peer); + + return 1; + } + + if (outgoingCommand -> packet != NULL) + peer -> reliableDataInTransit -= outgoingCommand -> fragmentLength; + + ++ peer -> packetsLost; + + outgoingCommand -> roundTripTimeout *= 2; + + enet_list_insert (enet_list_begin (& peer -> outgoingReliableCommands), + enet_list_remove (& outgoingCommand -> outgoingCommandList)); + + if (currentCommand == enet_list_begin (& peer -> sentReliableCommands) && + enet_list_empty (& peer -> sentReliableCommands) == 0) + { + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + + peer -> nextTimeout = outgoingCommand -> sentTime + outgoingCommand -> roundTripTimeout; + } + } + + return 0; +} + +static void +enet_protocol_send_reliable_outgoing_commands (ENetHost * host, ENetPeer * peer) +{ + ENetProtocol * command = & host -> commands [host -> commandCount]; + ENetBuffer * buffer = & host -> buffers [host -> bufferCount]; + ENetOutgoingCommand * outgoingCommand; + ENetListIterator currentCommand; + + currentCommand = enet_list_begin (& peer -> outgoingReliableCommands); + + while (currentCommand != enet_list_end (& peer -> outgoingReliableCommands)) + { + outgoingCommand = (ENetOutgoingCommand *) currentCommand; + + if (command >= & host -> commands [sizeof (host -> commands) / sizeof (ENetProtocol)] || + buffer + 1 >= & host -> buffers [sizeof (host -> buffers) / sizeof (ENetBuffer)] || + peer -> mtu - host -> packetSize < outgoingCommand -> command.header.commandLength) + break; + + currentCommand = enet_list_next (currentCommand); + + if (outgoingCommand -> packet != NULL) + { + if ((enet_uint16) (peer -> mtu - host -> packetSize) < + (enet_uint16) (outgoingCommand -> command.header.commandLength + + outgoingCommand -> fragmentLength) || + peer -> reliableDataInTransit + outgoingCommand -> fragmentLength > peer -> windowSize) + break; + } + + if (outgoingCommand -> roundTripTimeout == 0) + { + outgoingCommand -> roundTripTimeout = peer -> roundTripTime + 4 * peer -> roundTripTimeVariance; + outgoingCommand -> roundTripTimeoutLimit = ENET_PEER_TIMEOUT_LIMIT * outgoingCommand -> roundTripTimeout; + } + + if (enet_list_empty (& peer -> sentReliableCommands)) + peer -> nextTimeout = timeCurrent + outgoingCommand -> roundTripTimeout; + + enet_list_insert (enet_list_end (& peer -> sentReliableCommands), + enet_list_remove (& outgoingCommand -> outgoingCommandList)); + + outgoingCommand -> sentTime = timeCurrent; + + buffer -> data = command; + buffer -> dataLength = outgoingCommand -> command.header.commandLength; + + host -> packetSize += buffer -> dataLength; + + * command = outgoingCommand -> command; + + if (outgoingCommand -> packet != NULL) + { + ++ buffer; + + buffer -> data = outgoingCommand -> packet -> data + outgoingCommand -> fragmentOffset; + buffer -> dataLength = outgoingCommand -> fragmentLength; + + command -> header.commandLength += outgoingCommand -> fragmentLength; + + host -> packetSize += outgoingCommand -> fragmentLength; + + peer -> reliableDataInTransit += outgoingCommand -> fragmentLength; + } + + command -> header.commandLength = ENET_HOST_TO_NET_32 (command -> header.commandLength); + + ++ peer -> packetsSent; + + ++ command; + ++ buffer; + } + + host -> commandCount = command - host -> commands; + host -> bufferCount = buffer - host -> buffers; +} + +static int +enet_protocol_send_outgoing_commands (ENetHost * host, ENetEvent * event, int checkForTimeouts) +{ + size_t packetsSent = 1; + ENetProtocolHeader header; + ENetPeer * currentPeer; + int sentLength; + + while (packetsSent > 0) + for (currentPeer = host -> peers, + packetsSent = 0; + currentPeer < & host -> peers [host -> peerCount]; + ++ currentPeer) + { + if (currentPeer -> state == ENET_PEER_STATE_DISCONNECTED || + currentPeer -> state == ENET_PEER_STATE_ZOMBIE) + continue; + + host -> commandCount = 0; + host -> bufferCount = 1; + host -> packetSize = sizeof (ENetProtocolHeader); + + if (enet_list_empty (& currentPeer -> acknowledgements) == 0) + enet_protocol_send_acknowledgements (host, currentPeer); + + if (host -> commandCount < sizeof (host -> commands) / sizeof (ENetProtocol)) + { + if (checkForTimeouts != 0 && + enet_list_empty (& currentPeer -> sentReliableCommands) == 0 && + ENET_TIME_GREATER_EQUAL (timeCurrent, currentPeer -> nextTimeout) && + enet_protocol_check_timeouts (host, currentPeer, event) == 1) + return 1; + } + if (enet_list_empty (& currentPeer -> outgoingReliableCommands) == 0) + enet_protocol_send_reliable_outgoing_commands (host, currentPeer); + else + if (enet_list_empty (& currentPeer -> sentReliableCommands) && + ENET_TIME_DIFFERENCE (timeCurrent, currentPeer -> lastReceiveTime) >= ENET_PEER_PING_INTERVAL && + currentPeer -> mtu - host -> packetSize >= sizeof (ENetProtocolPing)) + { + enet_peer_ping (currentPeer); + enet_protocol_send_reliable_outgoing_commands (host, currentPeer); + } + + if (host -> commandCount < sizeof (host -> commands) / sizeof (ENetProtocol) && + enet_list_empty (& currentPeer -> outgoingUnreliableCommands) == 0) + enet_protocol_send_unreliable_outgoing_commands (host, currentPeer); + + if (host -> commandCount == 0) + continue; + + if (currentPeer -> packetLossEpoch == 0) + currentPeer -> packetLossEpoch = timeCurrent; + else + if (ENET_TIME_DIFFERENCE (timeCurrent, currentPeer -> packetLossEpoch) >= ENET_PEER_PACKET_LOSS_INTERVAL && + currentPeer -> packetsSent > 0) + { + enet_uint32 packetLoss = currentPeer -> packetsLost * ENET_PEER_PACKET_LOSS_SCALE / currentPeer -> packetsSent; + +#ifdef ENET_DEBUG +#ifdef WIN32 + printf ( +#else + fprintf (stderr, +#endif + "peer %u: %f%%+-%f%% packet loss, %u+-%u ms round trip time, %f%% throttle, %u/%u outgoing, %u/%u incoming\n", currentPeer -> incomingPeerID, currentPeer -> packetLoss / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> packetLossVariance / (float) ENET_PEER_PACKET_LOSS_SCALE, currentPeer -> roundTripTime, currentPeer -> roundTripTimeVariance, currentPeer -> packetThrottle / (float) ENET_PEER_PACKET_THROTTLE_SCALE, enet_list_size (& currentPeer -> outgoingReliableCommands), enet_list_size (& currentPeer -> outgoingUnreliableCommands), currentPeer -> channels != NULL ? enet_list_size (& currentPeer -> channels -> incomingReliableCommands) : 0, enet_list_size (& currentPeer -> channels -> incomingUnreliableCommands)); +#endif + + currentPeer -> packetLossVariance -= currentPeer -> packetLossVariance / 4; + + if (packetLoss >= currentPeer -> packetLoss) + { + currentPeer -> packetLoss += (packetLoss - currentPeer -> packetLoss) / 8; + currentPeer -> packetLossVariance += (packetLoss - currentPeer -> packetLoss) / 4; + } + else + { + currentPeer -> packetLoss -= (currentPeer -> packetLoss - packetLoss) / 8; + currentPeer -> packetLossVariance += (currentPeer -> packetLoss - packetLoss) / 4; + } + + currentPeer -> packetLossEpoch = timeCurrent; + currentPeer -> packetsSent = 0; + currentPeer -> packetsLost = 0; + } + + header.peerID = ENET_HOST_TO_NET_16 (currentPeer -> outgoingPeerID); + header.flags = 0; + header.commandCount = host -> commandCount; + header.sentTime = ENET_HOST_TO_NET_32 (timeCurrent); + header.challenge = currentPeer -> challenge; + + host -> buffers -> data = & header; + host -> buffers -> dataLength = sizeof (ENetProtocolHeader); + + currentPeer -> lastSendTime = timeCurrent; + + ++ packetsSent; + + sentLength = enet_socket_send (host -> socket, & currentPeer -> address, host -> buffers, host -> bufferCount); + + enet_protocol_remove_sent_unreliable_commands (currentPeer); + + if (sentLength < 0) + return -1; + } + + return 0; +} + +/** Sends any queued packets on the host specified to its designated peers. + + @param host host to flush + @remarks this function need only be used in circumstances where one wishes to send queued packets earlier than in a call to enet_host_service(). + @ingroup host +*/ +void +enet_host_flush (ENetHost * host) +{ + timeCurrent = enet_time_get (); + + enet_protocol_send_outgoing_commands (host, NULL, 0); +} + +/** Waits for events on the host specified and shuttles packets between + the host and its peers. + + @param host host to service + @param event an event structure where event details will be placed if one occurs + @param timeout number of milliseconds that ENet should wait for events + @retval > 0 if an event occurred within the specified time limit + @retval 0 if no event occurred + @retval < 0 on failure + @remarks enet_host_service should be called fairly regularly for adequate performance + @ingroup host +*/ +int +enet_host_service (ENetHost * host, ENetEvent * event, enet_uint32 timeout) +{ + enet_uint32 waitCondition; + + event -> type = ENET_EVENT_TYPE_NONE; + event -> peer = NULL; + event -> packet = NULL; + + switch (enet_protocol_dispatch_incoming_commands (host, event)) + { + case 1: + return 1; + + case -1: + perror ("Error dispatching incoming packets"); + + return -1; + + default: + break; + } + + timeCurrent = enet_time_get (); + + timeout += timeCurrent; + + do + { + if (ENET_TIME_DIFFERENCE (timeCurrent, host -> bandwidthThrottleEpoch) >= ENET_HOST_BANDWIDTH_THROTTLE_INTERVAL) + enet_host_bandwidth_throttle (host); + + switch (enet_protocol_send_outgoing_commands (host, event, 1)) + { + case 1: + return 1; + + case -1: + perror ("Error sending outgoing packets"); + + return -1; + + default: + break; + } + + switch (enet_protocol_receive_incoming_commands (host, event)) + { + case 1: + return 1; + + case -1: + perror ("Error receiving incoming packets"); + + return -1; + + default: + break; + } + + switch (enet_protocol_send_outgoing_commands (host, event, 1)) + { + case 1: + return 1; + + case -1: + perror ("Error sending outgoing packets"); + + return -1; + + default: + break; + } + + switch (enet_protocol_dispatch_incoming_commands (host, event)) + { + case 1: + return 1; + + case -1: + perror ("Error dispatching incoming packets"); + + return -1; + + default: + break; + } + + timeCurrent = enet_time_get (); + + if (ENET_TIME_GREATER_EQUAL (timeCurrent, timeout)) + return 0; + + waitCondition = ENET_SOCKET_WAIT_RECEIVE; + + if (enet_socket_wait (host -> socket, & waitCondition, ENET_TIME_DIFFERENCE (timeout, timeCurrent)) != 0) + return -1; + + timeCurrent = enet_time_get (); + } while (waitCondition == ENET_SOCKET_WAIT_RECEIVE); + + return 0; +} + ADDED enet/tutorial.txt Index: enet/tutorial.txt ================================================================== --- /dev/null +++ enet/tutorial.txt @@ -0,0 +1,325 @@ +* Using ENet + + Before using ENet, you must call enet_initialize() to initialize the +library. Upon program exit, you should call enet_deinitialize() so that +the library may clean up any used resources. + +i.e. + +int +main (int argc, char ** argv) +{ + if (enet_initialize () != 0) + { + fprintf (stderror, "An error occurred while initializing ENet.\n"); + return EXIT_FAILURE; + } + atexit (enet_deinitialize); + ... + ... + ... +} + +* Creating an ENet server + + Servers in ENet are constructed with enet_host_create(). You must specify +an address on which to receive data and new connections, as well as the maximum +allowable numbers of connected peers. You may optionally specify the incoming +and outgoing bandwidth of the server in bytes per second so that ENet may try +to statically manage bandwidth resources among connected peers in addition to +its dynamic throttling algorithm; specifying 0 for these two options will cause +ENet to rely entirely upon its dynamic throttling algorithm to manage +bandwidth. + + When done with a host, the host may be destroyed with enet_host_destroy(). +All connected peers to the host will be reset, and the resources used by +the host will be freed. + +i.e. + + ENetAddress address; + ENetHost * server; + + /* Bind the server to the default localhost. + * A specific host address can be specified by + * enet_address_set_host (& address, "x.x.x.x"); + */ + address.host = ENET_HOST_ANY; + /* Bind the server to port 1234. */ + address.port = 1234; + + server = enet_host_create (& address /* the address to bind the server host to */, + 32 /* allow up to 32 clients and/or outgoing connections */, + 0 /* assume any amount of incoming bandwidth */, + 0 /* assume any amount of outgoing bandwidth */); + if (server == NULL) + { + fprintf (stderr, + "An error occurred while trying to create an ENet server host.\n"); + exit (EXIT_FAILURE); + } + ... + ... + ... + enet_host_destroy(server); + +* Creating an ENet client + + Clients in ENet are similarly constructed with enet_host_create() when no +address is specified to bind the host to. Bandwidth may be specified for the +client host as in the above example. The peer count controls the maximum number +of connections to other server hosts that may be simultaneously open. + +i.e. + + ENetHost * client; + + clienet = enet_host_create (NULL /* create a client host */, + 1 /* only allow 1 outgoing connection */, + 57600 / 8 /* 56K modem with 56 Kbps downstream bandwidth */, + 14400 / 8 /* 56K modem with 14 Kbps upstream bandwidth */); + + if (client == NULL) + { + fprintf (stderr, + "An error occurred while trying to create an ENet client host.\n"); + exit (EXIT_FAILURE); + } + ... + ... + ... + enet_host_destroy(client); + +* Managing an ENet host + + ENet uses a polled event model to notify the programmer of significant +events. ENet hosts are polled for events with enet_host_service(), where an +optional timeout value in milliseconds may be specified to control how long +ENet will poll; if a timeout of 0 is specified, enet_host_service() will +return immediately if there are no events to dispatch. enet_host_service() +will return 1 if an event was dispatched within the specified timeout. + + Currently there are only four types of significant events in ENet: + +An event of type ENET_EVENT_TYPE_NONE is returned if no event occurred +within the specified time limit. enet_host_service() will return 0 +with this event. + +An event of type ENET_EVENT_TYPE_CONNECT is returned when either a new client +host has connected to the server host or when an attempt to establish a +connection with a foreign host has succeeded. Only the "peer" field of the +event structure is valid for this event and contains the newly connected peer. + +An event of type ENET_EVENT_TYPE_RECEIVE is returned when a packet is received +from a connected peer. The "peer" field contains the peer the packet was +received from, "channelID" is the channel on which the packet was sent, and +"packet" is the packet that was sent. The packet contained in the "packet" +field must be destroyed with enet_packet_destroy() when you are done +inspecting its contents. + +An event of type ENET_EVENT_TYPE_DISCONNECT is returned when a connected peer +has either explicitly disconnected or timed out. Only the "peer" field of the +event structure is valid for this event and contains the peer that +disconnected. Only the "data" field of the peer is still valid on a +disconnect event and must be explicitly reset. + +i.e. + + ENetEvent event; + + /* Wait up to 1000 milliseconds for an event. */ + while (enet_host_service (client, & event, 1000) > 0) + { + switch (event.type) + { + case ENET_EVENT_TYPE_CONNECT: + printf ("A new client connected from %x:%u.\n", + event.peer -> address.host, + event.peer -> address.port); + + /* Store any relevant client information here. */ + event.peer -> data = "Client information"; + + break; + + case ENET_EVENT_TYPE_RECEIVE: + printf ("A packet of length %u containing %s was received from %s on channel %u.\n", + event.packet -> dataLength, + event.packet -> data, + event.peer -> data, + event.channelID); + + /* Clean up the packet now that we're done using it. */ + enet_packet_destroy (event.packet); + + break; + + case ENET_EVENT_TYPE_DISCONNECT: + printf ("%s disconected.\n", event.peer -> data); + + /* Reset the peer's client information. */ + + event.peer -> data = NULL; + } + } + ... + ... + ... + +* Sending a packet to an ENet peer + + Packets in ENet are created with enet_packet_create(), where the size of +the packet must be specified. Optionally, initial data may be specified to +copy into the packet. + + Certain flags may also be supplied to enet_packet_create() to control +various packet features: + +ENET_PACKET_FLAG_RELIABLE specifies that the packet must use reliable delivery. +A reliable packet is guarenteed to be delivered, and a number of retry attempts +will be made until an acknowledgement is received from the foreign host the +packet is sent to. If a certain number of retry attempts is reached without +any acknowledgement, ENet will assume the peer has disconnected and forcefully +reset the connection. If this flag is not specified, the packet is assumed +an unreliable packet, and no retry attempts will be made nor acknowledgements +generated. + + A packet may be resized (extended or truncated) with enet_packet_resize(). + + A packet is sent to a foreign host with enet_peer_send(). enet_peer_send() +accepts a channel id over which to send the packet to a given peer. Once the +packet is handed over to ENet with enet_peer_send(), ENet will handle its +deallocation and enet_packet_destroy() should not be used upon it. + + One may also use enet_host_broadcast() to send a packet to all connected +peers on a given host over a specified channel id, as with enet_peer_send(). + + Queued packets will be sent on a call to enet_host_service(). +Alternatively, enet_host_flush() will send out queued packets without +dispatching any events. + +i.e. + + /* Create a reliable packet of size 7 containing "packet\0" */ + ENetPacket * packet = enet_packet_create ("packet", + strlen ("packet") + 1, + ENET_PACKET_FLAG_RELIABLE); + + /* Extend the packet so and append the string "foo", so it now + * contains "packetfoo\0" + * + enet_packet_resize (packet, strlen ("packetfoo") + 1); + strcpy (& packet -> data [strlen ("packet")], "foo"); + + /* Send the packet to the peer over channel id 3. + * One could also broadcast the packet by + * enet_host_broadcast (host, 3, packet); + */ + enet_peer_send (peer, 3, packet); + ... + ... + ... + /* One could just use enet_host_service() instead. */ + enet_host_flush (host); + +* Disconnecting an ENet peer + + Peers may be gently disconnected with enet_peer_disconnect(). A disconnect +request will be sent to the foreign host, and ENet will wait for an +acknowledgement from the foreign host before finally disconnecting. An +event of type ENET_EVENT_TYPE_DISCONNECT will be generated once the +disconnection succeeds. Normally timeouts apply to the disconnect +acknowledgement, and so if no acknowledgement is received after a length +of time the peer will be forcefully disconnected. + + enet_peer_reset() will forcefully disconnect a peer. The foreign host +will get no notification of a disconnect and will time out on the foreign +host. No event is generated. + +i.e. + ENetEvent event; + + enet_peer_disconnect (& client -> peers [0]); + + /* Allow up to 3 seconds for the disconnect to succeed + * and drop any packets received packets. + */ + while (enet_host_service (client, & event, 3000) > 0) + { + switch (event.type) + { + case ENET_EVENT_TYPE_RECEIVE: + enet_packet_destroy (event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + puts ("Disconnection succeeded."); + return; + ... + ... + ... + } + } + + /* We've arrived here, so the disconnect attempt didn't succeed yet. + * Force the connection down. + */ + enet_peer_reset (& client -> peers [0]); + ... + ... + ... + +* Connecting to an ENet host + + A connection to a foregin host is initiated with enet_host_connect(). +It accepts the address of a foreign host to connect to, and the number of +channels that should be allocated for communication. If N channels are +allocated for use, their channel ids will be numbered 0 through N-1. +A peer representing the connection attempt is returned, or NULL if there +were no available peers over which to initiate the connection. When the +connection attempt succeeds, an event of type ENET_EVENT_TYPE_CONNECT will +be generated. If the connection attempt times out or otherwise fails, an +event of type ENET_EVENT_TYPE_DISCONNECT will be generated. + +i.e. + ENetAddress address; + ENetEvent event; + ENetPeer *peer; + + /* Connect to some.server.net:1234. */ + enet_address_set_host (& address, "some.server.net"); + address.port = 1234; + + /* Initiate the connection, allocating the two channels 0 and 1. */ + peer = enet_host_connect (client, & address, 2); + + if (peer == NULL) + { + fprintf (stderr, + "No available peers for initiating an ENet connection.\n"); + exit (EXIT_FAILURE); + } + + /* Wait up to 5 seconds for the connection attempt to succeed. + if (enet_host_service (client, & event, 5000) > 0 && + event.type == ENET_EVENT_TYPE_CONNECT) + { + puts ("Connection to some.server.net:1234 succeeded."); + ... + ... + ... + } + else + { + /* Either the 5 seconds are up or a disconnect event was + * received. Reset the peer in the event the 5 seconds + * had run out without any significant event. + */ + enet_peer_reset (peer); + + puts ("Connection to some.server.net:1234 failed."); + } + ... + ... + ... + ADDED enet/unix.c Index: enet/unix.c ================================================================== --- /dev/null +++ enet/unix.c @@ -0,0 +1,373 @@ +/** + @file unix.c + @brief ENet Unix system specific functions +*/ +#ifndef WIN32 + +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#define ENET_BUILDING_LIB 1 +#include "enet/enet.h" + +#ifdef HAS_FCNTL +#include +#endif + +#ifdef HAS_POLL +#include +#endif + +#ifndef HAS_SOCKLEN_T +typedef int socklen_t; +#endif + +#ifndef MSG_NOSIGNAL +#define MSG_NOSIGNAL 0 +#endif + +static enet_uint32 timeBase = 0; + +int +enet_initialize (void) +{ + return 0; +} + +void +enet_deinitialize (void) +{ +} + +enet_uint32 +enet_time_get (void) +{ + struct timeval timeVal; + + gettimeofday (& timeVal, NULL); + + return timeVal.tv_sec * 1000 + timeVal.tv_usec / 1000 - timeBase; +} + +void +enet_time_set (enet_uint32 newTimeBase) +{ + struct timeval timeVal; + + gettimeofday (& timeVal, NULL); + + timeBase = timeVal.tv_sec * 1000 + timeVal.tv_usec / 1000 - newTimeBase; +} + +int +enet_address_set_host (ENetAddress * address, const char * name) +{ + struct hostent * hostEntry = NULL; +#ifdef HAS_GETHOSTBYNAME_R + struct hostent hostData; + char buffer [2048]; + int errnum; + +#ifdef linux + gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum); +#else + hostEntry = gethostbyname_r (name, & hostData, buffer, sizeof (buffer), & errnum); +#endif +#else + hostEntry = gethostbyname (name); +#endif + + if (hostEntry == NULL || + hostEntry -> h_addrtype != AF_INET) + return -1; + + address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0]; + + return 0; +} + +int +enet_address_get_host (const ENetAddress * address, char * name, size_t nameLength) +{ + struct in_addr in; + struct hostent * hostEntry = NULL; +#ifdef HAS_GETHOSTBYADDR_R + struct hostent hostData; + char buffer [2048]; + int errnum; + + in.s_addr = address -> host; + +#ifdef linux + gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & hostEntry, & errnum); +#else + hostEntry = gethostbyaddr_r ((char *) & in, sizeof (struct in_addr), AF_INET, & hostData, buffer, sizeof (buffer), & errnum); +#endif +#else + in.s_addr = address -> host; + + hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET); +#endif + + if (hostEntry == NULL) + return -1; + + strncpy (name, hostEntry -> h_name, nameLength); + + return 0; +} + +ENetSocket +enet_socket_create (ENetSocketType type, const ENetAddress * address) +{ + ENetSocket newSocket = socket (PF_INET, type == ENET_SOCKET_TYPE_DATAGRAM ? SOCK_DGRAM : SOCK_STREAM, 0); + int receiveBufferSize = ENET_HOST_RECEIVE_BUFFER_SIZE, + allowBroadcasting = 1; +#ifndef HAS_FCNTL + int nonBlocking = 1; +#endif + struct sockaddr_in sin; + + if (newSocket == ENET_SOCKET_NULL) + return ENET_SOCKET_NULL; + + if (type == ENET_SOCKET_TYPE_DATAGRAM) + { +#ifdef HAS_FCNTL + fcntl (newSocket, F_SETFL, O_NONBLOCK | fcntl (newSocket, F_GETFL)); +#else + ioctl (newSocket, FIONBIO, & nonBlocking); +#endif + + setsockopt (newSocket, SOL_SOCKET, SO_RCVBUF, (char *) & receiveBufferSize, sizeof (int)); + setsockopt (newSocket, SOL_SOCKET, SO_BROADCAST, (char *) & allowBroadcasting, sizeof (int)); + } + + if (address == NULL) + return newSocket; + + memset (& sin, 0, sizeof (struct sockaddr_in)); + + sin.sin_family = AF_INET; + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + + if (bind (newSocket, + (struct sockaddr *) & sin, + sizeof (struct sockaddr_in)) == -1 || + (type == ENET_SOCKET_TYPE_STREAM && + listen (newSocket, SOMAXCONN) == -1)) + { + close (newSocket); + + return ENET_SOCKET_NULL; + } + + return newSocket; +} + +int +enet_socket_connect (ENetSocket socket, const ENetAddress * address) +{ + struct sockaddr_in sin; + + memset (& sin, 0, sizeof (struct sockaddr_in)); + + sin.sin_family = AF_INET; + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + + return connect (socket, (struct sockaddr *) & sin, sizeof (struct sockaddr_in)); +} + +ENetSocket +enet_socket_accept (ENetSocket socket, ENetAddress * address) +{ + int result; + struct sockaddr_in sin; + socklen_t sinLength = sizeof (struct sockaddr_in); + + result = accept (socket, + address != NULL ? (struct sockaddr *) & sin : NULL, + address != NULL ? & sinLength : NULL); + + if (result == -1) + return ENET_SOCKET_NULL; + + if (address != NULL) + { + address -> host = (enet_uint32) sin.sin_addr.s_addr; + address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); + } + + return result; +} + +void +enet_socket_destroy (ENetSocket socket) +{ + close (socket); +} + +int +enet_socket_send (ENetSocket socket, + const ENetAddress * address, + const ENetBuffer * buffers, + size_t bufferCount) +{ + struct msghdr msgHdr; + struct sockaddr_in sin; + int sentLength; + + memset (& msgHdr, 0, sizeof (struct msghdr)); + + if (address != NULL) + { + sin.sin_family = AF_INET; + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + + msgHdr.msg_name = & sin; + msgHdr.msg_namelen = sizeof (struct sockaddr_in); + } + + msgHdr.msg_iov = (struct iovec *) buffers; + msgHdr.msg_iovlen = bufferCount; + + sentLength = sendmsg (socket, & msgHdr, MSG_NOSIGNAL); + + if (sentLength == -1) + { + if (errno == EWOULDBLOCK) + return 0; + + return -1; + } + + return sentLength; +} + +int +enet_socket_receive (ENetSocket socket, + ENetAddress * address, + ENetBuffer * buffers, + size_t bufferCount) +{ + struct msghdr msgHdr; + struct sockaddr_in sin; + int recvLength; + + memset (& msgHdr, 0, sizeof (struct msghdr)); + + if (address != NULL) + { + msgHdr.msg_name = & sin; + msgHdr.msg_namelen = sizeof (struct sockaddr_in); + } + + msgHdr.msg_iov = (struct iovec *) buffers; + msgHdr.msg_iovlen = bufferCount; + + recvLength = recvmsg (socket, & msgHdr, MSG_NOSIGNAL); + + if (recvLength == -1) + { + if (errno == EWOULDBLOCK) + return 0; + + return -1; + } + +#ifdef HAS_MSGHDR_FLAGS + if (msgHdr.msg_flags & MSG_TRUNC) + return -1; +#endif + + if (address != NULL) + { + address -> host = (enet_uint32) sin.sin_addr.s_addr; + address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); + } + + return recvLength; +} + +int +enet_socket_wait (ENetSocket socket, enet_uint32 * condition, enet_uint32 timeout) +{ +#ifdef HAS_POLL + struct pollfd pollSocket; + int pollCount; + + pollSocket.fd = socket; + pollSocket.events = 0; + + if (* condition & ENET_SOCKET_WAIT_SEND) + pollSocket.events |= POLLOUT; + + if (* condition & ENET_SOCKET_WAIT_RECEIVE) + pollSocket.events |= POLLIN; + + pollCount = poll (& pollSocket, 1, timeout); + + if (pollCount < 0) + return -1; + + * condition = ENET_SOCKET_WAIT_NONE; + + if (pollCount == 0) + return 0; + + if (pollSocket.revents & POLLOUT) + * condition |= ENET_SOCKET_WAIT_SEND; + + if (pollSocket.revents & POLLIN) + * condition |= ENET_SOCKET_WAIT_RECEIVE; + + return 0; +#else + fd_set readSet, writeSet; + struct timeval timeVal; + int selectCount; + + timeVal.tv_sec = timeout / 1000; + timeVal.tv_usec = (timeout % 1000) * 1000; + + FD_ZERO (& readSet); + FD_ZERO (& writeSet); + + if (* condition & ENET_SOCKET_WAIT_SEND) + FD_SET (socket, & writeSet); + + if (* condition & ENET_SOCKET_WAIT_RECEIVE) + FD_SET (socket, & readSet); + + selectCount = select (socket + 1, & readSet, & writeSet, NULL, & timeVal); + + if (selectCount < 0) + return -1; + + * condition = ENET_SOCKET_WAIT_NONE; + + if (selectCount == 0) + return 0; + + if (FD_ISSET (socket, & writeSet)) + * condition |= ENET_SOCKET_WAIT_SEND; + + if (FD_ISSET (socket, & readSet)) + * condition |= ENET_SOCKET_WAIT_RECEIVE; + + return 0; +#endif +} + +#endif + ADDED enet/win32.c Index: enet/win32.c ================================================================== --- /dev/null +++ enet/win32.c @@ -0,0 +1,297 @@ +/** + @file win32.c + @brief ENet Win32 system specific functions +*/ +#ifdef WIN32 + +#include +#define ENET_BUILDING_LIB 1 +#include "enet/enet.h" + +static enet_uint32 timeBase = 0; + +int +enet_initialize (void) +{ + WORD versionRequested = MAKEWORD (1, 1); + WSADATA wsaData; + + if (WSAStartup (versionRequested, & wsaData)) + return -1; + + if (LOBYTE (wsaData.wVersion) != 1|| + HIBYTE (wsaData.wVersion) != 1) + { + WSACleanup (); + + return -1; + } + + timeBeginPeriod (1); + + return 0; +} + +void +enet_deinitialize (void) +{ + timeEndPeriod (1); + + WSACleanup (); +} + +enet_uint32 +enet_time_get (void) +{ + return (enet_uint32) timeGetTime () - timeBase; +} + +void +enet_time_set (enet_uint32 newTimeBase) +{ + timeBase = (enet_uint32) timeGetTime () - newTimeBase; +} + +int +enet_address_set_host (ENetAddress * address, const char * name) +{ + struct hostent * hostEntry; + + hostEntry = gethostbyname (name); + if (hostEntry == NULL || + hostEntry -> h_addrtype != AF_INET) + return -1; + + address -> host = * (enet_uint32 *) hostEntry -> h_addr_list [0]; + + return 0; +} + +int +enet_address_get_host (const ENetAddress * address, char * name, size_t nameLength) +{ + struct in_addr in; + struct hostent * hostEntry; + + in.s_addr = address -> host; + + hostEntry = gethostbyaddr ((char *) & in, sizeof (struct in_addr), AF_INET); + if (hostEntry == NULL) + return -1; + + strncpy (name, hostEntry -> h_name, nameLength); + + return 0; +} + +ENetSocket +enet_socket_create (ENetSocketType type, const ENetAddress * address) +{ + ENetSocket newSocket = socket (PF_INET, type == ENET_SOCKET_TYPE_DATAGRAM ? SOCK_DGRAM : SOCK_STREAM, 0); + u_long nonBlocking = 1; + int receiveBufferSize = ENET_HOST_RECEIVE_BUFFER_SIZE, + allowBroadcasting = 1; + struct sockaddr_in sin; + + if (newSocket == ENET_SOCKET_NULL) + return ENET_SOCKET_NULL; + + if (type == ENET_SOCKET_TYPE_DATAGRAM) + { + ioctlsocket (newSocket, FIONBIO, & nonBlocking); + + setsockopt (newSocket, SOL_SOCKET, SO_RCVBUF, (char *) & receiveBufferSize, sizeof (int)); + setsockopt (newSocket, SOL_SOCKET, SO_BROADCAST, (char *) & allowBroadcasting, sizeof (int)); + } + + memset (& sin, 0, sizeof (struct sockaddr_in)); + + sin.sin_family = AF_INET; + + if (address != NULL) + { + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + } + else + { + sin.sin_port = 0; + sin.sin_addr.s_addr = INADDR_ANY; + } + + if (bind (newSocket, + (struct sockaddr *) & sin, + sizeof (struct sockaddr_in)) == SOCKET_ERROR || + (type == ENET_SOCKET_TYPE_STREAM && + address != NULL && + listen (newSocket, SOMAXCONN) == SOCKET_ERROR)) + { + closesocket (newSocket); + + return ENET_SOCKET_NULL; + } + + return newSocket; +} + +int +enet_socket_connect (ENetSocket socket, const ENetAddress * address) +{ + struct sockaddr_in sin; + + memset (& sin, 0, sizeof (struct sockaddr_in)); + + sin.sin_family = AF_INET; + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + + return connect (socket, (struct sockaddr *) & sin, sizeof (struct sockaddr_in)); +} + +ENetSocket +enet_socket_accept (ENetSocket socket, ENetAddress * address) +{ + int result; + struct sockaddr_in sin; + int sinLength = sizeof (struct sockaddr_in); + + result = accept (socket, + address != NULL ? (struct sockaddr *) & sin : NULL, + address != NULL ? & sinLength : NULL); + + if (result == -1) + return ENET_SOCKET_NULL; + + if (address != NULL) + { + address -> host = (enet_uint32) sin.sin_addr.s_addr; + address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); + } + + return result; +} + +void +enet_socket_destroy (ENetSocket socket) +{ + closesocket (socket); +} + +int +enet_socket_send (ENetSocket socket, + const ENetAddress * address, + const ENetBuffer * buffers, + size_t bufferCount) +{ + struct sockaddr_in sin; + DWORD sentLength; + + if (address != NULL) + { + sin.sin_family = AF_INET; + sin.sin_port = ENET_HOST_TO_NET_16 (address -> port); + sin.sin_addr.s_addr = address -> host; + } + + if (WSASendTo (socket, + (LPWSABUF) buffers, + (DWORD) bufferCount, + & sentLength, + 0, + address != NULL ? (struct sockaddr *) & sin : 0, + address != NULL ? sizeof (struct sockaddr_in) : 0, + NULL, + NULL) == SOCKET_ERROR) + { + if (WSAGetLastError () == WSAEWOULDBLOCK) + return 0; + + return -1; + } + + return (int) sentLength; +} + +int +enet_socket_receive (ENetSocket socket, + ENetAddress * address, + ENetBuffer * buffers, + size_t bufferCount) +{ + INT sinLength = sizeof (struct sockaddr_in); + DWORD flags = 0, + recvLength; + struct sockaddr_in sin; + + if (WSARecvFrom (socket, + (LPWSABUF) buffers, + (DWORD) bufferCount, + & recvLength, + & flags, + address != NULL ? (struct sockaddr *) & sin : NULL, + address != NULL ? & sinLength : NULL, + NULL, + NULL) == SOCKET_ERROR) + { + switch (WSAGetLastError ()) + { + case WSAEWOULDBLOCK: + case WSAECONNRESET: + return 0; + } + + return -1; + } + + if (flags & MSG_PARTIAL) + return -1; + + if (address != NULL) + { + address -> host = (enet_uint32) sin.sin_addr.s_addr; + address -> port = ENET_NET_TO_HOST_16 (sin.sin_port); + } + + return (int) recvLength; +} + +int +enet_socket_wait (ENetSocket socket, enet_uint32 * condition, enet_uint32 timeout) +{ + fd_set readSet, writeSet; + struct timeval timeVal; + int selectCount; + + timeVal.tv_sec = timeout / 1000; + timeVal.tv_usec = (timeout % 1000) * 1000; + + FD_ZERO (& readSet); + FD_ZERO (& writeSet); + + if (* condition & ENET_SOCKET_WAIT_SEND) + FD_SET (socket, & writeSet); + + if (* condition & ENET_SOCKET_WAIT_RECEIVE) + FD_SET (socket, & readSet); + + selectCount = select (socket + 1, & readSet, & writeSet, NULL, & timeVal); + + if (selectCount < 0) + return -1; + + * condition = ENET_SOCKET_WAIT_NONE; + + if (selectCount == 0) + return 0; + + if (FD_ISSET (socket, & writeSet)) + * condition |= ENET_SOCKET_WAIT_SEND; + + if (FD_ISSET (socket, & readSet)) + * condition |= ENET_SOCKET_WAIT_RECEIVE; + + return 0; +} + +#endif + ADDED include/GL/glext.h Index: include/GL/glext.h ================================================================== --- /dev/null +++ include/GL/glext.h @@ -0,0 +1,3037 @@ +#ifndef __glext_h_ +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +#define GL_GLEXT_VERSION 7 + +#ifndef GL_VERSION_1_2 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE3_RGB_EXT 0x8583 +#define GL_SOURCE4_RGB_EXT 0x8584 +#define GL_SOURCE5_RGB_EXT 0x8585 +#define GL_SOURCE6_RGB_EXT 0x8586 +#define GL_SOURCE7_RGB_EXT 0x8587 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_SOURCE3_ALPHA_EXT 0x858B +#define GL_SOURCE4_ALPHA_EXT 0x858C +#define GL_SOURCE5_ALPHA_EXT 0x858D +#define GL_SOURCE6_ALPHA_EXT 0x858E +#define GL_SOURCE7_ALPHA_EXT 0x858F +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND3_RGB_EXT 0x8593 +#define GL_OPERAND4_RGB_EXT 0x8594 +#define GL_OPERAND5_RGB_EXT 0x8595 +#define GL_OPERAND6_RGB_EXT 0x8596 +#define GL_OPERAND7_RGB_EXT 0x8597 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#define GL_OPERAND3_ALPHA_EXT 0x859B +#define GL_OPERAND4_ALPHA_EXT 0x859C +#define GL_OPERAND5_ALPHA_EXT 0x859D +#define GL_OPERAND6_ALPHA_EXT 0x859E +#define GL_OPERAND7_ALPHA_EXT 0x859F +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW_MATRIX1_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + + +/*************************************************************/ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +extern void APIENTRY glBlendEquation (GLenum); +extern void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +extern void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +extern void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +extern void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +extern void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +extern void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +extern void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +extern void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +extern void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +extern void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +extern void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +extern void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +extern void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +extern void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +extern void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +extern void APIENTRY glResetHistogram (GLenum); +extern void APIENTRY glResetMinmax (GLenum); +extern void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glActiveTextureARB (GLenum); +extern void APIENTRY glClientActiveTextureARB (GLenum); +extern void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +extern void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +extern void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +extern void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +extern void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +extern void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +extern void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +extern void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +extern void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +extern void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +extern void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +extern void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +extern void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +extern void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +extern void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +extern void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +extern void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +extern void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +extern void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +extern void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +extern void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +extern void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +extern void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +extern void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +extern void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +extern void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +extern void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +extern void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +extern void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +extern void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +extern void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +extern void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +extern void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +extern void APIENTRY glSamplePassARB (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLSAMPLEPASSARBPROC) (GLenum pass); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +extern void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +extern void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +extern void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, void *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, void *img); +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +extern void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +extern void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +extern void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +extern void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +extern void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +extern void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +extern void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +extern void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +extern void APIENTRY glResetHistogramEXT (GLenum); +extern void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +extern void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +extern void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +extern void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +extern void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +extern void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +extern void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +extern void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +extern void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +extern void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +extern void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +extern void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +extern void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +extern void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +extern void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +extern GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +extern void APIENTRY glBindTextureEXT (GLenum, GLuint); +extern void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +extern void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +extern GLboolean APIENTRY glIsTextureEXT (GLuint); +extern void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +extern void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +extern void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glArrayElementEXT (GLint); +extern void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +extern void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +extern void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +extern void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +extern void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +extern void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +extern void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +extern void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +extern void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +extern void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +extern void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +extern void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +extern GLint APIENTRY glGetInstrumentsSGIX (void); +extern void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +extern GLint APIENTRY glPollInstrumentsSGIX (GLint *); +extern void APIENTRY glReadInstrumentsSGIX (GLint); +extern void APIENTRY glStartInstrumentsSGIX (void); +extern void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRY * PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRY * PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRY * PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRY * PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRY * PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRY * PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +extern void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +extern void APIENTRY glDeformSGIX (GLbitfield); +extern void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRY * PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRY * PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRY * PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +extern void APIENTRY glGetFogFuncSGIS (const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRY * PFNGLGETFOGFUNCSGISPROC) (const GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +extern void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +extern void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +extern void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +extern void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +extern void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +extern void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +extern void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +extern void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +extern void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +extern void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +extern void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +extern void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glLockArraysEXT (GLint, GLsizei); +extern void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +extern void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +extern void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +extern void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +extern void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +extern void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +extern void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +extern void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +extern void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +extern void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +extern void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +extern void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +extern void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +extern void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +extern void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +extern void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glApplyTextureEXT (GLenum); +extern void APIENTRY glTextureLightEXT (GLenum); +extern void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glAsyncMarkerSGIX (GLuint); +extern GLint APIENTRY glFinishAsyncSGIX (GLuint *); +extern GLint APIENTRY glPollAsyncSGIX (GLuint *); +extern GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +extern void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +extern GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +extern void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +extern void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +extern void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +extern void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +extern void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +extern void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +extern void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +extern void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +extern void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +extern void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +extern void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +extern void APIENTRY glSecondaryColor3ivEXT (const GLint *); +extern void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +extern void APIENTRY glSecondaryColor3svEXT (const GLshort *); +extern void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +extern void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +extern void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +extern void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +extern void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +extern void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +extern void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +extern void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFogCoordfEXT (GLfloat); +extern void APIENTRY glFogCoordfvEXT (const GLfloat *); +extern void APIENTRY glFogCoorddEXT (GLdouble); +extern void APIENTRY glFogCoorddvEXT (const GLdouble *); +extern void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +extern void APIENTRY glTangent3bvEXT (const GLbyte *); +extern void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +extern void APIENTRY glTangent3dvEXT (const GLdouble *); +extern void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTangent3fvEXT (const GLfloat *); +extern void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +extern void APIENTRY glTangent3ivEXT (const GLint *); +extern void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +extern void APIENTRY glTangent3svEXT (const GLshort *); +extern void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +extern void APIENTRY glBinormal3bvEXT (const GLbyte *); +extern void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +extern void APIENTRY glBinormal3dvEXT (const GLdouble *); +extern void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +extern void APIENTRY glBinormal3fvEXT (const GLfloat *); +extern void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +extern void APIENTRY glBinormal3ivEXT (const GLint *); +extern void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +extern void APIENTRY glBinormal3svEXT (const GLshort *); +extern void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +extern void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRY * PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRY * PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRY * PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRY * PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRY * PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRY * PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRY * PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRY * PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRY * PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRY * PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRY * PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +extern void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +extern void APIENTRY glGlobalAlphaFactoriSUN (GLint); +extern void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +extern void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +extern void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +extern void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +extern void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glReplacementCodeuiSUN (GLuint); +extern void APIENTRY glReplacementCodeusSUN (GLushort); +extern void APIENTRY glReplacementCodeubSUN (GLubyte); +extern void APIENTRY glReplacementCodeuivSUN (const GLuint *); +extern void APIENTRY glReplacementCodeusvSUN (const GLushort *); +extern void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +extern void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +extern void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +extern void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +extern void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +extern void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLenum *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLenum *, const GLubyte *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *); +extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLenum rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLenum rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLenum *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLenum rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLenum *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glVertexWeightfEXT (GLfloat); +extern void APIENTRY glVertexWeightfvEXT (const GLfloat *); +extern void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glFlushVertexArrayRangeNV (void); +extern void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei size, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +extern void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +extern void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +extern void APIENTRY glCombinerParameteriNV (GLenum, GLint); +extern void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +extern void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +extern void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +extern void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +extern void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +extern void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +extern void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +extern void APIENTRY glWindowPos2dvMESA (const GLdouble *); +extern void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +extern void APIENTRY glWindowPos2fvMESA (const GLfloat *); +extern void APIENTRY glWindowPos2iMESA (GLint, GLint); +extern void APIENTRY glWindowPos2ivMESA (const GLint *); +extern void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +extern void APIENTRY glWindowPos2svMESA (const GLshort *); +extern void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +extern void APIENTRY glWindowPos3dvMESA (const GLdouble *); +extern void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +extern void APIENTRY glWindowPos3fvMESA (const GLfloat *); +extern void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +extern void APIENTRY glWindowPos3ivMESA (const GLint *); +extern void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +extern void APIENTRY glWindowPos3svMESA (const GLshort *); +extern void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +extern void APIENTRY glWindowPos4dvMESA (const GLdouble *); +extern void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +extern void APIENTRY glWindowPos4fvMESA (const GLfloat *); +extern void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +extern void APIENTRY glWindowPos4ivMESA (const GLint *); +extern void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +extern void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glMultiModeDrawArraysIBM (GLenum, const GLint *, const GLsizei *, GLsizei, GLint); +extern void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +extern void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +extern void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +extern void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGI_vertex_preclip +#define GL_SGI_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +extern void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRY * PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + + +#ifdef __cplusplus +} +#endif + +#endif ADDED include/SDL.h Index: include/SDL.h ================================================================== --- /dev/null +++ include/SDL.h @@ -0,0 +1,97 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL.h,v 1.8 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Main include header for the SDL library */ + +#ifndef _SDL_H +#define _SDL_H + +#include "SDL_main.h" +#include "SDL_types.h" +#include "SDL_getenv.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_timer.h" +#include "SDL_audio.h" +#include "SDL_cdrom.h" +#include "SDL_joystick.h" +#include "SDL_events.h" +#include "SDL_video.h" +#include "SDL_byteorder.h" +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* As of version 0.5, SDL is loaded dynamically into the application */ + +/* These are the flags which may be passed to SDL_Init() -- you should + specify the subsystems which you will be using in your application. +*/ +#define SDL_INIT_TIMER 0x00000001 +#define SDL_INIT_AUDIO 0x00000010 +#define SDL_INIT_VIDEO 0x00000020 +#define SDL_INIT_CDROM 0x00000100 +#define SDL_INIT_JOYSTICK 0x00000200 +#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */ +#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */ +#define SDL_INIT_EVERYTHING 0x0000FFFF + +/* This function loads the SDL dynamically linked library and initializes + * the subsystems specified by 'flags' (and those satisfying dependencies) + * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup + * signal handlers for some commonly ignored fatal signals (like SIGSEGV) + */ +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); + +/* This function initializes specific SDL subsystems */ +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); + +/* This function cleans up specific SDL subsystems */ +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); + +/* This function returns mask of the specified subsystems which have + been initialized. + If 'flags' is 0, it returns a mask of all initialized subsystems. +*/ +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); + +/* This function cleans up all initialized subsystems and unloads the + * dynamically linked library. You should call it upon all exit conditions. + */ +extern DECLSPEC void SDLCALL SDL_Quit(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_H */ ADDED include/SDL_active.h Index: include/SDL_active.h ================================================================== --- /dev/null +++ include/SDL_active.h @@ -0,0 +1,60 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_active.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Include file for SDL application focus event handling */ + +#ifndef _SDL_active_h +#define _SDL_active_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The available application states */ +#define SDL_APPMOUSEFOCUS 0x01 /* The app has mouse coverage */ +#define SDL_APPINPUTFOCUS 0x02 /* The app has input focus */ +#define SDL_APPACTIVE 0x04 /* The application is active */ + +/* Function prototypes */ +/* + * This function returns the current state of the application, which is a + * bitwise combination of SDL_APPMOUSEFOCUS, SDL_APPINPUTFOCUS, and + * SDL_APPACTIVE. If SDL_APPACTIVE is set, then the user is able to + * see your application, otherwise it has been iconified or disabled. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetAppState(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_active_h */ ADDED include/SDL_audio.h Index: include/SDL_audio.h ================================================================== --- /dev/null +++ include/SDL_audio.h @@ -0,0 +1,259 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_audio.h,v 1.7 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Access to the raw audio mixing buffer for the SDL library */ + +#ifndef _SDL_audio_h +#define _SDL_audio_h + +#include + +#include "SDL_main.h" +#include "SDL_types.h" +#include "SDL_error.h" +#include "SDL_rwops.h" +#include "SDL_byteorder.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The calculated values in this structure are calculated by SDL_OpenAudio() */ +typedef struct { + int freq; /* DSP frequency -- samples per second */ + Uint16 format; /* Audio data format */ + Uint8 channels; /* Number of channels: 1 mono, 2 stereo */ + Uint8 silence; /* Audio buffer silence value (calculated) */ + Uint16 samples; /* Audio buffer size in samples (power of 2) */ + Uint16 padding; /* Necessary for some compile environments */ + Uint32 size; /* Audio buffer size in bytes (calculated) */ + /* This function is called when the audio device needs more data. + 'stream' is a pointer to the audio data buffer + 'len' is the length of that buffer in bytes. + Once the callback returns, the buffer will no longer be valid. + Stereo samples are stored in a LRLRLR ordering. + */ + void (*callback)(void *userdata, Uint8 *stream, int len); + void *userdata; +} SDL_AudioSpec; + +/* Audio format flags (defaults to LSB byte order) */ +#define AUDIO_U8 0x0008 /* Unsigned 8-bit samples */ +#define AUDIO_S8 0x8008 /* Signed 8-bit samples */ +#define AUDIO_U16LSB 0x0010 /* Unsigned 16-bit samples */ +#define AUDIO_S16LSB 0x8010 /* Signed 16-bit samples */ +#define AUDIO_U16MSB 0x1010 /* As above, but big-endian byte order */ +#define AUDIO_S16MSB 0x9010 /* As above, but big-endian byte order */ +#define AUDIO_U16 AUDIO_U16LSB +#define AUDIO_S16 AUDIO_S16LSB + +/* Native audio byte ordering */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define AUDIO_U16SYS AUDIO_U16LSB +#define AUDIO_S16SYS AUDIO_S16LSB +#else +#define AUDIO_U16SYS AUDIO_U16MSB +#define AUDIO_S16SYS AUDIO_S16MSB +#endif + + +/* A structure to hold a set of audio conversion filters and buffers */ +typedef struct SDL_AudioCVT { + int needed; /* Set to 1 if conversion possible */ + Uint16 src_format; /* Source audio format */ + Uint16 dst_format; /* Target audio format */ + double rate_incr; /* Rate conversion increment */ + Uint8 *buf; /* Buffer to hold entire audio data */ + int len; /* Length of original audio buffer */ + int len_cvt; /* Length of converted audio buffer */ + int len_mult; /* buffer must be len*len_mult big */ + double len_ratio; /* Given len, final size is len*len_ratio */ + void (*filters[10])(struct SDL_AudioCVT *cvt, Uint16 format); + int filter_index; /* Current audio conversion function */ +} SDL_AudioCVT; + + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the audio driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + */ +extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); +extern DECLSPEC void SDLCALL SDL_AudioQuit(void); + +/* This function fills the given character buffer with the name of the + * current audio driver, and returns a pointer to it if the audio driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen); + +/* + * This function opens the audio device with the desired parameters, and + * returns 0 if successful, placing the actual hardware parameters in the + * structure pointed to by 'obtained'. If 'obtained' is NULL, the audio + * data passed to the callback function will be guaranteed to be in the + * requested format, and will be automatically converted to the hardware + * audio format if necessary. This function returns -1 if it failed + * to open the audio device, or couldn't set up the audio thread. + * + * When filling in the desired audio spec structure, + * 'desired->freq' should be the desired audio frequency in samples-per-second. + * 'desired->format' should be the desired audio format. + * 'desired->samples' is the desired size of the audio buffer, in samples. + * This number should be a power of two, and may be adjusted by the audio + * driver to a value more suitable for the hardware. Good values seem to + * range between 512 and 8096 inclusive, depending on the application and + * CPU speed. Smaller values yield faster response time, but can lead + * to underflow if the application is doing heavy processing and cannot + * fill the audio buffer in time. A stereo sample consists of both right + * and left channels in LR ordering. + * Note that the number of samples is directly related to time by the + * following formula: ms = (samples*1000)/freq + * 'desired->size' is the size in bytes of the audio buffer, and is + * calculated by SDL_OpenAudio(). + * 'desired->silence' is the value used to set the buffer to silence, + * and is calculated by SDL_OpenAudio(). + * 'desired->callback' should be set to a function that will be called + * when the audio device is ready for more data. It is passed a pointer + * to the audio buffer, and the length in bytes of the audio buffer. + * This function usually runs in a separate thread, and so you should + * protect data structures that it accesses by calling SDL_LockAudio() + * and SDL_UnlockAudio() in your code. + * 'desired->userdata' is passed as the first parameter to your callback + * function. + * + * The audio device starts out playing silence when it's opened, and should + * be enabled for playing by calling SDL_PauseAudio(0) when you are ready + * for your audio callback function to be called. Since the audio driver + * may modify the requested size of the audio buffer, you should allocate + * any local mixing buffers after you open the audio device. + */ +extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained); + +/* + * Get the current audio state: + */ +typedef enum { + SDL_AUDIO_STOPPED = 0, + SDL_AUDIO_PLAYING, + SDL_AUDIO_PAUSED +} SDL_audiostatus; +extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void); + +/* + * This function pauses and unpauses the audio callback processing. + * It should be called with a parameter of 0 after opening the audio + * device to start playing sound. This is so you can safely initialize + * data for your callback function after opening the audio device. + * Silence will be written to the audio device during the pause. + */ +extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); + +/* + * This function loads a WAVE from the data source, automatically freeing + * that source if 'freesrc' is non-zero. For example, to load a WAVE file, + * you could do: + * SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); + * + * If this function succeeds, it returns the given SDL_AudioSpec, + * filled with the audio data format of the wave data, and sets + * 'audio_buf' to a malloc()'d buffer containing the audio data, + * and sets 'audio_len' to the length of that audio buffer, in bytes. + * You need to free the audio buffer with SDL_FreeWAV() when you are + * done with it. + * + * This function returns NULL and sets the SDL error message if the + * wave file cannot be opened, uses an unknown data format, or is + * corrupt. Currently raw and MS-ADPCM WAVE files are supported. + */ +extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len); + +/* Compatibility convenience function -- loads a WAV from a file */ +#define SDL_LoadWAV(file, spec, audio_buf, audio_len) \ + SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len) + +/* + * This function frees data previously allocated with SDL_LoadWAV_RW() + */ +extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf); + +/* + * This function takes a source format and rate and a destination format + * and rate, and initializes the 'cvt' structure with information needed + * by SDL_ConvertAudio() to convert a buffer of audio data from one format + * to the other. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt, + Uint16 src_format, Uint8 src_channels, int src_rate, + Uint16 dst_format, Uint8 dst_channels, int dst_rate); + +/* Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(), + * created an audio buffer cvt->buf, and filled it with cvt->len bytes of + * audio data in the source format, this function will convert it in-place + * to the desired format. + * The data conversion may expand the size of the audio data, so the buffer + * cvt->buf should be allocated after the cvt structure is initialized by + * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long. + */ +extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt); + +/* + * This takes two audio buffers of the playing audio format and mixes + * them, performing addition, volume adjustment, and overflow clipping. + * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME + * for full audio volume. Note this does not change hardware volume. + * This is provided for convenience -- you can mix your own audio data. + */ +#define SDL_MIX_MAXVOLUME 128 +extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume); + +/* + * The lock manipulated by these functions protects the callback function. + * During a LockAudio/UnlockAudio pair, you can be guaranteed that the + * callback function is not running. Do not call these from the callback + * function or you will cause deadlock. + */ +extern DECLSPEC void SDLCALL SDL_LockAudio(void); +extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); + +/* + * This function shuts down audio processing and closes the audio device. + */ +extern DECLSPEC void SDLCALL SDL_CloseAudio(void); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_audio_h */ ADDED include/SDL_byteorder.h Index: include/SDL_byteorder.h ================================================================== --- /dev/null +++ include/SDL_byteorder.h @@ -0,0 +1,54 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_byteorder.h,v 1.8 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Macros for determining the byte-order of this platform */ + +#ifndef _SDL_byteorder_h +#define _SDL_byteorder_h + +/* The two types of endianness */ +#define SDL_LIL_ENDIAN 1234 +#define SDL_BIG_ENDIAN 4321 + +/* Pardon the mess, I'm trying to determine the endianness of this host. + I'm doing it by preprocessor defines rather than some sort of configure + script so that application code can use this too. The "right" way would + be to dynamically generate this file on install, but that's a lot of work. + */ +#if defined(__i386__) || defined(__ia64__) || defined(WIN32) || \ + (defined(__alpha__) || defined(__alpha)) || \ + defined(__arm__) || \ + (defined(__mips__) && defined(__MIPSEL__)) || \ + defined(__SYMBIAN32__) || \ + defined(__x86_64__) || \ + defined(__LITTLE_ENDIAN__) +#define SDL_BYTEORDER SDL_LIL_ENDIAN +#else +#define SDL_BYTEORDER SDL_BIG_ENDIAN +#endif + +#endif /* _SDL_byteorder_h */ ADDED include/SDL_cdrom.h Index: include/SDL_cdrom.h ================================================================== --- /dev/null +++ include/SDL_cdrom.h @@ -0,0 +1,175 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_cdrom.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* This is the CD-audio control API for Simple DirectMedia Layer */ + +#ifndef _SDL_cdrom_h +#define _SDL_cdrom_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_CDROM flag. This causes SDL to scan the system + for CD-ROM drives, and load appropriate drivers. +*/ + +/* The maximum number of CD-ROM tracks on a disk */ +#define SDL_MAX_TRACKS 99 + +/* The types of CD-ROM track possible */ +#define SDL_AUDIO_TRACK 0x00 +#define SDL_DATA_TRACK 0x04 + +/* The possible states which a CD-ROM drive can be in. */ +typedef enum { + CD_TRAYEMPTY, + CD_STOPPED, + CD_PLAYING, + CD_PAUSED, + CD_ERROR = -1 +} CDstatus; + +/* Given a status, returns true if there's a disk in the drive */ +#define CD_INDRIVE(status) ((int)status > 0) + +typedef struct { + Uint8 id; /* Track number */ + Uint8 type; /* Data or audio track */ + Uint16 unused; + Uint32 length; /* Length, in frames, of this track */ + Uint32 offset; /* Offset, in frames, from start of disk */ +} SDL_CDtrack; + +/* This structure is only current as of the last call to SDL_CDStatus() */ +typedef struct SDL_CD { + int id; /* Private drive identifier */ + CDstatus status; /* Current drive status */ + + /* The rest of this structure is only valid if there's a CD in drive */ + int numtracks; /* Number of tracks on disk */ + int cur_track; /* Current track position */ + int cur_frame; /* Current frame offset within current track */ + SDL_CDtrack track[SDL_MAX_TRACKS+1]; +} SDL_CD; + +/* Conversion functions from frames to Minute/Second/Frames and vice versa */ +#define CD_FPS 75 +#define FRAMES_TO_MSF(f, M,S,F) { \ + int value = f; \ + *(F) = value%CD_FPS; \ + value /= CD_FPS; \ + *(S) = value%60; \ + value /= 60; \ + *(M) = value; \ +} +#define MSF_TO_FRAMES(M, S, F) ((M)*60*CD_FPS+(S)*CD_FPS+(F)) + +/* CD-audio API functions: */ + +/* Returns the number of CD-ROM drives on the system, or -1 if + SDL_Init() has not been called with the SDL_INIT_CDROM flag. + */ +extern DECLSPEC int SDLCALL SDL_CDNumDrives(void); + +/* Returns a human-readable, system-dependent identifier for the CD-ROM. + Example: + "/dev/cdrom" + "E:" + "/dev/disk/ide/1/master" +*/ +extern DECLSPEC const char * SDLCALL SDL_CDName(int drive); + +/* Opens a CD-ROM drive for access. It returns a drive handle on success, + or NULL if the drive was invalid or busy. This newly opened CD-ROM + becomes the default CD used when other CD functions are passed a NULL + CD-ROM handle. + Drives are numbered starting with 0. Drive 0 is the system default CD-ROM. +*/ +extern DECLSPEC SDL_CD * SDLCALL SDL_CDOpen(int drive); + +/* This function returns the current status of the given drive. + If the drive has a CD in it, the table of contents of the CD and current + play position of the CD will be stored in the SDL_CD structure. +*/ +extern DECLSPEC CDstatus SDLCALL SDL_CDStatus(SDL_CD *cdrom); + +/* Play the given CD starting at 'start_track' and 'start_frame' for 'ntracks' + tracks and 'nframes' frames. If both 'ntrack' and 'nframe' are 0, play + until the end of the CD. This function will skip data tracks. + This function should only be called after calling SDL_CDStatus() to + get track information about the CD. + For example: + // Play entire CD: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 0, 0); + // Play last track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) { + SDL_CDPlayTracks(cdrom, cdrom->numtracks-1, 0, 0, 0); + } + // Play first and second track and 10 seconds of third track: + if ( CD_INDRIVE(SDL_CDStatus(cdrom)) ) + SDL_CDPlayTracks(cdrom, 0, 0, 2, 10); + + This function returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlayTracks(SDL_CD *cdrom, + int start_track, int start_frame, int ntracks, int nframes); + +/* Play the given CD starting at 'start' frame for 'length' frames. + It returns 0, or -1 if there was an error. +*/ +extern DECLSPEC int SDLCALL SDL_CDPlay(SDL_CD *cdrom, int start, int length); + +/* Pause play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDPause(SDL_CD *cdrom); + +/* Resume play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDResume(SDL_CD *cdrom); + +/* Stop play -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDStop(SDL_CD *cdrom); + +/* Eject CD-ROM -- returns 0, or -1 on error */ +extern DECLSPEC int SDLCALL SDL_CDEject(SDL_CD *cdrom); + +/* Closes the handle for the CD-ROM drive */ +extern DECLSPEC void SDLCALL SDL_CDClose(SDL_CD *cdrom); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ ADDED include/SDL_copying.h Index: include/SDL_copying.h ================================================================== --- /dev/null +++ include/SDL_copying.h @@ -0,0 +1,27 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_copying.h,v 1.5 2004/01/04 16:49:07 slouken Exp $"; +#endif + ADDED include/SDL_cpuinfo.h Index: include/SDL_cpuinfo.h ================================================================== --- /dev/null +++ include/SDL_cpuinfo.h @@ -0,0 +1,78 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_cpuinfo.h,v 1.5 2004/01/24 05:47:18 slouken Exp $"; +#endif + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* CPU feature detection for SDL */ + +#ifndef _SDL_cpuinfo_h +#define _SDL_cpuinfo_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function returns true if the CPU has the RDTSC instruction + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasRDTSC(); + +/* This function returns true if the CPU has MMX features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMX(); + +/* This function returns true if the CPU has MMX Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasMMXExt(); + +/* This function returns true if the CPU has 3DNow features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNow(); + +/* This function returns true if the CPU has 3DNow! Ext. features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_Has3DNowExt(); + +/* This function returns true if the CPU has SSE features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE(); + +/* This function returns true if the CPU has SSE2 features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE2(); + +/* This function returns true if the CPU has AltiVec features + */ +extern DECLSPEC SDL_bool SDLCALL SDL_HasAltiVec(); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_cpuinfo_h */ ADDED include/SDL_endian.h Index: include/SDL_endian.h ================================================================== --- /dev/null +++ include/SDL_endian.h @@ -0,0 +1,149 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_endian.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Functions for reading and writing endian-specific values */ + +#ifndef _SDL_endian_h +#define _SDL_endian_h + +/* These functions read and write data of the specified endianness, + dynamically translating to the host machine endianness. + + e.g.: If you want to read a 16 bit value on big-endian machine from + an open file containing little endian values, you would use: + value = SDL_ReadLE16(rp); + Note that the read/write functions use SDL_RWops pointers + instead of FILE pointers. This allows you to read and write + endian values from large chunks of memory as well as files + and other data sources. +*/ + +#include + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_byteorder.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The macros used to swap values */ +/* Try to use superfast macros on systems that support them */ +#ifdef linux +#include +#ifdef __arch__swab16 +#define SDL_Swap16 __arch__swab16 +#endif +#ifdef __arch__swab32 +#define SDL_Swap32 __arch__swab32 +#endif +#endif /* linux */ +/* Use inline functions for compilers that support them, and static + functions for those that do not. Because these functions become + static for compilers that do not support inline functions, this + header should only be included in files that actually use them. +*/ +#ifndef SDL_Swap16 +static __inline__ Uint16 SDL_Swap16(Uint16 D) { + return((D<<8)|(D>>8)); +} +#endif +#ifndef SDL_Swap32 +static __inline__ Uint32 SDL_Swap32(Uint32 D) { + return((D<<24)|((D<<8)&0x00FF0000)|((D>>8)&0x0000FF00)|(D>>24)); +} +#endif +#ifdef SDL_HAS_64BIT_TYPE +#ifndef SDL_Swap64 +static __inline__ Uint64 SDL_Swap64(Uint64 val) { + Uint32 hi, lo; + + /* Separate into high and low 32-bit values and swap them */ + lo = (Uint32)(val&0xFFFFFFFF); + val >>= 32; + hi = (Uint32)(val&0xFFFFFFFF); + val = SDL_Swap32(lo); + val <<= 32; + val |= SDL_Swap32(hi); + return(val); +} +#endif +#else +#ifndef SDL_Swap64 +/* This is mainly to keep compilers from complaining in SDL code. + If there is no real 64-bit datatype, then compilers will complain about + the fake 64-bit datatype that SDL provides when it compiles user code. +*/ +#define SDL_Swap64(X) (X) +#endif +#endif /* SDL_HAS_64BIT_TYPE */ + + +/* Byteswap item from the specified endianness to the native endianness */ +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define SDL_SwapLE16(X) (X) +#define SDL_SwapLE32(X) (X) +#define SDL_SwapLE64(X) (X) +#define SDL_SwapBE16(X) SDL_Swap16(X) +#define SDL_SwapBE32(X) SDL_Swap32(X) +#define SDL_SwapBE64(X) SDL_Swap64(X) +#else +#define SDL_SwapLE16(X) SDL_Swap16(X) +#define SDL_SwapLE32(X) SDL_Swap32(X) +#define SDL_SwapLE64(X) SDL_Swap64(X) +#define SDL_SwapBE16(X) (X) +#define SDL_SwapBE32(X) (X) +#define SDL_SwapBE64(X) (X) +#endif + +/* Read an item of the specified endianness and return in native format */ +extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops *src); +extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops *src); +extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops *src); +extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops *src); + +/* Write an item of native format to the specified endianness */ +extern DECLSPEC int SDLCALL SDL_WriteLE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteBE16(SDL_RWops *dst, Uint16 value); +extern DECLSPEC int SDLCALL SDL_WriteLE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteBE32(SDL_RWops *dst, Uint32 value); +extern DECLSPEC int SDLCALL SDL_WriteLE64(SDL_RWops *dst, Uint64 value); +extern DECLSPEC int SDLCALL SDL_WriteBE64(SDL_RWops *dst, Uint64 value); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_endian_h */ ADDED include/SDL_error.h Index: include/SDL_error.h ================================================================== --- /dev/null +++ include/SDL_error.h @@ -0,0 +1,62 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_error.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Simple error message routines for SDL */ + +#ifndef _SDL_error_h +#define _SDL_error_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Public functions */ +extern DECLSPEC void SDLCALL SDL_SetError(const char *fmt, ...); +extern DECLSPEC char * SDLCALL SDL_GetError(void); +extern DECLSPEC void SDLCALL SDL_ClearError(void); + +/* Private error message function - used internally */ +#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) +typedef enum { + SDL_ENOMEM, + SDL_EFREAD, + SDL_EFWRITE, + SDL_EFSEEK, + SDL_LASTERROR +} SDL_errorcode; +extern void SDL_Error(SDL_errorcode code); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_error_h */ ADDED include/SDL_events.h Index: include/SDL_events.h ================================================================== --- /dev/null +++ include/SDL_events.h @@ -0,0 +1,334 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_events.h,v 1.9 2004/02/18 03:57:13 slouken Exp $"; +#endif + +/* Include file for SDL event handling */ + +#ifndef _SDL_events_h +#define _SDL_events_h + +#include "SDL_types.h" +#include "SDL_active.h" +#include "SDL_keyboard.h" +#include "SDL_mouse.h" +#include "SDL_joystick.h" +#include "SDL_quit.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Event enumerations */ +enum { SDL_NOEVENT = 0, /* Unused (do not remove) */ + SDL_ACTIVEEVENT, /* Application loses/gains visibility */ + SDL_KEYDOWN, /* Keys pressed */ + SDL_KEYUP, /* Keys released */ + SDL_MOUSEMOTION, /* Mouse moved */ + SDL_MOUSEBUTTONDOWN, /* Mouse button pressed */ + SDL_MOUSEBUTTONUP, /* Mouse button released */ + SDL_JOYAXISMOTION, /* Joystick axis motion */ + SDL_JOYBALLMOTION, /* Joystick trackball motion */ + SDL_JOYHATMOTION, /* Joystick hat position change */ + SDL_JOYBUTTONDOWN, /* Joystick button pressed */ + SDL_JOYBUTTONUP, /* Joystick button released */ + SDL_QUIT, /* User-requested quit */ + SDL_SYSWMEVENT, /* System specific event */ + SDL_EVENT_RESERVEDA, /* Reserved for future use.. */ + SDL_EVENT_RESERVEDB, /* Reserved for future use.. */ + SDL_VIDEORESIZE, /* User resized video mode */ + SDL_VIDEOEXPOSE, /* Screen needs to be redrawn */ + SDL_EVENT_RESERVED2, /* Reserved for future use.. */ + SDL_EVENT_RESERVED3, /* Reserved for future use.. */ + SDL_EVENT_RESERVED4, /* Reserved for future use.. */ + SDL_EVENT_RESERVED5, /* Reserved for future use.. */ + SDL_EVENT_RESERVED6, /* Reserved for future use.. */ + SDL_EVENT_RESERVED7, /* Reserved for future use.. */ + /* Events SDL_USEREVENT through SDL_MAXEVENTS-1 are for your use */ + SDL_USEREVENT = 24, + /* This last event is only for bounding internal arrays + It is the number of bits in the event mask datatype -- Uint32 + */ + SDL_NUMEVENTS = 32 +}; + +/* Predefined event masks */ +#define SDL_EVENTMASK(X) (1<<(X)) +enum { + SDL_ACTIVEEVENTMASK = SDL_EVENTMASK(SDL_ACTIVEEVENT), + SDL_KEYDOWNMASK = SDL_EVENTMASK(SDL_KEYDOWN), + SDL_KEYUPMASK = SDL_EVENTMASK(SDL_KEYUP), + SDL_MOUSEMOTIONMASK = SDL_EVENTMASK(SDL_MOUSEMOTION), + SDL_MOUSEBUTTONDOWNMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN), + SDL_MOUSEBUTTONUPMASK = SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_MOUSEEVENTMASK = SDL_EVENTMASK(SDL_MOUSEMOTION)| + SDL_EVENTMASK(SDL_MOUSEBUTTONDOWN)| + SDL_EVENTMASK(SDL_MOUSEBUTTONUP), + SDL_JOYAXISMOTIONMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION), + SDL_JOYBALLMOTIONMASK = SDL_EVENTMASK(SDL_JOYBALLMOTION), + SDL_JOYHATMOTIONMASK = SDL_EVENTMASK(SDL_JOYHATMOTION), + SDL_JOYBUTTONDOWNMASK = SDL_EVENTMASK(SDL_JOYBUTTONDOWN), + SDL_JOYBUTTONUPMASK = SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_JOYEVENTMASK = SDL_EVENTMASK(SDL_JOYAXISMOTION)| + SDL_EVENTMASK(SDL_JOYBALLMOTION)| + SDL_EVENTMASK(SDL_JOYHATMOTION)| + SDL_EVENTMASK(SDL_JOYBUTTONDOWN)| + SDL_EVENTMASK(SDL_JOYBUTTONUP), + SDL_VIDEORESIZEMASK = SDL_EVENTMASK(SDL_VIDEORESIZE), + SDL_VIDEOEXPOSEMASK = SDL_EVENTMASK(SDL_VIDEOEXPOSE), + SDL_QUITMASK = SDL_EVENTMASK(SDL_QUIT), + SDL_SYSWMEVENTMASK = SDL_EVENTMASK(SDL_SYSWMEVENT) +}; +#define SDL_ALLEVENTS 0xFFFFFFFF + +/* Application visibility event structure */ +typedef struct { + Uint8 type; /* SDL_ACTIVEEVENT */ + Uint8 gain; /* Whether given states were gained or lost (1/0) */ + Uint8 state; /* A mask of the focus states */ +} SDL_ActiveEvent; + +/* Keyboard event structure */ +typedef struct { + Uint8 type; /* SDL_KEYDOWN or SDL_KEYUP */ + Uint8 which; /* The keyboard device index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + SDL_keysym keysym; +} SDL_KeyboardEvent; + +/* Mouse motion event structure */ +typedef struct { + Uint8 type; /* SDL_MOUSEMOTION */ + Uint8 which; /* The mouse device index */ + Uint8 state; /* The current button state */ + Uint16 x, y; /* The X/Y coordinates of the mouse */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_MouseMotionEvent; + +/* Mouse button event structure */ +typedef struct { + Uint8 type; /* SDL_MOUSEBUTTONDOWN or SDL_MOUSEBUTTONUP */ + Uint8 which; /* The mouse device index */ + Uint8 button; /* The mouse button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ + Uint16 x, y; /* The X/Y coordinates of the mouse at press time */ +} SDL_MouseButtonEvent; + +/* Joystick axis motion event structure */ +typedef struct { + Uint8 type; /* SDL_JOYAXISMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 axis; /* The joystick axis index */ + Sint16 value; /* The axis value (range: -32768 to 32767) */ +} SDL_JoyAxisEvent; + +/* Joystick trackball motion event structure */ +typedef struct { + Uint8 type; /* SDL_JOYBALLMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 ball; /* The joystick trackball index */ + Sint16 xrel; /* The relative motion in the X direction */ + Sint16 yrel; /* The relative motion in the Y direction */ +} SDL_JoyBallEvent; + +/* Joystick hat position change event structure */ +typedef struct { + Uint8 type; /* SDL_JOYHATMOTION */ + Uint8 which; /* The joystick device index */ + Uint8 hat; /* The joystick hat index */ + Uint8 value; /* The hat position value: + SDL_HAT_LEFTUP SDL_HAT_UP SDL_HAT_RIGHTUP + SDL_HAT_LEFT SDL_HAT_CENTERED SDL_HAT_RIGHT + SDL_HAT_LEFTDOWN SDL_HAT_DOWN SDL_HAT_RIGHTDOWN + Note that zero means the POV is centered. + */ +} SDL_JoyHatEvent; + +/* Joystick button event structure */ +typedef struct { + Uint8 type; /* SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP */ + Uint8 which; /* The joystick device index */ + Uint8 button; /* The joystick button index */ + Uint8 state; /* SDL_PRESSED or SDL_RELEASED */ +} SDL_JoyButtonEvent; + +/* The "window resized" event + When you get this event, you are responsible for setting a new video + mode with the new width and height. + */ +typedef struct { + Uint8 type; /* SDL_VIDEORESIZE */ + int w; /* New width */ + int h; /* New height */ +} SDL_ResizeEvent; + +/* The "screen redraw" event */ +typedef struct { + Uint8 type; /* SDL_VIDEOEXPOSE */ +} SDL_ExposeEvent; + +/* The "quit requested" event */ +typedef struct { + Uint8 type; /* SDL_QUIT */ +} SDL_QuitEvent; + +/* A user-defined event type */ +typedef struct { + Uint8 type; /* SDL_USEREVENT through SDL_NUMEVENTS-1 */ + int code; /* User defined event code */ + void *data1; /* User defined data pointer */ + void *data2; /* User defined data pointer */ +} SDL_UserEvent; + +/* If you want to use this event, you should include SDL_syswm.h */ +struct SDL_SysWMmsg; +typedef struct SDL_SysWMmsg SDL_SysWMmsg; +typedef struct { + Uint8 type; + SDL_SysWMmsg *msg; +} SDL_SysWMEvent; + +/* General event structure */ +typedef union { + Uint8 type; + SDL_ActiveEvent active; + SDL_KeyboardEvent key; + SDL_MouseMotionEvent motion; + SDL_MouseButtonEvent button; + SDL_JoyAxisEvent jaxis; + SDL_JoyBallEvent jball; + SDL_JoyHatEvent jhat; + SDL_JoyButtonEvent jbutton; + SDL_ResizeEvent resize; + SDL_ExposeEvent expose; + SDL_QuitEvent quit; + SDL_UserEvent user; + SDL_SysWMEvent syswm; +} SDL_Event; + + +/* Function prototypes */ + +/* Pumps the event loop, gathering events from the input devices. + This function updates the event queue and internal input device state. + This should only be run in the thread that sets the video mode. +*/ +extern DECLSPEC void SDLCALL SDL_PumpEvents(void); + +/* Checks the event queue for messages and optionally returns them. + If 'action' is SDL_ADDEVENT, up to 'numevents' events will be added to + the back of the event queue. + If 'action' is SDL_PEEKEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will not + be removed from the queue. + If 'action' is SDL_GETEVENT, up to 'numevents' events at the front + of the event queue, matching 'mask', will be returned and will be + removed from the queue. + This function returns the number of events actually stored, or -1 + if there was an error. This function is thread-safe. +*/ +typedef enum { + SDL_ADDEVENT, + SDL_PEEKEVENT, + SDL_GETEVENT +} SDL_eventaction; +/* */ +extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents, + SDL_eventaction action, Uint32 mask); + +/* Polls for currently pending events, and returns 1 if there are any pending + events, or 0 if there are none available. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event *event); + +/* Waits indefinitely for the next available event, returning 1, or 0 if there + was an error while waiting for events. If 'event' is not NULL, the next + event is removed from the queue and stored in that area. + */ +extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event *event); + +/* Add an event to the event queue. + This function returns 0 on success, or -1 if the event queue was full + or there was some other error. + */ +extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event *event); + +/* + This function sets up a filter to process all events before they + change internal state and are posted to the internal event queue. + + The filter is protypted as: +*/ +typedef int (*SDL_EventFilter)(const SDL_Event *event); +/* + If the filter returns 1, then the event will be added to the internal queue. + If it returns 0, then the event will be dropped from the queue, but the + internal state will still be updated. This allows selective filtering of + dynamically arriving events. + + WARNING: Be very careful of what you do in the event filter function, as + it may run in a different thread! + + There is one caveat when dealing with the SDL_QUITEVENT event type. The + event filter is only called when the window manager desires to close the + application window. If the event filter returns 1, then the window will + be closed, otherwise the window will remain open if possible. + If the quit event is generated by an interrupt signal, it will bypass the + internal queue and be delivered to the application at the next event poll. +*/ +extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter); + +/* + Return the current event filter - can be used to "chain" filters. + If there is no event filter set, this function returns NULL. +*/ +extern DECLSPEC SDL_EventFilter SDLCALL SDL_GetEventFilter(void); + +/* + This function allows you to set the state of processing certain events. + If 'state' is set to SDL_IGNORE, that event will be automatically dropped + from the event queue and will not event be filtered. + If 'state' is set to SDL_ENABLE, that event will be processed normally. + If 'state' is set to SDL_QUERY, SDL_EventState() will return the + current processing state of the specified event. +*/ +#define SDL_QUERY -1 +#define SDL_IGNORE 0 +#define SDL_DISABLE 0 +#define SDL_ENABLE 1 +extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint8 type, int state); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_events_h */ ADDED include/SDL_getenv.h Index: include/SDL_getenv.h ================================================================== --- /dev/null +++ include/SDL_getenv.h @@ -0,0 +1,30 @@ + +/* Not all environments have a working getenv()/putenv() */ + +#if defined(macintosh) || defined(_WIN32_WCE) +#define NEED_SDL_GETENV +#endif + +#ifdef NEED_SDL_GETENV + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Put a variable of the form "name=value" into the environment */ +extern DECLSPEC int SDLCALL SDL_putenv(const char *variable); +#define putenv(X) SDL_putenv(X) + +/* Retrieve a variable named "name" from the environment */ +extern DECLSPEC char * SDLCALL SDL_getenv(const char *name); +#define getenv(X) SDL_getenv(X) + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* NEED_GETENV */ ADDED include/SDL_image.h Index: include/SDL_image.h ================================================================== --- /dev/null +++ include/SDL_image.h @@ -0,0 +1,93 @@ +/* + IMGLIB: An example image loading library for use with SDL + Copyright (C) 1999 Sam Lantinga + + This program is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + (at your option) any later version. + + This program is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + 5635-34 Springhouse Dr. + Pleasanton, CA 94588 (USA) + slouken@devolution.com +*/ + +/* A simple library to load images of various formats as SDL surfaces */ + +#ifndef _IMG_h +#define _IMG_h + +#include "SDL.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Load an image from an SDL data source. + The 'type' may be one of: "BMP", "GIF", "PNG", etc. + + If the image format supports a transparent pixel, SDL will set the + colorkey for the surface. You can enable RLE acceleration on the + surface afterwards by calling: + SDL_SetColorKey(image, SDL_RLEACCEL, image->format->colorkey); + */ +extern DECLSPEC SDL_Surface *IMG_LoadTyped_RW(SDL_RWops *src, int freesrc, + char *type); +/* Convenience functions */ +extern DECLSPEC SDL_Surface *IMG_Load(const char *file); +extern DECLSPEC SDL_Surface *IMG_Load_RW(SDL_RWops *src, int freesrc); + +/* Invert the alpha of a surface for use with OpenGL + This function is now a no-op, and only provided for backwards compatibility. +*/ +extern DECLSPEC int IMG_InvertAlpha(int on); + +/* Functions to detect a file type, given a seekable source */ +extern DECLSPEC int IMG_isBMP(SDL_RWops *src); +extern DECLSPEC int IMG_isPNM(SDL_RWops *src); +extern DECLSPEC int IMG_isXPM(SDL_RWops *src); +extern DECLSPEC int IMG_isXCF(SDL_RWops *src); +extern DECLSPEC int IMG_isPCX(SDL_RWops *src); +extern DECLSPEC int IMG_isGIF(SDL_RWops *src); +extern DECLSPEC int IMG_isJPG(SDL_RWops *src); +extern DECLSPEC int IMG_isTIF(SDL_RWops *src); +extern DECLSPEC int IMG_isPNG(SDL_RWops *src); + +/* Individual loading functions */ +extern DECLSPEC SDL_Surface *IMG_LoadBMP_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadPNM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadXPM_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadXCF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadPCX_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadGIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadJPG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadTIF_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadPNG_RW(SDL_RWops *src); +extern DECLSPEC SDL_Surface *IMG_LoadTGA_RW(SDL_RWops *src); + +/* We'll use SDL for reporting errors */ +#define IMG_SetError SDL_SetError +#define IMG_GetError SDL_GetError + +/* used internally, NOT an exported function */ +extern DECLSPEC int IMG_string_equals(const char *str1, const char *str2); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _IMG_h */ ADDED include/SDL_joystick.h Index: include/SDL_joystick.h ================================================================== --- /dev/null +++ include/SDL_joystick.h @@ -0,0 +1,171 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_joystick.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Include file for SDL joystick event handling */ + +#ifndef _SDL_joystick_h +#define _SDL_joystick_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* In order to use these functions, SDL_Init() must have been called + with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system + for joysticks, and load appropriate drivers. +*/ + +/* The joystick structure used to identify an SDL joystick */ +struct _SDL_Joystick; +typedef struct _SDL_Joystick SDL_Joystick; + + +/* Function prototypes */ +/* + * Count the number of joysticks attached to the system + */ +extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); + +/* + * Get the implementation dependent name of a joystick. + * This can be called before any joysticks are opened. + * If no name can be found, this function returns NULL. + */ +extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); + +/* + * Open a joystick for use - the index passed as an argument refers to + * the N'th joystick on the system. This index is the value which will + * identify this joystick in future joystick events. + * + * This function returns a joystick identifier, or NULL if an error occurred. + */ +extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index); + +/* + * Returns 1 if the joystick has been opened, or 0 if it has not. + */ +extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); + +/* + * Get the device index of an opened joystick. + */ +extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); + +/* + * Get the number of general axis controls on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); + +/* + * Get the number of trackballs on a joystick + * Joystick trackballs have only relative motion events associated + * with them and their state cannot be polled. + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); + +/* + * Get the number of POV hats on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); + +/* + * Get the number of buttons on a joystick + */ +extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); + +/* + * Update the current state of the open joysticks. + * This is called automatically by the event loop if any joystick + * events are enabled. + */ +extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); + +/* + * Enable/disable joystick event polling. + * If joystick events are disabled, you must call SDL_JoystickUpdate() + * yourself and check the state of the joystick when you want joystick + * information. + * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. + */ +extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); + +/* + * Get the current state of an axis control on a joystick + * The state is a value ranging from -32768 to 32767. + * The axis indices start at index 0. + */ +extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); + +/* + * Get the current state of a POV hat on a joystick + * The return value is one of the following positions: + */ +#define SDL_HAT_CENTERED 0x00 +#define SDL_HAT_UP 0x01 +#define SDL_HAT_RIGHT 0x02 +#define SDL_HAT_DOWN 0x04 +#define SDL_HAT_LEFT 0x08 +#define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) +#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) +#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) +#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) +/* + * The hat indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); + +/* + * Get the ball axis change since the last poll + * This returns 0, or -1 if you passed it invalid parameters. + * The ball indices start at index 0. + */ +extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); + +/* + * Get the current state of a button on a joystick + * The button indices start at index 0. + */ +extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); + +/* + * Close a joystick previously opened with SDL_JoystickOpen() + */ +extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_joystick_h */ ADDED include/SDL_keyboard.h Index: include/SDL_keyboard.h ================================================================== --- /dev/null +++ include/SDL_keyboard.h @@ -0,0 +1,124 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_keyboard.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Include file for SDL keyboard event handling */ + +#ifndef _SDL_keyboard_h +#define _SDL_keyboard_h + +#include "SDL_types.h" +#include "SDL_keysym.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Keysym structure + - The scancode is hardware dependent, and should not be used by general + applications. If no hardware scancode is available, it will be 0. + + - The 'unicode' translated character is only available when character + translation is enabled by the SDL_EnableUNICODE() API. If non-zero, + this is a UNICODE character corresponding to the keypress. If the + high 9 bits of the character are 0, then this maps to the equivalent + ASCII character: + char ch; + if ( (keysym.unicode & 0xFF80) == 0 ) { + ch = keysym.unicode & 0x7F; + } else { + An international character.. + } + */ +typedef struct { + Uint8 scancode; /* hardware specific scancode */ + SDLKey sym; /* SDL virtual keysym */ + SDLMod mod; /* current key modifiers */ + Uint16 unicode; /* translated character */ +} SDL_keysym; + +/* This is the mask which refers to all hotkey bindings */ +#define SDL_ALL_HOTKEYS 0xFFFFFFFF + +/* Function prototypes */ +/* + * Enable/Disable UNICODE translation of keyboard input. + * This translation has some overhead, so translation defaults off. + * If 'enable' is 1, translation is enabled. + * If 'enable' is 0, translation is disabled. + * If 'enable' is -1, the translation state is not changed. + * It returns the previous state of keyboard translation. + */ +extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable); + +/* + * Enable/Disable keyboard repeat. Keyboard repeat defaults to off. + * 'delay' is the initial delay in ms between the time when a key is + * pressed, and keyboard repeat begins. + * 'interval' is the time in ms between keyboard repeat events. + */ +#define SDL_DEFAULT_REPEAT_DELAY 500 +#define SDL_DEFAULT_REPEAT_INTERVAL 30 +/* + * If 'delay' is set to 0, keyboard repeat is disabled. + */ +extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval); + +/* + * Get a snapshot of the current state of the keyboard. + * Returns an array of keystates, indexed by the SDLK_* syms. + * Used: + * Uint8 *keystate = SDL_GetKeyState(NULL); + * if ( keystate[SDLK_RETURN] ) ... is pressed. + */ +extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys); + +/* + * Get the current key modifier state + */ +extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void); + +/* + * Set the current key modifier state + * This does not change the keyboard state, only the key modifier flags. + */ +extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate); + +/* + * Get the name of an SDL virtual keysym + */ +extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_keyboard_h */ ADDED include/SDL_keysym.h Index: include/SDL_keysym.h ================================================================== --- /dev/null +++ include/SDL_keysym.h @@ -0,0 +1,316 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_keysym.h,v 1.6 2004/01/04 16:49:07 slouken Exp $"; +#endif + +#ifndef _SDL_keysym_h +#define _SDL_keysym_h + +/* What we really want is a mapping of every raw key on the keyboard. + To support international keyboards, we use the range 0xA1 - 0xFF + as international virtual keycodes. We'll follow in the footsteps of X11... + The names of the keys + */ + +typedef enum { + /* The keyboard syms have been cleverly chosen to map to ASCII */ + SDLK_UNKNOWN = 0, + SDLK_FIRST = 0, + SDLK_BACKSPACE = 8, + SDLK_TAB = 9, + SDLK_CLEAR = 12, + SDLK_RETURN = 13, + SDLK_PAUSE = 19, + SDLK_ESCAPE = 27, + SDLK_SPACE = 32, + SDLK_EXCLAIM = 33, + SDLK_QUOTEDBL = 34, + SDLK_HASH = 35, + SDLK_DOLLAR = 36, + SDLK_AMPERSAND = 38, + SDLK_QUOTE = 39, + SDLK_LEFTPAREN = 40, + SDLK_RIGHTPAREN = 41, + SDLK_ASTERISK = 42, + SDLK_PLUS = 43, + SDLK_COMMA = 44, + SDLK_MINUS = 45, + SDLK_PERIOD = 46, + SDLK_SLASH = 47, + SDLK_0 = 48, + SDLK_1 = 49, + SDLK_2 = 50, + SDLK_3 = 51, + SDLK_4 = 52, + SDLK_5 = 53, + SDLK_6 = 54, + SDLK_7 = 55, + SDLK_8 = 56, + SDLK_9 = 57, + SDLK_COLON = 58, + SDLK_SEMICOLON = 59, + SDLK_LESS = 60, + SDLK_EQUALS = 61, + SDLK_GREATER = 62, + SDLK_QUESTION = 63, + SDLK_AT = 64, + /* + Skip uppercase letters + */ + SDLK_LEFTBRACKET = 91, + SDLK_BACKSLASH = 92, + SDLK_RIGHTBRACKET = 93, + SDLK_CARET = 94, + SDLK_UNDERSCORE = 95, + SDLK_BACKQUOTE = 96, + SDLK_a = 97, + SDLK_b = 98, + SDLK_c = 99, + SDLK_d = 100, + SDLK_e = 101, + SDLK_f = 102, + SDLK_g = 103, + SDLK_h = 104, + SDLK_i = 105, + SDLK_j = 106, + SDLK_k = 107, + SDLK_l = 108, + SDLK_m = 109, + SDLK_n = 110, + SDLK_o = 111, + SDLK_p = 112, + SDLK_q = 113, + SDLK_r = 114, + SDLK_s = 115, + SDLK_t = 116, + SDLK_u = 117, + SDLK_v = 118, + SDLK_w = 119, + SDLK_x = 120, + SDLK_y = 121, + SDLK_z = 122, + SDLK_DELETE = 127, + /* End of ASCII mapped keysyms */ + + /* International keyboard syms */ + SDLK_WORLD_0 = 160, /* 0xA0 */ + SDLK_WORLD_1 = 161, + SDLK_WORLD_2 = 162, + SDLK_WORLD_3 = 163, + SDLK_WORLD_4 = 164, + SDLK_WORLD_5 = 165, + SDLK_WORLD_6 = 166, + SDLK_WORLD_7 = 167, + SDLK_WORLD_8 = 168, + SDLK_WORLD_9 = 169, + SDLK_WORLD_10 = 170, + SDLK_WORLD_11 = 171, + SDLK_WORLD_12 = 172, + SDLK_WORLD_13 = 173, + SDLK_WORLD_14 = 174, + SDLK_WORLD_15 = 175, + SDLK_WORLD_16 = 176, + SDLK_WORLD_17 = 177, + SDLK_WORLD_18 = 178, + SDLK_WORLD_19 = 179, + SDLK_WORLD_20 = 180, + SDLK_WORLD_21 = 181, + SDLK_WORLD_22 = 182, + SDLK_WORLD_23 = 183, + SDLK_WORLD_24 = 184, + SDLK_WORLD_25 = 185, + SDLK_WORLD_26 = 186, + SDLK_WORLD_27 = 187, + SDLK_WORLD_28 = 188, + SDLK_WORLD_29 = 189, + SDLK_WORLD_30 = 190, + SDLK_WORLD_31 = 191, + SDLK_WORLD_32 = 192, + SDLK_WORLD_33 = 193, + SDLK_WORLD_34 = 194, + SDLK_WORLD_35 = 195, + SDLK_WORLD_36 = 196, + SDLK_WORLD_37 = 197, + SDLK_WORLD_38 = 198, + SDLK_WORLD_39 = 199, + SDLK_WORLD_40 = 200, + SDLK_WORLD_41 = 201, + SDLK_WORLD_42 = 202, + SDLK_WORLD_43 = 203, + SDLK_WORLD_44 = 204, + SDLK_WORLD_45 = 205, + SDLK_WORLD_46 = 206, + SDLK_WORLD_47 = 207, + SDLK_WORLD_48 = 208, + SDLK_WORLD_49 = 209, + SDLK_WORLD_50 = 210, + SDLK_WORLD_51 = 211, + SDLK_WORLD_52 = 212, + SDLK_WORLD_53 = 213, + SDLK_WORLD_54 = 214, + SDLK_WORLD_55 = 215, + SDLK_WORLD_56 = 216, + SDLK_WORLD_57 = 217, + SDLK_WORLD_58 = 218, + SDLK_WORLD_59 = 219, + SDLK_WORLD_60 = 220, + SDLK_WORLD_61 = 221, + SDLK_WORLD_62 = 222, + SDLK_WORLD_63 = 223, + SDLK_WORLD_64 = 224, + SDLK_WORLD_65 = 225, + SDLK_WORLD_66 = 226, + SDLK_WORLD_67 = 227, + SDLK_WORLD_68 = 228, + SDLK_WORLD_69 = 229, + SDLK_WORLD_70 = 230, + SDLK_WORLD_71 = 231, + SDLK_WORLD_72 = 232, + SDLK_WORLD_73 = 233, + SDLK_WORLD_74 = 234, + SDLK_WORLD_75 = 235, + SDLK_WORLD_76 = 236, + SDLK_WORLD_77 = 237, + SDLK_WORLD_78 = 238, + SDLK_WORLD_79 = 239, + SDLK_WORLD_80 = 240, + SDLK_WORLD_81 = 241, + SDLK_WORLD_82 = 242, + SDLK_WORLD_83 = 243, + SDLK_WORLD_84 = 244, + SDLK_WORLD_85 = 245, + SDLK_WORLD_86 = 246, + SDLK_WORLD_87 = 247, + SDLK_WORLD_88 = 248, + SDLK_WORLD_89 = 249, + SDLK_WORLD_90 = 250, + SDLK_WORLD_91 = 251, + SDLK_WORLD_92 = 252, + SDLK_WORLD_93 = 253, + SDLK_WORLD_94 = 254, + SDLK_WORLD_95 = 255, /* 0xFF */ + + /* Numeric keypad */ + SDLK_KP0 = 256, + SDLK_KP1 = 257, + SDLK_KP2 = 258, + SDLK_KP3 = 259, + SDLK_KP4 = 260, + SDLK_KP5 = 261, + SDLK_KP6 = 262, + SDLK_KP7 = 263, + SDLK_KP8 = 264, + SDLK_KP9 = 265, + SDLK_KP_PERIOD = 266, + SDLK_KP_DIVIDE = 267, + SDLK_KP_MULTIPLY = 268, + SDLK_KP_MINUS = 269, + SDLK_KP_PLUS = 270, + SDLK_KP_ENTER = 271, + SDLK_KP_EQUALS = 272, + + /* Arrows + Home/End pad */ + SDLK_UP = 273, + SDLK_DOWN = 274, + SDLK_RIGHT = 275, + SDLK_LEFT = 276, + SDLK_INSERT = 277, + SDLK_HOME = 278, + SDLK_END = 279, + SDLK_PAGEUP = 280, + SDLK_PAGEDOWN = 281, + + /* Function keys */ + SDLK_F1 = 282, + SDLK_F2 = 283, + SDLK_F3 = 284, + SDLK_F4 = 285, + SDLK_F5 = 286, + SDLK_F6 = 287, + SDLK_F7 = 288, + SDLK_F8 = 289, + SDLK_F9 = 290, + SDLK_F10 = 291, + SDLK_F11 = 292, + SDLK_F12 = 293, + SDLK_F13 = 294, + SDLK_F14 = 295, + SDLK_F15 = 296, + + /* Key state modifier keys */ + SDLK_NUMLOCK = 300, + SDLK_CAPSLOCK = 301, + SDLK_SCROLLOCK = 302, + SDLK_RSHIFT = 303, + SDLK_LSHIFT = 304, + SDLK_RCTRL = 305, + SDLK_LCTRL = 306, + SDLK_RALT = 307, + SDLK_LALT = 308, + SDLK_RMETA = 309, + SDLK_LMETA = 310, + SDLK_LSUPER = 311, /* Left "Windows" key */ + SDLK_RSUPER = 312, /* Right "Windows" key */ + SDLK_MODE = 313, /* "Alt Gr" key */ + SDLK_COMPOSE = 314, /* Multi-key compose key */ + + /* Miscellaneous function keys */ + SDLK_HELP = 315, + SDLK_PRINT = 316, + SDLK_SYSREQ = 317, + SDLK_BREAK = 318, + SDLK_MENU = 319, + SDLK_POWER = 320, /* Power Macintosh power key */ + SDLK_EURO = 321, /* Some european keyboards */ + SDLK_UNDO = 322, /* Atari keyboard has Undo */ + + /* Add any other keys here */ + + SDLK_LAST +} SDLKey; + +/* Enumeration of valid key mods (possibly OR'd together) */ +typedef enum { + KMOD_NONE = 0x0000, + KMOD_LSHIFT= 0x0001, + KMOD_RSHIFT= 0x0002, + KMOD_LCTRL = 0x0040, + KMOD_RCTRL = 0x0080, + KMOD_LALT = 0x0100, + KMOD_RALT = 0x0200, + KMOD_LMETA = 0x0400, + KMOD_RMETA = 0x0800, + KMOD_NUM = 0x1000, + KMOD_CAPS = 0x2000, + KMOD_MODE = 0x4000, + KMOD_RESERVED = 0x8000 +} SDLMod; + +#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL) +#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT) +#define KMOD_ALT (KMOD_LALT|KMOD_RALT) +#define KMOD_META (KMOD_LMETA|KMOD_RMETA) + +#endif /* _SDL_keysym_h */ ADDED include/SDL_loadso.h Index: include/SDL_loadso.h ================================================================== --- /dev/null +++ include/SDL_loadso.h @@ -0,0 +1,76 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_loadso.h,v 1.5 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* System dependent library loading routines */ + +/* Some things to keep in mind: + - These functions only work on C function names. Other languages may + have name mangling and intrinsic language support that varies from + compiler to compiler. + - Make sure you declare your function pointers with the same calling + convention as the actual library function. Your code will crash + mysteriously if you do not do this. + - Avoid namespace collisions. If you load a symbol from the library, + it is not defined whether or not it goes into the global symbol + namespace for the application. If it does and it conflicts with + symbols in your code or other shared libraries, you will not get + the results you expect. :) +*/ + + +#ifndef _SDL_loadso_h +#define _SDL_loadso_h + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This function dynamically loads a shared object and returns a pointer + * to the object handle (or NULL if there was an error). + * The 'sofile' parameter is a system dependent name of the object file. + */ +extern DECLSPEC void * SDLCALL SDL_LoadObject(const char *sofile); + +/* Given an object handle, this function looks up the address of the + * named function in the shared object and returns it. This address + * is no longer valid after calling SDL_UnloadObject(). + */ +extern DECLSPEC void * SDLCALL SDL_LoadFunction(void *handle, const char *name); + +/* Unload a shared object from memory */ +extern DECLSPEC void SDLCALL SDL_UnloadObject(void *handle); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_loadso_h */ ADDED include/SDL_main.h Index: include/SDL_main.h ================================================================== --- /dev/null +++ include/SDL_main.h @@ -0,0 +1,101 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_main.h,v 1.12 2004/01/04 16:49:07 slouken Exp $"; +#endif + +#ifndef _SDL_main_h +#define _SDL_main_h + +/* Redefine main() on Win32 and MacOS so that it is called by winmain.c */ + +#if defined(WIN32) || defined(_WIN32) || \ + (defined(__MWERKS__) && !defined(__BEOS__)) || \ + defined(macintosh) || defined(__APPLE__) || \ + defined(__SYMBIAN32__) || defined(QWS) + +#ifdef __cplusplus +#define C_LINKAGE "C" +#else +#define C_LINKAGE +#endif /* __cplusplus */ + +/* The application's main() function must be called with C linkage, + and should be declared like this: +#ifdef __cplusplus +extern "C" +#endif + int main(int argc, char *argv[]) + { + } + */ +#define main SDL_main + +/* The prototype for the application's main() function */ +extern C_LINKAGE int SDL_main(int argc, char *argv[]); + + +/* From the SDL library code -- needed for registering the app on Win32 */ +#if defined(WIN32) +#include "SDL_types.h" +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* This should be called from your WinMain() function, if any */ +extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst); +/* This can also be called, but is no longer necessary */ +extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +/* From the SDL library code -- needed for registering QuickDraw on MacOS */ +#if defined(macintosh) +#include "begin_code.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* Forward declaration so we don't need to include QuickDraw.h */ +struct QDGlobals; + +/* This should be called from your main() function, if any */ +extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd); + +#ifdef __cplusplus +} +#endif +#include "close_code.h" +#endif + +#endif /* Need to redefine main()? */ + +#endif /* _SDL_main_h */ ADDED include/SDL_mixer.h Index: include/SDL_mixer.h ================================================================== --- /dev/null +++ include/SDL_mixer.h @@ -0,0 +1,584 @@ +/* + SDL_mixer: An audio mixer library based on the SDL library + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* $Id: SDL_mixer.h,v 1.30 2004/01/04 17:37:04 slouken Exp $ */ + +#ifndef _SDL_MIXER_H +#define _SDL_MIXER_H + +#include "SDL_types.h" +#include "SDL_rwops.h" +#include "SDL_audio.h" +#include "SDL_byteorder.h" +#include "SDL_version.h" +#include "begin_code.h" + +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MIXER_MAJOR_VERSION 1 +#define SDL_MIXER_MINOR_VERSION 2 +#define SDL_MIXER_PATCHLEVEL 6 + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL_mixer library. + */ +#define SDL_MIXER_VERSION(X) \ +{ \ + (X)->major = SDL_MIXER_MAJOR_VERSION; \ + (X)->minor = SDL_MIXER_MINOR_VERSION; \ + (X)->patch = SDL_MIXER_PATCHLEVEL; \ +} + +/* Backwards compatibility */ +#define MIX_MAJOR_VERSION SDL_MIXER_MAJOR_VERSION +#define MIX_MINOR_VERSION SDL_MIXER_MINOR_VERSION +#define MIX_PATCHLEVEL SDL_MIXER_PATCHLEVEL +#define MIX_VERSION(X) SDL_MIXER_VERSION(X) + +/* This function gets the version of the dynamically linked SDL_mixer library. + it should NOT be used to fill a version structure, instead you should + use the SDL_MIXER_VERSION() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL Mix_Linked_Version(void); + + +/* The default mixer has 8 simultaneous mixing channels */ +#ifndef MIX_CHANNELS +#define MIX_CHANNELS 8 +#endif + +/* Good default values for a PC soundcard */ +#define MIX_DEFAULT_FREQUENCY 22050 +#if SDL_BYTEORDER == SDL_LIL_ENDIAN +#define MIX_DEFAULT_FORMAT AUDIO_S16LSB +#else +#define MIX_DEFAULT_FORMAT AUDIO_S16MSB +#endif +#define MIX_DEFAULT_CHANNELS 2 +#define MIX_MAX_VOLUME 128 /* Volume of a chunk */ + +/* The internal format for an audio chunk */ +typedef struct { + int allocated; + Uint8 *abuf; + Uint32 alen; + Uint8 volume; /* Per-sample volume, 0-128 */ +} Mix_Chunk; + +/* The different fading types supported */ +typedef enum { + MIX_NO_FADING, + MIX_FADING_OUT, + MIX_FADING_IN +} Mix_Fading; + +typedef enum { + MUS_NONE, + MUS_CMD, + MUS_WAV, + MUS_MOD, + MUS_MID, + MUS_OGG, + MUS_MP3 +} Mix_MusicType; + +/* The internal format for a music chunk interpreted via mikmod */ +typedef struct _Mix_Music Mix_Music; + +/* Open the mixer with a certain audio format */ +extern DECLSPEC int SDLCALL Mix_OpenAudio(int frequency, Uint16 format, int channels, + int chunksize); + +/* Dynamically change the number of channels managed by the mixer. + If decreasing the number of channels, the upper channels are + stopped. + This function returns the new number of allocated channels. + */ +extern DECLSPEC int SDLCALL Mix_AllocateChannels(int numchans); + +/* Find out what the actual audio device parameters are. + This function returns 1 if the audio has been opened, 0 otherwise. + */ +extern DECLSPEC int SDLCALL Mix_QuerySpec(int *frequency,Uint16 *format,int *channels); + +/* Load a wave file or a music (.mod .s3m .it .xm) file */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc); +#define Mix_LoadWAV(file) Mix_LoadWAV_RW(SDL_RWFromFile(file, "rb"), 1) +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS(const char *file); + +#ifdef USE_RWOPS /* This hasn't been hooked into music.c yet */ +/* Load a music file from an SDL_RWop object (MikMod-specific currently) + Matt Campbell (matt@campbellhome.dhs.org) April 2000 */ +extern DECLSPEC Mix_Music * SDLCALL Mix_LoadMUS_RW(SDL_RWops *rw); +#endif + +/* Load a wave file of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_WAV(Uint8 *mem); + +/* Load raw audio data of the mixer format from a memory buffer */ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_QuickLoad_RAW(Uint8 *mem, Uint32 len); + +/* Free an audio chunk previously loaded */ +extern DECLSPEC void SDLCALL Mix_FreeChunk(Mix_Chunk *chunk); +extern DECLSPEC void SDLCALL Mix_FreeMusic(Mix_Music *music); + +/* Find out the music format of a mixer music, or the currently playing + music, if 'music' is NULL. +*/ +extern DECLSPEC Mix_MusicType SDLCALL Mix_GetMusicType(const Mix_Music *music); + +/* Set a function that is called after all mixing is performed. + This can be used to provide real-time visual display of the audio stream + or add a custom mixer filter for the stream data. +*/ +extern DECLSPEC void SDLCALL Mix_SetPostMix(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own music player or additional mixer function. + If 'mix_func' is NULL, the default music player is re-enabled. + */ +extern DECLSPEC void SDLCALL Mix_HookMusic(void (*mix_func) + (void *udata, Uint8 *stream, int len), void *arg); + +/* Add your own callback when the music has finished playing. + This callback is only called if the music finishes naturally. + */ +extern DECLSPEC void SDLCALL Mix_HookMusicFinished(void (*music_finished)(void)); + +/* Get a pointer to the user data for the current music hook */ +extern DECLSPEC void * SDLCALL Mix_GetMusicHookData(void); + +/* + * Add your own callback when a channel has finished playing. NULL + * to disable callback. The callback may be called from the mixer's audio + * callback or it could be called as a result of Mix_HaltChannel(), etc. + * do not call SDL_LockAudio() from this callback; you will either be + * inside the audio callback, or SDL_mixer will explicitly lock the audio + * before calling your callback. + */ +extern DECLSPEC void SDLCALL Mix_ChannelFinished(void (*channel_finished)(int channel)); + + +/* Special Effects API by ryan c. gordon. (icculus@linuxgames.com) */ + +#define MIX_CHANNEL_POST -2 + +/* This is the format of a special effect callback: + * + * myeffect(int chan, void *stream, int len, void *udata); + * + * (chan) is the channel number that your effect is affecting. (stream) is + * the buffer of data to work upon. (len) is the size of (stream), and + * (udata) is a user-defined bit of data, which you pass as the last arg of + * Mix_RegisterEffect(), and is passed back unmolested to your callback. + * Your effect changes the contents of (stream) based on whatever parameters + * are significant, or just leaves it be, if you prefer. You can do whatever + * you like to the buffer, though, and it will continue in its changed state + * down the mixing pipeline, through any other effect functions, then finally + * to be mixed with the rest of the channels and music for the final output + * stream. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectFunc_t)(int chan, void *stream, int len, void *udata); + +/* + * This is a callback that signifies that a channel has finished all its + * loops and has completed playback. This gets called if the buffer + * plays out normally, or if you call Mix_HaltChannel(), implicitly stop + * a channel via Mix_AllocateChannels(), or unregister a callback while + * it's still playing. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + */ +typedef void (*Mix_EffectDone_t)(int chan, void *udata); + + +/* Register a special effect function. At mixing time, the channel data is + * copied into a buffer and passed through each registered effect function. + * After it passes through all the functions, it is mixed into the final + * output stream. The copy to buffer is performed once, then each effect + * function performs on the output of the previous effect. Understand that + * this extra copy to a buffer is not performed if there are no effects + * registered for a given chunk, which saves CPU cycles, and any given + * effect will be extra cycles, too, so it is crucial that your code run + * fast. Also note that the data that your function is given is in the + * format of the sound device, and not the format you gave to Mix_OpenAudio(), + * although they may in reality be the same. This is an unfortunate but + * necessary speed concern. Use Mix_QuerySpec() to determine if you can + * handle the data before you register your effect, and take appropriate + * actions. + * You may also specify a callback (Mix_EffectDone_t) that is called when + * the channel finishes playing. This gives you a more fine-grained control + * than Mix_ChannelFinished(), in case you need to free effect-specific + * resources, etc. If you don't need this, you can specify NULL. + * You may set the callbacks before or after calling Mix_PlayChannel(). + * Things like Mix_SetPanning() are just internal special effect functions, + * so if you are using that, you've already incurred the overhead of a copy + * to a separate buffer, and that these effects will be in the queue with + * any functions you've registered. The list of registered effects for a + * channel is reset when a chunk finishes playing, so you need to explicitly + * set them with each call to Mix_PlayChannel*(). + * You may also register a special effect function that is to be run after + * final mixing occurs. The rules for these callbacks are identical to those + * in Mix_RegisterEffect, but they are run after all the channels and the + * music have been mixed into a single stream, whereas channel-specific + * effects run on a given channel before any other mixing occurs. These + * global effect callbacks are call "posteffects". Posteffects only have + * their Mix_EffectDone_t function called when they are unregistered (since + * the main output stream is never "done" in the same sense as a channel). + * You must unregister them manually when you've had enough. Your callback + * will be told that the channel being mixed is (MIX_CHANNEL_POST) if the + * processing is considered a posteffect. + * + * After all these effects have finished processing, the callback registered + * through Mix_SetPostMix() runs, and then the stream goes to the audio + * device. + * + * DO NOT EVER call SDL_LockAudio() from your callback function! + * + * returns zero if error (no such channel), nonzero if added. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_RegisterEffect(int chan, Mix_EffectFunc_t f, + Mix_EffectDone_t d, void *arg); + + +/* You may not need to call this explicitly, unless you need to stop an + * effect from processing in the middle of a chunk's playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel or effect), nonzero if removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterEffect(int channel, Mix_EffectFunc_t f); + + +/* You may not need to call this explicitly, unless you need to stop all + * effects from processing in the middle of a chunk's playback. Note that + * this will also shut off some internal effect processing, since + * Mix_SetPanning() and others may use this API under the hood. This is + * called internally when a channel completes playback. + * Posteffects are never implicitly unregistered as they are for channels, + * but they may be explicitly unregistered through this function by + * specifying MIX_CHANNEL_POST for a channel. + * returns zero if error (no such channel), nonzero if all effects removed. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_UnregisterAllEffects(int channel); + + +#define MIX_EFFECTSMAXSPEED "MIX_EFFECTSMAXSPEED" + +/* + * These are the internally-defined mixing effects. They use the same API that + * effects defined in the application use, but are provided here as a + * convenience. Some effects can reduce their quality or use more memory in + * the name of speed; to enable this, make sure the environment variable + * MIX_EFFECTSMAXSPEED (see above) is defined before you call + * Mix_OpenAudio(). + */ + + +/* Set the panning of a channel. The left and right channels are specified + * as integers between 0 and 255, quietest to loudest, respectively. + * + * Technically, this is just individual volume control for a sample with + * two (stereo) channels, so it can be used for more than just panning. + * If you want real panning, call it like this: + * + * Mix_SetPanning(channel, left, 255 - left); + * + * ...which isn't so hard. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the panning will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally, and returns without + * registering the effect function if the audio device is not configured + * for stereo output. Setting both (left) and (right) to 255 causes this + * effect to be unregistered, since that is the data's normal state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if panning effect enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPanning(int channel, Uint8 left, Uint8 right); + + +/* Set the position of a channel. (angle) is an integer from 0 to 360, that + * specifies the location of the sound in relation to the listener. (angle) + * will be reduced as neccesary (540 becomes 180 degrees, -100 becomes 260). + * Angle 0 is due north, and rotates clockwise as the value increases. + * For efficiency, the precision of this effect may be limited (angles 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. Using 255 does not guarantee that the channel will be + * culled from the mixing process or be completely silent. For efficiency, + * the precision of this effect may be limited (distance 0 through 5 might + * all produce the same effect, 6 through 10 are equal, etc). Setting (angle) + * and (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * If the audio device is configured for mono output, then you won't get + * any effectiveness from the angle; however, distance attenuation on the + * channel will still occur. While this effect will function with stereo + * voices, it makes more sense to use voices with only one channel of sound, + * so when they are mixed through this effect, the positioning will sound + * correct. You can convert them to mono through SDL before giving them to + * the mixer in the first place if you like. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the positioning will be done to the final mixed stream before passing it + * on to the audio device. + * + * This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning(). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance); + + +/* Set the "distance" of a channel. (distance) is an integer from 0 to 255 + * that specifies the location of the sound in relation to the listener. + * Distance 0 is overlapping the listener, and 255 is as far away as possible + * A distance of 255 does not guarantee silence; in such a case, you might + * want to try changing the chunk's volume, or just cull the sample from the + * mixing process with Mix_HaltChannel(). + * For efficiency, the precision of this effect may be limited (distances 1 + * through 7 might all produce the same effect, 8 through 15 are equal, etc). + * (distance) is an integer between 0 and 255 that specifies the space + * between the sound and the listener. The larger the number, the further + * away the sound is. + * Setting (distance) to 0 unregisters this effect, since the data would be + * unchanged. + * If you need more precise positional audio, consider using OpenAL for + * spatialized effects instead of SDL_mixer. This is only meant to be a + * basic effect for simple "3D" games. + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the distance attenuation will be done to the final mixed stream before + * passing it on to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if position effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetDistance(int channel, Uint8 distance); + + +/* + * !!! FIXME : Haven't implemented, since the effect goes past the + * end of the sound buffer. Will have to think about this. + * --ryan. + */ +#if 0 +/* Causes an echo effect to be mixed into a sound. (echo) is the amount + * of echo to mix. 0 is no echo, 255 is infinite (and probably not + * what you want). + * + * Setting (channel) to MIX_CHANNEL_POST registers this as a posteffect, and + * the reverbing will be done to the final mixed stream before passing it on + * to the audio device. + * + * This uses the Mix_RegisterEffect() API internally. If you specify an echo + * of zero, the effect is unregistered, as the data is already in that state. + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. + * Error messages can be retrieved from Mix_GetError(). + */ +extern no_parse_DECLSPEC int SDLCALL Mix_SetReverb(int channel, Uint8 echo); +#endif + +/* Causes a channel to reverse its stereo. This is handy if the user has his + * speakers hooked up backwards, or you would like to have a minor bit of + * psychedelia in your sound code. :) Calling this function with (flip) + * set to non-zero reverses the chunks's usual channels. If (flip) is zero, + * the effect is unregistered. + * + * This uses the Mix_RegisterEffect() API internally, and thus is probably + * more CPU intensive than having the user just plug in his speakers + * correctly. Mix_SetReverseStereo() returns without registering the effect + * function if the audio device is not configured for stereo output. + * + * If you specify MIX_CHANNEL_POST for (channel), then this the effect is used + * on the final mixed stream before sending it on to the audio device (a + * posteffect). + * + * returns zero if error (no such channel or Mix_RegisterEffect() fails), + * nonzero if reversing effect is enabled. Note that an audio device in mono + * mode is a no-op, but this call will return successful in that case. + * Error messages can be retrieved from Mix_GetError(). + */ +extern DECLSPEC int SDLCALL Mix_SetReverseStereo(int channel, int flip); + +/* end of effects API. --ryan. */ + + +/* Reserve the first channels (0 -> n-1) for the application, i.e. don't allocate + them dynamically to the next sample if requested with a -1 value below. + Returns the number of reserved channels. + */ +extern DECLSPEC int SDLCALL Mix_ReserveChannels(int num); + +/* Channel grouping functions */ + +/* Attach a tag to a channel. A tag can be assigned to several mixer + channels, to form groups of channels. + If 'tag' is -1, the tag is removed (actually -1 is the tag used to + represent the group of all the channels). + Returns true if everything was OK. + */ +extern DECLSPEC int SDLCALL Mix_GroupChannel(int which, int tag); +/* Assign several consecutive channels to a group */ +extern DECLSPEC int SDLCALL Mix_GroupChannels(int from, int to, int tag); +/* Finds the first available channel in a group of channels, + returning -1 if none are available. + */ +extern DECLSPEC int SDLCALL Mix_GroupAvailable(int tag); +/* Returns the number of channels in a group. This is also a subtle + way to get the total number of channels when 'tag' is -1 + */ +extern DECLSPEC int SDLCALL Mix_GroupCount(int tag); +/* Finds the "oldest" sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupOldest(int tag); +/* Finds the "most recent" (i.e. last) sample playing in a group of channels */ +extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag); + +/* Play an audio chunk on a specific channel. + If the specified channel is -1, play on the first free channel. + If 'loops' is greater than zero, loop the sound that many times. + If 'loops' is -1, loop inifinitely (~65000 times). + Returns which channel was used to play the sound. +*/ +#define Mix_PlayChannel(channel,chunk,loops) Mix_PlayChannelTimed(channel,chunk,loops,-1) +/* The same as above, but the sound is played at most 'ticks' milliseconds */ +extern DECLSPEC int SDLCALL Mix_PlayChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ticks); +extern DECLSPEC int SDLCALL Mix_PlayMusic(Mix_Music *music, int loops); + +/* Fade in music or a channel over "ms" milliseconds, same semantics as the "Play" functions */ +extern DECLSPEC int SDLCALL Mix_FadeInMusic(Mix_Music *music, int loops, int ms); +extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int ms, double position); +#define Mix_FadeInChannel(channel,chunk,loops,ms) Mix_FadeInChannelTimed(channel,chunk,loops,ms,-1) +extern DECLSPEC int SDLCALL Mix_FadeInChannelTimed(int channel, Mix_Chunk *chunk, int loops, int ms, int ticks); + +/* Set the volume in the range of 0-128 of a specific channel or chunk. + If the specified channel is -1, set volume for all channels. + Returns the original volume. + If the specified volume is -1, just return the current volume. +*/ +extern DECLSPEC int SDLCALL Mix_Volume(int channel, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeChunk(Mix_Chunk *chunk, int volume); +extern DECLSPEC int SDLCALL Mix_VolumeMusic(int volume); + +/* Halt playing of a particular channel */ +extern DECLSPEC int SDLCALL Mix_HaltChannel(int channel); +extern DECLSPEC int SDLCALL Mix_HaltGroup(int tag); +extern DECLSPEC int SDLCALL Mix_HaltMusic(void); + +/* Change the expiration delay for a particular channel. + The sample will stop playing after the 'ticks' milliseconds have elapsed, + or remove the expiration if 'ticks' is -1 +*/ +extern DECLSPEC int SDLCALL Mix_ExpireChannel(int channel, int ticks); + +/* Halt a channel, fading it out progressively till it's silent + The ms parameter indicates the number of milliseconds the fading + will take. + */ +extern DECLSPEC int SDLCALL Mix_FadeOutChannel(int which, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutGroup(int tag, int ms); +extern DECLSPEC int SDLCALL Mix_FadeOutMusic(int ms); + +/* Query the fading status of a channel */ +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingMusic(void); +extern DECLSPEC Mix_Fading SDLCALL Mix_FadingChannel(int which); + +/* Pause/Resume a particular channel */ +extern DECLSPEC void SDLCALL Mix_Pause(int channel); +extern DECLSPEC void SDLCALL Mix_Resume(int channel); +extern DECLSPEC int SDLCALL Mix_Paused(int channel); + +/* Pause/Resume the music stream */ +extern DECLSPEC void SDLCALL Mix_PauseMusic(void); +extern DECLSPEC void SDLCALL Mix_ResumeMusic(void); +extern DECLSPEC void SDLCALL Mix_RewindMusic(void); +extern DECLSPEC int SDLCALL Mix_PausedMusic(void); + +/* Set the current position in the music stream. + This returns 0 if successful, or -1 if it failed or isn't implemented. + This function is only implemented for MOD music formats (set pattern + order number) and for OGG music (set position in seconds), at the + moment. +*/ +extern DECLSPEC int SDLCALL Mix_SetMusicPosition(double position); + +/* Check the status of a specific channel. + If the specified channel is -1, check all channels. +*/ +extern DECLSPEC int SDLCALL Mix_Playing(int channel); +extern DECLSPEC int SDLCALL Mix_PlayingMusic(void); + +/* Stop music and set external music playback command */ +extern DECLSPEC int SDLCALL Mix_SetMusicCMD(const char *command); + +/* Synchro value is set by MikMod from modules while playing */ +extern DECLSPEC int SDLCALL Mix_SetSynchroValue(int value); +extern DECLSPEC int SDLCALL Mix_GetSynchroValue(void); + +/* Get the Mix_Chunk currently associated with a mixer channel + Returns NULL if it's an invalid channel, or there's no chunk associated. +*/ +extern DECLSPEC Mix_Chunk * SDLCALL Mix_GetChunk(int channel); + +/* Close the mixer, halting all playing audio */ +extern DECLSPEC void SDLCALL Mix_CloseAudio(void); + +/* We'll use SDL for reporting errors */ +#define Mix_SetError SDL_SetError +#define Mix_GetError SDL_GetError + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_MIXER_H */ ADDED include/SDL_mouse.h Index: include/SDL_mouse.h ================================================================== --- /dev/null +++ include/SDL_mouse.h @@ -0,0 +1,140 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_mouse.h,v 1.7 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Include file for SDL mouse event handling */ + +#ifndef _SDL_mouse_h +#define _SDL_mouse_h + +#include "SDL_types.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +typedef struct WMcursor WMcursor; /* Implementation dependent */ +typedef struct { + SDL_Rect area; /* The area of the mouse cursor */ + Sint16 hot_x, hot_y; /* The "tip" of the cursor */ + Uint8 *data; /* B/W cursor data */ + Uint8 *mask; /* B/W cursor mask */ + Uint8 *save[2]; /* Place to save cursor area */ + WMcursor *wm_cursor; /* Window-manager cursor */ +} SDL_Cursor; + +/* Function prototypes */ +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * current mouse cursor position. You can pass NULL for either x or y. + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetMouseState(int *x, int *y); + +/* + * Retrieve the current state of the mouse. + * The current button state is returned as a button bitmask, which can + * be tested using the SDL_BUTTON(X) macros, and x and y are set to the + * mouse deltas since the last call to SDL_GetRelativeMouseState(). + */ +extern DECLSPEC Uint8 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); + +/* + * Set the position of the mouse cursor (generates a mouse motion event) + */ +extern DECLSPEC void SDLCALL SDL_WarpMouse(Uint16 x, Uint16 y); + +/* + * Create a cursor using the specified data and mask (in MSB format). + * The cursor width must be a multiple of 8 bits. + * + * The cursor is created in black and white according to the following: + * data mask resulting pixel on screen + * 0 1 White + * 1 1 Black + * 0 0 Transparent + * 1 0 Inverted color if possible, black if not. + * + * Cursors created with this function must be freed with SDL_FreeCursor(). + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_CreateCursor + (Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y); + +/* + * Set the currently active cursor to the specified one. + * If the cursor is currently visible, the change will be immediately + * represented on the display. + */ +extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor *cursor); + +/* + * Returns the currently active cursor. + */ +extern DECLSPEC SDL_Cursor * SDLCALL SDL_GetCursor(void); + +/* + * Deallocates a cursor created with SDL_CreateCursor(). + */ +extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor *cursor); + +/* + * Toggle whether or not the cursor is shown on the screen. + * The cursor start off displayed, but can be turned off. + * SDL_ShowCursor() returns 1 if the cursor was being displayed + * before the call, or 0 if it was not. You can query the current + * state by passing a 'toggle' value of -1. + */ +extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); + +/* Used as a mask when testing buttons in buttonstate + Button 1: Left mouse button + Button 2: Middle mouse button + Button 3: Right mouse button + Button 4: Mouse wheel up (may also be a real button) + Button 5: Mouse wheel down (may also be a real button) + */ +#define SDL_BUTTON(X) (SDL_PRESSED<<(X-1)) +#define SDL_BUTTON_LEFT 1 +#define SDL_BUTTON_MIDDLE 2 +#define SDL_BUTTON_RIGHT 3 +#define SDL_BUTTON_WHEELUP 4 +#define SDL_BUTTON_WHEELDOWN 5 +#define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) +#define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) +#define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mouse_h */ ADDED include/SDL_mutex.h Index: include/SDL_mutex.h ================================================================== --- /dev/null +++ include/SDL_mutex.h @@ -0,0 +1,166 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_mutex.h,v 1.7 2004/01/04 16:49:07 slouken Exp $"; +#endif + +#ifndef _SDL_mutex_h +#define _SDL_mutex_h + +/* Functions to provide thread synchronization primitives + + These are independent of the other SDL routines. +*/ + +#include "SDL_main.h" +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Synchronization functions which can time out return this value + if they time out. +*/ +#define SDL_MUTEX_TIMEDOUT 1 + +/* This is the timeout value which corresponds to never time out */ +#define SDL_MUTEX_MAXWAIT (~(Uint32)0) + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Mutex functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL mutex structure, defined in SDL_mutex.c */ +struct SDL_mutex; +typedef struct SDL_mutex SDL_mutex; + +/* Create a mutex, initialized unlocked */ +extern DECLSPEC SDL_mutex * SDLCALL SDL_CreateMutex(void); + +/* Lock the mutex (Returns 0, or -1 on error) */ +#define SDL_LockMutex(m) SDL_mutexP(m) +extern DECLSPEC int SDLCALL SDL_mutexP(SDL_mutex *mutex); + +/* Unlock the mutex (Returns 0, or -1 on error) + It is an error to unlock a mutex that has not been locked by + the current thread, and doing so results in undefined behavior. + */ +#define SDL_UnlockMutex(m) SDL_mutexV(m) +extern DECLSPEC int SDLCALL SDL_mutexV(SDL_mutex *mutex); + +/* Destroy a mutex */ +extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex *mutex); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Semaphore functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL semaphore structure, defined in SDL_sem.c */ +struct SDL_semaphore; +typedef struct SDL_semaphore SDL_sem; + +/* Create a semaphore, initialized with value, returns NULL on failure. */ +extern DECLSPEC SDL_sem * SDLCALL SDL_CreateSemaphore(Uint32 initial_value); + +/* Destroy a semaphore */ +extern DECLSPEC void SDLCALL SDL_DestroySemaphore(SDL_sem *sem); + +/* This function suspends the calling thread until the semaphore pointed + * to by sem has a positive count. It then atomically decreases the semaphore + * count. + */ +extern DECLSPEC int SDLCALL SDL_SemWait(SDL_sem *sem); + +/* Non-blocking variant of SDL_SemWait(), returns 0 if the wait succeeds, + SDL_MUTEX_TIMEDOUT if the wait would block, and -1 on error. +*/ +extern DECLSPEC int SDLCALL SDL_SemTryWait(SDL_sem *sem); + +/* Variant of SDL_SemWait() with a timeout in milliseconds, returns 0 if + the wait succeeds, SDL_MUTEX_TIMEDOUT if the wait does not succeed in + the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_SemWaitTimeout(SDL_sem *sem, Uint32 ms); + +/* Atomically increases the semaphore's count (not blocking), returns 0, + or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem *sem); + +/* Returns the current count of the semaphore */ +extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem *sem); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* Condition variable functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* The SDL condition variable structure, defined in SDL_cond.c */ +struct SDL_cond; +typedef struct SDL_cond SDL_cond; + +/* Create a condition variable */ +extern DECLSPEC SDL_cond * SDLCALL SDL_CreateCond(void); + +/* Destroy a condition variable */ +extern DECLSPEC void SDLCALL SDL_DestroyCond(SDL_cond *cond); + +/* Restart one of the threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondSignal(SDL_cond *cond); + +/* Restart all threads that are waiting on the condition variable, + returns 0 or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondBroadcast(SDL_cond *cond); + +/* Wait on the condition variable, unlocking the provided mutex. + The mutex must be locked before entering this function! + Returns 0 when it is signaled, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond *cond, SDL_mutex *mut); + +/* Waits for at most 'ms' milliseconds, and returns 0 if the condition + variable is signaled, SDL_MUTEX_TIMEDOUT if the condition is not + signaled in the allotted time, and -1 on error. + On some platforms this function is implemented by looping with a delay + of 1 ms, and so should be avoided if possible. +*/ +extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_mutex_h */ ADDED include/SDL_name.h Index: include/SDL_name.h ================================================================== --- /dev/null +++ include/SDL_name.h @@ -0,0 +1,11 @@ + +#ifndef _SDLname_h_ +#define _SDLname_h_ + +#if defined(__STDC__) || defined(__cplusplus) +#define NeedFunctionPrototypes 1 +#endif + +#define SDL_NAME(X) SDL_##X + +#endif /* _SDLname_h_ */ ADDED include/SDL_opengl.h Index: include/SDL_opengl.h ================================================================== --- /dev/null +++ include/SDL_opengl.h @@ -0,0 +1,5968 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_opengl.h,v 1.9 2004/02/17 23:29:52 slouken Exp $"; +#endif + +/* This is a simple file to encapsulate the OpenGL API headers */ + +#ifdef WIN32 +#define WIN32_LEAN_AND_MEAN +#ifndef NOMINMAX +#define NOMINMAX /* Don't defined min() and max() */ +#endif +#include +#endif +#if defined(__APPLE__) && defined(__MACH__) +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#else +#ifndef NO_SDL_GLEXT +#define __glext_h_ /* Don't let gl.h include glext.h */ +#endif +#include /* Header File For The OpenGL Library */ +#include /* Header File For The GLU Library */ +#ifndef NO_SDL_GLEXT +#undef __glext_h_ +#endif +#endif + +/* This file taken from "GLext.h" from the Jeff Molofee OpenGL tutorials. + It is included here because glext.h is not available on some systems. + If you don't want this version included, simply define "NO_SDL_GLEXT" + */ +#ifndef NO_SDL_GLEXT +#if !defined(__glext_h_) && !defined(GL_GLEXT_LEGACY) +#define __glext_h_ + +#ifdef __cplusplus +extern "C" { +#endif + +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2002 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: This software was created using the +** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has +** not been independently verified as being compliant with the OpenGL(R) +** version 1.2.1 Specification. +*/ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) +#define WIN32_LEAN_AND_MEAN 1 +#include +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY * +#endif +#ifndef GLAPI +#define GLAPI extern +#endif + +/*************************************************************/ + +/* Header file version number, required by OpenGL ABI for Linux */ +/* glext.h last updated 2003/1/12 */ +/* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */ +#define GL_GLEXT_VERSION 21 + +#ifndef GL_VERSION_1_2 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#endif + +#ifndef GL_ARB_imaging +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +#endif + +#ifndef GL_VERSION_1_3 +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLAMP_TO_BORDER_SGIS 0x812D +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#endif + +#ifndef GL_VERSION_1_4 +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#endif + +#ifndef GL_VERSION_1_5 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_FOG_COORD_SOURCE GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#endif + +#ifndef GL_ARB_multitexture +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 +#endif + +#ifndef GL_ARB_multisample +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 +#endif + +#ifndef GL_ARB_texture_env_add +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C +#endif + +#ifndef GL_ARB_texture_compression +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_CLAMP_TO_BORDER_ARB 0x812D +#endif + +#ifndef GL_ARB_point_parameters +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF +#endif + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_ARB 0x8370 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B +#endif + +#ifndef GL_ARB_shadow +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF +#endif + +#ifndef GL_ARB_window_pos +#endif + +#ifndef GL_ARB_vertex_program +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF +#endif + +#ifndef GL_ARB_fragment_program +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 +#endif + +#ifndef GL_ARB_shader_objects +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#endif + +#ifndef GL_ARB_shading_language_100 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#endif + +#ifndef GL_ARB_point_sprite +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 +#endif + +#ifndef GL_EXT_abgr +#define GL_ABGR_EXT 0x8000 +#endif + +#ifndef GL_EXT_blend_color +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +#endif + +#ifndef GL_EXT_texture +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 +#define GL_TEXTURE_TOO_LARGE_EXT 0x8065 +#endif + +#ifndef GL_EXT_texture3D +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_FILTER4_SGIS 0x8146 +#define GL_TEXTURE_FILTER4_SIZE_SGIS 0x8147 +#endif + +#ifndef GL_EXT_subtexture +#endif + +#ifndef GL_EXT_copy_texture +#endif + +#ifndef GL_EXT_histogram +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#endif + +#ifndef GL_EXT_convolution +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 +#endif + +#ifndef GL_SGI_color_matrix +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB +#endif + +#ifndef GL_SGI_color_table +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_PIXEL_TEXTURE_SGIS 0x8353 +#define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354 +#define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355 +#define GL_PIXEL_GROUP_COLOR_SGIS 0x8356 +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_PIXEL_TEX_GEN_SGIX 0x8139 +#define GL_PIXEL_TEX_GEN_MODE_SGIX 0x832B +#endif + +#ifndef GL_SGIS_texture4D +#define GL_PACK_SKIP_VOLUMES_SGIS 0x8130 +#define GL_PACK_IMAGE_DEPTH_SGIS 0x8131 +#define GL_UNPACK_SKIP_VOLUMES_SGIS 0x8132 +#define GL_UNPACK_IMAGE_DEPTH_SGIS 0x8133 +#define GL_TEXTURE_4D_SGIS 0x8134 +#define GL_PROXY_TEXTURE_4D_SGIS 0x8135 +#define GL_TEXTURE_4DSIZE_SGIS 0x8136 +#define GL_TEXTURE_WRAP_Q_SGIS 0x8137 +#define GL_MAX_4D_TEXTURE_SIZE_SGIS 0x8138 +#define GL_TEXTURE_4D_BINDING_SGIS 0x814F +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD +#endif + +#ifndef GL_EXT_cmyka +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F +#endif + +#ifndef GL_EXT_texture_object +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_DETAIL_TEXTURE_2D_SGIS 0x8095 +#define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096 +#define GL_LINEAR_DETAIL_SGIS 0x8097 +#define GL_LINEAR_DETAIL_ALPHA_SGIS 0x8098 +#define GL_LINEAR_DETAIL_COLOR_SGIS 0x8099 +#define GL_DETAIL_TEXTURE_LEVEL_SGIS 0x809A +#define GL_DETAIL_TEXTURE_MODE_SGIS 0x809B +#define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_LINEAR_SHARPEN_SGIS 0x80AD +#define GL_LINEAR_SHARPEN_ALPHA_SGIS 0x80AE +#define GL_LINEAR_SHARPEN_COLOR_SGIS 0x80AF +#define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0 +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D +#endif + +#ifndef GL_SGIS_multisample +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_RESCALE_NORMAL_EXT 0x803A +#endif + +#ifndef GL_EXT_vertex_array +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 +#endif + +#ifndef GL_EXT_misc_attribute +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_LINEAR_CLIPMAP_LINEAR_SGIX 0x8170 +#define GL_TEXTURE_CLIPMAP_CENTER_SGIX 0x8171 +#define GL_TEXTURE_CLIPMAP_FRAME_SGIX 0x8172 +#define GL_TEXTURE_CLIPMAP_OFFSET_SGIX 0x8173 +#define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174 +#define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175 +#define GL_TEXTURE_CLIPMAP_DEPTH_SGIX 0x8176 +#define GL_MAX_CLIPMAP_DEPTH_SGIX 0x8177 +#define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178 +#define GL_NEAREST_CLIPMAP_NEAREST_SGIX 0x844D +#define GL_NEAREST_CLIPMAP_LINEAR_SGIX 0x844E +#define GL_LINEAR_CLIPMAP_NEAREST_SGIX 0x844F +#endif + +#ifndef GL_SGIX_shadow +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#endif + +#ifndef GL_EXT_blend_logic_op +#endif + +#ifndef GL_SGIX_interlace +#define GL_INTERLACE_SGIX 0x8094 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E +#define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F +#define GL_PIXEL_TILE_WIDTH_SGIX 0x8140 +#define GL_PIXEL_TILE_HEIGHT_SGIX 0x8141 +#define GL_PIXEL_TILE_GRID_WIDTH_SGIX 0x8142 +#define GL_PIXEL_TILE_GRID_HEIGHT_SGIX 0x8143 +#define GL_PIXEL_TILE_GRID_DEPTH_SGIX 0x8144 +#define GL_PIXEL_TILE_CACHE_SIZE_SGIX 0x8145 +#endif + +#ifndef GL_SGIS_texture_select +#define GL_DUAL_ALPHA4_SGIS 0x8110 +#define GL_DUAL_ALPHA8_SGIS 0x8111 +#define GL_DUAL_ALPHA12_SGIS 0x8112 +#define GL_DUAL_ALPHA16_SGIS 0x8113 +#define GL_DUAL_LUMINANCE4_SGIS 0x8114 +#define GL_DUAL_LUMINANCE8_SGIS 0x8115 +#define GL_DUAL_LUMINANCE12_SGIS 0x8116 +#define GL_DUAL_LUMINANCE16_SGIS 0x8117 +#define GL_DUAL_INTENSITY4_SGIS 0x8118 +#define GL_DUAL_INTENSITY8_SGIS 0x8119 +#define GL_DUAL_INTENSITY12_SGIS 0x811A +#define GL_DUAL_INTENSITY16_SGIS 0x811B +#define GL_DUAL_LUMINANCE_ALPHA4_SGIS 0x811C +#define GL_DUAL_LUMINANCE_ALPHA8_SGIS 0x811D +#define GL_QUAD_ALPHA4_SGIS 0x811E +#define GL_QUAD_ALPHA8_SGIS 0x811F +#define GL_QUAD_LUMINANCE4_SGIS 0x8120 +#define GL_QUAD_LUMINANCE8_SGIS 0x8121 +#define GL_QUAD_INTENSITY4_SGIS 0x8122 +#define GL_QUAD_INTENSITY8_SGIS 0x8123 +#define GL_DUAL_TEXTURE_SELECT_SGIS 0x8124 +#define GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SPRITE_SGIX 0x8148 +#define GL_SPRITE_MODE_SGIX 0x8149 +#define GL_SPRITE_AXIS_SGIX 0x814A +#define GL_SPRITE_TRANSLATION_SGIX 0x814B +#define GL_SPRITE_AXIAL_SGIX 0x814C +#define GL_SPRITE_OBJECT_ALIGNED_SGIX 0x814D +#define GL_SPRITE_EYE_ALIGNED_SGIX 0x814E +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E +#endif + +#ifndef GL_EXT_point_parameters +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_POINT_SIZE_MIN_SGIS 0x8126 +#define GL_POINT_SIZE_MAX_SGIS 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128 +#define GL_DISTANCE_ATTENUATION_SGIS 0x8129 +#endif + +#ifndef GL_SGIX_instruments +#define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180 +#define GL_INSTRUMENT_MEASUREMENTS_SGIX 0x8181 +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C +#endif + +#ifndef GL_SGIX_framezoom +#define GL_FRAMEZOOM_SGIX 0x818B +#define GL_FRAMEZOOM_FACTOR_SGIX 0x818C +#define GL_MAX_FRAMEZOOM_FACTOR_SGIX 0x818D +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#endif + +#ifndef GL_FfdMaskSGIX +#define GL_TEXTURE_DEFORMATION_BIT_SGIX 0x00000001 +#define GL_GEOMETRY_DEFORMATION_BIT_SGIX 0x00000002 +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_GEOMETRY_DEFORMATION_SGIX 0x8194 +#define GL_TEXTURE_DEFORMATION_SGIX 0x8195 +#define GL_DEFORMATIONS_MASK_SGIX 0x8196 +#define GL_MAX_DEFORMATION_ORDER_SGIX 0x8197 +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_REFERENCE_PLANE_SGIX 0x817D +#define GL_REFERENCE_PLANE_EQUATION_SGIX 0x817E +#endif + +#ifndef GL_SGIX_flush_raster +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_FOG_FUNC_SGIS 0x812A +#define GL_FOG_FUNC_POINTS_SGIS 0x812B +#define GL_MAX_FOG_FUNC_POINTS_SGIS 0x812C +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 +#endif + +#ifndef GL_HP_image_transform +#define GL_IMAGE_SCALE_X_HP 0x8155 +#define GL_IMAGE_SCALE_Y_HP 0x8156 +#define GL_IMAGE_TRANSLATE_X_HP 0x8157 +#define GL_IMAGE_TRANSLATE_Y_HP 0x8158 +#define GL_IMAGE_ROTATE_ANGLE_HP 0x8159 +#define GL_IMAGE_ROTATE_ORIGIN_X_HP 0x815A +#define GL_IMAGE_ROTATE_ORIGIN_Y_HP 0x815B +#define GL_IMAGE_MAG_FILTER_HP 0x815C +#define GL_IMAGE_MIN_FILTER_HP 0x815D +#define GL_IMAGE_CUBIC_WEIGHT_HP 0x815E +#define GL_CUBIC_HP 0x815F +#define GL_AVERAGE_HP 0x8160 +#define GL_IMAGE_TRANSFORM_2D_HP 0x8161 +#define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162 +#define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163 +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_IGNORE_BORDER_HP 0x8150 +#define GL_CONSTANT_BORDER_HP 0x8151 +#define GL_REPLICATE_BORDER_HP 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR_HP 0x8154 +#endif + +#ifndef GL_INGR_palette_buffer +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_TEXTURE_ENV_BIAS_SGIX 0x80BE +#endif + +#ifndef GL_EXT_color_subtable +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_VERTEX_DATA_HINT_PGI 0x1A22A +#define GL_VERTEX_CONSISTENT_HINT_PGI 0x1A22B +#define GL_MATERIAL_SIDE_HINT_PGI 0x1A22C +#define GL_MAX_VERTEX_HINT_PGI 0x1A22D +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 0x1A1F8 +#define GL_CONSERVE_MEMORY_HINT_PGI 0x1A1FD +#define GL_RECLAIM_MEMORY_HINT_PGI 0x1A1FE +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 0x1A202 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 0x1A204 +#define GL_ALWAYS_FAST_HINT_PGI 0x1A20C +#define GL_ALWAYS_SOFT_HINT_PGI 0x1A20D +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 0x1A20E +#define GL_ALLOW_DRAW_WIN_HINT_PGI 0x1A20F +#define GL_ALLOW_DRAW_FRG_HINT_PGI 0x1A210 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 0x1A211 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 0x1A216 +#define GL_STRICT_LIGHTING_HINT_PGI 0x1A217 +#define GL_STRICT_SCISSOR_HINT_PGI 0x1A218 +#define GL_FULL_STIPPLE_HINT_PGI 0x1A219 +#define GL_CLIP_NEAR_HINT_PGI 0x1A220 +#define GL_CLIP_FAR_HINT_PGI 0x1A221 +#define GL_WIDE_LINE_HINT_PGI 0x1A222 +#define GL_BACK_NORMALS_HINT_PGI 0x1A223 +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_LIST_PRIORITY_SGIX 0x8182 +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_IR_INSTRUMENT1_SGIX 0x817F +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_CALLIGRAPHIC_FRAGMENT_SGIX 0x8183 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_TEXTURE_LOD_BIAS_S_SGIX 0x818E +#define GL_TEXTURE_LOD_BIAS_T_SGIX 0x818F +#define GL_TEXTURE_LOD_BIAS_R_SGIX 0x8190 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SHADOW_AMBIENT_SGIX 0x80BF +#endif + +#ifndef GL_EXT_index_texture +#endif + +#ifndef GL_EXT_index_material +#define GL_INDEX_MATERIAL_EXT 0x81B8 +#define GL_INDEX_MATERIAL_PARAMETER_EXT 0x81B9 +#define GL_INDEX_MATERIAL_FACE_EXT 0x81BA +#endif + +#ifndef GL_EXT_index_func +#define GL_INDEX_TEST_EXT 0x81B5 +#define GL_INDEX_TEST_FUNC_EXT 0x81B6 +#define GL_INDEX_TEST_REF_EXT 0x81B7 +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_IUI_V2F_EXT 0x81AD +#define GL_IUI_V3F_EXT 0x81AE +#define GL_IUI_N3F_V2F_EXT 0x81AF +#define GL_IUI_N3F_V3F_EXT 0x81B0 +#define GL_T2F_IUI_V2F_EXT 0x81B1 +#define GL_T2F_IUI_V3F_EXT 0x81B2 +#define GL_T2F_IUI_N3F_V2F_EXT 0x81B3 +#define GL_T2F_IUI_N3F_V3F_EXT 0x81B4 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_YCRCB_422_SGIX 0x81BB +#define GL_YCRCB_444_SGIX 0x81BC +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_FRAGMENT_LIGHTING_SGIX 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_SGIX 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_SGIX 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_SGIX 0x8405 +#define GL_CURRENT_RASTER_NORMAL_SGIX 0x8406 +#define GL_LIGHT_ENV_MODE_SGIX 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B +#define GL_FRAGMENT_LIGHT0_SGIX 0x840C +#define GL_FRAGMENT_LIGHT1_SGIX 0x840D +#define GL_FRAGMENT_LIGHT2_SGIX 0x840E +#define GL_FRAGMENT_LIGHT3_SGIX 0x840F +#define GL_FRAGMENT_LIGHT4_SGIX 0x8410 +#define GL_FRAGMENT_LIGHT5_SGIX 0x8411 +#define GL_FRAGMENT_LIGHT6_SGIX 0x8412 +#define GL_FRAGMENT_LIGHT7_SGIX 0x8413 +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_RASTER_POSITION_UNCLIPPED_IBM 0x19262 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_TEXTURE_LIGHTING_MODE_HP 0x8167 +#define GL_TEXTURE_POST_SPECULAR_HP 0x8168 +#define GL_TEXTURE_PRE_SPECULAR_HP 0x8169 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 +#endif + +#ifndef GL_WIN_phong_shading +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB +#endif + +#ifndef GL_WIN_specular_fog +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC +#endif + +#ifndef GL_EXT_light_texture +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 +/* reuse GL_FRAGMENT_DEPTH_EXT */ +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 +#endif + +#ifndef GL_SGIX_impact_pixel_texture +#define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX 0x8184 +#define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX 0x8185 +#define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX 0x8186 +#define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187 +#define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188 +#define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX 0x8189 +#define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX 0x818A +#endif + +#ifndef GL_EXT_bgra +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 +#endif + +#ifndef GL_SGIX_async +#define GL_ASYNC_MARKER_SGIX 0x8329 +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D +#endif + +#ifndef GL_INTEL_texture_scissor +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 +#endif + +#ifndef GL_HP_occlusion_test +#define GL_OCCLUSION_TEST_HP 0x8165 +#define GL_OCCLUSION_TEST_RESULT_HP 0x8166 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA +#endif + +#ifndef GL_EXT_secondary_color +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF +#endif + +#ifndef GL_EXT_multi_draw_arrays +#endif + +#ifndef GL_EXT_fog_coord +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_TRANSFORM_HINT_APPLE 0x85B1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_FOG_SCALE_SGIX 0x81FC +#define GL_FOG_SCALE_VALUE_SGIX 0x81FD +#endif + +#ifndef GL_SUNX_constant_data +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 +#endif + +#ifndef GL_SUN_global_alpha +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA +#endif + +#ifndef GL_SUN_triangle_list +#define GL_RESTART_SUN 0x0001 +#define GL_REPLACE_MIDDLE_SUN 0x0002 +#define GL_REPLACE_OLDEST_SUN 0x0003 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB +#endif + +#ifndef GL_SUN_vertex +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB +#endif + +#ifndef GL_INGR_color_clamp +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INTERLACE_READ_INGR 0x8568 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 +#endif + +#ifndef GL_EXT_texture_cube_map +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_WRAP_BORDER_SUN 0x81D4 +#endif + +#ifndef GL_EXT_texture_env_add +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_MODELVIEW0_STACK_DEPTH_EXT GL_MODELVIEW_STACK_DEPTH +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW0_MATRIX_EXT GL_MODELVIEW_MATRIX +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW0_EXT GL_MODELVIEW +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 +#endif + +#ifndef GL_NV_register_combiners +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 +/* reuse GL_TEXTURE0_ARB */ +/* reuse GL_TEXTURE1_ARB */ +/* reuse GL_ZERO */ +/* reuse GL_NONE */ +/* reuse GL_FOG */ +#endif + +#ifndef GL_NV_fog_distance +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C +/* reuse GL_EYE_PLANE */ +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F +#endif + +#ifndef GL_NV_blend_square +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B +#endif + +#ifndef GL_MESA_resize_buffers +#endif + +#ifndef GL_MESA_window_pos +#endif + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_CULL_VERTEX_IBM 103050 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 +#endif + +#ifndef GL_SGIX_subsample +#define GL_PACK_SUBSAMPLE_RATE_SGIX 0x85A0 +#define GL_UNPACK_SUBSAMPLE_RATE_SGIX 0x85A1 +#define GL_PIXEL_SUBSAMPLE_4444_SGIX 0x85A2 +#define GL_PIXEL_SUBSAMPLE_2424_SGIX 0x85A3 +#define GL_PIXEL_SUBSAMPLE_4242_SGIX 0x85A4 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_YCRCB_SGIX 0x8318 +#define GL_YCRCBA_SGIX 0x8319 +#endif + +#ifndef GL_SGI_depth_pass_instrument +#define GL_DEPTH_PASS_INSTRUMENT_SGIX 0x8310 +#define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311 +#define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 +#endif + +#ifndef GL_3DFX_tbuffer +#endif + +#ifndef GL_EXT_multisample +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_CONVOLUTION_HINT_SGIX 0x8316 +#endif + +#ifndef GL_SGIX_resample +#define GL_PACK_RESAMPLE_SGIX 0x842C +#define GL_UNPACK_RESAMPLE_SGIX 0x842D +#define GL_RESAMPLE_REPLICATE_SGIX 0x842E +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_TEXTURE_COLOR_WRITEMASK_SGIS 0x81EF +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 +#endif + +#ifndef GL_NV_fence +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 +#endif + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_MIRRORED_REPEAT_IBM 0x8370 +#endif + +#ifndef GL_NV_evaluators +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 +#endif + +#ifndef GL_NV_texture_compression_vtc +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 +#endif + +#ifndef GL_NV_texture_shader +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV GL_OFFSET_TEXTURE_MATRIX_NV +#define GL_OFFSET_TEXTURE_2D_SCALE_NV GL_OFFSET_TEXTURE_SCALE_NV +#define GL_OFFSET_TEXTURE_2D_BIAS_NV GL_OFFSET_TEXTURE_BIAS_NV +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 +#endif + +#ifndef GL_NV_vertex_program +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SCALEBIAS_HINT_SGIX 0x8322 +#endif + +#ifndef GL_OML_interlace +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 +#endif + +#ifndef GL_OML_subsample +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 +#endif + +#ifndef GL_OML_resample +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_REG_6_ATI 0x8927 +#define GL_REG_7_ATI 0x8928 +#define GL_REG_8_ATI 0x8929 +#define GL_REG_9_ATI 0x892A +#define GL_REG_10_ATI 0x892B +#define GL_REG_11_ATI 0x892C +#define GL_REG_12_ATI 0x892D +#define GL_REG_13_ATI 0x892E +#define GL_REG_14_ATI 0x892F +#define GL_REG_15_ATI 0x8930 +#define GL_REG_16_ATI 0x8931 +#define GL_REG_17_ATI 0x8932 +#define GL_REG_18_ATI 0x8933 +#define GL_REG_19_ATI 0x8934 +#define GL_REG_20_ATI 0x8935 +#define GL_REG_21_ATI 0x8936 +#define GL_REG_22_ATI 0x8937 +#define GL_REG_23_ATI 0x8938 +#define GL_REG_24_ATI 0x8939 +#define GL_REG_25_ATI 0x893A +#define GL_REG_26_ATI 0x893B +#define GL_REG_27_ATI 0x893C +#define GL_REG_28_ATI 0x893D +#define GL_REG_29_ATI 0x893E +#define GL_REG_30_ATI 0x893F +#define GL_REG_31_ATI 0x8940 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_CON_8_ATI 0x8949 +#define GL_CON_9_ATI 0x894A +#define GL_CON_10_ATI 0x894B +#define GL_CON_11_ATI 0x894C +#define GL_CON_12_ATI 0x894D +#define GL_CON_13_ATI 0x894E +#define GL_CON_14_ATI 0x894F +#define GL_CON_15_ATI 0x8950 +#define GL_CON_16_ATI 0x8951 +#define GL_CON_17_ATI 0x8952 +#define GL_CON_18_ATI 0x8953 +#define GL_CON_19_ATI 0x8954 +#define GL_CON_20_ATI 0x8955 +#define GL_CON_21_ATI 0x8956 +#define GL_CON_22_ATI 0x8957 +#define GL_CON_23_ATI 0x8958 +#define GL_CON_24_ATI 0x8959 +#define GL_CON_25_ATI 0x895A +#define GL_CON_26_ATI 0x895B +#define GL_CON_27_ATI 0x895C +#define GL_CON_28_ATI 0x895D +#define GL_CON_29_ATI 0x895E +#define GL_CON_30_ATI 0x895F +#define GL_CON_31_ATI 0x8960 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B +#define GL_RED_BIT_ATI 0x00000001 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_STREAM0_ATI 0x876C +#define GL_VERTEX_STREAM1_ATI 0x876D +#define GL_VERTEX_STREAM2_ATI 0x876E +#define GL_VERTEX_STREAM3_ATI 0x876F +#define GL_VERTEX_STREAM4_ATI 0x8770 +#define GL_VERTEX_STREAM5_ATI 0x8771 +#define GL_VERTEX_STREAM6_ATI 0x8772 +#define GL_VERTEX_STREAM7_ATI 0x8773 +#define GL_VERTEX_SOURCE_ATI 0x8774 +#endif + +#ifndef GL_ATI_element_array +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A +#endif + +#ifndef GL_SUN_mesh_array +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SLICE_ACCUM_SUN 0x85CC +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_DEPTH_CLAMP_NV 0x864F +#endif + +#ifndef GL_NV_occlusion_query +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 +#endif + +#ifndef GL_NV_point_sprite +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 +#endif + +#ifndef GL_NV_vertex_program1_1 +#endif + +#ifndef GL_EXT_shadow_funcs +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 +#endif + +#ifndef GL_APPLE_element_array +#define GL_ELEMENT_ARRAY_APPLE 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x876A +#endif + +#ifndef GL_APPLE_fence +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_YCBCR_422_APPLE 0x85B9 +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#endif + +#ifndef GL_S3_s3tc +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 +#endif + +#ifndef GL_ATI_texture_float +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F +#endif + +#ifndef GL_NV_float_buffer +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E +#endif + +#ifndef GL_NV_fragment_program +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 +#endif + +#ifndef GL_NV_half_float +#define GL_HALF_FLOAT_NV 0x140B +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D +#endif + +#ifndef GL_NV_primitive_restart +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F +#endif + +#ifndef GL_NV_vertex_program2 +#endif + +#ifndef GL_ATI_map_object_buffer +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_BLEND_EQUATION_RGB_EXT GL_BLEND_EQUATION +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D +#endif + +#ifndef GL_MESA_pack_invert +#define GL_PACK_INVERT_MESA 0x8758 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 +#endif + + +/*************************************************************/ + +#include +#ifndef GL_VERSION_1_5 +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; +#endif + +#ifndef GL_ARB_vertex_buffer_object +/* GL types for handling large vertex buffer objects */ +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; +#endif + +#ifndef GL_ARB_shader_objects +/* GL types for handling shader object handles and characters */ +typedef char GLcharARB; /* native character */ +typedef unsigned int GLhandleARB; /* shader object handle */ +#endif + +#ifndef GL_NV_half_float +/* GL type for representing NVIDIA "half" floating point type in host memory */ +typedef unsigned short GLhalfNV; +#endif + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColor (GLclampf, GLclampf, GLclampf, GLclampf); +GLAPI void APIENTRY glBlendEquation (GLenum); +GLAPI void APIENTRY glDrawRangeElements (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTable (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTable (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTable (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glColorSubTable (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTable (GLenum, GLsizei, GLint, GLint, GLsizei); +GLAPI void APIENTRY glConvolutionFilter1D (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterf (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfv (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteri (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameteriv (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1D (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2D (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilter (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilter (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2D (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +GLAPI void APIENTRY glGetHistogram (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmax (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfv (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogram (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmax (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogram (GLenum); +GLAPI void APIENTRY glResetMinmax (GLenum); +GLAPI void APIENTRY glTexImage3D (GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (APIENTRYP PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTexture (GLenum); +GLAPI void APIENTRY glClientActiveTexture (GLenum); +GLAPI void APIENTRY glMultiTexCoord1d (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1f (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1i (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1s (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2d (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2f (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2i (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2s (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3d (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3f (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3i (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3s (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3sv (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4d (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dv (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4f (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fv (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4i (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4iv (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4s (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4sv (GLenum, const GLshort *); +GLAPI void APIENTRY glLoadTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixf (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixd (const GLdouble *); +GLAPI void APIENTRY glSampleCoverage (GLclampf, GLboolean); +GLAPI void APIENTRY glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImage (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparate (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glFogCoordf (GLfloat); +GLAPI void APIENTRY glFogCoordfv (const GLfloat *); +GLAPI void APIENTRY glFogCoordd (GLdouble); +GLAPI void APIENTRY glFogCoorddv (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointer (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glMultiDrawArrays (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElements (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +GLAPI void APIENTRY glPointParameterf (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfv (GLenum, const GLfloat *); +GLAPI void APIENTRY glPointParameteri (GLenum, GLint); +GLAPI void APIENTRY glPointParameteriv (GLenum, const GLint *); +GLAPI void APIENTRY glSecondaryColor3b (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bv (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dv (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fv (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3i (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3iv (const GLint *); +GLAPI void APIENTRY glSecondaryColor3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3sv (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ub (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubv (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3ui (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uiv (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3us (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usv (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointer (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glWindowPos2d (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos2f (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos2i (GLint, GLint); +GLAPI void APIENTRY glWindowPos2iv (const GLint *); +GLAPI void APIENTRY glWindowPos2s (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2sv (const GLshort *); +GLAPI void APIENTRY glWindowPos3d (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dv (const GLdouble *); +GLAPI void APIENTRY glWindowPos3f (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fv (const GLfloat *); +GLAPI void APIENTRY glWindowPos3i (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3iv (const GLint *); +GLAPI void APIENTRY glWindowPos3s (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3sv (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (APIENTRYP PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC) (const GLshort *v); +#endif + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueries (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueries (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQuery (GLuint); +GLAPI void APIENTRY glBeginQuery (GLenum, GLuint); +GLAPI void APIENTRY glEndQuery (GLenum); +GLAPI void APIENTRY glGetQueryiv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectiv (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuiv (GLuint, GLenum, GLuint *); +GLAPI void APIENTRY glBindBuffer (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffers (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffers (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBuffer (GLuint); +GLAPI void APIENTRY glBufferData (GLenum, GLsizeiptr, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubData (GLenum, GLintptr, GLsizeiptr, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubData (GLenum, GLintptr, GLsizeiptr, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBuffer (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBuffer (GLenum); +GLAPI void APIENTRY glGetBufferParameteriv (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointerv (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params); +typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveTextureARB (GLenum); +GLAPI void APIENTRY glClientActiveTextureARB (GLenum); +GLAPI void APIENTRY glMultiTexCoord1dARB (GLenum, GLdouble); +GLAPI void APIENTRY glMultiTexCoord1dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord1fARB (GLenum, GLfloat); +GLAPI void APIENTRY glMultiTexCoord1fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord1iARB (GLenum, GLint); +GLAPI void APIENTRY glMultiTexCoord1ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord1sARB (GLenum, GLshort); +GLAPI void APIENTRY glMultiTexCoord1svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord2dARB (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord2dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord2fARB (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord2fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord2iARB (GLenum, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord2ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord2sARB (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord2svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord3dARB (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord3dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord3fARB (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord3fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord3iARB (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord3ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord3sARB (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord3svARB (GLenum, const GLshort *); +GLAPI void APIENTRY glMultiTexCoord4dARB (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glMultiTexCoord4dvARB (GLenum, const GLdouble *); +GLAPI void APIENTRY glMultiTexCoord4fARB (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glMultiTexCoord4fvARB (GLenum, const GLfloat *); +GLAPI void APIENTRY glMultiTexCoord4iARB (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glMultiTexCoord4ivARB (GLenum, const GLint *); +GLAPI void APIENTRY glMultiTexCoord4sARB (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glMultiTexCoord4svARB (GLenum, const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); +#endif + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLoadTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glLoadTransposeMatrixdARB (const GLdouble *); +GLAPI void APIENTRY glMultTransposeMatrixfARB (const GLfloat *); +GLAPI void APIENTRY glMultTransposeMatrixdARB (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFARBPROC) (const GLfloat *m); +typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDARBPROC) (const GLdouble *m); +#endif + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleCoverageARB (GLclampf, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); +#endif + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 +#endif + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 +#endif + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCompressedTexImage3DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage2DARB (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexImage1DARB (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage3DARB (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage2DARB (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glCompressedTexSubImage1DARB (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glGetCompressedTexImageARB (GLenum, GLint, GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint level, GLvoid *img); +#endif + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 +#endif + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfARB (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvARB (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWeightbvARB (GLint, const GLbyte *); +GLAPI void APIENTRY glWeightsvARB (GLint, const GLshort *); +GLAPI void APIENTRY glWeightivARB (GLint, const GLint *); +GLAPI void APIENTRY glWeightfvARB (GLint, const GLfloat *); +GLAPI void APIENTRY glWeightdvARB (GLint, const GLdouble *); +GLAPI void APIENTRY glWeightubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glWeightusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glWeightuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glWeightPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexBlendARB (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWEIGHTBVARBPROC) (GLint size, const GLbyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTSVARBPROC) (GLint size, const GLshort *weights); +typedef void (APIENTRYP PFNGLWEIGHTIVARBPROC) (GLint size, const GLint *weights); +typedef void (APIENTRYP PFNGLWEIGHTFVARBPROC) (GLint size, const GLfloat *weights); +typedef void (APIENTRYP PFNGLWEIGHTDVARBPROC) (GLint size, const GLdouble *weights); +typedef void (APIENTRYP PFNGLWEIGHTUBVARBPROC) (GLint size, const GLubyte *weights); +typedef void (APIENTRYP PFNGLWEIGHTUSVARBPROC) (GLint size, const GLushort *weights); +typedef void (APIENTRYP PFNGLWEIGHTUIVARBPROC) (GLint size, const GLuint *weights); +typedef void (APIENTRYP PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXBLENDARBPROC) (GLint count); +#endif + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCurrentPaletteMatrixARB (GLint); +GLAPI void APIENTRY glMatrixIndexubvARB (GLint, const GLubyte *); +GLAPI void APIENTRY glMatrixIndexusvARB (GLint, const GLushort *); +GLAPI void APIENTRY glMatrixIndexuivARB (GLint, const GLuint *); +GLAPI void APIENTRY glMatrixIndexPointerARB (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (APIENTRYP PFNGLMATRIXINDEXUBVARBPROC) (GLint size, const GLubyte *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUSVARBPROC) (GLint size, const GLushort *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXUIVARBPROC) (GLint size, const GLuint *indices); +typedef void (APIENTRYP PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 +#endif + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 +#endif + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 +#endif + +#ifndef GL_ARB_texture_mirror_repeat +#define GL_ARB_texture_mirror_repeat 1 +#endif + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 +#endif + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 +#endif + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 +#endif + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dARB (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fARB (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iARB (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos2sARB (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svARB (const GLshort *); +GLAPI void APIENTRY glWindowPos3dARB (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvARB (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fARB (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvARB (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivARB (const GLint *); +GLAPI void APIENTRY glWindowPos3sARB (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svARB (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVARBPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVARBPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVARBPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVARBPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVARBPROC) (const GLshort *v); +#endif + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttrib1dARB (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fARB (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sARB (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dARB (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fARB (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sARB (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dARB (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fARB (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sARB (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NbvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4NivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4NsvARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4NubARB (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4NubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4NuivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4NusvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttrib4bvARB (GLuint, const GLbyte *); +GLAPI void APIENTRY glVertexAttrib4dARB (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvARB (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fARB (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvARB (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4ivARB (GLuint, const GLint *); +GLAPI void APIENTRY glVertexAttrib4sARB (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svARB (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubvARB (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttrib4uivARB (GLuint, const GLuint *); +GLAPI void APIENTRY glVertexAttrib4usvARB (GLuint, const GLushort *); +GLAPI void APIENTRY glVertexAttribPointerARB (GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *); +GLAPI void APIENTRY glEnableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glDisableVertexAttribArrayARB (GLuint); +GLAPI void APIENTRY glProgramStringARB (GLenum, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBindProgramARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenProgramsARB (GLsizei, GLuint *); +GLAPI void APIENTRY glProgramEnvParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramEnvParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramEnvParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramEnvParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramLocalParameter4dARB (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramLocalParameter4dvARB (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramLocalParameter4fARB (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramLocalParameter4fvARB (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGetProgramEnvParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramEnvParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramLocalParameterdvARB (GLenum, GLuint, GLdouble *); +GLAPI void APIENTRY glGetProgramLocalParameterfvARB (GLenum, GLuint, GLfloat *); +GLAPI void APIENTRY glGetProgramivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringARB (GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetVertexAttribdvARB (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvARB (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervARB (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramARB (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (APIENTRYP PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (APIENTRYP PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble *params); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMARBPROC) (GLuint program); +#endif + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 +/* All ARB_fragment_program entry points are shared with ARB_vertex_program. */ +#endif + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindBufferARB (GLenum, GLuint); +GLAPI void APIENTRY glDeleteBuffersARB (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenBuffersARB (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsBufferARB (GLuint); +GLAPI void APIENTRY glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); +GLAPI void APIENTRY glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); +GLAPI void APIENTRY glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); +GLAPI GLvoid* APIENTRY glMapBufferARB (GLenum, GLenum); +GLAPI GLboolean APIENTRY glUnmapBufferARB (GLenum); +GLAPI void APIENTRY glGetBufferParameterivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint *buffers); +typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint *buffers); +typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid* *params); +#endif + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenQueriesARB (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteQueriesARB (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsQueryARB (GLuint); +GLAPI void APIENTRY glBeginQueryARB (GLenum, GLuint); +GLAPI void APIENTRY glEndQueryARB (GLenum); +GLAPI void APIENTRY glGetQueryivARB (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectivARB (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetQueryObjectuivARB (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISQUERYARBPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (APIENTRYP PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteObjectARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glGetHandleARB (GLenum); +GLAPI void APIENTRY glDetachObjectARB (GLhandleARB, GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateShaderObjectARB (GLenum); +GLAPI void APIENTRY glShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB* *, const GLint *); +GLAPI void APIENTRY glCompileShaderARB (GLhandleARB); +GLAPI GLhandleARB APIENTRY glCreateProgramObjectARB (void); +GLAPI void APIENTRY glAttachObjectARB (GLhandleARB, GLhandleARB); +GLAPI void APIENTRY glLinkProgramARB (GLhandleARB); +GLAPI void APIENTRY glUseProgramObjectARB (GLhandleARB); +GLAPI void APIENTRY glValidateProgramARB (GLhandleARB); +GLAPI void APIENTRY glUniform1fARB (GLint, GLfloat); +GLAPI void APIENTRY glUniform2fARB (GLint, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform3fARB (GLint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glUniform1iARB (GLint, GLint); +GLAPI void APIENTRY glUniform2iARB (GLint, GLint, GLint); +GLAPI void APIENTRY glUniform3iARB (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform4iARB (GLint, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glUniform1fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform2fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform3fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform4fvARB (GLint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glUniform1ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform2ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform3ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniform4ivARB (GLint, GLsizei, const GLint *); +GLAPI void APIENTRY glUniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glUniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *); +GLAPI void APIENTRY glGetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectParameterivARB (GLhandleARB, GLenum, GLint *); +GLAPI void APIENTRY glGetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +GLAPI void APIENTRY glGetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *); +GLAPI GLint APIENTRY glGetUniformLocationARB (GLhandleARB, const GLcharARB *); +GLAPI void APIENTRY glGetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI void APIENTRY glGetUniformfvARB (GLhandleARB, GLint, GLfloat *); +GLAPI void APIENTRY glGetUniformivARB (GLhandleARB, GLint, GLint *); +GLAPI void APIENTRY glGetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef GLhandleARB (APIENTRYP PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (APIENTRYP PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB* *string, const GLint *length); +typedef void (APIENTRYP PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (APIENTRYP PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef void (APIENTRYP PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (APIENTRYP PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (APIENTRYP PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (APIENTRYP PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (APIENTRYP PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (APIENTRYP PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (APIENTRYP PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (APIENTRYP PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (APIENTRYP PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (APIENTRYP PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (APIENTRYP PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog); +typedef void (APIENTRYP PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj); +typedef GLint (APIENTRYP PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (APIENTRYP PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat *params); +typedef void (APIENTRYP PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint *params); +typedef void (APIENTRYP PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source); +#endif + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindAttribLocationARB (GLhandleARB, GLuint, const GLcharARB *); +GLAPI void APIENTRY glGetActiveAttribARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *); +GLAPI GLint APIENTRY glGetAttribLocationARB (GLhandleARB, const GLcharARB *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB *name); +typedef void (APIENTRYP PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (APIENTRYP PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB *name); +#endif + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 +#endif + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 +#endif + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 +#endif + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 +#endif + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 +#endif + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendColorEXT (GLclampf, GLclampf, GLclampf, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +#endif + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPolygonOffsetEXT (GLfloat, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); +#endif + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 +#endif + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage3DEXT (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetTexFilterFuncSGIS (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glTexFilterFuncSGIS (GLenum, GLenum, GLsizei, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat *weights); +typedef void (APIENTRYP PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat *weights); +#endif + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexSubImage1DEXT (GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCopyTexImage1DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexImage2DEXT (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +GLAPI void APIENTRY glCopyTexSubImage1DEXT (GLenum, GLint, GLint, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage2DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glCopyTexSubImage3DEXT (GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +#endif + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetHistogramEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetHistogramParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetHistogramParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMinmaxEXT (GLenum, GLboolean, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetMinmaxParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMinmaxParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glHistogramEXT (GLenum, GLsizei, GLenum, GLboolean); +GLAPI void APIENTRY glMinmaxEXT (GLenum, GLenum, GLboolean); +GLAPI void APIENTRY glResetHistogramEXT (GLenum); +GLAPI void APIENTRY glResetMinmaxEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (APIENTRYP PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (APIENTRYP PFNGLRESETMINMAXEXTPROC) (GLenum target); +#endif + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glConvolutionFilter1DEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glConvolutionParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glConvolutionParameterfvEXT (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glConvolutionParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glConvolutionParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyConvolutionFilter1DEXT (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glCopyConvolutionFilter2DEXT (GLenum, GLenum, GLint, GLint, GLsizei, GLsizei); +GLAPI void APIENTRY glGetConvolutionFilterEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetConvolutionParameterfvEXT (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetConvolutionParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetSeparableFilterEXT (GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *); +GLAPI void APIENTRY glSeparableFilter2DEXT (GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint params); +typedef void (APIENTRYP PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (APIENTRYP PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); +#endif + +#ifndef GL_EXT_color_matrix +#define GL_EXT_color_matrix 1 +#endif + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableSGI (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glColorTableParameterfvSGI (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glColorTableParameterivSGI (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glCopyColorTableSGI (GLenum, GLenum, GLint, GLint, GLsizei); +GLAPI void APIENTRY glGetColorTableSGI (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterfvSGI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetColorTableParameterivSGI (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (APIENTRYP PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint *params); +#endif + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenSGIX (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); +#endif + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTexGenParameteriSGIS (GLenum, GLint); +GLAPI void APIENTRY glPixelTexGenParameterivSGIS (GLenum, const GLint *); +GLAPI void APIENTRY glPixelTexGenParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPixelTexGenParameterfvSGIS (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetPixelTexGenParameterivSGIS (GLenum, GLint *); +GLAPI void APIENTRY glGetPixelTexGenParameterfvSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERISGISPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) (GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexImage4DSGIS (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glTexSubImage4DSGIS (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (APIENTRYP PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid *pixels); +#endif + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 +#endif + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 +#endif + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreTexturesResidentEXT (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindTextureEXT (GLenum, GLuint); +GLAPI void APIENTRY glDeleteTexturesEXT (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenTexturesEXT (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsTextureEXT (GLuint); +GLAPI void APIENTRY glPrioritizeTexturesEXT (GLsizei, const GLuint *, const GLclampf *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (APIENTRYP PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint *textures); +typedef void (APIENTRYP PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint *textures); +typedef GLboolean (APIENTRYP PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +#endif + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDetailTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetDetailTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSharpenTexFuncSGIS (GLenum, GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetSharpenTexFuncSGIS (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat *points); +#endif + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 +#endif + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 +#endif + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskSGIS (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternSGIS (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); +#endif + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 +#endif + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glArrayElementEXT (GLint); +GLAPI void APIENTRY glColorPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glDrawArraysEXT (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glEdgeFlagPointerEXT (GLsizei, GLsizei, const GLboolean *); +GLAPI void APIENTRY glGetPointervEXT (GLenum, GLvoid* *); +GLAPI void APIENTRY glIndexPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glNormalPointerEXT (GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glTexCoordPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexPointerEXT (GLint, GLenum, GLsizei, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (APIENTRYP PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer); +typedef void (APIENTRYP PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params); +typedef void (APIENTRYP PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 +#endif + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 +#endif + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 +#endif + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 +#endif + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 +#endif + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 +#endif + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 +#endif + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 +#endif + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 +#endif + +#ifndef GL_SGIX_pixel_tiles +#define GL_SGIX_pixel_tiles 1 +#endif + +#ifndef GL_SGIX_texture_select +#define GL_SGIX_texture_select 1 +#endif + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSpriteParameterfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glSpriteParameterfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glSpriteParameteriSGIX (GLenum, GLint); +GLAPI void APIENTRY glSpriteParameterivSGIX (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 +#endif + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfEXT (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvEXT (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIS_point_parameters +#define GL_SGIS_point_parameters 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameterfSGIS (GLenum, GLfloat); +GLAPI void APIENTRY glPointParameterfvSGIS (GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERFSGISPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERFVSGISPROC) (GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_SGIX_instruments +#define GL_SGIX_instruments 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLint APIENTRY glGetInstrumentsSGIX (void); +GLAPI void APIENTRY glInstrumentsBufferSGIX (GLsizei, GLint *); +GLAPI GLint APIENTRY glPollInstrumentsSGIX (GLint *); +GLAPI void APIENTRY glReadInstrumentsSGIX (GLint); +GLAPI void APIENTRY glStartInstrumentsSGIX (void); +GLAPI void APIENTRY glStopInstrumentsSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLint (APIENTRYP PFNGLGETINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLINSTRUMENTSBUFFERSGIXPROC) (GLsizei size, GLint *buffer); +typedef GLint (APIENTRYP PFNGLPOLLINSTRUMENTSSGIXPROC) (GLint *marker_p); +typedef void (APIENTRYP PFNGLREADINSTRUMENTSSGIXPROC) (GLint marker); +typedef void (APIENTRYP PFNGLSTARTINSTRUMENTSSGIXPROC) (void); +typedef void (APIENTRYP PFNGLSTOPINSTRUMENTSSGIXPROC) (GLint marker); +#endif + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 +#endif + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFrameZoomSGIX (GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAMEZOOMSGIXPROC) (GLint factor); +#endif + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTagSampleBufferSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_polynomial_ffd +#define GL_SGIX_polynomial_ffd 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeformationMap3dSGIX (GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *); +GLAPI void APIENTRY glDeformationMap3fSGIX (GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *); +GLAPI void APIENTRY glDeformSGIX (GLbitfield); +GLAPI void APIENTRY glLoadIdentityDeformationMapSGIX (GLbitfield); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3DSGIXPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble *points); +typedef void (APIENTRYP PFNGLDEFORMATIONMAP3FSGIXPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat *points); +typedef void (APIENTRYP PFNGLDEFORMSGIXPROC) (GLbitfield mask); +typedef void (APIENTRYP PFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) (GLbitfield mask); +#endif + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReferencePlaneSGIX (const GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREFERENCEPLANESGIXPROC) (const GLdouble *equation); +#endif + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushRasterSGIX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHRASTERSGIXPROC) (void); +#endif + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 +#endif + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogFuncSGIS (GLsizei, const GLfloat *); +GLAPI void APIENTRY glGetFogFuncSGIS (GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat *points); +typedef void (APIENTRYP PFNGLGETFOGFUNCSGISPROC) (GLfloat *points); +#endif + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 +#endif + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glImageTransformParameteriHP (GLenum, GLenum, GLint); +GLAPI void APIENTRY glImageTransformParameterfHP (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glImageTransformParameterivHP (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glImageTransformParameterfvHP (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetImageTransformParameterivHP (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetImageTransformParameterfvHP (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 +#endif + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 +#endif + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorSubTableEXT (GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glCopyColorSubTableEXT (GLenum, GLsizei, GLint, GLint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (APIENTRYP PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +#endif + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 +#endif + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glHintPGI (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLHINTPGIPROC) (GLenum target, GLint mode); +#endif + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorTableEXT (GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *); +GLAPI void APIENTRY glGetColorTableEXT (GLenum, GLenum, GLenum, GLvoid *); +GLAPI void APIENTRY glGetColorTableParameterivEXT (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetColorTableParameterfvEXT (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (APIENTRYP PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 +#endif + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGetListParameterfvSGIX (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetListParameterivSGIX (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glListParameterfSGIX (GLuint, GLenum, GLfloat); +GLAPI void APIENTRY glListParameterfvSGIX (GLuint, GLenum, const GLfloat *); +GLAPI void APIENTRY glListParameteriSGIX (GLuint, GLenum, GLint); +GLAPI void APIENTRY glListParameterivSGIX (GLuint, GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGETLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERFSGIXPROC) (GLuint list, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLLISTPARAMETERFVSGIXPROC) (GLuint list, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLLISTPARAMETERISGIXPROC) (GLuint list, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLLISTPARAMETERIVSGIXPROC) (GLuint list, GLenum pname, const GLint *params); +#endif + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 +#endif + +#ifndef GL_SGIX_calligraphic_fragment +#define GL_SGIX_calligraphic_fragment 1 +#endif + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 +#endif + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 +#endif + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 +#endif + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIndexFuncEXT (GLenum, GLclampf); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLINDEXFUNCEXTPROC) (GLenum func, GLclampf ref); +#endif + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 +#endif + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glLockArraysEXT (GLint, GLsizei); +GLAPI void APIENTRY glUnlockArraysEXT (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLUNLOCKARRAYSEXTPROC) (void); +#endif + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCullParameterdvEXT (GLenum, GLdouble *); +GLAPI void APIENTRY glCullParameterfvEXT (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat *params); +#endif + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 +#endif + +#ifndef GL_SGIX_fragment_lighting +#define GL_SGIX_fragment_lighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFragmentColorMaterialSGIX (GLenum, GLenum); +GLAPI void APIENTRY glFragmentLightfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentLightivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glFragmentLightModelfSGIX (GLenum, GLfloat); +GLAPI void APIENTRY glFragmentLightModelfvSGIX (GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentLightModeliSGIX (GLenum, GLint); +GLAPI void APIENTRY glFragmentLightModelivSGIX (GLenum, const GLint *); +GLAPI void APIENTRY glFragmentMaterialfSGIX (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glFragmentMaterialfvSGIX (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glFragmentMaterialiSGIX (GLenum, GLenum, GLint); +GLAPI void APIENTRY glFragmentMaterialivSGIX (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glGetFragmentLightfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentLightivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFragmentMaterialfvSGIX (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFragmentMaterialivSGIX (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glLightEnviSGIX (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLLIGHTENVISGIXPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 +#endif + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 +#endif + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawRangeElementsEXT (GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +#endif + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 +#endif + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 +#endif + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glApplyTextureEXT (GLenum); +GLAPI void APIENTRY glTextureLightEXT (GLenum); +GLAPI void APIENTRY glTextureMaterialEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (APIENTRYP PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (APIENTRYP PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); +#endif + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 +#endif + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 +#endif + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glAsyncMarkerSGIX (GLuint); +GLAPI GLint APIENTRY glFinishAsyncSGIX (GLuint *); +GLAPI GLint APIENTRY glPollAsyncSGIX (GLuint *); +GLAPI GLuint APIENTRY glGenAsyncMarkersSGIX (GLsizei); +GLAPI void APIENTRY glDeleteAsyncMarkersSGIX (GLuint, GLsizei); +GLAPI GLboolean APIENTRY glIsAsyncMarkerSGIX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (APIENTRYP PFNGLFINISHASYNCSGIXPROC) (GLuint *markerp); +typedef GLint (APIENTRYP PFNGLPOLLASYNCSGIXPROC) (GLuint *markerp); +typedef GLuint (APIENTRYP PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef void (APIENTRYP PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLboolean (APIENTRYP PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +#endif + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 +#endif + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 +#endif + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glNormalPointervINTEL (GLenum, const GLvoid* *); +GLAPI void APIENTRY glColorPointervINTEL (GLint, GLenum, const GLvoid* *); +GLAPI void APIENTRY glTexCoordPointervINTEL (GLint, GLenum, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const GLvoid* *pointer); +#endif + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 +#endif + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelTransformParameteriEXT (GLenum, GLenum, GLint); +GLAPI void APIENTRY glPixelTransformParameterfEXT (GLenum, GLenum, GLfloat); +GLAPI void APIENTRY glPixelTransformParameterivEXT (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glPixelTransformParameterfvEXT (GLenum, GLenum, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat *params); +#endif + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 +#endif + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 +#endif + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 +#endif + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSecondaryColor3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glSecondaryColor3bvEXT (const GLbyte *); +GLAPI void APIENTRY glSecondaryColor3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glSecondaryColor3dvEXT (const GLdouble *); +GLAPI void APIENTRY glSecondaryColor3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glSecondaryColor3fvEXT (const GLfloat *); +GLAPI void APIENTRY glSecondaryColor3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glSecondaryColor3ivEXT (const GLint *); +GLAPI void APIENTRY glSecondaryColor3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glSecondaryColor3svEXT (const GLshort *); +GLAPI void APIENTRY glSecondaryColor3ubEXT (GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glSecondaryColor3ubvEXT (const GLubyte *); +GLAPI void APIENTRY glSecondaryColor3uiEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSecondaryColor3uivEXT (const GLuint *); +GLAPI void APIENTRY glSecondaryColor3usEXT (GLushort, GLushort, GLushort); +GLAPI void APIENTRY glSecondaryColor3usvEXT (const GLushort *); +GLAPI void APIENTRY glSecondaryColorPointerEXT (GLint, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureNormalEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURENORMALEXTPROC) (GLenum mode); +#endif + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); +#endif + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFogCoordfEXT (GLfloat); +GLAPI void APIENTRY glFogCoordfvEXT (const GLfloat *); +GLAPI void APIENTRY glFogCoorddEXT (GLdouble); +GLAPI void APIENTRY glFogCoorddvEXT (const GLdouble *); +GLAPI void APIENTRY glFogCoordPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (APIENTRYP PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); +typedef void (APIENTRYP PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (APIENTRYP PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 +#endif + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTangent3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glTangent3bvEXT (const GLbyte *); +GLAPI void APIENTRY glTangent3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glTangent3dvEXT (const GLdouble *); +GLAPI void APIENTRY glTangent3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTangent3fvEXT (const GLfloat *); +GLAPI void APIENTRY glTangent3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glTangent3ivEXT (const GLint *); +GLAPI void APIENTRY glTangent3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glTangent3svEXT (const GLshort *); +GLAPI void APIENTRY glBinormal3bEXT (GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glBinormal3bvEXT (const GLbyte *); +GLAPI void APIENTRY glBinormal3dEXT (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glBinormal3dvEXT (const GLdouble *); +GLAPI void APIENTRY glBinormal3fEXT (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glBinormal3fvEXT (const GLfloat *); +GLAPI void APIENTRY glBinormal3iEXT (GLint, GLint, GLint); +GLAPI void APIENTRY glBinormal3ivEXT (const GLint *); +GLAPI void APIENTRY glBinormal3sEXT (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glBinormal3svEXT (const GLshort *); +GLAPI void APIENTRY glTangentPointerEXT (GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glBinormalPointerEXT (GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTANGENT3BEXTPROC) (GLbyte tx, GLbyte ty, GLbyte tz); +typedef void (APIENTRYP PFNGLTANGENT3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLTANGENT3DEXTPROC) (GLdouble tx, GLdouble ty, GLdouble tz); +typedef void (APIENTRYP PFNGLTANGENT3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLTANGENT3FEXTPROC) (GLfloat tx, GLfloat ty, GLfloat tz); +typedef void (APIENTRYP PFNGLTANGENT3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLTANGENT3IEXTPROC) (GLint tx, GLint ty, GLint tz); +typedef void (APIENTRYP PFNGLTANGENT3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLTANGENT3SEXTPROC) (GLshort tx, GLshort ty, GLshort tz); +typedef void (APIENTRYP PFNGLTANGENT3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLBINORMAL3BEXTPROC) (GLbyte bx, GLbyte by, GLbyte bz); +typedef void (APIENTRYP PFNGLBINORMAL3BVEXTPROC) (const GLbyte *v); +typedef void (APIENTRYP PFNGLBINORMAL3DEXTPROC) (GLdouble bx, GLdouble by, GLdouble bz); +typedef void (APIENTRYP PFNGLBINORMAL3DVEXTPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLBINORMAL3FEXTPROC) (GLfloat bx, GLfloat by, GLfloat bz); +typedef void (APIENTRYP PFNGLBINORMAL3FVEXTPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLBINORMAL3IEXTPROC) (GLint bx, GLint by, GLint bz); +typedef void (APIENTRYP PFNGLBINORMAL3IVEXTPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLBINORMAL3SEXTPROC) (GLshort bx, GLshort by, GLshort bz); +typedef void (APIENTRYP PFNGLBINORMAL3SVEXTPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 +#endif + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 +#endif + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 +#endif + +#ifndef GL_SGIX_fog_scale +#define GL_SGIX_fog_scale 1 +#endif + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFinishTextureSUNX (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFINISHTEXTURESUNXPROC) (void); +#endif + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGlobalAlphaFactorbSUN (GLbyte); +GLAPI void APIENTRY glGlobalAlphaFactorsSUN (GLshort); +GLAPI void APIENTRY glGlobalAlphaFactoriSUN (GLint); +GLAPI void APIENTRY glGlobalAlphaFactorfSUN (GLfloat); +GLAPI void APIENTRY glGlobalAlphaFactordSUN (GLdouble); +GLAPI void APIENTRY glGlobalAlphaFactorubSUN (GLubyte); +GLAPI void APIENTRY glGlobalAlphaFactorusSUN (GLushort); +GLAPI void APIENTRY glGlobalAlphaFactoruiSUN (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); +typedef void (APIENTRYP PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +#endif + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glReplacementCodeuiSUN (GLuint); +GLAPI void APIENTRY glReplacementCodeusSUN (GLushort); +GLAPI void APIENTRY glReplacementCodeubSUN (GLubyte); +GLAPI void APIENTRY glReplacementCodeuivSUN (const GLuint *); +GLAPI void APIENTRY glReplacementCodeusvSUN (const GLushort *); +GLAPI void APIENTRY glReplacementCodeubvSUN (const GLubyte *); +GLAPI void APIENTRY glReplacementCodePointerSUN (GLenum, GLsizei, const GLvoid* *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte *code); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid* *pointer); +#endif + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColor4ubVertex2fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex2fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor4ubVertex3fSUN (GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4ubVertex3fvSUN (const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fVertex3fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fVertex4fvSUN (const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fSUN (GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4ubVertex3fvSUN (const GLfloat *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord2fColor4fNormal3fVertex3fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fSUN (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glTexCoord4fColor4fNormal3fVertex4fvSUN (const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiVertex3fvSUN (const GLuint *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fSUN (GLuint, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4ubVertex3fvSUN (const GLuint *, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (GLuint, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (const GLuint *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat *tc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint *rc, const GLubyte *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint *rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +#endif + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateEXT (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendFuncSeparateINGR (GLenum, GLenum, GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEINGRPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +#endif + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 +#endif + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 +#endif + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 +#endif + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 +#endif + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 +#endif + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 +#endif + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 +#endif + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 +#endif + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 +#endif + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexWeightfEXT (GLfloat); +GLAPI void APIENTRY glVertexWeightfvEXT (const GLfloat *); +GLAPI void APIENTRY glVertexWeightPointerEXT (GLsizei, GLenum, GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTFVEXTPROC) (const GLfloat *weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLsizei size, GLenum type, GLsizei stride, const GLvoid *pointer); +#endif + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 +#endif + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glFlushVertexArrayRangeNV (void); +GLAPI void APIENTRY glVertexArrayRangeNV (GLsizei, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, const GLvoid *pointer); +#endif + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerParameterfvNV (GLenum, const GLfloat *); +GLAPI void APIENTRY glCombinerParameterfNV (GLenum, GLfloat); +GLAPI void APIENTRY glCombinerParameterivNV (GLenum, const GLint *); +GLAPI void APIENTRY glCombinerParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glCombinerInputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glCombinerOutputNV (GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean); +GLAPI void APIENTRY glFinalCombinerInputNV (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glGetCombinerInputParameterfvNV (GLenum, GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerInputParameterivNV (GLenum, GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetCombinerOutputParameterfvNV (GLenum, GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetCombinerOutputParameterivNV (GLenum, GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetFinalCombinerInputParameterivNV (GLenum, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (APIENTRYP PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint *params); +#endif + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 +#endif + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 +#endif + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 +#endif + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 +#endif + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glResizeBuffersMESA (void); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLRESIZEBUFFERSMESAPROC) (void); +#endif + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glWindowPos2dMESA (GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos2dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos2fMESA (GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos2fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos2iMESA (GLint, GLint); +GLAPI void APIENTRY glWindowPos2ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos2sMESA (GLshort, GLshort); +GLAPI void APIENTRY glWindowPos2svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos3dMESA (GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos3dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos3fMESA (GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos3fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos3iMESA (GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos3ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos3sMESA (GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos3svMESA (const GLshort *); +GLAPI void APIENTRY glWindowPos4dMESA (GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glWindowPos4dvMESA (const GLdouble *); +GLAPI void APIENTRY glWindowPos4fMESA (GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glWindowPos4fvMESA (const GLfloat *); +GLAPI void APIENTRY glWindowPos4iMESA (GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glWindowPos4ivMESA (const GLint *); +GLAPI void APIENTRY glWindowPos4sMESA (GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glWindowPos4svMESA (const GLshort *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (APIENTRYP PFNGLWINDOWPOS2IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLWINDOWPOS2SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLWINDOWPOS3IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLWINDOWPOS3SVMESAPROC) (const GLshort *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLWINDOWPOS4IVMESAPROC) (const GLint *v); +typedef void (APIENTRYP PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLWINDOWPOS4SVMESAPROC) (const GLshort *v); +#endif + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 +#endif + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMultiModeDrawArraysIBM (const GLenum *, const GLint *, const GLsizei *, GLsizei, GLint); +GLAPI void APIENTRY glMultiModeDrawElementsIBM (const GLenum *, const GLsizei *, GLenum, const GLvoid* const *, GLsizei, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum *mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (APIENTRYP PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum *mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei primcount, GLint modestride); +#endif + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glSecondaryColorPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glEdgeFlagPointerListIBM (GLint, const GLboolean* *, GLint); +GLAPI void APIENTRY glFogCoordPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glIndexPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glNormalPointerListIBM (GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glTexCoordPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +GLAPI void APIENTRY glVertexPointerListIBM (GLint, GLenum, GLint, const GLvoid* *, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +typedef void (APIENTRYP PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid* *pointer, GLint ptrstride); +#endif + +#ifndef GL_SGIX_subsample +#define GL_SGIX_subsample 1 +#endif + +#ifndef GL_SGIX_ycrcba +#define GL_SGIX_ycrcba 1 +#endif + +#ifndef GL_SGIX_ycrcb_subsample +#define GL_SGIX_ycrcb_subsample 1 +#endif + +#ifndef GL_SGIX_depth_pass_instrument +#define GL_SGIX_depth_pass_instrument 1 +#endif + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 +#endif + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 +#endif + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTbufferMask3DFX (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); +#endif + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glSampleMaskEXT (GLclampf, GLboolean); +GLAPI void APIENTRY glSamplePatternEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (APIENTRYP PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); +#endif + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 +#endif + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 +#endif + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 +#endif + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 +#endif + +#ifndef GL_SGIS_texture_color_mask +#define GL_SGIS_texture_color_mask 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTextureColorMaskSGIS (GLboolean, GLboolean, GLboolean, GLboolean); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXTURECOLORMASKSGISPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +#endif + +#ifndef GL_SGIX_igloo_interface +#define GL_SGIX_igloo_interface 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glIglooInterfaceSGIX (GLenum, const GLvoid *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLIGLOOINTERFACESGIXPROC) (GLenum pname, const GLvoid *params); +#endif + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 +#endif + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 +#endif + +#ifndef GL_NV_fence +#define GL_NV_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenFencesNV (GLsizei, GLuint *); +GLAPI GLboolean APIENTRY glIsFenceNV (GLuint); +GLAPI GLboolean APIENTRY glTestFenceNV (GLuint); +GLAPI void APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFinishFenceNV (GLuint); +GLAPI void APIENTRY glSetFenceNV (GLuint, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); +typedef GLboolean (APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +#endif + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *); +GLAPI void APIENTRY glMapParameterivNV (GLenum, GLenum, const GLint *); +GLAPI void APIENTRY glMapParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetMapControlPointsNV (GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *); +GLAPI void APIENTRY glGetMapParameterivNV (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glGetMapParameterfvNV (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetMapAttribParameterivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetMapAttribParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glEvalMapsNV (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (APIENTRYP PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (APIENTRYP PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +#endif + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 +#endif + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glCombinerStageParameterfvNV (GLenum, GLenum, const GLfloat *); +GLAPI void APIENTRY glGetCombinerStageParameterfvNV (GLenum, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat *params); +typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat *params); +#endif + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 +#endif + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 +#endif + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 +#endif + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 +#endif + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 +#endif + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLboolean APIENTRY glAreProgramsResidentNV (GLsizei, const GLuint *, GLboolean *); +GLAPI void APIENTRY glBindProgramNV (GLenum, GLuint); +GLAPI void APIENTRY glDeleteProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glExecuteProgramNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glGenProgramsNV (GLsizei, GLuint *); +GLAPI void APIENTRY glGetProgramParameterdvNV (GLenum, GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetProgramParameterfvNV (GLenum, GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetProgramivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetProgramStringNV (GLuint, GLenum, GLubyte *); +GLAPI void APIENTRY glGetTrackMatrixivNV (GLenum, GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribdvNV (GLuint, GLenum, GLdouble *); +GLAPI void APIENTRY glGetVertexAttribfvNV (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVertexAttribPointervNV (GLuint, GLenum, GLvoid* *); +GLAPI GLboolean APIENTRY glIsProgramNV (GLuint); +GLAPI void APIENTRY glLoadProgramNV (GLenum, GLuint, GLsizei, const GLubyte *); +GLAPI void APIENTRY glProgramParameter4dNV (GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramParameter4dvNV (GLenum, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameter4fNV (GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramParameter4fvNV (GLenum, GLuint, const GLfloat *); +GLAPI void APIENTRY glProgramParameters4dvNV (GLenum, GLuint, GLuint, const GLdouble *); +GLAPI void APIENTRY glProgramParameters4fvNV (GLenum, GLuint, GLuint, const GLfloat *); +GLAPI void APIENTRY glRequestResidentProgramsNV (GLsizei, const GLuint *); +GLAPI void APIENTRY glTrackMatrixNV (GLenum, GLuint, GLenum, GLenum); +GLAPI void APIENTRY glVertexAttribPointerNV (GLuint, GLint, GLenum, GLsizei, const GLvoid *); +GLAPI void APIENTRY glVertexAttrib1dNV (GLuint, GLdouble); +GLAPI void APIENTRY glVertexAttrib1dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib1fNV (GLuint, GLfloat); +GLAPI void APIENTRY glVertexAttrib1fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib1sNV (GLuint, GLshort); +GLAPI void APIENTRY glVertexAttrib1svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib2dNV (GLuint, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib2dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib2fNV (GLuint, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib2fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib2sNV (GLuint, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib2svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib3dNV (GLuint, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib3dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib3fNV (GLuint, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib3fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib3sNV (GLuint, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib3svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4dNV (GLuint, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexAttrib4dvNV (GLuint, const GLdouble *); +GLAPI void APIENTRY glVertexAttrib4fNV (GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexAttrib4fvNV (GLuint, const GLfloat *); +GLAPI void APIENTRY glVertexAttrib4sNV (GLuint, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexAttrib4svNV (GLuint, const GLshort *); +GLAPI void APIENTRY glVertexAttrib4ubNV (GLuint, GLubyte, GLubyte, GLubyte, GLubyte); +GLAPI void APIENTRY glVertexAttrib4ubvNV (GLuint, const GLubyte *); +GLAPI void APIENTRY glVertexAttribs1dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs1fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs1svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs2dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs2fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs2svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs3dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs3fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs3svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4dvNV (GLuint, GLsizei, const GLdouble *); +GLAPI void APIENTRY glVertexAttribs4fvNV (GLuint, GLsizei, const GLfloat *); +GLAPI void APIENTRY glVertexAttribs4svNV (GLuint, GLsizei, const GLshort *); +GLAPI void APIENTRY glVertexAttribs4ubvNV (GLuint, GLsizei, const GLubyte *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint *programs, GLboolean *residences); +typedef void (APIENTRYP PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (APIENTRYP PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat *params); +typedef void (APIENTRYP PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint *programs); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte *program); +typedef void (APIENTRYP PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid* *pointer); +typedef GLboolean (APIENTRYP PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte *program); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLuint count, const GLdouble *v); +typedef void (APIENTRYP PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLuint count, const GLfloat *v); +typedef void (APIENTRYP PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, const GLuint *programs); +typedef void (APIENTRYP PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (APIENTRYP PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei count, const GLdouble *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei count, const GLfloat *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei count, const GLshort *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei count, const GLubyte *v); +#endif + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 +#endif + +#ifndef GL_SGIX_scalebias_hint +#define GL_SGIX_scalebias_hint 1 +#endif + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 +#endif + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 +#endif + +#ifndef GL_OML_resample +#define GL_OML_resample 1 +#endif + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 +#endif + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glTexBumpParameterivATI (GLenum, const GLint *); +GLAPI void APIENTRY glTexBumpParameterfvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glGetTexBumpParameterivATI (GLenum, GLint *); +GLAPI void APIENTRY glGetTexBumpParameterfvATI (GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, const GLint *param); +typedef void (APIENTRYP PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, const GLfloat *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (APIENTRYP PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +#endif + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glGenFragmentShadersATI (GLuint); +GLAPI void APIENTRY glBindFragmentShaderATI (GLuint); +GLAPI void APIENTRY glDeleteFragmentShaderATI (GLuint); +GLAPI void APIENTRY glBeginFragmentShaderATI (void); +GLAPI void APIENTRY glEndFragmentShaderATI (void); +GLAPI void APIENTRY glPassTexCoordATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glSampleMapATI (GLuint, GLuint, GLenum); +GLAPI void APIENTRY glColorFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glColorFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp1ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp2ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glAlphaFragmentOp3ATI (GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSetFragmentShaderConstantATI (GLuint, const GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (APIENTRYP PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef void (APIENTRYP PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (APIENTRYP PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (APIENTRYP PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (APIENTRYP PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat *value); +#endif + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPNTrianglesiATI (GLenum, GLint); +GLAPI void APIENTRY glPNTrianglesfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLuint APIENTRY glNewObjectBufferATI (GLsizei, const GLvoid *, GLenum); +GLAPI GLboolean APIENTRY glIsObjectBufferATI (GLuint); +GLAPI void APIENTRY glUpdateObjectBufferATI (GLuint, GLuint, GLsizei, const GLvoid *, GLenum); +GLAPI void APIENTRY glGetObjectBufferfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetObjectBufferivATI (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glFreeObjectBufferATI (GLuint); +GLAPI void APIENTRY glArrayObjectATI (GLenum, GLint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetArrayObjectfvATI (GLenum, GLenum, GLfloat *); +GLAPI void APIENTRY glGetArrayObjectivATI (GLenum, GLenum, GLint *); +GLAPI void APIENTRY glVariantArrayObjectATI (GLuint, GLenum, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVariantArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef GLboolean (APIENTRYP PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBeginVertexShaderEXT (void); +GLAPI void APIENTRY glEndVertexShaderEXT (void); +GLAPI void APIENTRY glBindVertexShaderEXT (GLuint); +GLAPI GLuint APIENTRY glGenVertexShadersEXT (GLuint); +GLAPI void APIENTRY glDeleteVertexShaderEXT (GLuint); +GLAPI void APIENTRY glShaderOp1EXT (GLenum, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp2EXT (GLenum, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glShaderOp3EXT (GLenum, GLuint, GLuint, GLuint, GLuint); +GLAPI void APIENTRY glSwizzleEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glWriteMaskEXT (GLuint, GLuint, GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glInsertComponentEXT (GLuint, GLuint, GLuint); +GLAPI void APIENTRY glExtractComponentEXT (GLuint, GLuint, GLuint); +GLAPI GLuint APIENTRY glGenSymbolsEXT (GLenum, GLenum, GLenum, GLuint); +GLAPI void APIENTRY glSetInvariantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glSetLocalConstantEXT (GLuint, GLenum, const GLvoid *); +GLAPI void APIENTRY glVariantbvEXT (GLuint, const GLbyte *); +GLAPI void APIENTRY glVariantsvEXT (GLuint, const GLshort *); +GLAPI void APIENTRY glVariantivEXT (GLuint, const GLint *); +GLAPI void APIENTRY glVariantfvEXT (GLuint, const GLfloat *); +GLAPI void APIENTRY glVariantdvEXT (GLuint, const GLdouble *); +GLAPI void APIENTRY glVariantubvEXT (GLuint, const GLubyte *); +GLAPI void APIENTRY glVariantusvEXT (GLuint, const GLushort *); +GLAPI void APIENTRY glVariantuivEXT (GLuint, const GLuint *); +GLAPI void APIENTRY glVariantPointerEXT (GLuint, GLenum, GLuint, const GLvoid *); +GLAPI void APIENTRY glEnableVariantClientStateEXT (GLuint); +GLAPI void APIENTRY glDisableVariantClientStateEXT (GLuint); +GLAPI GLuint APIENTRY glBindLightParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindMaterialParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTexGenParameterEXT (GLenum, GLenum, GLenum); +GLAPI GLuint APIENTRY glBindTextureUnitParameterEXT (GLenum, GLenum); +GLAPI GLuint APIENTRY glBindParameterEXT (GLenum); +GLAPI GLboolean APIENTRY glIsVariantEnabledEXT (GLuint, GLenum); +GLAPI void APIENTRY glGetVariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetVariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetVariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVariantPointervEXT (GLuint, GLenum, GLvoid* *); +GLAPI void APIENTRY glGetInvariantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetInvariantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetInvariantFloatvEXT (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetLocalConstantBooleanvEXT (GLuint, GLenum, GLboolean *); +GLAPI void APIENTRY glGetLocalConstantIntegervEXT (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetLocalConstantFloatvEXT (GLuint, GLenum, GLfloat *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (APIENTRYP PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (APIENTRYP PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (APIENTRYP PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (APIENTRYP PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (APIENTRYP PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (APIENTRYP PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef void (APIENTRYP PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (APIENTRYP PFNGLGENSYMBOLSEXTPROC) (GLenum datatype, GLenum storagetype, GLenum range, GLuint components); +typedef void (APIENTRYP PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, const GLvoid *addr); +typedef void (APIENTRYP PFNGLVARIANTBVEXTPROC) (GLuint id, const GLbyte *addr); +typedef void (APIENTRYP PFNGLVARIANTSVEXTPROC) (GLuint id, const GLshort *addr); +typedef void (APIENTRYP PFNGLVARIANTIVEXTPROC) (GLuint id, const GLint *addr); +typedef void (APIENTRYP PFNGLVARIANTFVEXTPROC) (GLuint id, const GLfloat *addr); +typedef void (APIENTRYP PFNGLVARIANTDVEXTPROC) (GLuint id, const GLdouble *addr); +typedef void (APIENTRYP PFNGLVARIANTUBVEXTPROC) (GLuint id, const GLubyte *addr); +typedef void (APIENTRYP PFNGLVARIANTUSVEXTPROC) (GLuint id, const GLushort *addr); +typedef void (APIENTRYP PFNGLVARIANTUIVEXTPROC) (GLuint id, const GLuint *addr); +typedef void (APIENTRYP PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, const GLvoid *addr); +typedef void (APIENTRYP PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (APIENTRYP PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef GLuint (APIENTRYP PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef GLuint (APIENTRYP PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLboolean (APIENTRYP PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (APIENTRYP PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid* *data); +typedef void (APIENTRYP PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (APIENTRYP PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +#endif + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexStream1sATI (GLenum, GLshort); +GLAPI void APIENTRY glVertexStream1svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream1iATI (GLenum, GLint); +GLAPI void APIENTRY glVertexStream1ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream1fATI (GLenum, GLfloat); +GLAPI void APIENTRY glVertexStream1fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream1dATI (GLenum, GLdouble); +GLAPI void APIENTRY glVertexStream1dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream2sATI (GLenum, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream2svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream2iATI (GLenum, GLint, GLint); +GLAPI void APIENTRY glVertexStream2ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream2fATI (GLenum, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream2fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream2dATI (GLenum, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream2dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glVertexStream4sATI (GLenum, GLshort, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glVertexStream4svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glVertexStream4iATI (GLenum, GLint, GLint, GLint, GLint); +GLAPI void APIENTRY glVertexStream4ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glVertexStream4fATI (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glVertexStream4fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glVertexStream4dATI (GLenum, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glVertexStream4dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glNormalStream3bATI (GLenum, GLbyte, GLbyte, GLbyte); +GLAPI void APIENTRY glNormalStream3bvATI (GLenum, const GLbyte *); +GLAPI void APIENTRY glNormalStream3sATI (GLenum, GLshort, GLshort, GLshort); +GLAPI void APIENTRY glNormalStream3svATI (GLenum, const GLshort *); +GLAPI void APIENTRY glNormalStream3iATI (GLenum, GLint, GLint, GLint); +GLAPI void APIENTRY glNormalStream3ivATI (GLenum, const GLint *); +GLAPI void APIENTRY glNormalStream3fATI (GLenum, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glNormalStream3fvATI (GLenum, const GLfloat *); +GLAPI void APIENTRY glNormalStream3dATI (GLenum, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glNormalStream3dvATI (GLenum, const GLdouble *); +GLAPI void APIENTRY glClientActiveVertexStreamATI (GLenum); +GLAPI void APIENTRY glVertexBlendEnviATI (GLenum, GLint); +GLAPI void APIENTRY glVertexBlendEnvfATI (GLenum, GLfloat); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (APIENTRYP PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (APIENTRYP PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (APIENTRYP PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort nx, GLshort ny, GLshort nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint nx, GLint ny, GLint nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (APIENTRYP PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (APIENTRYP PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +#endif + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerATI (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayATI (GLenum, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayATI (GLenum, GLuint, GLuint, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +#endif + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawMeshArraysSUN (GLenum, GLint, GLsizei, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWMESHARRAYSSUNPROC) (GLenum mode, GLint first, GLsizei count, GLsizei width); +#endif + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 +#endif + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 +#endif + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 +#endif + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenOcclusionQueriesNV (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteOcclusionQueriesNV (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glBeginOcclusionQueryNV (GLuint); +GLAPI void APIENTRY glEndOcclusionQueryNV (void); +GLAPI void APIENTRY glGetOcclusionQueryivNV (GLuint, GLenum, GLint *); +GLAPI void APIENTRY glGetOcclusionQueryuivNV (GLuint, GLenum, GLuint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint *ids); +typedef void (APIENTRYP PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint *ids); +typedef GLboolean (APIENTRYP PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (APIENTRYP PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint *params); +typedef void (APIENTRYP PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint *params); +#endif + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPointParameteriNV (GLenum, GLint); +GLAPI void APIENTRY glPointParameterivNV (GLenum, const GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (APIENTRYP PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint *params); +#endif + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 +#endif + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 +#endif + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 +#endif + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glActiveStencilFaceEXT (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); +#endif + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 +#endif + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 +#endif + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glElementPointerAPPLE (GLenum, const GLvoid *); +GLAPI void APIENTRY glDrawElementArrayAPPLE (GLenum, GLint, GLsizei); +GLAPI void APIENTRY glDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, GLint, GLsizei); +GLAPI void APIENTRY glMultiDrawElementArrayAPPLE (GLenum, const GLint *, const GLsizei *, GLsizei); +GLAPI void APIENTRY glMultiDrawRangeElementArrayAPPLE (GLenum, GLuint, GLuint, const GLint *, const GLsizei *, GLsizei); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (APIENTRYP PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); +typedef void (APIENTRYP PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint *first, const GLsizei *count, GLsizei primcount); +#endif + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glGenFencesAPPLE (GLsizei, GLuint *); +GLAPI void APIENTRY glDeleteFencesAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glSetFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glIsFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestFenceAPPLE (GLuint); +GLAPI void APIENTRY glFinishFenceAPPLE (GLuint); +GLAPI GLboolean APIENTRY glTestObjectAPPLE (GLenum, GLuint); +GLAPI void APIENTRY glFinishObjectAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint *fences); +typedef void (APIENTRYP PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint *fences); +typedef void (APIENTRYP PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef void (APIENTRYP PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (APIENTRYP PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); +typedef void (APIENTRYP PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +#endif + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBindVertexArrayAPPLE (GLuint); +GLAPI void APIENTRY glDeleteVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI void APIENTRY glGenVertexArraysAPPLE (GLsizei, const GLuint *); +GLAPI GLboolean APIENTRY glIsVertexArrayAPPLE (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef void (APIENTRYP PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint *arrays); +typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); +#endif + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushVertexArrayRangeAPPLE (GLsizei, GLvoid *); +GLAPI void APIENTRY glVertexArrayParameteriAPPLE (GLenum, GLint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +#endif + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 +#endif + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 +#endif + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDrawBuffersATI (GLsizei, const GLenum *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum *bufs); +#endif + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 +#endif + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 +#endif + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 +#endif + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 +/* Some NV_fragment_program entry points are shared with ARB_vertex_program. */ +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glProgramNamedParameter4fNV (GLuint, GLsizei, const GLubyte *, GLfloat, GLfloat, GLfloat, GLfloat); +GLAPI void APIENTRY glProgramNamedParameter4dNV (GLuint, GLsizei, const GLubyte *, GLdouble, GLdouble, GLdouble, GLdouble); +GLAPI void APIENTRY glProgramNamedParameter4fvNV (GLuint, GLsizei, const GLubyte *, const GLfloat *); +GLAPI void APIENTRY glProgramNamedParameter4dvNV (GLuint, GLsizei, const GLubyte *, const GLdouble *); +GLAPI void APIENTRY glGetProgramNamedParameterfvNV (GLuint, GLsizei, const GLubyte *, GLfloat *); +GLAPI void APIENTRY glGetProgramNamedParameterdvNV (GLuint, GLsizei, const GLubyte *, GLdouble *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLfloat *v); +typedef void (APIENTRYP PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, const GLdouble *v); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLfloat *params); +typedef void (APIENTRYP PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte *name, GLdouble *params); +#endif + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertex2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertex4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertex4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glNormal3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glNormal3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glColor4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glColor4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord1hNV (GLhalfNV); +GLAPI void APIENTRY glTexCoord1hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord2hNV (GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord2hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glTexCoord4hNV (GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glTexCoord4hvNV (const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord1hNV (GLenum, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord1hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord2hNV (GLenum, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord2hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord3hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord3hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glMultiTexCoord4hNV (GLenum, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glMultiTexCoord4hvNV (GLenum, const GLhalfNV *); +GLAPI void APIENTRY glFogCoordhNV (GLhalfNV); +GLAPI void APIENTRY glFogCoordhvNV (const GLhalfNV *); +GLAPI void APIENTRY glSecondaryColor3hNV (GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glSecondaryColor3hvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexWeighthNV (GLhalfNV); +GLAPI void APIENTRY glVertexWeighthvNV (const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib1hNV (GLuint, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib1hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib2hNV (GLuint, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib2hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib3hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib3hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttrib4hNV (GLuint, GLhalfNV, GLhalfNV, GLhalfNV, GLhalfNV); +GLAPI void APIENTRY glVertexAttrib4hvNV (GLuint, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs1hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs2hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs3hvNV (GLuint, GLsizei, const GLhalfNV *); +GLAPI void APIENTRY glVertexAttribs4hvNV (GLuint, GLsizei, const GLhalfNV *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEX2HNVPROC) (GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEX2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX3HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEX3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEX4HNVPROC) (GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEX4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLNORMAL3HNVPROC) (GLhalfNV nx, GLhalfNV ny, GLhalfNV nz); +typedef void (APIENTRYP PFNGLNORMAL3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLCOLOR4HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha); +typedef void (APIENTRYP PFNGLCOLOR4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD1HNVPROC) (GLhalfNV s); +typedef void (APIENTRYP PFNGLTEXCOORD1HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD2HNVPROC) (GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLTEXCOORD2HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD3HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLTEXCOORD3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLTEXCOORD4HNVPROC) (GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLTEXCOORD4HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalfNV s); +typedef void (APIENTRYP PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t); +typedef void (APIENTRYP PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r); +typedef void (APIENTRYP PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q); +typedef void (APIENTRYP PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLFOGCOORDHNVPROC) (GLhalfNV fog); +typedef void (APIENTRYP PFNGLFOGCOORDHVNVPROC) (const GLhalfNV *fog); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HNVPROC) (GLhalfNV red, GLhalfNV green, GLhalfNV blue); +typedef void (APIENTRYP PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHNVPROC) (GLhalfNV weight); +typedef void (APIENTRYP PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalfNV *weight); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalfNV x); +typedef void (APIENTRYP PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y); +typedef void (APIENTRYP PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z); +typedef void (APIENTRYP PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w); +typedef void (APIENTRYP PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +typedef void (APIENTRYP PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalfNV *v); +#endif + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPixelDataRangeNV (GLenum, GLsizei, GLvoid *); +GLAPI void APIENTRY glFlushPixelDataRangeNV (GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); +typedef void (APIENTRYP PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +#endif + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glPrimitiveRestartNV (void); +GLAPI void APIENTRY glPrimitiveRestartIndexNV (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTNVPROC) (void); +typedef void (APIENTRYP PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +#endif + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 +#endif + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 +#endif + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI GLvoid* APIENTRY glMapObjectBufferATI (GLuint); +GLAPI void APIENTRY glUnmapObjectBufferATI (GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef GLvoid* (APIENTRYP PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (APIENTRYP PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); +#endif + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glStencilOpSeparateATI (GLenum, GLenum, GLenum, GLenum); +GLAPI void APIENTRY glStencilFuncSeparateATI (GLenum, GLenum, GLint, GLuint); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (APIENTRYP PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +#endif + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glVertexAttribArrayObjectATI (GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint, GLuint); +GLAPI void APIENTRY glGetVertexAttribArrayObjectfvATI (GLuint, GLenum, GLfloat *); +GLAPI void APIENTRY glGetVertexAttribArrayObjectivATI (GLuint, GLenum, GLint *); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat *params); +typedef void (APIENTRYP PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint *params); +#endif + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glDepthBoundsEXT (GLclampd, GLclampd); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); +#endif + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 +#endif + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 +#ifdef GL_GLEXT_PROTOTYPES +GLAPI void APIENTRY glBlendEquationSeparateEXT (GLenum, GLenum); +#endif /* GL_GLEXT_PROTOTYPES */ +typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); +#endif + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 +#endif + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 +#endif + + +#ifdef __cplusplus +} +#endif + +#endif +#endif /* NO_SDL_GLEXT */ ADDED include/SDL_quit.h Index: include/SDL_quit.h ================================================================== --- /dev/null +++ include/SDL_quit.h @@ -0,0 +1,52 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_quit.h,v 1.5 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* Include file for SDL quit event handling */ + +#ifndef _SDL_quit_h +#define _SDL_quit_h + +/* + An SDL_QUITEVENT is generated when the user tries to close the application + window. If it is ignored or filtered out, the window will remain open. + If it is not ignored or filtered, it is queued normally and the window + is allowed to close. When the window is closed, screen updates will + complete, but have no effect. + + SDL_Init() installs signal handlers for SIGINT (keyboard interrupt) + and SIGTERM (system termination request), if handlers do not already + exist, that generate SDL_QUITEVENT events as well. There is no way + to determine the cause of an SDL_QUITEVENT, but setting a signal + handler in your application will override the default generation of + quit events for that signal. +*/ + +/* There are no functions directly affecting the quit event */ +#define SDL_QuitRequested() \ + (SDL_PumpEvents(), SDL_PeepEvents(NULL,0,SDL_PEEKEVENT,SDL_QUITMASK)) + +#endif /* _SDL_quit_h */ ADDED include/SDL_rwops.h Index: include/SDL_rwops.h ================================================================== --- /dev/null +++ include/SDL_rwops.h @@ -0,0 +1,114 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_rwops.h,v 1.7 2004/01/04 16:49:07 slouken Exp $"; +#endif + +/* This file provides a general interface for SDL to read and write + data sources. It can easily be extended to files, memory, etc. +*/ + +#ifndef _SDL_RWops_h +#define _SDL_RWops_h + +#include + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the read/write operation structure -- very basic */ + +typedef struct SDL_RWops { + /* Seek to 'offset' relative to whence, one of stdio's whence values: + SEEK_SET, SEEK_CUR, SEEK_END + Returns the final offset in the data source. + */ + int (*seek)(struct SDL_RWops *context, int offset, int whence); + + /* Read up to 'num' objects each of size 'objsize' from the data + source to the area pointed at by 'ptr'. + Returns the number of objects read, or -1 if the read failed. + */ + int (*read)(struct SDL_RWops *context, void *ptr, int size, int maxnum); + + /* Write exactly 'num' objects each of size 'objsize' from the area + pointed at by 'ptr' to data source. + Returns 'num', or -1 if the write failed. + */ + int (*write)(struct SDL_RWops *context, const void *ptr, int size, int num); + + /* Close and free an allocated SDL_FSops structure */ + int (*close)(struct SDL_RWops *context); + + Uint32 type; + union { + struct { + int autoclose; + FILE *fp; + } stdio; + struct { + Uint8 *base; + Uint8 *here; + Uint8 *stop; + } mem; + struct { + void *data1; + } unknown; + } hidden; + +} SDL_RWops; + + +/* Functions to create SDL_RWops structures from various data sources */ + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFile(const char *file, const char *mode); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromFP(FILE *fp, int autoclose); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromMem(void *mem, int size); +extern DECLSPEC SDL_RWops * SDLCALL SDL_RWFromConstMem(const void *mem, int size); + +extern DECLSPEC SDL_RWops * SDLCALL SDL_AllocRW(void); +extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops *area); + +/* Macros to easily read and write from an SDL_RWops structure */ +#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence) +#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, SEEK_CUR) +#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n) +#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n) +#define SDL_RWclose(ctx) (ctx)->close(ctx) + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_RWops_h */ ADDED include/SDL_syswm.h Index: include/SDL_syswm.h ================================================================== --- /dev/null +++ include/SDL_syswm.h @@ -0,0 +1,184 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_syswm.h,v 1.12 2004/01/04 16:49:08 slouken Exp $"; +#endif + +/* Include file for SDL custom system window manager hooks */ + +#ifndef _SDL_syswm_h +#define _SDL_syswm_h + +#include "SDL_version.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Your application has access to a special type of event 'SDL_SYSWMEVENT', + which contains window-manager specific information and arrives whenever + an unhandled window event occurs. This event is ignored by default, but + you can enable it with SDL_EventState() +*/ +#ifdef SDL_PROTOTYPES_ONLY +struct SDL_SysWMinfo; +typedef struct SDL_SysWMinfo SDL_SysWMinfo; +#else + +/* This is the structure for custom window manager events */ +#if (defined(unix) || defined(__unix__) || defined(_AIX) || defined(__OpenBSD__)) && \ + (!defined(DISABLE_X11) && !defined(__CYGWIN32__) && !defined(ENABLE_NANOX)) + /* AIX is unix, of course, but the native compiler CSet doesn't define unix */ +#include +#include + +/* These are the various supported subsystems under UNIX */ +typedef enum { + SDL_SYSWM_X11 +} SDL_SYSWM_TYPE; + +/* The UNIX custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + XEvent xevent; + } event; +}; + +/* The UNIX custom window manager information structure. + When this structure is returned, it holds information about which + low level system it is using, and will be one of SDL_SYSWM_TYPE. + */ +typedef struct { + SDL_version version; + SDL_SYSWM_TYPE subsystem; + union { + struct { + Display *display; /* The X11 display */ + Window window; /* The X11 display window */ + /* These locking functions should be called around + any X11 functions using the display variable. + They lock the event thread, so should not be + called around event functions or from event filters. + */ + void (*lock_func)(void); + void (*unlock_func)(void); + + /* Introduced in SDL 1.0.2 */ + Window fswindow; /* The X11 fullscreen window */ + Window wmwindow; /* The X11 managed input window */ + } x11; + } info; +} SDL_SysWMinfo; + +#elif defined(ENABLE_NANOX) +#include + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The windows custom window manager information structure */ +typedef struct { + SDL_version version ; + GR_WINDOW_ID window ; /* The display window */ +} SDL_SysWMinfo; + +#elif defined(WIN32) +#define WIN32_LEAN_AND_MEAN +#include + +/* The windows custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + HWND hwnd; /* The window for the message */ + UINT msg; /* The type of message */ + WPARAM wParam; /* WORD message parameter */ + LPARAM lParam; /* LONG message parameter */ +}; + +/* The windows custom window manager information structure */ +typedef struct { + SDL_version version; + HWND window; /* The Win32 display window */ + HGLRC hglrc; /* The OpenGL context, if any */ +} SDL_SysWMinfo; + +#elif defined(__riscos__) + +/* RISC OS custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int eventCode; /* The window for the message */ + int pollBlock[64]; +}; + +/* The RISCOS custom window manager information structure */ +typedef struct { + SDL_version version; + int wimpVersion; /* Wimp version running under */ + int taskHandle; /* The RISCOS task handle */ + int window; /* The RISCOS display window */ +} SDL_SysWMinfo; + +#else + +/* The generic custom event structure */ +struct SDL_SysWMmsg { + SDL_version version; + int data; +}; + +/* The generic custom window manager information structure */ +typedef struct { + SDL_version version; + int data; +} SDL_SysWMinfo; + +#endif /* OS type */ + +#endif /* SDL_PROTOTYPES_ONLY */ + +/* Function prototypes */ +/* + * This function gives you custom hooks into the window manager information. + * It fills the structure pointed to by 'info' with custom information and + * returns 1 if the function is implemented. If it's not implemented, or + * the version member of the 'info' structure is invalid, it returns 0. + */ +extern DECLSPEC int SDLCALL SDL_GetWMInfo(SDL_SysWMinfo *info); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_syswm_h */ ADDED include/SDL_thread.h Index: include/SDL_thread.h ================================================================== --- /dev/null +++ include/SDL_thread.h @@ -0,0 +1,79 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_thread.h,v 1.6 2004/01/04 16:49:08 slouken Exp $"; +#endif + +#ifndef _SDL_thread_h +#define _SDL_thread_h + +/* Header for the SDL thread management routines + + These are independent of the other SDL routines. +*/ + +#include "SDL_main.h" +#include "SDL_types.h" + +/* Thread synchronization primitives */ +#include "SDL_mutex.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* The SDL thread structure, defined in SDL_thread.c */ +struct SDL_Thread; +typedef struct SDL_Thread SDL_Thread; + +/* Create a thread */ +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data); + +/* Get the 32-bit thread identifier for the current thread */ +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); + +/* Get the 32-bit thread identifier for the specified thread, + equivalent to SDL_ThreadID() if the specified thread is NULL. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); + +/* Wait for a thread to finish. + The return code for the thread function is placed in the area + pointed to by 'status', if 'status' is not NULL. + */ +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); + +/* Forcefully kill a thread without worrying about its state */ +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); + + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_thread_h */ ADDED include/SDL_timer.h Index: include/SDL_timer.h ================================================================== --- /dev/null +++ include/SDL_timer.h @@ -0,0 +1,118 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_timer.h,v 1.6 2004/01/04 16:49:08 slouken Exp $"; +#endif + +#ifndef _SDL_timer_h +#define _SDL_timer_h + +/* Header for the SDL time management routines */ + +#include "SDL_main.h" +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* This is the OS scheduler timeslice, in milliseconds */ +#define SDL_TIMESLICE 10 + +/* This is the maximum resolution of the SDL timer on all platforms */ +#define TIMER_RESOLUTION 10 /* Experimentally determined */ + +/* Get the number of milliseconds since the SDL library initialization. + * Note that this value wraps if the program runs for more than ~49 days. + */ +extern DECLSPEC Uint32 SDLCALL SDL_GetTicks(void); + +/* Wait a specified number of milliseconds before returning */ +extern DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); + +/* Function prototype for the timer callback function */ +typedef Uint32 (SDLCALL *SDL_TimerCallback)(Uint32 interval); + +/* Set a callback to run after the specified number of milliseconds has + * elapsed. The callback function is passed the current timer interval + * and returns the next timer interval. If the returned value is the + * same as the one passed in, the periodic alarm continues, otherwise a + * new alarm is scheduled. If the callback returns 0, the periodic alarm + * is cancelled. + * + * To cancel a currently running timer, call SDL_SetTimer(0, NULL); + * + * The timer callback function may run in a different thread than your + * main code, and so shouldn't call any functions from within itself. + * + * The maximum resolution of this timer is 10 ms, which means that if + * you request a 16 ms timer, your callback will run approximately 20 ms + * later on an unloaded system. If you wanted to set a flag signaling + * a frame update at 30 frames per second (every 33 ms), you might set a + * timer for 30 ms: + * SDL_SetTimer((33/10)*10, flag_update); + * + * If you use this function, you need to pass SDL_INIT_TIMER to SDL_Init(). + * + * Under UNIX, you should not use raise or use SIGALRM and this function + * in the same program, as it is implemented using setitimer(). You also + * should not use this function in multi-threaded applications as signals + * to multi-threaded apps have undefined behavior in some implementations. + */ +extern DECLSPEC int SDLCALL SDL_SetTimer(Uint32 interval, SDL_TimerCallback callback); + +/* New timer API, supports multiple timers + * Written by Stephane Peter + */ + +/* Function prototype for the new timer callback function. + * The callback function is passed the current timer interval and returns + * the next timer interval. If the returned value is the same as the one + * passed in, the periodic alarm continues, otherwise a new alarm is + * scheduled. If the callback returns 0, the periodic alarm is cancelled. + */ +typedef Uint32 (SDLCALL *SDL_NewTimerCallback)(Uint32 interval, void *param); + +/* Definition of the timer ID type */ +typedef struct _SDL_TimerID *SDL_TimerID; + +/* Add a new timer to the pool of timers already running. + Returns a timer ID, or NULL when an error occurs. + */ +extern DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_NewTimerCallback callback, void *param); + +/* Remove one of the multiple timers knowing its ID. + * Returns a boolean value indicating success. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_RemoveTimer(SDL_TimerID t); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_timer_h */ ADDED include/SDL_types.h Index: include/SDL_types.h ================================================================== --- /dev/null +++ include/SDL_types.h @@ -0,0 +1,110 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_types.h,v 1.11 2004/01/04 16:49:08 slouken Exp $"; +#endif + +/* General data types used by the SDL library */ + +#ifndef _SDL_types_h +#define _SDL_types_h + +/* The number of elements in a table */ +#define SDL_TABLESIZE(table) (sizeof(table)/sizeof(table[0])) + +/* Basic data types */ +typedef enum { + SDL_FALSE = 0, + SDL_TRUE = 1 +} SDL_bool; +typedef unsigned char Uint8; +typedef signed char Sint8; +typedef unsigned short Uint16; +typedef signed short Sint16; +typedef unsigned int Uint32; +typedef signed int Sint32; + +/* Figure out how to support 64-bit datatypes */ +#if !defined(__STRICT_ANSI__) +#if defined(__GNUC__) || defined(__MWERKS__) || defined(__SUNPRO_C) || defined(__DECC) +#define SDL_HAS_64BIT_TYPE long long +#elif defined(_MSC_VER) /* VC++ */ +#define SDL_HAS_64BIT_TYPE __int64 +#endif +#endif /* !__STRICT_ANSI__ */ + +/* The 64-bit type isn't available on EPOC/Symbian OS */ +#ifdef __SYMBIAN32__ +#undef SDL_HAS_64BIT_TYPE +#endif + +/* The 64-bit datatype isn't supported on all platforms */ +#ifdef SDL_HAS_64BIT_TYPE +#ifndef H_MMBASIC +typedef unsigned SDL_HAS_64BIT_TYPE Uint64; +#endif +typedef SDL_HAS_64BIT_TYPE Sint64; +#else +/* This is really just a hack to prevent the compiler from complaining */ +typedef struct { + Uint32 hi; + Uint32 lo; +} Uint64, Sint64; +#endif + +/* Make sure the types really have the right sizes */ +#define SDL_COMPILE_TIME_ASSERT(name, x) \ + typedef int SDL_dummy_ ## name[(x) * 2 - 1] + +SDL_COMPILE_TIME_ASSERT(uint8, sizeof(Uint8) == 1); +SDL_COMPILE_TIME_ASSERT(sint8, sizeof(Sint8) == 1); +SDL_COMPILE_TIME_ASSERT(uint16, sizeof(Uint16) == 2); +SDL_COMPILE_TIME_ASSERT(sint16, sizeof(Sint16) == 2); +SDL_COMPILE_TIME_ASSERT(uint32, sizeof(Uint32) == 4); +SDL_COMPILE_TIME_ASSERT(sint32, sizeof(Sint32) == 4); +SDL_COMPILE_TIME_ASSERT(uint64, sizeof(Uint64) == 8); +SDL_COMPILE_TIME_ASSERT(sint64, sizeof(Sint64) == 8); + +/* Check to make sure enums are the size of ints, for structure packing. + For both Watcom C/C++ and Borland C/C++ the compiler option that makes + enums having the size of an int must be enabled. + This is "-b" for Borland C/C++ and "-ei" for Watcom C/C++ (v11). +*/ +/* Enable enums always int in CodeWarrior (for MPW use "-enum int") */ +#ifdef __MWERKS__ +#pragma enumsalwaysint on +#endif + +typedef enum { + DUMMY_ENUM_VALUE +} SDL_DUMMY_ENUM; + +SDL_COMPILE_TIME_ASSERT(enum, sizeof(SDL_DUMMY_ENUM) == sizeof(int)); + +#undef SDL_COMPILE_TIME_ASSERT + +/* General keyboard/mouse state definitions */ +enum { SDL_PRESSED = 0x01, SDL_RELEASED = 0x00 }; + +#endif ADDED include/SDL_version.h Index: include/SDL_version.h ================================================================== --- /dev/null +++ include/SDL_version.h @@ -0,0 +1,90 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_version.h,v 1.12 2004/01/04 16:49:08 slouken Exp $"; +#endif + +/* This header defines the current SDL version */ + +#ifndef _SDL_version_h +#define _SDL_version_h + +#include "SDL_types.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Printable format: "%d.%d.%d", MAJOR, MINOR, PATCHLEVEL +*/ +#define SDL_MAJOR_VERSION 1 +#define SDL_MINOR_VERSION 2 +#define SDL_PATCHLEVEL 7 + +typedef struct { + Uint8 major; + Uint8 minor; + Uint8 patch; +} SDL_version; + +/* This macro can be used to fill a version structure with the compile-time + * version of the SDL library. + */ +#define SDL_VERSION(X) \ +{ \ + (X)->major = SDL_MAJOR_VERSION; \ + (X)->minor = SDL_MINOR_VERSION; \ + (X)->patch = SDL_PATCHLEVEL; \ +} + +/* This macro turns the version numbers into a numeric value: + (1,2,3) -> (1203) + This assumes that there will never be more than 100 patchlevels +*/ +#define SDL_VERSIONNUM(X, Y, Z) \ + (X)*1000 + (Y)*100 + (Z) + +/* This is the version number macro for the current SDL version */ +#define SDL_COMPILEDVERSION \ + SDL_VERSIONNUM(SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL) + +/* This macro will evaluate to true if compiled with SDL at least X.Y.Z */ +#define SDL_VERSION_ATLEAST(X, Y, Z) \ + (SDL_COMPILEDVERSION >= SDL_VERSIONNUM(X, Y, Z)) + +/* This function gets the version of the dynamically linked SDL library. + it should NOT be used to fill a version structure, instead you should + use the SDL_Version() macro. + */ +extern DECLSPEC const SDL_version * SDLCALL SDL_Linked_Version(void); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_version_h */ ADDED include/SDL_video.h Index: include/SDL_video.h ================================================================== --- /dev/null +++ include/SDL_video.h @@ -0,0 +1,897 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id: SDL_video.h,v 1.17 2004/01/04 16:49:08 slouken Exp $"; +#endif + +/* Header file for access to the SDL raw framebuffer window */ + +#ifndef _SDL_video_h +#define _SDL_video_h + +#include + +#include "SDL_types.h" +#include "SDL_mutex.h" +#include "SDL_rwops.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +extern "C" { +#endif + +/* Transparency definitions: These define alpha as the opacity of a surface */ +#define SDL_ALPHA_OPAQUE 255 +#define SDL_ALPHA_TRANSPARENT 0 + +/* Useful data types */ +typedef struct { + Sint16 x, y; + Uint16 w, h; +} SDL_Rect; + +typedef struct { + Uint8 r; + Uint8 g; + Uint8 b; + Uint8 unused; +} SDL_Color; +#define SDL_Colour SDL_Color + +typedef struct { + int ncolors; + SDL_Color *colors; +} SDL_Palette; + +/* Everything in the pixel format structure is read-only */ +typedef struct SDL_PixelFormat { + SDL_Palette *palette; + Uint8 BitsPerPixel; + Uint8 BytesPerPixel; + Uint8 Rloss; + Uint8 Gloss; + Uint8 Bloss; + Uint8 Aloss; + Uint8 Rshift; + Uint8 Gshift; + Uint8 Bshift; + Uint8 Ashift; + Uint32 Rmask; + Uint32 Gmask; + Uint32 Bmask; + Uint32 Amask; + + /* RGB color key information */ + Uint32 colorkey; + /* Alpha value information (per-surface alpha) */ + Uint8 alpha; +} SDL_PixelFormat; + +/* typedef for private surface blitting functions */ +struct SDL_Surface; +typedef int (*SDL_blit)(struct SDL_Surface *src, SDL_Rect *srcrect, + struct SDL_Surface *dst, SDL_Rect *dstrect); + +/* This structure should be treated as read-only, except for 'pixels', + which, if not NULL, contains the raw pixel data for the surface. +*/ +typedef struct SDL_Surface { + Uint32 flags; /* Read-only */ + SDL_PixelFormat *format; /* Read-only */ + int w, h; /* Read-only */ + Uint16 pitch; /* Read-only */ + void *pixels; /* Read-write */ + int offset; /* Private */ + + /* Hardware-specific surface info */ + struct private_hwdata *hwdata; + + /* clipping information */ + SDL_Rect clip_rect; /* Read-only */ + Uint32 unused1; /* for binary compatibility */ + + /* Allow recursive locks */ + Uint32 locked; /* Private */ + + /* info for fast blit mapping to other surfaces */ + struct SDL_BlitMap *map; /* Private */ + + /* format version, bumped at every change to invalidate blit maps */ + unsigned int format_version; /* Private */ + + /* Reference count -- used when freeing surface */ + int refcount; /* Read-mostly */ +} SDL_Surface; + +/* These are the currently supported flags for the SDL_surface */ +/* Available for SDL_CreateRGBSurface() or SDL_SetVideoMode() */ +#define SDL_SWSURFACE 0x00000000 /* Surface is in system memory */ +#define SDL_HWSURFACE 0x00000001 /* Surface is in video memory */ +#define SDL_ASYNCBLIT 0x00000004 /* Use asynchronous blits if possible */ +/* Available for SDL_SetVideoMode() */ +#define SDL_ANYFORMAT 0x10000000 /* Allow any video depth/pixel-format */ +#define SDL_HWPALETTE 0x20000000 /* Surface has exclusive palette */ +#define SDL_DOUBLEBUF 0x40000000 /* Set up double-buffered video mode */ +#define SDL_FULLSCREEN 0x80000000 /* Surface is a full screen display */ +#define SDL_OPENGL 0x00000002 /* Create an OpenGL rendering context */ +#define SDL_OPENGLBLIT 0x0000000A /* Create an OpenGL rendering context and use it for blitting */ +#define SDL_RESIZABLE 0x00000010 /* This video mode may be resized */ +#define SDL_NOFRAME 0x00000020 /* No window caption or edge frame */ +/* Used internally (read-only) */ +#define SDL_HWACCEL 0x00000100 /* Blit uses hardware acceleration */ +#define SDL_SRCCOLORKEY 0x00001000 /* Blit uses a source color key */ +#define SDL_RLEACCELOK 0x00002000 /* Private flag */ +#define SDL_RLEACCEL 0x00004000 /* Surface is RLE encoded */ +#define SDL_SRCALPHA 0x00010000 /* Blit uses source alpha blending */ +#define SDL_PREALLOC 0x01000000 /* Surface uses preallocated memory */ + +/* Evaluates to true if the surface needs to be locked before access */ +#define SDL_MUSTLOCK(surface) \ + (surface->offset || \ + ((surface->flags & (SDL_HWSURFACE|SDL_ASYNCBLIT|SDL_RLEACCEL)) != 0)) + + +/* Useful for determining the video hardware capabilities */ +typedef struct { + Uint32 hw_available :1; /* Flag: Can you create hardware surfaces? */ + Uint32 wm_available :1; /* Flag: Can you talk to a window manager? */ + Uint32 UnusedBits1 :6; + Uint32 UnusedBits2 :1; + Uint32 blit_hw :1; /* Flag: Accelerated blits HW --> HW */ + Uint32 blit_hw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_hw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_sw :1; /* Flag: Accelerated blits SW --> HW */ + Uint32 blit_sw_CC :1; /* Flag: Accelerated blits with Colorkey */ + Uint32 blit_sw_A :1; /* Flag: Accelerated blits with Alpha */ + Uint32 blit_fill :1; /* Flag: Accelerated color fill */ + Uint32 UnusedBits3 :16; + Uint32 video_mem; /* The total amount of video memory (in K) */ + SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ +} SDL_VideoInfo; + + +/* The most common video overlay formats. + For an explanation of these pixel formats, see: + http://www.webartz.com/fourcc/indexyuv.htm + + For information on the relationship between color spaces, see: + http://www.neuro.sfc.keio.ac.jp/~aly/polygon/info/color-space-faq.html + */ +#define SDL_YV12_OVERLAY 0x32315659 /* Planar mode: Y + V + U (3 planes) */ +#define SDL_IYUV_OVERLAY 0x56555949 /* Planar mode: Y + U + V (3 planes) */ +#define SDL_YUY2_OVERLAY 0x32595559 /* Packed mode: Y0+U0+Y1+V0 (1 plane) */ +#define SDL_UYVY_OVERLAY 0x59565955 /* Packed mode: U0+Y0+V0+Y1 (1 plane) */ +#define SDL_YVYU_OVERLAY 0x55595659 /* Packed mode: Y0+V0+Y1+U0 (1 plane) */ + +/* The YUV hardware video overlay */ +typedef struct SDL_Overlay { + Uint32 format; /* Read-only */ + int w, h; /* Read-only */ + int planes; /* Read-only */ + Uint16 *pitches; /* Read-only */ + Uint8 **pixels; /* Read-write */ + + /* Hardware-specific surface info */ + struct private_yuvhwfuncs *hwfuncs; + struct private_yuvhwdata *hwdata; + + /* Special flags */ + Uint32 hw_overlay :1; /* Flag: This overlay hardware accelerated? */ + Uint32 UnusedBits :31; +} SDL_Overlay; + + +/* Public enumeration for setting the OpenGL window attributes. */ +typedef enum { + SDL_GL_RED_SIZE, + SDL_GL_GREEN_SIZE, + SDL_GL_BLUE_SIZE, + SDL_GL_ALPHA_SIZE, + SDL_GL_BUFFER_SIZE, + SDL_GL_DOUBLEBUFFER, + SDL_GL_DEPTH_SIZE, + SDL_GL_STENCIL_SIZE, + SDL_GL_ACCUM_RED_SIZE, + SDL_GL_ACCUM_GREEN_SIZE, + SDL_GL_ACCUM_BLUE_SIZE, + SDL_GL_ACCUM_ALPHA_SIZE, + SDL_GL_STEREO, + SDL_GL_MULTISAMPLEBUFFERS, + SDL_GL_MULTISAMPLESAMPLES +} SDL_GLattr; + +/* flags for SDL_SetPalette() */ +#define SDL_LOGPAL 0x01 +#define SDL_PHYSPAL 0x02 + +/* Function prototypes */ + +/* These functions are used internally, and should not be used unless you + * have a specific need to specify the video driver you want to use. + * You should normally use SDL_Init() or SDL_InitSubSystem(). + * + * SDL_VideoInit() initializes the video subsystem -- sets up a connection + * to the window manager, etc, and determines the current video mode and + * pixel format, but does not initialize a window or graphics mode. + * Note that event handling is activated by this routine. + * + * If you use both sound and video in your application, you need to call + * SDL_Init() before opening the sound device, otherwise under Win32 DirectX, + * you won't be able to set full-screen display modes. + */ +extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name, Uint32 flags); +extern DECLSPEC void SDLCALL SDL_VideoQuit(void); + +/* This function fills the given character buffer with the name of the + * video driver, and returns a pointer to it if the video driver has + * been initialized. It returns NULL if no driver has been initialized. + */ +extern DECLSPEC char * SDLCALL SDL_VideoDriverName(char *namebuf, int maxlen); + +/* + * This function returns a pointer to the current display surface. + * If SDL is doing format conversion on the display surface, this + * function returns the publicly visible surface, not the real video + * surface. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_GetVideoSurface(void); + +/* + * This function returns a read-only pointer to information about the + * video hardware. If this is called before SDL_SetVideoMode(), the 'vfmt' + * member of the returned structure will contain the pixel format of the + * "best" video mode. + */ +extern DECLSPEC const SDL_VideoInfo * SDLCALL SDL_GetVideoInfo(void); + +/* + * Check to see if a particular video mode is supported. + * It returns 0 if the requested mode is not supported under any bit depth, + * or returns the bits-per-pixel of the closest available mode with the + * given width and height. If this bits-per-pixel is different from the + * one used when setting the video mode, SDL_SetVideoMode() will succeed, + * but will emulate the requested bits-per-pixel with a shadow surface. + * + * The arguments to SDL_VideoModeOK() are the same ones you would pass to + * SDL_SetVideoMode() + */ +extern DECLSPEC int SDLCALL SDL_VideoModeOK(int width, int height, int bpp, Uint32 flags); + +/* + * Return a pointer to an array of available screen dimensions for the + * given format and video flags, sorted largest to smallest. Returns + * NULL if there are no dimensions available for a particular format, + * or (SDL_Rect **)-1 if any dimension is okay for the given format. + * + * If 'format' is NULL, the mode list will be for the format given + * by SDL_GetVideoInfo()->vfmt + */ +extern DECLSPEC SDL_Rect ** SDLCALL SDL_ListModes(SDL_PixelFormat *format, Uint32 flags); + +/* + * Set up a video mode with the specified width, height and bits-per-pixel. + * + * If 'bpp' is 0, it is treated as the current display bits per pixel. + * + * If SDL_ANYFORMAT is set in 'flags', the SDL library will try to set the + * requested bits-per-pixel, but will return whatever video pixel format is + * available. The default is to emulate the requested pixel format if it + * is not natively available. + * + * If SDL_HWSURFACE is set in 'flags', the video surface will be placed in + * video memory, if possible, and you may have to call SDL_LockSurface() + * in order to access the raw framebuffer. Otherwise, the video surface + * will be created in system memory. + * + * If SDL_ASYNCBLIT is set in 'flags', SDL will try to perform rectangle + * updates asynchronously, but you must always lock before accessing pixels. + * SDL will wait for updates to complete before returning from the lock. + * + * If SDL_HWPALETTE is set in 'flags', the SDL library will guarantee + * that the colors set by SDL_SetColors() will be the colors you get. + * Otherwise, in 8-bit mode, SDL_SetColors() may not be able to set all + * of the colors exactly the way they are requested, and you should look + * at the video surface structure to determine the actual palette. + * If SDL cannot guarantee that the colors you request can be set, + * i.e. if the colormap is shared, then the video surface may be created + * under emulation in system memory, overriding the SDL_HWSURFACE flag. + * + * If SDL_FULLSCREEN is set in 'flags', the SDL library will try to set + * a fullscreen video mode. The default is to create a windowed mode + * if the current graphics system has a window manager. + * If the SDL library is able to set a fullscreen video mode, this flag + * will be set in the surface that is returned. + * + * If SDL_DOUBLEBUF is set in 'flags', the SDL library will try to set up + * two surfaces in video memory and swap between them when you call + * SDL_Flip(). This is usually slower than the normal single-buffering + * scheme, but prevents "tearing" artifacts caused by modifying video + * memory while the monitor is refreshing. It should only be used by + * applications that redraw the entire screen on every update. + * + * If SDL_RESIZABLE is set in 'flags', the SDL library will allow the + * window manager, if any, to resize the window at runtime. When this + * occurs, SDL will send a SDL_VIDEORESIZE event to you application, + * and you must respond to the event by re-calling SDL_SetVideoMode() + * with the requested size (or another size that suits the application). + * + * If SDL_NOFRAME is set in 'flags', the SDL library will create a window + * without any title bar or frame decoration. Fullscreen video modes have + * this flag set automatically. + * + * This function returns the video framebuffer surface, or NULL if it fails. + * + * If you rely on functionality provided by certain video flags, check the + * flags of the returned surface to make sure that functionality is available. + * SDL will fall back to reduced functionality if the exact flags you wanted + * are not available. + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_SetVideoMode + (int width, int height, int bpp, Uint32 flags); + +/* + * Makes sure the given list of rectangles is updated on the given screen. + * If 'x', 'y', 'w' and 'h' are all 0, SDL_UpdateRect will update the entire + * screen. + * These functions should not be called while 'screen' is locked. + */ +extern DECLSPEC void SDLCALL SDL_UpdateRects + (SDL_Surface *screen, int numrects, SDL_Rect *rects); +extern DECLSPEC void SDLCALL SDL_UpdateRect + (SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h); + +/* + * On hardware that supports double-buffering, this function sets up a flip + * and returns. The hardware will wait for vertical retrace, and then swap + * video buffers before the next video surface blit or lock will return. + * On hardware that doesn not support double-buffering, this is equivalent + * to calling SDL_UpdateRect(screen, 0, 0, 0, 0); + * The SDL_DOUBLEBUF flag must have been passed to SDL_SetVideoMode() when + * setting the video mode for this function to perform hardware flipping. + * This function returns 0 if successful, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_Flip(SDL_Surface *screen); + +/* + * Set the gamma correction for each of the color channels. + * The gamma values range (approximately) between 0.1 and 10.0 + * + * If this function isn't supported directly by the hardware, it will + * be emulated using gamma ramps, if available. If successful, this + * function returns 0, otherwise it returns -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGamma(float red, float green, float blue); + +/* + * Set the gamma translation table for the red, green, and blue channels + * of the video hardware. Each table is an array of 256 16-bit quantities, + * representing a mapping between the input and output for that channel. + * The input is the index into the array, and the output is the 16-bit + * gamma value at that index, scaled to the output color precision. + * + * You may pass NULL for any of the channels to leave it unchanged. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_SetGammaRamp(const Uint16 *red, const Uint16 *green, const Uint16 *blue); + +/* + * Retrieve the current values of the gamma translation tables. + * + * You must pass in valid pointers to arrays of 256 16-bit quantities. + * Any of the pointers may be NULL to ignore that channel. + * If the call succeeds, it will return 0. If the display driver or + * hardware does not support gamma translation, or otherwise fails, + * this function will return -1. + */ +extern DECLSPEC int SDLCALL SDL_GetGammaRamp(Uint16 *red, Uint16 *green, Uint16 *blue); + +/* + * Sets a portion of the colormap for the given 8-bit surface. If 'surface' + * is not a palettized surface, this function does nothing, returning 0. + * If all of the colors were set as passed to SDL_SetColors(), it will + * return 1. If not all the color entries were set exactly as given, + * it will return 0, and you should look at the surface palette to + * determine the actual color palette. + * + * When 'surface' is the surface associated with the current display, the + * display colormap will be updated with the requested colors. If + * SDL_HWPALETTE was set in SDL_SetVideoMode() flags, SDL_SetColors() + * will always return 1, and the palette is guaranteed to be set the way + * you desire, even if the window colormap has to be warped or run under + * emulation. + */ +extern DECLSPEC int SDLCALL SDL_SetColors(SDL_Surface *surface, + SDL_Color *colors, int firstcolor, int ncolors); + +/* + * Sets a portion of the colormap for a given 8-bit surface. + * 'flags' is one or both of: + * SDL_LOGPAL -- set logical palette, which controls how blits are mapped + * to/from the surface, + * SDL_PHYSPAL -- set physical palette, which controls how pixels look on + * the screen + * Only screens have physical palettes. Separate change of physical/logical + * palettes is only possible if the screen has SDL_HWPALETTE set. + * + * The return value is 1 if all colours could be set as requested, and 0 + * otherwise. + * + * SDL_SetColors() is equivalent to calling this function with + * flags = (SDL_LOGPAL|SDL_PHYSPAL). + */ +extern DECLSPEC int SDLCALL SDL_SetPalette(SDL_Surface *surface, int flags, + SDL_Color *colors, int firstcolor, + int ncolors); + +/* + * Maps an RGB triple to an opaque pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGB + (SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b); + +/* + * Maps an RGBA quadruple to a pixel value for a given pixel format + */ +extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(SDL_PixelFormat *format, + Uint8 r, Uint8 g, Uint8 b, Uint8 a); + +/* + * Maps a pixel value into the RGB components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b); + +/* + * Maps a pixel value into the RGBA components for a given pixel format + */ +extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, SDL_PixelFormat *fmt, + Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a); + +/* + * Allocate and free an RGB surface (must be called after SDL_SetVideoMode) + * If the depth is 4 or 8 bits, an empty palette is allocated for the surface. + * If the depth is greater than 8 bits, the pixel format is set using the + * flags '[RGB]mask'. + * If the function runs out of memory, it will return NULL. + * + * The 'flags' tell what kind of surface to create. + * SDL_SWSURFACE means that the surface should be created in system memory. + * SDL_HWSURFACE means that the surface should be created in video memory, + * with the same format as the display surface. This is useful for surfaces + * that will not change much, to take advantage of hardware acceleration + * when being blitted to the display surface. + * SDL_ASYNCBLIT means that SDL will try to perform asynchronous blits with + * this surface, but you must always lock it before accessing the pixels. + * SDL will wait for current blits to finish before returning from the lock. + * SDL_SRCCOLORKEY indicates that the surface will be used for colorkey blits. + * If the hardware supports acceleration of colorkey blits between + * two surfaces in video memory, SDL will try to place the surface in + * video memory. If this isn't possible or if there is no hardware + * acceleration available, the surface will be placed in system memory. + * SDL_SRCALPHA means that the surface will be used for alpha blits and + * if the hardware supports hardware acceleration of alpha blits between + * two surfaces in video memory, to place the surface in video memory + * if possible, otherwise it will be placed in system memory. + * If the surface is created in video memory, blits will be _much_ faster, + * but the surface format must be identical to the video surface format, + * and the only way to access the pixels member of the surface is to use + * the SDL_LockSurface() and SDL_UnlockSurface() calls. + * If the requested surface actually resides in video memory, SDL_HWSURFACE + * will be set in the flags member of the returned surface. If for some + * reason the surface could not be placed in video memory, it will not have + * the SDL_HWSURFACE flag set, and will be created in system memory instead. + */ +#define SDL_AllocSurface SDL_CreateRGBSurface +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurface + (Uint32 flags, int width, int height, int depth, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels, + int width, int height, int depth, int pitch, + Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); +extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface *surface); + +/* + * SDL_LockSurface() sets up a surface for directly accessing the pixels. + * Between calls to SDL_LockSurface()/SDL_UnlockSurface(), you can write + * to and read from 'surface->pixels', using the pixel format stored in + * 'surface->format'. Once you are done accessing the surface, you should + * use SDL_UnlockSurface() to release it. + * + * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates + * to 0, then you can read and write to the surface at any time, and the + * pixel format of the surface will not change. In particular, if the + * SDL_HWSURFACE flag is not given when calling SDL_SetVideoMode(), you + * will not need to lock the display surface before accessing it. + * + * No operating system or library calls should be made between lock/unlock + * pairs, as critical system locks may be held during this time. + * + * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked. + */ +extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface *surface); +extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface *surface); + +/* + * Load a surface from a seekable SDL data source (memory or file.) + * If 'freesrc' is non-zero, the source will be closed after being read. + * Returns the new surface, or NULL if there was an error. + * The new surface should be freed with SDL_FreeSurface(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_LoadBMP_RW(SDL_RWops *src, int freesrc); + +/* Convenience macro -- load a surface from a file */ +#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1) + +/* + * Save a surface to a seekable SDL data source (memory or file.) + * If 'freedst' is non-zero, the source will be closed after being written. + * Returns 0 if successful or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SaveBMP_RW + (SDL_Surface *surface, SDL_RWops *dst, int freedst); + +/* Convenience macro -- save a surface to a file */ +#define SDL_SaveBMP(surface, file) \ + SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1) + +/* + * Sets the color key (transparent pixel) in a blittable surface. + * If 'flag' is SDL_SRCCOLORKEY (optionally OR'd with SDL_RLEACCEL), + * 'key' will be the transparent pixel in the source image of a blit. + * SDL_RLEACCEL requests RLE acceleration for the surface if present, + * and removes RLE acceleration if absent. + * If 'flag' is 0, this function clears any current color key. + * This function returns 0, or -1 if there was an error. + */ +extern DECLSPEC int SDLCALL SDL_SetColorKey + (SDL_Surface *surface, Uint32 flag, Uint32 key); + +/* + * This function sets the alpha value for the entire surface, as opposed to + * using the alpha component of each pixel. This value measures the range + * of transparency of the surface, 0 being completely transparent to 255 + * being completely opaque. An 'alpha' value of 255 causes blits to be + * opaque, the source pixels copied to the destination (the default). Note + * that per-surface alpha can be combined with colorkey transparency. + * + * If 'flag' is 0, alpha blending is disabled for the surface. + * If 'flag' is SDL_SRCALPHA, alpha blending is enabled for the surface. + * OR:ing the flag with SDL_RLEACCEL requests RLE acceleration for the + * surface; if SDL_RLEACCEL is not specified, the RLE accel will be removed. + * + * The 'alpha' parameter is ignored for surfaces that have an alpha channel. + */ +extern DECLSPEC int SDLCALL SDL_SetAlpha(SDL_Surface *surface, Uint32 flag, Uint8 alpha); + +/* + * Sets the clipping rectangle for the destination surface in a blit. + * + * If the clip rectangle is NULL, clipping will be disabled. + * If the clip rectangle doesn't intersect the surface, the function will + * return SDL_FALSE and blits will be completely clipped. Otherwise the + * function returns SDL_TRUE and blits to the surface will be clipped to + * the intersection of the surface area and the clipping rectangle. + * + * Note that blits are automatically clipped to the edges of the source + * and destination surfaces. + */ +extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface *surface, const SDL_Rect *rect); + +/* + * Gets the clipping rectangle for the destination surface in a blit. + * 'rect' must be a pointer to a valid rectangle which will be filled + * with the correct values. + */ +extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect); + +/* + * Creates a new surface of the specified format, and then copies and maps + * the given surface to it so the blit of the converted surface will be as + * fast as possible. If this function fails, it returns NULL. + * + * The 'flags' parameter is passed to SDL_CreateRGBSurface() and has those + * semantics. You can also pass SDL_RLEACCEL in the flags parameter and + * SDL will try to RLE accelerate colorkey and alpha blits in the resulting + * surface. + * + * This function is used internally by SDL_DisplayFormat(). + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_ConvertSurface + (SDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags); + +/* + * This performs a fast blit from the source surface to the destination + * surface. It assumes that the source and destination rectangles are + * the same size. If either 'srcrect' or 'dstrect' are NULL, the entire + * surface (src or dst) is copied. The final blit rectangles are saved + * in 'srcrect' and 'dstrect' after all clipping is performed. + * If the blit is successful, it returns 0, otherwise it returns -1. + * + * The blit function should not be called on a locked surface. + * + * The blit semantics for surfaces with and without alpha and colorkey + * are defined as follows: + * + * RGBA->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using alpha-channel). + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy RGB. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value); + * set destination alpha to opaque. + * SDL_SRCALPHA not set: + * copy RGB, set destination alpha to source per-surface alpha value. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * RGBA->RGBA: + * SDL_SRCALPHA set: + * alpha-blend (using the source alpha channel) the RGB values; + * leave destination alpha untouched. [Note: is this correct?] + * SDL_SRCCOLORKEY ignored. + * SDL_SRCALPHA not set: + * copy all of RGBA to the destination. + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * RGB values of the source colour key, ignoring alpha in the + * comparison. + * + * RGB->RGB: + * SDL_SRCALPHA set: + * alpha-blend (using the source per-surface alpha value). + * SDL_SRCALPHA not set: + * copy RGB. + * both: + * if SDL_SRCCOLORKEY set, only copy the pixels matching the + * source colour key. + * + * If either of the surfaces were in video memory, and the blit returns -2, + * the video memory was lost, so it should be reloaded with artwork and + * re-blitted: + while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { + while ( SDL_LockSurface(image) < 0 ) + Sleep(10); + -- Write image pixels to image->pixels -- + SDL_UnlockSurface(image); + } + * This happens under DirectX 5.0 when the system switches away from your + * fullscreen application. The lock will also fail until you have access + * to the video memory again. + */ +/* You should call SDL_BlitSurface() unless you know exactly how SDL + blitting works internally and how to use the other blit functions. +*/ +#define SDL_BlitSurface SDL_UpperBlit + +/* This is the public blit function, SDL_BlitSurface(), and it performs + rectangle validation and clipping before passing it to SDL_LowerBlit() +*/ +extern DECLSPEC int SDLCALL SDL_UpperBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); +/* This is a semi-private blit function and it performs low-level surface + blitting only. +*/ +extern DECLSPEC int SDLCALL SDL_LowerBlit + (SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* + * This function performs a fast fill of the given rectangle with 'color' + * The given rectangle is clipped to the destination surface clip area + * and the final fill rectangle is saved in the passed in pointer. + * If 'dstrect' is NULL, the whole surface will be filled with 'color' + * The color should be a pixel of the format used by the surface, and + * can be generated by the SDL_MapRGB() function. + * This function returns 0 on success, or -1 on error. + */ +extern DECLSPEC int SDLCALL SDL_FillRect + (SDL_Surface *dst, SDL_Rect *dstrect, Uint32 color); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer, suitable for fast + * blitting onto the display surface. It calls SDL_ConvertSurface() + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormat(SDL_Surface *surface); + +/* + * This function takes a surface and copies it to a new surface of the + * pixel format and colors of the video framebuffer (if possible), + * suitable for fast alpha blitting onto the display surface. + * The new surface will always have an alpha channel. + * + * If you want to take advantage of hardware colorkey or alpha blit + * acceleration, you should set the colorkey and alpha value before + * calling this function. + * + * If the conversion fails or runs out of memory, it returns NULL + */ +extern DECLSPEC SDL_Surface * SDLCALL SDL_DisplayFormatAlpha(SDL_Surface *surface); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* YUV video surface overlay functions */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* This function creates a video output overlay + Calling the returned surface an overlay is something of a misnomer because + the contents of the display surface underneath the area where the overlay + is shown is undefined - it may be overwritten with the converted YUV data. +*/ +extern DECLSPEC SDL_Overlay * SDLCALL SDL_CreateYUVOverlay(int width, int height, + Uint32 format, SDL_Surface *display); + +/* Lock an overlay for direct access, and unlock it when you are done */ +extern DECLSPEC int SDLCALL SDL_LockYUVOverlay(SDL_Overlay *overlay); +extern DECLSPEC void SDLCALL SDL_UnlockYUVOverlay(SDL_Overlay *overlay); + +/* Blit a video overlay to the display surface. + The contents of the video surface underneath the blit destination are + not defined. + The width and height of the destination rectangle may be different from + that of the overlay, but currently only 2x scaling is supported. +*/ +extern DECLSPEC int SDLCALL SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect); + +/* Free a video overlay */ +extern DECLSPEC void SDLCALL SDL_FreeYUVOverlay(SDL_Overlay *overlay); + + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* OpenGL support functions. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Dynamically load a GL driver, if SDL is built with dynamic GL. + * + * SDL links normally with the OpenGL library on your system by default, + * but you can compile it to dynamically load the GL driver at runtime. + * If you do this, you need to retrieve all of the GL functions used in + * your program from the dynamic library using SDL_GL_GetProcAddress(). + * + * This is disabled in default builds of SDL. + */ +extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path); + +/* + * Get the address of a GL function (for extension functions) + */ +extern DECLSPEC void * SDLCALL SDL_GL_GetProcAddress(const char* proc); + +/* + * Set an attribute of the OpenGL subsystem before intialization. + */ +extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value); + +/* + * Get an attribute of the OpenGL subsystem from the windowing + * interface, such as glX. This is of course different from getting + * the values from SDL's internal OpenGL subsystem, which only + * stores the values you request before initialization. + * + * Developers should track the values they pass into SDL_GL_SetAttribute + * themselves if they want to retrieve these values. + */ +extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int* value); + +/* + * Swap the OpenGL buffers, if double-buffering is supported. + */ +extern DECLSPEC void SDLCALL SDL_GL_SwapBuffers(void); + +/* + * Internal functions that should not be called unless you have read + * and understood the source code for these functions. + */ +extern DECLSPEC void SDLCALL SDL_GL_UpdateRects(int numrects, SDL_Rect* rects); +extern DECLSPEC void SDLCALL SDL_GL_Lock(void); +extern DECLSPEC void SDLCALL SDL_GL_Unlock(void); + +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +/* These functions allow interaction with the window manager, if any. */ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ + +/* + * Sets/Gets the title and icon text of the display window + */ +extern DECLSPEC void SDLCALL SDL_WM_SetCaption(const char *title, const char *icon); +extern DECLSPEC void SDLCALL SDL_WM_GetCaption(char **title, char **icon); + +/* + * Sets the icon for the display window. + * This function must be called before the first call to SDL_SetVideoMode(). + * It takes an icon surface, and a mask in MSB format. + * If 'mask' is NULL, the entire icon surface will be used as the icon. + */ +extern DECLSPEC void SDLCALL SDL_WM_SetIcon(SDL_Surface *icon, Uint8 *mask); + +/* + * This function iconifies the window, and returns 1 if it succeeded. + * If the function succeeds, it generates an SDL_APPACTIVE loss event. + * This function is a noop and returns 0 in non-windowed environments. + */ +extern DECLSPEC int SDLCALL SDL_WM_IconifyWindow(void); + +/* + * Toggle fullscreen mode without changing the contents of the screen. + * If the display surface does not require locking before accessing + * the pixel information, then the memory pointers will not change. + * + * If this function was able to toggle fullscreen mode (change from + * running in a window to fullscreen, or vice-versa), it will return 1. + * If it is not implemented, or fails, it returns 0. + * + * The next call to SDL_SetVideoMode() will set the mode fullscreen + * attribute based on the flags parameter - if SDL_FULLSCREEN is not + * set, then the display will be windowed by default where supported. + * + * This is currently only implemented in the X11 video driver. + */ +extern DECLSPEC int SDLCALL SDL_WM_ToggleFullScreen(SDL_Surface *surface); + +/* + * This function allows you to set and query the input grab state of + * the application. It returns the new input grab state. + */ +typedef enum { + SDL_GRAB_QUERY = -1, + SDL_GRAB_OFF = 0, + SDL_GRAB_ON = 1, + SDL_GRAB_FULLSCREEN /* Used internally */ +} SDL_GrabMode; +/* + * Grabbing means that the mouse is confined to the application window, + * and nearly all keyboard input is passed directly to the application, + * and not interpreted by a window manager, if any. + */ +extern DECLSPEC SDL_GrabMode SDLCALL SDL_WM_GrabInput(SDL_GrabMode mode); + +/* Not in public API at the moment - do not use! */ +extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface *src, SDL_Rect *srcrect, + SDL_Surface *dst, SDL_Rect *dstrect); + +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +} +#endif +#include "close_code.h" + +#endif /* _SDL_video_h */ ADDED include/begin_code.h Index: include/begin_code.h ================================================================== --- /dev/null +++ include/begin_code.h @@ -0,0 +1,136 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file sets things up for C dynamic library function definitions, + static inlined functions, and structures aligned at 4-byte alignment. + If you don't like ugly C preprocessor code, don't look at this file. :) +*/ + +/* This shouldn't be nested -- included it around code only. */ +#ifdef _begin_code_h +#error Nested inclusion of begin_code.h +#endif +#define _begin_code_h + +/* Make sure the correct platform symbols are defined */ +#if !defined(WIN32) && defined(_WIN32) +#define WIN32 +#endif /* Windows */ + +/* Some compilers use a special export keyword */ +#ifndef DECLSPEC +# ifdef __BEOS__ +# if defined(__GNUC__) +# define DECLSPEC __declspec(dllexport) +# else +# define DECLSPEC __declspec(export) +# endif +# else +# ifdef WIN32 +# ifdef __BORLANDC__ +# ifdef BUILD_SDL +# define DECLSPEC +# else +# define DECLSPEC __declspec(dllimport) +# endif +# else +# define DECLSPEC __declspec(dllexport) +# endif +# else +# define DECLSPEC +# endif +# endif +#endif + +/* By default SDL uses the C calling convention */ +#ifndef SDLCALL +#ifdef WIN32 +#define SDLCALL __cdecl +#else +#define SDLCALL +#endif +#endif /* SDLCALL */ + +/* Removed DECLSPEC on Symbian OS because SDL cannot be a DLL in EPOC */ +#ifdef __SYMBIAN32__ +#undef DECLSPEC +#define DECLSPEC +#endif /* __SYMBIAN32__ */ + +/* Force structure packing at 4 byte alignment. + This is necessary if the header is included in code which has structure + packing set to an alternate value, say for loading structures from disk. + The packing is reset to the previous value in close_code.h + */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) +#ifdef _MSC_VER +#pragma warning(disable: 4103) +#endif +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#pragma pack(push,4) +#elif (defined(__MWERKS__) && defined(macintosh)) +#pragma options align=mac68k4byte +#pragma enumsalwaysint on +#endif /* Compiler needs structure packing set */ + +/* Set up compiler-specific options for inlining functions */ +#ifndef SDL_INLINE_OKAY +#ifdef __GNUC__ +#define SDL_INLINE_OKAY +#else +/* Add any special compiler-specific cases here */ +#if defined(_MSC_VER) || defined(__BORLANDC__) || \ + defined(__DMC__) || defined(__SC__) || \ + defined(__WATCOMC__) || defined(__LCC__) +#ifndef __inline__ +#define __inline__ __inline +#endif +#define SDL_INLINE_OKAY +#else +#if !defined(__MRC__) && !defined(_SGI_SOURCE) +#define __inline__ inline +#define SDL_INLINE_OKAY +#endif /* Not a funky compiler */ +#endif /* Visual C++ */ +#endif /* GNU C */ +#endif /* SDL_INLINE_OKAY */ + +/* If inlining isn't supported, remove "__inline__", turning static + inlined functions into static functions (resulting in code bloat + in all files which include the offending header files) +*/ +#ifndef SDL_INLINE_OKAY +#define __inline__ +#endif + +/* Apparently this is needed by several Windows compilers */ +#if !defined(__MACH__) +#ifndef NULL +#ifdef __cplusplus +#define NULL 0 +#else +#define NULL ((void *)0) +#endif +#endif /* NULL */ +#endif /* ! MacOS X - breaks precompiled headers */ ADDED include/close_code.h Index: include/close_code.h ================================================================== --- /dev/null +++ include/close_code.h @@ -0,0 +1,41 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2004 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@libsdl.org +*/ + +/* This file reverses the effects of begin_code.h and should be included + after you finish any function and structure declarations in your headers +*/ + +#undef _begin_code_h + +/* Reset structure packing at previous byte alignment */ +#if defined(_MSC_VER) || defined(__MWERKS__) || defined(__WATCOMC__) || defined(__BORLANDC__) +#ifdef __BORLANDC__ +#pragma nopackwarning +#endif +#if (defined(__MWERKS__) && defined(macintosh)) +#pragma options align=reset +#pragma enumsalwaysint reset +#else +#pragma pack(pop) +#endif +#endif /* Compiler needs structure packing set */ + ADDED include/fmod.h Index: include/fmod.h ================================================================== --- /dev/null +++ include/fmod.h @@ -0,0 +1,1109 @@ +/* ========================================================================================== */ +/* FMOD Main header file. Copyright (c), Firelight Technologies Pty, Ltd 1999-2003. */ +/* ========================================================================================== */ + +#ifndef _FMOD_H_ +#define _FMOD_H_ + +/* ========================================================================================== */ +/* DEFINITIONS */ +/* ========================================================================================== */ + +#if (!defined(WIN32) && !defined(__WIN32__) && !defined(_WIN32_WCE) && !defined(_XBOX)) || (defined(__GNUC__) && defined(WIN32)) + #ifndef __cdecl + #define __cdecl + #endif + #ifndef __stdcall + #define __stdcall + #endif +#endif +#if defined(_WIN32_WCE) + #define F_API _stdcall + #define F_CALLBACKAPI _cdecl +#else + #define F_API __stdcall + #define F_CALLBACKAPI __cdecl +#endif + +#ifdef DLL_EXPORTS + #define DLL_API __declspec(dllexport) +#else + #if defined(__LCC__) || defined(__MINGW32__) || defined(__CYGWIN32__) + #define DLL_API F_API + #else + #define DLL_API + #endif /* __LCC__ || __MINGW32__ || __CYGWIN32__ */ +#endif /* DLL_EXPORTS */ + +#define FMOD_VERSION 3.63f + +/* + FMOD defined types +*/ +typedef struct FSOUND_SAMPLE FSOUND_SAMPLE; +typedef struct FSOUND_STREAM FSOUND_STREAM; +typedef struct FSOUND_DSPUNIT FSOUND_DSPUNIT; +typedef struct FMUSIC_MODULE FMUSIC_MODULE; + +/* + Callback types +*/ +typedef void * (F_CALLBACKAPI *FSOUND_DSPCALLBACK) (void *originalbuffer, void *newbuffer, int length, int param); +typedef signed char (F_CALLBACKAPI *FSOUND_STREAMCALLBACK) (FSOUND_STREAM *stream, void *buff, int len, int param); +typedef void (F_CALLBACKAPI *FMUSIC_CALLBACK) (FMUSIC_MODULE *mod, unsigned char param); + +typedef unsigned int(F_CALLBACKAPI *FSOUND_OPENCALLBACK) (const char *name); +typedef void (F_CALLBACKAPI *FSOUND_CLOSECALLBACK) (unsigned int handle); +typedef int (F_CALLBACKAPI *FSOUND_READCALLBACK) (void *buffer, int size, unsigned int handle); +typedef int (F_CALLBACKAPI *FSOUND_SEEKCALLBACK) (unsigned int handle, int pos, signed char mode); +typedef int (F_CALLBACKAPI *FSOUND_TELLCALLBACK) (unsigned int handle); + +typedef void * (F_CALLBACKAPI *FSOUND_ALLOCCALLBACK) (unsigned int size); +typedef void * (F_CALLBACKAPI *FSOUND_REALLOCCALLBACK)(void *ptr, unsigned int size); +typedef void (F_CALLBACKAPI *FSOUND_FREECALLBACK) (void *ptr); + + +/* +[ENUM] +[ + [DESCRIPTION] + On failure of commands in FMOD, use FSOUND_GetError to attain what happened. + + [SEE_ALSO] + FSOUND_GetError +] +*/ +enum FMOD_ERRORS +{ + FMOD_ERR_NONE, /* No errors */ + FMOD_ERR_BUSY, /* Cannot call this command after FSOUND_Init. Call FSOUND_Close first. */ + FMOD_ERR_UNINITIALIZED, /* This command failed because FSOUND_Init or FSOUND_SetOutput was not called */ + FMOD_ERR_INIT, /* Error initializing output device. */ + FMOD_ERR_ALLOCATED, /* Error initializing output device, but more specifically, the output device is already in use and cannot be reused. */ + FMOD_ERR_PLAY, /* Playing the sound failed. */ + FMOD_ERR_OUTPUT_FORMAT, /* Soundcard does not support the features needed for this soundsystem (16bit stereo output) */ + FMOD_ERR_COOPERATIVELEVEL, /* Error setting cooperative level for hardware. */ + FMOD_ERR_CREATEBUFFER, /* Error creating hardware sound buffer. */ + FMOD_ERR_FILE_NOTFOUND, /* File not found */ + FMOD_ERR_FILE_FORMAT, /* Unknown file format */ + FMOD_ERR_FILE_BAD, /* Error loading file */ + FMOD_ERR_MEMORY, /* Not enough memory or resources */ + FMOD_ERR_VERSION, /* The version number of this file format is not supported */ + FMOD_ERR_INVALID_PARAM, /* An invalid parameter was passed to this function */ + FMOD_ERR_NO_EAX, /* Tried to use an EAX command on a non EAX enabled channel or output. */ + FMOD_ERR_CHANNEL_ALLOC, /* Failed to allocate a new channel */ + FMOD_ERR_RECORD, /* Recording is not supported on this machine */ + FMOD_ERR_MEDIAPLAYER, /* Windows Media Player not installed so cannot play wma or use internet streaming. */ + FMOD_ERR_CDDEVICE /* An error occured trying to open the specified CD device */ +}; + + +/* +[ENUM] +[ + [DESCRIPTION] + These output types are used with FSOUND_SetOutput, to choose which output driver to use. + + FSOUND_OUTPUT_DSOUND will not support hardware 3d acceleration if the sound card driver + does not support DirectX 6 Voice Manager Extensions. + + FSOUND_OUTPUT_WINMM is recommended for NT and CE. + + [SEE_ALSO] + FSOUND_SetOutput + FSOUND_GetOutput +] +*/ +enum FSOUND_OUTPUTTYPES +{ + FSOUND_OUTPUT_NOSOUND, /* NoSound driver, all calls to this succeed but do nothing. */ + FSOUND_OUTPUT_WINMM, /* Windows Multimedia driver. */ + FSOUND_OUTPUT_DSOUND, /* DirectSound driver. You need this to get EAX2 or EAX3 support, or FX api support. */ + FSOUND_OUTPUT_A3D, /* A3D driver. */ + + FSOUND_OUTPUT_OSS, /* Linux/Unix OSS (Open Sound System) driver, i.e. the kernel sound drivers. */ + FSOUND_OUTPUT_ESD, /* Linux/Unix ESD (Enlightment Sound Daemon) driver. */ + FSOUND_OUTPUT_ALSA, /* Linux Alsa driver. */ + + FSOUND_OUTPUT_ASIO, /* Low latency ASIO driver */ + FSOUND_OUTPUT_XBOX, /* Xbox driver */ + FSOUND_OUTPUT_PS2, /* PlayStation 2 driver */ + FSOUND_OUTPUT_MAC, /* Mac SoundManager driver */ + FSOUND_OUTPUT_GC, /* Gamecube driver */ + + FSOUND_OUTPUT_NOSOUND_NONREALTIME /* This is the same as nosound, but the sound generation is driven by FSOUND_Update */ +}; + + +/* +[ENUM] +[ + [DESCRIPTION] + These mixer types are used with FSOUND_SetMixer, to choose which mixer to use, or to act + upon for other reasons using FSOUND_GetMixer. + It is not nescessary to set the mixer. FMOD will autodetect the best mixer for you. + + [SEE_ALSO] + FSOUND_SetMixer + FSOUND_GetMixer +] +*/ +enum FSOUND_MIXERTYPES +{ + FSOUND_MIXER_AUTODETECT, /* CE/PS2/GC Only - Non interpolating/low quality mixer. */ + FSOUND_MIXER_BLENDMODE, /* Removed / obsolete. */ + FSOUND_MIXER_MMXP5, /* Removed / obsolete. */ + FSOUND_MIXER_MMXP6, /* Removed / obsolete. */ + + FSOUND_MIXER_QUALITY_AUTODETECT,/* All platforms - Autodetect the fastest quality mixer based on your cpu. */ + FSOUND_MIXER_QUALITY_FPU, /* Win32/Linux only - Interpolating/volume ramping FPU mixer. */ + FSOUND_MIXER_QUALITY_MMXP5, /* Win32/Linux only - Interpolating/volume ramping P5 MMX mixer. */ + FSOUND_MIXER_QUALITY_MMXP6, /* Win32/Linux only - Interpolating/volume ramping ppro+ MMX mixer. */ + + FSOUND_MIXER_MONO, /* CE/PS2/GC only - MONO non interpolating/low quality mixer. For speed*/ + FSOUND_MIXER_QUALITY_MONO, /* CE/PS2/GC only - MONO Interpolating mixer. For speed */ + + FSOUND_MIXER_MAX +}; + + +/* +[ENUM] +[ + [DESCRIPTION] + These definitions describe the type of song being played. + + [SEE_ALSO] + FMUSIC_GetType +] +*/ +enum FMUSIC_TYPES +{ + FMUSIC_TYPE_NONE, + FMUSIC_TYPE_MOD, /* Protracker / Fasttracker */ + FMUSIC_TYPE_S3M, /* ScreamTracker 3 */ + FMUSIC_TYPE_XM, /* FastTracker 2 */ + FMUSIC_TYPE_IT, /* Impulse Tracker. */ + FMUSIC_TYPE_MIDI, /* MIDI file */ + FMUSIC_TYPE_FSB /* FMOD Sample Bank file */ +}; + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_DSP_PRIORITIES + + [DESCRIPTION] + These default priorities are used by FMOD internal system DSP units. They describe the + position of the DSP chain, and the order of how audio processing is executed. + You can actually through the use of FSOUND_DSP_GetxxxUnit (where xxx is the name of the DSP + unit), disable or even change the priority of a DSP unit. + + [SEE_ALSO] + FSOUND_DSP_Create + FSOUND_DSP_SetPriority + FSOUND_DSP_GetSpectrum +] +*/ +#define FSOUND_DSP_DEFAULTPRIORITY_CLEARUNIT 0 /* DSP CLEAR unit - done first */ +#define FSOUND_DSP_DEFAULTPRIORITY_SFXUNIT 100 /* DSP SFX unit - done second */ +#define FSOUND_DSP_DEFAULTPRIORITY_MUSICUNIT 200 /* DSP MUSIC unit - done third */ +#define FSOUND_DSP_DEFAULTPRIORITY_USER 300 /* User priority, use this as reference for your own DSP units */ +#define FSOUND_DSP_DEFAULTPRIORITY_FFTUNIT 900 /* This reads data for FSOUND_DSP_GetSpectrum, so it comes after user units */ +#define FSOUND_DSP_DEFAULTPRIORITY_CLIPANDCOPYUNIT 1000 /* DSP CLIP AND COPY unit - last */ +/* [DEFINE_END] */ + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_CAPS + + [DESCRIPTION] + Driver description bitfields. Use FSOUND_Driver_GetCaps to determine if a driver enumerated + has the settings you are after. The enumerated driver depends on the output mode, see + FSOUND_OUTPUTTYPES + + [SEE_ALSO] + FSOUND_GetDriverCaps + FSOUND_OUTPUTTYPES +] +*/ +#define FSOUND_CAPS_HARDWARE 0x1 /* This driver supports hardware accelerated 3d sound. */ +#define FSOUND_CAPS_EAX2 0x2 /* This driver supports EAX 2 reverb */ +#define FSOUND_CAPS_EAX3 0x10 /* This driver supports EAX 3 reverb */ +/* [DEFINE_END] */ + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_MODES + + [DESCRIPTION] + Sample description bitfields, OR them together for loading and describing samples. + NOTE. If the file format being loaded already has a defined format, such as WAV or MP3, then + trying to override the pre-defined format with a new set of format flags will not work. For + example, an 8 bit WAV file will not load as 16bit if you specify FSOUND_16BITS. It will just + ignore the flag and go ahead loading it as 8bits. For these type of formats the only flags + you can specify that will really alter the behaviour of how it is loaded, are the following. + + FSOUND_LOOP_OFF + FSOUND_LOOP_NORMAL + FSOUND_LOOP_BIDI + FSOUND_HW3D + FSOUND_2D + FSOUND_STREAMABLE + FSOUND_LOADMEMORY + FSOUND_LOADRAW + FSOUND_MPEGACCURATE + + See flag descriptions for what these do. +] +*/ +#define FSOUND_LOOP_OFF 0x00000001 /* For non looping samples. */ +#define FSOUND_LOOP_NORMAL 0x00000002 /* For forward looping samples. */ +#define FSOUND_LOOP_BIDI 0x00000004 /* For bidirectional looping samples. (no effect if in hardware). */ +#define FSOUND_8BITS 0x00000008 /* For 8 bit samples. */ +#define FSOUND_16BITS 0x00000010 /* For 16 bit samples. */ +#define FSOUND_MONO 0x00000020 /* For mono samples. */ +#define FSOUND_STEREO 0x00000040 /* For stereo samples. */ +#define FSOUND_UNSIGNED 0x00000080 /* For user created source data containing unsigned samples. */ +#define FSOUND_SIGNED 0x00000100 /* For user created source data containing signed data. */ +#define FSOUND_DELTA 0x00000200 /* For user created source data stored as delta values. */ +#define FSOUND_IT214 0x00000400 /* For user created source data stored using IT214 compression. */ +#define FSOUND_IT215 0x00000800 /* For user created source data stored using IT215 compression. */ +#define FSOUND_HW3D 0x00001000 /* Attempts to make samples use 3d hardware acceleration. (if the card supports it) */ +#define FSOUND_2D 0x00002000 /* Tells software (not hardware) based sample not to be included in 3d processing. */ +#define FSOUND_STREAMABLE 0x00004000 /* For a streamimg sound where you feed the data to it. */ +#define FSOUND_LOADMEMORY 0x00008000 /* "name" will be interpreted as a pointer to data for streaming and samples. */ +#define FSOUND_LOADRAW 0x00010000 /* Will ignore file format and treat as raw pcm. */ +#define FSOUND_MPEGACCURATE 0x00020000 /* For FSOUND_Stream_OpenFile - for accurate FSOUND_Stream_GetLengthMs/FSOUND_Stream_SetTime. WARNING, see FSOUND_Stream_OpenFile for inital opening time performance issues. */ +#define FSOUND_FORCEMONO 0x00040000 /* For forcing stereo streams and samples to be mono - needed if using FSOUND_HW3D and stereo data - incurs a small speed hit for streams */ +#define FSOUND_HW2D 0x00080000 /* 2D hardware sounds. allows hardware specific effects */ +#define FSOUND_ENABLEFX 0x00100000 /* Allows DX8 FX to be played back on a sound. Requires DirectX 8 - Note these sounds cannot be played more than once, be 8 bit, be less than a certain size, or have a changing frequency */ +#define FSOUND_MPEGHALFRATE 0x00200000 /* For FMODCE only - decodes mpeg streams using a lower quality decode, but faster execution */ +#define FSOUND_XADPCM 0x00400000 /* For XBOX only - Contents are compressed as XADPCM */ +#define FSOUND_VAG 0x00800000 /* For PS2 only - Contents are compressed as Sony VAG format */ +#define FSOUND_NONBLOCKING 0x01000000 /* For FSOUND_Stream_OpenFile - Causes stream to open in the background and not block the foreground app - stream functions only work when ready. Poll any stream function determine when it IS ready. */ +#define FSOUND_GCADPCM 0x02000000 /* For Gamecube only - Contents are compressed as Gamecube DSP-ADPCM format */ +#define FSOUND_MULTICHANNEL 0x04000000 /* For PS2 and Gamecube only - Contents are interleaved into a multi-channel (more than stereo) format */ +#define FSOUND_USECORE0 0x08000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 00-23 */ +#define FSOUND_USECORE1 0x10000000 /* For PS2 only - Sample/Stream is forced to use hardware voices 24-47 */ +#define FSOUND_LOADMEMORYIOP 0x20000000 /* For PS2 only - "name" will be interpreted as a pointer to data for streaming and samples. The address provided will be an IOP address */ + + +#define FSOUND_NORMAL (FSOUND_16BITS | FSOUND_SIGNED | FSOUND_MONO) +/* [DEFINE_END] */ + + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_CDPLAYMODES + + [DESCRIPTION] + Playback method for a CD Audio track, with FSOUND_CD_SetPlayMode + + [SEE_ALSO] + FSOUND_CD_SetPlayMode + FSOUND_CD_Play +] +*/ +#define FSOUND_CD_PLAYCONTINUOUS 0 /* Starts from the current track and plays to end of CD. */ +#define FSOUND_CD_PLAYONCE 1 /* Plays the specified track then stops. */ +#define FSOUND_CD_PLAYLOOPED 2 /* Plays the specified track looped, forever until stopped manually. */ +#define FSOUND_CD_PLAYRANDOM 3 /* Plays tracks in random order */ +/* [DEFINE_END] */ + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_MISC_VALUES + + [DESCRIPTION] + Miscellaneous values for FMOD functions. + + [SEE_ALSO] + FSOUND_PlaySound + FSOUND_PlaySoundEx + FSOUND_Sample_Alloc + FSOUND_Sample_Load + FSOUND_SetPan +] +*/ +#define FSOUND_FREE -1 /* value to play on any free channel, or to allocate a sample in a free sample slot. */ +#define FSOUND_UNMANAGED -2 /* value to allocate a sample that is NOT managed by FSOUND or placed in a sample slot. */ +#define FSOUND_ALL -3 /* for a channel index , this flag will affect ALL channels available! Not supported by every function. */ +#define FSOUND_STEREOPAN -1 /* value for FSOUND_SetPan so that stereo sounds are not played at half volume. See FSOUND_SetPan for more on this. */ +#define FSOUND_SYSTEMCHANNEL -1000 /* special 'channel' ID for all channel based functions that want to alter the global FSOUND software mixing output channel */ +#define FSOUND_SYSTEMSAMPLE -1000 /* special 'sample' ID for all sample based functions that want to alter the global FSOUND software mixing output sample */ + +/* [DEFINE_END] */ + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure defining a reverb environment. + For more indepth descriptions of the reverb properties under win32, please see the EAX2 and EAX3 + documentation at http://developer.creative.com/ under the 'downloads' section. + If they do not have the EAX3 documentation, then most information can be attained from + the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of + EAX2. + Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset. + Note that integer values that typically range from -10,000 to 1000 are represented in + decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear. + PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox). + Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then + the reverb should product a similar effect on either platform. + Only Win32 supports the reverb api. + + The numerical values listed below are the maximum, minimum and default values for each variable respectively. + + [SEE_ALSO] + FSOUND_Reverb_SetProperties + FSOUND_Reverb_GetProperties + FSOUND_REVERB_PRESETS + FSOUND_REVERB_FLAGS +] +*/ +typedef struct _FSOUND_REVERB_PROPERTIES /* MIN MAX DEFAULT DESCRIPTION */ +{ + unsigned int Environment; /* 0 , 25 , 0 , sets all listener properties (win32/ps2 only) */ + float EnvSize; /* 1.0 , 100.0 , 7.5 , environment size in meters (win32 only) */ + float EnvDiffusion; /* 0.0 , 1.0 , 1.0 , environment diffusion (win32/xbox) */ + int Room; /* -10000, 0 , -1000 , room effect level (at mid frequencies) (win32/xbox/ps2) */ + int RoomHF; /* -10000, 0 , -100 , relative room effect level at high frequencies (win32/xbox) */ + int RoomLF; /* -10000, 0 , 0 , relative room effect level at low frequencies (win32 only) */ + float DecayTime; /* 0.1 , 20.0 , 1.49 , reverberation decay time at mid frequencies (win32/xbox) */ + float DecayHFRatio; /* 0.1 , 2.0 , 0.83 , high-frequency to mid-frequency decay time ratio (win32/xbox) */ + float DecayLFRatio; /* 0.1 , 2.0 , 1.0 , low-frequency to mid-frequency decay time ratio (win32 only) */ + int Reflections; /* -10000, 1000 , -2602 , early reflections level relative to room effect (win32/xbox) */ + float ReflectionsDelay; /* 0.0 , 0.3 , 0.007 , initial reflection delay time (win32/xbox) */ + float ReflectionsPan[3]; /* , , [0,0,0], early reflections panning vector (win32 only) */ + int Reverb; /* -10000, 2000 , 200 , late reverberation level relative to room effect (win32/xbox) */ + float ReverbDelay; /* 0.0 , 0.1 , 0.011 , late reverberation delay time relative to initial reflection (win32/xbox) */ + float ReverbPan[3]; /* , , [0,0,0], late reverberation panning vector (win32 only) */ + float EchoTime; /* .075 , 0.25 , 0.25 , echo time (win32 only) */ + float EchoDepth; /* 0.0 , 1.0 , 0.0 , echo depth (win32 only) */ + float ModulationTime; /* 0.04 , 4.0 , 0.25 , modulation time (win32 only) */ + float ModulationDepth; /* 0.0 , 1.0 , 0.0 , modulation depth (win32 only) */ + float AirAbsorptionHF; /* -100 , 0.0 , -5.0 , change in level per meter at high frequencies (win32 only) */ + float HFReference; /* 1000.0, 20000 , 5000.0 , reference high frequency (hz) (win32/xbox) */ + float LFReference; /* 20.0 , 1000.0, 250.0 , reference low frequency (hz) (win32 only) */ + float RoomRolloffFactor; /* 0.0 , 10.0 , 0.0 , like FSOUND_3D_SetRolloffFactor but for room effect (win32/xbox) */ + float Diffusion; /* 0.0 , 100.0 , 100.0 , Value that controls the echo density in the late reverberation decay. (xbox only) */ + float Density; /* 0.0 , 100.0 , 100.0 , Value that controls the modal density in the late reverberation decay (xbox only) */ + unsigned int Flags; /* FSOUND_REVERB_FLAGS - modifies the behavior of above properties (win32/ps2 only) */ +} FSOUND_REVERB_PROPERTIES; + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_REVERB_FLAGS + + [DESCRIPTION] + Values for the Flags member of the FSOUND_REVERB_PROPERTIES structure. + + [SEE_ALSO] + FSOUND_REVERB_PROPERTIES +] +*/ +#define FSOUND_REVERB_FLAGS_DECAYTIMESCALE 0x00000001 /* 'EnvSize' affects reverberation decay time */ +#define FSOUND_REVERB_FLAGS_REFLECTIONSSCALE 0x00000002 /* 'EnvSize' affects reflection level */ +#define FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE 0x00000004 /* 'EnvSize' affects initial reflection delay time */ +#define FSOUND_REVERB_FLAGS_REVERBSCALE 0x00000008 /* 'EnvSize' affects reflections level */ +#define FSOUND_REVERB_FLAGS_REVERBDELAYSCALE 0x00000010 /* 'EnvSize' affects late reverberation delay time */ +#define FSOUND_REVERB_FLAGS_DECAYHFLIMIT 0x00000020 /* AirAbsorptionHF affects DecayHFRatio */ +#define FSOUND_REVERB_FLAGS_ECHOTIMESCALE 0x00000040 /* 'EnvSize' affects echo time */ +#define FSOUND_REVERB_FLAGS_MODULATIONTIMESCALE 0x00000080 /* 'EnvSize' affects modulation time */ +#define FSOUND_REVERB_FLAGS_CORE0 0x00000100 /* PS2 Only - Reverb is applied to CORE0 (hw voices 0-23) */ +#define FSOUND_REVERB_FLAGS_CORE1 0x00000200 /* PS2 Only - Reverb is applied to CORE1 (hw voices 24-47) */ +#define FSOUND_REVERB_FLAGS_DEFAULT (FSOUND_REVERB_FLAGS_DECAYTIMESCALE | \ + FSOUND_REVERB_FLAGS_REFLECTIONSSCALE | \ + FSOUND_REVERB_FLAGS_REFLECTIONSDELAYSCALE | \ + FSOUND_REVERB_FLAGS_REVERBSCALE | \ + FSOUND_REVERB_FLAGS_REVERBDELAYSCALE | \ + FSOUND_REVERB_FLAGS_DECAYHFLIMIT | \ + FSOUND_REVERB_FLAGS_CORE0 | \ + FSOUND_REVERB_FLAGS_CORE1 ) +/* [DEFINE_END] */ + + + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_REVERB_PRESETS + + [DESCRIPTION] + A set of predefined environment PARAMETERS, created by Creative Labs + These are used to initialize an FSOUND_REVERB_PROPERTIES structure statically. + ie + FSOUND_REVERB_PROPERTIES prop = FSOUND_PRESET_GENERIC; + + [SEE_ALSO] + FSOUND_Reverb_SetProperties +] +*/ +/* Env Size Diffus Room RoomHF RmLF DecTm DecHF DecLF Refl RefDel RefPan Revb RevDel ReverbPan EchoTm EchDp ModTm ModDp AirAbs HFRef LFRef RRlOff Diffus Densty FLAGS */ +#define FSOUND_PRESET_OFF {0, 7.5f, 1.00f, -10000, -10000, 0, 1.00f, 1.00f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 0.0f, 0.0f, 0x33f } +#define FSOUND_PRESET_GENERIC {0, 7.5f, 1.00f, -1000, -100, 0, 1.49f, 0.83f, 1.0f, -2602, 0.007f, { 0.0f,0.0f,0.0f }, 200, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_PADDEDCELL {1, 1.4f, 1.00f, -1000, -6000, 0, 0.17f, 0.10f, 1.0f, -1204, 0.001f, { 0.0f,0.0f,0.0f }, 207, 0.002f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_ROOM {2, 1.9f, 1.00f, -1000, -454, 0, 0.40f, 0.83f, 1.0f, -1646, 0.002f, { 0.0f,0.0f,0.0f }, 53, 0.003f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_BATHROOM {3, 1.4f, 1.00f, -1000, -1200, 0, 1.49f, 0.54f, 1.0f, -370, 0.007f, { 0.0f,0.0f,0.0f }, 1030, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 60.0f, 0x3f } +#define FSOUND_PRESET_LIVINGROOM {4, 2.5f, 1.00f, -1000, -6000, 0, 0.50f, 0.10f, 1.0f, -1376, 0.003f, { 0.0f,0.0f,0.0f }, -1104, 0.004f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_STONEROOM {5, 11.6f, 1.00f, -1000, -300, 0, 2.31f, 0.64f, 1.0f, -711, 0.012f, { 0.0f,0.0f,0.0f }, 83, 0.017f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_AUDITORIUM {6, 21.6f, 1.00f, -1000, -476, 0, 4.32f, 0.59f, 1.0f, -789, 0.020f, { 0.0f,0.0f,0.0f }, -289, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_CONCERTHALL {7, 19.6f, 1.00f, -1000, -500, 0, 3.92f, 0.70f, 1.0f, -1230, 0.020f, { 0.0f,0.0f,0.0f }, -2, 0.029f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_CAVE {8, 14.6f, 1.00f, -1000, 0, 0, 2.91f, 1.30f, 1.0f, -602, 0.015f, { 0.0f,0.0f,0.0f }, -302, 0.022f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FSOUND_PRESET_ARENA {9, 36.2f, 1.00f, -1000, -698, 0, 7.24f, 0.33f, 1.0f, -1166, 0.020f, { 0.0f,0.0f,0.0f }, 16, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_HANGAR {10, 50.3f, 1.00f, -1000, -1000, 0, 10.05f, 0.23f, 1.0f, -602, 0.020f, { 0.0f,0.0f,0.0f }, 198, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_CARPETTEDHALLWAY {11, 1.9f, 1.00f, -1000, -4000, 0, 0.30f, 0.10f, 1.0f, -1831, 0.002f, { 0.0f,0.0f,0.0f }, -1630, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_HALLWAY {12, 1.8f, 1.00f, -1000, -300, 0, 1.49f, 0.59f, 1.0f, -1219, 0.007f, { 0.0f,0.0f,0.0f }, 441, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_STONECORRIDOR {13, 13.5f, 1.00f, -1000, -237, 0, 2.70f, 0.79f, 1.0f, -1214, 0.013f, { 0.0f,0.0f,0.0f }, 395, 0.020f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_ALLEY {14, 7.5f, 0.30f, -1000, -270, 0, 1.49f, 0.86f, 1.0f, -1204, 0.007f, { 0.0f,0.0f,0.0f }, -4, 0.011f, { 0.0f,0.0f,0.0f }, 0.125f, 0.95f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_FOREST {15, 38.0f, 0.30f, -1000, -3300, 0, 1.49f, 0.54f, 1.0f, -2560, 0.162f, { 0.0f,0.0f,0.0f }, -229, 0.088f, { 0.0f,0.0f,0.0f }, 0.125f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 79.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_CITY {16, 7.5f, 0.50f, -1000, -800, 0, 1.49f, 0.67f, 1.0f, -2273, 0.007f, { 0.0f,0.0f,0.0f }, -1691, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 50.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_MOUNTAINS {17, 100.0f, 0.27f, -1000, -2500, 0, 1.49f, 0.21f, 1.0f, -2780, 0.300f, { 0.0f,0.0f,0.0f }, -1434, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 27.0f, 100.0f, 0x1f } +#define FSOUND_PRESET_QUARRY {18, 17.5f, 1.00f, -1000, -1000, 0, 1.49f, 0.83f, 1.0f, -10000, 0.061f, { 0.0f,0.0f,0.0f }, 500, 0.025f, { 0.0f,0.0f,0.0f }, 0.125f, 0.70f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_PLAIN {19, 42.5f, 0.21f, -1000, -2000, 0, 1.49f, 0.50f, 1.0f, -2466, 0.179f, { 0.0f,0.0f,0.0f }, -1926, 0.100f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 21.0f, 100.0f, 0x3f } +#define FSOUND_PRESET_PARKINGLOT {20, 8.3f, 1.00f, -1000, 0, 0, 1.65f, 1.50f, 1.0f, -1363, 0.008f, { 0.0f,0.0f,0.0f }, -1153, 0.012f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FSOUND_PRESET_SEWERPIPE {21, 1.7f, 0.80f, -1000, -1000, 0, 2.81f, 0.14f, 1.0f, 429, 0.014f, { 0.0f,0.0f,0.0f }, 1023, 0.021f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 80.0f, 60.0f, 0x3f } +#define FSOUND_PRESET_UNDERWATER {22, 1.8f, 1.00f, -1000, -4000, 0, 1.49f, 0.10f, 1.0f, -449, 0.007f, { 0.0f,0.0f,0.0f }, 1700, 0.011f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 1.18f, 0.348f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x3f } + +/* Non I3DL2 presets */ + +#define FSOUND_PRESET_DRUGGED {23, 1.9f, 0.50f, -1000, 0, 0, 8.39f, 1.39f, 1.0f, -115, 0.002f, { 0.0f,0.0f,0.0f }, 985, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 0.25f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FSOUND_PRESET_DIZZY {24, 1.8f, 0.60f, -1000, -400, 0, 17.23f, 0.56f, 1.0f, -1713, 0.020f, { 0.0f,0.0f,0.0f }, -613, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 1.00f, 0.81f, 0.310f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } +#define FSOUND_PRESET_PSYCHOTIC {25, 1.0f, 0.50f, -1000, -151, 0, 7.56f, 0.91f, 1.0f, -626, 0.020f, { 0.0f,0.0f,0.0f }, 774, 0.030f, { 0.0f,0.0f,0.0f }, 0.250f, 0.00f, 4.00f, 1.000f, -5.0f, 5000.0f, 250.0f, 0.0f, 100.0f, 100.0f, 0x1f } + +/* PlayStation 2 Only presets */ + +#define FSOUND_PRESET_PS2_ROOM {1, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_STUDIO_A {2, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_STUDIO_B {3, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_STUDIO_C {4, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_HALL {5, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_SPACE {6, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_ECHO {7, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_DELAY {8, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } +#define FSOUND_PRESET_PS2_PIPE {9, 0, 0, 0, 0, 0, 0.0f, 0.0f, 0.0f, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0, 0.000f, { 0.0f,0.0f,0.0f }, 0.000f, 0.00f, 0.00f, 0.000f, 0.0f, 0000.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0x31f } + +/* [DEFINE_END] */ + + +/* +[STRUCTURE] +[ + [DESCRIPTION] + Structure defining the properties for a reverb source, related to a FSOUND channel. + For more indepth descriptions of the reverb properties under win32, please see the EAX3 + documentation at http://developer.creative.com/ under the 'downloads' section. + If they do not have the EAX3 documentation, then most information can be attained from + the EAX2 documentation, as EAX3 only adds some more parameters and functionality on top of + EAX2. + + Note the default reverb properties are the same as the FSOUND_PRESET_GENERIC preset. + Note that integer values that typically range from -10,000 to 1000 are represented in + decibels, and are of a logarithmic scale, not linear, wheras float values are typically linear. + PORTABILITY: Each member has the platform it supports in braces ie (win32/xbox). + Some reverb parameters are only supported in win32 and some only on xbox. If all parameters are set then + the reverb should product a similar effect on either platform. + Linux and FMODCE do not support the reverb api. + + The numerical values listed below are the maximum, minimum and default values for each variable respectively. + + [SEE_ALSO] + FSOUND_Reverb_SetChannelProperties + FSOUND_Reverb_GetChannelProperties + FSOUND_REVERB_CHANNELFLAGS +] +*/ +typedef struct _FSOUND_REVERB_CHANNELPROPERTIES /* MIN MAX DEFAULT */ +{ + int Direct; /* -10000, 1000, 0, direct path level (at low and mid frequencies) (win32/xbox) */ + int DirectHF; /* -10000, 0, 0, relative direct path level at high frequencies (win32/xbox) */ + int Room; /* -10000, 1000, 0, room effect level (at low and mid frequencies) (win32/xbox) */ + int RoomHF; /* -10000, 0, 0, relative room effect level at high frequencies (win32/xbox) */ + int Obstruction; /* -10000, 0, 0, main obstruction control (attenuation at high frequencies) (win32/xbox) */ + float ObstructionLFRatio; /* 0.0, 1.0, 0.0, obstruction low-frequency level re. main control (win32/xbox) */ + int Occlusion; /* -10000, 0, 0, main occlusion control (attenuation at high frequencies) (win32/xbox) */ + float OcclusionLFRatio; /* 0.0, 1.0, 0.25, occlusion low-frequency level re. main control (win32/xbox) */ + float OcclusionRoomRatio; /* 0.0, 10.0, 1.5, relative occlusion control for room effect (win32) */ + float OcclusionDirectRatio; /* 0.0, 10.0, 1.0, relative occlusion control for direct path (win32) */ + int Exclusion; /* -10000, 0, 0, main exlusion control (attenuation at high frequencies) (win32) */ + float ExclusionLFRatio; /* 0.0, 1.0, 1.0, exclusion low-frequency level re. main control (win32) */ + int OutsideVolumeHF; /* -10000, 0, 0, outside sound cone level at high frequencies (win32) */ + float DopplerFactor; /* 0.0, 10.0, 0.0, like DS3D flDopplerFactor but per source (win32) */ + float RolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but per source (win32) */ + float RoomRolloffFactor; /* 0.0, 10.0, 0.0, like DS3D flRolloffFactor but for room effect (win32/xbox) */ + float AirAbsorptionFactor; /* 0.0, 10.0, 1.0, multiplies AirAbsorptionHF member of FSOUND_REVERB_PROPERTIES (win32) */ + int Flags; /* FSOUND_REVERB_CHANNELFLAGS - modifies the behavior of properties (win32) */ +} FSOUND_REVERB_CHANNELPROPERTIES; + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_REVERB_CHANNELFLAGS + + [DESCRIPTION] + Values for the Flags member of the FSOUND_REVERB_CHANNELPROPERTIES structure. + + [SEE_ALSO] + FSOUND_REVERB_CHANNELPROPERTIES +] +*/ +#define FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO 0x00000001 /* Automatic setting of 'Direct' due to distance from listener */ +#define FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO 0x00000002 /* Automatic setting of 'Room' due to distance from listener */ +#define FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO 0x00000004 /* Automatic setting of 'RoomHF' due to distance from listener */ +#define FSOUND_REVERB_CHANNELFLAGS_DEFAULT (FSOUND_REVERB_CHANNELFLAGS_DIRECTHFAUTO | \ + FSOUND_REVERB_CHANNELFLAGS_ROOMAUTO| \ + FSOUND_REVERB_CHANNELFLAGS_ROOMHFAUTO) +/* [DEFINE_END] */ + + +/* +[ENUM] +[ + [DESCRIPTION] + These values are used with FSOUND_FX_Enable to enable DirectX 8 FX for a channel. + + [SEE_ALSO] + FSOUND_FX_Enable + FSOUND_FX_Disable + FSOUND_FX_SetChorus + FSOUND_FX_SetCompressor + FSOUND_FX_SetDistortion + FSOUND_FX_SetEcho + FSOUND_FX_SetFlanger + FSOUND_FX_SetGargle + FSOUND_FX_SetI3DL2Reverb + FSOUND_FX_SetParamEQ + FSOUND_FX_SetWavesReverb +] +*/ +enum FSOUND_FX_MODES +{ + FSOUND_FX_CHORUS, + FSOUND_FX_COMPRESSOR, + FSOUND_FX_DISTORTION, + FSOUND_FX_ECHO, + FSOUND_FX_FLANGER, + FSOUND_FX_GARGLE, + FSOUND_FX_I3DL2REVERB, + FSOUND_FX_PARAMEQ, + FSOUND_FX_WAVES_REVERB, + + FSOUND_FX_MAX +}; + +/* +[ENUM] +[ + [DESCRIPTION] + These are speaker types defined for use with the FSOUND_SetSpeakerMode command. + Note - Only reliably works with FSOUND_OUTPUT_DSOUND or FSOUND_OUTPUT_XBOX output modes. Other output modes will only + interpret FSOUND_SPEAKERMODE_MONO and set everything else to be stereo. + Note - Only reliably works with FSOUND_OUTPUT_DSOUND or FSOUND_OUTPUT_XBOX output modes. Other output modes will only + interpret FSOUND_SPEAKERMODE_MONO and set everything else to be stereo. + + Using either DolbyDigital or DTS will use whatever 5.1 digital mode is available if destination hardware is unsure. + + [SEE_ALSO] + FSOUND_SetSpeakerMode + +] +*/ +enum FSOUND_SPEAKERMODES +{ + FSOUND_SPEAKERMODE_DOLBYDIGITAL, /* The audio is played through a speaker arrangement of surround speakers with a subwoofer. */ + FSOUND_SPEAKERMODE_HEADPHONES, /* The speakers are headphones. */ + FSOUND_SPEAKERMODE_MONO, /* The speakers are monaural. */ + FSOUND_SPEAKERMODE_QUAD, /* The speakers are quadraphonic. */ + FSOUND_SPEAKERMODE_STEREO, /* The speakers are stereo (default value). */ + FSOUND_SPEAKERMODE_SURROUND, /* The speakers are surround sound. */ + FSOUND_SPEAKERMODE_DTS, /* (XBOX Only) The audio is played through a speaker arrangement of surround speakers with a subwoofer. */ + FSOUND_SPEAKERMODE_PROLOGIC2 /* Dolby Prologic 2. Currently Gamecube only */ +}; + + +/* +[DEFINE_START] +[ + [NAME] + FSOUND_INIT_FLAGS + + [DESCRIPTION] + Initialization flags. Use them with FSOUND_Init in the flags parameter to change various behaviour. + + FSOUND_INIT_ENABLEOUTPUTFX Is an init mode which enables the FSOUND mixer buffer to be affected by DirectX 8 effects. + Note that due to limitations of DirectSound, FSOUND_Init may fail if this is enabled because the buffersize is too small. + This can be fixed with FSOUND_SetBufferSize. Increase the BufferSize until it works. + When it is enabled you can use the FSOUND_FX api, and use FSOUND_SYSTEMCHANNEL as the channel id when setting parameters. + + [SEE_ALSO] + FSOUND_Init +] +*/ +#define FSOUND_INIT_USEDEFAULTMIDISYNTH 0x0001 /* Causes MIDI playback to force software decoding. */ +#define FSOUND_INIT_GLOBALFOCUS 0x0002 /* For DirectSound output - sound is not muted when window is out of focus. */ +#define FSOUND_INIT_ENABLEOUTPUTFX 0x0004 /* For DirectSound output - Allows FSOUND_FX api to be used on global software mixer output! */ +#define FSOUND_INIT_ACCURATEVULEVELS 0x0008 /* This latency adjusts FSOUND_GetCurrentLevels, but incurs a small cpu and memory hit */ +#define FSOUND_INIT_PS2_DISABLECORE0REVERB 0x0010 /* PS2 only - Disable reverb on CORE 0 to regain SRAM */ +#define FSOUND_INIT_PS2_DISABLECORE1REVERB 0x0020 /* PS2 only - Disable reverb on CORE 1 to regain SRAM */ +#define FSOUND_INIT_PS2_SWAPDMACORES 0x0040 /* PS2 only - By default FMOD uses DMA CH0 for mixing, CH1 for uploads, this flag swaps them around */ +#define FSOUND_INIT_DONTLATENCYADJUST 0x0080 /* Callbacks are not latency adjusted, and are called at mix time. Also information functions are immediate */ +#define FSOUND_INIT_GC_INITLIBS 0x0100 /* Gamecube only - Initializes GC audio libraries */ +#define FSOUND_INIT_STREAM_FROM_MAIN_THREAD 0x0200 /* Turns off fmod streamer thread, and makes streaming update from FSOUND_Update called by the user */ +/* [DEFINE_END] */ + + + + +/* ========================================================================================== */ +/* FUNCTION PROTOTYPES */ +/* ========================================================================================== */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ================================== */ +/* Initialization / Global functions. */ +/* ================================== */ + +/* + PRE - FSOUND_Init functions. These can't be called after FSOUND_Init is + called (they will fail). They set up FMOD system functionality. +*/ + +DLL_API signed char F_API FSOUND_SetOutput(int outputtype); +DLL_API signed char F_API FSOUND_SetDriver(int driver); +DLL_API signed char F_API FSOUND_SetMixer(int mixer); +DLL_API signed char F_API FSOUND_SetBufferSize(int len_ms); +DLL_API signed char F_API FSOUND_SetHWND(void *hwnd); +DLL_API signed char F_API FSOUND_SetMinHardwareChannels(int min); +DLL_API signed char F_API FSOUND_SetMaxHardwareChannels(int max); +DLL_API signed char F_API FSOUND_SetMemorySystem(void *pool, + int poollen, + FSOUND_ALLOCCALLBACK useralloc, + FSOUND_REALLOCCALLBACK userrealloc, + FSOUND_FREECALLBACK userfree); +/* + Main initialization / closedown functions. + Note : Use FSOUND_INIT_USEDEFAULTMIDISYNTH with FSOUND_Init for software override + with MIDI playback. + : Use FSOUND_INIT_GLOBALFOCUS with FSOUND_Init to make sound audible no matter + which window is in focus. (FSOUND_OUTPUT_DSOUND only) +*/ + +DLL_API signed char F_API FSOUND_Init(int mixrate, int maxsoftwarechannels, unsigned int flags); +DLL_API void F_API FSOUND_Close(); + +/* + Runtime system level functions +*/ + +DLL_API void F_API FSOUND_Update(); /* This is called to update 3d sound / non-realtime output */ + +DLL_API void F_API FSOUND_SetSpeakerMode(unsigned int speakermode); +DLL_API void F_API FSOUND_SetSFXMasterVolume(int volume); +DLL_API void F_API FSOUND_SetPanSeperation(float pansep); +DLL_API void F_API FSOUND_File_SetCallbacks(FSOUND_OPENCALLBACK useropen, + FSOUND_CLOSECALLBACK userclose, + FSOUND_READCALLBACK userread, + FSOUND_SEEKCALLBACK userseek, + FSOUND_TELLCALLBACK usertell); + +/* + System information functions. +*/ + +DLL_API int F_API FSOUND_GetError(); +DLL_API float F_API FSOUND_GetVersion(); +DLL_API int F_API FSOUND_GetOutput(); +DLL_API void * F_API FSOUND_GetOutputHandle(); +DLL_API int F_API FSOUND_GetDriver(); +DLL_API int F_API FSOUND_GetMixer(); +DLL_API int F_API FSOUND_GetNumDrivers(); +DLL_API const char * F_API FSOUND_GetDriverName(int id); +DLL_API signed char F_API FSOUND_GetDriverCaps(int id, unsigned int *caps); +DLL_API int F_API FSOUND_GetOutputRate(); +DLL_API int F_API FSOUND_GetMaxChannels(); +DLL_API int F_API FSOUND_GetMaxSamples(); +DLL_API int F_API FSOUND_GetSFXMasterVolume(); +DLL_API int F_API FSOUND_GetNumHardwareChannels(); +DLL_API int F_API FSOUND_GetChannelsPlaying(); +DLL_API float F_API FSOUND_GetCPUUsage(); +DLL_API void F_API FSOUND_GetMemoryStats(unsigned int *currentalloced, unsigned int *maxalloced); + +/* =================================== */ +/* Sample management / load functions. */ +/* =================================== */ + +/* + Sample creation and management functions + Note : Use FSOUND_LOADMEMORY flag with FSOUND_Sample_Load to load from memory. + Use FSOUND_LOADRAW flag with FSOUND_Sample_Load to treat as as raw pcm data. +*/ + +DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Load(int index, const char *name_or_data, unsigned int mode, int memlength); +DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Alloc(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri); +DLL_API void F_API FSOUND_Sample_Free(FSOUND_SAMPLE *sptr); +DLL_API signed char F_API FSOUND_Sample_Upload(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode); +DLL_API signed char F_API FSOUND_Sample_Lock(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); +DLL_API signed char F_API FSOUND_Sample_Unlock(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + +/* + Sample control functions +*/ + +DLL_API signed char F_API FSOUND_Sample_SetMode(FSOUND_SAMPLE *sptr, unsigned int mode); +DLL_API signed char F_API FSOUND_Sample_SetLoopPoints(FSOUND_SAMPLE *sptr, int loopstart, int loopend); +DLL_API signed char F_API FSOUND_Sample_SetDefaults(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri); +DLL_API signed char F_API FSOUND_Sample_SetMinMaxDistance(FSOUND_SAMPLE *sptr, float min, float max); +DLL_API signed char F_API FSOUND_Sample_SetMaxPlaybacks(FSOUND_SAMPLE *sptr, int max); + +/* + Sample information functions +*/ + +DLL_API FSOUND_SAMPLE * F_API FSOUND_Sample_Get(int sampno); +DLL_API const char * F_API FSOUND_Sample_GetName(FSOUND_SAMPLE *sptr); +DLL_API unsigned int F_API FSOUND_Sample_GetLength(FSOUND_SAMPLE *sptr); +DLL_API signed char F_API FSOUND_Sample_GetLoopPoints(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend); +DLL_API signed char F_API FSOUND_Sample_GetDefaults(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri); +DLL_API unsigned int F_API FSOUND_Sample_GetMode(FSOUND_SAMPLE *sptr); + +/* ============================ */ +/* Channel control functions. */ +/* ============================ */ + +/* + Playing and stopping sounds. + Note : Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you. + Use FSOUND_ALL as the 'channel' variable to control ALL channels with one function call! +*/ + +DLL_API int F_API FSOUND_PlaySound(int channel, FSOUND_SAMPLE *sptr); +DLL_API int F_API FSOUND_PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); +DLL_API signed char F_API FSOUND_StopSound(int channel); + +/* + Functions to control playback of a channel. + Note : FSOUND_ALL can be used on most of these functions as a channel value. +*/ + +DLL_API signed char F_API FSOUND_SetFrequency(int channel, int freq); +DLL_API signed char F_API FSOUND_SetVolume(int channel, int vol); +DLL_API signed char F_API FSOUND_SetVolumeAbsolute(int channel, int vol); +DLL_API signed char F_API FSOUND_SetPan(int channel, int pan); +DLL_API signed char F_API FSOUND_SetSurround(int channel, signed char surround); +DLL_API signed char F_API FSOUND_SetMute(int channel, signed char mute); +DLL_API signed char F_API FSOUND_SetPriority(int channel, int priority); +DLL_API signed char F_API FSOUND_SetReserved(int channel, signed char reserved); +DLL_API signed char F_API FSOUND_SetPaused(int channel, signed char paused); +DLL_API signed char F_API FSOUND_SetLoopMode(int channel, unsigned int loopmode); +DLL_API signed char F_API FSOUND_SetCurrentPosition(int channel, unsigned int offset); + +/* + Channel information functions. +*/ + +DLL_API signed char F_API FSOUND_IsPlaying(int channel); +DLL_API int F_API FSOUND_GetFrequency(int channel); +DLL_API int F_API FSOUND_GetVolume(int channel); +DLL_API int F_API FSOUND_GetPan(int channel); +DLL_API signed char F_API FSOUND_GetSurround(int channel); +DLL_API signed char F_API FSOUND_GetMute(int channel); +DLL_API int F_API FSOUND_GetPriority(int channel); +DLL_API signed char F_API FSOUND_GetReserved(int channel); +DLL_API signed char F_API FSOUND_GetPaused(int channel); +DLL_API unsigned int F_API FSOUND_GetLoopMode(int channel); +DLL_API unsigned int F_API FSOUND_GetCurrentPosition(int channel); +DLL_API FSOUND_SAMPLE * F_API FSOUND_GetCurrentSample(int channel); +DLL_API signed char F_API FSOUND_GetCurrentLevels(int channel, float *l, float *r); + + +/* =================== */ +/* FX functions. */ +/* =================== */ + +/* + Functions to control DX8 only effects processing. + + - FX enabled samples can only be played once at a time, not multiple times at once. + - Sounds have to be created with FSOUND_HW2D or FSOUND_HW3D for this to work. + - FSOUND_INIT_ENABLEOUTPUTFX can be used to apply hardware effect processing to the + global mixed output of FMOD's software channels. + - FSOUND_FX_Enable returns an FX handle that you can use to alter fx parameters. + - FSOUND_FX_Enable can be called multiple times in a row, even on the same FX type, + it will return a unique handle for each FX. + - FSOUND_FX_Enable cannot be called if the sound is playing or locked. + - FSOUND_FX_Disable must be called to reset/clear the FX from a channel. +*/ + +DLL_API int F_API FSOUND_FX_Enable(int channel, unsigned int fx); /* See FSOUND_FX_MODES */ +DLL_API signed char F_API FSOUND_FX_Disable(int channel); + +DLL_API signed char F_API FSOUND_FX_SetChorus(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); +DLL_API signed char F_API FSOUND_FX_SetCompressor(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay); +DLL_API signed char F_API FSOUND_FX_SetDistortion(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff); +DLL_API signed char F_API FSOUND_FX_SetEcho(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay); +DLL_API signed char F_API FSOUND_FX_SetFlanger(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); +DLL_API signed char F_API FSOUND_FX_SetGargle(int fxid, int RateHz, int WaveShape); +DLL_API signed char F_API FSOUND_FX_SetI3DL2Reverb(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference); +DLL_API signed char F_API FSOUND_FX_SetParamEQ(int fxid, float Center, float Bandwidth, float Gain); +DLL_API signed char F_API FSOUND_FX_SetWavesReverb(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio); + +/* =================== */ +/* 3D sound functions. */ +/* =================== */ + +/* + See also FSOUND_Sample_SetMinMaxDistance (above) + Note! FSOUND_3D_Update is now called FSOUND_Update. +*/ + +DLL_API void F_API FSOUND_3D_SetDopplerFactor(float scale); +DLL_API void F_API FSOUND_3D_SetDistanceFactor(float scale); +DLL_API void F_API FSOUND_3D_SetRolloffFactor(float scale); +DLL_API signed char F_API FSOUND_3D_SetAttributes(int channel, float *pos, float *vel); +DLL_API signed char F_API FSOUND_3D_GetAttributes(int channel, float *pos, float *vel); + +DLL_API void F_API FSOUND_3D_Listener_SetCurrent(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */ +DLL_API void F_API FSOUND_3D_Listener_SetAttributes(float *pos, float *vel, float fx, float fy, float fz, float tx, float ty, float tz); +DLL_API void F_API FSOUND_3D_Listener_GetAttributes(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz); + +/* ========================= */ +/* File Streaming functions. */ +/* ========================= */ + +/* + Note : Use FSOUND_LOADMEMORY flag with FSOUND_Stream_OpenFile to stream from memory. + Use FSOUND_LOADRAW flag with FSOUND_Stream_OpenFile to treat stream as raw pcm data. + Use FSOUND_MPEGACCURATE flag with FSOUND_Stream_OpenFile to open mpegs in 'accurate mode' for settime/gettime/getlengthms. + Use FSOUND_FREE as the 'channel' variable, to let FMOD pick a free channel for you. +*/ + +DLL_API signed char F_API FSOUND_Stream_SetBufferSize(int ms); /* call this before opening streams, not after */ + +DLL_API FSOUND_STREAM * F_API FSOUND_Stream_OpenFile(const char *filename, unsigned int mode, int memlength); +DLL_API FSOUND_STREAM * F_API FSOUND_Stream_Create(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, int userdata); +DLL_API signed char F_API FSOUND_Stream_Close(FSOUND_STREAM *stream); + +DLL_API int F_API FSOUND_Stream_Play(int channel, FSOUND_STREAM *stream); +DLL_API int F_API FSOUND_Stream_PlayEx(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused); +DLL_API signed char F_API FSOUND_Stream_Stop(FSOUND_STREAM *stream); + +DLL_API signed char F_API FSOUND_Stream_SetPosition(FSOUND_STREAM *stream, unsigned int position); +DLL_API unsigned int F_API FSOUND_Stream_GetPosition(FSOUND_STREAM *stream); +DLL_API signed char F_API FSOUND_Stream_SetTime(FSOUND_STREAM *stream, int ms); +DLL_API int F_API FSOUND_Stream_GetTime(FSOUND_STREAM *stream); +DLL_API int F_API FSOUND_Stream_GetLength(FSOUND_STREAM *stream); +DLL_API int F_API FSOUND_Stream_GetLengthMs(FSOUND_STREAM *stream); + +DLL_API signed char F_API FSOUND_Stream_SetMode(FSOUND_STREAM *stream, unsigned int mode); +DLL_API unsigned int F_API FSOUND_Stream_GetMode(FSOUND_STREAM *stream); +DLL_API signed char F_API FSOUND_Stream_SetLoopPoints(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm); +DLL_API signed char F_API FSOUND_Stream_SetLoopCount(FSOUND_STREAM *stream, int count); +DLL_API int F_API FSOUND_Stream_GetOpenState(FSOUND_STREAM *stream); /* use with FSOUND_NONBLOCKING opened streams */ +DLL_API FSOUND_SAMPLE * F_API FSOUND_Stream_GetSample(FSOUND_STREAM *stream); +DLL_API FSOUND_DSPUNIT *F_API FSOUND_Stream_CreateDSP(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, int param); + +DLL_API signed char F_API FSOUND_Stream_SetEndCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); +DLL_API signed char F_API FSOUND_Stream_SetSynchCallback(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); +DLL_API int F_API FSOUND_Stream_AddSynchPoint(FSOUND_STREAM *stream, unsigned int pcmoffset, const char *name); +DLL_API signed char F_API FSOUND_Stream_DeleteSynchPoint(FSOUND_STREAM *stream, int index); +DLL_API int F_API FSOUND_Stream_GetNumSynchPoints(FSOUND_STREAM *stream); +DLL_API signed char F_API FSOUND_Stream_SetSubStream(FSOUND_STREAM *stream, int index); /* For FMOD .FSB bank files. */ +DLL_API int F_API FSOUND_Stream_GetNumSubStreams(FSOUND_STREAM *stream); /* For FMOD .FSB bank files. */ +DLL_API signed char F_API FSOUND_Stream_SetSubStreamSentence(FSOUND_STREAM *stream, int *sentencelist, int numitems); + +/* =================== */ +/* CD audio functions. */ +/* =================== */ + +/* + Note : 0 = default cdrom. Otherwise specify the drive letter, for example. 'D'. +*/ + +DLL_API signed char F_API FSOUND_CD_Play(char drive, int track); +DLL_API void F_API FSOUND_CD_SetPlayMode(char drive, signed char mode); +DLL_API signed char F_API FSOUND_CD_Stop(char drive); +DLL_API signed char F_API FSOUND_CD_SetPaused(char drive, signed char paused); +DLL_API signed char F_API FSOUND_CD_SetVolume(char drive, int volume); +DLL_API signed char F_API FSOUND_CD_SetTrackTime(char drive, unsigned int ms); +DLL_API signed char F_API FSOUND_CD_Eject(char drive); + +DLL_API signed char F_API FSOUND_CD_GetPaused(char drive); +DLL_API int F_API FSOUND_CD_GetTrack(char drive); +DLL_API int F_API FSOUND_CD_GetNumTracks(char drive); +DLL_API int F_API FSOUND_CD_GetVolume(char drive); +DLL_API int F_API FSOUND_CD_GetTrackLength(char drive, int track); +DLL_API int F_API FSOUND_CD_GetTrackTime(char drive); + +/* ============== */ +/* DSP functions. */ +/* ============== */ + +/* + DSP Unit control and information functions. + These functions allow you access to the mixed stream that FMOD uses to play back sound on. +*/ + +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_Create(FSOUND_DSPCALLBACK callback, int priority, int param); +DLL_API void F_API FSOUND_DSP_Free(FSOUND_DSPUNIT *unit); +DLL_API void F_API FSOUND_DSP_SetPriority(FSOUND_DSPUNIT *unit, int priority); +DLL_API int F_API FSOUND_DSP_GetPriority(FSOUND_DSPUNIT *unit); +DLL_API void F_API FSOUND_DSP_SetActive(FSOUND_DSPUNIT *unit, signed char active); +DLL_API signed char F_API FSOUND_DSP_GetActive(FSOUND_DSPUNIT *unit); + +/* + Functions to get hold of FSOUND 'system DSP unit' handles. +*/ + +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClearUnit(); +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetSFXUnit(); +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetMusicUnit(); +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetFFTUnit(); +DLL_API FSOUND_DSPUNIT *F_API FSOUND_DSP_GetClipAndCopyUnit(); + +/* + Miscellaneous DSP functions + Note for the spectrum analysis function to work, you have to enable the FFT DSP unit with + the following code FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE); + It is off by default to save cpu usage. +*/ + +DLL_API signed char F_API FSOUND_DSP_MixBuffers(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode); +DLL_API void F_API FSOUND_DSP_ClearMixBuffer(); +DLL_API int F_API FSOUND_DSP_GetBufferLength(); /* Length of each DSP update */ +DLL_API int F_API FSOUND_DSP_GetBufferLengthTotal(); /* Total buffer length due to FSOUND_SetBufferSize */ +DLL_API float * F_API FSOUND_DSP_GetSpectrum(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */ + +/* =================================================================================== */ +/* Reverb functions. (eax2/eax3 reverb) (ONLY SUPPORTED ON WIN32 W/ FSOUND_HW3D FLAG) */ +/* =================================================================================== */ + +/* + See top of file for definitions and information on the reverb parameters. +*/ + +DLL_API signed char F_API FSOUND_Reverb_SetProperties(FSOUND_REVERB_PROPERTIES *prop); +DLL_API signed char F_API FSOUND_Reverb_GetProperties(FSOUND_REVERB_PROPERTIES *prop); +DLL_API signed char F_API FSOUND_Reverb_SetChannelProperties(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); +DLL_API signed char F_API FSOUND_Reverb_GetChannelProperties(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); + +/* ===================================================== */ +/* Recording functions (ONLY SUPPORTED IN WIN32, WINCE) */ +/* ===================================================== */ + +/* + Recording initialization functions +*/ + +DLL_API signed char F_API FSOUND_Record_SetDriver(int outputtype); +DLL_API int F_API FSOUND_Record_GetNumDrivers(); +DLL_API const char * F_API FSOUND_Record_GetDriverName(int id); +DLL_API int F_API FSOUND_Record_GetDriver(); + +/* + Recording functionality. Only one recording session will work at a time. +*/ + +DLL_API signed char F_API FSOUND_Record_StartSample(FSOUND_SAMPLE *sptr, signed char loop); +DLL_API signed char F_API FSOUND_Record_Stop(); +DLL_API int F_API FSOUND_Record_GetPosition(); + +/* ========================================================================================== */ +/* FMUSIC API (MOD,S3M,XM,IT,MIDI PLAYBACK) */ +/* ========================================================================================== */ + +/* + Song management / playback functions. +*/ + +DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSong(const char *name); +DLL_API FMUSIC_MODULE * F_API FMUSIC_LoadSongEx(const char *name_or_data, int memlength, unsigned int mode, int *samplelist, int samplelistnum); +DLL_API int F_API FMUSIC_GetOpenState(FMUSIC_MODULE *mod); +DLL_API signed char F_API FMUSIC_FreeSong(FMUSIC_MODULE *mod); +DLL_API signed char F_API FMUSIC_PlaySong(FMUSIC_MODULE *mod); +DLL_API signed char F_API FMUSIC_StopSong(FMUSIC_MODULE *mod); +DLL_API void F_API FMUSIC_StopAllSongs(); + +DLL_API signed char F_API FMUSIC_SetZxxCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback); +DLL_API signed char F_API FMUSIC_SetRowCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep); +DLL_API signed char F_API FMUSIC_SetOrderCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep); +DLL_API signed char F_API FMUSIC_SetInstCallback(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument); + +DLL_API signed char F_API FMUSIC_SetSample(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr); +DLL_API signed char F_API FMUSIC_SetUserData(FMUSIC_MODULE *mod, unsigned int userdata); +DLL_API signed char F_API FMUSIC_OptimizeChannels(FMUSIC_MODULE *mod, int maxchannels, int minvolume); + +/* + Runtime song functions. +*/ + +DLL_API signed char F_API FMUSIC_SetReverb(signed char reverb); /* MIDI only */ +DLL_API signed char F_API FMUSIC_SetLooping(FMUSIC_MODULE *mod, signed char looping); +DLL_API signed char F_API FMUSIC_SetOrder(FMUSIC_MODULE *mod, int order); +DLL_API signed char F_API FMUSIC_SetPaused(FMUSIC_MODULE *mod, signed char pause); +DLL_API signed char F_API FMUSIC_SetMasterVolume(FMUSIC_MODULE *mod, int volume); +DLL_API signed char F_API FMUSIC_SetMasterSpeed(FMUSIC_MODULE *mode, float speed); +DLL_API signed char F_API FMUSIC_SetPanSeperation(FMUSIC_MODULE *mod, float pansep); + +/* + Static song information functions. +*/ + +DLL_API const char * F_API FMUSIC_GetName(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetType(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetNumOrders(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetNumPatterns(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetNumInstruments(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetNumSamples(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetNumChannels(FMUSIC_MODULE *mod); +DLL_API FSOUND_SAMPLE * F_API FMUSIC_GetSample(FMUSIC_MODULE *mod, int sampno); +DLL_API int F_API FMUSIC_GetPatternLength(FMUSIC_MODULE *mod, int orderno); + +/* + Runtime song information. +*/ + +DLL_API signed char F_API FMUSIC_IsFinished(FMUSIC_MODULE *mod); +DLL_API signed char F_API FMUSIC_IsPlaying(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetMasterVolume(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetGlobalVolume(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetOrder(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetPattern(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetSpeed(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetBPM(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetRow(FMUSIC_MODULE *mod); +DLL_API signed char F_API FMUSIC_GetPaused(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetTime(FMUSIC_MODULE *mod); +DLL_API int F_API FMUSIC_GetRealChannel(FMUSIC_MODULE *mod, int modchannel); +DLL_API unsigned int F_API FMUSIC_GetUserData(FMUSIC_MODULE *mod); + +#ifdef __cplusplus +} +#endif + +#endif ADDED include/fmod_errors.h Index: include/fmod_errors.h ================================================================== --- /dev/null +++ include/fmod_errors.h @@ -0,0 +1,32 @@ +#ifndef _FMOD_ERRORS_H +#define _FMOD_ERRORS_H + +static char *FMOD_ErrorString(int errcode) +{ + switch (errcode) + { + case FMOD_ERR_NONE: return "No errors"; + case FMOD_ERR_BUSY: return "Cannot call this command after FSOUND_Init. Call FSOUND_Close first."; + case FMOD_ERR_UNINITIALIZED: return "This command failed because FSOUND_Init was not called"; + case FMOD_ERR_PLAY: return "Playing the sound failed."; + case FMOD_ERR_INIT: return "Error initializing output device."; + case FMOD_ERR_ALLOCATED: return "The output device is already in use and cannot be reused."; + case FMOD_ERR_OUTPUT_FORMAT: return "Soundcard does not support the features needed for this soundsystem (16bit stereo output)"; + case FMOD_ERR_COOPERATIVELEVEL: return "Error setting cooperative level for hardware."; + case FMOD_ERR_CREATEBUFFER: return "Error creating hardware sound buffer."; + case FMOD_ERR_FILE_NOTFOUND: return "File not found"; + case FMOD_ERR_FILE_FORMAT: return "Unknown file format"; + case FMOD_ERR_FILE_BAD: return "Error loading file"; + case FMOD_ERR_MEMORY: return "Not enough memory "; + case FMOD_ERR_VERSION: return "The version number of this file format is not supported"; + case FMOD_ERR_INVALID_PARAM: return "An invalid parameter was passed to this function"; + case FMOD_ERR_NO_EAX: return "Tried to use an EAX command on a non EAX enabled channel or output."; + case FMOD_ERR_CHANNEL_ALLOC: return "Failed to allocate a new channel"; + case FMOD_ERR_RECORD: return "Recording not supported on this device"; + case FMOD_ERR_MEDIAPLAYER: return "Required Mediaplayer codec is not installed"; + + default : return "Unknown error"; + }; +} + +#endif ADDED include/fmoddyn.h Index: include/fmoddyn.h ================================================================== --- /dev/null +++ include/fmoddyn.h @@ -0,0 +1,504 @@ +/* ========================================================================================== */ +/* FMOD Dynamic DLL loading header. Copyright (c), Firelight Technologies Pty, Ltd 1999-2003. */ +/* ========================================================================================== */ + +#ifndef _FMODDYN_H_ +#define _FMODDYN_H_ + +#ifdef WIN32 + #include +#else + #include + #include +#endif + +#include "fmod.h" + +typedef struct +{ + void *module; + + signed char (F_API *FSOUND_SetOutput)(int outputtype); + signed char (F_API *FSOUND_SetDriver)(int driver); + signed char (F_API *FSOUND_SetMixer)(int mixer); + signed char (F_API *FSOUND_SetBufferSize)(int len_ms); + signed char (F_API *FSOUND_SetHWND)(void *hwnd); + signed char (F_API *FSOUND_SetMinHardwareChannels)(int min); + signed char (F_API *FSOUND_SetMaxHardwareChannels)(int max); + signed char (F_API *FSOUND_SetMemorySystem)(void *pool, int poollen, FSOUND_ALLOCCALLBACK useralloc, FSOUND_REALLOCCALLBACK userrealloc, FSOUND_FREECALLBACK userfree); + signed char (F_API *FSOUND_Init)(int mixrate, int maxsoftwarechannels, unsigned int flags); + void (F_API *FSOUND_Close)(); + void (F_API *FSOUND_SetSpeakerMode)(unsigned int speakermode); + void (F_API *FSOUND_SetSFXMasterVolume)(int volume); + void (F_API *FSOUND_SetPanSeperation)(float pansep); + void (F_API *FSOUND_File_SetCallbacks)(FSOUND_OPENCALLBACK useropen, FSOUND_CLOSECALLBACK userclose, FSOUND_READCALLBACK userread, FSOUND_SEEKCALLBACK userseek, FSOUND_TELLCALLBACK usertell); + int (F_API *FSOUND_GetError)(); + float (F_API *FSOUND_GetVersion)(); + int (F_API *FSOUND_GetOutput)(); + void * (F_API *FSOUND_GetOutputHandle)(); + int (F_API *FSOUND_GetDriver)(); + int (F_API *FSOUND_GetMixer)(); + int (F_API *FSOUND_GetNumDrivers)(); + signed char * (F_API *FSOUND_GetDriverName)(int id); + signed char (F_API *FSOUND_GetDriverCaps)(int id, unsigned int *caps); + int (F_API *FSOUND_GetOutputRate)(); + int (F_API *FSOUND_GetMaxChannels)(); + int (F_API *FSOUND_GetMaxSamples)(); + int (F_API *FSOUND_GetSFXMasterVolume)(); + int (F_API *FSOUND_GetNumHardwareChannels)(); + int (F_API *FSOUND_GetChannelsPlaying)(); + float (F_API *FSOUND_GetCPUUsage)(); + void (F_API *FSOUND_GetMemoryStats)(unsigned int *currentalloced, unsigned int *maxalloced); + FSOUND_SAMPLE * (F_API *FSOUND_Sample_Load)(int index, const char *name_or_data, unsigned int mode, int memlength); + FSOUND_SAMPLE * (F_API *FSOUND_Sample_Alloc)(int index, int length, unsigned int mode, int deffreq, int defvol, int defpan, int defpri); + void (F_API *FSOUND_Sample_Free)(FSOUND_SAMPLE *sptr); + signed char (F_API *FSOUND_Sample_Upload)(FSOUND_SAMPLE *sptr, void *srcdata, unsigned int mode); + signed char (F_API *FSOUND_Sample_Lock)(FSOUND_SAMPLE *sptr, int offset, int length, void **ptr1, void **ptr2, unsigned int *len1, unsigned int *len2); + signed char (F_API *FSOUND_Sample_Unlock)(FSOUND_SAMPLE *sptr, void *ptr1, void *ptr2, unsigned int len1, unsigned int len2); + signed char (F_API *FSOUND_Sample_SetMode)(FSOUND_SAMPLE *sptr, unsigned int mode); + signed char (F_API *FSOUND_Sample_SetLoopPoints)(FSOUND_SAMPLE *sptr, int loopstart, int loopend); + signed char (F_API *FSOUND_Sample_SetDefaults)(FSOUND_SAMPLE *sptr, int deffreq, int defvol, int defpan, int defpri); + signed char (F_API *FSOUND_Sample_SetMinMaxDistance)(FSOUND_SAMPLE *sptr, float min, float max); + signed char (F_API *FSOUND_Sample_SetMaxPlaybacks)(FSOUND_SAMPLE *sptr, int max); + FSOUND_SAMPLE * (F_API *FSOUND_Sample_Get)(int sampno); + char * (F_API *FSOUND_Sample_GetName)(FSOUND_SAMPLE *sptr); + unsigned int (F_API *FSOUND_Sample_GetLength)(FSOUND_SAMPLE *sptr); + signed char (F_API *FSOUND_Sample_GetLoopPoints)(FSOUND_SAMPLE *sptr, int *loopstart, int *loopend); + signed char (F_API *FSOUND_Sample_GetDefaults)(FSOUND_SAMPLE *sptr, int *deffreq, int *defvol, int *defpan, int *defpri); + unsigned int (F_API *FSOUND_Sample_GetMode)(FSOUND_SAMPLE *sptr); + int (F_API *FSOUND_PlaySound)(int channel, FSOUND_SAMPLE *sptr); + int (F_API *FSOUND_PlaySoundEx)(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused); + signed char (F_API *FSOUND_StopSound)(int channel); + signed char (F_API *FSOUND_SetFrequency)(int channel, int freq); + signed char (F_API *FSOUND_SetVolume)(int channel, int vol); + signed char (F_API *FSOUND_SetVolumeAbsolute)(int channel, int vol); + signed char (F_API *FSOUND_SetPan)(int channel, int pan); + signed char (F_API *FSOUND_SetSurround)(int channel, signed char surround); + signed char (F_API *FSOUND_SetMute)(int channel, signed char mute); + signed char (F_API *FSOUND_SetPriority)(int channel, int priority); + signed char (F_API *FSOUND_SetReserved)(int channel, signed char reserved); + signed char (F_API *FSOUND_SetPaused)(int channel, signed char paused); + signed char (F_API *FSOUND_SetLoopMode)(int channel, unsigned int loopmode); + signed char (F_API *FSOUND_SetCurrentPosition)(int channel, unsigned int offset); + signed char (F_API *FSOUND_IsPlaying)(int channel); + int (F_API *FSOUND_GetFrequency)(int channel); + int (F_API *FSOUND_GetVolume)(int channel); + int (F_API *FSOUND_GetPan)(int channel); + signed char (F_API *FSOUND_GetSurround)(int channel); + signed char (F_API *FSOUND_GetMute)(int channel); + int (F_API *FSOUND_GetPriority)(int channel); + signed char (F_API *FSOUND_GetReserved)(int channel); + signed char (F_API *FSOUND_GetPaused)(int channel); + unsigned int (F_API *FSOUND_GetLoopMode)(int channel); + unsigned int (F_API *FSOUND_GetCurrentPosition)(int channel); + FSOUND_SAMPLE * (F_API *FSOUND_GetCurrentSample)(int channel); + signed char (F_API *FSOUND_GetCurrentLevels)(int channel, float *l, float *r); + int (F_API *FSOUND_FX_Enable)(int channel, unsigned int fx); /* See FSOUND_FX_MODES */ + signed char (F_API *FSOUND_FX_Disable)(int channel); + signed char (F_API *FSOUND_FX_SetChorus)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); + signed char (F_API *FSOUND_FX_SetCompressor)(int fxid, float Gain, float Attack, float Release, float Threshold, float Ratio, float Predelay); + signed char (F_API *FSOUND_FX_SetDistortion)(int fxid, float Gain, float Edge, float PostEQCenterFrequency, float PostEQBandwidth, float PreLowpassCutoff); + signed char (F_API *FSOUND_FX_SetEcho)(int fxid, float WetDryMix, float Feedback, float LeftDelay, float RightDelay, int PanDelay); + signed char (F_API *FSOUND_FX_SetFlanger)(int fxid, float WetDryMix, float Depth, float Feedback, float Frequency, int Waveform, float Delay, int Phase); + signed char (F_API *FSOUND_FX_SetGargle)(int fxid, int RateHz, int WaveShape); + signed char (F_API *FSOUND_FX_SetI3DL2Reverb)(int fxid, int Room, int RoomHF, float RoomRolloffFactor, float DecayTime, float DecayHFRatio, int Reflections, float ReflectionsDelay, int Reverb, float ReverbDelay, float Diffusion, float Density, float HFReference); + signed char (F_API *FSOUND_FX_SetParamEQ)(int fxid, float Center, float Bandwidth, float Gain); + signed char (F_API *FSOUND_FX_SetWavesReverb)(int fxid, float InGain, float ReverbMix, float ReverbTime, float HighFreqRTRatio); + void (F_API *FSOUND_Update)(); /* you must call this once a frame */ + void (F_API *FSOUND_3D_SetDopplerFactor)(float scale); + void (F_API *FSOUND_3D_SetDistanceFactor)(float scale); + void (F_API *FSOUND_3D_SetRolloffFactor)(float scale); + signed char (F_API *FSOUND_3D_SetAttributes)(int channel, float *pos, float *vel); + signed char (F_API *FSOUND_3D_GetAttributes)(int channel, float *pos, float *vel); + void (F_API *FSOUND_3D_Listener_SetCurrent)(int current, int numlisteners); /* use this if you use multiple listeners / splitscreen */ + void (F_API *FSOUND_3D_Listener_SetAttributes)(float *pos, float *vel, float fx, float fy, float fz, float tx, float ty, float tz); + void (F_API *FSOUND_3D_Listener_GetAttributes)(float *pos, float *vel, float *fx, float *fy, float *fz, float *tx, float *ty, float *tz); + signed char (F_API *FSOUND_Stream_SetBufferSize)(int ms); /* call this before opening streams, not after */ + FSOUND_STREAM * (F_API *FSOUND_Stream_OpenFile)(const char *filename, unsigned int mode, int memlength); + FSOUND_STREAM * (F_API *FSOUND_Stream_Create)(FSOUND_STREAMCALLBACK callback, int length, unsigned int mode, int samplerate, int userdata); + int (F_API *FSOUND_Stream_Play)(int channel, FSOUND_STREAM *stream); + int (F_API *FSOUND_Stream_PlayEx)(int channel, FSOUND_STREAM *stream, FSOUND_DSPUNIT *dsp, signed char startpaused); + signed char (F_API *FSOUND_Stream_Stop)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_Close)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_SetEndCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); + signed char (F_API *FSOUND_Stream_SetSynchCallback)(FSOUND_STREAM *stream, FSOUND_STREAMCALLBACK callback, int userdata); + FSOUND_SAMPLE * (F_API *FSOUND_Stream_GetSample)(FSOUND_STREAM *stream); /* every stream contains a sample to playback on */ + FSOUND_DSPUNIT *(F_API *FSOUND_Stream_CreateDSP)(FSOUND_STREAM *stream, FSOUND_DSPCALLBACK callback, int priority, int param); + signed char (F_API *FSOUND_Stream_SetPosition)(FSOUND_STREAM *stream, unsigned int position); + unsigned int (F_API *FSOUND_Stream_GetPosition)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_SetTime)(FSOUND_STREAM *stream, int ms); + int (F_API *FSOUND_Stream_GetTime)(FSOUND_STREAM *stream); + int (F_API *FSOUND_Stream_GetLength)(FSOUND_STREAM *stream); + int (F_API *FSOUND_Stream_GetLengthMs)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_SetSubStream)(FSOUND_STREAM *stream, int index); + int (F_API *FSOUND_Stream_GetNumSubStreams)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_SetSubStreamSentence)(FSOUND_STREAM *stream, int *sentencelist, int numitems); + signed char (F_API *FSOUND_Stream_SetMode)(FSOUND_STREAM *stream, unsigned int mode); + unsigned int (F_API *FSOUND_Stream_GetMode)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_Stream_SetLoopPoints)(FSOUND_STREAM *stream, unsigned int loopstartpcm, unsigned int loopendpcm); + signed char (F_API *FSOUND_Stream_SetLoopCount)(FSOUND_STREAM *stream, int count); + int (F_API *FSOUND_Stream_AddSynchPoint)(FSOUND_STREAM *stream, unsigned int pcmoffset, int userdata); + signed char (F_API *FSOUND_Stream_DeleteSynchPoint)(FSOUND_STREAM *stream, int index); + int (F_API *FSOUND_Stream_GetNumSynchPoints)(FSOUND_STREAM *stream); + int (F_API *FSOUND_Stream_GetOpenState)(FSOUND_STREAM *stream); + signed char (F_API *FSOUND_CD_Play)(char drive, int track); + void (F_API *FSOUND_CD_SetPlayMode)(char drive, signed char mode); + signed char (F_API *FSOUND_CD_Stop)(char drive); + signed char (F_API *FSOUND_CD_SetPaused)(char drive, signed char paused); + signed char (F_API *FSOUND_CD_SetVolume)(char drive, int volume); + signed char (F_API *FSOUND_CD_SetTrackTime)(char drive, unsigned int ms); + signed char (F_API *FSOUND_CD_Eject)(char drive); + signed char (F_API *FSOUND_CD_GetPaused)(char drive); + int (F_API *FSOUND_CD_GetTrack)(char drive); + int (F_API *FSOUND_CD_GetNumTracks)(char drive); + int (F_API *FSOUND_CD_GetVolume)(char drive); + int (F_API *FSOUND_CD_GetTrackLength)(char drive, int track); + int (F_API *FSOUND_CD_GetTrackTime)(char drive); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_Create)(FSOUND_DSPCALLBACK callback, int priority, int param); + void (F_API *FSOUND_DSP_Free)(FSOUND_DSPUNIT *unit); + void (F_API *FSOUND_DSP_SetPriority)(FSOUND_DSPUNIT *unit, int priority); + int (F_API *FSOUND_DSP_GetPriority)(FSOUND_DSPUNIT *unit); + void (F_API *FSOUND_DSP_SetActive)(FSOUND_DSPUNIT *unit, signed char active); + signed char (F_API *FSOUND_DSP_GetActive)(FSOUND_DSPUNIT *unit); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetClearUnit)(); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetSFXUnit)(); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetMusicUnit)(); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetFFTUnit)(); + FSOUND_DSPUNIT *(F_API *FSOUND_DSP_GetClipAndCopyUnit)(); + signed char (F_API *FSOUND_DSP_MixBuffers)(void *destbuffer, void *srcbuffer, int len, int freq, int vol, int pan, unsigned int mode); + void (F_API *FSOUND_DSP_ClearMixBuffer)(); + int (F_API *FSOUND_DSP_GetBufferLength)(); /* Length of each DSP update */ + int (F_API *FSOUND_DSP_GetBufferLengthTotal)(); /* Total buffer length due to FSOUND_SetBufferSize */ + float * (F_API *FSOUND_DSP_GetSpectrum)(); /* Array of 512 floats - call FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE)) for this to work. */ + signed char (F_API *FSOUND_Reverb_SetProperties)(FSOUND_REVERB_PROPERTIES *prop); + signed char (F_API *FSOUND_Reverb_GetProperties)(FSOUND_REVERB_PROPERTIES *prop); + signed char (F_API *FSOUND_Reverb_SetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); + signed char (F_API *FSOUND_Reverb_GetChannelProperties)(int channel, FSOUND_REVERB_CHANNELPROPERTIES *prop); + signed char (F_API *FSOUND_Record_SetDriver)(int outputtype); + int (F_API *FSOUND_Record_GetNumDrivers)(); + signed char * (F_API *FSOUND_Record_GetDriverName)(int id); + int (F_API *FSOUND_Record_GetDriver)(); + signed char (F_API *FSOUND_Record_StartSample)(FSOUND_SAMPLE *sptr, signed char loop); + signed char (F_API *FSOUND_Record_Stop)(); + int (F_API *FSOUND_Record_GetPosition)(); + FMUSIC_MODULE * (F_API *FMUSIC_LoadSong)(const char *name); + FMUSIC_MODULE * (F_API *FMUSIC_LoadSongEx)(void *data, int length); + int (F_API *FMUSIC_GetOpenState)(FMUSIC_MODULE *mod); + signed char (F_API *FMUSIC_FreeSong)(FMUSIC_MODULE *mod); + signed char (F_API *FMUSIC_PlaySong)(FMUSIC_MODULE *mod); + signed char (F_API *FMUSIC_StopSong)(FMUSIC_MODULE *mod); + void (F_API *FMUSIC_StopAllSongs)(); + signed char (F_API *FMUSIC_SetZxxCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback); + signed char (F_API *FMUSIC_SetRowCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int rowstep); + signed char (F_API *FMUSIC_SetOrderCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int orderstep); + signed char (F_API *FMUSIC_SetInstCallback)(FMUSIC_MODULE *mod, FMUSIC_CALLBACK callback, int instrument); + signed char (F_API *FMUSIC_SetSample)(FMUSIC_MODULE *mod, int sampno, FSOUND_SAMPLE *sptr); + signed char (F_API *FMUSIC_SetUserData)(FMUSIC_MODULE *mod, unsigned int userdata); + signed char (F_API *FMUSIC_OptimizeChannels)(FMUSIC_MODULE *mod, int maxchannels, int minvolume); + signed char (F_API *FMUSIC_SetReverb)(signed char reverb); /* MIDI only */ + signed char (F_API *FMUSIC_SetLooping)(FMUSIC_MODULE *mod, signed char looping); + signed char (F_API *FMUSIC_SetOrder)(FMUSIC_MODULE *mod, int order); + signed char (F_API *FMUSIC_SetPaused)(FMUSIC_MODULE *mod, signed char pause); + signed char (F_API *FMUSIC_SetMasterVolume)(FMUSIC_MODULE *mod, int volume); + signed char (F_API *FMUSIC_SetMasterSpeed)(FMUSIC_MODULE *mode, float speed); + signed char (F_API *FMUSIC_SetPanSeperation)(FMUSIC_MODULE *mod, float pansep); + char * (F_API *FMUSIC_GetName)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetType)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetNumOrders)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetNumPatterns)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetNumInstruments)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetNumSamples)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetNumChannels)(FMUSIC_MODULE *mod); + FSOUND_SAMPLE * (F_API *FMUSIC_GetSample)(FMUSIC_MODULE *mod, int sampno); + int (F_API *FMUSIC_GetPatternLength)(FMUSIC_MODULE *mod, int orderno); + signed char (F_API *FMUSIC_IsFinished)(FMUSIC_MODULE *mod); + signed char (F_API *FMUSIC_IsPlaying)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetMasterVolume)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetGlobalVolume)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetOrder)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetPattern)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetSpeed)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetBPM)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetRow)(FMUSIC_MODULE *mod); + signed char (F_API *FMUSIC_GetPaused)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetTime)(FMUSIC_MODULE *mod); + int (F_API *FMUSIC_GetRealChannel)(FMUSIC_MODULE *mod, int modchannel); + unsigned int (F_API *FMUSIC_GetUserData)(FMUSIC_MODULE *mod); +} FMOD_INSTANCE; + + +static FMOD_INSTANCE *FMOD_CreateInstance(char *dllName) +{ + FMOD_INSTANCE *instance; + + instance = (FMOD_INSTANCE *)calloc(sizeof(FMOD_INSTANCE), 1); + if (!instance) + { + return NULL; + } + +#ifdef WIN32 + instance->module = LoadLibrary(dllName); +#else + instance->module = dlopen(dllName, RTLD_GLOBAL | RTLD_LAZY); +#endif + if (!instance->module) + { + free(instance); + return NULL; + } + +#ifdef WIN32 + #define F_GETPROC(_x, _y) \ + { \ + *((unsigned int *)&instance->_x) = (unsigned int)GetProcAddress((HMODULE)instance->module, _y); \ + if (!instance->_x) \ + { \ + FreeLibrary((HMODULE)instance->module); \ + free(instance); \ + return NULL; \ + } \ + } +#else + #define F_GETPROC(_x, _y) \ + { \ + char tmp[] = _y; \ + *(strchr(tmp, '@')) = 0; \ + *((unsigned int *)&instance->_x) = (unsigned int)dlsym(instance->module, &tmp[1]); \ + if (!instance->_x) \ + { \ + dlclose(instance->module); \ + free(instance); \ + return NULL; \ + } \ + } +#endif + + F_GETPROC(FSOUND_SetOutput, "_FSOUND_SetOutput@4"); + F_GETPROC(FSOUND_SetDriver, "_FSOUND_SetDriver@4"); + F_GETPROC(FSOUND_SetMixer, "_FSOUND_SetMixer@4"); + F_GETPROC(FSOUND_SetBufferSize, "_FSOUND_SetBufferSize@4"); + F_GETPROC(FSOUND_SetHWND, "_FSOUND_SetHWND@4"); + F_GETPROC(FSOUND_SetMinHardwareChannels, "_FSOUND_SetMinHardwareChannels@4"); + F_GETPROC(FSOUND_SetMaxHardwareChannels, "_FSOUND_SetMaxHardwareChannels@4"); + F_GETPROC(FSOUND_SetMemorySystem, "_FSOUND_SetMemorySystem@20"); + F_GETPROC(FSOUND_Init, "_FSOUND_Init@12"); + F_GETPROC(FSOUND_Close, "_FSOUND_Close@0"); + F_GETPROC(FSOUND_SetSFXMasterVolume, "_FSOUND_SetSFXMasterVolume@4"); + F_GETPROC(FSOUND_SetPanSeperation, "_FSOUND_SetPanSeperation@4"); + F_GETPROC(FSOUND_SetSpeakerMode, "_FSOUND_SetSpeakerMode@4"); + F_GETPROC(FSOUND_GetError, "_FSOUND_GetError@0"); + F_GETPROC(FSOUND_GetVersion, "_FSOUND_GetVersion@0"); + F_GETPROC(FSOUND_GetOutput, "_FSOUND_GetOutput@0"); + F_GETPROC(FSOUND_GetOutputHandle, "_FSOUND_GetOutputHandle@0"); + F_GETPROC(FSOUND_GetDriver, "_FSOUND_GetDriver@0"); + F_GETPROC(FSOUND_GetMixer, "_FSOUND_GetMixer@0"); + F_GETPROC(FSOUND_GetNumDrivers, "_FSOUND_GetNumDrivers@0"); + F_GETPROC(FSOUND_GetDriverName, "_FSOUND_GetDriverName@4"); + F_GETPROC(FSOUND_GetDriverCaps, "_FSOUND_GetDriverCaps@8"); + F_GETPROC(FSOUND_GetOutputRate, "_FSOUND_GetOutputRate@0"); + F_GETPROC(FSOUND_GetMaxChannels, "_FSOUND_GetMaxChannels@0"); + F_GETPROC(FSOUND_GetMaxSamples, "_FSOUND_GetMaxSamples@0"); + F_GETPROC(FSOUND_GetSFXMasterVolume, "_FSOUND_GetSFXMasterVolume@0"); + F_GETPROC(FSOUND_GetNumHardwareChannels, "_FSOUND_GetNumHardwareChannels@0"); + F_GETPROC(FSOUND_GetChannelsPlaying, "_FSOUND_GetChannelsPlaying@0"); + F_GETPROC(FSOUND_GetCPUUsage, "_FSOUND_GetCPUUsage@0"); + F_GETPROC(FSOUND_GetMemoryStats, "_FSOUND_GetMemoryStats@8"); + F_GETPROC(FSOUND_Sample_Load, "_FSOUND_Sample_Load@16"); + F_GETPROC(FSOUND_Sample_Alloc, "_FSOUND_Sample_Alloc@28"); + F_GETPROC(FSOUND_Sample_Free, "_FSOUND_Sample_Free@4"); + F_GETPROC(FSOUND_Sample_Upload, "_FSOUND_Sample_Upload@12"); + F_GETPROC(FSOUND_Sample_Lock, "_FSOUND_Sample_Lock@28"); + F_GETPROC(FSOUND_Sample_Unlock, "_FSOUND_Sample_Unlock@20"); + F_GETPROC(FSOUND_Sample_SetMode, "_FSOUND_Sample_SetMode@8"); + F_GETPROC(FSOUND_Sample_SetLoopPoints, "_FSOUND_Sample_SetLoopPoints@12"); + F_GETPROC(FSOUND_Sample_SetDefaults, "_FSOUND_Sample_SetDefaults@20"); + F_GETPROC(FSOUND_Sample_SetMinMaxDistance, "_FSOUND_Sample_SetMinMaxDistance@12"); + F_GETPROC(FSOUND_Sample_SetMaxPlaybacks, "_FSOUND_Sample_SetMaxPlaybacks@8"); + F_GETPROC(FSOUND_Sample_Get, "_FSOUND_Sample_Get@4"); + F_GETPROC(FSOUND_Sample_GetName, "_FSOUND_Sample_GetName@4"); + F_GETPROC(FSOUND_Sample_GetLength, "_FSOUND_Sample_GetLength@4"); + F_GETPROC(FSOUND_Sample_GetLoopPoints, "_FSOUND_Sample_GetLoopPoints@12"); + F_GETPROC(FSOUND_Sample_GetDefaults, "_FSOUND_Sample_GetDefaults@20"); + F_GETPROC(FSOUND_Sample_GetMode, "_FSOUND_Sample_GetMode@4"); + F_GETPROC(FSOUND_PlaySound, "_FSOUND_PlaySound@8"); + F_GETPROC(FSOUND_PlaySoundEx, "_FSOUND_PlaySoundEx@16"); + F_GETPROC(FSOUND_StopSound, "_FSOUND_StopSound@4"); + F_GETPROC(FSOUND_SetFrequency, "_FSOUND_SetFrequency@8"); + F_GETPROC(FSOUND_SetVolume, "_FSOUND_SetVolume@8"); + F_GETPROC(FSOUND_SetVolumeAbsolute, "_FSOUND_SetVolumeAbsolute@8"); + F_GETPROC(FSOUND_SetPan, "_FSOUND_SetPan@8"); + F_GETPROC(FSOUND_SetSurround, "_FSOUND_SetSurround@8"); + F_GETPROC(FSOUND_SetMute, "_FSOUND_SetMute@8"); + F_GETPROC(FSOUND_SetPriority, "_FSOUND_SetPriority@8"); + F_GETPROC(FSOUND_SetReserved, "_FSOUND_SetReserved@8"); + F_GETPROC(FSOUND_SetPaused, "_FSOUND_SetPaused@8"); + F_GETPROC(FSOUND_SetLoopMode, "_FSOUND_SetLoopMode@8"); + F_GETPROC(FSOUND_IsPlaying, "_FSOUND_IsPlaying@4"); + F_GETPROC(FSOUND_GetFrequency, "_FSOUND_GetFrequency@4"); + F_GETPROC(FSOUND_GetVolume, "_FSOUND_GetVolume@4"); + F_GETPROC(FSOUND_GetPan, "_FSOUND_GetPan@4"); + F_GETPROC(FSOUND_GetSurround, "_FSOUND_GetSurround@4"); + F_GETPROC(FSOUND_GetMute, "_FSOUND_GetMute@4"); + F_GETPROC(FSOUND_GetPriority, "_FSOUND_GetPriority@4"); + F_GETPROC(FSOUND_GetReserved, "_FSOUND_GetReserved@4"); + F_GETPROC(FSOUND_GetPaused, "_FSOUND_GetPaused@4"); + F_GETPROC(FSOUND_GetLoopMode, "_FSOUND_GetLoopMode@4"); + F_GETPROC(FSOUND_GetCurrentPosition, "_FSOUND_GetCurrentPosition@4"); + F_GETPROC(FSOUND_SetCurrentPosition, "_FSOUND_SetCurrentPosition@8"); + F_GETPROC(FSOUND_GetCurrentSample, "_FSOUND_GetCurrentSample@4"); + F_GETPROC(FSOUND_GetCurrentLevels, "_FSOUND_GetCurrentLevels@12"); + F_GETPROC(FSOUND_FX_Enable, "_FSOUND_FX_Enable@8"); + F_GETPROC(FSOUND_FX_Disable, "_FSOUND_FX_Disable@4"); + F_GETPROC(FSOUND_FX_SetChorus, "_FSOUND_FX_SetChorus@32"); + F_GETPROC(FSOUND_FX_SetCompressor, "_FSOUND_FX_SetCompressor@28"); + F_GETPROC(FSOUND_FX_SetDistortion, "_FSOUND_FX_SetDistortion@24"); + F_GETPROC(FSOUND_FX_SetEcho, "_FSOUND_FX_SetEcho@24"); + F_GETPROC(FSOUND_FX_SetFlanger, "_FSOUND_FX_SetFlanger@32"); + F_GETPROC(FSOUND_FX_SetGargle, "_FSOUND_FX_SetGargle@12"); + F_GETPROC(FSOUND_FX_SetI3DL2Reverb, "_FSOUND_FX_SetI3DL2Reverb@52"); + F_GETPROC(FSOUND_FX_SetParamEQ, "_FSOUND_FX_SetParamEQ@16"); + F_GETPROC(FSOUND_FX_SetWavesReverb, "_FSOUND_FX_SetWavesReverb@20"); + F_GETPROC(FSOUND_Update, "_FSOUND_Update@0"); + F_GETPROC(FSOUND_3D_SetAttributes, "_FSOUND_3D_SetAttributes@12"); + F_GETPROC(FSOUND_3D_GetAttributes, "_FSOUND_3D_GetAttributes@12"); + F_GETPROC(FSOUND_3D_Listener_SetCurrent, "_FSOUND_3D_Listener_SetCurrent@8"); + F_GETPROC(FSOUND_3D_Listener_SetAttributes, "_FSOUND_3D_Listener_SetAttributes@32"); + F_GETPROC(FSOUND_3D_Listener_GetAttributes, "_FSOUND_3D_Listener_GetAttributes@32"); + F_GETPROC(FSOUND_3D_SetDopplerFactor, "_FSOUND_3D_SetDopplerFactor@4"); + F_GETPROC(FSOUND_3D_SetDistanceFactor, "_FSOUND_3D_SetDistanceFactor@4"); + F_GETPROC(FSOUND_3D_SetRolloffFactor, "_FSOUND_3D_SetRolloffFactor@4"); + F_GETPROC(FSOUND_Stream_OpenFile, "_FSOUND_Stream_OpenFile@12"); + F_GETPROC(FSOUND_Stream_Create, "_FSOUND_Stream_Create@20"); + F_GETPROC(FSOUND_Stream_Play, "_FSOUND_Stream_Play@8"); + F_GETPROC(FSOUND_Stream_PlayEx, "_FSOUND_Stream_PlayEx@16"); + F_GETPROC(FSOUND_Stream_Stop, "_FSOUND_Stream_Stop@4"); + F_GETPROC(FSOUND_Stream_Close, "_FSOUND_Stream_Close@4"); + F_GETPROC(FSOUND_Stream_SetEndCallback, "_FSOUND_Stream_SetEndCallback@12"); + F_GETPROC(FSOUND_Stream_SetSynchCallback, "_FSOUND_Stream_SetSynchCallback@12"); + F_GETPROC(FSOUND_Stream_GetSample, "_FSOUND_Stream_GetSample@4"); + F_GETPROC(FSOUND_Stream_CreateDSP, "_FSOUND_Stream_CreateDSP@16"); + F_GETPROC(FSOUND_Stream_SetBufferSize, "_FSOUND_Stream_SetBufferSize@4"); + F_GETPROC(FSOUND_Stream_SetPosition, "_FSOUND_Stream_SetPosition@8"); + F_GETPROC(FSOUND_Stream_GetPosition, "_FSOUND_Stream_GetPosition@4"); + F_GETPROC(FSOUND_Stream_SetTime, "_FSOUND_Stream_SetTime@8"); + F_GETPROC(FSOUND_Stream_GetTime, "_FSOUND_Stream_GetTime@4"); + F_GETPROC(FSOUND_Stream_GetLength, "_FSOUND_Stream_GetLength@4"); + F_GETPROC(FSOUND_Stream_GetLengthMs, "_FSOUND_Stream_GetLengthMs@4"); + F_GETPROC(FSOUND_Stream_SetMode, "_FSOUND_Stream_SetMode@8"); + F_GETPROC(FSOUND_Stream_GetMode, "_FSOUND_Stream_GetMode@4"); + F_GETPROC(FSOUND_Stream_SetSubStream, "_FSOUND_Stream_SetSubStream@8"); + F_GETPROC(FSOUND_Stream_GetNumSubStreams, "_FSOUND_Stream_GetNumSubStreams@4"); + F_GETPROC(FSOUND_Stream_SetSubStreamSentence, "_FSOUND_Stream_SetSubStreamSentence@12"); + F_GETPROC(FSOUND_Stream_SetLoopPoints, "_FSOUND_Stream_SetLoopPoints@12"); + F_GETPROC(FSOUND_Stream_SetLoopCount, "_FSOUND_Stream_SetLoopCount@8"); + F_GETPROC(FSOUND_Stream_AddSynchPoint, "_FSOUND_Stream_AddSynchPoint@12"); + F_GETPROC(FSOUND_Stream_DeleteSynchPoint, "_FSOUND_Stream_DeleteSynchPoint@8"); + F_GETPROC(FSOUND_Stream_GetNumSynchPoints, "_FSOUND_Stream_GetNumSynchPoints@4"); + F_GETPROC(FSOUND_Stream_GetOpenState, "_FSOUND_Stream_GetOpenState@4"); + F_GETPROC(FSOUND_CD_Play, "_FSOUND_CD_Play@8"); + F_GETPROC(FSOUND_CD_SetPlayMode, "_FSOUND_CD_SetPlayMode@8"); + F_GETPROC(FSOUND_CD_Stop, "_FSOUND_CD_Stop@4"); + F_GETPROC(FSOUND_CD_SetPaused, "_FSOUND_CD_SetPaused@8"); + F_GETPROC(FSOUND_CD_SetVolume, "_FSOUND_CD_SetVolume@8"); + F_GETPROC(FSOUND_CD_SetTrackTime, "_FSOUND_CD_SetTrackTime@8"); + F_GETPROC(FSOUND_CD_Eject, "_FSOUND_CD_Eject@4"); + F_GETPROC(FSOUND_CD_GetPaused, "_FSOUND_CD_GetPaused@4"); + F_GETPROC(FSOUND_CD_GetTrack, "_FSOUND_CD_GetTrack@4"); + F_GETPROC(FSOUND_CD_GetNumTracks, "_FSOUND_CD_GetNumTracks@4"); + F_GETPROC(FSOUND_CD_GetVolume, "_FSOUND_CD_GetVolume@4"); + F_GETPROC(FSOUND_CD_GetTrackLength, "_FSOUND_CD_GetTrackLength@8"); + F_GETPROC(FSOUND_CD_GetTrackTime, "_FSOUND_CD_GetTrackTime@4"); + F_GETPROC(FSOUND_DSP_Create, "_FSOUND_DSP_Create@12"); + F_GETPROC(FSOUND_DSP_Free, "_FSOUND_DSP_Free@4"); + F_GETPROC(FSOUND_DSP_SetPriority, "_FSOUND_DSP_SetPriority@8"); + F_GETPROC(FSOUND_DSP_GetPriority, "_FSOUND_DSP_GetPriority@4"); + F_GETPROC(FSOUND_DSP_SetActive, "_FSOUND_DSP_SetActive@8"); + F_GETPROC(FSOUND_DSP_GetActive, "_FSOUND_DSP_GetActive@4"); + F_GETPROC(FSOUND_DSP_GetClearUnit, "_FSOUND_DSP_GetClearUnit@0"); + F_GETPROC(FSOUND_DSP_GetSFXUnit, "_FSOUND_DSP_GetSFXUnit@0"); + F_GETPROC(FSOUND_DSP_GetMusicUnit, "_FSOUND_DSP_GetMusicUnit@0"); + F_GETPROC(FSOUND_DSP_GetClipAndCopyUnit, "_FSOUND_DSP_GetClipAndCopyUnit@0"); + F_GETPROC(FSOUND_DSP_GetFFTUnit, "_FSOUND_DSP_GetFFTUnit@0"); + F_GETPROC(FSOUND_DSP_MixBuffers, "_FSOUND_DSP_MixBuffers@28"); + F_GETPROC(FSOUND_DSP_ClearMixBuffer, "_FSOUND_DSP_ClearMixBuffer@0"); + F_GETPROC(FSOUND_DSP_GetBufferLength, "_FSOUND_DSP_GetBufferLength@0"); + F_GETPROC(FSOUND_DSP_GetBufferLengthTotal, "_FSOUND_DSP_GetBufferLengthTotal@0"); + F_GETPROC(FSOUND_DSP_GetSpectrum, "_FSOUND_DSP_GetSpectrum@0"); + F_GETPROC(FSOUND_Reverb_SetProperties, "_FSOUND_Reverb_SetProperties@4"); + F_GETPROC(FSOUND_Reverb_GetProperties, "_FSOUND_Reverb_GetProperties@4"); + F_GETPROC(FSOUND_Reverb_SetChannelProperties, "_FSOUND_Reverb_SetChannelProperties@8"); + F_GETPROC(FSOUND_Reverb_GetChannelProperties, "_FSOUND_Reverb_GetChannelProperties@8"); + F_GETPROC(FSOUND_Record_SetDriver, "_FSOUND_Record_SetDriver@4"); + F_GETPROC(FSOUND_Record_GetNumDrivers, "_FSOUND_Record_GetNumDrivers@0"); + F_GETPROC(FSOUND_Record_GetDriverName, "_FSOUND_Record_GetDriverName@4"); + F_GETPROC(FSOUND_Record_GetDriver, "_FSOUND_Record_GetDriver@0"); + F_GETPROC(FSOUND_Record_StartSample, "_FSOUND_Record_StartSample@8"); + F_GETPROC(FSOUND_Record_Stop, "_FSOUND_Record_Stop@0"); + F_GETPROC(FSOUND_Record_GetPosition, "_FSOUND_Record_GetPosition@0"); + F_GETPROC(FSOUND_File_SetCallbacks, "_FSOUND_File_SetCallbacks@20"); + F_GETPROC(FMUSIC_LoadSong, "_FMUSIC_LoadSong@4"); + F_GETPROC(FMUSIC_LoadSongEx, "_FMUSIC_LoadSongEx@20"); + F_GETPROC(FMUSIC_GetOpenState, "_FMUSIC_GetOpenState@4"); + F_GETPROC(FMUSIC_FreeSong, "_FMUSIC_FreeSong@4"); + F_GETPROC(FMUSIC_PlaySong, "_FMUSIC_PlaySong@4"); + F_GETPROC(FMUSIC_StopSong, "_FMUSIC_StopSong@4"); + F_GETPROC(FMUSIC_StopAllSongs, "_FMUSIC_StopAllSongs@0"); + F_GETPROC(FMUSIC_SetZxxCallback, "_FMUSIC_SetZxxCallback@8"); + F_GETPROC(FMUSIC_SetRowCallback, "_FMUSIC_SetRowCallback@12"); + F_GETPROC(FMUSIC_SetOrderCallback, "_FMUSIC_SetOrderCallback@12"); + F_GETPROC(FMUSIC_SetInstCallback, "_FMUSIC_SetInstCallback@12"); + F_GETPROC(FMUSIC_SetSample, "_FMUSIC_SetSample@12"); + F_GETPROC(FMUSIC_SetUserData, "_FMUSIC_SetUserData@8"); + F_GETPROC(FMUSIC_OptimizeChannels, "_FMUSIC_OptimizeChannels@12"); + F_GETPROC(FMUSIC_SetReverb, "_FMUSIC_SetReverb@4"); + F_GETPROC(FMUSIC_SetLooping, "_FMUSIC_SetLooping@8"); + F_GETPROC(FMUSIC_SetOrder, "_FMUSIC_SetOrder@8"); + F_GETPROC(FMUSIC_SetPaused, "_FMUSIC_SetPaused@8"); + F_GETPROC(FMUSIC_SetMasterVolume, "_FMUSIC_SetMasterVolume@8"); + F_GETPROC(FMUSIC_SetMasterSpeed, "_FMUSIC_SetMasterSpeed@8"); + F_GETPROC(FMUSIC_SetPanSeperation, "_FMUSIC_SetPanSeperation@8"); + F_GETPROC(FMUSIC_GetName, "_FMUSIC_GetName@4"); + F_GETPROC(FMUSIC_GetType, "_FMUSIC_GetType@4"); + F_GETPROC(FMUSIC_GetNumOrders, "_FMUSIC_GetNumOrders@4"); + F_GETPROC(FMUSIC_GetNumPatterns, "_FMUSIC_GetNumPatterns@4"); + F_GETPROC(FMUSIC_GetNumInstruments, "_FMUSIC_GetNumInstruments@4"); + F_GETPROC(FMUSIC_GetNumSamples, "_FMUSIC_GetNumSamples@4"); + F_GETPROC(FMUSIC_GetNumChannels, "_FMUSIC_GetNumChannels@4"); + F_GETPROC(FMUSIC_GetSample, "_FMUSIC_GetSample@8"); + F_GETPROC(FMUSIC_GetPatternLength, "_FMUSIC_GetPatternLength@8"); + F_GETPROC(FMUSIC_IsFinished, "_FMUSIC_IsFinished@4"); + F_GETPROC(FMUSIC_IsPlaying, "_FMUSIC_IsPlaying@4"); + F_GETPROC(FMUSIC_GetMasterVolume, "_FMUSIC_GetMasterVolume@4"); + F_GETPROC(FMUSIC_GetGlobalVolume, "_FMUSIC_GetGlobalVolume@4"); + F_GETPROC(FMUSIC_GetOrder, "_FMUSIC_GetOrder@4"); + F_GETPROC(FMUSIC_GetPattern, "_FMUSIC_GetPattern@4"); + F_GETPROC(FMUSIC_GetSpeed, "_FMUSIC_GetSpeed@4"); + F_GETPROC(FMUSIC_GetBPM, "_FMUSIC_GetBPM@4"); + F_GETPROC(FMUSIC_GetRow, "_FMUSIC_GetRow@4"); + F_GETPROC(FMUSIC_GetPaused, "_FMUSIC_GetPaused@4"); + F_GETPROC(FMUSIC_GetTime, "_FMUSIC_GetTime@4"); + F_GETPROC(FMUSIC_GetRealChannel, "_FMUSIC_GetRealChannel@8"); + F_GETPROC(FMUSIC_GetUserData, "_FMUSIC_GetUserData@4"); + + return instance; +} + +static void FMOD_FreeInstance(FMOD_INSTANCE *instance) +{ + if (instance) + { + if (instance->module) + { +#ifdef WIN32 + FreeLibrary((HMODULE)instance->module); +#else + dlclose(instance->module); +#endif + } + free(instance); + } +} + +#endif + ADDED include/wincompat.h Index: include/wincompat.h ================================================================== --- /dev/null +++ include/wincompat.h @@ -0,0 +1,81 @@ +#if !defined(WINCOMPAT_INCLUDED) && !defined(PLATFORM_WINDOWS) && !defined(WIN32) && !defined(WINDOWS) && !defined(__WIN32__) +#define WINCOMPAT_INCLUDED + +/** + * + * Author: Magnus Naeslund (mag@fbab.net, mag@bahnhof.se) + * (c) 2000 Magnus Naeslund, all rights reserved + * + */ + +#include +#include +#include +#include +#include +#include + +#ifndef TRUE + #define TRUE 1 +#endif +#ifndef FALSE + #define FALSE 0 +#endif + +#define _kbhit kbhit +#define stricmp strcasecmp +#define strnicmp strncasecmp + +#define Sleep(x) usleep((x)*1000) + +static int inited=0; +static struct termios ori; + +static void tcatexit(){ + tcsetattr(0,0,&ori); +} + +static void init_terminal(){ + struct termios t; + tcgetattr(0,&t); + tcgetattr(0,&ori); + t.c_lflag &= ~(ICANON); + tcsetattr(0,0,&t); + atexit(tcatexit); +} + +static inline int kbhit(){ + fd_set rfds; + struct timeval tv; + + if (!inited){ + inited=1; + init_terminal(); + } + + FD_ZERO(&rfds); + FD_SET(0, &rfds); + tv.tv_sec = 0; + tv.tv_usec = 10*1000; + return select(1, &rfds, NULL, NULL, &tv)>0; +} + +static inline int getch(){ + fd_set rfds; + + if (!inited){ + inited=1; + init_terminal(); + } + + FD_ZERO(&rfds); + FD_SET(0, &rfds); + if (select(1, &rfds, NULL, NULL, NULL)>0) + return getchar(); + else{ + printf("wincompat.h: select() on fd 0 failed\n"); + return 0xDeadBeef; + } +} + +#endif ADDED include/zconf.h Index: include/zconf.h ================================================================== --- /dev/null +++ include/zconf.h @@ -0,0 +1,279 @@ +/* zconf.h -- configuration of the zlib compression library + * Copyright (C) 1995-1998 Jean-loup Gailly. + * For conditions of distribution and use, see copyright notice in zlib.h + */ + +/* @(#) $Id$ */ + +#ifndef _ZCONF_H +#define _ZCONF_H + +/* + * If you *really* need a unique prefix for all types and library functions, + * compile with -DZ_PREFIX. The "standard" zlib should be compiled without it. + */ +#ifdef Z_PREFIX +# define deflateInit_ z_deflateInit_ +# define deflate z_deflate +# define deflateEnd z_deflateEnd +# define inflateInit_ z_inflateInit_ +# define inflate z_inflate +# define inflateEnd z_inflateEnd +# define deflateInit2_ z_deflateInit2_ +# define deflateSetDictionary z_deflateSetDictionary +# define deflateCopy z_deflateCopy +# define deflateReset z_deflateReset +# define deflateParams z_deflateParams +# define inflateInit2_ z_inflateInit2_ +# define inflateSetDictionary z_inflateSetDictionary +# define inflateSync z_inflateSync +# define inflateSyncPoint z_inflateSyncPoint +# define inflateReset z_inflateReset +# define compress z_compress +# define compress2 z_compress2 +# define uncompress z_uncompress +# define adler32 z_adler32 +# define crc32 z_crc32 +# define get_crc_table z_get_crc_table + +# define Byte z_Byte +# define uInt z_uInt +# define uLong z_uLong +# define Bytef z_Bytef +# define charf z_charf +# define intf z_intf +# define uIntf z_uIntf +# define uLongf z_uLongf +# define voidpf z_voidpf +# define voidp z_voidp +#endif + +#if (defined(_WIN32) || defined(__WIN32__)) && !defined(WIN32) +# define WIN32 +#endif +#if defined(__GNUC__) || defined(WIN32) || defined(__386__) || defined(i386) +# ifndef __32BIT__ +# define __32BIT__ +# endif +#endif +#if defined(__MSDOS__) && !defined(MSDOS) +# define MSDOS +#endif + +/* + * Compile with -DMAXSEG_64K if the alloc function cannot allocate more + * than 64k bytes at a time (needed on systems with 16-bit int). + */ +#if defined(MSDOS) && !defined(__32BIT__) +# define MAXSEG_64K +#endif +#ifdef MSDOS +# define UNALIGNED_OK +#endif + +#if (defined(MSDOS) || defined(_WINDOWS) || defined(WIN32)) && !defined(STDC) +# define STDC +#endif +#if defined(__STDC__) || defined(__cplusplus) || defined(__OS2__) +# ifndef STDC +# define STDC +# endif +#endif + +#ifndef STDC +# ifndef const /* cannot use !defined(STDC) && !defined(const) on Mac */ +# define const +# endif +#endif + +/* Some Mac compilers merge all .h files incorrectly: */ +#if defined(__MWERKS__) || defined(applec) ||defined(THINK_C) ||defined(__SC__) +# define NO_DUMMY_DECL +#endif + +/* Old Borland C incorrectly complains about missing returns: */ +#if defined(__BORLANDC__) && (__BORLANDC__ < 0x500) +# define NEED_DUMMY_RETURN +#endif + + +/* Maximum value for memLevel in deflateInit2 */ +#ifndef MAX_MEM_LEVEL +# ifdef MAXSEG_64K +# define MAX_MEM_LEVEL 8 +# else +# define MAX_MEM_LEVEL 9 +# endif +#endif + +/* Maximum value for windowBits in deflateInit2 and inflateInit2. + * WARNING: reducing MAX_WBITS makes minigzip unable to extract .gz files + * created by gzip. (Files created by minigzip can still be extracted by + * gzip.) + */ +#ifndef MAX_WBITS +# define MAX_WBITS 15 /* 32K LZ77 window */ +#endif + +/* The memory requirements for deflate are (in bytes): + (1 << (windowBits+2)) + (1 << (memLevel+9)) + that is: 128K for windowBits=15 + 128K for memLevel = 8 (default values) + plus a few kilobytes for small objects. For example, if you want to reduce + the default memory requirements from 256K to 128K, compile with + make CFLAGS="-O -DMAX_WBITS=14 -DMAX_MEM_LEVEL=7" + Of course this will generally degrade compression (there's no free lunch). + + The memory requirements for inflate are (in bytes) 1 << windowBits + that is, 32K for windowBits=15 (default value) plus a few kilobytes + for small objects. +*/ + + /* Type declarations */ + +#ifndef OF /* function prototypes */ +# ifdef STDC +# define OF(args) args +# else +# define OF(args) () +# endif +#endif + +/* The following definitions for FAR are needed only for MSDOS mixed + * model programming (small or medium model with some far allocations). + * This was tested only with MSC; for other MSDOS compilers you may have + * to define NO_MEMCPY in zutil.h. If you don't need the mixed model, + * just define FAR to be empty. + */ +#if (defined(M_I86SM) || defined(M_I86MM)) && !defined(__32BIT__) + /* MSC small or medium model */ +# define SMALL_MEDIUM +# ifdef _MSC_VER +# define FAR _far +# else +# define FAR far +# endif +#endif +#if defined(__BORLANDC__) && (defined(__SMALL__) || defined(__MEDIUM__)) +# ifndef __32BIT__ +# define SMALL_MEDIUM +# define FAR _far +# endif +#endif + +/* Compile with -DZLIB_DLL for Windows DLL support */ +#if defined(ZLIB_DLL) +# if defined(_WINDOWS) || defined(WINDOWS) +# ifdef FAR +# undef FAR +# endif +# include +# define ZEXPORT WINAPI +# ifdef WIN32 +# define ZEXPORTVA WINAPIV +# else +# define ZEXPORTVA FAR _cdecl _export +# endif +# endif +# if defined (__BORLANDC__) +# if (__BORLANDC__ >= 0x0500) && defined (WIN32) +# include +# define ZEXPORT __declspec(dllexport) WINAPI +# define ZEXPORTRVA __declspec(dllexport) WINAPIV +# else +# if defined (_Windows) && defined (__DLL__) +# define ZEXPORT _export +# define ZEXPORTVA _export +# endif +# endif +# endif +#endif + +#if defined (__BEOS__) +# if defined (ZLIB_DLL) +# define ZEXTERN extern __declspec(dllexport) +# else +# define ZEXTERN extern __declspec(dllimport) +# endif +#endif + +#ifndef ZEXPORT +# define ZEXPORT +#endif +#ifndef ZEXPORTVA +# define ZEXPORTVA +#endif +#ifndef ZEXTERN +# define ZEXTERN extern +#endif + +#ifndef FAR +# define FAR +#endif + +#if !defined(MACOS) && !defined(TARGET_OS_MAC) +typedef unsigned char Byte; /* 8 bits */ +#endif +typedef unsigned int uInt; /* 16 bits or more */ +typedef unsigned long uLong; /* 32 bits or more */ + +#ifdef SMALL_MEDIUM + /* Borland C/C++ and some old MSC versions ignore FAR inside typedef */ +# define Bytef Byte FAR +#else + typedef Byte FAR Bytef; +#endif +typedef char FAR charf; +typedef int FAR intf; +typedef uInt FAR uIntf; +typedef uLong FAR uLongf; + +#ifdef STDC + typedef void FAR *voidpf; + typedef void *voidp; +#else + typedef Byte FAR *voidpf; + typedef Byte *voidp; +#endif + +#ifdef HAVE_UNISTD_H +# include /* for off_t */ +# include /* for SEEK_* and off_t */ +# define z_off_t off_t +#endif +#ifndef SEEK_SET +# define SEEK_SET 0 /* Seek from beginning of file. */ +# define SEEK_CUR 1 /* Seek from current position. */ +# define SEEK_END 2 /* Set file pointer to EOF plus "offset" */ +#endif +#ifndef z_off_t +# define z_off_t long +#endif + +/* MVS linker does not support external names larger than 8 bytes */ +#if defined(__MVS__) +# pragma map(deflateInit_,"DEIN") +# pragma map(deflateInit2_,"DEIN2") +# pragma map(deflateEnd,"DEEND") +# pragma map(inflateInit_,"ININ") +# pragma map(inflateInit2_,"ININ2") +# pragma map(inflateEnd,"INEND") +# pragma map(inflateSync,"INSY") +# pragma map(inflateSetDictionary,"INSEDI") +# pragma map(inflate_blocks,"INBL") +# pragma map(inflate_blocks_new,"INBLNE") +# pragma map(inflate_blocks_free,"INBLFR") +# pragma map(inflate_blocks_reset,"INBLRE") +# pragma map(inflate_codes_free,"INCOFR") +# pragma map(inflate_codes,"INCO") +# pragma map(inflate_fast,"INFA") +# pragma map(inflate_flush,"INFLU") +# pragma map(inflate_mask,"INMA") +# pragma map(inflate_set_dictionary,"INSEDI2") +# pragma map(inflate_copyright,"INCOPY") +# pragma map(inflate_trees_bits,"INTRBI") +# pragma map(inflate_trees_dynamic,"INTRDY") +# pragma map(inflate_trees_fixed,"INTRFI") +# pragma map(inflate_trees_free,"INTRFR") +#endif + +#endif /* _ZCONF_H */ ADDED include/zlib.h Index: include/zlib.h ================================================================== --- /dev/null +++ include/zlib.h @@ -0,0 +1,893 @@ +/* zlib.h -- interface of the 'zlib' general purpose compression library + version 1.1.3, July 9th, 1998 + + Copyright (C) 1995-1998 Jean-loup Gailly and Mark Adler + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. + + Jean-loup Gailly Mark Adler + jloup@gzip.org madler@alumni.caltech.edu + + + The data format used by the zlib library is described by RFCs (Request for + Comments) 1950 to 1952 in the files ftp://ds.internic.net/rfc/rfc1950.txt + (zlib format), rfc1951.txt (deflate format) and rfc1952.txt (gzip format). +*/ + +#ifndef _ZLIB_H +#define _ZLIB_H + +#include "zconf.h" + +#ifdef __cplusplus +extern "C" { +#endif + +#define ZLIB_VERSION "1.1.3" + +/* + The 'zlib' compression library provides in-memory compression and + decompression functions, including integrity checks of the uncompressed + data. This version of the library supports only one compression method + (deflation) but other algorithms will be added later and will have the same + stream interface. + + Compression can be done in a single step if the buffers are large + enough (for example if an input file is mmap'ed), or can be done by + repeated calls of the compression function. In the latter case, the + application must provide more input and/or consume the output + (providing more output space) before each call. + + The library also supports reading and writing files in gzip (.gz) format + with an interface similar to that of stdio. + + The library does not install any signal handler. The decoder checks + the consistency of the compressed data, so the library should never + crash even in case of corrupted input. +*/ + +typedef voidpf (*alloc_func) OF((voidpf opaque, uInt items, uInt size)); +typedef void (*free_func) OF((voidpf opaque, voidpf address)); + +struct internal_state; + +typedef struct z_stream_s { + Bytef *next_in; /* next input byte */ + uInt avail_in; /* number of bytes available at next_in */ + uLong total_in; /* total nb of input bytes read so far */ + + Bytef *next_out; /* next output byte should be put there */ + uInt avail_out; /* remaining free space at next_out */ + uLong total_out; /* total nb of bytes output so far */ + + char *msg; /* last error message, NULL if no error */ + struct internal_state FAR *state; /* not visible by applications */ + + alloc_func zalloc; /* used to allocate the internal state */ + free_func zfree; /* used to free the internal state */ + voidpf opaque; /* private data object passed to zalloc and zfree */ + + int data_type; /* best guess about the data type: ascii or binary */ + uLong adler; /* adler32 value of the uncompressed data */ + uLong reserved; /* reserved for future use */ +} z_stream; + +typedef z_stream FAR *z_streamp; + +/* + The application must update next_in and avail_in when avail_in has + dropped to zero. It must update next_out and avail_out when avail_out + has dropped to zero. The application must initialize zalloc, zfree and + opaque before calling the init function. All other fields are set by the + compression library and must not be updated by the application. + + The opaque value provided by the application will be passed as the first + parameter for calls of zalloc and zfree. This can be useful for custom + memory management. The compression library attaches no meaning to the + opaque value. + + zalloc must return Z_NULL if there is not enough memory for the object. + If zlib is used in a multi-threaded application, zalloc and zfree must be + thread safe. + + On 16-bit systems, the functions zalloc and zfree must be able to allocate + exactly 65536 bytes, but will not be required to allocate more than this + if the symbol MAXSEG_64K is defined (see zconf.h). WARNING: On MSDOS, + pointers returned by zalloc for objects of exactly 65536 bytes *must* + have their offset normalized to zero. The default allocation function + provided by this library ensures this (see zutil.c). To reduce memory + requirements and avoid any allocation of 64K objects, at the expense of + compression ratio, compile the library with -DMAX_WBITS=14 (see zconf.h). + + The fields total_in and total_out can be used for statistics or + progress reports. After compression, total_in holds the total size of + the uncompressed data and may be saved for use in the decompressor + (particularly if the decompressor wants to decompress everything in + a single step). +*/ + + /* constants */ + +#define Z_NO_FLUSH 0 +#define Z_PARTIAL_FLUSH 1 /* will be removed, use Z_SYNC_FLUSH instead */ +#define Z_SYNC_FLUSH 2 +#define Z_FULL_FLUSH 3 +#define Z_FINISH 4 +/* Allowed flush values; see deflate() below for details */ + +#define Z_OK 0 +#define Z_STREAM_END 1 +#define Z_NEED_DICT 2 +#define Z_ERRNO (-1) +#define Z_STREAM_ERROR (-2) +#define Z_DATA_ERROR (-3) +#define Z_MEM_ERROR (-4) +#define Z_BUF_ERROR (-5) +#define Z_VERSION_ERROR (-6) +/* Return codes for the compression/decompression functions. Negative + * values are errors, positive values are used for special but normal events. + */ + +#define Z_NO_COMPRESSION 0 +#define Z_BEST_SPEED 1 +#define Z_BEST_COMPRESSION 9 +#define Z_DEFAULT_COMPRESSION (-1) +/* compression levels */ + +#define Z_FILTERED 1 +#define Z_HUFFMAN_ONLY 2 +#define Z_DEFAULT_STRATEGY 0 +/* compression strategy; see deflateInit2() below for details */ + +#define Z_BINARY 0 +#define Z_ASCII 1 +#define Z_UNKNOWN 2 +/* Possible values of the data_type field */ + +#define Z_DEFLATED 8 +/* The deflate compression method (the only one supported in this version) */ + +#define Z_NULL 0 /* for initializing zalloc, zfree, opaque */ + +#define zlib_version zlibVersion() +/* for compatibility with versions < 1.0.2 */ + + /* basic functions */ + +ZEXTERN const char * ZEXPORT zlibVersion OF((void)); +/* The application can compare zlibVersion and ZLIB_VERSION for consistency. + If the first character differs, the library code actually used is + not compatible with the zlib.h header file used by the application. + This check is automatically made by deflateInit and inflateInit. + */ + +/* +ZEXTERN int ZEXPORT deflateInit OF((z_streamp strm, int level)); + + Initializes the internal stream state for compression. The fields + zalloc, zfree and opaque must be initialized before by the caller. + If zalloc and zfree are set to Z_NULL, deflateInit updates them to + use default allocation functions. + + The compression level must be Z_DEFAULT_COMPRESSION, or between 0 and 9: + 1 gives best speed, 9 gives best compression, 0 gives no compression at + all (the input data is simply copied a block at a time). + Z_DEFAULT_COMPRESSION requests a default compromise between speed and + compression (currently equivalent to level 6). + + deflateInit returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if level is not a valid compression level, + Z_VERSION_ERROR if the zlib library version (zlib_version) is incompatible + with the version assumed by the caller (ZLIB_VERSION). + msg is set to null if there is no error message. deflateInit does not + perform any compression: this will be done by deflate(). +*/ + + +ZEXTERN int ZEXPORT deflate OF((z_streamp strm, int flush)); +/* + deflate compresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may introduce some + output latency (reading input without producing any output) except when + forced to flush. + + The detailed semantics are as follows. deflate performs one or both of the + following actions: + + - Compress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in and avail_in are updated and + processing will resume at this point for the next call of deflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. This action is forced if the parameter flush is non zero. + Forcing flush frequently degrades the compression ratio, so this parameter + should be set only when necessary (in interactive applications). + Some output may be provided even if flush is not set. + + Before the call of deflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming + more output, and updating avail_in or avail_out accordingly; avail_out + should never be zero before the call. The application can consume the + compressed output when it wants, for example when the output buffer is full + (avail_out == 0), or after each call of deflate(). If deflate returns Z_OK + and with zero avail_out, it must be called again after making room in the + output buffer because there might be more output pending. + + If the parameter flush is set to Z_SYNC_FLUSH, all pending output is + flushed to the output buffer and the output is aligned on a byte boundary, so + that the decompressor can get all input data available so far. (In particular + avail_in is zero after the call if enough output space has been provided + before the call.) Flushing may degrade compression for some compression + algorithms and so it should be used only when necessary. + + If flush is set to Z_FULL_FLUSH, all output is flushed as with + Z_SYNC_FLUSH, and the compression state is reset so that decompression can + restart from this point if previous compressed data has been damaged or if + random access is desired. Using Z_FULL_FLUSH too often can seriously degrade + the compression. + + If deflate returns with avail_out == 0, this function must be called again + with the same value of the flush parameter and more output space (updated + avail_out), until the flush is complete (deflate returns with non-zero + avail_out). + + If the parameter flush is set to Z_FINISH, pending input is processed, + pending output is flushed and deflate returns with Z_STREAM_END if there + was enough output space; if deflate returns with Z_OK, this function must be + called again with Z_FINISH and more output space (updated avail_out) but no + more input data, until it returns with Z_STREAM_END or an error. After + deflate has returned Z_STREAM_END, the only possible operations on the + stream are deflateReset or deflateEnd. + + Z_FINISH can be used immediately after deflateInit if all the compression + is to be done in a single step. In this case, avail_out must be at least + 0.1% larger than avail_in plus 12 bytes. If deflate does not return + Z_STREAM_END, then it must be called again as described above. + + deflate() sets strm->adler to the adler32 checksum of all input read + so far (that is, total_in bytes). + + deflate() may update data_type if it can make a good guess about + the input data type (Z_ASCII or Z_BINARY). In doubt, the data is considered + binary. This field is only for information purposes and does not affect + the compression algorithm in any manner. + + deflate() returns Z_OK if some progress has been made (more input + processed or more output produced), Z_STREAM_END if all input has been + consumed and all output has been produced (only when flush is set to + Z_FINISH), Z_STREAM_ERROR if the stream state was inconsistent (for example + if next_in or next_out was NULL), Z_BUF_ERROR if no progress is possible + (for example avail_in or avail_out was zero). +*/ + + +ZEXTERN int ZEXPORT deflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any + pending output. + + deflateEnd returns Z_OK if success, Z_STREAM_ERROR if the + stream state was inconsistent, Z_DATA_ERROR if the stream was freed + prematurely (some input or output was discarded). In the error case, + msg may be set but then points to a static string (which must not be + deallocated). +*/ + + +/* +ZEXTERN int ZEXPORT inflateInit OF((z_streamp strm)); + + Initializes the internal stream state for decompression. The fields + next_in, avail_in, zalloc, zfree and opaque must be initialized before by + the caller. If next_in is not Z_NULL and avail_in is large enough (the exact + value depends on the compression method), inflateInit determines the + compression method from the zlib header and allocates all data structures + accordingly; otherwise the allocation will be deferred to the first call of + inflate. If zalloc and zfree are set to Z_NULL, inflateInit updates them to + use default allocation functions. + + inflateInit returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_VERSION_ERROR if the zlib library version is incompatible with the + version assumed by the caller. msg is set to null if there is no error + message. inflateInit does not perform any decompression apart from reading + the zlib header if present: this will be done by inflate(). (So next_in and + avail_in may be modified, but next_out and avail_out are unchanged.) +*/ + + +ZEXTERN int ZEXPORT inflate OF((z_streamp strm, int flush)); +/* + inflate decompresses as much data as possible, and stops when the input + buffer becomes empty or the output buffer becomes full. It may some + introduce some output latency (reading input without producing any output) + except when forced to flush. + + The detailed semantics are as follows. inflate performs one or both of the + following actions: + + - Decompress more input starting at next_in and update next_in and avail_in + accordingly. If not all input can be processed (because there is not + enough room in the output buffer), next_in is updated and processing + will resume at this point for the next call of inflate(). + + - Provide more output starting at next_out and update next_out and avail_out + accordingly. inflate() provides as much output as possible, until there + is no more input data or no more space in the output buffer (see below + about the flush parameter). + + Before the call of inflate(), the application should ensure that at least + one of the actions is possible, by providing more input and/or consuming + more output, and updating the next_* and avail_* values accordingly. + The application can consume the uncompressed output when it wants, for + example when the output buffer is full (avail_out == 0), or after each + call of inflate(). If inflate returns Z_OK and with zero avail_out, it + must be called again after making room in the output buffer because there + might be more output pending. + + If the parameter flush is set to Z_SYNC_FLUSH, inflate flushes as much + output as possible to the output buffer. The flushing behavior of inflate is + not specified for values of the flush parameter other than Z_SYNC_FLUSH + and Z_FINISH, but the current implementation actually flushes as much output + as possible anyway. + + inflate() should normally be called until it returns Z_STREAM_END or an + error. However if all decompression is to be performed in a single step + (a single call of inflate), the parameter flush should be set to + Z_FINISH. In this case all pending input is processed and all pending + output is flushed; avail_out must be large enough to hold all the + uncompressed data. (The size of the uncompressed data may have been saved + by the compressor for this purpose.) The next operation on this stream must + be inflateEnd to deallocate the decompression state. The use of Z_FINISH + is never required, but can be used to inform inflate that a faster routine + may be used for the single inflate() call. + + If a preset dictionary is needed at this point (see inflateSetDictionary + below), inflate sets strm-adler to the adler32 checksum of the + dictionary chosen by the compressor and returns Z_NEED_DICT; otherwise + it sets strm->adler to the adler32 checksum of all output produced + so far (that is, total_out bytes) and returns Z_OK, Z_STREAM_END or + an error code as described below. At the end of the stream, inflate() + checks that its computed adler32 checksum is equal to that saved by the + compressor and returns Z_STREAM_END only if the checksum is correct. + + inflate() returns Z_OK if some progress has been made (more input processed + or more output produced), Z_STREAM_END if the end of the compressed data has + been reached and all uncompressed output has been produced, Z_NEED_DICT if a + preset dictionary is needed at this point, Z_DATA_ERROR if the input data was + corrupted (input stream not conforming to the zlib format or incorrect + adler32 checksum), Z_STREAM_ERROR if the stream structure was inconsistent + (for example if next_in or next_out was NULL), Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if no progress is possible or if there was not + enough room in the output buffer when Z_FINISH is used. In the Z_DATA_ERROR + case, the application may then call inflateSync to look for a good + compression block. +*/ + + +ZEXTERN int ZEXPORT inflateEnd OF((z_streamp strm)); +/* + All dynamically allocated data structures for this stream are freed. + This function discards any unprocessed input and does not flush any + pending output. + + inflateEnd returns Z_OK if success, Z_STREAM_ERROR if the stream state + was inconsistent. In the error case, msg may be set but then points to a + static string (which must not be deallocated). +*/ + + /* Advanced functions */ + +/* + The following functions are needed only in some special applications. +*/ + +/* +ZEXTERN int ZEXPORT deflateInit2 OF((z_streamp strm, + int level, + int method, + int windowBits, + int memLevel, + int strategy)); + + This is another version of deflateInit with more compression options. The + fields next_in, zalloc, zfree and opaque must be initialized before by + the caller. + + The method parameter is the compression method. It must be Z_DEFLATED in + this version of the library. + + The windowBits parameter is the base two logarithm of the window size + (the size of the history buffer). It should be in the range 8..15 for this + version of the library. Larger values of this parameter result in better + compression at the expense of memory usage. The default value is 15 if + deflateInit is used instead. + + The memLevel parameter specifies how much memory should be allocated + for the internal compression state. memLevel=1 uses minimum memory but + is slow and reduces compression ratio; memLevel=9 uses maximum memory + for optimal speed. The default value is 8. See zconf.h for total memory + usage as a function of windowBits and memLevel. + + The strategy parameter is used to tune the compression algorithm. Use the + value Z_DEFAULT_STRATEGY for normal data, Z_FILTERED for data produced by a + filter (or predictor), or Z_HUFFMAN_ONLY to force Huffman encoding only (no + string match). Filtered data consists mostly of small values with a + somewhat random distribution. In this case, the compression algorithm is + tuned to compress them better. The effect of Z_FILTERED is to force more + Huffman coding and less string matching; it is somewhat intermediate + between Z_DEFAULT and Z_HUFFMAN_ONLY. The strategy parameter only affects + the compression ratio but not the correctness of the compressed output even + if it is not set appropriately. + + deflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if a parameter is invalid (such as an invalid + method). msg is set to null if there is no error message. deflateInit2 does + not perform any compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the compression dictionary from the given byte sequence + without producing any compressed output. This function must be called + immediately after deflateInit, deflateInit2 or deflateReset, before any + call of deflate. The compressor and decompressor must use exactly the same + dictionary (see inflateSetDictionary). + + The dictionary should consist of strings (byte sequences) that are likely + to be encountered later in the data to be compressed, with the most commonly + used strings preferably put towards the end of the dictionary. Using a + dictionary is most useful when the data to be compressed is short and can be + predicted with good accuracy; the data can then be compressed better than + with the default empty dictionary. + + Depending on the size of the compression data structures selected by + deflateInit or deflateInit2, a part of the dictionary may in effect be + discarded, for example if the dictionary is larger than the window size in + deflate or deflate2. Thus the strings most likely to be useful should be + put at the end of the dictionary, not at the front. + + Upon return of this function, strm->adler is set to the Adler32 value + of the dictionary; the decompressor may later use this value to determine + which dictionary has been used by the compressor. (The Adler32 value + applies to the whole dictionary even if only a subset of the dictionary is + actually used by the compressor.) + + deflateSetDictionary returns Z_OK if success, or Z_STREAM_ERROR if a + parameter is invalid (such as NULL dictionary) or the stream state is + inconsistent (for example if deflate has already been called for this stream + or if the compression method is bsort). deflateSetDictionary does not + perform any compression: this will be done by deflate(). +*/ + +ZEXTERN int ZEXPORT deflateCopy OF((z_streamp dest, + z_streamp source)); +/* + Sets the destination stream as a complete copy of the source stream. + + This function can be useful when several compression strategies will be + tried, for example when there are several ways of pre-processing the input + data with a filter. The streams that will be discarded should then be freed + by calling deflateEnd. Note that deflateCopy duplicates the internal + compression state which can be quite large, so this strategy is slow and + can consume lots of memory. + + deflateCopy returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_STREAM_ERROR if the source stream state was inconsistent + (such as zalloc being NULL). msg is left unchanged in both source and + destination. +*/ + +ZEXTERN int ZEXPORT deflateReset OF((z_streamp strm)); +/* + This function is equivalent to deflateEnd followed by deflateInit, + but does not free and reallocate all the internal compression state. + The stream will keep the same compression level and any other attributes + that may have been set by deflateInit2. + + deflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being NULL). +*/ + +ZEXTERN int ZEXPORT deflateParams OF((z_streamp strm, + int level, + int strategy)); +/* + Dynamically update the compression level and compression strategy. The + interpretation of level and strategy is as in deflateInit2. This can be + used to switch between compression and straight copy of the input data, or + to switch to a different kind of input data requiring a different + strategy. If the compression level is changed, the input available so far + is compressed with the old level (and may be flushed); the new level will + take effect only at the next call of deflate(). + + Before the call of deflateParams, the stream state must be set as for + a call of deflate(), since the currently available input may have to + be compressed and flushed. In particular, strm->avail_out must be non-zero. + + deflateParams returns Z_OK if success, Z_STREAM_ERROR if the source + stream state was inconsistent or if a parameter was invalid, Z_BUF_ERROR + if strm->avail_out was zero. +*/ + +/* +ZEXTERN int ZEXPORT inflateInit2 OF((z_streamp strm, + int windowBits)); + + This is another version of inflateInit with an extra parameter. The + fields next_in, avail_in, zalloc, zfree and opaque must be initialized + before by the caller. + + The windowBits parameter is the base two logarithm of the maximum window + size (the size of the history buffer). It should be in the range 8..15 for + this version of the library. The default value is 15 if inflateInit is used + instead. If a compressed stream with a larger window size is given as + input, inflate() will return with the error code Z_DATA_ERROR instead of + trying to allocate a larger window. + + inflateInit2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_STREAM_ERROR if a parameter is invalid (such as a negative + memLevel). msg is set to null if there is no error message. inflateInit2 + does not perform any decompression apart from reading the zlib header if + present: this will be done by inflate(). (So next_in and avail_in may be + modified, but next_out and avail_out are unchanged.) +*/ + +ZEXTERN int ZEXPORT inflateSetDictionary OF((z_streamp strm, + const Bytef *dictionary, + uInt dictLength)); +/* + Initializes the decompression dictionary from the given uncompressed byte + sequence. This function must be called immediately after a call of inflate + if this call returned Z_NEED_DICT. The dictionary chosen by the compressor + can be determined from the Adler32 value returned by this call of + inflate. The compressor and decompressor must use exactly the same + dictionary (see deflateSetDictionary). + + inflateSetDictionary returns Z_OK if success, Z_STREAM_ERROR if a + parameter is invalid (such as NULL dictionary) or the stream state is + inconsistent, Z_DATA_ERROR if the given dictionary doesn't match the + expected one (incorrect Adler32 value). inflateSetDictionary does not + perform any decompression: this will be done by subsequent calls of + inflate(). +*/ + +ZEXTERN int ZEXPORT inflateSync OF((z_streamp strm)); +/* + Skips invalid compressed data until a full flush point (see above the + description of deflate with Z_FULL_FLUSH) can be found, or until all + available input is skipped. No output is provided. + + inflateSync returns Z_OK if a full flush point has been found, Z_BUF_ERROR + if no more input was provided, Z_DATA_ERROR if no flush point has been found, + or Z_STREAM_ERROR if the stream structure was inconsistent. In the success + case, the application may save the current current value of total_in which + indicates where valid compressed data was found. In the error case, the + application may repeatedly call inflateSync, providing more input each time, + until success or end of the input data. +*/ + +ZEXTERN int ZEXPORT inflateReset OF((z_streamp strm)); +/* + This function is equivalent to inflateEnd followed by inflateInit, + but does not free and reallocate all the internal decompression state. + The stream will keep attributes that may have been set by inflateInit2. + + inflateReset returns Z_OK if success, or Z_STREAM_ERROR if the source + stream state was inconsistent (such as zalloc or state being NULL). +*/ + + + /* utility functions */ + +/* + The following utility functions are implemented on top of the + basic stream-oriented functions. To simplify the interface, some + default options are assumed (compression level and memory usage, + standard memory allocation functions). The source code of these + utility functions can easily be modified if you need special options. +*/ + +ZEXTERN int ZEXPORT compress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Compresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total + size of the destination buffer, which must be at least 0.1% larger than + sourceLen plus 12 bytes. Upon exit, destLen is the actual size of the + compressed buffer. + This function can be used to compress a whole file at once if the + input file is mmap'ed. + compress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer. +*/ + +ZEXTERN int ZEXPORT compress2 OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen, + int level)); +/* + Compresses the source buffer into the destination buffer. The level + parameter has the same meaning as in deflateInit. sourceLen is the byte + length of the source buffer. Upon entry, destLen is the total size of the + destination buffer, which must be at least 0.1% larger than sourceLen plus + 12 bytes. Upon exit, destLen is the actual size of the compressed buffer. + + compress2 returns Z_OK if success, Z_MEM_ERROR if there was not enough + memory, Z_BUF_ERROR if there was not enough room in the output buffer, + Z_STREAM_ERROR if the level parameter is invalid. +*/ + +ZEXTERN int ZEXPORT uncompress OF((Bytef *dest, uLongf *destLen, + const Bytef *source, uLong sourceLen)); +/* + Decompresses the source buffer into the destination buffer. sourceLen is + the byte length of the source buffer. Upon entry, destLen is the total + size of the destination buffer, which must be large enough to hold the + entire uncompressed data. (The size of the uncompressed data must have + been saved previously by the compressor and transmitted to the decompressor + by some mechanism outside the scope of this compression library.) + Upon exit, destLen is the actual size of the compressed buffer. + This function can be used to decompress a whole file at once if the + input file is mmap'ed. + + uncompress returns Z_OK if success, Z_MEM_ERROR if there was not + enough memory, Z_BUF_ERROR if there was not enough room in the output + buffer, or Z_DATA_ERROR if the input data was corrupted. +*/ + + +typedef voidp gzFile; + +ZEXTERN gzFile ZEXPORT gzopen OF((const char *path, const char *mode)); +/* + Opens a gzip (.gz) file for reading or writing. The mode parameter + is as in fopen ("rb" or "wb") but can also include a compression level + ("wb9") or a strategy: 'f' for filtered data as in "wb6f", 'h' for + Huffman only compression as in "wb1h". (See the description + of deflateInit2 for more information about the strategy parameter.) + + gzopen can be used to read a file which is not in gzip format; in this + case gzread will directly read from the file without decompression. + + gzopen returns NULL if the file could not be opened or if there was + insufficient memory to allocate the (de)compression state; errno + can be checked to distinguish the two cases (if errno is zero, the + zlib error is Z_MEM_ERROR). */ + +ZEXTERN gzFile ZEXPORT gzdopen OF((int fd, const char *mode)); +/* + gzdopen() associates a gzFile with the file descriptor fd. File + descriptors are obtained from calls like open, dup, creat, pipe or + fileno (in the file has been previously opened with fopen). + The mode parameter is as in gzopen. + The next call of gzclose on the returned gzFile will also close the + file descriptor fd, just like fclose(fdopen(fd), mode) closes the file + descriptor fd. If you want to keep fd open, use gzdopen(dup(fd), mode). + gzdopen returns NULL if there was insufficient memory to allocate + the (de)compression state. +*/ + +ZEXTERN int ZEXPORT gzsetparams OF((gzFile file, int level, int strategy)); +/* + Dynamically update the compression level or strategy. See the description + of deflateInit2 for the meaning of these parameters. + gzsetparams returns Z_OK if success, or Z_STREAM_ERROR if the file was not + opened for writing. +*/ + +ZEXTERN int ZEXPORT gzread OF((gzFile file, voidp buf, unsigned len)); +/* + Reads the given number of uncompressed bytes from the compressed file. + If the input file was not in gzip format, gzread copies the given number + of bytes into the buffer. + gzread returns the number of uncompressed bytes actually read (0 for + end of file, -1 for error). */ + +ZEXTERN int ZEXPORT gzwrite OF((gzFile file, + const voidp buf, unsigned len)); +/* + Writes the given number of uncompressed bytes into the compressed file. + gzwrite returns the number of uncompressed bytes actually written + (0 in case of error). +*/ + +ZEXTERN int ZEXPORTVA gzprintf OF((gzFile file, const char *format, ...)); +/* + Converts, formats, and writes the args to the compressed file under + control of the format string, as in fprintf. gzprintf returns the number of + uncompressed bytes actually written (0 in case of error). +*/ + +ZEXTERN int ZEXPORT gzputs OF((gzFile file, const char *s)); +/* + Writes the given null-terminated string to the compressed file, excluding + the terminating null character. + gzputs returns the number of characters written, or -1 in case of error. +*/ + +ZEXTERN char * ZEXPORT gzgets OF((gzFile file, char *buf, int len)); +/* + Reads bytes from the compressed file until len-1 characters are read, or + a newline character is read and transferred to buf, or an end-of-file + condition is encountered. The string is then terminated with a null + character. + gzgets returns buf, or Z_NULL in case of error. +*/ + +ZEXTERN int ZEXPORT gzputc OF((gzFile file, int c)); +/* + Writes c, converted to an unsigned char, into the compressed file. + gzputc returns the value that was written, or -1 in case of error. +*/ + +ZEXTERN int ZEXPORT gzgetc OF((gzFile file)); +/* + Reads one byte from the compressed file. gzgetc returns this byte + or -1 in case of end of file or error. +*/ + +ZEXTERN int ZEXPORT gzflush OF((gzFile file, int flush)); +/* + Flushes all pending output into the compressed file. The parameter + flush is as in the deflate() function. The return value is the zlib + error number (see function gzerror below). gzflush returns Z_OK if + the flush parameter is Z_FINISH and all output could be flushed. + gzflush should be called only when strictly necessary because it can + degrade compression. +*/ + +ZEXTERN z_off_t ZEXPORT gzseek OF((gzFile file, + z_off_t offset, int whence)); +/* + Sets the starting position for the next gzread or gzwrite on the + given compressed file. The offset represents a number of bytes in the + uncompressed data stream. The whence parameter is defined as in lseek(2); + the value SEEK_END is not supported. + If the file is opened for reading, this function is emulated but can be + extremely slow. If the file is opened for writing, only forward seeks are + supported; gzseek then compresses a sequence of zeroes up to the new + starting position. + + gzseek returns the resulting offset location as measured in bytes from + the beginning of the uncompressed stream, or -1 in case of error, in + particular if the file is opened for writing and the new starting position + would be before the current position. +*/ + +ZEXTERN int ZEXPORT gzrewind OF((gzFile file)); +/* + Rewinds the given file. This function is supported only for reading. + + gzrewind(file) is equivalent to (int)gzseek(file, 0L, SEEK_SET) +*/ + +ZEXTERN z_off_t ZEXPORT gztell OF((gzFile file)); +/* + Returns the starting position for the next gzread or gzwrite on the + given compressed file. This position represents a number of bytes in the + uncompressed data stream. + + gztell(file) is equivalent to gzseek(file, 0L, SEEK_CUR) +*/ + +ZEXTERN int ZEXPORT gzeof OF((gzFile file)); +/* + Returns 1 when EOF has previously been detected reading the given + input stream, otherwise zero. +*/ + +ZEXTERN int ZEXPORT gzclose OF((gzFile file)); +/* + Flushes all pending output if necessary, closes the compressed file + and deallocates all the (de)compression state. The return value is the zlib + error number (see function gzerror below). +*/ + +ZEXTERN const char * ZEXPORT gzerror OF((gzFile file, int *errnum)); +/* + Returns the error message for the last error which occurred on the + given compressed file. errnum is set to zlib error number. If an + error occurred in the file system and not in the compression library, + errnum is set to Z_ERRNO and the application may consult errno + to get the exact error code. +*/ + + /* checksum functions */ + +/* + These functions are not related to compression but are exported + anyway because they might be useful in applications using the + compression library. +*/ + +ZEXTERN uLong ZEXPORT adler32 OF((uLong adler, const Bytef *buf, uInt len)); + +/* + Update a running Adler-32 checksum with the bytes buf[0..len-1] and + return the updated checksum. If buf is NULL, this function returns + the required initial value for the checksum. + An Adler-32 checksum is almost as reliable as a CRC32 but can be computed + much faster. Usage example: + + uLong adler = adler32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + adler = adler32(adler, buffer, length); + } + if (adler != original_adler) error(); +*/ + +ZEXTERN uLong ZEXPORT crc32 OF((uLong crc, const Bytef *buf, uInt len)); +/* + Update a running crc with the bytes buf[0..len-1] and return the updated + crc. If buf is NULL, this function returns the required initial value + for the crc. Pre- and post-conditioning (one's complement) is performed + within this function so it shouldn't be done by the application. + Usage example: + + uLong crc = crc32(0L, Z_NULL, 0); + + while (read_buffer(buffer, length) != EOF) { + crc = crc32(crc, buffer, length); + } + if (crc != original_crc) error(); +*/ + + + /* various hacks, don't look :) */ + +/* deflateInit and inflateInit are macros to allow checking the zlib version + * and the compiler's view of z_stream: + */ +ZEXTERN int ZEXPORT deflateInit_ OF((z_streamp strm, int level, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT inflateInit_ OF((z_streamp strm, + const char *version, int stream_size)); +ZEXTERN int ZEXPORT deflateInit2_ OF((z_streamp strm, int level, int method, + int windowBits, int memLevel, + int strategy, const char *version, + int stream_size)); +ZEXTERN int ZEXPORT inflateInit2_ OF((z_streamp strm, int windowBits, + const char *version, int stream_size)); +#define deflateInit(strm, level) \ + deflateInit_((strm), (level), ZLIB_VERSION, sizeof(z_stream)) +#define inflateInit(strm) \ + inflateInit_((strm), ZLIB_VERSION, sizeof(z_stream)) +#define deflateInit2(strm, level, method, windowBits, memLevel, strategy) \ + deflateInit2_((strm),(level),(method),(windowBits),(memLevel),\ + (strategy), ZLIB_VERSION, sizeof(z_stream)) +#define inflateInit2(strm, windowBits) \ + inflateInit2_((strm), (windowBits), ZLIB_VERSION, sizeof(z_stream)) + + +#if !defined(_Z_UTIL_H) && !defined(NO_DUMMY_DECL) + struct internal_state {int dummy;}; /* hack for buggy compilers */ +#endif + +ZEXTERN const char * ZEXPORT zError OF((int err)); +ZEXTERN int ZEXPORT inflateSyncPoint OF((z_streamp z)); +ZEXTERN const uLongf * ZEXPORT get_crc_table OF((void)); + +#ifdef __cplusplus +} +#endif + +#endif /* _ZLIB_H */ ADDED readme.txt Index: readme.txt ================================================================== --- /dev/null +++ readme.txt @@ -0,0 +1,131 @@ +Cube source code license, usage, and documentation. + +You should read this file IN ITS ENTIRETY if you wish to do anything with +the cube source code, even a mere build. Own builds are not necessarily +compatible with the officially released binaries, read below. + +You may use the cube source code if you abide by the ZLIB license +http://www.opensource.org/licenses/zlib-license.php +(very similar to the BSD license): + + +LICENSE +======= + +Cube game engine source code, any release. + +Copyright (C) 2001-2005 Wouter van Oortmerssen. + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. + + +LICENSE NOTES +============= +The license covers the source code found in the "src" directory of this +archive, the included enet network library which cube uses is covered by +an MIT-style license, which is however compatible with the above license +for all practical purposes. + +Game media included in the cube game (maps, textures, sounds, models etc.) +are not covered by this license, and may have individual copyrights and +distribution restrictions (see individual readmes). + + +USAGE +===== +Compiling the sources should be straight forward. + +Unix users need to make sure to have the development version of all libs +installed (OpenGL, SDL, SDL_Mixer, SDL_Image, zlib, libpng). The included +makefiles can be used to build. + +Windows users can use the included visual studio .net 2003 project files, which +references the lib/include directories for the external libraries and should +thus be self contained. The project is set up assuming you have the normal +cube binary distribution as a subdirectory "cube" of the root of this archive, +so release mode builds will place executables in the bin dir ready for testing +and distribution. Do not come ask me for help in compiling or modifying the +sources, if you can't figure out how to do this yourself you probably shouldn't +be touching the files anyway. + +The cube sources are very small, compact, and non redundant, so anyone +wishing to modify the source code should be able to gain an overview of +cube's inner workings by simply reading through the source code in its +entirety. Small amounts of comments should guide you through the more +tricky sections. + +When reading the source code and trying to understand cube's internal design, +keep in mind the goal of cube: minimalism. I wanted to create a very complete +game / game engine with absolutely minimal means, and made a sport out of it +keeping the implementation small and simple. Cube is not a commercial product, +it is merely the author's idea of a fun little programming project. + + +OPEN SOURCE +=========== +Cube is open source (see ZLIB license above). This only means that you have +great freedom using it for your own projects, but does NOT mean the main cube +code is an "open source project" in the sense that everyone is invited to +contribute to it. The main cube code will remain a one man project (me), as my +minimalistic design is highly incompatible with the open source philosophy. If you +add to the cube source code, you fork the code and it becomes your own project, +do not ask for me to integrate your changes into the main branch, no matter +how brilliant they are. + + +CHEATING +======== +If you want to use cube as a base for a game where the multiplayer aspect is +important and used by a large community, you need to be aware that cube's +thick client - thin server architecture is extremely cheat sensitive. If you +release a cube based game with source code equivalent to the binaries, some +minor changes can give anyone an aimbot or other cheats in online games. +There are several ways to make this less easy, some of which are: + +1. only distribute binaries (the ZLIB license allows this). Executables can still + be hacked, but unless you have a really large online community, noone will + probably bother. +2. write a network proxy, such as qizmo used with QuakeWorld (whose sources are + also open source). The proxy is a small closed source program that checksums + the executable, and maybe also some game media. You can then make servers + or game admins request this information and ban cheaters. +3. release the sources with an incompatible network protocol or other changes + compared to the binaries you release. +4. build serious cheat detection into the game. Since all clients are their own + "servers", you can make them all keep track of stats for the other players, + such as health etc. you can make all sorts of consistency checks on shots, + movement speed and items. If the discrepancy for a certain client becomes + too big, all clients but the cheater can send their "vote" to the server + for having him banned. Even better, you can add server side stat checking. + +For the cube's own game I chose option 3, i.e. you can only play the official +cube game using the binaries supplied by me, and you can't compile your own clients +for multiplayer use (you can still make custom clients that work with matching +custom servers, or play cube single player maps compatible with the real thing). +This situation is not ideal, but there is no easy way around it. + +This scheme is probably very easy to defeat if you are capable of using disassemblers +and packet sniffers, but please contrain yourself and don't ruin the fun of the +cube multiplayer community. Thanks. + + +AUTHOR +====== +Wouter van Oortmerssen aka Aardappel +http://strlen.com + +For additional authors/contributors, see the cube binary distribution readme.html ADDED src/CUBE_TODO.txt Index: src/CUBE_TODO.txt ================================================================== --- /dev/null +++ src/CUBE_TODO.txt @@ -0,0 +1,297 @@ +- seperate release archives for windows, linux, and macosx (less FAQs) - tar with -keep empty dirs +- demo play bugs like sticky scoreboard +- look at that immortality bug that sometimes pops up. immortality_bug.cdgz +- kick vote +- check other demos for common bugs +- demo bug: LAG makes other player fly +- demo bug: names (who is "you") can sometimes be reversed +- ability to set refreshrate? http://twomix.devolution.com/pipermail/sdl/2003-July/055059.html +- player should not be stuck moving after respawn (not reset +forward) +- change auto wep change? +- fps = (1000.0f/(curtime ? curtime : 1)+fps*50)/51 // somehow curtime gets to be 0 even if fps is only 150 on linux +- make serverinfo in server port obey -i +- make spawns more random +- automatic team assignment +- configurable serverport +- force respawn +- delay for player in xhair +- demo: if player once in lag mode, stays there +- "texture triggers", i.e. triggers that can be set for the player touching a certain floor texture. That way it can support sky, and lava, the effects are customizable, and you can also create full-room triggers for other purposes with them. +- -mBLAH sometimes still registers +- lighting - store id of strongest light in every tile (or multiple lights) | normals | boundaries | occlusion at steps down <- the hard part, really needs different representation +- spectator mode +- maprotation.cfg for server +- map checksum (detect architectural changes, entity changes(can it be done by just checking size?)) +- send/getmap: some way to send also the .cfg and neccesary custom stuff +- Duel modes (for insta, ffa, tactics, efficiency) maybe with reasonable fraglimit each or only 3-5min rounds (others spectate) +- ctf mode (or something else really team-oriented) +- accuracy stats ;) +- more gore/blood :D +- more chars äüö, and ´ +- SLEEPY: only allow v121 and later +- win98 gf2 video init crash? +- better fist? +- check with vtune for cpu bottlenecks on ksp1 +- monsters & jumppads +- hide monsters until triggered? +- trigger when monsters die? +- but back the idea of a overwritable config.cfg so settings are easier to change in game? +- improve particle engine / make all weapons have more satisfying effects / better sounds overal / lighting on rocket explosion +- demos play even from old protocol versions / scoreboards sometimes stick +- weapon keeps shooting if you switch to edit/talk while shooting / hide hud weapon in edit mode +- load demo when already playing a demo: see yourself +- load demo of map editing -> crash? +- larger ideas to revamp cube editing/rendering: + * can cube internal representation be replaced with typeless representation? + 2x floorceil, 8xvert offset, and 2x wall offset? (can we do it without floorceil even? byterange?) + * new lighting (diff floor ceiling like doom64?) can use lightmap the size of the world + to save on polys and make lighting more precise? + -> also other ways to reduce on polys by splitting + -> can merge polys better + most important however would be to allow walls to have different light than floor/ceil depending on light angle + and better/sharper shadows + * change texture list to be textures used rather than slots to allow >256 + * proper way of doing multilevel? + * a way of rendering that makes static vertex arrays and culling coexist? larger chunks? + -> speed is hardly the problem anymore with current cube maps, though may be nice once higher detail geometry editing methods are in + * remove LOD completely + * ways to reduce sparklies? + - render water only where needed... or with some sort of zbuffer trick? + * faster cube occlusion culling by checking distance from each cube rather than raytracing... do so using quad tree and in direction of viewer +- gluPerspective wrong fov? +- fake opengl light for models? (not for bridges) +- do something about people having wrong maps etc / map cheating / make auto map download +- super simple CTF using pickup - drop off idea pxtl ? no team spawns required! +- allow monster spawn on trigger? +- VWEP (slith has own weapons), muzzle flash? +- About 2 out of 3 times I start Cube (Linux Version), the fps counter displays -214748 +- make water render not everywhere to reduce sparklies +- vertex/fragment programs + global: millis, eye, eyeorient + vertex: normal, Svec?, Tvec? closest light / light dir vec ? + opengl: matrices etc. + or instead simple regcombine setup? + - shaders stuff + - allow texture rotation + - glow +- under some circumstances, players can not be hurt in multiplayer (wrong lifetime???) + (after any spawn, also in ffa, lasts until disconnect) +- out of memory bug (just on or after new player join). +- mapmodels above eachother gives incorrect physics +- fps reporting on demos.../ teleport to spawn? +- improve sounds +- Ability to get attributes of a single cube at $xsel, $ysel. +- Ability to get the current users position (or cursor position, X,Y & height) +- Provide Absolute mode in at least functions edittex,editheight,vdelta. +- no text when dead? / round over while dead? -> more lag than appearent +- can't spawn when 1 is lagging +- sendmap hang? +- specator mode for arena also +- avoid spawn next to eachother : most difficult in arena because spawns all at same time, meaning you can't check other people's position +- show last persons health? +- bigger monsters can get stuck on top of mapmodels +- disable hudgun when dead +- make disconnection faster (now can last up to 60 secs)... what features depend on this? +- try and debug depth read? GL_DEPTH_SCALE/GL_DEPTH_BIAS +- detect if sw driver? glXIsDirect(dpy, ctx) (can't get context from SDL) / glGetString(GL_VENDOR/RENDERER) (many HW drivers use mesa as base) +- not reproducable: When you pop out of edit mode where a bridge is right under a ceiling you get stuck. +- jumppads don't work for monsters +- try to go FMOD-only? +- new weapon models? +- profiling / replace gluBuild2DMipmaps, its too slow +- protocol: send map checksums so checking can happen? + +rendering: +- integrate fisheye mod? +- fix large overdraw on fog culling? +- particles look v bad in fog/water +- allow up to fov 135 or so (need to tweak various frustrum culling optis) +- experiment with alpha textures & shiny textures for second unit... -> generate normals only for surfs that use it +- try out VAR without copying? -> almost no speedup, too cpu bound +- use VAR on chunks of the world +- speed up md2 render -> put into array too... maybe can render multiple walking monsters from same array? (since same time moment) +- texture precache? +- try out also up/down occlusion culling? +- fix corner textures, and make all 4 walls L-R +- render sky polys more efficiently? can't be done with light. need to collect "sky space" and render seperately +- reassign mip 1 quads / mip n quads for big open maps +- skybox roll not working yet +- cull explosions/particles etc outside frustrum +- stripify walls? +- instead of having defer 0 or 1, have a range that rates its visible disruptiveness + +world structure / editing: +- make mip opti tags compliant? +- generic push/pull for vdeltas +- how to allow editing features as trigger scripts (since they reset triggers/monsters). + other triggers... certainly a NULL trigger that affects no tags + floor/ceil height, texture change, solid, + spawn stuff? + waterlevel raise/lower + could select tag areas and then do edit callback.. problem is how to generically restore them +- need more commands that influence the world in a gameplay way for trigger scripts +- ror by models? +- hom in custom arch? +- vdelta mipping often wrong +- improve selecting in void and selecting heightmaps / selecting areas with much height variation +- "platform" extra floors or something similarly simple? +- generate terrain as edit command (also for 2x2 and 4x4 mips!) +- arbitrary shapes a la archvertex +- flip/rotate commands +- off-vertex feature? +- coop copy & paste / other ops +- make showmip show acurate values (use real light values) +- make mapopt atleast also do 4x4 +- intermission cam entity? +- make "corner" equalize height automatically? +- "are you sure" when edits have been made +- wr: render too high wall if z is mip mapped (1 unit indent) +- wr: walls behind corners +- wr: SEMISOLID still causes faces in the floor -> extend issemi +- hom: normal walls next to huge mips (on DM2?) +- hom: a 2x2 solid next to only a partial HF [workaround: cut up wall] +- hom: a 2x2 solid next to concave 2x2 hf [workaround: cut up wall] +- hom: cap on a equal height floor/ceil [workaround: make height diff] +- allow 2 or more levels? +- multiple selections +- each client in editmode should be able to see the selection outline of other clients that are in editmode. +- expand random map gen ? +- texture language: each texture number becomes a little program for + texturing. [ warning: must be in both worldrender & mipmapping code + for correct results. ] possibilities: + * all the shader tricks + * random textures: select any from a set + * checkerboard tile 2 textures + * auto border tiling (when texture touches same height/texture + or not): textures specified (any amount): + 1. texture center + 2. texture border (replaces 1 when touching changing blocks) + 3. texture corner (replaces 2 on 2 touching) + 4. inner corner (replaces 2/3 when indented corner) + will work on both floors and walls, and will make nice + texturing with rims _extremely_ easy. + +script / console: +- make editing-only binds? +- delay "music" and "loadsky" commands, such that they do not load multiple times. +- make onrelease work everywhere? +- beep on "say" +- save config.cfg / move autoexec.cfg to last? +- international keyboards? + +multiplayer: +- insta arena +- accumulate accuracy / efficiency / rails in a row / frags in a row stats +- arena numplayers>1 & other recent addons / rename "arena" to "last man standing" +- allow servers to set port +- render CS_LAGGED differently? +- spectator mode +- make everyone spec for duel/team modes +- admin feature +- mode 2 duel? +- frags should be in c2s welcome packet +- simplify tp: only red/blue, otherwise spectate +- add time spend on server to scoreboard +- specify distance in some way for network ? distance / occlusion / standing still / dead +- compress some things about network stream? +- all physics pushes don't affect players across the network +- servers should send map checksums, small differences in map entities pos could potentially cause crashes, same for out of range ents on clients. +- implement http get for masterserver? +- vote: either explain it or make it easier.. generally make a multiplayer connect walkthru +- rethink map get? make it even easier??? +- locking of in-progress games +- when switching to map that player doesnt have... something better should happen than keep him in old map with floating players +- capture the chicken mode? other different DM modes? domination? holy wars? +- teamplay scores don't record frags of disconnected players +- teamplay binds +- ctf mode +- character selection... maybe also sounds... relatively easy, maybe share monster/player stuff more +- when failed to connect, not clear not connected on map reload? +- time remaining not clearly printed... +- interpolated demo playback? +- dont allow duplicate player names +- make carrots work correctly in mp, and various other things in mp +- maybe also make deaths instant +- console scores +- can jump thru players easily when both move.. make sure offset to correct side? +- add network interpolation as an option? +- different pain sounds for levels of damage applied, or level of health? + +SP/monsters +- less <10h -> scared +- monster weapons go thru mapmodels. +- lava/water hurt +- think about save game / copy stats for sp +- think about introducing rpg style elements: weapon/stat upgrades, inventory items +- wake up others nearby? +- secrets +- barrels +- gibs for health? +- other interesting monster behaviour... pacifist until first shot? +- make monsters flee +- spawn sound? +- maybe make 2 versions of each monster to make up for the lack of them (different skins?) +- player/monster on top of eachother +- coop (not easy, requires lots of sync & bw management). +- use tracing code also for player1? too many problems with it... +- new trigger types... floor raise/lower, secrets + +gameplay: +- sky hurt +- splash sound frequently when looking straight up from water +- increase amount of blood / better particle lifetimes +- think of how make kills etc more satisfying +- dynblight when player shoots +- make some of the gameplay code in script? problem, for multiplayer this will make cheating easy. +- overhead map: show open & closed doors +- fun: racing game easter egg +- use Mix_SetPosition() for positional sound +- anim frames for death +- - fix the shotgun behavior :) +- auto weapon change? +- traceline related: + * replace readpixels since its very problematic? + -> must solve by software, can't disable depth buffer for models + * RL stops behind chasing player + * RL path must be cut short on direct hit + * guns shots go thru players, and they can miss if model sticks in front + of bounding box + +physics +- optimise stair physics for 2x1 slopes -> interferes with stairs +- speed up monster-monster and monster-mapmodel collision +- for 1 cube wide obstackles, push player past it +- give player velocity coming out of teleport -> direction he's facing +- improve slant sliding +- improve heightfield physics? + +light stuffs: +- blend out dynlight longer? +- sun lighting? +- player shadows? +- quad damage player dynlight? +- switchable lights? lights that oscillate in strength? + +changes for bigger landscapes: +- hf: hom next to big mips / water height +- make correct collision for slopes +- push/pull vertex tools +- different scale: *2 in xy, and /2 in z, ratio is then 1:4 (so float hf can be removed) +- more tree/plant map models +- optimize certain code for 2k^2 maps.. lighting? +- cut&paste entities also? +- limit occlusion distance? + +non-code: +- improve default keybinds for editing -> docs / find better keys for modifiers? +- email all model authors +- check all dm spawns big enough for monsters +- sounds! monster see +- more sp maps? +- better tree skin / more models? +- add metl3? +- dgtex? +- q3 tree mapmodels? + + + ADDED src/Makefile Index: src/Makefile ================================================================== --- /dev/null +++ src/Makefile @@ -0,0 +1,66 @@ +CXX=g++ +CXXOPTFLAGS=-Wall -O3 -fsigned-char -fomit-frame-pointer +CXXFLAGS=$(CXXOPTFLAGS) -I../enet/include `sdl-config --cflags` + +CLIENT_LIBS=-L../enet -lenet `sdl-config --libs` -lSDL_image -lSDL_mixer -lz -lGL -lGLU +CLIENT_OBJS= \ + client.o \ + clientextras.o \ + clientgame.o \ + clients2c.o \ + command.o \ + console.o \ + editing.o \ + entities.o \ + main.o \ + menus.o \ + monster.o \ + physics.o \ + rendercubes.o \ + renderextras.o \ + rendergl.o \ + rendermd2.o \ + renderparticles.o \ + rendertext.o \ + rndmap.o \ + savegamedemo.o \ + server.o \ + serverbrowser.o \ + serverms.o \ + serverutil.o \ + sound.o \ + tools.o \ + weapon.o \ + world.o \ + worldio.o \ + worldlight.o \ + worldocull.o \ + worldrender.o + +SERVER_LIBS=-L../enet -lenet +SERVER_OBJS= \ + standalone.o \ + serverms.o \ + server.o \ + tools.o + +default: all + +all: enet client server + +enet: + -make -C ../enet all + +clean: + -rm -f $(SERVER_OBJS) $(CLIENT_OBJS) cube_server cube_client + -make -C ../enet/ clean + +standalone.o: + $(CXX) $(CXXFLAGS) -DSTANDALONE -o standalone.o -c serverutil.cpp + +client: $(CLIENT_OBJS) + $(CXX) $(CXXFLAGS) -o cube_client $(CLIENT_OBJS) $(CLIENT_LIBS) + +server: $(SERVER_OBJS) + $(CXX) $(CXXFLAGS) -o cube_server $(SERVER_OBJS) $(SERVER_LIBS) + ADDED src/client.cpp Index: src/client.cpp ================================================================== --- /dev/null +++ src/client.cpp @@ -0,0 +1,309 @@ +// client.cpp, mostly network related client game code + +#include "cube.h" + +ENetHost *clienthost = NULL; +int connecting = 0; +int connattempts = 0; +int disconnecting = 0; +int clientnum = -1; // our client id in the game +bool c2sinit = false; // whether we need to tell the other clients our stats + +int getclientnum() { return clientnum; }; + +bool multiplayer() +{ + // check not correct on listen server? + if(clienthost) conoutf("operation not available in multiplayer"); + return clienthost!=NULL; +}; + +bool allowedittoggle() +{ + bool allow = !clienthost || gamemode==1; + if(!allow) conoutf("editing in multiplayer requires coopedit mode (1)"); + return allow; +}; + +VARF(rate, 0, 0, 25000, if(clienthost && (!rate || rate>1000)) enet_host_bandwidth_limit (clienthost, rate, rate)); + +void throttle(); + +VARF(throttle_interval, 0, 5, 30, throttle()); +VARF(throttle_accel, 0, 2, 32, throttle()); +VARF(throttle_decel, 0, 2, 32, throttle()); + +void throttle() +{ + if(!clienthost || connecting) return; + assert(ENET_PEER_PACKET_THROTTLE_SCALE==32); + enet_peer_throttle_configure(clienthost->peers, throttle_interval*1000, throttle_accel, throttle_decel); +}; + +void newname(char *name) { c2sinit = false; strn0cpy(player1->name, name, 16); }; +void newteam(char *name) { c2sinit = false; strn0cpy(player1->team, name, 5); }; + +COMMANDN(team, newteam, ARG_1STR); +COMMANDN(name, newname, ARG_1STR); + +void writeclientinfo(FILE *f) +{ + fprintf(f, "name \"%s\"\nteam \"%s\"\n", player1->name, player1->team); +}; + +void connects(char *servername) +{ + disconnect(1); // reset state + addserver(servername); + + conoutf("attempting to connect to %s", servername); + ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT }; + if(enet_address_set_host(&address, servername) < 0) + { + conoutf("could not resolve server %s", servername); + return; + }; + + clienthost = enet_host_create(NULL, 1, rate, rate); + + if(clienthost) + { + enet_host_connect(clienthost, &address, 1); + enet_host_flush(clienthost); + connecting = lastmillis; + connattempts = 0; + } + else + { + conoutf("could not connect to server"); + disconnect(); + }; +}; + +void disconnect(int onlyclean, int async) +{ + if(clienthost) + { + if(!connecting && !disconnecting) + { + enet_peer_disconnect(clienthost->peers); + enet_host_flush(clienthost); + disconnecting = lastmillis; + }; + if(clienthost->peers->state != ENET_PEER_STATE_DISCONNECTED) + { + if(async) return; + enet_peer_reset(clienthost->peers); + }; + enet_host_destroy(clienthost); + }; + + if(clienthost && !connecting) conoutf("disconnected"); + clienthost = NULL; + connecting = 0; + connattempts = 0; + disconnecting = 0; + clientnum = -1; + c2sinit = false; + player1->lifesequence = 0; + loopv(players) zapdynent(players[i]); + + localdisconnect(); + + if(!onlyclean) { stop(); localconnect(); }; +}; + +void trydisconnect() +{ + if(!clienthost) + { + conoutf("not connected"); + return; + }; + if(connecting) + { + conoutf("aborting connection attempt"); + disconnect(); + return; + }; + conoutf("attempting to disconnect..."); + disconnect(0, !disconnecting); +}; + +string ctext; +void toserver(char *text) { conoutf("%s:\f %s", player1->name, text); strn0cpy(ctext, text, 80); }; +void echo(char *text) { conoutf("%s", text); }; + +COMMAND(echo, ARG_VARI); +COMMANDN(say, toserver, ARG_VARI); +COMMANDN(connect, connects, ARG_1STR); +COMMANDN(disconnect, trydisconnect, ARG_NONE); + +// collect c2s messages conveniently + +vector messages; + +void addmsg(int rel, int num, int type, ...) +{ + if(demoplayback) return; + if(num!=msgsizelookup(type)) { sprintf_sd(s)("inconsistant msg size for %d (%d != %d)", type, num, msgsizelookup(type)); fatal(s); }; + if(messages.length()==100) { conoutf("command flood protection (type %d)", type); return; }; + ivector &msg = messages.add(); + msg.add(num); + msg.add(rel); + msg.add(type); + va_list marker; + va_start(marker, type); + loopi(num-1) msg.add(va_arg(marker, int)); + va_end(marker); +}; + +void server_err() +{ + conoutf("server network error, disconnecting..."); + disconnect(); +}; + +int lastupdate = 0, lastping = 0; +string toservermap; +bool senditemstoserver = false; // after a map change, since server doesn't have map data + +string clientpassword; +void password(char *p) { strcpy_s(clientpassword, p); }; +COMMAND(password, ARG_1STR); + +bool netmapstart() { senditemstoserver = true; return clienthost!=NULL; }; + +void initclientnet() +{ + ctext[0] = 0; + toservermap[0] = 0; + clientpassword[0] = 0; + newname("unnamed"); + newteam("red"); +}; + +void sendpackettoserv(void *packet) +{ + if(clienthost) { enet_host_broadcast(clienthost, 0, (ENetPacket *)packet); enet_host_flush(clienthost); } + else localclienttoserver((ENetPacket *)packet); +} + +void c2sinfo(dynent *d) // send update to the server +{ + if(clientnum<0) return; // we haven't had a welcome message from the server yet + if(lastmillis-lastupdate<40) return; // don't update faster than 25fps + ENetPacket *packet = enet_packet_create (NULL, MAXTRANS, 0); + uchar *start = packet->data; + uchar *p = start+2; + bool serveriteminitdone = false; + if(toservermap[0]) // suggest server to change map + { // do this exclusively as map change may invalidate rest of update + packet->flags = ENET_PACKET_FLAG_RELIABLE; + putint(p, SV_MAPCHANGE); + sendstring(toservermap, p); + toservermap[0] = 0; + putint(p, nextmode); + } + else + { + putint(p, SV_POS); + putint(p, clientnum); + putint(p, (int)(d->o.x*DMF)); // quantize coordinates to 1/16th of a cube, between 1 and 3 bytes + putint(p, (int)(d->o.y*DMF)); + putint(p, (int)(d->o.z*DMF)); + putint(p, (int)(d->yaw*DAF)); + putint(p, (int)(d->pitch*DAF)); + putint(p, (int)(d->roll*DAF)); + putint(p, (int)(d->vel.x*DVF)); // quantize to 1/100, almost always 1 byte + putint(p, (int)(d->vel.y*DVF)); + putint(p, (int)(d->vel.z*DVF)); + // pack rest in 1 byte: strafe:2, move:2, onfloor:1, state:3 + putint(p, (d->strafe&3) | ((d->move&3)<<2) | (((int)d->onfloor)<<4) | ((editmode ? CS_EDITING : d->state)<<5) ); + + if(senditemstoserver) + { + packet->flags = ENET_PACKET_FLAG_RELIABLE; + putint(p, SV_ITEMLIST); + if(!m_noitems) putitems(p); + putint(p, -1); + senditemstoserver = false; + serveriteminitdone = true; + }; + if(ctext[0]) // player chat, not flood protected for now + { + packet->flags = ENET_PACKET_FLAG_RELIABLE; + putint(p, SV_TEXT); + sendstring(ctext, p); + ctext[0] = 0; + }; + if(!c2sinit) // tell other clients who I am + { + packet->flags = ENET_PACKET_FLAG_RELIABLE; + c2sinit = true; + putint(p, SV_INITC2S); + sendstring(player1->name, p); + sendstring(player1->team, p); + putint(p, player1->lifesequence); + }; + loopv(messages) // send messages collected during the previous frames + { + ivector &msg = messages[i]; + if(msg[1]) packet->flags = ENET_PACKET_FLAG_RELIABLE; + loopi(msg[0]) putint(p, msg[i+2]); + }; + messages.setsize(0); + if(lastmillis-lastping>250) + { + putint(p, SV_PING); + putint(p, lastmillis); + lastping = lastmillis; + }; + }; + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + incomingdemodata(start, p-start, true); + if(clienthost) { enet_host_broadcast(clienthost, 0, packet); enet_host_flush(clienthost); } + else localclienttoserver(packet); + lastupdate = lastmillis; + if(serveriteminitdone) loadgamerest(); // hack +}; + +void gets2c() // get updates from the server +{ + ENetEvent event; + if(!clienthost) return; + if(connecting && lastmillis/3000 > connecting/3000) + { + conoutf("attempting to connect..."); + connecting = lastmillis; + ++connattempts; + if(connattempts > 3) + { + conoutf("could not connect to server"); + disconnect(); + return; + }; + }; + while(clienthost!=NULL && enet_host_service(clienthost, &event, 0)>0) + switch(event.type) + { + case ENET_EVENT_TYPE_CONNECT: + conoutf("connected to server"); + connecting = 0; + throttle(); + break; + + case ENET_EVENT_TYPE_RECEIVE: + if(disconnecting) conoutf("attempting to disconnect..."); + else localservertoclient(event.packet->data, event.packet->dataLength); + enet_packet_destroy(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + if(disconnecting) disconnect(); + else server_err(); + return; + } +}; + ADDED src/clientextras.cpp Index: src/clientextras.cpp ================================================================== --- /dev/null +++ src/clientextras.cpp @@ -0,0 +1,157 @@ +// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :) + +#include "cube.h" + +// render players & monsters +// very messy ad-hoc handling of animation frames, should be made more configurable + +// D D D D' D D D D' A A' P P' I I' R, R' E L J J' +int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40, 1, 162, 162, 67, 168 }; +int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1 }; + +void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale) +{ + int n = 3; + float speed = 100.0f; + float mz = d->o.z-d->eyeheight+1.55f*scale; + int basetime = -((int)d&0xFFF); + if(d->state==CS_DEAD) + { + int r; + if(hellpig) { n = 2; r = range[3]; } else { n = (int)d%3; r = range[n]; }; + basetime = d->lastaction; + int t = lastmillis-d->lastaction; + if(t<0 || t>20000) return; + if(t>(r-1)*100) { n += 4; if(t>(r+10)*100) { t -= (r+10)*100; mz -= t*t/10000000000.0f*t; }; }; + if(mz<-1000) return; + //mdl = (((int)d>>6)&1)+1; + //mz = d->o.z-d->eyeheight+0.2f; + //scale = 1.2f; + } + else if(d->state==CS_EDITING) { n = 16; } + else if(d->state==CS_LAGGED) { n = 17; } + else if(d->monsterstate==M_ATTACKING) { n = 8; } + else if(d->monsterstate==M_PAIN) { n = 10; } + else if((!d->move && !d->strafe) || !d->moving) { n = 12; } + else if(!d->onfloor && d->timeinair>100) { n = 18; } + else { n = 14; speed = 1200/d->maxspeed*scale; if(hellpig) speed = 300/d->maxspeed; }; + if(hellpig) { n++; scale *= 32; mz -= 1.9f; }; + rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y, d->yaw+90, d->pitch/2, team, scale, speed, 0, basetime); +}; + +extern int democlientnum; + +void renderclients() +{ + dynent *d; + loopv(players) if((d = players[i]) && (!demoplayback || i!=democlientnum)) renderclient(d, isteam(player1->team, d->team), "monster/ogro", false, 1.0f); +}; + +// creation of scoreboard pseudo-menu + +bool scoreson = false; + +void showscores(bool on) +{ + scoreson = on; + menuset(((int)on)-1); +}; + +struct sline { string s; }; +vector scorelines; + +void renderscore(dynent *d) +{ + sprintf_sd(lag)("%d", d->plag); + sprintf_sd(name) ("(%s)", d->name); + sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags, d->state==CS_LAGGED ? "LAG" : lag, d->ping, d->team, d->state==CS_DEAD ? name : d->name); + menumanual(0, scorelines.length()-1, scorelines.last().s); +}; + +const int maxteams = 4; +char *teamname[maxteams]; +int teamscore[maxteams], teamsused; +string teamscores; +int timeremain = 0; + +void addteamscore(dynent *d) +{ + if(!d) return; + loopi(teamsused) if(strcmp(teamname[i], d->team)==0) { teamscore[i] += d->frags; return; }; + if(teamsused==maxteams) return; + teamname[teamsused] = d->team; + teamscore[teamsused++] = d->frags; +}; + +void renderscores() +{ + if(!scoreson) return; + scorelines.setsize(0); + if(!demoplayback) renderscore(player1); + loopv(players) if(players[i]) renderscore(players[i]); + sortmenu(0, scorelines.length()); + if(m_teammode) + { + teamsused = 0; + loopv(players) addteamscore(players[i]); + if(!demoplayback) addteamscore(player1); + teamscores[0] = 0; + loopj(teamsused) + { + sprintf_sd(sc)("[ %s: %d ]", teamname[j], teamscore[j]); + strcat_s(teamscores, sc); + }; + menumanual(0, scorelines.length(), ""); + menumanual(0, scorelines.length()+1, teamscores); + }; +}; + +// sendmap/getmap commands, should be replaced by more intuitive map downloading + +void sendmap(char *mapname) +{ + if(*mapname) save_world(mapname); + changemap(mapname); + mapname = getclientmap(); + int mapsize; + uchar *mapdata = readmap(mapname, &mapsize); + if(!mapdata) return; + ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, SV_SENDMAP); + sendstring(mapname, p); + putint(p, mapsize); + if(65535 - (p - start) < mapsize) + { + conoutf("map %s is too large to send", mapname); + free(mapdata); + enet_packet_destroy(packet); + return; + }; + memcpy(p, mapdata, mapsize); + p += mapsize; + free(mapdata); + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + sendpackettoserv(packet); + conoutf("sending map %s to server...", mapname); + sprintf_sd(msg)("[map %s uploaded to server, \"getmap\" to receive it]", mapname); + toserver(msg); +} + +void getmap() +{ + ENetPacket *packet = enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, SV_RECVMAP); + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + sendpackettoserv(packet); + conoutf("requesting map from server..."); +} + +COMMAND(sendmap, ARG_1STR); +COMMAND(getmap, ARG_NONE); + ADDED src/clientgame.cpp Index: src/clientgame.cpp ================================================================== --- /dev/null +++ src/clientgame.cpp @@ -0,0 +1,455 @@ +// clientgame.cpp: core game related stuff + +#include "cube.h" + +int nextmode = 0; // nextmode becomes gamemode after next map load +VAR(gamemode, 1, 0, 0); + +void mode(int n) { addmsg(1, 2, SV_GAMEMODE, nextmode = n); }; +COMMAND(mode, ARG_1INT); + +bool intermission = false; + +dynent *player1 = newdynent(); // our client +dvector players; // other clients + +VARP(sensitivity, 0, 10, 10000); +VARP(sensitivityscale, 1, 1, 10000); +VARP(invmouse, 0, 0, 1); + +int lastmillis = 0; +int curtime = 10; +string clientmap; + +extern int framesinmap; + +char *getclientmap() { return clientmap; }; + +void resetmovement(dynent *d) +{ + d->k_left = false; + d->k_right = false; + d->k_up = false; + d->k_down = false; + d->jumpnext = false; + d->strafe = 0; + d->move = 0; +}; + +void spawnstate(dynent *d) // reset player state not persistent accross spawns +{ + resetmovement(d); + d->vel.x = d->vel.y = d->vel.z = 0; + d->onfloor = false; + d->timeinair = 0; + d->health = 100; + d->armour = 50; + d->armourtype = A_BLUE; + d->quadmillis = 0; + d->lastattackgun = d->gunselect = GUN_SG; + d->gunwait = 0; + d->attacking = false; + d->lastaction = 0; + loopi(NUMGUNS) d->ammo[i] = 0; + d->ammo[GUN_FIST] = 1; + if(m_noitems) + { + d->gunselect = GUN_RIFLE; + d->armour = 0; + if(m_noitemsrail) + { + d->health = 1; + d->ammo[GUN_RIFLE] = 100; + } + else + { + if(gamemode==12) { d->gunselect = GUN_FIST; return; }; // eihrul's secret "instafist" mode + d->health = 256; + if(m_tarena) + { + int gun1 = rnd(4)+1; + baseammo(d->gunselect = gun1); + for(;;) + { + int gun2 = rnd(4)+1; + if(gun1!=gun2) { baseammo(gun2); break; }; + }; + } + else if(m_arena) // insta arena + { + d->ammo[GUN_RIFLE] = 100; + } + else // efficiency + { + loopi(4) baseammo(i+1); + d->gunselect = GUN_CG; + }; + d->ammo[GUN_CG] /= 2; + }; + } + else + { + d->ammo[GUN_SG] = 5; + }; +}; + +dynent *newdynent() // create a new blank player or monster +{ + dynent *d = (dynent *)gp()->alloc(sizeof(dynent)); + d->o.x = 0; + d->o.y = 0; + d->o.z = 0; + d->yaw = 270; + d->pitch = 0; + d->roll = 0; + d->maxspeed = 22; + d->outsidemap = false; + d->inwater = false; + d->radius = 1.1f; + d->eyeheight = 3.2f; + d->aboveeye = 0.7f; + d->frags = 0; + d->plag = 0; + d->ping = 0; + d->lastupdate = lastmillis; + d->enemy = NULL; + d->monsterstate = 0; + d->name[0] = d->team[0] = 0; + d->blocked = false; + d->lifesequence = 0; + d->state = CS_ALIVE; + spawnstate(d); + return d; +}; + +void respawnself() +{ + spawnplayer(player1); + showscores(false); +}; + +void arenacount(dynent *d, int &alive, int &dead, char *&lastteam, bool &oneteam) +{ + if(d->state!=CS_DEAD) + { + alive++; + if(lastteam && strcmp(lastteam, d->team)) oneteam = false; + lastteam = d->team; + } + else + { + dead++; + }; +}; + +int arenarespawnwait = 0; +int arenadetectwait = 0; + +void arenarespawn() +{ + if(arenarespawnwait) + { + if(arenarespawnwait0 && (alive<=1 || (m_teammode && oneteam))) + { + conoutf("arena round is over! next round in 5 seconds..."); + if(alive) conoutf("team %s is last man standing", lastteam); + else conoutf("everyone died!"); + arenarespawnwait = lastmillis+5000; + arenadetectwait = lastmillis+10000; + player1->roll = 0; + }; + }; +}; + +void zapdynent(dynent *&d) +{ + if(d) gp()->dealloc(d, sizeof(dynent)); + d = NULL; +}; + +extern int democlientnum; + +void otherplayers() +{ + loopv(players) if(players[i]) + { + const int lagtime = lastmillis-players[i]->lastupdate; + if(lagtime>1000 && players[i]->state==CS_ALIVE) + { + players[i]->state = CS_LAGGED; + continue; + }; + if(lagtime && players[i]->state != CS_DEAD && (!demoplayback || i!=democlientnum)) moveplayer(players[i], 2, false); // use physics to extrapolate player position + }; +}; + +void respawn() +{ + if(player1->state==CS_DEAD) + { + player1->attacking = false; + if(m_arena) { conoutf("waiting for new round to start..."); return; }; + if(m_sp) { nextmode = gamemode; changemap(clientmap); return; }; // if we die in SP we try the same map again + respawnself(); + }; +}; + +int sleepwait = 0; +string sleepcmd; +void sleepf(char *msec, char *cmd) { sleepwait = atoi(msec)+lastmillis; strcpy_s(sleepcmd, cmd); }; +COMMANDN(sleep, sleepf, ARG_2STR); + +void updateworld(int millis) // main game update loop +{ + if(lastmillis) + { + curtime = millis - lastmillis; + if(sleepwait && lastmillis>sleepwait) { sleepwait = 0; execute(sleepcmd); }; + physicsframe(); + checkquad(curtime); + if(m_arena) arenarespawn(); + moveprojectiles((float)curtime); + demoplaybackstep(); + if(!demoplayback) + { + if(getclientnum()>=0) shoot(player1, worldpos); // only shoot when connected to server + gets2c(); // do this first, so we have most accurate information when our player moves + }; + otherplayers(); + if(!demoplayback) + { + monsterthink(); + if(player1->state==CS_DEAD) + { + if(lastmillis-player1->lastaction<2000) + { + player1->move = player1->strafe = 0; + moveplayer(player1, 10, false); + } + else if(!m_arena && !m_sp && lastmillis-player1->lastaction>10000) respawn(); + } + else if(!intermission) + { + moveplayer(player1, 20, true); + checkitems(); + }; + c2sinfo(player1); // do this last, to reduce the effective frame lag + }; + }; + lastmillis = millis; +}; + +void entinmap(dynent *d) // brute force but effective way to find a free spawn spot in the map +{ + loopi(100) // try max 100 times + { + float dx = (rnd(21)-10)/10.0f*i; // increasing distance + float dy = (rnd(21)-10)/10.0f*i; + d->o.x += dx; + d->o.y += dy; + if(collide(d, true, 0, 0)) return; + d->o.x -= dx; + d->o.y -= dy; + }; + conoutf("can't find entity spawn spot! (%d, %d)", (int)d->o.x, (int)d->o.y); + // leave ent at original pos, possibly stuck +}; + +int spawncycle = -1; +int fixspawn = 2; + +void spawnplayer(dynent *d) // place at random spawn. also used by monsters! +{ + int r = fixspawn-->0 ? 4 : rnd(10)+1; + loopi(r) spawncycle = findentity(PLAYERSTART, spawncycle+1); + if(spawncycle!=-1) + { + d->o.x = ents[spawncycle].x; + d->o.y = ents[spawncycle].y; + d->o.z = ents[spawncycle].z; + d->yaw = ents[spawncycle].attr1; + d->pitch = 0; + d->roll = 0; + } + else + { + d->o.x = d->o.y = (float)ssize/2; + d->o.z = 4; + }; + entinmap(d); + spawnstate(d); + d->state = CS_ALIVE; +}; + +// movement input code + +#define dir(name,v,d,s,os) void name(bool isdown) { player1->s = isdown; player1->v = isdown ? d : (player1->os ? -(d) : 0); player1->lastmove = lastmillis; }; + +dir(backward, move, -1, k_down, k_up); +dir(forward, move, 1, k_up, k_down); +dir(left, strafe, 1, k_left, k_right); +dir(right, strafe, -1, k_right, k_left); + +void attack(bool on) +{ + if(intermission) return; + if(editmode) editdrag(on); + else if(player1->attacking = on) respawn(); +}; + +void jumpn(bool on) { if(!intermission && (player1->jumpnext = on)) respawn(); }; + +COMMAND(backward, ARG_DOWN); +COMMAND(forward, ARG_DOWN); +COMMAND(left, ARG_DOWN); +COMMAND(right, ARG_DOWN); +COMMANDN(jump, jumpn, ARG_DOWN); +COMMAND(attack, ARG_DOWN); +COMMAND(showscores, ARG_DOWN); + +void fixplayer1range() +{ + const float MAXPITCH = 90.0f; + if(player1->pitch>MAXPITCH) player1->pitch = MAXPITCH; + if(player1->pitch<-MAXPITCH) player1->pitch = -MAXPITCH; + while(player1->yaw<0.0f) player1->yaw += 360.0f; + while(player1->yaw>=360.0f) player1->yaw -= 360.0f; +}; + +void mousemove(int dx, int dy) +{ + if(player1->state==CS_DEAD || intermission) return; + const float SENSF = 33.0f; // try match quake sens + player1->yaw += (dx/SENSF)*(sensitivity/(float)sensitivityscale); + player1->pitch -= (dy/SENSF)*(sensitivity/(float)sensitivityscale)*(invmouse ? -1 : 1); + fixplayer1range(); +}; + +// damage arriving from the network, monsters, yourself, all ends up here. + +void selfdamage(int damage, int actor, dynent *act) +{ + if(player1->state!=CS_ALIVE || editmode || intermission) return; + damageblend(damage); + demoblend(damage); + int ad = damage*(player1->armourtype+1)*20/100; // let armour absorb when possible + if(ad>player1->armour) ad = player1->armour; + player1->armour -= ad; + damage -= ad; + float droll = damage/0.5f; + player1->roll += player1->roll>0 ? droll : (player1->roll<0 ? -droll : (rnd(2) ? droll : -droll)); // give player a kick depending on amount of damage + if((player1->health -= damage)<=0) + { + if(actor==-2) + { + conoutf("you got killed by %s!", act->name); + } + else if(actor==-1) + { + actor = getclientnum(); + conoutf("you suicided!"); + addmsg(1, 2, SV_FRAGS, --player1->frags); + } + else + { + dynent *a = getclient(actor); + if(a) + { + if(isteam(a->team, player1->team)) + { + conoutf("you got fragged by a teammate (%s)", a->name); + } + else + { + conoutf("you got fragged by %s", a->name); + }; + }; + }; + showscores(true); + addmsg(1, 2, SV_DIED, actor); + player1->lifesequence++; + player1->attacking = false; + player1->state = CS_DEAD; + player1->pitch = 0; + player1->roll = 60; + playsound(S_DIE1+rnd(2)); + spawnstate(player1); + player1->lastaction = lastmillis; + } + else + { + playsound(S_PAIN6); + }; +}; + +void timeupdate(int timeremain) +{ + if(!timeremain) + { + intermission = true; + player1->attacking = false; + conoutf("intermission:"); + conoutf("game has ended!"); + showscores(true); + } + else + { + conoutf("time remaining: %d minutes", timeremain); + }; +}; + +dynent *getclient(int cn) // ensure valid entity +{ + if(cn<0 || cn>=MAXCLIENTS) + { + neterr("clientnum"); + return NULL; + }; + while(cn>=players.length()) players.add(NULL); + return players[cn] ? players[cn] : (players[cn] = newdynent()); +}; + +void initclient() +{ + clientmap[0] = 0; + initclientnet(); +}; + +void startmap(char *name) // called just after a map load +{ + if(netmapstart() && m_sp) { gamemode = 0; conoutf("coop sp not supported yet"); }; + sleepwait = 0; + monsterclear(); + projreset(); + spawncycle = -1; + spawnplayer(player1); + player1->frags = 0; + loopv(players) if(players[i]) players[i]->frags = 0; + resetspawns(); + strcpy_s(clientmap, name); + if(editmode) toggleedit(); + setvar("gamespeed", 100); + setvar("fog", 180); + setvar("fogcolour", 0x8099B3); + showscores(false); + intermission = false; + framesinmap = 0; + conoutf("game mode is %s", modestr(gamemode)); +}; + +COMMANDN(map, changemap, ARG_1STR); ADDED src/clients2c.cpp Index: src/clients2c.cpp ================================================================== --- /dev/null +++ src/clients2c.cpp @@ -0,0 +1,355 @@ +// client processing of the incoming network stream + +#include "cube.h" + +extern int clientnum; +extern bool c2sinit, senditemstoserver; +extern string toservermap; +extern string clientpassword; + +void neterr(char *s) +{ + conoutf("illegal network message (%s)", s); + disconnect(); +}; + +void changemapserv(char *name, int mode) // forced map change from the server +{ + gamemode = mode; + load_world(name); +}; + +void changemap(char *name) // request map change, server may ignore +{ + strcpy_s(toservermap, name); +}; + +// update the position of other clients in the game in our world +// don't care if he's in the scenery or other players, +// just don't overlap with our client + +void updatepos(dynent *d) +{ + const float r = player1->radius+d->radius; + const float dx = player1->o.x-d->o.x; + const float dy = player1->o.y-d->o.y; + const float dz = player1->o.z-d->o.z; + const float rz = player1->aboveeye+d->eyeheight; + const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz); + if(fxstate!=CS_DEAD) + { + if(fxo.y += dy<0 ? r-fy : -(r-fy); // push aside + else d->o.x += dx<0 ? r-fx : -(r-fx); + }; + int lagtime = lastmillis-d->lastupdate; + if(lagtime) + { + d->plag = (d->plag*5+lagtime)/6; + d->lastupdate = lastmillis; + }; +}; + +void localservertoclient(uchar *buf, int len) // processes any updates from the server +{ + if(ENET_NET_TO_HOST_16(*(ushort *)buf)!=len) neterr("packet length"); + incomingdemodata(buf, len); + + uchar *end = buf+len; + uchar *p = buf+2; + char text[MAXTRANS]; + int cn = -1, type; + dynent *d = NULL; + bool mapchanged = false; + + while(po.x = getint(p)/DMF; + d->o.y = getint(p)/DMF; + d->o.z = getint(p)/DMF; + d->yaw = getint(p)/DAF; + d->pitch = getint(p)/DAF; + d->roll = getint(p)/DAF; + d->vel.x = getint(p)/DVF; + d->vel.y = getint(p)/DVF; + d->vel.z = getint(p)/DVF; + int f = getint(p); + d->strafe = (f&3)==3 ? -1 : f&3; + f >>= 2; + d->move = (f&3)==3 ? -1 : f&3; + d->onfloor = (f>>2)&1; + int state = f>>3; + if(state==CS_DEAD && d->state!=CS_DEAD) d->lastaction = lastmillis; + d->state = state; + if(!demoplayback) updatepos(d); + break; + }; + + case SV_SOUND: + playsound(getint(p), &d->o); + break; + + case SV_TEXT: + sgetstr(); + conoutf("%s:\f %s", d->name, text); + break; + + case SV_MAPCHANGE: + sgetstr(); + changemapserv(text, getint(p)); + mapchanged = true; + break; + + case SV_ITEMLIST: + { + int n; + if(mapchanged) { senditemstoserver = false; resetspawns(); }; + while((n = getint(p))!=-1) if(mapchanged) setspawn(n, true); + break; + }; + + case SV_MAPRELOAD: // server requests next map + { + getint(p); + sprintf_sd(nextmapalias)("nextmap_%s", getclientmap()); + char *map = getalias(nextmapalias); // look up map in the cycle + changemap(map ? map : getclientmap()); + break; + }; + + case SV_INITC2S: // another client either connected or changed name/team + { + sgetstr(); + if(d->name[0]) // already connected + { + if(strcmp(d->name, text)) + conoutf("%s is now known as %s", d->name, text); + } + else // new client + { + c2sinit = false; // send new players my info again + conoutf("connected: %s", text); + }; + strcpy_s(d->name, text); + sgetstr(); + strcpy_s(d->team, text); + d->lifesequence = getint(p); + break; + }; + + case SV_CDIS: + cn = getint(p); + if(!(d = getclient(cn))) break; + conoutf("player %s disconnected", d->name[0] ? d->name : "[incompatible client]"); + zapdynent(players[cn]); + break; + + case SV_SHOT: + { + int gun = getint(p); + vec s, e; + s.x = getint(p)/DMF; + s.y = getint(p)/DMF; + s.z = getint(p)/DMF; + e.x = getint(p)/DMF; + e.y = getint(p)/DMF; + e.z = getint(p)/DMF; + if(gun==GUN_SG) createrays(s, e); + shootv(gun, s, e, d); + break; + }; + + case SV_DAMAGE: + { + int target = getint(p); + int damage = getint(p); + int ls = getint(p); + if(target==clientnum) { if(ls==player1->lifesequence) selfdamage(damage, cn, d); } + else playsound(S_PAIN1+rnd(5), &getclient(target)->o); + break; + }; + + case SV_DIED: + { + int actor = getint(p); + if(actor==cn) + { + conoutf("%s suicided", d->name); + } + else if(actor==clientnum) + { + int frags; + if(isteam(player1->team, d->team)) + { + frags = -1; + conoutf("you fragged a teammate (%s)", d->name); + } + else + { + frags = 1; + conoutf("you fragged %s", d->name); + }; + addmsg(1, 2, SV_FRAGS, player1->frags += frags); + } + else + { + dynent *a = getclient(actor); + if(a) + { + if(isteam(a->team, d->name)) + { + conoutf("%s fragged his teammate (%s)", a->name, d->name); + } + else + { + conoutf("%s fragged %s", a->name, d->name); + }; + }; + }; + playsound(S_DIE1+rnd(2), &d->o); + d->lifesequence++; + break; + }; + + case SV_FRAGS: + players[cn]->frags = getint(p); + break; + + case SV_ITEMPICKUP: + setspawn(getint(p), false); + getint(p); + break; + + case SV_ITEMSPAWN: + { + uint i = getint(p); + setspawn(i, true); + if(i>=(uint)ents.length()) break; + vec v = { ents[i].x, ents[i].y, ents[i].z }; + playsound(S_ITEMSPAWN, &v); + break; + }; + + case SV_ITEMACC: // server acknowledges that I picked up this item + realpickup(getint(p), player1); + break; + + case SV_EDITH: // coop editing messages, should be extended to include all possible editing ops + case SV_EDITT: + case SV_EDITS: + case SV_EDITD: + case SV_EDITE: + { + int x = getint(p); + int y = getint(p); + int xs = getint(p); + int ys = getint(p); + int v = getint(p); + block b = { x, y, xs, ys }; + switch(type) + { + case SV_EDITH: editheightxy(v!=0, getint(p), b); break; + case SV_EDITT: edittexxy(v, getint(p), b); break; + case SV_EDITS: edittypexy(v, b); break; + case SV_EDITD: setvdeltaxy(v, b); break; + case SV_EDITE: editequalisexy(v!=0, b); break; + }; + break; + }; + + case SV_EDITENT: // coop edit of ent + { + uint i = getint(p); + while((uint)ents.length()<=i) ents.add().type = NOTUSED; + int to = ents[i].type; + ents[i].type = getint(p); + ents[i].x = getint(p); + ents[i].y = getint(p); + ents[i].z = getint(p); + ents[i].attr1 = getint(p); + ents[i].attr2 = getint(p); + ents[i].attr3 = getint(p); + ents[i].attr4 = getint(p); + ents[i].spawned = false; + if(ents[i].type==LIGHT || to==LIGHT) calclight(); + break; + }; + + case SV_PING: + getint(p); + break; + + case SV_PONG: + addmsg(0, 2, SV_CLIENTPING, player1->ping = (player1->ping*5+lastmillis-getint(p))/6); + break; + + case SV_CLIENTPING: + players[cn]->ping = getint(p); + break; + + case SV_GAMEMODE: + nextmode = getint(p); + break; + + case SV_TIMEUP: + timeupdate(getint(p)); + break; + + case SV_RECVMAP: + { + sgetstr(); + conoutf("received map \"%s\" from server, reloading..", text); + int mapsize = getint(p); + writemap(text, mapsize, p); + p += mapsize; + changemapserv(text, gamemode); + break; + }; + + case SV_SERVMSG: + sgetstr(); + conoutf("%s", text); + break; + + case SV_EXT: // so we can messages without breaking previous clients/servers, if necessary + { + for(int n = getint(p); n; n--) getint(p); + break; + }; + + default: + neterr("type"); + return; + }; +}; ADDED src/command.cpp Index: src/command.cpp ================================================================== --- /dev/null +++ src/command.cpp @@ -0,0 +1,363 @@ +// command.cpp: implements the parsing and execution of a tiny script language which +// is largely backwards compatible with the quake console language. + +#include "cube.h" + +enum { ID_VAR, ID_COMMAND, ID_ALIAS }; + +struct ident +{ + int type; // one of ID_* above + char *name; + int min, max; // ID_VAR + int *storage; // ID_VAR + void (*fun)(); // ID_VAR, ID_COMMAND + int narg; // ID_VAR, ID_COMMAND + char *action; // ID_ALIAS + bool persist; +}; + +void itoa(char *s, int i) { sprintf_s(s)("%d", i); }; +char *exchangestr(char *o, char *n) { gp()->deallocstr(o); return newstring(n); }; + +hashtable *idents = NULL; // contains ALL vars/commands/aliases + +void alias(char *name, char *action) +{ + ident *b = idents->access(name); + if(!b) + { + name = newstring(name); + ident b = { ID_ALIAS, name, 0, 0, 0, 0, 0, newstring(action), true }; + idents->access(name, &b); + } + else + { + if(b->type==ID_ALIAS) b->action = exchangestr(b->action, action); + else conoutf("cannot redefine builtin %s with an alias", name); + }; +}; + +COMMAND(alias, ARG_2STR); + +// variable's and commands are registered through globals, see cube.h + +int variable(char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist) +{ + if(!idents) idents = new hashtable; + ident v = { ID_VAR, name, min, max, storage, fun, 0, 0, persist }; + idents->access(name, &v); + return cur; +}; + +void setvar(char *name, int i) { *idents->access(name)->storage = i; }; +int getvar(char *name) { return *idents->access(name)->storage; }; +bool identexists(char *name) { return idents->access(name)!=NULL; }; + +char *getalias(char *name) +{ + ident *i = idents->access(name); + return i && i->type==ID_ALIAS ? i->action : NULL; +}; + +bool addcommand(char *name, void (*fun)(), int narg) +{ + if(!idents) idents = new hashtable; + ident c = { ID_COMMAND, name, 0, 0, 0, fun, narg, 0, false }; + idents->access(name, &c); + return false; +}; + +char *parseexp(char *&p, int right) // parse any nested set of () or [] +{ + int left = *p++; + char *word = p; + for(int brak = 1; brak; ) + { + int c = *p++; + if(c=='\r') *(p-1) = ' '; // hack + if(c==left) brak++; + else if(c==right) brak--; + else if(!c) { p--; conoutf("missing \"%c\"", right); return NULL; }; + }; + char *s = newstring(word, p-word-1); + if(left=='(') + { + string t; + itoa(t, execute(s)); // evaluate () exps directly, and substitute result + s = exchangestr(s, t); + }; + return s; +}; + +char *parseword(char *&p) // parse single argument, including expressions +{ + p += strspn(p, " \t\r"); + if(p[0]=='/' && p[1]=='/') p += strcspn(p, "\n\0"); + if(*p=='\"') + { + p++; + char *word = p; + p += strcspn(p, "\"\r\n\0"); + char *s = newstring(word, p-word); + if(*p=='\"') p++; + return s; + }; + if(*p=='(') return parseexp(p, ')'); + if(*p=='[') return parseexp(p, ']'); + char *word = p; + p += strcspn(p, "; \t\r\n\0"); + if(p-word==0) return NULL; + return newstring(word, p-word); +}; + +char *lookup(char *n) // find value of ident referenced with $ in exp +{ + ident *id = idents->access(n+1); + if(id) switch(id->type) + { + case ID_VAR: string t; itoa(t, *(id->storage)); return exchangestr(n, t); + case ID_ALIAS: return exchangestr(n, id->action); + }; + conoutf("unknown alias lookup: %s", n+1); + return n; +}; + +int execute(char *p, bool isdown) // all evaluation happens here, recursively +{ + const int MAXWORDS = 25; // limit, remove + char *w[MAXWORDS]; + int val = 0; + for(bool cont = true; cont;) // for each ; seperated statement + { + int numargs = MAXWORDS; + loopi(MAXWORDS) // collect all argument values + { + w[i] = ""; + if(i>numargs) continue; + char *s = parseword(p); // parse and evaluate exps + if(!s) { numargs = i; s = ""; }; + if(*s=='$') s = lookup(s); // substitute variables + w[i] = s; + }; + + p += strcspn(p, ";\n\0"); + cont = *p++!=0; // more statements if this isn't the end of the string + char *c = w[0]; + if(*c=='/') c++; // strip irc-style command prefix + if(!*c) continue; // empty statement + + ident *id = idents->access(c); + if(!id) + { + val = ATOI(c); + if(!val && *c!='0') conoutf("unknown command: %s", c); + } + else switch(id->type) + { + case ID_COMMAND: // game defined commands + switch(id->narg) // use very ad-hoc function signature, and just call it + { + case ARG_1INT: if(isdown) ((void (__cdecl *)(int))id->fun)(ATOI(w[1])); break; + case ARG_2INT: if(isdown) ((void (__cdecl *)(int, int))id->fun)(ATOI(w[1]), ATOI(w[2])); break; + case ARG_3INT: if(isdown) ((void (__cdecl *)(int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3])); break; + case ARG_4INT: if(isdown) ((void (__cdecl *)(int, int, int, int))id->fun)(ATOI(w[1]), ATOI(w[2]), ATOI(w[3]), ATOI(w[4])); break; + case ARG_NONE: if(isdown) ((void (__cdecl *)())id->fun)(); break; + case ARG_1STR: if(isdown) ((void (__cdecl *)(char *))id->fun)(w[1]); break; + case ARG_2STR: if(isdown) ((void (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break; + case ARG_3STR: if(isdown) ((void (__cdecl *)(char *, char *, char*))id->fun)(w[1], w[2], w[3]); break; + case ARG_5STR: if(isdown) ((void (__cdecl *)(char *, char *, char*, char*, char*))id->fun)(w[1], w[2], w[3], w[4], w[5]); break; + case ARG_DOWN: ((void (__cdecl *)(bool))id->fun)(isdown); break; + case ARG_DWN1: ((void (__cdecl *)(bool, char *))id->fun)(isdown, w[1]); break; + case ARG_1EXP: if(isdown) val = ((int (__cdecl *)(int))id->fun)(execute(w[1])); break; + case ARG_2EXP: if(isdown) val = ((int (__cdecl *)(int, int))id->fun)(execute(w[1]), execute(w[2])); break; + case ARG_1EST: if(isdown) val = ((int (__cdecl *)(char *))id->fun)(w[1]); break; + case ARG_2EST: if(isdown) val = ((int (__cdecl *)(char *, char *))id->fun)(w[1], w[2]); break; + case ARG_VARI: if(isdown) + { + string r; // limit, remove + r[0] = 0; + for(int i = 1; ifun)(r); + break; + } + }; + break; + + case ID_VAR: // game defined variabled + if(isdown) + { + if(!w[1][0]) conoutf("%s = %d", c, *id->storage); // var with no value just prints its current value + else + { + if(id->min>id->max) + { + conoutf("variable is read-only"); + } + else + { + int i1 = ATOI(w[1]); + if(i1min || i1>id->max) + { + i1 = i1min ? id->min : id->max; // clamp to valid range + conoutf("valid range for %s is %d..%d", c, id->min, id->max); + } + *id->storage = i1; + }; + if(id->fun) ((void (__cdecl *)())id->fun)(); // call trigger function if available + }; + }; + break; + + case ID_ALIAS: // alias, also used as functions and (global) variables + for(int i = 1; iaction); // create new string here because alias could rebind itself + val = execute(action, isdown); + gp()->deallocstr(action); + break; + }; + loopj(numargs) gp()->deallocstr(w[j]); + }; + return val; +}; + +// tab-completion of all idents + +int completesize = 0, completeidx = 0; + +void resetcomplete() { completesize = 0; }; + +void complete(char *s) +{ + if(*s!='/') + { + string t; + strcpy_s(t, s); + strcpy_s(s, "/"); + strcat_s(s, t); + }; + if(!s[1]) return; + if(!completesize) { completesize = (int)strlen(s)-1; completeidx = 0; }; + int idx = 0; + enumerate(idents, ident *, id, + if(strncmp(id->name, s+1, completesize)==0 && idx++==completeidx) + { + strcpy_s(s, "/"); + strcat_s(s, id->name); + }; + ); + completeidx++; + if(completeidx>=idx) completeidx = 0; +}; + +bool execfile(char *cfgfile) +{ + string s; + strcpy_s(s, cfgfile); + char *buf = loadfile(path(s), NULL); + if(!buf) return false; + execute(buf); + free(buf); + return true; +}; + +void exec(char *cfgfile) +{ + if(!execfile(cfgfile)) conoutf("could not read \"%s\"", cfgfile); +}; + +void writecfg() +{ + FILE *f = fopen("config.cfg", "w"); + if(!f) return; + fprintf(f, "// automatically written on exit, do not modify\n// delete this file to have defaults.cfg overwrite these settings\n// modify settings in game, or put settings in autoexec.cfg to override anything\n\n"); + writeclientinfo(f); + fprintf(f, "\n"); + enumerate(idents, ident *, id, + if(id->type==ID_VAR && id->persist) + { + fprintf(f, "%s %d\n", id->name, *id->storage); + }; + ); + fprintf(f, "\n"); + writebinds(f); + fprintf(f, "\n"); + enumerate(idents, ident *, id, + if(id->type==ID_ALIAS && !strstr(id->name, "nextmap_")) + { + fprintf(f, "alias \"%s\" [%s]\n", id->name, id->action); + }; + ); + fclose(f); +}; + +COMMAND(writecfg, ARG_NONE); + +// below the commands that implement a small imperative language. thanks to the semantics of +// () and [] expressions, any control construct can be defined trivially. + +void intset(char *name, int v) { string b; itoa(b, v); alias(name, b); }; + +void ifthen(char *cond, char *thenp, char *elsep) { execute(cond[0]!='0' ? thenp : elsep); }; +void loopa(char *times, char *body) { int t = atoi(times); loopi(t) { intset("i", i); execute(body); }; }; +void whilea(char *cond, char *body) { while(execute(cond)) execute(body); }; // can't get any simpler than this :) +void onrelease(bool on, char *body) { if(!on) execute(body); }; + +void concat(char *s) { alias("s", s); }; + +void concatword(char *s) +{ + for(char *a = s, *b = s; *a = *b; b++) if(*a!=' ') a++; + concat(s); +}; + +int listlen(char *a) +{ + if(!*a) return 0; + int n = 0; + while(*a) if(*a++==' ') n++; + return n+1; +}; + +void at(char *s, char *pos) +{ + int n = atoi(pos); + loopi(n) s += strspn(s += strcspn(s, " \0"), " "); + s[strcspn(s, " \0")] = 0; + concat(s); +}; + +COMMANDN(loop, loopa, ARG_2STR); +COMMANDN(while, whilea, ARG_2STR); +COMMANDN(if, ifthen, ARG_3STR); +COMMAND(onrelease, ARG_DWN1); +COMMAND(exec, ARG_1STR); +COMMAND(concat, ARG_VARI); +COMMAND(concatword, ARG_VARI); +COMMAND(at, ARG_2STR); +COMMAND(listlen, ARG_1EST); + +int add(int a, int b) { return a+b; }; COMMANDN(+, add, ARG_2EXP); +int mul(int a, int b) { return a*b; }; COMMANDN(*, mul, ARG_2EXP); +int sub(int a, int b) { return a-b; }; COMMANDN(-, sub, ARG_2EXP); +int divi(int a, int b) { return b ? a/b : 0; }; COMMANDN(div, divi, ARG_2EXP); +int mod(int a, int b) { return b ? a%b : 0; }; COMMAND(mod, ARG_2EXP); +int equal(int a, int b) { return (int)(a==b); }; COMMANDN(=, equal, ARG_2EXP); +int lt(int a, int b) { return (int)(ab); }; COMMANDN(>, gt, ARG_2EXP); + +int strcmpa(char *a, char *b) { return strcmp(a,b)==0; }; COMMANDN(strcmp, strcmpa, ARG_2EST); + +int rndn(int a) { return a>0 ? rnd(a) : 0; }; COMMANDN(rnd, rndn, ARG_1EXP); + +int explastmillis() { return lastmillis; }; COMMANDN(millis, explastmillis, ARG_1EXP); + ADDED src/console.cpp Index: src/console.cpp ================================================================== --- /dev/null +++ src/console.cpp @@ -0,0 +1,254 @@ +// console.cpp: the console buffer, its display, and command line control + +#include "cube.h" +#include + +struct cline { char *cref; int outtime; }; +vector conlines; + +const int ndraw = 5; +const int WORDWRAP = 80; +int conskip = 0; + +bool saycommandon = false; +string commandbuf; + +void setconskip(int n) +{ + conskip += n; + if(conskip<0) conskip = 0; +}; + +COMMANDN(conskip, setconskip, ARG_1INT); + +void conline(const char *sf, bool highlight) // add a line to the console buffer +{ + cline cl; + cl.cref = conlines.length()>100 ? conlines.pop().cref : newstringbuf(""); // constrain the buffer size + cl.outtime = lastmillis; // for how long to keep line on screen + conlines.insert(0,cl); + if(highlight) // show line in a different colour, for chat etc. + { + cl.cref[0] = '\f'; + cl.cref[1] = 0; + strcat_s(cl.cref, sf); + } + else + { + strcpy_s(cl.cref, sf); + }; + puts(cl.cref); + #ifndef WIN32 + fflush(stdout); + #endif +}; + +void conoutf(const char *s, ...) +{ + sprintf_sdv(sf, s); + s = sf; + int n = 0; + while(strlen(s)>WORDWRAP) // cut strings to fit on screen + { + string t; + strn0cpy(t, s, WORDWRAP+1); + conline(t, n++!=0); + s += WORDWRAP; + }; + conline(s, n!=0); +}; + +void renderconsole() // render buffer taking into account time & scrolling +{ + int nd = 0; + char *refs[ndraw]; + loopv(conlines) if(conskip ? i>=conskip-1 || i>=conlines.length()-ndraw : lastmillis-conlines[i].outtime<20000) + { + refs[nd++] = conlines[i].cref; + if(nd==ndraw) break; + }; + loopj(nd) + { + draw_text(refs[j], FONTH/3, (FONTH/4*5)*(nd-j-1)+FONTH/3, 2); + }; +}; + +// keymap is defined externally in keymap.cfg + +struct keym { int code; char *name; char *action; } keyms[256]; +int numkm = 0; + +void keymap(char *code, char *key, char *action) +{ + keyms[numkm].code = atoi(code); + keyms[numkm].name = newstring(key); + keyms[numkm++].action = newstringbuf(action); +}; + +COMMAND(keymap, ARG_3STR); + +void bindkey(char *key, char *action) +{ + for(char *x = key; *x; x++) *x = toupper(*x); + loopi(numkm) if(strcmp(keyms[i].name, key)==0) + { + strcpy_s(keyms[i].action, action); + return; + }; + conoutf("unknown key \"%s\"", key); +}; + +COMMANDN(bind, bindkey, ARG_2STR); + +void saycommand(char *init) // turns input to the command line on or off +{ + SDL_EnableUNICODE(saycommandon = (init!=NULL)); + if(!editmode) keyrepeat(saycommandon); + if(!init) init = ""; + strcpy_s(commandbuf, init); +}; + +void mapmsg(char *s) { strn0cpy(hdr.maptitle, s, 128); }; + +COMMAND(saycommand, ARG_VARI); +COMMAND(mapmsg, ARG_1STR); + +#ifndef WIN32 +#include +#include +#endif + +void pasteconsole() +{ + #ifdef WIN32 + if(!IsClipboardFormatAvailable(CF_TEXT)) return; + if(!OpenClipboard(NULL)) return; + char *cb = (char *)GlobalLock(GetClipboardData(CF_TEXT)); + strcat_s(commandbuf, cb); + GlobalUnlock(cb); + CloseClipboard(); + #else + SDL_SysWMinfo wminfo; + SDL_VERSION(&wminfo.version); + wminfo.subsystem = SDL_SYSWM_X11; + if(!SDL_GetWMInfo(&wminfo)) return; + int cbsize; + char *cb = XFetchBytes(wminfo.info.x11.display, &cbsize); + if(!cb || !cbsize) return; + int commandlen = strlen(commandbuf); + for(char *cbline = cb, *cbend; commandlen + 1 < _MAXDEFSTR && cbline < &cb[cbsize]; cbline = cbend + 1) + { + cbend = (char *)memchr(cbline, '\0', &cb[cbsize] - cbline); + if(!cbend) cbend = &cb[cbsize]; + if(commandlen + cbend - cbline + 1 > _MAXDEFSTR) cbend = cbline + _MAXDEFSTR - commandlen - 1; + memcpy(&commandbuf[commandlen], cbline, cbend - cbline); + commandlen += cbend - cbline; + commandbuf[commandlen] = '\n'; + if(commandlen + 1 < _MAXDEFSTR && cbend < &cb[cbsize]) ++commandlen; + commandbuf[commandlen] = '\0'; + }; + XFree(cb); + #endif +}; + +cvector vhistory; +int histpos = 0; + +void history(int n) +{ + static bool rec = false; + if(!rec && n>=0 && n8bit quantity is a little indian + int headersize; // sizeof(header) + int sfactor; // in bits + int numents; + char maptitle[128]; + uchar texlists[3][256]; + int waterlevel; + int reserved[15]; +}; + +#define SWS(w,x,y,s) (&(w)[(y)*(s)+(x)]) +#define SW(w,x,y) SWS(w,x,y,ssize) +#define S(x,y) SW(world,x,y) // convenient lookup of a lowest mip cube +#define SMALLEST_FACTOR 6 // determines number of mips there can be +#define DEFAULT_FACTOR 8 +#define LARGEST_FACTOR 11 // 10 is already insane +#define SOLID(x) ((x)->type==SOLID) +#define MINBORD 2 // 2 cubes from the edge of the world are always solid +#define OUTBORD(x,y) ((x)=ssize-MINBORD || (y)>=ssize-MINBORD) + +struct vec { float x, y, z; }; +struct block { int x, y, xs, ys; }; +struct mapmodelinfo { int rad, h, zoff, snap; char *name; }; + +enum { GUN_FIST = 0, GUN_SG, GUN_CG, GUN_RL, GUN_RIFLE, GUN_FIREBALL, GUN_ICEBALL, GUN_SLIMEBALL, GUN_BITE, NUMGUNS }; + +struct dynent // players & monsters +{ + vec o, vel; // origin, velocity + float yaw, pitch, roll; // used as vec in one place + float maxspeed; // cubes per second, 24 for player + bool outsidemap; // from his eyes + bool inwater; + bool onfloor, jumpnext; + int move, strafe; + bool k_left, k_right, k_up, k_down; // see input code + int timeinair; // used for fake gravity + float radius, eyeheight, aboveeye; // bounding box size + int lastupdate, plag, ping; + int lifesequence; // sequence id for each respawn, used in damage test + int state; // one of CS_* below + int frags; + int health, armour, armourtype, quadmillis; + int gunselect, gunwait; + int lastaction, lastattackgun, lastmove; + bool attacking; + int ammo[NUMGUNS]; + int monsterstate; // one of M_* below, M_NONE means human + int mtype; // see monster.cpp + dynent *enemy; // monster wants to kill this entity + float targetyaw; // monster wants to look in this direction + bool blocked, moving; // used by physics to signal ai + int trigger; // millis at which transition to another monsterstate takes place + vec attacktarget; // delayed attacks + int anger; // how many times already hit by fellow monster + string name, team; +}; + +#define SAVEGAMEVERSION 4 // bump if dynent/netprotocol changes or any other savegame/demo data + +enum { A_BLUE, A_GREEN, A_YELLOW }; // armour types... take 20/40/60 % off +enum { M_NONE = 0, M_SEARCH, M_HOME, M_ATTACKING, M_PAIN, M_SLEEP, M_AIMING }; // monster states + +#define MAXCLIENTS 256 // in a multiplayer game, can be arbitrarily changed +#define MAXTRANS 5000 // max amount of data to swallow in 1 go +#define CUBE_SERVER_PORT 28765 +#define CUBE_SERVINFO_PORT 28766 +#define PROTOCOL_VERSION 122 // bump when protocol changes + +// network messages codes, c2s, c2c, s2c +enum +{ + SV_INITS2C, SV_INITC2S, SV_POS, SV_TEXT, SV_SOUND, SV_CDIS, + SV_DIED, SV_DAMAGE, SV_SHOT, SV_FRAGS, + SV_TIMEUP, SV_EDITENT, SV_MAPRELOAD, SV_ITEMACC, + SV_MAPCHANGE, SV_ITEMSPAWN, SV_ITEMPICKUP, SV_DENIED, + SV_PING, SV_PONG, SV_CLIENTPING, SV_GAMEMODE, + SV_EDITH, SV_EDITT, SV_EDITS, SV_EDITD, SV_EDITE, + SV_SENDMAP, SV_RECVMAP, SV_SERVMSG, SV_ITEMLIST, + SV_EXT, +}; + +enum { CS_ALIVE = 0, CS_DEAD, CS_LAGGED, CS_EDITING }; + +// hardcoded sounds, defined in sounds.cfg +enum +{ + S_JUMP = 0, S_LAND, S_RIFLE, S_PUNCH1, S_SG, S_CG, + S_RLFIRE, S_RLHIT, S_WEAPLOAD, S_ITEMAMMO, S_ITEMHEALTH, + S_ITEMARMOUR, S_ITEMPUP, S_ITEMSPAWN, S_TELEPORT, S_NOAMMO, S_PUPOUT, + S_PAIN1, S_PAIN2, S_PAIN3, S_PAIN4, S_PAIN5, S_PAIN6, + S_DIE1, S_DIE2, + S_FLAUNCH, S_FEXPLODE, + S_SPLASH1, S_SPLASH2, + S_GRUNT1, S_GRUNT2, S_RUMBLE, + S_PAINO, + S_PAINR, S_DEATHR, + S_PAINE, S_DEATHE, + S_PAINS, S_DEATHS, + S_PAINB, S_DEATHB, + S_PAINP, S_PIGGR2, + S_PAINH, S_DEATHH, + S_PAIND, S_DEATHD, + S_PIGR1, S_ICEBALL, S_SLIMEBALL, + S_JUMPPAD, +}; + +// vertex array format + +struct vertex { float u, v, x, y, z; uchar r, g, b, a; }; + +typedef vector dvector; +typedef vector cvector; +typedef vector ivector; + +// globals ooh naughty + +extern sqr *world, *wmip[]; // map data, the mips are sequential 2D arrays in memory +extern header hdr; // current map header +extern int sfactor, ssize; // ssize = 2^sfactor +extern int cubicsize, mipsize; // cubicsize = ssize^2 +extern dynent *player1; // special client ent that receives input and acts as camera +extern dvector players; // all the other clients (in multiplayer) +extern bool editmode; +extern vector ents; // map entities +extern vec worldpos; // current target of the crosshair in the world +extern int lastmillis; // last time +extern int curtime; // current frame time +extern int gamemode, nextmode; +extern int xtraverts; +extern bool demoplayback; + + +#define DMF 16.0f +#define DAF 1.0f +#define DVF 100.0f + +#define VIRTW 2400 // virtual screen size for text & HUD +#define VIRTH 1800 +#define FONTH 64 +#define PIXELTAB (VIRTW/12) + +#define PI (3.1415927f) +#define PI2 (2*PI) + +// simplistic vector ops +#define dotprod(u,v) ((u).x * (v).x + (u).y * (v).y + (u).z * (v).z) +#define vmul(u,f) { (u).x *= (f); (u).y *= (f); (u).z *= (f); } +#define vdiv(u,f) { (u).x /= (f); (u).y /= (f); (u).z /= (f); } +#define vadd(u,v) { (u).x += (v).x; (u).y += (v).y; (u).z += (v).z; }; +#define vsub(u,v) { (u).x -= (v).x; (u).y -= (v).y; (u).z -= (v).z; }; +#define vdist(d,v,e,s) vec v = s; vsub(v,e); float d = (float)sqrt(dotprod(v,v)); +#define vreject(v,u,max) ((v).x>(u).x+(max) || (v).x<(u).x-(max) || (v).y>(u).y+(max) || (v).y<(u).y-(max)) +#define vlinterp(v,f,u,g) { (v).x = (v).x*f+(u).x*g; (v).y = (v).y*f+(u).y*g; (v).z = (v).z*f+(u).z*g; } + +#define sgetstr() { char *t = text; do { *t = getint(p); } while(*t++); } // used by networking + +#define m_noitems (gamemode>=4) +#define m_noitemsrail (gamemode<=5) +#define m_arena (gamemode>=8) +#define m_tarena (gamemode>=10) +#define m_teammode (gamemode&1 && gamemode>2) +#define m_sp (gamemode<0) +#define m_dmsp (gamemode==-1) +#define m_classicsp (gamemode==-2) +#define isteam(a,b) (m_teammode && strcmp(a, b)==0) + +enum // function signatures for script functions, see command.cpp +{ + ARG_1INT, ARG_2INT, ARG_3INT, ARG_4INT, + ARG_NONE, + ARG_1STR, ARG_2STR, ARG_3STR, ARG_5STR, + ARG_DOWN, ARG_DWN1, + ARG_1EXP, ARG_2EXP, + ARG_1EST, ARG_2EST, + ARG_VARI +}; + +// nasty macros for registering script functions, abuses globals to avoid excessive infrastructure +#define COMMANDN(name, fun, nargs) static bool __dummy_##fun = addcommand(#name, (void (*)())fun, nargs) +#define COMMAND(name, nargs) COMMANDN(name, name, nargs) +#define VARP(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, true) +#define VAR(name, min, cur, max) int name = variable(#name, min, cur, max, &name, NULL, false) +#define VARF(name, min, cur, max, body) void var_##name(); static int name = variable(#name, min, cur, max, &name, var_##name, false); void var_##name() { body; } +#define VARFP(name, min, cur, max, body) void var_##name(); static int name = variable(#name, min, cur, max, &name, var_##name, true); void var_##name() { body; } + +#define ATOI(s) strtol(s, NULL, 0) // supports hexadecimal numbers + +#ifdef WIN32 + #define WIN32_LEAN_AND_MEAN + #include "windows.h" + #define _WINDOWS + #define ZLIB_DLL +#else + #include +#endif + +#include + +#include +#include +#include + +#include +#include + +#include + +#include + +#include "protos.h" // external function decls + ADDED src/editing.cpp Index: src/editing.cpp ================================================================== --- /dev/null +++ src/editing.cpp @@ -0,0 +1,487 @@ +// editing.cpp: most map editing commands go here, entity editing commands are in world.cpp + +#include "cube.h" + +bool editmode = false; + +// the current selection, used by almost all editing commands +// invariant: all code assumes that these are kept inside MINBORD distance of the edge of the map + +block sel = +{ + variable("selx", 0, 0, 4096, &sel.x, NULL, false), + variable("sely", 0, 0, 4096, &sel.y, NULL, false), + variable("selxs", 0, 0, 4096, &sel.xs, NULL, false), + variable("selys", 0, 0, 4096, &sel.ys, NULL, false), +}; + +int selh = 0; +bool selset = false; + +#define loopselxy(b) { makeundo(); loop(x,sel.xs) loop(y,sel.ys) { sqr *s = S(sel.x+x, sel.y+y); b; }; remip(sel); } + +int cx, cy, ch; + +int curedittex[] = { -1, -1, -1 }; + +bool dragging = false; +int lastx, lasty, lasth; + +int lasttype = 0, lasttex = 0; +sqr rtex; + +VAR(editing,0,0,1); + +void toggleedit() +{ + if(player1->state==CS_DEAD) return; // do not allow dead players to edit to avoid state confusion + if(!editmode && !allowedittoggle()) return; // not in most multiplayer modes + if(!(editmode = !editmode)) + { + settagareas(); // reset triggers to allow quick playtesting + entinmap(player1); // find spawn closest to current floating pos + } + else + { + resettagareas(); // clear trigger areas to allow them to be edited + player1->health = 100; + if(m_classicsp) monsterclear(); // all monsters back at their spawns for editing + projreset(); + }; + keyrepeat(editmode); + selset = false; + editing = editmode; +}; + +COMMANDN(edittoggle, toggleedit, ARG_NONE); + +void correctsel() // ensures above invariant +{ + selset = !OUTBORD(sel.x, sel.y); + int bsize = ssize-MINBORD; + if(sel.xs+sel.x>bsize) sel.xs = bsize-sel.x; + if(sel.ys+sel.y>bsize) sel.ys = bsize-sel.y; + if(sel.xs<=0 || sel.ys<=0) selset = false; +}; + +bool noteditmode() +{ + correctsel(); + if(!editmode) conoutf("this function is only allowed in edit mode"); + return !editmode; +}; + +bool noselection() +{ + if(!selset) conoutf("no selection"); + return !selset; +}; + +#define EDITSEL if(noteditmode() || noselection()) return; +#define EDITSELMP if(noteditmode() || noselection() || multiplayer()) return; +#define EDITMP if(noteditmode() || multiplayer()) return; + +void selectpos(int x, int y, int xs, int ys) +{ + block s = { x, y, xs, ys }; + sel = s; + selh = 0; + correctsel(); +}; + +void makesel() +{ + block s = { min(lastx,cx), min(lasty,cy), abs(lastx-cx)+1, abs(lasty-cy)+1 }; + sel = s; + selh = max(lasth,ch); + correctsel(); + if(selset) rtex = *S(sel.x, sel.y); +}; + +VAR(flrceil,0,0,2); + +float sheight(sqr *s, sqr *t, float z) // finds out z height when cursor points at wall +{ + return !flrceil //z-s->floorceil-z + ? (s->type==FHF ? s->floor-t->vdelta/4.0f : (float)s->floor) + : (s->type==CHF ? s->ceil+t->vdelta/4.0f : (float)s->ceil); +}; + +void cursorupdate() // called every frame from hud +{ + flrceil = ((int)(player1->pitch>=0))*2; + + volatile float x = worldpos.x; // volatile needed to prevent msvc7 optimizer bug? + volatile float y = worldpos.y; + volatile float z = worldpos.z; + + cx = (int)x; + cy = (int)y; + + if(OUTBORD(cx, cy)) return; + sqr *s = S(cx,cy); + + if(fabs(sheight(s,s,z)-z)>1) // selected wall + { + x += x>player1->o.x ? 0.5f : -0.5f; // find right wall cube + y += y>player1->o.y ? 0.5f : -0.5f; + + cx = (int)x; + cy = (int)y; + + if(OUTBORD(cx, cy)) return; + }; + + if(dragging) makesel(); + + const int GRIDSIZE = 5; + const float GRIDW = 0.5f; + const float GRID8 = 2.0f; + const float GRIDS = 2.0f; + const int GRIDM = 0x7; + + // render editing grid + + for(int ix = cx-GRIDSIZE; ix<=cx+GRIDSIZE; ix++) for(int iy = cy-GRIDSIZE; iy<=cy+GRIDSIZE; iy++) + { + if(OUTBORD(ix, iy)) continue; + sqr *s = S(ix,iy); + if(SOLID(s)) continue; + float h1 = sheight(s, s, z); + float h2 = sheight(s, SWS(s,1,0,ssize), z); + float h3 = sheight(s, SWS(s,1,1,ssize), z); + float h4 = sheight(s, SWS(s,0,1,ssize), z); + if(s->tag) linestyle(GRIDW, 0xFF, 0x40, 0x40); + else if(s->type==FHF || s->type==CHF) linestyle(GRIDW, 0x80, 0xFF, 0x80); + else linestyle(GRIDW, 0x80, 0x80, 0x80); + block b = { ix, iy, 1, 1 }; + box(b, h1, h2, h3, h4); + linestyle(GRID8, 0x40, 0x40, 0xFF); + if(!(ix&GRIDM)) line(ix, iy, h1, ix, iy+1, h4); + if(!(ix+1&GRIDM)) line(ix+1, iy, h2, ix+1, iy+1, h3); + if(!(iy&GRIDM)) line(ix, iy, h1, ix+1, iy, h2); + if(!(iy+1&GRIDM)) line(ix, iy+1, h4, ix+1, iy+1, h3); + }; + + if(!SOLID(s)) + { + float ih = sheight(s, s, z); + linestyle(GRIDS, 0xFF, 0xFF, 0xFF); + block b = { cx, cy, 1, 1 }; + box(b, ih, sheight(s, SWS(s,1,0,ssize), z), sheight(s, SWS(s,1,1,ssize), z), sheight(s, SWS(s,0,1,ssize), z)); + linestyle(GRIDS, 0xFF, 0x00, 0x00); + dot(cx, cy, ih); + ch = (int)ih; + }; + + if(selset) + { + linestyle(GRIDS, 0xFF, 0x40, 0x40); + box(sel, (float)selh, (float)selh, (float)selh, (float)selh); + }; +}; + +vector undos; // unlimited undo +VARP(undomegs, 0, 1, 10); // bounded by n megs + +void pruneundos(int maxremain) // bound memory +{ + int t = 0; + loopvrev(undos) + { + t += undos[i]->xs*undos[i]->ys*sizeof(sqr); + if(t>maxremain) free(undos.remove(i)); + }; +}; + +void makeundo() +{ + undos.add(blockcopy(sel)); + pruneundos(undomegs<<20); +}; + +void editundo() +{ + EDITMP; + if(undos.empty()) { conoutf("nothing more to undo"); return; }; + block *p = undos.pop(); + blockpaste(*p); + free(p); +}; + +block *copybuf = NULL; + +void copy() +{ + EDITSELMP; + if(copybuf) free(copybuf); + copybuf = blockcopy(sel); +}; + +void paste() +{ + EDITMP; + if(!copybuf) { conoutf("nothing to paste"); return; }; + sel.xs = copybuf->xs; + sel.ys = copybuf->ys; + correctsel(); + if(!selset || sel.xs!=copybuf->xs || sel.ys!=copybuf->ys) { conoutf("incorrect selection"); return; }; + makeundo(); + copybuf->x = sel.x; + copybuf->y = sel.y; + blockpaste(*copybuf); +}; + +void tofronttex() // maintain most recently used of the texture lists when applying texture +{ + loopi(3) + { + int c = curedittex[i]; + if(c>=0) + { + uchar *p = hdr.texlists[i]; + int t = p[c]; + for(int a = c-1; a>=0; a--) p[a+1] = p[a]; + p[0] = t; + curedittex[i] = -1; + }; + }; +}; + +void editdrag(bool isdown) +{ + if(dragging = isdown) + { + lastx = cx; + lasty = cy; + lasth = ch; + selset = false; + tofronttex(); + }; + makesel(); +}; + +// the core editing function. all the *xy functions perform the core operations +// and are also called directly from the network, the function below it is strictly +// triggered locally. They all have very similar structure. + +void editheightxy(bool isfloor, int amount, block &sel) +{ + loopselxy(if(isfloor) + { + s->floor += amount; + if(s->floor>=s->ceil) s->floor = s->ceil-1; + } + else + { + s->ceil += amount; + if(s->ceil<=s->floor) s->ceil = s->floor+1; + }); +}; + +void editheight(int flr, int amount) +{ + EDITSEL; + bool isfloor = flr==0; + editheightxy(isfloor, amount, sel); + addmsg(1, 7, SV_EDITH, sel.x, sel.y, sel.xs, sel.ys, isfloor, amount); +}; + +COMMAND(editheight, ARG_2INT); + +void edittexxy(int type, int t, block &sel) +{ + loopselxy(switch(type) + { + case 0: s->ftex = t; break; + case 1: s->wtex = t; break; + case 2: s->ctex = t; break; + case 3: s->utex = t; break; + }); +}; + +void edittex(int type, int dir) +{ + EDITSEL; + if(type<0 || type>3) return; + if(type!=lasttype) { tofronttex(); lasttype = type; }; + int atype = type==3 ? 1 : type; + int i = curedittex[atype]; + i = i<0 ? 0 : i+dir; + curedittex[atype] = i = min(max(i, 0), 255); + int t = lasttex = hdr.texlists[atype][i]; + edittexxy(type, t, sel); + addmsg(1, 7, SV_EDITT, sel.x, sel.y, sel.xs, sel.ys, type, t); +}; + +void replace() +{ + EDITSELMP; + loop(x,ssize) loop(y,ssize) + { + sqr *s = S(x, y); + switch(lasttype) + { + case 0: if(s->ftex == rtex.ftex) s->ftex = lasttex; break; + case 1: if(s->wtex == rtex.wtex) s->wtex = lasttex; break; + case 2: if(s->ctex == rtex.ctex) s->ctex = lasttex; break; + case 3: if(s->utex == rtex.utex) s->utex = lasttex; break; + }; + }; + block b = { 0, 0, ssize, ssize }; + remip(b); +}; + +void edittypexy(int type, block &sel) +{ + loopselxy(s->type = type); +}; + +void edittype(int type) +{ + EDITSEL; + if(type==CORNER && (sel.xs!=sel.ys || sel.xs==3 || sel.xs>4 && sel.xs!=8 + || sel.x&~-sel.xs || sel.y&~-sel.ys)) + { conoutf("corner selection must be power of 2 aligned"); return; }; + edittypexy(type, sel); + addmsg(1, 6, SV_EDITS, sel.x, sel.y, sel.xs, sel.ys, type); +}; + +void heightfield(int t) { edittype(t==0 ? FHF : CHF); }; +void solid(int t) { edittype(t==0 ? SPACE : SOLID); }; +void corner() { edittype(CORNER); }; + +COMMAND(heightfield, ARG_1INT); +COMMAND(solid, ARG_1INT); +COMMAND(corner, ARG_NONE); + +void editequalisexy(bool isfloor, block &sel) +{ + int low = 127, hi = -128; + loopselxy( + { + if(s->floorfloor; + if(s->ceil>hi) hi = s->ceil; + }); + loopselxy( + { + if(isfloor) s->floor = low; else s->ceil = hi; + if(s->floor>=s->ceil) s->floor = s->ceil-1; + }); +}; + +void equalize(int flr) +{ + bool isfloor = flr==0; + EDITSEL; + editequalisexy(isfloor, sel); + addmsg(1, 6, SV_EDITE, sel.x, sel.y, sel.xs, sel.ys, isfloor); +}; + +COMMAND(equalize, ARG_1INT); + +void setvdeltaxy(int delta, block &sel) +{ + loopselxy(s->vdelta = max(s->vdelta+delta, 0)); + remipmore(sel); +}; + +void setvdelta(int delta) +{ + EDITSEL; + setvdeltaxy(delta, sel); + addmsg(1, 6, SV_EDITD, sel.x, sel.y, sel.xs, sel.ys, delta); +}; + +const int MAXARCHVERT = 50; +int archverts[MAXARCHVERT][MAXARCHVERT]; +bool archvinit = false; + +void archvertex(int span, int vert, int delta) +{ + if(!archvinit) + { + archvinit = true; + loop(s,MAXARCHVERT) loop(v,MAXARCHVERT) archverts[s][v] = 0; + }; + if(span>=MAXARCHVERT || vert>=MAXARCHVERT || span<0 || vert<0) return; + archverts[span][vert] = delta; +}; + +void arch(int sidedelta, int _a) +{ + EDITSELMP; + sel.xs++; + sel.ys++; + if(sel.xs>MAXARCHVERT) sel.xs = MAXARCHVERT; + if(sel.ys>MAXARCHVERT) sel.ys = MAXARCHVERT; + loopselxy(s->vdelta = + sel.xs>sel.ys + ? (archverts[sel.xs-1][x] + (y==0 || y==sel.ys-1 ? sidedelta : 0)) + : (archverts[sel.ys-1][y] + (x==0 || x==sel.xs-1 ? sidedelta : 0))); + remipmore(sel); +}; + +void slope(int xd, int yd) +{ + EDITSELMP; + int off = 0; + if(xd<0) off -= xd*sel.xs; + if(yd<0) off -= yd*sel.ys; + sel.xs++; + sel.ys++; + loopselxy(s->vdelta = xd*x+yd*y+off); + remipmore(sel); +}; + +void perlin(int scale, int seed, int psize) +{ + EDITSELMP; + sel.xs++; + sel.ys++; + makeundo(); + sel.xs--; + sel.ys--; + perlinarea(sel, scale, seed, psize); + sel.xs++; + sel.ys++; + remipmore(sel); + sel.xs--; + sel.ys--; +}; + +VARF(fullbright, 0, 0, 1, + if(fullbright) + { + if(noteditmode()) return; + loopi(mipsize) world[i].r = world[i].g = world[i].b = 176; + }; +); + +void edittag(int tag) +{ + EDITSELMP; + loopselxy(s->tag = tag); +}; + +void newent(char *what, char *a1, char *a2, char *a3, char *a4) +{ + EDITSEL; + newentity(sel.x, sel.y, (int)player1->o.z, what, ATOI(a1), ATOI(a2), ATOI(a3), ATOI(a4)); +}; + +COMMANDN(select, selectpos, ARG_4INT); +COMMAND(edittag, ARG_1INT); +COMMAND(replace, ARG_NONE); +COMMAND(archvertex, ARG_3INT); +COMMAND(arch, ARG_2INT); +COMMAND(slope, ARG_2INT); +COMMANDN(vdelta, setvdelta, ARG_1INT); +COMMANDN(undo, editundo, ARG_NONE); +COMMAND(copy, ARG_NONE); +COMMAND(paste, ARG_NONE); +COMMAND(edittex, ARG_2INT); +COMMAND(newent, ARG_5STR); +COMMAND(perlin, ARG_3INT); + + ADDED src/entities.cpp Index: src/entities.cpp ================================================================== --- /dev/null +++ src/entities.cpp @@ -0,0 +1,242 @@ +// entities.cpp: map entity related functions (pickup etc.) + +#include "cube.h" + +vector ents; + +char *entmdlnames[] = +{ + "shells", "bullets", "rockets", "rrounds", "health", "boost", + "g_armour", "y_armour", "quad", "teleporter", +}; + +int triggertime = 0; + +void renderent(entity &e, char *mdlname, float z, float yaw, int frame = 0, int numf = 1, int basetime = 0, float speed = 10.0f) +{ + rendermodel(mdlname, frame, numf, 0, 1.1f, e.x, z+S(e.x, e.y)->floor, e.y, yaw, 0, false, 1.0f, speed, 0, basetime); +}; + +void renderentities() +{ + if(lastmillis>triggertime+1000) triggertime = 0; + loopv(ents) + { + entity &e = ents[i]; + if(e.type==MAPMODEL) + { + mapmodelinfo &mmi = getmminfo(e.attr2); + if(!&mmi) continue; + rendermodel(mmi.name, 0, 1, e.attr4, (float)mmi.rad, e.x, (float)S(e.x, e.y)->floor+mmi.zoff+e.attr3, e.y, (float)((e.attr1+7)-(e.attr1+7)%15), 0, false, 1.0f, 10.0f, mmi.snap); + } + else + { + if(OUTBORD(e.x, e.y)) continue; + if(e.type!=CARROT) + { + if(!e.spawned && e.type!=TELEPORT) continue; + if(e.typeTELEPORT) continue; + renderent(e, entmdlnames[e.type-I_SHELLS], (float)(1+sin(lastmillis/100.0+e.x+e.y)/20), lastmillis/10.0f); + } + else switch(e.attr2) + { + case 1: + case 3: + continue; + + case 2: + case 0: + if(!e.spawned) continue; + renderent(e, "carrot", (float)(1+sin(lastmillis/100.0+e.x+e.y)/20), lastmillis/(e.attr2 ? 1.0f : 10.0f)); + break; + + case 4: renderent(e, "switch2", 3, (float)e.attr3*90, (!e.spawned && !triggertime) ? 1 : 0, (e.spawned || !triggertime) ? 1 : 2, triggertime, 1050.0f); break; + case 5: renderent(e, "switch1", -0.15f, (float)e.attr3*90, (!e.spawned && !triggertime) ? 30 : 0, (e.spawned || !triggertime) ? 1 : 30, triggertime, 35.0f); break; + }; + }; + }; +}; + +struct itemstat { int add, max, sound; } itemstats[] = +{ + 10, 50, S_ITEMAMMO, + 20, 100, S_ITEMAMMO, + 5, 25, S_ITEMAMMO, + 5, 25, S_ITEMAMMO, + 25, 100, S_ITEMHEALTH, + 50, 200, S_ITEMHEALTH, + 100, 100, S_ITEMARMOUR, + 150, 150, S_ITEMARMOUR, + 20000, 30000, S_ITEMPUP, +}; + +void baseammo(int gun) { player1->ammo[gun] = itemstats[gun-1].add*2; }; + +// these two functions are called when the server acknowledges that you really +// picked up the item (in multiplayer someone may grab it before you). + +void radditem(int i, int &v) +{ + itemstat &is = itemstats[ents[i].type-I_SHELLS]; + ents[i].spawned = false; + v += is.add; + if(v>is.max) v = is.max; + playsoundc(is.sound); +}; + +void realpickup(int n, dynent *d) +{ + switch(ents[n].type) + { + case I_SHELLS: radditem(n, d->ammo[1]); break; + case I_BULLETS: radditem(n, d->ammo[2]); break; + case I_ROCKETS: radditem(n, d->ammo[3]); break; + case I_ROUNDS: radditem(n, d->ammo[4]); break; + case I_HEALTH: radditem(n, d->health); break; + case I_BOOST: radditem(n, d->health); break; + + case I_GREENARMOUR: + radditem(n, d->armour); + d->armourtype = A_GREEN; + break; + + case I_YELLOWARMOUR: + radditem(n, d->armour); + d->armourtype = A_YELLOW; + break; + + case I_QUAD: + radditem(n, d->quadmillis); + conoutf("you got the quad!"); + break; + }; +}; + +// these functions are called when the client touches the item + +void additem(int i, int &v, int spawnsec) +{ + if(vo.x = ents[e].x; + d->o.y = ents[e].y; + d->o.z = ents[e].z; + d->yaw = ents[e].attr1; + d->pitch = 0; + d->vel.x = d->vel.y = d->vel.z = 0; + entinmap(d); + playsoundc(S_TELEPORT); + break; + }; + }; +}; + +void pickup(int n, dynent *d) +{ + int np = 1; + loopv(players) if(players[i]) np++; + np = np<3 ? 4 : (np>4 ? 2 : 3); // spawn times are dependent on number of players + int ammo = np*2; + switch(ents[n].type) + { + case I_SHELLS: additem(n, d->ammo[1], ammo); break; + case I_BULLETS: additem(n, d->ammo[2], ammo); break; + case I_ROCKETS: additem(n, d->ammo[3], ammo); break; + case I_ROUNDS: additem(n, d->ammo[4], ammo); break; + case I_HEALTH: additem(n, d->health, np*5); break; + case I_BOOST: additem(n, d->health, 60); break; + + case I_GREENARMOUR: + // (100h/100g only absorbs 166 damage) + if(d->armourtype==A_YELLOW && d->armour>66) break; + additem(n, d->armour, 20); + break; + + case I_YELLOWARMOUR: + additem(n, d->armour, 20); + break; + + case I_QUAD: + additem(n, d->quadmillis, 60); + break; + + case CARROT: + ents[n].spawned = false; + triggertime = lastmillis; + trigger(ents[n].attr1, ents[n].attr2, false); // needs to go over server for multiplayer + break; + + case TELEPORT: + { + static int lastteleport = 0; + if(lastmillis-lastteleport<500) break; + lastteleport = lastmillis; + teleport(n, d); + break; + }; + + case JUMPPAD: + { + static int lastjumppad = 0; + if(lastmillis-lastjumppad<300) break; + lastjumppad = lastmillis; + vec v = { (int)(char)ents[n].attr3/10.0f, (int)(char)ents[n].attr2/10.0f, ents[n].attr1/10.0f }; + player1->vel.z = 0; + vadd(player1->vel, v); + playsoundc(S_JUMPPAD); + break; + }; + }; +}; + +void checkitems() +{ + if(editmode) return; + loopv(ents) + { + entity &e = ents[i]; + if(e.type==NOTUSED) continue; + if(!ents[i].spawned && e.type!=TELEPORT && e.type!=JUMPPAD) continue; + if(OUTBORD(e.x, e.y)) continue; + vec v = { e.x, e.y, S(e.x, e.y)->floor+player1->eyeheight }; + vdist(dist, t, player1->o, v); + if(dist<(e.type==TELEPORT ? 4 : 2.5)) pickup(i, player1); + }; +}; + +void checkquad(int time) +{ + if(player1->quadmillis && (player1->quadmillis -= time)<0) + { + player1->quadmillis = 0; + playsoundc(S_PUPOUT); + conoutf("quad damage is over"); + }; +}; + +void putitems(uchar *&p) // puts items in network stream and also spawns them locally +{ + loopv(ents) if((ents[i].type>=I_SHELLS && ents[i].type<=I_QUAD) || ents[i].type==CARROT) + { + putint(p, i); + ents[i].spawned = true; + }; +}; + +void resetspawns() { loopv(ents) ents[i].spawned = false; }; +void setspawn(uint i, bool on) { if(i<(uint)ents.length()) ents[i].spawned = on; }; ADDED src/main.cpp Index: src/main.cpp ================================================================== --- /dev/null +++ src/main.cpp @@ -0,0 +1,237 @@ +// main.cpp: initialisation & main loop + +#include "cube.h" + +void cleanup(char *msg) // single program exit point; +{ + stop(); + disconnect(true); + writecfg(); + cleangl(); + cleansound(); + cleanupserver(); + SDL_ShowCursor(1); + if(msg) + { + #ifdef WIN32 + MessageBox(NULL, msg, "cube fatal error", MB_OK|MB_SYSTEMMODAL); + #else + printf(msg); + #endif + }; + SDL_Quit(); + exit(1); +}; + +void quit() // normal exit +{ + writeservercfg(); + cleanup(NULL); +}; + +void fatal(char *s, char *o) // failure exit +{ + sprintf_sd(msg)("%s%s (%s)\n", s, o, SDL_GetError()); + cleanup(msg); +}; + +void *alloc(int s) // for some big chunks... most other allocs use the memory pool +{ + void *b = calloc(1,s); + if(!b) fatal("out of memory!"); + return b; +}; + +int scr_w = 640; +int scr_h = 480; + +void screenshot() +{ + SDL_Surface *image; + SDL_Surface *temp; + int idx; + if(image = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) + { + if(temp = SDL_CreateRGBSurface(SDL_SWSURFACE, scr_w, scr_h, 24, 0x0000FF, 0x00FF00, 0xFF0000, 0)) + { + glReadPixels(0, 0, scr_w, scr_h, GL_RGB, GL_UNSIGNED_BYTE, image->pixels); + for (idx = 0; idxpixels+3*scr_w*idx; + memcpy(dest, (char *)image->pixels+3*scr_w*(scr_h-1-idx), 3*scr_w); + endianswap(dest, 3, scr_w); + }; + sprintf_sd(buf)("screenshots/screenshot_%d.bmp", lastmillis); + SDL_SaveBMP(temp, path(buf)); + SDL_FreeSurface(temp); + }; + SDL_FreeSurface(image); + }; +}; + +COMMAND(screenshot, ARG_NONE); +COMMAND(quit, ARG_NONE); + +void keyrepeat(bool on) +{ + SDL_EnableKeyRepeat(on ? SDL_DEFAULT_REPEAT_DELAY : 0, + SDL_DEFAULT_REPEAT_INTERVAL); +}; + +VARF(gamespeed, 10, 100, 1000, if(multiplayer()) gamespeed = 100); +VARP(minmillis, 0, 5, 1000); + +int islittleendian = 1; +int framesinmap = 0; + +int main(int argc, char **argv) +{ + bool dedicated = false; + int fs = SDL_FULLSCREEN, par = 0, uprate = 0, maxcl = 4; + char *sdesc = "", *ip = "", *master = NULL, *passwd = ""; + islittleendian = *((char *)&islittleendian); + + #define log(s) conoutf("init: %s", s) + log("sdl"); + + for(int i = 1; i200) lastmillis = millis-200; + else if(millis-lastmillis<1) lastmillis = millis-1; + if(millis-lastmilliso.x, player1->o.y); + readdepth(scr_w, scr_h); + SDL_GL_SwapBuffers(); + extern void updatevol(); updatevol(); + if(framesinmap++<5) // cheap hack to get rid of initial sparklies, even when triple buffering etc. + { + player1->yaw += 5; + gl_drawframe(scr_w, scr_h, fps); + player1->yaw -= 5; + }; + gl_drawframe(scr_w, scr_h, fps); + SDL_Event event; + int lasttype = 0, lastbut = 0; + while(SDL_PollEvent(&event)) + { + switch(event.type) + { + case SDL_QUIT: + quit(); + break; + + case SDL_KEYDOWN: + case SDL_KEYUP: + keypress(event.key.keysym.sym, event.key.state==SDL_PRESSED, event.key.keysym.unicode); + break; + + case SDL_MOUSEMOTION: + if(ignore) { ignore--; break; }; + mousemove(event.motion.xrel, event.motion.yrel); + break; + + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + if(lasttype==event.type && lastbut==event.button.button) break; // why?? get event twice without it + keypress(-event.button.button, event.button.state!=0, 0); + lasttype = event.type; + lastbut = event.button.button; + break; + }; + }; + }; + quit(); + return 1; +}; + + ADDED src/menus.cpp Index: src/menus.cpp ================================================================== --- /dev/null +++ src/menus.cpp @@ -0,0 +1,145 @@ +// menus.cpp: ingame menu system (also used for scores and serverlist) + +#include "cube.h" + +struct mitem { char *text, *action; }; + +struct gmenu +{ + char *name; + vector items; + int mwidth; + int menusel; +}; + +vector menus; + +int vmenu = -1; + +ivector menustack; + +void menuset(int menu) +{ + if((vmenu = menu)>=1) resetmovement(player1); + if(vmenu==1) menus[1].menusel = 0; +}; + +void showmenu(char *name) +{ + loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0) + { + menuset(i); + return; + }; +}; + +int menucompare(mitem *a, mitem *b) +{ + int x = atoi(a->text); + int y = atoi(b->text); + if(x>y) return -1; + if(x1 ? "[ %s menu ]" : "%s", m.name); + int mdisp = m.items.length(); + int w = 0; + loopi(mdisp) + { + int x = text_width(m.items[i].text); + if(x>w) w = x; + }; + int tw = text_width(title); + if(tw>w) w = tw; + int step = FONTH/4*5; + int h = (mdisp+2)*step; + int y = (VIRTH-h)/2; + int x = (VIRTW-w)/2; + blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true); + draw_text(title, x, y,2); + y += FONTH*2; + if(vmenu) + { + int bh = y+m.menusel*step; + blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false); + }; + loopj(mdisp) + { + draw_text(m.items[j].text, x, y, 2); + y += step; + }; + return true; +}; + +void newmenu(char *name) +{ + gmenu &menu = menus.add(); + menu.name = newstring(name); + menu.menusel = 0; +}; + +void menumanual(int m, int n, char *text) +{ + if(!n) menus[m].items.setsize(0); + mitem &mitem = menus[m].items.add(); + mitem.text = text; + mitem.action = ""; +} + +void menuitem(char *text, char *action) +{ + gmenu &menu = menus.last(); + mitem &mi = menu.items.add(); + mi.text = newstring(text); + mi.action = action[0] ? newstring(action) : mi.text; +}; + +COMMAND(menuitem, ARG_2STR); +COMMAND(showmenu, ARG_1STR); +COMMAND(newmenu, ARG_1STR); + +bool menukey(int code, bool isdown) +{ + if(vmenu<=0) return false; + int menusel = menus[vmenu].menusel; + if(isdown) + { + if(code==SDLK_ESCAPE) + { + menuset(-1); + if(!menustack.empty()) menuset(menustack.pop()); + return true; + } + else if(code==SDLK_UP || code==-4) menusel--; + else if(code==SDLK_DOWN || code==-5) menusel++; + int n = menus[vmenu].items.length(); + if(menusel<0) menusel = n-1; + else if(menusel>=n) menusel = 0; + menus[vmenu].menusel = menusel; + } + else + { + if(code==SDLK_RETURN || code==-2) + { + char *action = menus[vmenu].items[menusel].action; + if(vmenu==1) connects(getservername(menusel)); + menustack.add(vmenu); + menuset(-1); + execute(action, true); + }; + }; + return true; +}; ADDED src/monster.cpp Index: src/monster.cpp ================================================================== --- /dev/null +++ src/monster.cpp @@ -0,0 +1,338 @@ +// monster.cpp: implements AI for single player monsters, currently client only + +#include "cube.h" + +dvector monsters; +int nextmonster, spawnremain, numkilled, monstertotal, mtimestart; + +VARF(skill, 1, 3, 10, conoutf("skill is now %d", skill)); + +dvector &getmonsters() { return monsters; }; +void restoremonsterstate() { loopv(monsters) if(monsters[i]->state==CS_DEAD) numkilled++; }; // for savegames + +#define TOTMFREQ 13 +#define NUMMONSTERTYPES 8 + +struct monstertype // see docs for how these values modify behaviour +{ + short gun, speed, health, freq, lag, rate, pain, loyalty, mscale, bscale; + short painsound, diesound; + char *name, *mdlname; +} + +monstertypes[NUMMONSTERTYPES] = +{ + { GUN_FIREBALL, 15, 100, 3, 0, 100, 800, 1, 10, 10, S_PAINO, S_DIE1, "an ogre", "monster/ogro" }, + { GUN_CG, 18, 70, 2, 70, 10, 400, 2, 8, 9, S_PAINR, S_DEATHR, "a rhino", "monster/rhino" }, + { GUN_SG, 14, 120, 1, 100, 300, 400, 4, 14, 14, S_PAINE, S_DEATHE, "ratamahatta", "monster/rat" }, + { GUN_RIFLE, 15, 200, 1, 80, 300, 300, 4, 18, 18, S_PAINS, S_DEATHS, "a slith", "monster/slith" }, + { GUN_RL, 13, 500, 1, 0, 100, 200, 6, 24, 24, S_PAINB, S_DEATHB, "bauul", "monster/bauul" }, + { GUN_BITE, 22, 50, 3, 0, 100, 400, 1, 12, 15, S_PAINP, S_PIGGR2, "a hellpig", "monster/hellpig" }, + { GUN_ICEBALL, 12, 250, 1, 0, 10, 400, 6, 18, 18, S_PAINH, S_DEATHH, "a knight", "monster/knight" }, + { GUN_SLIMEBALL, 15, 100, 1, 0, 200, 400, 2, 13, 10, S_PAIND, S_DEATHD, "a goblin", "monster/goblin" }, +}; + +dynent *basicmonster(int type, int yaw, int state, int trigger, int move) +{ + if(type>=NUMMONSTERTYPES) + { + conoutf("warning: unknown monster in spawn: %d", type); + type = 0; + }; + dynent *m = newdynent(); + monstertype *t = &monstertypes[m->mtype = type]; + m->eyeheight = 2.0f; + m->aboveeye = 1.9f; + m->radius *= t->bscale/10.0f; + m->eyeheight *= t->bscale/10.0f; + m->aboveeye *= t->bscale/10.0f; + m->monsterstate = state; + if(state!=M_SLEEP) spawnplayer(m); + m->trigger = lastmillis+trigger; + m->targetyaw = m->yaw = (float)yaw; + m->move = move; + m->enemy = player1; + m->gunselect = t->gun; + m->maxspeed = (float)t->speed; + m->health = t->health; + m->armour = 0; + loopi(NUMGUNS) m->ammo[i] = 10000; + m->pitch = 0; + m->roll = 0; + m->state = CS_ALIVE; + m->anger = 0; + strcpy_s(m->name, t->name); + monsters.add(m); + return m; +}; + +void spawnmonster() // spawn a random monster according to freq distribution in DMSP +{ + int n = rnd(TOTMFREQ), type; + for(int i = 0; ; i++) if((n -= monstertypes[i].freq)<0) { type = i; break; }; + basicmonster(type, rnd(360), M_SEARCH, 1000, 1); +}; + +void monsterclear() // called after map start of when toggling edit mode to reset/spawn all monsters to initial state +{ + loopv(monsters) gp()->dealloc(monsters[i], sizeof(dynent)); + monsters.setsize(0); + numkilled = 0; + monstertotal = 0; + spawnremain = 0; + if(m_dmsp) + { + nextmonster = mtimestart = lastmillis+10000; + monstertotal = spawnremain = gamemode<0 ? skill*10 : 0; + } + else if(m_classicsp) + { + mtimestart = lastmillis; + loopv(ents) if(ents[i].type==MONSTER) + { + dynent *m = basicmonster(ents[i].attr2, ents[i].attr1, M_SLEEP, 100, 0); + m->o.x = ents[i].x; + m->o.y = ents[i].y; + m->o.z = ents[i].z; + entinmap(m); + monstertotal++; + }; + }; +}; + +bool los(float lx, float ly, float lz, float bx, float by, float bz, vec &v) // height-correct line of sight for monster shooting/seeing +{ + if(OUTBORD((int)lx, (int)ly) || OUTBORD((int)bx, (int)by)) return false; + float dx = bx-lx; + float dy = by-ly; + int steps = (int)(sqrt(dx*dx+dy*dy)/0.9); + if(!steps) return false; + float x = lx; + float y = ly; + int i = 0; + for(;;) + { + sqr *s = S(fast_f2nat(x), fast_f2nat(y)); + if(SOLID(s)) break; + float floor = s->floor; + if(s->type==FHF) floor -= s->vdelta/4.0f; + float ceil = s->ceil; + if(s->type==CHF) ceil += s->vdelta/4.0f; + float rz = lz-((lz-bz)*(i/(float)steps)); + if(rzceil) break; + v.x = x; + v.y = y; + v.z = rz; + x += dx/(float)steps; + y += dy/(float)steps; + i++; + }; + return i>=steps; +}; + +bool enemylos(dynent *m, vec &v) +{ + v = m->o; + return los(m->o.x, m->o.y, m->o.z, m->enemy->o.x, m->enemy->o.y, m->enemy->o.z, v); +}; + +// monster AI is sequenced using transitions: they are in a particular state where +// they execute a particular behaviour until the trigger time is hit, and then they +// reevaluate their situation based on the current state, the environment etc., and +// transition to the next state. Transition timeframes are parametrized by difficulty +// level (skill), faster transitions means quicker decision making means tougher AI. + +void transition(dynent *m, int state, int moving, int n, int r) // n = at skill 0, n/2 = at skill 10, r = added random factor +{ + m->monsterstate = state; + m->move = moving; + n = n*130/100; + m->trigger = lastmillis+n-skill*(n/16)+rnd(r+1); +}; + +void normalise(dynent *m, float angle) +{ + while(m->yawyaw += 360.0f; + while(m->yaw>angle+180.0f) m->yaw -= 360.0f; +}; + +void monsteraction(dynent *m) // main AI thinking routine, called every frame for every monster +{ + if(m->enemy->state==CS_DEAD) { m->enemy = player1; m->anger = 0; }; + normalise(m, m->targetyaw); + if(m->targetyaw>m->yaw) // slowly turn monster towards his target + { + m->yaw += curtime*0.5f; + if(m->targetyawyaw) m->yaw = m->targetyaw; + } + else + { + m->yaw -= curtime*0.5f; + if(m->targetyaw>m->yaw) m->yaw = m->targetyaw; + }; + + vdist(disttoenemy, vectoenemy, m->o, m->enemy->o); + m->pitch = atan2(m->enemy->o.z-m->o.z, disttoenemy)*180/PI; + + if(m->blocked) // special case: if we run into scenery + { + m->blocked = false; + if(!rnd(20000/monstertypes[m->mtype].speed)) // try to jump over obstackle (rare) + { + m->jumpnext = true; + } + else if(m->triggermonsterstate!=M_HOME || !rnd(5))) // search for a way around (common) + { + m->targetyaw += 180+rnd(180); // patented "random walk" AI pathfinding (tm) ;) + transition(m, M_SEARCH, 1, 400, 1000); + }; + }; + + float enemyyaw = -(float)atan2(m->enemy->o.x - m->o.x, m->enemy->o.y - m->o.y)/PI*180+180; + + switch(m->monsterstate) + { + case M_PAIN: + case M_ATTACKING: + case M_SEARCH: + if(m->triggeryaw); + if(disttoenemy<8 // the better the angle to the player, the further the monster can see/hear + ||(disttoenemy<16 && angle<135) + ||(disttoenemy<32 && angle<90) + ||(disttoenemy<64 && angle<45) + || angle<10) + { + transition(m, M_HOME, 1, 500, 200); + playsound(S_GRUNT1+rnd(2), &m->o); + }; + break; + }; + + case M_AIMING: // this state is the delay between wanting to shoot and actually firing + if(m->triggerlastaction = 0; + m->attacking = true; + shoot(m, m->attacktarget); + transition(m, M_ATTACKING, 0, 600, 0); + }; + break; + + case M_HOME: // monster has visual contact, heads straight for player and may want to shoot at any time + m->targetyaw = enemyyaw; + if(m->triggerenemy->state==CS_ALIVE) // get ready to fire + { + m->attacktarget = target; + transition(m, M_AIMING, 0, monstertypes[m->mtype].lag, 10); + } + else // track player some more + { + transition(m, M_HOME, 1, monstertypes[m->mtype].rate, 0); + }; + }; + }; + break; + }; + + moveplayer(m, 1, false); // use physics to move monster +}; + +void monsterpain(dynent *m, int damage, dynent *d) +{ + if(d->monsterstate) // a monster hit us + { + if(m!=d) // guard for RL guys shooting themselves :) + { + m->anger++; // don't attack straight away, first get angry + int anger = m->mtype==d->mtype ? m->anger/2 : m->anger; + if(anger>=monstertypes[m->mtype].loyalty) m->enemy = d; // monster infight if very angry + }; + } + else // player hit us + { + m->anger = 0; + m->enemy = d; + }; + transition(m, M_PAIN, 0, monstertypes[m->mtype].pain,200); // in this state monster won't attack + if((m->health -= damage)<=0) + { + m->state = CS_DEAD; + m->lastaction = lastmillis; + numkilled++; + player1->frags = numkilled; + playsound(monstertypes[m->mtype].diesound, &m->o); + int remain = monstertotal-numkilled; + if(remain>0 && remain<=5) conoutf("only %d monster(s) remaining", remain); + } + else + { + playsound(monstertypes[m->mtype].painsound, &m->o); + }; +}; + +void endsp(bool allkilled) +{ + conoutf(allkilled ? "you have cleared the map!" : "you reached the exit!"); + conoutf("score: %d kills in %d seconds", numkilled, (lastmillis-mtimestart)/1000); + monstertotal = 0; + startintermission(); +}; + +void monsterthink() +{ + if(m_dmsp && spawnremain && lastmillis>nextmonster) + { + if(spawnremain--==monstertotal) conoutf("The invasion has begun!"); + nextmonster = lastmillis+1000; + spawnmonster(); + }; + + if(monstertotal && !spawnremain && numkilled==monstertotal) endsp(true); + + loopv(ents) // equivalent of player entity touch, but only teleports are used + { + entity &e = ents[i]; + if(e.type!=TELEPORT) continue; + if(OUTBORD(e.x, e.y)) continue; + vec v = { e.x, e.y, S(e.x, e.y)->floor }; + loopv(monsters) if(monsters[i]->state==CS_DEAD) + { + if(lastmillis-monsters[i]->lastaction<2000) + { + monsters[i]->move = 0; + moveplayer(monsters[i], 1, false); + }; + } + else + { + v.z += monsters[i]->eyeheight; + vdist(dist, t, monsters[i]->o, v); + v.z -= monsters[i]->eyeheight; + if(dist<4) teleport((int)(&e-&ents[0]), monsters[i]); + }; + }; + + loopv(monsters) if(monsters[i]->state==CS_ALIVE) monsteraction(monsters[i]); +}; + +void monsterrender() +{ + loopv(monsters) renderclient(monsters[i], false, monstertypes[monsters[i]->mtype].mdlname, monsters[i]->mtype==5, monstertypes[monsters[i]->mtype].mscale/10.0f); +}; ADDED src/pch.cpp Index: src/pch.cpp ================================================================== --- /dev/null +++ src/pch.cpp @@ -0,0 +1,1 @@ +#include "cube.h" ADDED src/physics.cpp Index: src/physics.cpp ================================================================== --- /dev/null +++ src/physics.cpp @@ -0,0 +1,323 @@ +// physics.cpp: no physics books were hurt nor consulted in the construction of this code. +// All physics computations and constants were invented on the fly and simply tweaked until +// they "felt right", and have no basis in reality. Collision detection is simplistic but +// very robust (uses discrete steps at fixed fps). + +#include "cube.h" + +bool plcollide(dynent *d, dynent *o, float &headspace, float &hi, float &lo) // collide with player or monster +{ + if(o->state!=CS_ALIVE) return true; + const float r = o->radius+d->radius; + if(fabs(o->o.x-d->o.x)o.y-d->o.y)o.z-d->eyeheighto.z-o->eyeheight) { if(o->o.z-o->eyeheighto.z-o->eyeheight-1; } + else if(o->o.z+o->aboveeye>lo) lo = o->o.z+o->aboveeye+1; + + if(fabs(o->o.z-d->o.z)aboveeye+d->eyeheight) return false; + if(d->monsterstate) return false; // hack + headspace = d->o.z-o->o.z-o->aboveeye-d->eyeheight; + if(headspace<0) headspace = 10; + }; + return true; +}; + +bool cornertest(int mip, int x, int y, int dx, int dy, int &bx, int &by, int &bs) // recursively collide with a mipmapped corner cube +{ + sqr *w = wmip[mip]; + int sz = ssize>>mip; + bool stest = SOLID(SWS(w, x+dx, y, sz)) && SOLID(SWS(w, x, y+dy, sz)); + mip++; + x /= 2; + y /= 2; + if(SWS(wmip[mip], x, y, ssize>>mip)->type==CORNER) + { + bx = x<radius; + if(fabs(e.x-d->o.x)o.y)floor+mmi.zoff+e.attr3); + if(d->o.z-d->eyeheightlo) lo = mmz+mmi.h; + }; + }; +}; + +// all collision happens here +// spawn is a dirty side effect used in spawning +// drop & rise are supplied by the physics below to indicate gravity/push for current mini-timestep + +bool collide(dynent *d, bool spawn, float drop, float rise) +{ + const float fx1 = d->o.x-d->radius; // figure out integer cube rectangle this entity covers in map + const float fy1 = d->o.y-d->radius; + const float fx2 = d->o.x+d->radius; + const float fy2 = d->o.y+d->radius; + const int x1 = fast_f2nat(fx1); + const int y1 = fast_f2nat(fy1); + const int x2 = fast_f2nat(fx2); + const int y2 = fast_f2nat(fy2); + float hi = 127, lo = -128; + float minfloor = (d->monsterstate && !spawn && d->health>100) ? d->o.z-d->eyeheight-4.5f : -1000.0f; // big monsters are afraid of heights, unless angry :) + + for(int x = x1; x<=x2; x++) for(int y = y1; y<=y2; y++) // collide with map + { + if(OUTBORD(x,y)) return false; + sqr *s = S(x,y); + float ceil = s->ceil; + float floor = s->floor; + switch(s->type) + { + case SOLID: + return false; + + case CORNER: + { + int bx = x, by = y, bs = 1; + if(x==x1 && y==y1 && cornertest(0, x, y, -1, -1, bx, by, bs) && fx1-bx+fy1-by<=bs + || x==x2 && y==y1 && cornertest(0, x, y, 1, -1, bx, by, bs) && fx2-bx>=fy1-by + || x==x1 && y==y2 && cornertest(0, x, y, -1, 1, bx, by, bs) && fx1-bx<=fy2-by + || x==x2 && y==y2 && cornertest(0, x, y, 1, 1, bx, by, bs) && fx2-bx+fy2-by>=bs) + return false; + break; + }; + + case FHF: // FIXME: too simplistic collision with slopes, makes it feels like tiny stairs + floor -= (s->vdelta+S(x+1,y)->vdelta+S(x,y+1)->vdelta+S(x+1,y+1)->vdelta)/16.0f; + break; + + case CHF: + ceil += (s->vdelta+S(x+1,y)->vdelta+S(x,y+1)->vdelta+S(x+1,y+1)->vdelta)/16.0f; + + }; + if(ceillo) lo = floor; + if(flooreyeheight+d->aboveeye) return false; + + float headspace = 10; + loopv(players) // collide with other players + { + dynent *o = players[i]; + if(!o || o==d) continue; + if(!plcollide(d, o, headspace, hi, lo)) return false; + }; + if(d!=player1) if(!plcollide(d, player1, headspace, hi, lo)) return false; + dvector &v = getmonsters(); + // this loop can be a performance bottleneck with many monster on a slow cpu, + // should replace with a blockmap but seems mostly fast enough + loopv(v) if(!vreject(d->o, v[i]->o, 7.0f) && d!=v[i] && !plcollide(d, v[i], headspace, hi, lo)) return false; + headspace -= 0.01f; + + mmcollide(d, hi, lo); // collide with map models + + if(spawn) + { + d->o.z = lo+d->eyeheight; // just drop to floor (sideeffect) + d->onfloor = true; + } + else + { + const float space = d->o.z-d->eyeheight-lo; + if(space<0) + { + if(space>-0.01) d->o.z = lo+d->eyeheight; // stick on step + else if(space>-1.26f) d->o.z += rise; // rise thru stair + else return false; + } + else + { + d->o.z -= min(min(drop, space), headspace); // gravity + }; + + const float space2 = hi-(d->o.z+d->aboveeye); + if(space2<0) + { + if(space2<-0.1) return false; // hack alert! + d->o.z = hi-d->aboveeye; // glue to ceiling + d->vel.z = 0; // cancel out jumping velocity + }; + + d->onfloor = d->o.z-d->eyeheight-lo<0.001f; + }; + return true; +} + +float rad(float x) { return x*3.14159f/180; }; + +VARP(maxroll, 0, 3, 20); + +int physicsfraction = 0, physicsrepeat = 0; +const int MINFRAMETIME = 20; // physics always simulated at 50fps or better + +void physicsframe() // optimally schedule physics frames inside the graphics frames +{ + if(curtime>=MINFRAMETIME) + { + int faketime = curtime+physicsfraction; + physicsrepeat = faketime/MINFRAMETIME; + physicsfraction = faketime-physicsrepeat*MINFRAMETIME; + } + else + { + physicsrepeat = 1; + }; +}; + +// main physics routine, moves a player/monster for a curtime step +// moveres indicated the physics precision (which is lower for monsters and multiplayer prediction) +// local is false for multiplayer prediction + +void moveplayer(dynent *pl, int moveres, bool local, int curtime) +{ + const bool water = hdr.waterlevel>pl->o.z-0.5f; + const bool floating = (editmode && local) || pl->state==CS_EDITING; + + vec d; // vector of direction we ideally want to move in + + d.x = (float)(pl->move*cos(rad(pl->yaw-90))); + d.y = (float)(pl->move*sin(rad(pl->yaw-90))); + d.z = 0; + + if(floating || water) + { + d.x *= (float)cos(rad(pl->pitch)); + d.y *= (float)cos(rad(pl->pitch)); + d.z = (float)(pl->move*sin(rad(pl->pitch))); + }; + + d.x += (float)(pl->strafe*cos(rad(pl->yaw-180))); + d.y += (float)(pl->strafe*sin(rad(pl->yaw-180))); + + const float speed = curtime/(water ? 2000.0f : 1000.0f)*pl->maxspeed; + const float friction = water ? 20.0f : (pl->onfloor || floating ? 6.0f : 30.0f); + + const float fpsfric = friction/curtime*20.0f; + + vmul(pl->vel, fpsfric-1); // slowly apply friction and direction to velocity, gives a smooth movement + vadd(pl->vel, d); + vdiv(pl->vel, fpsfric); + d = pl->vel; + vmul(d, speed); // d is now frametime based velocity vector + + pl->blocked = false; + pl->moving = true; + + if(floating) // just apply velocity + { + vadd(pl->o, d); + if(pl->jumpnext) { pl->jumpnext = false; pl->vel.z = 2; } + } + else // apply velocity with collision + { + if(pl->onfloor || water) + { + if(pl->jumpnext) + { + pl->jumpnext = false; + pl->vel.z = 1.7f; // physics impulse upwards + if(water) { pl->vel.x /= 8; pl->vel.y /= 8; }; // dampen velocity change even harder, gives correct water feel + if(local) playsoundc(S_JUMP); + else if(pl->monsterstate) playsound(S_JUMP, &pl->o); + } + else if(pl->timeinair>800) // if we land after long time must have been a high jump, make thud sound + { + if(local) playsoundc(S_LAND); + else if(pl->monsterstate) playsound(S_LAND, &pl->o); + }; + pl->timeinair = 0; + } + else + { + pl->timeinair += curtime; + }; + + const float gravity = 20; + const float f = 1.0f/moveres; + float dropf = ((gravity-1)+pl->timeinair/15.0f); // incorrect, but works fine + if(water) { dropf = 5; pl->timeinair = 0; }; // float slowly down in water + const float drop = dropf*curtime/gravity/100/moveres; // at high fps, gravity kicks in too fast + const float rise = speed/moveres/1.2f; // extra smoothness when lifting up stairs + + loopi(moveres) // discrete steps collision detection & sliding + { + // try move forward + pl->o.x += f*d.x; + pl->o.y += f*d.y; + pl->o.z += f*d.z; + if(collide(pl, false, drop, rise)) continue; + // player stuck, try slide along y axis + pl->blocked = true; + pl->o.x -= f*d.x; + if(collide(pl, false, drop, rise)) { d.x = 0; continue; }; + pl->o.x += f*d.x; + // still stuck, try x axis + pl->o.y -= f*d.y; + if(collide(pl, false, drop, rise)) { d.y = 0; continue; }; + pl->o.y += f*d.y; + // try just dropping down + pl->moving = false; + pl->o.x -= f*d.x; + pl->o.y -= f*d.y; + if(collide(pl, false, drop, rise)) { d.y = d.x = 0; continue; }; + pl->o.z -= f*d.z; + break; + }; + }; + + // detect wether player is outside map, used for skipping zbuffer clear mostly + + if(pl->o.x < 0 || pl->o.x >= ssize || pl->o.y <0 || pl->o.y > ssize) + { + pl->outsidemap = true; + } + else + { + sqr *s = S((int)pl->o.x, (int)pl->o.y); + pl->outsidemap = SOLID(s) + || pl->o.z < s->floor - (s->type==FHF ? s->vdelta/4 : 0) + || pl->o.z > s->ceil + (s->type==CHF ? s->vdelta/4 : 0); + }; + + // automatically apply smooth roll when strafing + + if(pl->strafe==0) + { + pl->roll = pl->roll/(1+(float)sqrt((float)curtime)/25); + } + else + { + pl->roll += pl->strafe*curtime/-30.0f; + if(pl->roll>maxroll) pl->roll = (float)maxroll; + if(pl->roll<-maxroll) pl->roll = (float)-maxroll; + }; + + // play sounds on water transitions + + if(!pl->inwater && water) { playsound(S_SPLASH2, &pl->o); pl->vel.z = 0; } + else if(pl->inwater && !water) playsound(S_SPLASH1, &pl->o); + pl->inwater = water; +}; + +void moveplayer(dynent *pl, int moveres, bool local) +{ + loopi(physicsrepeat) moveplayer(pl, moveres, local, i ? curtime/physicsrepeat : curtime-curtime/physicsrepeat*(physicsrepeat-1)); +}; + ADDED src/protos.h Index: src/protos.h ================================================================== --- /dev/null +++ src/protos.h @@ -0,0 +1,249 @@ +// protos for ALL external functions in cube... + +// command +extern int variable(char *name, int min, int cur, int max, int *storage, void (*fun)(), bool persist); +extern void setvar(char *name, int i); +extern int getvar(char *name); +extern bool identexists(char *name); +extern bool addcommand(char *name, void (*fun)(), int narg); +extern int execute(char *p, bool down = true); +extern void exec(char *cfgfile); +extern bool execfile(char *cfgfile); +extern void resetcomplete(); +extern void complete(char *s); +extern void alias(char *name, char *action); +extern char *getalias(char *name); +extern void writecfg(); + +// console +extern void keypress(int code, bool isdown, int cooked); +extern void renderconsole(); +extern void conoutf(const char *s, ...); +extern char *getcurcommand(); +extern void writebinds(FILE *f); + +// menus +extern bool rendermenu(); +extern void menuset(int menu); +extern void menumanual(int m, int n, char *text); +extern void sortmenu(int start, int num); +extern bool menukey(int code, bool isdown); +extern void newmenu(char *name); + +// serverbrowser +extern void addserver(char *servername); +extern char *getservername(int n); +extern void writeservercfg(); + +// rendergl +extern void gl_init(int w, int h); +extern void cleangl(); +extern void gl_drawframe(int w, int h, float curfps); +extern bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp = false); +extern void mipstats(int a, int b, int c); +extern void vertf(float v1, float v2, float v3, sqr *ls, float t1, float t2); +extern void addstrip(int tex, int start, int n); +extern int lookuptexture(int tex, int &xs, int &ys); + +// rendercubes +extern void resetcubes(); +extern void render_flat(int tex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil); +extern void render_flatdelta(int wtex, int x, int y, int size, float h1, float h2, float h3, float h4, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil); +extern void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool topleft); +extern void render_tris(int x, int y, int size, bool topleft, sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v); +extern void addwaterquad(int x, int y, int size); +extern int renderwater(float hf); +extern void finishstrips(); +extern void setarraypointers(); + +// client +extern void localservertoclient(uchar *buf, int len); +extern void connects(char *servername); +extern void disconnect(int onlyclean = 0, int async = 0); +extern void toserver(char *text); +extern void addmsg(int rel, int num, int type, ...); +extern bool multiplayer(); +extern bool allowedittoggle(); +extern void sendpackettoserv(void *packet); +extern void gets2c(); +extern void c2sinfo(dynent *d); +extern void neterr(char *s); +extern void initclientnet(); +extern bool netmapstart(); +extern int getclientnum(); +extern void changemapserv(char *name, int mode); +extern void writeclientinfo(FILE *f); + +// clientgame +extern void mousemove(int dx, int dy); +extern void updateworld(int millis); +extern void startmap(char *name); +extern void changemap(char *name); +extern void initclient(); +extern void spawnplayer(dynent *d); +extern void selfdamage(int damage, int actor, dynent *act); +extern dynent *newdynent(); +extern char *getclientmap(); +extern const char *modestr(int n); +extern void zapdynent(dynent *&d); +extern dynent *getclient(int cn); +extern void timeupdate(int timeremain); +extern void resetmovement(dynent *d); +extern void fixplayer1range(); + +// clientextras +extern void renderclients(); +extern void renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale); +void showscores(bool on); +extern void renderscores(); + +// world +extern void setupworld(int factor); +extern void empty_world(int factor, bool force); +extern void remip(block &b, int level = 0); +extern void remipmore(block &b, int level = 0); +extern int closestent(); +extern int findentity(int type, int index = 0); +extern void trigger(int tag, int type, bool savegame); +extern void resettagareas(); +extern void settagareas(); +extern entity *newentity(int x, int y, int z, char *what, int v1, int v2, int v3, int v4); + +// worldlight +extern void calclight(); +extern void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner); +extern void cleardlights(); +extern block *blockcopy(block &b); +extern void blockpaste(block &b); + +// worldrender +extern void render_world(float vx, float vy, float vh, int yaw, int pitch, float widef, int w, int h); + +// worldocull +extern void computeraytable(float vx, float vy); +extern int isoccluded(float vx, float vy, float cx, float cy, float csize); + +// main +extern void fatal(char *s, char *o = ""); +extern void *alloc(int s); +extern void keyrepeat(bool on); + +// rendertext +extern void draw_text(char *str, int left, int top, int gl_num); +extern void draw_textf(char *fstr, int left, int top, int gl_num, ...); +extern int text_width(char *str); +extern void draw_envbox(int t, int fogdist); + +// editing +extern void cursorupdate(); +extern void toggleedit(); +extern void editdrag(bool isdown); +extern void setvdeltaxy(int delta, block &sel); +extern void editequalisexy(bool isfloor, block &sel); +extern void edittypexy(int type, block &sel); +extern void edittexxy(int type, int t, block &sel); +extern void editheightxy(bool isfloor, int amount, block &sel); +extern bool noteditmode(); +extern void pruneundos(int maxremain = 0); + +// renderextras +extern void line(int x1, int y1, float z1, int x2, int y2, float z2); +extern void box(block &b, float z1, float z2, float z3, float z4); +extern void dot(int x, int y, float z); +extern void linestyle(float width, int r, int g, int b); +extern void newsphere(vec &o, float max, int type); +extern void renderspheres(int time); +extern void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater); +extern void readdepth(int w, int h); +extern void blendbox(int x1, int y1, int x2, int y2, bool border); +extern void damageblend(int n); + +// renderparticles +extern void setorient(vec &r, vec &u); +extern void particle_splash(int type, int num, int fade, vec &p); +extern void particle_trail(int type, int fade, vec &from, vec &to); +extern void render_particles(int time); + +// worldio +extern void save_world(char *fname); +extern void load_world(char *mname); +extern void writemap(char *mname, int msize, uchar *mdata); +extern uchar *readmap(char *mname, int *msize); +extern void loadgamerest(); +extern void incomingdemodata(uchar *buf, int len, bool extras = false); +extern void demoplaybackstep(); +extern void stop(); +extern void stopifrecording(); +extern void demodamage(int damage, vec &o); +extern void demoblend(int damage); + +// physics +extern void moveplayer(dynent *pl, int moveres, bool local); +extern bool collide(dynent *d, bool spawn, float drop, float rise); +extern void entinmap(dynent *d); +extern void setentphysics(int mml, int mmr); +extern void physicsframe(); + +// sound +extern void playsound(int n, vec *loc = 0); +extern void playsoundc(int n); +extern void initsound(); +extern void cleansound(); + +// rendermd2 +extern void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, float y, float z, float yaw, float pitch, bool teammate, float scale, float speed, int snap = 0, int basetime = 0); +extern mapmodelinfo &getmminfo(int i); + +// server +extern void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl); +extern void cleanupserver(); +extern void localconnect(); +extern void localdisconnect(); +extern void localclienttoserver(struct _ENetPacket *); +extern void serverslice(int seconds, unsigned int timeout); +extern void putint(uchar *&p, int n); +extern int getint(uchar *&p); +extern void sendstring(char *t, uchar *&p); +extern void startintermission(); +extern void restoreserverstate(vector &ents); +extern uchar *retrieveservers(uchar *buf, int buflen); +extern char msgsizelookup(int msg); +extern void serverms(int mode, int numplayers, int minremain, char *smapname, int seconds, bool isfull); +extern void servermsinit(const char *master, char *sdesc, bool listen); +extern void sendmaps(int n, string mapname, int mapsize, uchar *mapdata); +extern ENetPacket *recvmap(int n); + +// weapon +extern void selectgun(int a = -1, int b = -1, int c =-1); +extern void shoot(dynent *d, vec &to); +extern void shootv(int gun, vec &from, vec &to, dynent *d = 0, bool local = false); +extern void createrays(vec &from, vec &to); +extern void moveprojectiles(float time); +extern void projreset(); +extern char *playerincrosshair(); +extern int reloadtime(int gun); + +// monster +extern void monsterclear(); +extern void restoremonsterstate(); +extern void monsterthink(); +extern void monsterrender(); +extern dvector &getmonsters(); +extern void monsterpain(dynent *m, int damage, dynent *d); +extern void endsp(bool allkilled); + +// entities +extern void renderents(); +extern void putitems(uchar *&p); +extern void checkquad(int time); +extern void checkitems(); +extern void realpickup(int n, dynent *d); +extern void renderentities(); +extern void resetspawns(); +extern void setspawn(uint i, bool on); +extern void teleport(int n, dynent *d); +extern void baseammo(int gun); + +// rndmap +extern void perlinarea(block &b, int scale, int seed, int psize); + ADDED src/rendercubes.cpp Index: src/rendercubes.cpp ================================================================== --- /dev/null +++ src/rendercubes.cpp @@ -0,0 +1,359 @@ +// rendercubes.cpp: sits in between worldrender.cpp and rendergl.cpp and fills the vertex array for different cube surfaces. + +#include "cube.h" + +vertex *verts = NULL; +int curvert; +int curmaxverts = 10000; + +void setarraypointers() +{ + glVertexPointer(3, GL_FLOAT, sizeof(vertex), &verts[0].x); + glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(vertex), &verts[0].r); + glTexCoordPointer(2, GL_FLOAT, sizeof(vertex), &verts[0].u); +}; + +void reallocv() +{ + verts = (vertex *)realloc(verts, (curmaxverts *= 2)*sizeof(vertex)); + curmaxverts -= 10; + if(!verts) fatal("no vertex memory!"); + setarraypointers(); +}; + +// generating the actual vertices is done dynamically every frame and sits at the +// leaves of all these functions, and are part of the cpu bottleneck on really slow +// machines, hence the macros. + +#define vertcheck() { if(curvert>=curmaxverts) reallocv(); } + +#define vertf(v1, v2, v3, ls, t1, t2) { vertex &v = verts[curvert++]; \ + v.u = t1; v.v = t2; \ + v.x = v1; v.y = v2; v.z = v3; \ + v.r = ls->r; v.g = ls->g; v.b = ls->b; v.a = 255; }; + +#define vert(v1, v2, v3, ls, t1, t2) { vertf((float)(v1), (float)(v2), (float)(v3), ls, t1, t2); } + +int nquads; +const float TEXTURESCALE = 32.0f; +bool floorstrip = false, deltastrip = false; +int oh, oy, ox, ogltex; // the o* vars are used by the stripification +int ol3r, ol3g, ol3b, ol4r, ol4g, ol4b; +int firstindex; +bool showm = false; + +void showmip() { showm = !showm; }; +void mipstats(int a, int b, int c) { if(showm) conoutf("1x1/2x2/4x4: %d / %d / %d", a, b, c); }; + +COMMAND(showmip, ARG_NONE); + +#define stripend() { if(floorstrip || deltastrip) { addstrip(ogltex, firstindex, curvert-firstindex); floorstrip = deltastrip = false; }; }; +void finishstrips() { stripend(); }; + +sqr sbright, sdark; +VAR(lighterror,1,8,100); + +void render_flat(int wtex, int x, int y, int size, int h, sqr *l1, sqr *l2, sqr *l3, sqr *l4, bool isceil) // floor/ceil quads +{ + vertcheck(); + if(showm) { l3 = l1 = &sbright; l4 = l2 = &sdark; }; + + int sx, sy; + int gltex = lookuptexture(wtex, sx, sy); + float xf = TEXTURESCALE/sx; + float yf = TEXTURESCALE/sy; + float xs = size*xf; + float ys = size*yf; + float xo = xf*x; + float yo = yf*y; + + bool first = !floorstrip || y!=oy+size || ogltex!=gltex || h!=oh || x!=ox; + + if(first) // start strip here + { + stripend(); + firstindex = curvert; + ogltex = gltex; + oh = h; + ox = x; + floorstrip = true; + if(isceil) + { + vert(x+size, h, y, l2, xo+xs, yo); + vert(x, h, y, l1, xo, yo); + } + else + { + vert(x, h, y, l1, xo, yo); + vert(x+size, h, y, l2, xo+xs, yo); + }; + ol3r = l1->r; + ol3g = l1->g; + ol3b = l1->b; + ol4r = l2->r; + ol4g = l2->g; + ol4b = l2->b; + } + else // continue strip + { + int lighterr = lighterror*2; + if((abs(ol3r-l3->r)r)g)g)b)b)r; + ol3g = l1->g; + ol3b = l1->b; + ol4r = l2->r; + ol4g = l2->g; + ol4b = l2->b; + }; + + if(isceil) + { + vertf((float)x+size, h3, (float)y+size, l3, xo+xs, yo+ys); + vertf((float)x, h4, (float)y+size, l4, xo, yo+ys); + } + else + { + vertf((float)x, h4, (float)y+size, l4, xo, yo+ys); + vertf((float)x+size, h3, (float)y+size, l3, xo+xs, yo+ys); + }; + + oy = y; + nquads++; +}; + +void render_2tris(sqr *h, sqr *s, int x1, int y1, int x2, int y2, int x3, int y3, sqr *l1, sqr *l2, sqr *l3) // floor/ceil tris on a corner cube +{ + stripend(); + vertcheck(); + + int sx, sy; + int gltex = lookuptexture(h->ftex, sx, sy); + float xf = TEXTURESCALE/sx; + float yf = TEXTURESCALE/sy; + + vertf((float)x1, h->floor, (float)y1, l1, xf*x1, yf*y1); + vertf((float)x2, h->floor, (float)y2, l2, xf*x2, yf*y2); + vertf((float)x3, h->floor, (float)y3, l3, xf*x3, yf*y3); + addstrip(gltex, curvert-3, 3); + + gltex = lookuptexture(h->ctex, sx, sy); + xf = TEXTURESCALE/sx; + yf = TEXTURESCALE/sy; + + vertf((float)x3, h->ceil, (float)y3, l3, xf*x3, yf*y3); + vertf((float)x2, h->ceil, (float)y2, l2, xf*x2, yf*y2); + vertf((float)x1, h->ceil, (float)y1, l1, xf*x1, yf*y1); + addstrip(gltex, curvert-3, 3); + nquads++; +}; + +void render_tris(int x, int y, int size, bool topleft, + sqr *h1, sqr *h2, sqr *s, sqr *t, sqr *u, sqr *v) +{ + if(topleft) + { + if(h1) render_2tris(h1, s, x+size, y+size, x, y+size, x, y, u, v, s); + if(h2) render_2tris(h2, s, x, y, x+size, y, x+size, y+size, s, t, v); + } + else + { + if(h1) render_2tris(h1, s, x, y, x+size, y, x, y+size, s, t, u); + if(h2) render_2tris(h2, s, x+size, y, x+size, y+size, x, y+size, t, u, v); + }; +}; + +void render_square(int wtex, float floor1, float floor2, float ceil1, float ceil2, int x1, int y1, int x2, int y2, int size, sqr *l1, sqr *l2, bool flip) // wall quads +{ + stripend(); + vertcheck(); + if(showm) { l1 = &sbright; l2 = &sdark; }; + + int sx, sy; + int gltex = lookuptexture(wtex, sx, sy); + float xf = TEXTURESCALE/sx; + float yf = TEXTURESCALE/sy; + float xs = size*xf; + float xo = xf*(x1==x2 ? min(y1,y2) : min(x1,x2)); + + if(!flip) + { + vertf((float)x2, ceil2, (float)y2, l2, xo+xs, -yf*ceil2); + vertf((float)x1, ceil1, (float)y1, l1, xo, -yf*ceil1); + vertf((float)x2, floor2, (float)y2, l2, xo+xs, -floor2*yf); + vertf((float)x1, floor1, (float)y1, l1, xo, -floor1*yf); + } + else + { + vertf((float)x1, ceil1, (float)y1, l1, xo, -yf*ceil1); + vertf((float)x2, ceil2, (float)y2, l2, xo+xs, -yf*ceil2); + vertf((float)x1, floor1, (float)y1, l1, xo, -floor1*yf); + vertf((float)x2, floor2, (float)y2, l2, xo+xs, -floor2*yf); + }; + + nquads++; + addstrip(gltex, curvert-4, 4); +}; + +int wx1, wy1, wx2, wy2; + +VAR(watersubdiv, 1, 4, 64); +VARF(waterlevel, -128, -128, 127, if(!noteditmode()) hdr.waterlevel = waterlevel); + +inline void vertw(int v1, float v2, int v3, sqr *c, float t1, float t2, float t) +{ + vertcheck(); + vertf((float)v1, v2-(float)sin(v1*v3*0.1+t)*0.2f, (float)v3, c, t1, t2); +}; + +inline float dx(float x) { return x+(float)sin(x*2+lastmillis/1000.0f)*0.04f; }; +inline float dy(float x) { return x+(float)sin(x*2+lastmillis/900.0f+PI/5)*0.05f; }; + +// renders water for bounding rect area that contains water... simple but very inefficient + +int renderwater(float hf) +{ + if(wx1<0) return nquads; + + glDepthMask(GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_SRC_COLOR); + int sx, sy; + glBindTexture(GL_TEXTURE_2D, lookuptexture(DEFAULT_LIQUID, sx, sy)); + + wx1 &= ~(watersubdiv-1); + wy1 &= ~(watersubdiv-1); + + float xf = TEXTURESCALE/sx; + float yf = TEXTURESCALE/sy; + float xs = watersubdiv*xf; + float ys = watersubdiv*yf; + float t1 = lastmillis/300.0f; + float t2 = lastmillis/4000.0f; + + sqr dl; + dl.r = dl.g = dl.b = 255; + + for(int xx = wx1; xxwx2) wx2 = x2; + if(y2>wy2) wy2 = y2; + }; +}; + +void resetcubes() +{ + if(!verts) reallocv(); + floorstrip = deltastrip = false; + wx1 = -1; + nquads = 0; + sbright.r = sbright.g = sbright.b = 255; + sdark.r = sdark.g = sdark.b = 0; +}; + + ADDED src/renderextras.cpp Index: src/renderextras.cpp ================================================================== --- /dev/null +++ src/renderextras.cpp @@ -0,0 +1,372 @@ +// renderextras.cpp: misc gl render code and the HUD + +#include "cube.h" + +void line(int x1, int y1, float z1, int x2, int y2, float z2) +{ + glBegin(GL_POLYGON); + glVertex3f((float)x1, z1, (float)y1); + glVertex3f((float)x1, z1, y1+0.01f); + glVertex3f((float)x2, z2, y2+0.01f); + glVertex3f((float)x2, z2, (float)y2); + glEnd(); + xtraverts += 4; +}; + +void linestyle(float width, int r, int g, int b) +{ + glLineWidth(width); + glColor3ub(r,g,b); +}; + +void box(block &b, float z1, float z2, float z3, float z4) +{ + glBegin(GL_POLYGON); + glVertex3f((float)b.x, z1, (float)b.y); + glVertex3f((float)b.x+b.xs, z2, (float)b.y); + glVertex3f((float)b.x+b.xs, z3, (float)b.y+b.ys); + glVertex3f((float)b.x, z4, (float)b.y+b.ys); + glEnd(); + xtraverts += 4; +}; + +void dot(int x, int y, float z) +{ + const float DOF = 0.1f; + glBegin(GL_POLYGON); + glVertex3f(x-DOF, (float)z, y-DOF); + glVertex3f(x+DOF, (float)z, y-DOF); + glVertex3f(x+DOF, (float)z, y+DOF); + glVertex3f(x-DOF, (float)z, y+DOF); + glEnd(); + xtraverts += 4; +}; + +void blendbox(int x1, int y1, int x2, int y2, bool border) +{ + glDepthMask(GL_FALSE); + glDisable(GL_TEXTURE_2D); + glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); + glBegin(GL_QUADS); + if(border) glColor3d(0.5, 0.3, 0.4); + else glColor3d(1.0, 1.0, 1.0); + glVertex2i(x1, y1); + glVertex2i(x2, y1); + glVertex2i(x2, y2); + glVertex2i(x1, y2); + glEnd(); + glDisable(GL_BLEND); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glBegin(GL_POLYGON); + glColor3d(0.2, 0.7, 0.4); + glVertex2i(x1, y1); + glVertex2i(x2, y1); + glVertex2i(x2, y2); + glVertex2i(x1, y2); + glEnd(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + xtraverts += 8; + glEnable(GL_BLEND); + glEnable(GL_TEXTURE_2D); + glDepthMask(GL_TRUE); +}; + +const int MAXSPHERES = 50; +struct sphere { vec o; float size, max; int type; sphere *next; }; +sphere spheres[MAXSPHERES], *slist = NULL, *sempty = NULL; +bool sinit = false; + +void newsphere(vec &o, float max, int type) +{ + if(!sinit) + { + loopi(MAXSPHERES) + { + spheres[i].next = sempty; + sempty = &spheres[i]; + }; + sinit = true; + }; + if(sempty) + { + sphere *p = sempty; + sempty = p->next; + p->o = o; + p->max = max; + p->size = 1; + p->type = type; + p->next = slist; + slist = p; + }; +}; + +void renderspheres(int time) +{ + glDepthMask(GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE); + glBindTexture(GL_TEXTURE_2D, 4); + + for(sphere *p, **pp = &slist; p = *pp;) + { + glPushMatrix(); + float size = p->size/p->max; + glColor4f(1.0f, 1.0f, 1.0f, 1.0f-size); + glTranslatef(p->o.x, p->o.z, p->o.y); + glRotatef(lastmillis/5.0f, 1, 1, 1); + glScalef(p->size, p->size, p->size); + glCallList(1); + glScalef(0.8f, 0.8f, 0.8f); + glCallList(1); + glPopMatrix(); + xtraverts += 12*6*2; + + if(p->size>p->max) + { + *pp = p->next; + p->next = sempty; + sempty = p; + } + else + { + p->size += time/100.0f; + pp = &p->next; + }; + }; + + glDisable(GL_BLEND); + glDepthMask(GL_TRUE); +}; + +string closeent; +char *entnames[] = +{ + "none?", "light", "playerstart", + "shells", "bullets", "rockets", "riflerounds", + "health", "healthboost", "greenarmour", "yellowarmour", "quaddamage", + "teleport", "teledest", + "mapmodel", "monster", "trigger", "jumppad", + "?", "?", "?", "?", "?", +}; + +void renderents() // show sparkly thingies for map entities in edit mode +{ + closeent[0] = 0; + if(!editmode) return; + loopv(ents) + { + entity &e = ents[i]; + if(e.type==NOTUSED) continue; + vec v = { e.x, e.y, e.z }; + particle_splash(2, 2, 40, v); + }; + int e = closestent(); + if(e>=0) + { + entity &c = ents[e]; + sprintf_s(closeent)("closest entity = %s (%d, %d, %d, %d), selection = (%d, %d)", entnames[c.type], c.attr1, c.attr2, c.attr3, c.attr4, getvar("selxs"), getvar("selys")); + }; +}; + +void loadsky(char *basename) +{ + static string lastsky = ""; + if(strcmp(lastsky, basename)==0) return; + char *side[] = { "ft", "bk", "lf", "rt", "dn", "up" }; + int texnum = 14; + loopi(6) + { + sprintf_sd(name)("packages/%s_%s.jpg", basename, side[i]); + int xs, ys; + if(!installtex(texnum+i, path(name), xs, ys, true)) conoutf("could not load sky textures"); + }; + strcpy_s(lastsky, basename); +}; + +COMMAND(loadsky, ARG_1STR); + +float cursordepth = 0.9f; +GLint viewport[4]; +GLdouble mm[16], pm[16]; +vec worldpos; + +void readmatrices() +{ + glGetIntegerv(GL_VIEWPORT, viewport); + glGetDoublev(GL_MODELVIEW_MATRIX, mm); + glGetDoublev(GL_PROJECTION_MATRIX, pm); +}; + +// stupid function to cater for stupid ATI linux drivers that return incorrect depth values + +float depthcorrect(float d) +{ + return (d<=1/256.0f) ? d*256 : d; +}; + +// find out the 3d target of the crosshair in the world easily and very acurately. +// sadly many very old cards and drivers appear to fuck up on glReadPixels() and give false +// coordinates, making shooting and such impossible. +// also hits map entities which is unwanted. +// could be replaced by a more acurate version of monster.cpp los() if needed + +void readdepth(int w, int h) +{ + glReadPixels(w/2, h/2, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &cursordepth); + double worldx = 0, worldy = 0, worldz = 0; + gluUnProject(w/2, h/2, depthcorrect(cursordepth), mm, pm, viewport, &worldx, &worldz, &worldy); + worldpos.x = (float)worldx; + worldpos.y = (float)worldy; + worldpos.z = (float)worldz; + vec r = { (float)mm[0], (float)mm[4], (float)mm[8] }; + vec u = { (float)mm[1], (float)mm[5], (float)mm[9] }; + setorient(r, u); +}; + +void drawicon(float tx, float ty, int x, int y) +{ + glBindTexture(GL_TEXTURE_2D, 5); + glBegin(GL_QUADS); + tx /= 192; + ty /= 192; + float o = 1/3.0f; + int s = 120; + glTexCoord2f(tx, ty); glVertex2i(x, y); + glTexCoord2f(tx+o, ty); glVertex2i(x+s, y); + glTexCoord2f(tx+o, ty+o); glVertex2i(x+s, y+s); + glTexCoord2f(tx, ty+o); glVertex2i(x, y+s); + glEnd(); + xtraverts += 4; +}; + +void invertperspective() +{ + // This only generates a valid inverse matrix for matrices generated by gluPerspective() + GLdouble inv[16]; + memset(inv, 0, sizeof(inv)); + + inv[0*4+0] = 1.0/pm[0*4+0]; + inv[1*4+1] = 1.0/pm[1*4+1]; + inv[2*4+3] = 1.0/pm[3*4+2]; + inv[3*4+2] = -1.0; + inv[3*4+3] = pm[2*4+2]/pm[3*4+2]; + + glLoadMatrixd(inv); +}; + +VARP(crosshairsize, 0, 15, 50); + +int dblend = 0; +void damageblend(int n) { dblend += n; }; + +VAR(hidestats, 0, 0, 1); +VARP(crosshairfx, 0, 1, 1); + +void gl_drawhud(int w, int h, int curfps, int nquads, int curvert, bool underwater) +{ + readmatrices(); + if(editmode) + { + if(cursordepth==1.0f) worldpos = player1->o; + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + cursorupdate(); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + }; + + glDisable(GL_DEPTH_TEST); + invertperspective(); + glPushMatrix(); + glOrtho(0, VIRTW, VIRTH, 0, -1, 1); + glEnable(GL_BLEND); + + glDepthMask(GL_FALSE); + + if(dblend || underwater) + { + glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); + glBegin(GL_QUADS); + if(dblend) glColor3d(0.0f, 0.9f, 0.9f); + else glColor3d(0.9f, 0.5f, 0.0f); + glVertex2i(0, 0); + glVertex2i(VIRTW, 0); + glVertex2i(VIRTW, VIRTH); + glVertex2i(0, VIRTH); + glEnd(); + dblend -= curtime/3; + if(dblend<0) dblend = 0; + }; + + glEnable(GL_TEXTURE_2D); + + char *command = getcurcommand(); + char *player = playerincrosshair(); + if(command) draw_textf("> %s_", 20, 1570, 2, command); + else if(closeent[0]) draw_text(closeent, 20, 1570, 2); + else if(player) draw_text(player, 20, 1570, 2); + + renderscores(); + if(!rendermenu()) + { + glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA); + glBindTexture(GL_TEXTURE_2D, 1); + glBegin(GL_QUADS); + glColor3ub(255,255,255); + if(crosshairfx) + { + if(player1->gunwait) glColor3ub(128,128,128); + else if(player1->health<=25) glColor3ub(255,0,0); + else if(player1->health<=50) glColor3ub(255,128,0); + }; + float chsize = (float)crosshairsize; + glTexCoord2d(0.0, 0.0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 - chsize); + glTexCoord2d(1.0, 0.0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 - chsize); + glTexCoord2d(1.0, 1.0); glVertex2f(VIRTW/2 + chsize, VIRTH/2 + chsize); + glTexCoord2d(0.0, 1.0); glVertex2f(VIRTW/2 - chsize, VIRTH/2 + chsize); + glEnd(); + }; + + glPopMatrix(); + + glPushMatrix(); + glOrtho(0, VIRTW*4/3, VIRTH*4/3, 0, -1, 1); + renderconsole(); + + if(!hidestats) + { + glPopMatrix(); + glPushMatrix(); + glOrtho(0, VIRTW*3/2, VIRTH*3/2, 0, -1, 1); + draw_textf("fps %d", 3200, 2390, 2, curfps); + draw_textf("wqd %d", 3200, 2460, 2, nquads); + draw_textf("wvt %d", 3200, 2530, 2, curvert); + draw_textf("evt %d", 3200, 2600, 2, xtraverts); + }; + + glPopMatrix(); + + if(player1->state==CS_ALIVE) + { + glPushMatrix(); + glOrtho(0, VIRTW/2, VIRTH/2, 0, -1, 1); + draw_textf("%d", 90, 827, 2, player1->health); + if(player1->armour) draw_textf("%d", 390, 827, 2, player1->armour); + draw_textf("%d", 690, 827, 2, player1->ammo[player1->gunselect]); + glPopMatrix(); + glPushMatrix(); + glOrtho(0, VIRTW, VIRTH, 0, -1, 1); + glDisable(GL_BLEND); + drawicon(128, 128, 20, 1650); + if(player1->armour) drawicon((float)(player1->armourtype*64), 0, 620, 1650); + int g = player1->gunselect; + int r = 64; + if(g>2) { g -= 3; r = 128; }; + drawicon((float)(g*64), (float)r, 1220, 1650); + glPopMatrix(); + }; + + glDepthMask(GL_TRUE); + glDisable(GL_BLEND); + glDisable(GL_TEXTURE_2D); + glEnable(GL_DEPTH_TEST); +}; + ADDED src/rendergl.cpp Index: src/rendergl.cpp ================================================================== --- /dev/null +++ src/rendergl.cpp @@ -0,0 +1,398 @@ +// rendergl.cpp: core opengl rendering stuff + +#include "cube.h" + +#ifdef DARWIN +#define GL_COMBINE_EXT GL_COMBINE_ARB +#define GL_COMBINE_RGB_EXT GL_COMBINE_RGB_ARB +#define GL_SOURCE0_RBG_EXT GL_SOURCE0_RGB_ARB +#define GL_SOURCE1_RBG_EXT GL_SOURCE1_RGB_ARB +#define GL_RGB_SCALE_EXT GL_RGB_SCALE_ARB +#endif + +extern int curvert; + +bool hasoverbright = false; + +void purgetextures(); + +GLUquadricObj *qsphere = NULL; +int glmaxtexsize = 256; + +void gl_init(int w, int h) +{ + //#define fogvalues 0.5f, 0.6f, 0.7f, 1.0f + + glViewport(0, 0, w, h); + glClearDepth(1.0); + glDepthFunc(GL_LESS); + glEnable(GL_DEPTH_TEST); + glShadeModel(GL_SMOOTH); + + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + glFogf(GL_FOG_DENSITY, 0.25); + glHint(GL_FOG_HINT, GL_NICEST); + + + glEnable(GL_LINE_SMOOTH); + glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); + glEnable(GL_POLYGON_OFFSET_LINE); + glPolygonOffset(-3.0, -3.0); + + glCullFace(GL_FRONT); + glEnable(GL_CULL_FACE); + + char *exts = (char *)glGetString(GL_EXTENSIONS); + + if(strstr(exts, "GL_EXT_texture_env_combine")) hasoverbright = true; + else conoutf("WARNING: cannot use overbright lighting, using old lighting model!"); + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &glmaxtexsize); + + purgetextures(); + + if(!(qsphere = gluNewQuadric())) fatal("glu sphere"); + gluQuadricDrawStyle(qsphere, GLU_FILL); + gluQuadricOrientation(qsphere, GLU_INSIDE); + gluQuadricTexture(qsphere, GL_TRUE); + glNewList(1, GL_COMPILE); + gluSphere(qsphere, 1, 12, 6); + glEndList(); +}; + +void cleangl() +{ + if(qsphere) gluDeleteQuadric(qsphere); +}; + +bool installtex(int tnum, char *texname, int &xs, int &ys, bool clamp) +{ + SDL_Surface *s = IMG_Load(texname); + if(!s) { conoutf("couldn't load texture %s", texname); return false; }; + if(s->format->BitsPerPixel!=24) { conoutf("texture must be 24bpp: %s", texname); return false; }; + // loopi(s->w*s->h*3) { uchar *p = (uchar *)s->pixels+i; *p = 255-*p; }; + glBindTexture(GL_TEXTURE_2D, tnum); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, clamp ? GL_CLAMP_TO_EDGE : GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); //NEAREST); + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + xs = s->w; + ys = s->h; + while(xs>glmaxtexsize || ys>glmaxtexsize) { xs /= 2; ys /= 2; }; + void *scaledimg = s->pixels; + if(xs!=s->w) + { + conoutf("warning: quality loss: scaling %s", texname); // for voodoo cards under linux + scaledimg = alloc(xs*ys*3); + gluScaleImage(GL_RGB, s->w, s->h, GL_UNSIGNED_BYTE, s->pixels, xs, ys, GL_UNSIGNED_BYTE, scaledimg); + }; + if(gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, xs, ys, GL_RGB, GL_UNSIGNED_BYTE, scaledimg)) fatal("could not build mipmaps"); + if(xs!=s->w) free(scaledimg); + SDL_FreeSurface(s); + return true; +}; + +// management of texture slots +// each texture slot can have multople texture frames, of which currently only the first is used +// additional frames can be used for various shaders + +const int MAXTEX = 1000; +int texx[MAXTEX]; // ( loaded texture ) -> ( name, size ) +int texy[MAXTEX]; +string texname[MAXTEX]; +int curtex = 0; +const int FIRSTTEX = 1000; // opengl id = loaded id + FIRSTTEX +// std 1+, sky 14+, mdls 20+ + +const int MAXFRAMES = 2; // increase to allow more complex shader defs +int mapping[256][MAXFRAMES]; // ( cube texture, frame ) -> ( opengl id, name ) +string mapname[256][MAXFRAMES]; + +void purgetextures() +{ + loopi(256) loop(j,MAXFRAMES) mapping[i][j] = 0; +}; + +int curtexnum = 0; + +void texturereset() { curtexnum = 0; }; + +void texture(char *aframe, char *name) +{ + int num = curtexnum++, frame = atoi(aframe); + if(num<0 || num>=256 || frame<0 || frame>=MAXFRAMES) return; + mapping[num][frame] = 1; + char *n = mapname[num][frame]; + strcpy_s(n, name); + path(n); +}; + +COMMAND(texturereset, ARG_NONE); +COMMAND(texture, ARG_2STR); + +int lookuptexture(int tex, int &xs, int &ys) +{ + int frame = 0; // other frames? + int tid = mapping[tex][frame]; + + if(tid>=FIRSTTEX) + { + xs = texx[tid-FIRSTTEX]; + ys = texy[tid-FIRSTTEX]; + return tid; + }; + + xs = ys = 16; + if(!tid) return 1; // crosshair :) + + loopi(curtex) // lazily happens once per "texture" command, basically + { + if(strcmp(mapname[tex][frame], texname[i])==0) + { + mapping[tex][frame] = tid = i+FIRSTTEX; + xs = texx[i]; + ys = texy[i]; + return tid; + }; + }; + + if(curtex==MAXTEX) fatal("loaded too many textures"); + + int tnum = curtex+FIRSTTEX; + strcpy_s(texname[curtex], mapname[tex][frame]); + + sprintf_sd(name)("packages%c%s", PATHDIV, texname[curtex]); + + if(installtex(tnum, name, xs, ys)) + { + mapping[tex][frame] = tnum; + texx[curtex] = xs; + texy[curtex] = ys; + curtex++; + return tnum; + } + else + { + return mapping[tex][frame] = FIRSTTEX; // temp fix + }; +}; + +void setupworld() +{ + glEnableClientState(GL_VERTEX_ARRAY); + glEnableClientState(GL_COLOR_ARRAY); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + setarraypointers(); + + if(hasoverbright) + { + glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT); + glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB_EXT, GL_MODULATE); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_RGB_EXT, GL_TEXTURE); + glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PRIMARY_COLOR_EXT); + }; +}; + +int skyoglid; + +struct strip { int tex, start, num; }; +vector strips; + +void renderstripssky() +{ + glBindTexture(GL_TEXTURE_2D, skyoglid); + loopv(strips) if(strips[i].tex==skyoglid) glDrawArrays(GL_TRIANGLE_STRIP, strips[i].start, strips[i].num); +}; + +void renderstrips() +{ + int lasttex = -1; + loopv(strips) if(strips[i].tex!=skyoglid) + { + if(strips[i].tex!=lasttex) + { + glBindTexture(GL_TEXTURE_2D, strips[i].tex); + lasttex = strips[i].tex; + }; + glDrawArrays(GL_TRIANGLE_STRIP, strips[i].start, strips[i].num); + }; +}; + +void overbright(float amount) { if(hasoverbright) glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, amount ); }; + +void addstrip(int tex, int start, int n) +{ + strip &s = strips.add(); + s.tex = tex; + s.start = start; + s.num = n; +}; + +VARFP(gamma, 30, 100, 300, +{ + float f = gamma/100.0f; + if(SDL_SetGamma(f,f,f)==-1) + { + conoutf("Could not set gamma (card/driver doesn't support it?)"); + conoutf("sdl: %s", SDL_GetError()); + }; +}); + +void transplayer() +{ + glLoadIdentity(); + + glRotated(player1->roll,0.0,0.0,1.0); + glRotated(player1->pitch,-1.0,0.0,0.0); + glRotated(player1->yaw,0.0,1.0,0.0); + + glTranslated(-player1->o.x, (player1->state==CS_DEAD ? player1->eyeheight-0.2f : 0)-player1->o.z, -player1->o.y); +}; + +VARP(fov, 10, 105, 120); + +int xtraverts; + +VAR(fog, 64, 180, 1024); +VAR(fogcolour, 0, 0x8099B3, 0xFFFFFF); + +VARP(hudgun,0,1,1); + +char *hudgunnames[] = { "hudguns/fist", "hudguns/shotg", "hudguns/chaing", "hudguns/rocket", "hudguns/rifle" }; + +void drawhudmodel(int start, int end, float speed, int base) +{ + rendermodel(hudgunnames[player1->gunselect], start, end, 0, 1.0f, player1->o.x, player1->o.z, player1->o.y, player1->yaw+90, player1->pitch, false, 1.0f, speed, 0, base); +}; + +void drawhudgun(float fovy, float aspect, int farplane) +{ + if(!hudgun /*|| !player1->gunselect*/) return; + + glEnable(GL_CULL_FACE); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(fovy, aspect, 0.3f, farplane); + glMatrixMode(GL_MODELVIEW); + + //glClear(GL_DEPTH_BUFFER_BIT); + int rtime = reloadtime(player1->gunselect); + if(player1->lastaction && player1->lastattackgun==player1->gunselect && lastmillis-player1->lastactionlastaction); + } + else + { + drawhudmodel(6, 1, 100, 0); + }; + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(fovy, aspect, 0.15f, farplane); + glMatrixMode(GL_MODELVIEW); + + glDisable(GL_CULL_FACE); +}; + +void gl_drawframe(int w, int h, float curfps) +{ + float hf = hdr.waterlevel-0.3f; + float fovy = (float)fov*h/w; + float aspect = w/(float)h; + bool underwater = player1->o.z>16)/256.0f, ((fogcolour>>8)&255)/256.0f, (fogcolour&255)/256.0f, 1.0f }; + glFogfv(GL_FOG_COLOR, fogc); + glClearColor(fogc[0], fogc[1], fogc[2], 1.0f); + + if(underwater) + { + fovy += (float)sin(lastmillis/1000.0)*2.0f; + aspect += (float)sin(lastmillis/1000.0+PI)*0.1f; + glFogi(GL_FOG_START, 0); + glFogi(GL_FOG_END, (fog+96)/8); + }; + + glClear((player1->outsidemap ? GL_COLOR_BUFFER_BIT : 0) | GL_DEPTH_BUFFER_BIT); + + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + int farplane = fog*5/2; + gluPerspective(fovy, aspect, 0.15f, farplane); + glMatrixMode(GL_MODELVIEW); + + transplayer(); + + glEnable(GL_TEXTURE_2D); + + int xs, ys; + skyoglid = lookuptexture(DEFAULT_SKY, xs, ys); + + resetcubes(); + + curvert = 0; + strips.setsize(0); + + render_world(player1->o.x, player1->o.y, player1->o.z, + (int)player1->yaw, (int)player1->pitch, (float)fov, w, h); + finishstrips(); + + setupworld(); + + renderstripssky(); + + glLoadIdentity(); + glRotated(player1->pitch, -1.0, 0.0, 0.0); + glRotated(player1->yaw, 0.0, 1.0, 0.0); + glRotated(90.0, 1.0, 0.0, 0.0); + glColor3f(1.0f, 1.0f, 1.0f); + glDisable(GL_FOG); + glDepthFunc(GL_GREATER); + draw_envbox(14, fog*4/3); + glDepthFunc(GL_LESS); + glEnable(GL_FOG); + + transplayer(); + + overbright(2); + + renderstrips(); + + xtraverts = 0; + + renderclients(); + monsterrender(); + + renderentities(); + + renderspheres(curtime); + renderents(); + + glDisable(GL_CULL_FACE); + + drawhudgun(fovy, aspect, farplane); + + overbright(1); + int nquads = renderwater(hf); + + overbright(2); + render_particles(curtime); + overbright(1); + + glDisable(GL_FOG); + + glDisable(GL_TEXTURE_2D); + + gl_drawhud(w, h, (int)curfps, nquads, curvert, underwater); + + glEnable(GL_CULL_FACE); + glEnable(GL_FOG); +}; + ADDED src/rendermd2.cpp Index: src/rendermd2.cpp ================================================================== --- /dev/null +++ src/rendermd2.cpp @@ -0,0 +1,275 @@ +// rendermd2.cpp: loader code adapted from a nehe tutorial + +#include "cube.h" + +struct md2_header +{ + int magic; + int version; + int skinWidth, skinHeight; + int frameSize; + int numSkins, numVertices, numTexcoords; + int numTriangles, numGlCommands, numFrames; + int offsetSkins, offsetTexcoords, offsetTriangles; + int offsetFrames, offsetGlCommands, offsetEnd; +}; + +struct md2_vertex +{ + uchar vertex[3], lightNormalIndex; +}; + +struct md2_frame +{ + float scale[3]; + float translate[3]; + char name[16]; + md2_vertex vertices[1]; +}; + +struct md2 +{ + int numGlCommands; + int* glCommands; + int numTriangles; + int frameSize; + int numFrames; + int numVerts; + char* frames; + vec **mverts; + int displaylist; + int displaylistverts; + + mapmodelinfo mmi; + char *loadname; + int mdlnum; + bool loaded; + + bool load(char* filename); + void render(vec &light, int numFrame, int range, float x, float y, float z, float yaw, float pitch, float scale, float speed, int snap, int basetime); + void scale(int frame, float scale, int sn); + + md2() : numGlCommands(0), frameSize(0), numFrames(0), displaylist(0), loaded(false) {}; + + ~md2() + { + if(glCommands) + delete [] glCommands; + if(frames) + delete [] frames; + } +}; + + +bool md2::load(char* filename) +{ + FILE* file; + md2_header header; + + if((file= fopen(filename, "rb"))==NULL) return false; + + fread(&header, sizeof(md2_header), 1, file); + endianswap(&header, sizeof(int), sizeof(md2_header)/sizeof(int)); + + if(header.magic!= 844121161 || header.version!=8) return false; + + frames = new char[header.frameSize*header.numFrames]; + if(frames==NULL) return false; + + fseek(file, header.offsetFrames, SEEK_SET); + fread(frames, header.frameSize*header.numFrames, 1, file); + + for(int i = 0; i < header.numFrames; ++i) + { + endianswap(frames + i * header.frameSize, sizeof(float), 6); + } + + glCommands = new int[header.numGlCommands]; + if(glCommands==NULL) return false; + + fseek(file, header.offsetGlCommands, SEEK_SET); + fread(glCommands, header.numGlCommands*sizeof(int), 1, file); + + endianswap(glCommands, sizeof(int), header.numGlCommands); + + numFrames = header.numFrames; + numGlCommands= header.numGlCommands; + frameSize = header.frameSize; + numTriangles = header.numTriangles; + numVerts = header.numVertices; + + fclose(file); + + mverts = new vec*[numFrames]; + loopj(numFrames) mverts[j] = NULL; + + return true; +}; + +float snap(int sn, float f) { return sn ? (float)(((int)(f+sn*0.5f))&(~(sn-1))) : f; }; + +void md2::scale(int frame, float scale, int sn) +{ + mverts[frame] = new vec[numVerts]; + md2_frame *cf = (md2_frame *) ((char*)frames+frameSize*frame); + float sc = 16.0f/scale; + loop(vi, numVerts) + { + uchar *cv = (uchar *)&cf->vertices[vi].vertex; + vec *v = &(mverts[frame])[vi]; + v->x = (snap(sn, cv[0]*cf->scale[0])+cf->translate[0])/sc; + v->y = -(snap(sn, cv[1]*cf->scale[1])+cf->translate[1])/sc; + v->z = (snap(sn, cv[2]*cf->scale[2])+cf->translate[2])/sc; + }; +}; + +void md2::render(vec &light, int frame, int range, float x, float y, float z, float yaw, float pitch, float sc, float speed, int snap, int basetime) +{ + loopi(range) if(!mverts[frame+i]) scale(frame+i, sc, snap); + + glPushMatrix (); + glTranslatef(x, y, z); + glRotatef(yaw+180, 0, -1, 0); + glRotatef(pitch, 0, 0, 1); + + glColor3fv((float *)&light); + + if(displaylist && frame==0 && range==1) + { + glCallList(displaylist); + xtraverts += displaylistverts; + } + else + { + if(frame==0 && range==1) + { + static int displaylistn = 10; + glNewList(displaylist = displaylistn++, GL_COMPILE); + displaylistverts = xtraverts; + }; + + int time = lastmillis-basetime; + int fr1 = (int)(time/speed); + float frac1 = (time-fr1*speed)/speed; + float frac2 = 1-frac1; + fr1 = fr1%range+frame; + int fr2 = fr1+1; + if(fr2>=frame+range) fr2 = frame; + vec *verts1 = mverts[fr1]; + vec *verts2 = mverts[fr2]; + + for(int *command = glCommands; (*command)!=0;) + { + int numVertex = *command++; + if(numVertex>0) { glBegin(GL_TRIANGLE_STRIP); } + else { glBegin(GL_TRIANGLE_FAN); numVertex = -numVertex; }; + + loopi(numVertex) + { + float tu = *((float*)command++); + float tv = *((float*)command++); + glTexCoord2f(tu, tv); + int vn = *command++; + vec &v1 = verts1[vn]; + vec &v2 = verts2[vn]; + #define ip(c) v1.c*frac2+v2.c*frac1 + glVertex3f(ip(x), ip(z), ip(y)); + }; + + xtraverts += numVertex; + + glEnd(); + }; + + if(displaylist) + { + glEndList(); + displaylistverts = xtraverts-displaylistverts; + }; + }; + + glPopMatrix(); +} + +hashtable *mdllookup = NULL; +vector mapmodels; +const int FIRSTMDL = 20; + +void delayedload(md2 *m) +{ + if(!m->loaded) + { + sprintf_sd(name1)("packages/models/%s/tris.md2", m->loadname); + if(!m->load(path(name1))) fatal("loadmodel: ", name1); + sprintf_sd(name2)("packages/models/%s/skin.jpg", m->loadname); + int xs, ys; + installtex(FIRSTMDL+m->mdlnum, path(name2), xs, ys); + m->loaded = true; + }; +}; + +int modelnum = 0; + +md2 *loadmodel(char *name) +{ + if(!mdllookup) mdllookup = new hashtable; + md2 **mm = mdllookup->access(name); + if(mm) return *mm; + md2 *m = new md2(); + m->mdlnum = modelnum++; + mapmodelinfo mmi = { 2, 2, 0, 0, "" }; + m->mmi = mmi; + m->loadname = newstring(name); + mdllookup->access(m->loadname, &m); + return m; +}; + +void mapmodel(char *rad, char *h, char *zoff, char *snap, char *name) +{ + md2 *m = loadmodel(name); + mapmodelinfo mmi = { atoi(rad), atoi(h), atoi(zoff), atoi(snap), m->loadname }; + m->mmi = mmi; + mapmodels.add(m); +}; + +void mapmodelreset() { mapmodels.setsize(0); }; + +mapmodelinfo &getmminfo(int i) { return immi : *(mapmodelinfo *)0; }; + +COMMAND(mapmodel, ARG_5STR); +COMMAND(mapmodelreset, ARG_NONE); + +void rendermodel(char *mdl, int frame, int range, int tex, float rad, float x, float y, float z, float yaw, float pitch, bool teammate, float scale, float speed, int snap, int basetime) +{ + md2 *m = loadmodel(mdl); + + if(isoccluded(player1->o.x, player1->o.y, x-rad, z-rad, rad*2)) return; + + delayedload(m); + + int xs, ys; + glBindTexture(GL_TEXTURE_2D, tex ? lookuptexture(tex, xs, ys) : FIRSTMDL+m->mdlnum); + + int ix = (int)x; + int iy = (int)z; + vec light = { 1.0f, 1.0f, 1.0f }; + + if(!OUTBORD(ix, iy)) + { + sqr *s = S(ix,iy); + float ll = 256.0f; // 0.96f; + float of = 0.0f; // 0.1f; + light.x = s->r/ll+of; + light.y = s->g/ll+of; + light.z = s->b/ll+of; + }; + + if(teammate) + { + light.x *= 0.6f; + light.y *= 0.7f; + light.z *= 1.2f; + }; + + m->render(light, frame, range, x, y, z, yaw, pitch, scale, speed, snap, basetime); +}; ADDED src/renderparticles.cpp Index: src/renderparticles.cpp ================================================================== --- /dev/null +++ src/renderparticles.cpp @@ -0,0 +1,142 @@ +// renderparticles.cpp + +#include "cube.h" + +const int MAXPARTICLES = 10500; +const int NUMPARTCUTOFF = 20; +struct particle { vec o, d; int fade, type; int millis; particle *next; }; +particle particles[MAXPARTICLES], *parlist = NULL, *parempty = NULL; +bool parinit = false; + +VARP(maxparticles, 100, 2000, MAXPARTICLES-500); + +void newparticle(vec &o, vec &d, int fade, int type) +{ + if(!parinit) + { + loopi(MAXPARTICLES) + { + particles[i].next = parempty; + parempty = &particles[i]; + }; + parinit = true; + }; + if(parempty) + { + particle *p = parempty; + parempty = p->next; + p->o = o; + p->d = d; + p->fade = fade; + p->type = type; + p->millis = lastmillis; + p->next = parlist; + parlist = p; + }; +}; + +VAR(demotracking, 0, 0, 1); +VARP(particlesize, 20, 100, 500); + +vec right, up; + +void setorient(vec &r, vec &u) { right = r; up = u; }; + +void render_particles(int time) +{ + if(demoplayback && demotracking) + { + vec nom = { 0, 0, 0 }; + newparticle(player1->o, nom, 100000000, 8); + }; + + glDepthMask(GL_FALSE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_SRC_ALPHA); + glDisable(GL_FOG); + + struct parttype { float r, g, b; int gr, tex; float sz; } parttypes[] = + { + { 0.7f, 0.6f, 0.3f, 2, 3, 0.06f }, // yellow: sparks + { 0.5f, 0.5f, 0.5f, 20, 7, 0.15f }, // grey: small smoke + { 0.2f, 0.2f, 1.0f, 20, 3, 0.08f }, // blue: edit mode entities + { 1.0f, 0.1f, 0.1f, 1, 7, 0.06f }, // red: blood spats + { 1.0f, 0.8f, 0.8f, 20, 6, 1.2f }, // yellow: fireball1 + { 0.5f, 0.5f, 0.5f, 20, 7, 0.6f }, // grey: big smoke + { 1.0f, 1.0f, 1.0f, 20, 8, 1.2f }, // blue: fireball2 + { 1.0f, 1.0f, 1.0f, 20, 9, 1.2f }, // green: fireball3 + { 1.0f, 0.1f, 0.1f, 0, 7, 0.2f }, // red: demotrack + }; + + int numrender = 0; + + for(particle *p, **pp = &parlist; p = *pp;) + { + parttype *pt = &parttypes[p->type]; + + glBindTexture(GL_TEXTURE_2D, pt->tex); + glBegin(GL_QUADS); + + glColor3d(pt->r, pt->g, pt->b); + float sz = pt->sz*particlesize/100.0f; + // perf varray? + glTexCoord2f(0.0, 1.0); glVertex3d(p->o.x+(-right.x+up.x)*sz, p->o.z+(-right.y+up.y)*sz, p->o.y+(-right.z+up.z)*sz); + glTexCoord2f(1.0, 1.0); glVertex3d(p->o.x+( right.x+up.x)*sz, p->o.z+( right.y+up.y)*sz, p->o.y+( right.z+up.z)*sz); + glTexCoord2f(1.0, 0.0); glVertex3d(p->o.x+( right.x-up.x)*sz, p->o.z+( right.y-up.y)*sz, p->o.y+( right.z-up.z)*sz); + glTexCoord2f(0.0, 0.0); glVertex3d(p->o.x+(-right.x-up.x)*sz, p->o.z+(-right.y-up.y)*sz, p->o.y+(-right.z-up.z)*sz); + glEnd(); + xtraverts += 4; + + if(numrender++>maxparticles || (p->fade -= time)<0) + { + *pp = p->next; + p->next = parempty; + parempty = p; + } + else + { + if(pt->gr) p->o.z -= ((lastmillis-p->millis)/3.0f)*curtime/(pt->gr*10000); + vec a = p->d; + vmul(a,time); + vdiv(a,20000.0f); + vadd(p->o, a); + pp = &p->next; + }; + }; + + glEnable(GL_FOG); + glDisable(GL_BLEND); + glDepthMask(GL_TRUE); +}; + +void particle_splash(int type, int num, int fade, vec &p) +{ + loopi(num) + { + const int radius = type==5 ? 50 : 150; + int x, y, z; + do + { + x = rnd(radius*2)-radius; + y = rnd(radius*2)-radius; + z = rnd(radius*2)-radius; + } + while(x*x+y*y+z*z>radius*radius); + vec d = { (float)x, (float)y, (float)z }; + newparticle(p, d, rnd(fade*3), type); + }; +}; + +void particle_trail(int type, int fade, vec &s, vec &e) +{ + vdist(d, v, s, e); + vdiv(v, d*2+0.1f); + vec p = s; + loopi((int)d*2) + { + vadd(p, v); + vec d = { float(rnd(11)-5), float(rnd(11)-5), float(rnd(11)-5) }; + newparticle(p, d, rnd(fade)+fade, type); + }; +}; + ADDED src/rendertext.cpp Index: src/rendertext.cpp ================================================================== --- /dev/null +++ src/rendertext.cpp @@ -0,0 +1,222 @@ +// rendertext.cpp: based on Don's gl_text.cpp + +#include "cube.h" + +short char_coords[96][4] = +{ + {0,0,25,64}, //! + {25,0,54,64}, //" + {54,0,107,64}, //# + {107,0,148,64}, //$ + {148,0,217,64}, //% + {217,0,263,64}, //& + {263,0,280,64}, //' + {280,0,309,64}, //( + {309,0,338,64}, //) + {338,0,379,64}, //* + {379,0,432,64}, //+ + {432,0,455,64}, //, + {455,0,484,64}, //- + {0,64,21,128}, //. + {23,64,52,128}, /// + {52,64,93,128}, //0 + {93,64,133,128}, //1 + {133,64,174,128}, //2 + {174,64,215,128}, //3 + {215,64,256,128}, //4 + {256,64,296,128}, //5 + {296,64,337,128}, //6 + {337,64,378,128}, //7 + {378,64,419,128}, //8 + {419,64,459,128}, //9 + {459,64,488,128}, //: + {0,128,29,192}, //; + {29,128,81,192}, //< + {81,128,134,192}, //= + {134,128,186,192}, //> + {186,128,221,192}, //? + {221,128,285,192}, //@ + {285,128,329,192}, //A + {329,128,373,192}, //B + {373,128,418,192}, //C + {418,128,467,192}, //D + {0,192,40,256}, //E + {40,192,77,256}, //F + {77,192,127,256}, //G + {127,192,175,256}, //H + {175,192,202,256}, //I + {202,192,231,256}, //J + {231,192,275,256}, //K + {275,192,311,256}, //L + {311,192,365,256}, //M + {365,192,413,256}, //N + {413,192,463,256}, //O + {1,256,38,320}, //P + {38,256,89,320}, //Q + {89,256,133,320}, //R + {133,256,176,320}, //S + {177,256,216,320}, //T + {217,256,263,320}, //U + {263,256,307,320}, //V + {307,256,370,320}, //W + {370,256,414,320}, //X + {414,256,453,320}, //Y + {453,256,497,320}, //Z + {0,320,29,384}, //[ + {29,320,58,384}, //"\" + {59,320,87,384}, //] + {87,320,139,384}, //^ + {139,320,180,384}, //_ + {180,320,221,384}, //` + {221,320,259,384}, //a + {259,320,299,384}, //b + {299,320,332,384}, //c + {332,320,372,384}, //d + {372,320,411,384}, //e + {411,320,433,384}, //f + {435,320,473,384}, //g + {0,384,40,448}, //h + {40,384,56,448}, //i + {58,384,80,448}, //j + {80,384,118,448}, //k + {118,384,135,448}, //l + {135,384,197,448}, //m + {197,384,238,448}, //n + {238,384,277,448}, //o + {277,384,317,448}, //p + {317,384,356,448}, //q + {357,384,384,448}, //r + {385,384,417,448}, //s + {417,384,442,448}, //t + {443,384,483,448}, //u + {0,448,38,512}, //v + {38,448,90,512}, //w + {90,448,128,512}, //x + {128,448,166,512}, //y + {166,448,200,512}, //z + {200,448,241,512}, //{ + {241,448,270,512}, //| + {270,448,310,512}, //} + {310,448,363,512}, //~ +}; + +int text_width(char *str) +{ + int x = 0; + for (int i = 0; str[i] != 0; i++) + { + int c = str[i]; + if(c=='\t') { x = (x+PIXELTAB)/PIXELTAB*PIXELTAB; continue; }; + if(c=='\f') continue; + if(c==' ') { x += FONTH/2; continue; }; + c -= 33; + if(c<0 || c>=95) continue; + int in_width = char_coords[c][2] - char_coords[c][0]; + x += in_width + 1; + } + return x; +} + + +void draw_textf(char *fstr, int left, int top, int gl_num, ...) +{ + sprintf_sdlv(str, gl_num, fstr); + draw_text(str, left, top, gl_num); +}; + +void draw_text(char *str, int left, int top, int gl_num) +{ + glBlendFunc(GL_ONE, GL_ONE); + glBindTexture(GL_TEXTURE_2D, gl_num); + glColor3ub(255,255,255); + + int x = left; + int y = top; + + int i; + float in_left, in_top, in_right, in_bottom; + int in_width, in_height; + + for (i = 0; str[i] != 0; i++) + { + int c = str[i]; + if(c=='\t') { x = (x-left+PIXELTAB)/PIXELTAB*PIXELTAB+left; continue; }; + if(c=='\f') { glColor3ub(64,255,128); continue; }; + if(c==' ') { x += FONTH/2; continue; }; + c -= 33; + if(c<0 || c>=95) continue; + + in_left = ((float) char_coords[c][0]) / 512.0f; + in_top = ((float) char_coords[c][1]+2) / 512.0f; + in_right = ((float) char_coords[c][2]) / 512.0f; + in_bottom = ((float) char_coords[c][3]-2) / 512.0f; + + in_width = char_coords[c][2] - char_coords[c][0]; + in_height = char_coords[c][3] - char_coords[c][1]; + + glBegin(GL_QUADS); + glTexCoord2f(in_left, in_top ); glVertex2i(x, y); + glTexCoord2f(in_right, in_top ); glVertex2i(x + in_width, y); + glTexCoord2f(in_right, in_bottom); glVertex2i(x + in_width, y + in_height); + glTexCoord2f(in_left, in_bottom); glVertex2i(x, y + in_height); + glEnd(); + + xtraverts += 4; + x += in_width + 1; + } +} + +// also Don's code, so goes in here too :) + +void draw_envbox_aux(float s0, float t0, int x0, int y0, int z0, + float s1, float t1, int x1, int y1, int z1, + float s2, float t2, int x2, int y2, int z2, + float s3, float t3, int x3, int y3, int z3, + int texture) +{ + glBindTexture(GL_TEXTURE_2D, texture); + glBegin(GL_QUADS); + glTexCoord2f(s3, t3); glVertex3d(x3, y3, z3); + glTexCoord2f(s2, t2); glVertex3d(x2, y2, z2); + glTexCoord2f(s1, t1); glVertex3d(x1, y1, z1); + glTexCoord2f(s0, t0); glVertex3d(x0, y0, z0); + glEnd(); + xtraverts += 4; +} + +void draw_envbox(int t, int w) +{ + glDepthMask(GL_FALSE); + + draw_envbox_aux(1.0f, 1.0f, -w, -w, w, + 0.0f, 1.0f, w, -w, w, + 0.0f, 0.0f, w, -w, -w, + 1.0f, 0.0f, -w, -w, -w, t); + + draw_envbox_aux(1.0f, 1.0f, +w, w, w, + 0.0f, 1.0f, -w, w, w, + 0.0f, 0.0f, -w, w, -w, + 1.0f, 0.0f, +w, w, -w, t+1); + + draw_envbox_aux(0.0f, 0.0f, -w, -w, -w, + 1.0f, 0.0f, -w, w, -w, + 1.0f, 1.0f, -w, w, w, + 0.0f, 1.0f, -w, -w, w, t+2); + + draw_envbox_aux(1.0f, 1.0f, +w, -w, w, + 0.0f, 1.0f, +w, w, w, + 0.0f, 0.0f, +w, w, -w, + 1.0f, 0.0f, +w, -w, -w, t+3); + + draw_envbox_aux(0.0f, 1.0f, -w, w, w, + 0.0f, 0.0f, +w, w, w, + 1.0f, 0.0f, +w, -w, w, + 1.0f, 1.0f, -w, -w, w, t+4); + + draw_envbox_aux(0.0f, 1.0f, +w, w, -w, + 0.0f, 0.0f, -w, w, -w, + 1.0f, 0.0f, -w, -w, -w, + 1.0f, 1.0f, +w, -w, -w, t+5); + + glDepthMask(GL_TRUE); +} ADDED src/rndmap.cpp Index: src/rndmap.cpp ================================================================== --- /dev/null +++ src/rndmap.cpp @@ -0,0 +1,70 @@ +// rndmap.cpp: perlin noise landscape generation and some experimental random map stuff, currently not used + +#include "cube.h" + +float noise(int x, int y, int seed) +{ + int n = x+y*57; + n = (n<<13)^n; + return 1.0f-((n*(n*n*15731+789221)+1376312589)&0x7fffffff)/1073741824.0f; +} + +float smoothednoise(int x, int y, int seed) +{ + float corners = (noise(x-1, y-1, seed)+noise(x+1, y-1, seed)+noise(x-1, y+1, seed)+noise(x+1, y+1, seed))/16; + float sides = (noise(x-1, y, seed)+noise(x+1, y, seed)+noise(x, y-1, seed)+noise(x, y+1, seed))/8; + float center = noise(x, y, seed)/4; + return corners+sides+center; +} + +float interpolate(float a, float b, float x) +{ + float ft = x*3.1415927f; + float f = (1.0f-(float)cos(ft))*0.5f; + return a*(1-f)+b*f; +} + +float interpolatednoise(float x, float y, int seed) +{ + int ix = (int)x; + float fx = x-ix; + int iy = (int)y; + float fy = y-iy; + float v1 = smoothednoise(ix, iy, seed); + float v2 = smoothednoise(ix+1, iy, seed); + float v3 = smoothednoise(ix, iy+1, seed); + float v4 = smoothednoise(ix+1, iy+1, seed); + float i1 = interpolate(v1, v2, fx); + float i2 = interpolate(v3, v4, fy); + return interpolate(i1, i2, fy); +} + +float perlinnoise_2D(float x, float y, int seedstep, float pers) +{ + float total = 0; + int seed = 0; + for(int i = 0; i<7; i++) + { + float frequency = (float)(2^i); + float amplitude = (float)pow(pers, i); + total += interpolatednoise(x*frequency, y*frequency, seed)*amplitude; + seed += seedstep; + } + return total; +} + +void perlinarea(block &b, int scale, int seed, int psize) +{ + srand(seed); + seed = rnd(10000); + if(!scale) scale = 10; + for(int x = b.x; x<=b.x+b.xs; x++) for(int y = b.y; y<=b.y+b.ys; y++) + { + sqr *s = S(x,y); + if(!SOLID(s) && x!=b.x+b.xs && y!=b.y+b.ys) s->type = FHF; + s->vdelta = (int)(perlinnoise_2D(x/((float)scale)+seed, y/((float)scale)+seed, 1000, 0.01f)*50+25); + if(s->vdelta>128) s->vdelta = 0; + }; +}; + + ADDED src/savegamedemo.cpp Index: src/savegamedemo.cpp ================================================================== --- /dev/null +++ src/savegamedemo.cpp @@ -0,0 +1,360 @@ +// loading and saving of savegames & demos, dumps the spawn state of all mapents, the full state of all dynents (monsters + player) + +#include "cube.h" + +extern int islittleendian; + +gzFile f = NULL; +bool demorecording = false; +bool demoplayback = false; +bool demoloading = false; +dvector playerhistory; +int democlientnum = 0; + +void startdemo(); + +void gzput(int i) { gzputc(f, i); }; +void gzputi(int i) { gzwrite(f, &i, sizeof(int)); }; +void gzputv(vec &v) { gzwrite(f, &v, sizeof(vec)); }; + +void gzcheck(int a, int b) { if(a!=b) fatal("savegame file corrupt (short)"); }; +int gzget() { char c = gzgetc(f); return c; }; +int gzgeti() { int i; gzcheck(gzread(f, &i, sizeof(int)), sizeof(int)); return i; }; +void gzgetv(vec &v) { gzcheck(gzread(f, &v, sizeof(vec)), sizeof(vec)); }; + +void stop() +{ + if(f) + { + if(demorecording) gzputi(-1); + gzclose(f); + }; + f = NULL; + demorecording = false; + demoplayback = false; + demoloading = false; + loopv(playerhistory) zapdynent(playerhistory[i]); + playerhistory.setsize(0); +}; + +void stopifrecording() { if(demorecording) stop(); }; + +void savestate(char *fn) +{ + stop(); + f = gzopen(fn, "wb9"); + if(!f) { conoutf("could not write %s", fn); return; }; + gzwrite(f, (void *)"CUBESAVE", 8); + gzputc(f, islittleendian); + gzputi(SAVEGAMEVERSION); + gzputi(sizeof(dynent)); + gzwrite(f, getclientmap(), _MAXDEFSTR); + gzputi(gamemode); + gzputi(ents.length()); + loopv(ents) gzputc(f, ents[i].spawned); + gzwrite(f, player1, sizeof(dynent)); + dvector &monsters = getmonsters(); + gzputi(monsters.length()); + loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent)); + gzputi(players.length()); + loopv(players) + { + gzput(players[i]==NULL); + gzwrite(f, players[i], sizeof(dynent)); + }; +}; + +void savegame(char *name) +{ + if(!m_classicsp) { conoutf("can only save classic sp games"); return; }; + sprintf_sd(fn)("savegames/%s.csgz", name); + savestate(fn); + stop(); + conoutf("wrote %s", fn); +}; + +void loadstate(char *fn) +{ + stop(); + if(multiplayer()) return; + f = gzopen(fn, "rb9"); + if(!f) { conoutf("could not open %s", fn); return; }; + + string buf; + gzread(f, buf, 8); + if(strncmp(buf, "CUBESAVE", 8)) goto out; + if(gzgetc(f)!=islittleendian) goto out; // not supporting save->load accross incompatible architectures simpifies things a LOT + if(gzgeti()!=SAVEGAMEVERSION || gzgeti()!=sizeof(dynent)) goto out; + string mapname; + gzread(f, mapname, _MAXDEFSTR); + nextmode = gzgeti(); + changemap(mapname); // continue below once map has been loaded and client & server have updated + return; + out: + conoutf("aborting: savegame/demo from a different version of cube or cpu architecture"); + stop(); +}; + +void loadgame(char *name) +{ + sprintf_sd(fn)("savegames/%s.csgz", name); + loadstate(fn); +}; + +void loadgameout() +{ + stop(); + conoutf("loadgame incomplete: savegame from a different version of this map"); +}; + +void loadgamerest() +{ + if(demoplayback || !f) return; + + if(gzgeti()!=ents.length()) return loadgameout(); + loopv(ents) + { + ents[i].spawned = gzgetc(f)!=0; + if(ents[i].type==CARROT && !ents[i].spawned) trigger(ents[i].attr1, ents[i].attr2, true); + }; + restoreserverstate(ents); + + gzread(f, player1, sizeof(dynent)); + player1->lastaction = lastmillis; + + int nmonsters = gzgeti(); + dvector &monsters = getmonsters(); + if(nmonsters!=monsters.length()) return loadgameout(); + loopv(monsters) + { + gzread(f, monsters[i], sizeof(dynent)); + monsters[i]->enemy = player1; // lazy, could save id of enemy instead + monsters[i]->lastaction = monsters[i]->trigger = lastmillis+500; // also lazy, but no real noticable effect on game + if(monsters[i]->state==CS_DEAD) monsters[i]->lastaction = 0; + }; + restoremonsterstate(); + + int nplayers = gzgeti(); + loopi(nplayers) if(!gzget()) + { + dynent *d = getclient(i); + assert(d); + gzread(f, d, sizeof(dynent)); + }; + + conoutf("savegame restored"); + if(demoloading) startdemo(); else stop(); +}; + +// demo functions + +int starttime = 0; +int playbacktime = 0; +int ddamage, bdamage; +vec dorig; + +void record(char *name) +{ + if(m_sp) { conoutf("cannot record singleplayer games"); return; }; + int cn = getclientnum(); + if(cn<0) return; + sprintf_sd(fn)("demos/%s.cdgz", name); + savestate(fn); + gzputi(cn); + conoutf("started recording demo to %s", fn); + demorecording = true; + starttime = lastmillis; + ddamage = bdamage = 0; +}; + +void demodamage(int damage, vec &o) { ddamage = damage; dorig = o; }; +void demoblend(int damage) { bdamage = damage; }; + +void incomingdemodata(uchar *buf, int len, bool extras) +{ + if(!demorecording) return; + gzputi(lastmillis-starttime); + gzputi(len); + gzwrite(f, buf, len); + gzput(extras); + if(extras) + { + gzput(player1->gunselect); + gzput(player1->lastattackgun); + gzputi(player1->lastaction-starttime); + gzputi(player1->gunwait); + gzputi(player1->health); + gzputi(player1->armour); + gzput(player1->armourtype); + loopi(NUMGUNS) gzput(player1->ammo[i]); + gzput(player1->state); + gzputi(bdamage); + bdamage = 0; + gzputi(ddamage); + if(ddamage) { gzputv(dorig); ddamage = 0; }; + // FIXME: add all other client state which is not send through the network + }; +}; + +void demo(char *name) +{ + sprintf_sd(fn)("demos/%s.cdgz", name); + loadstate(fn); + demoloading = true; +}; + +void stopreset() +{ + conoutf("demo stopped (%d msec elapsed)", lastmillis-starttime); + stop(); + loopv(players) zapdynent(players[i]); + disconnect(0, 0); +}; + +VAR(demoplaybackspeed, 10, 100, 1000); +int scaletime(int t) { return (int)(t*(100.0f/demoplaybackspeed))+starttime; }; + +void readdemotime() +{ + if(gzeof(f) || (playbacktime = gzgeti())==-1) + { + stopreset(); + return; + }; + playbacktime = scaletime(playbacktime); +}; + +void startdemo() +{ + democlientnum = gzgeti(); + demoplayback = true; + starttime = lastmillis; + conoutf("now playing demo"); + dynent *d = getclient(democlientnum); + assert(d); + *d = *player1; + readdemotime(); +}; + +VAR(demodelaymsec, 0, 120, 500); + +void catmulrom(vec &z, vec &a, vec &b, vec &c, float s, vec &dest) // spline interpolation +{ + vec t1 = b, t2 = c; + + vsub(t1, z); vmul(t1, 0.5f) + vsub(t2, a); vmul(t2, 0.5f); + + float s2 = s*s; + float s3 = s*s2; + + dest = a; + vec t = b; + + vmul(dest, 2*s3 - 3*s2 + 1); + vmul(t, -2*s3 + 3*s2); vadd(dest, t); + vmul(t1, s3 - 2*s2 + s); vadd(dest, t1); + vmul(t2, s3 - s2); vadd(dest, t2); +}; + +void fixwrap(dynent *a, dynent *b) +{ + while(b->yaw-a->yaw>180) a->yaw += 360; + while(b->yaw-a->yaw<-180) a->yaw -= 360; +}; + +void demoplaybackstep() +{ + while(demoplayback && lastmillis>=playbacktime) + { + int len = gzgeti(); + if(len<1 || len>MAXTRANS) + { + conoutf("error: huge packet during demo play (%d)", len); + stopreset(); + return; + }; + uchar buf[MAXTRANS]; + gzread(f, buf, len); + localservertoclient(buf, len); // update game state + + dynent *target = players[democlientnum]; + assert(target); + + int extras; + if(extras = gzget()) // read additional client side state not present in normal network stream + { + target->gunselect = gzget(); + target->lastattackgun = gzget(); + target->lastaction = scaletime(gzgeti()); + target->gunwait = gzgeti(); + target->health = gzgeti(); + target->armour = gzgeti(); + target->armourtype = gzget(); + loopi(NUMGUNS) target->ammo[i] = gzget(); + target->state = gzget(); + target->lastmove = playbacktime; + if(bdamage = gzgeti()) damageblend(bdamage); + if(ddamage = gzgeti()) { gzgetv(dorig); particle_splash(3, ddamage, 1000, dorig); }; + // FIXME: set more client state here + }; + + // insert latest copy of player into history + if(extras && (playerhistory.empty() || playerhistory.last()->lastupdate!=playbacktime)) + { + dynent *d = newdynent(); + *d = *target; + d->lastupdate = playbacktime; + playerhistory.add(d); + if(playerhistory.length()>20) + { + zapdynent(playerhistory[0]); + playerhistory.remove(0); + }; + }; + + readdemotime(); + }; + + if(demoplayback) + { + int itime = lastmillis-demodelaymsec; + loopvrev(playerhistory) if(playerhistory[i]->lastupdate=0) z = playerhistory[i-1]; + //if(a==z || b==c) printf("* %d\n", lastmillis); + float bf = (itime-a->lastupdate)/(float)(b->lastupdate-a->lastupdate); + fixwrap(a, player1); + fixwrap(c, player1); + fixwrap(z, player1); + vdist(dist, v, z->o, c->o); + if(dist<16) // if teleport or spawn, dont't interpolate + { + catmulrom(z->o, a->o, b->o, c->o, bf, player1->o); + catmulrom(*(vec *)&z->yaw, *(vec *)&a->yaw, *(vec *)&b->yaw, *(vec *)&c->yaw, bf, *(vec *)&player1->yaw); + }; + fixplayer1range(); + }; + break; + }; + //if(player1->state!=CS_DEAD) showscores(false); + }; +}; + +void stopn() { if(demoplayback) stopreset(); else stop(); conoutf("demo stopped"); }; + +COMMAND(record, ARG_1STR); +COMMAND(demo, ARG_1STR); +COMMANDN(stop, stopn, ARG_NONE); + +COMMAND(savegame, ARG_1STR); +COMMAND(loadgame, ARG_1STR); ADDED src/server.cpp Index: src/server.cpp ================================================================== --- /dev/null +++ src/server.cpp @@ -0,0 +1,468 @@ +// server.cpp: little more than enhanced multicaster +// runs dedicated or as client coroutine + +#include "cube.h" + +enum { ST_EMPTY, ST_LOCAL, ST_TCPIP }; + +struct client // server side version of "dynent" type +{ + int type; + ENetPeer *peer; + string hostname; + string mapvote; + string name; + int modevote; +}; + +vector clients; + +int maxclients = 8; +string smapname; + +struct server_entity // server side version of "entity" type +{ + bool spawned; + int spawnsecs; +}; + +vector sents; + +bool notgotitems = true; // true when map has changed and waiting for clients to send item +int mode = 0; + +void restoreserverstate(vector &ents) // hack: called from savegame code, only works in SP +{ + loopv(sents) + { + sents[i].spawned = ents[i].spawned; + sents[i].spawnsecs = 0; + }; +}; + +int interm = 0, minremain = 0, mapend = 0; +bool mapreload = false; + +char *serverpassword = ""; + +bool isdedicated; +ENetHost * serverhost = NULL; +int bsend = 0, brec = 0, laststatus = 0, lastsec = 0; + +#define MAXOBUF 100000 + +void process(ENetPacket *packet, int sender); +void multicast(ENetPacket *packet, int sender); +void disconnect_client(int n, char *reason); + +void send(int n, ENetPacket *packet) +{ + if(!packet) return; + switch(clients[n].type) + { + case ST_TCPIP: + { + enet_peer_send(clients[n].peer, 0, packet); + bsend += packet->dataLength; + break; + }; + + case ST_LOCAL: + localservertoclient(packet->data, packet->dataLength); + break; + + }; +}; + +void send2(bool rel, int cn, int a, int b) +{ + ENetPacket *packet = enet_packet_create(NULL, 32, rel ? ENET_PACKET_FLAG_RELIABLE : 0); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, a); + putint(p, b); + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + if(cn<0) process(packet, -1); + else send(cn, packet); + if(packet->referenceCount==0) enet_packet_destroy(packet); +}; + +void sendservmsg(char *msg) +{ + ENetPacket *packet = enet_packet_create(NULL, _MAXDEFSTR+10, ENET_PACKET_FLAG_RELIABLE); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, SV_SERVMSG); + sendstring(msg, p); + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + multicast(packet, -1); + if(packet->referenceCount==0) enet_packet_destroy(packet); +}; + +void disconnect_client(int n, char *reason) +{ + printf("disconnecting client (%s) [%s]\n", clients[n].hostname, reason); + enet_peer_disconnect(clients[n].peer); + clients[n].type = ST_EMPTY; + send2(true, -1, SV_CDIS, n); +}; + +void resetitems() { sents.setsize(0); notgotitems = true; }; + +void pickup(uint i, int sec, int sender) // server side item pickup, acknowledge first client that gets it +{ + if(i>=(uint)sents.length()) return; + if(sents[i].spawned) + { + sents[i].spawned = false; + sents[i].spawnsecs = sec; + send2(true, sender, SV_ITEMACC, i); + }; +}; + +void resetvotes() +{ + loopv(clients) clients[i].mapvote[0] = 0; +}; + +bool vote(char *map, int reqmode, int sender) +{ + strcpy_s(clients[sender].mapvote, map); + clients[sender].modevote = reqmode; + int yes = 0, no = 0; + loopv(clients) if(clients[i].type!=ST_EMPTY) + { + if(clients[i].mapvote[0]) { if(strcmp(clients[i].mapvote, map)==0 && clients[i].modevote==reqmode) yes++; else no++; } + else no++; + }; + if(yes==1 && no==0) return true; // single player + sprintf_sd(msg)("%s suggests %s on map %s (set map to vote)", clients[sender].name, modestr(reqmode), map); + sendservmsg(msg); + if(yes/(float)(yes+no) <= 0.5f) return false; + sendservmsg("vote passed"); + resetvotes(); + return true; +}; + +// server side processing of updates: does very little and most state is tracked client only +// could be extended to move more gameplay to server (at expense of lag) + +void process(ENetPacket * packet, int sender) // sender may be -1 +{ + if(ENET_NET_TO_HOST_16(*(ushort *)packet->data)!=packet->dataLength) + { + disconnect_client(sender, "packet length"); + return; + }; + + uchar *end = packet->data+packet->dataLength; + uchar *p = packet->data+2; + char text[MAXTRANS]; + int cn = -1, type; + + while(p=clients.length() || clients[cn].type==ST_EMPTY) + { + disconnect_client(sender, "client num"); + return; + }; + int size = msgsizelookup(type); + assert(size!=-1); + loopi(size-2) getint(p); + break; + }; + + case SV_SENDMAP: + { + sgetstr(); + int mapsize = getint(p); + sendmaps(sender, text, mapsize, p); + return; + } + + case SV_RECVMAP: + send(sender, recvmap(sender)); + return; + + case SV_EXT: // allows for new features that require no server updates + { + for(int n = getint(p); n; n--) getint(p); + break; + }; + + default: + { + int size = msgsizelookup(type); + if(size==-1) { disconnect_client(sender, "tag type"); return; }; + loopi(size-1) getint(p); + }; + }; + + if(p>end) { disconnect_client(sender, "end of packet"); return; }; + multicast(packet, sender); +}; + +void send_welcome(int n) +{ + ENetPacket * packet = enet_packet_create (NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, SV_INITS2C); + putint(p, n); + putint(p, PROTOCOL_VERSION); + putint(p, smapname[0]); + sendstring(serverpassword, p); + putint(p, clients.length()>maxclients); + if(smapname[0]) + { + putint(p, SV_MAPCHANGE); + sendstring(smapname, p); + putint(p, mode); + putint(p, SV_ITEMLIST); + loopv(sents) if(sents[i].spawned) putint(p, i); + putint(p, -1); + }; + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + send(n, packet); +}; + +void multicast(ENetPacket *packet, int sender) +{ + loopv(clients) + { + if(i==sender) continue; + send(i, packet); + }; +}; + +void localclienttoserver(ENetPacket *packet) +{ + process(packet, 0); + if(!packet->referenceCount) enet_packet_destroy (packet); +}; + +client &addclient() +{ + loopv(clients) if(clients[i].type==ST_EMPTY) return clients[i]; + return clients.add(); +}; + +void checkintermission() +{ + if(!minremain) + { + interm = lastsec+10; + mapend = lastsec+1000; + }; + send2(true, -1, SV_TIMEUP, minremain--); +}; + +void startintermission() { minremain = 0; checkintermission(); }; + +void resetserverifempty() +{ + loopv(clients) if(clients[i].type!=ST_EMPTY) return; + clients.setsize(0); + smapname[0] = 0; + resetvotes(); + resetitems(); + mode = 0; + mapreload = false; + minremain = 10; + mapend = lastsec+minremain*60; + interm = 0; +}; + +int nonlocalclients = 0; +int lastconnect = 0; + +void serverslice(int seconds, unsigned int timeout) // main server update, called from cube main loop in sp, or dedicated server loop +{ + loopv(sents) // spawn entities when timer reached + { + if(sents[i].spawnsecs && (sents[i].spawnsecs -= seconds-lastsec)<=0) + { + sents[i].spawnsecs = 0; + sents[i].spawned = true; + send2(true, -1, SV_ITEMSPAWN, i); + }; + }; + + lastsec = seconds; + + if((mode>1 || (mode==0 && nonlocalclients)) && seconds>mapend-minremain*60) checkintermission(); + if(interm && seconds>interm) + { + interm = 0; + loopv(clients) if(clients[i].type!=ST_EMPTY) + { + send2(true, i, SV_MAPRELOAD, 0); // ask a client to trigger map reload + mapreload = true; + break; + }; + }; + + resetserverifempty(); + + if(!isdedicated) return; // below is network only + + int numplayers = 0; + loopv(clients) if(clients[i].type!=ST_EMPTY) ++numplayers; + serverms(mode, numplayers, minremain, smapname, seconds, clients.length()>=maxclients); + + if(seconds-laststatus>60) // display bandwidth stats, useful for server ops + { + nonlocalclients = 0; + loopv(clients) if(clients[i].type==ST_TCPIP) nonlocalclients++; + laststatus = seconds; + if(nonlocalclients || bsend || brec) printf("status: %d remote clients, %.1f send, %.1f rec (K/sec)\n", nonlocalclients, bsend/60.0f/1024, brec/60.0f/1024); + bsend = brec = 0; + }; + + ENetEvent event; + if(enet_host_service(serverhost, &event, timeout) > 0) + { + switch(event.type) + { + case ENET_EVENT_TYPE_CONNECT: + { + client &c = addclient(); + c.type = ST_TCPIP; + c.peer = event.peer; + c.peer->data = (void *)(&c-&clients[0]); + char hn[1024]; + strcpy_s(c.hostname, (enet_address_get_host(&c.peer->address, hn, sizeof(hn))==0) ? hn : "localhost"); + printf("client connected (%s)\n", c.hostname); + send_welcome(lastconnect = &c-&clients[0]); + break; + } + case ENET_EVENT_TYPE_RECEIVE: + brec += event.packet->dataLength; + process(event.packet, (int)event.peer->data); + if(event.packet->referenceCount==0) enet_packet_destroy(event.packet); + break; + + case ENET_EVENT_TYPE_DISCONNECT: + if((int)event.peer->data<0) break; + printf("disconnected client (%s)\n", clients[(int)event.peer->data].hostname); + clients[(int)event.peer->data].type = ST_EMPTY; + send2(true, -1, SV_CDIS, (int)event.peer->data); + event.peer->data = (void *)-1; + break; + }; + + if(numplayers>maxclients) + { + disconnect_client(lastconnect, "maxclients reached"); + }; + }; + #ifndef WIN32 + fflush(stdout); + #endif +}; + +void cleanupserver() +{ + if(serverhost) enet_host_destroy(serverhost); +}; + +void localdisconnect() +{ + loopv(clients) if(clients[i].type==ST_LOCAL) clients[i].type = ST_EMPTY; +}; + +void localconnect() +{ + client &c = addclient(); + c.type = ST_LOCAL; + strcpy_s(c.hostname, "local"); + send_welcome(&c-&clients[0]); +}; + +void initserver(bool dedicated, int uprate, char *sdesc, char *ip, char *master, char *passwd, int maxcl) +{ + serverpassword = passwd; + maxclients = maxcl; + servermsinit(master ? master : "wouter.fov120.com/cube/masterserver/", sdesc, dedicated); + + if(isdedicated = dedicated) + { + ENetAddress address = { ENET_HOST_ANY, CUBE_SERVER_PORT }; + if(*ip && enet_address_set_host(&address, ip)<0) printf("WARNING: server ip not resolved"); + serverhost = enet_host_create(&address, MAXCLIENTS, 0, uprate); + if(!serverhost) fatal("could not create server host\n"); + loopi(MAXCLIENTS) serverhost->peers[i].data = (void *)-1; + }; + + resetserverifempty(); + + if(isdedicated) // do not return, this becomes main loop + { + #ifdef WIN32 + SetPriorityClass(GetCurrentProcess(), HIGH_PRIORITY_CLASS); + #endif + printf("dedicated server started, waiting for clients...\nCtrl-C to exit\n\n"); + atexit(cleanupserver); + atexit(enet_deinitialize); + for(;;) serverslice(/*enet_time_get_sec()*/time(NULL), 5); + }; +}; ADDED src/serverbrowser.cpp Index: src/serverbrowser.cpp ================================================================== --- /dev/null +++ src/serverbrowser.cpp @@ -0,0 +1,303 @@ +// serverbrowser.cpp: eihrul's concurrent resolver, and server browser window management + +#include "cube.h" +#include "SDL_thread.h" + +struct resolverthread +{ + SDL_Thread *thread; + char *query; + int starttime; +}; + +struct resolverresult +{ + char *query; + ENetAddress address; +}; + +vector resolverthreads; +vector resolverqueries; +vector resolverresults; +SDL_mutex *resolvermutex; +SDL_sem *resolversem; +int resolverlimit = 1000; + +int resolverloop(void * data) +{ + resolverthread *rt = (resolverthread *)data; + for(;;) + { + SDL_SemWait(resolversem); + SDL_LockMutex(resolvermutex); + if(resolverqueries.empty()) + { + SDL_UnlockMutex(resolvermutex); + continue; + } + rt->query = resolverqueries.pop(); + rt->starttime = lastmillis; + SDL_UnlockMutex(resolvermutex); + ENetAddress address = { ENET_HOST_ANY, CUBE_SERVINFO_PORT }; + enet_address_set_host(&address, rt->query); + SDL_LockMutex(resolvermutex); + resolverresult &rr = resolverresults.add(); + rr.query = rt->query; + rr.address = address; + rt->query = NULL; + rt->starttime = 0; + SDL_UnlockMutex(resolvermutex); + }; + return 0; +}; + +void resolverinit(int threads, int limit) +{ + resolverlimit = limit; + resolversem = SDL_CreateSemaphore(0); + resolvermutex = SDL_CreateMutex(); + + while(threads > 0) + { + resolverthread &rt = resolverthreads.add(); + rt.query = NULL; + rt.starttime = 0; + rt.thread = SDL_CreateThread(resolverloop, &rt); + --threads; + }; +}; + +void resolverstop(resolverthread &rt, bool restart) +{ + SDL_LockMutex(resolvermutex); + SDL_KillThread(rt.thread); + rt.query = NULL; + rt.starttime = 0; + rt.thread = NULL; + if(restart) rt.thread = SDL_CreateThread(resolverloop, &rt); + SDL_UnlockMutex(resolvermutex); +}; + +void resolverclear() +{ + SDL_LockMutex(resolvermutex); + resolverqueries.setsize(0); + resolverresults.setsize(0); + while (SDL_SemTryWait(resolversem) == 0); + loopv(resolverthreads) + { + resolverthread &rt = resolverthreads[i]; + resolverstop(rt, true); + }; + SDL_UnlockMutex(resolvermutex); +}; + +void resolverquery(char *name) +{ + SDL_LockMutex(resolvermutex); + resolverqueries.add(name); + SDL_SemPost(resolversem); + SDL_UnlockMutex(resolvermutex); +}; + +bool resolvercheck(char **name, ENetAddress *address) +{ + SDL_LockMutex(resolvermutex); + if(!resolverresults.empty()) + { + resolverresult &rr = resolverresults.pop(); + *name = rr.query; + *address = rr.address; + SDL_UnlockMutex(resolvermutex); + return true; + } + loopv(resolverthreads) + { + resolverthread &rt = resolverthreads[i]; + if(rt.query) + { + if(lastmillis - rt.starttime > resolverlimit) + { + resolverstop(rt, true); + *name = rt.query; + SDL_UnlockMutex(resolvermutex); + return true; + }; + }; + }; + SDL_UnlockMutex(resolvermutex); + return false; +}; + +struct serverinfo +{ + string name; + string full; + string map; + string sdesc; + int mode, numplayers, ping, protocol, minremain; + ENetAddress address; +}; + +vector servers; +ENetSocket pingsock = ENET_SOCKET_NULL; +int lastinfo = 0; + +char *getservername(int n) { return servers[n].name; }; + +void addserver(char *servername) +{ + loopv(servers) if(strcmp(servers[i].name, servername)==0) return; + serverinfo &si = servers.insert(0, serverinfo()); + strcpy_s(si.name, servername); + si.full[0] = 0; + si.mode = 0; + si.numplayers = 0; + si.ping = 9999; + si.protocol = 0; + si.minremain = 0; + si.map[0] = 0; + si.sdesc[0] = 0; + si.address.host = ENET_HOST_ANY; + si.address.port = CUBE_SERVINFO_PORT; +}; + +void pingservers() +{ + ENetBuffer buf; + uchar ping[MAXTRANS]; + uchar *p; + loopv(servers) + { + serverinfo &si = servers[i]; + if(si.address.host == ENET_HOST_ANY) continue; + p = ping; + putint(p, lastmillis); + buf.data = ping; + buf.dataLength = p - ping; + enet_socket_send(pingsock, &si.address, &buf, 1); + }; + lastinfo = lastmillis; +}; + +void checkresolver() +{ + char *name = NULL; + ENetAddress addr = { ENET_HOST_ANY, CUBE_SERVINFO_PORT }; + while(resolvercheck(&name, &addr)) + { + if(addr.host == ENET_HOST_ANY) continue; + loopv(servers) + { + serverinfo &si = servers[i]; + if(name == si.name) + { + si.address = addr; + addr.host = ENET_HOST_ANY; + break; + } + } + } +} + +void checkpings() +{ + enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE; + ENetBuffer buf; + ENetAddress addr; + uchar ping[MAXTRANS], *p; + char text[MAXTRANS]; + buf.data = ping; + buf.dataLength = sizeof(ping); + while(enet_socket_wait(pingsock, &events, 0) >= 0 && events) + { + if(enet_socket_receive(pingsock, &addr, &buf, 1) <= 0) return; + loopv(servers) + { + serverinfo &si = servers[i]; + if(addr.host == si.address.host) + { + p = ping; + si.ping = lastmillis - getint(p); + si.protocol = getint(p); + if(si.protocol!=PROTOCOL_VERSION) si.ping = 9998; + si.mode = getint(p); + si.numplayers = getint(p); + si.minremain = getint(p); + sgetstr(); + strcpy_s(si.map, text); + sgetstr(); + strcpy_s(si.sdesc, text); + break; + }; + }; + }; +}; + +int sicompare(const serverinfo *a, const serverinfo *b) +{ + return a->ping>b->ping ? 1 : (a->pingping ? -1 : strcmp(a->name, b->name)); +}; + +void refreshservers() +{ + checkresolver(); + checkpings(); + if(lastmillis - lastinfo >= 5000) pingservers(); + servers.sort((void *)sicompare); + int maxmenu = 16; + loopv(servers) + { + serverinfo &si = servers[i]; + if(si.address.host != ENET_HOST_ANY && si.ping != 9999) + { + if(si.protocol!=PROTOCOL_VERSION) sprintf_s(si.full)("%s [different cube protocol]", si.name); + else sprintf_s(si.full)("%d\t%d\t%s, %s: %s %s", si.ping, si.numplayers, si.map[0] ? si.map : "[unknown]", modestr(si.mode), si.name, si.sdesc); + } + else + { + sprintf_s(si.full)(si.address.host != ENET_HOST_ANY ? "%s [waiting for server response]" : "%s [unknown host]\t", si.name); + } + si.full[50] = 0; // cut off too long server descriptions + menumanual(1, i, si.full); + if(!--maxmenu) return; + }; +}; + +void servermenu() +{ + if(pingsock == ENET_SOCKET_NULL) + { + pingsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM, NULL); + resolverinit(1, 1000); + }; + resolverclear(); + loopv(servers) resolverquery(servers[i].name); + refreshservers(); + menuset(1); +}; + +void updatefrommaster() +{ + const int MAXUPD = 32000; + uchar buf[MAXUPD]; + uchar *reply = retrieveservers(buf, MAXUPD); + if(!*reply || strstr((char *)reply, "") || strstr((char *)reply, "")) conoutf("master server not replying"); + else { servers.setsize(0); execute((char *)reply); }; + servermenu(); +}; + +COMMAND(addserver, ARG_1STR); +COMMAND(servermenu, ARG_NONE); +COMMAND(updatefrommaster, ARG_NONE); + +void writeservercfg() +{ + FILE *f = fopen("servers.cfg", "w"); + if(!f) return; + fprintf(f, "// servers connected to are added here automatically\n\n"); + loopvrev(servers) fprintf(f, "addserver %s\n", servers[i].name); + fclose(f); +}; + + ADDED src/serverms.cpp Index: src/serverms.cpp ================================================================== --- /dev/null +++ src/serverms.cpp @@ -0,0 +1,141 @@ +// all server side masterserver and pinging functionality + +#include "cube.h" + +ENetSocket mssock = ENET_SOCKET_NULL; + +void httpgetsend(ENetAddress &ad, char *hostname, char *req, char *ref, char *agent) +{ + if(ad.host==ENET_HOST_ANY) + { + printf("looking up %s...\n", hostname); + enet_address_set_host(&ad, hostname); + if(ad.host==ENET_HOST_ANY) return; + }; + if(mssock!=ENET_SOCKET_NULL) enet_socket_destroy(mssock); + mssock = enet_socket_create(ENET_SOCKET_TYPE_STREAM, NULL); + if(mssock==ENET_SOCKET_NULL) { printf("could not open socket\n"); return; }; + if(enet_socket_connect(mssock, &ad)<0) { printf("could not connect\n"); return; }; + ENetBuffer buf; + sprintf_sd(httpget)("GET %s HTTP/1.0\nHost: %s\nReferer: %s\nUser-Agent: %s\n\n", req, hostname, ref, agent); + buf.data = httpget; + buf.dataLength = strlen((char *)buf.data); + printf("sending request to %s...\n", hostname); + enet_socket_send(mssock, NULL, &buf, 1); +}; + +void httpgetrecieve(ENetBuffer &buf) +{ + if(mssock==ENET_SOCKET_NULL) return; + enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE; + if(enet_socket_wait(mssock, &events, 0) >= 0 && events) + { + int len = enet_socket_receive(mssock, NULL, &buf, 1); + if(len<=0) + { + enet_socket_destroy(mssock); + mssock = ENET_SOCKET_NULL; + return; + }; + buf.data = ((char *)buf.data)+len; + ((char*)buf.data)[0] = 0; + buf.dataLength -= len; + }; +}; + +uchar *stripheader(uchar *b) +{ + char *s = strstr((char *)b, "\n\r\n"); + if(!s) s = strstr((char *)b, "\n\n"); + return s ? (uchar *)s : b; +}; + +ENetAddress masterserver = { ENET_HOST_ANY, 80 }; +int updmaster = 0; +string masterbase; +string masterpath; +uchar masterrep[MAXTRANS]; +ENetBuffer masterb; + +void updatemasterserver(int seconds) +{ + if(seconds>updmaster) // send alive signal to masterserver every hour of uptime + { + sprintf_sd(path)("%sregister.do?action=add", masterpath); + httpgetsend(masterserver, masterbase, path, "cubeserver", "Cube Server"); + masterrep[0] = 0; + masterb.data = masterrep; + masterb.dataLength = MAXTRANS-1; + updmaster = seconds+60*60; + }; +}; + +void checkmasterreply() +{ + bool busy = mssock!=ENET_SOCKET_NULL; + httpgetrecieve(masterb); + if(busy && mssock==ENET_SOCKET_NULL) printf("masterserver reply: %s\n", stripheader(masterrep)); +}; + +uchar *retrieveservers(uchar *buf, int buflen) +{ + sprintf_sd(path)("%sretrieve.do?item=list", masterpath); + httpgetsend(masterserver, masterbase, path, "cubeserver", "Cube Server"); + ENetBuffer eb; + buf[0] = 0; + eb.data = buf; + eb.dataLength = buflen-1; + while(mssock!=ENET_SOCKET_NULL) httpgetrecieve(eb); + return stripheader(buf); +}; + +ENetSocket pongsock = ENET_SOCKET_NULL; +string serverdesc; + +void serverms(int mode, int numplayers, int minremain, char *smapname, int seconds, bool isfull) +{ + checkmasterreply(); + updatemasterserver(seconds); + + // reply all server info requests + ENetBuffer buf; + ENetAddress addr; + uchar pong[MAXTRANS], *p; + int len; + enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE; + buf.data = pong; + while(enet_socket_wait(pongsock, &events, 0) >= 0 && events) + { + buf.dataLength = sizeof(pong); + len = enet_socket_receive(pongsock, &addr, &buf, 1); + if(len < 0) return; + p = &pong[len]; + putint(p, PROTOCOL_VERSION); + putint(p, mode); + putint(p, numplayers); + putint(p, minremain); + string mname; + strcpy_s(mname, isfull ? "[FULL] " : ""); + strcat_s(mname, smapname); + sendstring(mname, p); + sendstring(serverdesc, p); + buf.dataLength = p - pong; + enet_socket_send(pongsock, &addr, &buf, 1); + }; +}; + +void servermsinit(const char *master, char *sdesc, bool listen) +{ + const char *mid = strstr(master, "/"); + if(!mid) mid = master; + strcpy_s(masterpath, mid); + strn0cpy(masterbase, master, mid-master+1); + strcpy_s(serverdesc, sdesc); + + if(listen) + { + ENetAddress address = { ENET_HOST_ANY, CUBE_SERVINFO_PORT }; + pongsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM, &address); + if(pongsock == ENET_SOCKET_NULL) fatal("could not create server info socket\n"); + }; +}; ADDED src/serverutil.cpp Index: src/serverutil.cpp ================================================================== --- /dev/null +++ src/serverutil.cpp @@ -0,0 +1,123 @@ +// misc useful functions used by the server + +#include "cube.h" + +// all network traffic is in 32bit ints, which are then compressed using the following simple scheme (assumes that most values are small). + +void putint(uchar *&p, int n) +{ + if(n<128 && n>-127) { *p++ = n; } + else if(n<0x8000 && n>=-0x8000) { *p++ = 0x80; *p++ = n; *p++ = n>>8; } + else { *p++ = 0x81; *p++ = n; *p++ = n>>8; *p++ = n>>16; *p++ = n>>24; }; +}; + +int getint(uchar *&p) +{ + int c = *((char *)p); + p++; + if(c==-128) { int n = *p++; n |= *((char *)p)<<8; p++; return n;} + else if(c==-127) { int n = *p++; n |= *p++<<8; n |= *p++<<16; return n|(*p++<<24); } + else return c; +}; + +void sendstring(char *t, uchar *&p) +{ + while(*t) putint(p, *t++); + putint(p, 0); +}; + +const char *modenames[] = +{ + "SP", "DMSP", "ffa/default", "coopedit", "ffa/duel", "teamplay", + "instagib", "instagib team", "efficiency", "efficiency team", + "insta arena", "insta clan arena", "tactics arena", "tactics clan arena", +}; + +const char *modestr(int n) { return (n>=-2 && n<12) ? modenames[n+2] : "unknown"; }; + +char msgsizesl[] = // size inclusive message token, 0 for variable or not-checked sizes +{ + SV_INITS2C, 4, SV_INITC2S, 0, SV_POS, 12, SV_TEXT, 0, SV_SOUND, 2, SV_CDIS, 2, + SV_EDITH, 7, SV_EDITT, 7, SV_EDITS, 6, SV_EDITD, 6, SV_EDITE, 6, + SV_DIED, 2, SV_DAMAGE, 4, SV_SHOT, 8, SV_FRAGS, 2, + SV_MAPCHANGE, 0, SV_ITEMSPAWN, 2, SV_ITEMPICKUP, 3, SV_DENIED, 2, + SV_PING, 2, SV_PONG, 2, SV_CLIENTPING, 2, SV_GAMEMODE, 2, + SV_TIMEUP, 2, SV_EDITENT, 10, SV_MAPRELOAD, 2, SV_ITEMACC, 2, + SV_SENDMAP, 0, SV_RECVMAP, 1, SV_SERVMSG, 0, SV_ITEMLIST, 0, + SV_EXT, 0, + -1 +}; + +char msgsizelookup(int msg) +{ + for(char *p = msgsizesl; *p>=0; p += 2) if(*p==msg) return p[1]; + return -1; +}; + +// sending of maps between clients + +string copyname; +int copysize; +uchar *copydata = NULL; + +void sendmaps(int n, string mapname, int mapsize, uchar *mapdata) +{ + if(mapsize <= 0 || mapsize > 256*256) return; + strcpy_s(copyname, mapname); + copysize = mapsize; + if(copydata) free(copydata); + copydata = (uchar *)alloc(mapsize); + memcpy(copydata, mapdata, mapsize); +} + +ENetPacket *recvmap(int n) +{ + if(!copydata) return NULL; + ENetPacket *packet = enet_packet_create(NULL, MAXTRANS + copysize, ENET_PACKET_FLAG_RELIABLE); + uchar *start = packet->data; + uchar *p = start+2; + putint(p, SV_RECVMAP); + sendstring(copyname, p); + putint(p, copysize); + memcpy(p, copydata, copysize); + p += copysize; + *(ushort *)start = ENET_HOST_TO_NET_16(p-start); + enet_packet_resize(packet, p-start); + return packet; +} + + +#ifdef STANDALONE + +void localservertoclient(uchar *buf, int len) {}; +void fatal(char *s, char *o) { cleanupserver(); printf("servererror: %s\n", s); exit(1); }; +void *alloc(int s) { void *b = calloc(1,s); if(!b) fatal("no memory!"); return b; }; + +int main(int argc, char* argv[]) +{ + int uprate = 0, maxcl = 4; + char *sdesc = "", *ip = "", *master = NULL, *passwd = ""; + + for(int i = 1; i=0) { FSOUND_SetVolume(chan, (musicvol*MAXVOL)/255); FSOUND_SetPaused(chan, false); }; + } + else + { + conoutf("could not play music: %s", sn); + }; + #endif + }; +}; + +COMMAND(music, ARG_1STR); + +#ifdef USE_MIXER +vector samples; +#else +vector samples; +#endif + +cvector snames; + +int registersound(char *name) +{ + loopv(snames) if(strcmp(snames[i], name)==0) return i; + snames.add(newstring(name)); + samples.add(NULL); + return samples.length()-1; +}; + +COMMAND(registersound, ARG_1EST); + +void cleansound() +{ + if(nosound) return; + stopsound(); + #ifdef USE_MIXER + Mix_CloseAudio(); + #else + FSOUND_Close(); + #endif +}; + +VAR(stereo, 0, 1, 1); + +void updatechanvol(int chan, vec *loc) +{ + int vol = soundvol, pan = 255/2; + if(loc) + { + vdist(dist, v, *loc, player1->o); + vol -= (int)(dist*3*soundvol/255); // simple mono distance attenuation + if(stereo && (v.x != 0 || v.y != 0)) + { + float yaw = -atan2(v.x, v.y) - player1->yaw*(PI / 180.0f); // relative angle of sound along X-Y axis + pan = int(255.9f*(0.5*sin(yaw)+0.5f)); // range is from 0 (left) to 255 (right) + }; + }; + vol = (vol*MAXVOL)/255; + #ifdef USE_MIXER + Mix_Volume(chan, vol); + Mix_SetPanning(chan, 255-pan, pan); + #else + FSOUND_SetVolume(chan, vol); + FSOUND_SetPan(chan, pan); + #endif +}; + +void newsoundloc(int chan, vec *loc) +{ + assert(chan>=0 && chan5) return; // avoid bursts of sounds with heavy packetloss and in sp + if(n<0 || n>=samples.length()) { conoutf("unregistered sound: %d", n); return; }; + + if(!samples[n]) + { + sprintf_sd(buf)("packages/sounds/%s.wav", snames[n]); + + #ifdef USE_MIXER + samples[n] = Mix_LoadWAV(path(buf)); + #else + samples[n] = FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0); + #endif + + if(!samples[n]) { conoutf("failed to load sample: %s", buf); return; }; + }; + + #ifdef USE_MIXER + int chan = Mix_PlayChannel(-1, samples[n], 0); + #else + int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true); + #endif + if(chan<0) return; + if(loc) newsoundloc(chan, loc); + updatechanvol(chan, loc); + #ifndef USE_MIXER + FSOUND_SetPaused(chan, false); + #endif +}; + +void sound(int n) { playsound(n, NULL); }; +COMMAND(sound, ARG_1INT); ADDED src/tools.cpp Index: src/tools.cpp ================================================================== --- /dev/null +++ src/tools.cpp @@ -0,0 +1,140 @@ +// implementation of generic tools + +#include "tools.h" +#include + +//////////////////////////// pool /////////////////////////// + +pool::pool() +{ + blocks = 0; + allocnext(POOLSIZE); + for(int i = 0; iMAXREUSESIZE) + { + return malloc(size); + } + else + { + size = bucket(size); + void **r = (void **)reuse[size]; + if(r) + { + reuse[size] = *r; + return (void *)r; + } + else + { + size <<= PTRBITS; + if(leftMAXREUSESIZE) + { + free(p); + } + else + { + size = bucket(size); + if(size) // only needed for 0-size free, are there any? + { + *((void **)p) = reuse[size]; + reuse[size] = p; + }; + }; +}; + +void *pool::realloc(void *p, size_t oldsize, size_t newsize) +{ + void *np = alloc(newsize); + if(!oldsize) return np; + memcpy(np, p, newsize>oldsize ? oldsize : newsize); + dealloc(p, oldsize); + return np; +}; + +void pool::dealloc_block(void *b) +{ + if(b) + { + dealloc_block(*((char **)b)); + free(b); + }; +} + +void pool::allocnext(size_t allocsize) +{ + char *b = (char *)malloc(allocsize+PTRSIZE); + *((char **)b) = blocks; + blocks = b; + p = b+PTRSIZE; + left = allocsize; +}; + +char *pool::string(char *s, size_t l) +{ + char *b = (char *)alloc(l+1); + strncpy(b,s,l); + b[l] = 0; + return b; +}; + +pool *gp() // useful for global buffers that need to be initialisation order independant +{ + static pool *p = NULL; + return p ? p : (p = new pool()); +}; + + +///////////////////////// misc tools /////////////////////// + +char *path(char *s) +{ + for(char *t = s; t = strpbrk(t, "/\\"); *t++ = PATHDIV); + return s; +}; + +char *loadfile(char *fn, int *size) +{ + FILE *f = fopen(fn, "rb"); + if(!f) return NULL; + fseek(f, 0, SEEK_END); + int len = ftell(f); + fseek(f, 0, SEEK_SET); + char *buf = (char *)malloc(len+1); + if(!buf) return NULL; + buf[len] = 0; + size_t rlen = fread(buf, 1, len, f); + fclose(f); + if(len!=rlen || len<=0) + { + free(buf); + return NULL; + }; + if(size!=NULL) *size = len; + return buf; +}; + +void endianswap(void *memory, int stride, int length) // little indians as storage format +{ + if(*((char *)&stride)) return; + loop(w, length) loop(i, stride/2) + { + uchar *p = (uchar *)memory+w*stride; + uchar t = p[i]; + p[i] = p[stride-i-1]; + p[stride-i-1] = t; + }; +} ADDED src/tools.h Index: src/tools.h ================================================================== --- /dev/null +++ src/tools.h @@ -0,0 +1,279 @@ +// generic useful stuff for any C++ program + +#ifndef _TOOLS_H +#define _TOOLS_H + +#ifdef __GNUC__ +#define gamma __gamma +#endif + +#include + +#ifdef __GNUC__ +#undef gamma +#endif + +#include +#include +#include +#include +#include +#include +#ifdef __GNUC__ +#include +#else +#include +#endif + +#ifdef NULL +#undef NULL +#endif +#define NULL 0 + +typedef unsigned char uchar; +typedef unsigned short ushort; +typedef unsigned int uint; + +#define max(a,b) (((a) > (b)) ? (a) : (b)) +#define min(a,b) (((a) < (b)) ? (a) : (b)) +#define rnd(max) (rand()%(max)) +#define rndreset() (srand(1)) +#define rndtime() { loopi(lastmillis&0xF) rnd(i+1); } +#define loop(v,m) for(int v = 0; v<(m); v++) +#define loopi(m) loop(i,m) +#define loopj(m) loop(j,m) +#define loopk(m) loop(k,m) +#define loopl(m) loop(l,m) + +#ifdef WIN32 +#pragma warning( 3 : 4189 ) +//#pragma comment(linker,"/OPT:NOWIN98") +#define PATHDIV '\\' +#else +#define __cdecl +#define _vsnprintf vsnprintf +#define PATHDIV '/' +#endif + + +// easy safe strings + +#define _MAXDEFSTR 260 +typedef char string[_MAXDEFSTR]; + +inline void strn0cpy(char *d, const char *s, size_t m) { strncpy(d,s,m); d[(m)-1] = 0; }; +inline void strcpy_s(char *d, const char *s) { strn0cpy(d,s,_MAXDEFSTR); }; +inline void strcat_s(char *d, const char *s) { size_t n = strlen(d); strn0cpy(d+n,s,_MAXDEFSTR-n); }; + +inline void formatstring(char *d, const char *fmt, va_list v) +{ + _vsnprintf(d, _MAXDEFSTR, fmt, v); + d[_MAXDEFSTR-1] = 0; +}; + +struct sprintf_s_f +{ + char *d; + sprintf_s_f(char *str): d(str) {}; + void operator()(const char* fmt, ...) + { + va_list v; + va_start(v, fmt); + _vsnprintf(d, _MAXDEFSTR, fmt, v); + va_end(v); + d[_MAXDEFSTR-1] = 0; + }; +}; + +#define sprintf_s(d) sprintf_s_f((char *)d) +#define sprintf_sd(d) string d; sprintf_s(d) +#define sprintf_sdlv(d,last,fmt) string d; { va_list ap; va_start(ap, last); formatstring(d, fmt, ap); va_end(ap); } +#define sprintf_sdv(d,fmt) sprintf_sdlv(d,fmt,fmt) + + +// fast pentium f2i + +#ifdef _MSC_VER +inline int fast_f2nat(float a) { // only for positive floats + static const float fhalf = 0.5f; + int retval; + + __asm fld a + __asm fsub fhalf + __asm fistp retval // perf regalloc? + + return retval; +}; +#else +#define fast_f2nat(val) ((int)(val)) +#endif + + + +extern char *path(char *s); +extern char *loadfile(char *fn, int *size); +extern void endianswap(void *, int, int); + +// memory pool that uses buckets and linear allocation for small objects +// VERY fast, and reasonably good memory reuse + +struct pool +{ + enum { POOLSIZE = 4096 }; // can be absolutely anything + enum { PTRSIZE = sizeof(char *) }; + enum { MAXBUCKETS = 65 }; // meaning up to size 256 on 32bit pointer systems + enum { MAXREUSESIZE = MAXBUCKETS*PTRSIZE-PTRSIZE }; + inline size_t bucket(size_t s) { return (s+PTRSIZE-1)>>PTRBITS; }; + enum { PTRBITS = PTRSIZE==2 ? 1 : PTRSIZE==4 ? 2 : 3 }; + + char *p; + size_t left; + char *blocks; + void *reuse[MAXBUCKETS]; + + pool(); + ~pool() { dealloc_block(blocks); }; + + void *alloc(size_t size); + void dealloc(void *p, size_t size); + void *realloc(void *p, size_t oldsize, size_t newsize); + + char *string(char *s, size_t l); + char *string(char *s) { return string(s, strlen(s)); }; + void deallocstr(char *s) { dealloc(s, strlen(s)+1); }; + char *stringbuf(char *s) { return string(s, _MAXDEFSTR-1); }; + + void dealloc_block(void *b); + void allocnext(size_t allocsize); +}; + +template struct vector +{ + T *buf; + int alen; + int ulen; + pool *p; + + vector() + { + this->p = gp(); + alen = 8; + buf = (T *)p->alloc(alen*sizeof(T)); + ulen = 0; + }; + + ~vector() { setsize(0); p->dealloc(buf, alen*sizeof(T)); }; + + vector(vector &v); + void operator=(vector &v); + + T &add(const T &x) + { + if(ulen==alen) realloc(); + new (&buf[ulen]) T(x); + return buf[ulen++]; + }; + + T &add() + { + if(ulen==alen) realloc(); + new (&buf[ulen]) T; + return buf[ulen++]; + }; + + T &pop() { return buf[--ulen]; }; + T &last() { return buf[ulen-1]; }; + bool empty() { return ulen==0; }; + + int length() { return ulen; }; + T &operator[](int i) { assert(i>=0 && ii; ulen--) buf[ulen-1].~T(); }; + T *getbuf() { return buf; }; + + void sort(void *cf) { qsort(buf, ulen, sizeof(T), (int (__cdecl *)(const void *,const void *))cf); }; + + void realloc() + { + int olen = alen; + buf = (T *)p->realloc(buf, olen*sizeof(T), (alen *= 2)*sizeof(T)); + }; + + T remove(int i) + { + T e = buf[i]; + for(int p = i+1; pi; p--) buf[p] = buf[p-1]; + buf[i] = e; + return buf[i]; + }; +}; + +#define loopv(v) if(false) {} else for(int i = 0; i<(v).length(); i++) +#define loopvrev(v) if(false) {} else for(int i = (v).length()-1; i>=0; i--) + +template struct hashtable +{ + struct chain { chain *next; char *key; T data; }; + + int size; + int numelems; + chain **table; + pool *parent; + chain *enumc; + + hashtable() + { + this->size = 1<<10; + this->parent = gp(); + numelems = 0; + table = (chain **)parent->alloc(size*sizeof(T)); + for(int i = 0; i &v); + void operator=(hashtable &v); + + T *access(char *key, T *data = NULL) + { + unsigned int h = 5381; + for(int i = 0, k; k = key[i]; i++) h = ((h<<5)+h)^k; // bernstein k=33 xor + h = h&(size-1); // primes not much of an advantage + for(chain *c = table[h]; c; c = c->next) + { + for(char *p1 = key, *p2 = c->key, ch; (ch = *p1++)==*p2++; ) if(!ch) //if(strcmp(key,c->key)==0) + { + T *d = &c->data; + if(data) c->data = *data; + return d; + }; + }; + if(data) + { + chain *c = (chain *)parent->alloc(sizeof(chain)); + c->data = *data; + c->key = key; + c->next = table[h]; + table[h] = c; + numelems++; + }; + return NULL; + }; +}; + + +#define enumerate(ht,t,e,b) loopi(ht->size) for(ht->enumc = ht->table[i]; ht->enumc; ht->enumc = ht->enumc->next) { t e = &ht->enumc->data; b; } + +pool *gp(); +inline char *newstring(char *s) { return gp()->string(s); }; +inline char *newstring(char *s, size_t l) { return gp()->string(s, l); }; +inline char *newstringbuf(char *s) { return gp()->stringbuf(s); }; + +#endif + ADDED src/weapon.cpp Index: src/weapon.cpp ================================================================== --- /dev/null +++ src/weapon.cpp @@ -0,0 +1,342 @@ +// weapon.cpp: all shooting and effects code + +#include "cube.h" + +struct guninfo { short sound, attackdelay, damage, projspeed, part, kickamount; char *name; }; + +const int MONSTERDAMAGEFACTOR = 4; +const int SGRAYS = 20; +const float SGSPREAD = 2; +vec sg[SGRAYS]; + +guninfo guns[NUMGUNS] = +{ + { S_PUNCH1, 250, 50, 0, 0, 1, "fist" }, + { S_SG, 1400, 10, 0, 0, 20, "shotgun" }, // *SGRAYS + { S_CG, 100, 30, 0, 0, 7, "chaingun" }, + { S_RLFIRE, 800, 120, 80, 0, 10, "rocketlauncher" }, + { S_RIFLE, 1500, 100, 0, 0, 30, "rifle" }, + { S_FLAUNCH, 200, 20, 50, 4, 1, "fireball" }, + { S_ICEBALL, 200, 40, 30, 6, 1, "iceball" }, + { S_SLIMEBALL, 200, 30, 160, 7, 1, "slimeball" }, + { S_PIGR1, 250, 50, 0, 0, 1, "bite" }, +}; + +void selectgun(int a, int b, int c) +{ + if(a<-1 || b<-1 || c<-1 || a>=NUMGUNS || b>=NUMGUNS || c>=NUMGUNS) return; + int s = player1->gunselect; + if(a>=0 && s!=a && player1->ammo[a]) s = a; + else if(b>=0 && s!=b && player1->ammo[b]) s = b; + else if(c>=0 && s!=c && player1->ammo[c]) s = c; + else if(s!=GUN_RL && player1->ammo[GUN_RL]) s = GUN_RL; + else if(s!=GUN_CG && player1->ammo[GUN_CG]) s = GUN_CG; + else if(s!=GUN_SG && player1->ammo[GUN_SG]) s = GUN_SG; + else if(s!=GUN_RIFLE && player1->ammo[GUN_RIFLE]) s = GUN_RIFLE; + else s = GUN_FIST; + if(s!=player1->gunselect) playsoundc(S_WEAPLOAD); + player1->gunselect = s; + //conoutf("%s selected", (int)guns[s].name); +}; + +int reloadtime(int gun) { return guns[gun].attackdelay; }; + +void weapon(char *a1, char *a2, char *a3) +{ + selectgun(a1[0] ? atoi(a1) : -1, + a2[0] ? atoi(a2) : -1, + a3[0] ? atoi(a3) : -1); +}; + +COMMAND(weapon, ARG_3STR); + +void createrays(vec &from, vec &to) // create random spread of rays for the shotgun +{ + vdist(dist, dvec, from, to); + float f = dist*SGSPREAD/1000; + loopi(SGRAYS) + { + #define RNDD (rnd(101)-50)*f + vec r = { RNDD, RNDD, RNDD }; + sg[i] = to; + vadd(sg[i], r); + }; +}; + +bool intersect(dynent *d, vec &from, vec &to) // if lineseg hits entity bounding box +{ + vec v = to, w = d->o, *p; + vsub(v, from); + vsub(w, from); + float c1 = dotprod(w, v); + + if(c1<=0) p = &from; + else + { + float c2 = dotprod(v, v); + if(c2<=c1) p = &to; + else + { + float f = c1/c2; + vmul(v, f); + vadd(v, from); + p = &v; + }; + }; + + return p->x <= d->o.x+d->radius + && p->x >= d->o.x-d->radius + && p->y <= d->o.y+d->radius + && p->y >= d->o.y-d->radius + && p->z <= d->o.z+d->aboveeye + && p->z >= d->o.z-d->eyeheight; +}; + +char *playerincrosshair() +{ + if(demoplayback) return NULL; + loopv(players) + { + dynent *o = players[i]; + if(!o) continue; + if(intersect(o, player1->o, worldpos)) return o->name; + }; + return NULL; +}; + +const int MAXPROJ = 100; +struct projectile { vec o, to; float speed; dynent *owner; int gun; bool inuse, local; }; +projectile projs[MAXPROJ]; + +void projreset() { loopi(MAXPROJ) projs[i].inuse = false; }; + +void newprojectile(vec &from, vec &to, float speed, bool local, dynent *owner, int gun) +{ + loopi(MAXPROJ) + { + projectile *p = &projs[i]; + if(p->inuse) continue; + p->inuse = true; + p->o = from; + p->to = to; + p->speed = speed; + p->local = local; + p->owner = owner; + p->gun = gun; + return; + }; +}; + +void hit(int target, int damage, dynent *d, dynent *at) +{ + if(d==player1) selfdamage(damage, at==player1 ? -1 : -2, at); + else if(d->monsterstate) monsterpain(d, damage, at); + else { addmsg(1, 4, SV_DAMAGE, target, damage, d->lifesequence); playsound(S_PAIN1+rnd(5), &d->o); }; + particle_splash(3, damage, 1000, d->o); + demodamage(damage, d->o); +}; + +const float RL_RADIUS = 5; +const float RL_DAMRAD = 7; // hack + +void radialeffect(dynent *o, vec &v, int cn, int qdam, dynent *at) +{ + if(o->state!=CS_ALIVE) return; + vdist(dist, temp, v, o->o); + dist -= 2; // account for eye distance imprecision + if(distvel, temp); + }; +}; + +void splash(projectile *p, vec &v, vec &vold, int notthisplayer, int notthismonster, int qdam) +{ + particle_splash(0, 50, 300, v); + p->inuse = false; + if(p->gun!=GUN_RL) + { + playsound(S_FEXPLODE, &v); + // no push? + } + else + { + playsound(S_RLHIT, &v); + newsphere(v, RL_RADIUS, 0); + dodynlight(vold, v, 0, 0, p->owner); + if(!p->local) return; + radialeffect(player1, v, -1, qdam, p->owner); + loopv(players) + { + if(i==notthisplayer) continue; + dynent *o = players[i]; + if(!o) continue; + radialeffect(o, v, i, qdam, p->owner); + }; + dvector &mv = getmonsters(); + loopv(mv) if(i!=notthismonster) radialeffect(mv[i], v, i, qdam, p->owner); + }; +}; + +inline void projdamage(dynent *o, projectile *p, vec &v, int i, int im, int qdam) +{ + if(o->state!=CS_ALIVE) return; + if(intersect(o, p->o, v)) + { + splash(p, v, p->o, i, im, qdam); + hit(i, qdam, o, p->owner); + }; +}; + +void moveprojectiles(float time) +{ + loopi(MAXPROJ) + { + projectile *p = &projs[i]; + if(!p->inuse) continue; + int qdam = guns[p->gun].damage*(p->owner->quadmillis ? 4 : 1); + if(p->owner->monsterstate) qdam /= MONSTERDAMAGEFACTOR; + vdist(dist, v, p->o, p->to); + float dtime = dist*1000/p->speed; + if(time>dtime) dtime = time; + vmul(v, time/dtime); + vadd(v, p->o) + if(p->local) + { + loopv(players) + { + dynent *o = players[i]; + if(!o) continue; + projdamage(o, p, v, i, -1, qdam); + }; + if(p->owner!=player1) projdamage(player1, p, v, -1, -1, qdam); + dvector &mv = getmonsters(); + loopv(mv) if(!vreject(mv[i]->o, v, 10.0f) && mv[i]!=p->owner) projdamage(mv[i], p, v, -1, i, qdam); + }; + if(p->inuse) + { + if(time==dtime) splash(p, v, p->o, -1, -1, qdam); + else + { + if(p->gun==GUN_RL) { dodynlight(p->o, v, 0, 255, p->owner); particle_splash(5, 2, 200, v); } + else { particle_splash(1, 1, 200, v); particle_splash(guns[p->gun].part, 1, 1, v); }; + }; + }; + p->o = v; + }; +}; + +void shootv(int gun, vec &from, vec &to, dynent *d, bool local) // create visual effect from a shot +{ + playsound(guns[gun].sound, d==player1 ? NULL : &d->o); + int pspeed = 25; + switch(gun) + { + case GUN_FIST: + break; + + case GUN_SG: + { + loopi(SGRAYS) particle_splash(0, 5, 200, sg[i]); + break; + }; + + case GUN_CG: + particle_splash(0, 100, 250, to); + //particle_trail(1, 10, from, to); + break; + + case GUN_RL: + case GUN_FIREBALL: + case GUN_ICEBALL: + case GUN_SLIMEBALL: + pspeed = guns[gun].projspeed; + if(d->monsterstate) pspeed /= 2; + newprojectile(from, to, (float)pspeed, local, d, gun); + break; + + case GUN_RIFLE: + particle_splash(0, 50, 200, to); + particle_trail(1, 500, from, to); + break; + }; +}; + +void hitpush(int target, int damage, dynent *d, dynent *at, vec &from, vec &to) +{ + hit(target, damage, d, at); + vdist(dist, v, from, to); + vmul(v, damage/dist/50); + vadd(d->vel, v); +}; + +void raydamage(dynent *o, vec &from, vec &to, dynent *d, int i) +{ + if(o->state!=CS_ALIVE) return; + int qdam = guns[d->gunselect].damage; + if(d->quadmillis) qdam *= 4; + if(d->monsterstate) qdam /= MONSTERDAMAGEFACTOR; + if(d->gunselect==GUN_SG) + { + int damage = 0; + loop(r, SGRAYS) if(intersect(o, from, sg[r])) damage += qdam; + if(damage) hitpush(i, damage, o, d, from, to); + } + else if(intersect(o, from, to)) hitpush(i, qdam, o, d, from, to); +}; + +void shoot(dynent *d, vec &targ) +{ + int attacktime = lastmillis-d->lastaction; + if(attacktimegunwait) return; + d->gunwait = 0; + if(!d->attacking) return; + d->lastaction = lastmillis; + d->lastattackgun = d->gunselect; + if(!d->ammo[d->gunselect]) { playsoundc(S_NOAMMO); d->gunwait = 250; d->lastattackgun = -1; return; }; + if(d->gunselect) d->ammo[d->gunselect]--; + vec from = d->o; + vec to = targ; + from.z -= 0.2f; // below eye + + vdist(dist, unitv, from, to); + vdiv(unitv, dist); + vec kickback = unitv; + vmul(kickback, guns[d->gunselect].kickamount*-0.01f); + vadd(d->vel, kickback); + if(d->pitch<80.0f) d->pitch += guns[d->gunselect].kickamount*0.05f; + + + if(d->gunselect==GUN_FIST || d->gunselect==GUN_BITE) + { + vmul(unitv, 3); // punch range + to = from; + vadd(to, unitv); + }; + if(d->gunselect==GUN_SG) createrays(from, to); + + if(d->quadmillis && attacktime>200) playsoundc(S_ITEMPUP); + shootv(d->gunselect, from, to, d, true); + if(!d->monsterstate) addmsg(1, 8, SV_SHOT, d->gunselect, (int)(from.x*DMF), (int)(from.y*DMF), (int)(from.z*DMF), (int)(to.x*DMF), (int)(to.y*DMF), (int)(to.z*DMF)); + d->gunwait = guns[d->gunselect].attackdelay; + + if(guns[d->gunselect].projspeed) return; + + loopv(players) + { + dynent *o = players[i]; + if(!o) continue; + raydamage(o, from, to, d, i); + }; + + dvector &v = getmonsters(); + loopv(v) if(v[i]!=d) raydamage(v[i], from, to, d, -2); + + if(d->monsterstate) raydamage(player1, from, to, d, -1); +}; + + ADDED src/world.cpp Index: src/world.cpp ================================================================== --- /dev/null +++ src/world.cpp @@ -0,0 +1,372 @@ +// world.cpp: core map management stuff + +#include "cube.h" + +extern char *entnames[]; // lookup from map entities above to strings + +sqr *world = NULL; +int sfactor, ssize, cubicsize, mipsize; + +header hdr; + +void settag(int tag, int type) // set all cubes with "tag" to space, if tag is 0 then reset ALL tagged cubes according to type +{ + int maxx = 0, maxy = 0, minx = ssize, miny = ssize; + loop(x, ssize) loop(y, ssize) + { + sqr *s = S(x, y); + if(s->tag) + { + if(tag) + { + if(tag==s->tag) s->type = SPACE; + else continue; + } + else + { + s->type = type ? SOLID : SPACE; + }; + if(x>maxx) maxx = x; + if(y>maxy) maxy = y; + if(x=SMALLEST_FACTOR) return; + int lighterr = getvar("lighterror")*3; + sqr *w = wmip[level]; + sqr *v = wmip[level+1]; + int ws = ssize>>level; + int vs = ssize>>(level+1); + block s = b; + if(s.x&1) { s.x--; s.xs++; }; + if(s.y&1) { s.y--; s.ys++; }; + s.xs = (s.xs+1)&~1; + s.ys = (s.ys+1)&~1; + for(int x = s.x; xtype]++; + r->type = SEMISOLID; // cube contains both solid and space, treated specially in the renderer + loopk(MAXTYPE) if(nums[k]==4) r->type = k; + if(!SOLID(r)) + { + int floor = 127, ceil = -128, num = 0; + loopi(4) if(!SOLID(o[i])) + { + num++; + int fh = o[i]->floor; + int ch = o[i]->ceil; + if(r->type==SEMISOLID) + { + if(o[i]->type==FHF) fh -= o[i]->vdelta/4+2; // crap hack, needed for rendering large mips next to hfs + if(o[i]->type==CHF) ch += o[i]->vdelta/4+2; // FIXME: needs to somehow take into account middle vertices on higher mips + }; + if(fhceil) ceil = ch; + }; + r->floor = floor; + r->ceil = ceil; + }; + if(r->type==CORNER) goto mip; // special case: don't ever split even if textures etc are different + r->defer = 1; + if(SOLID(r)) + { + loopi(3) + { + if(o[i]->wtex!=o[3]->wtex) goto c; // on an all solid cube, only thing that needs to be equal for a perfect mip is the wall texture + }; + } + else + { + loopi(3) + { + if(o[i]->type!=o[3]->type + || o[i]->floor!=o[3]->floor + || o[i]->ceil!=o[3]->ceil + || o[i]->ftex!=o[3]->ftex + || o[i]->ctex!=o[3]->ctex + || abs(o[i+1]->r-o[0]->r)>lighterr // perfect mip even if light is not exactly equal + || abs(o[i+1]->g-o[0]->g)>lighterr + || abs(o[i+1]->b-o[0]->b)>lighterr + || o[i]->utex!=o[3]->utex + || o[i]->wtex!=o[3]->wtex) goto c; + }; + if(r->type==CHF || r->type==FHF) // can make a perfect mip out of a hf if slopes lie on one line + { + if(o[0]->vdelta-o[1]->vdelta != o[1]->vdelta-SWS(w,x+2,y,ws)->vdelta + || o[0]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+2,ws)->vdelta + || o[0]->vdelta-o[3]->vdelta != o[3]->vdelta-SWS(w,x,y+2,ws)->vdelta + || o[3]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+2,y+1,ws)->vdelta + || o[1]->vdelta-o[2]->vdelta != o[2]->vdelta-SWS(w,x+1,y+2,ws)->vdelta) goto c; + }; + }; + { loopi(4) if(o[i]->defer) goto c; }; // if any of the constituents is not perfect, then this one isn't either + mip: + r->defer = 0; + c:; + }; + s.x /= 2; + s.y /= 2; + s.xs /= 2; + s.ys /= 2; + remip(s, level+1); +}; + +void remipmore(block &b, int level) +{ + block bb = b; + if(bb.x>1) bb.x--; + if(bb.y>1) bb.y--; + if(bb.xso, v); + if(dist32) v1 = 32; + if(!v1) e.attr1 = 16; + if(!v2 && !v3 && !v4) e.attr2 = 255; + break; + + case MAPMODEL: + e.attr4 = e.attr3; + e.attr3 = e.attr2; + case MONSTER: + case TELEDEST: + e.attr2 = (uchar)e.attr1; + case PLAYERSTART: + e.attr1 = (int)player1->yaw; + break; + }; + addmsg(1, 10, SV_EDITENT, ents.length(), type, e.x, e.y, e.z, e.attr1, e.attr2, e.attr3, e.attr4); + ents.add(*((entity *)&e)); // unsafe! + if(type==LIGHT) calclight(); + return &ents.last(); +}; + +void clearents(char *name) +{ + int type = findtype(name); + if(noteditmode() || multiplayer()) return; + loopv(ents) + { + entity &e = ents[i]; + if(e.type==type) e.type = NOTUSED; + }; + if(type==LIGHT) calclight(); +}; + +COMMAND(clearents, ARG_1STR); + +void scalecomp(uchar &c, int intens) +{ + int n = c*intens/100; + if(n>255) n = 255; + c = n; +}; + +void scalelights(int f, int intens) +{ + loopv(ents) + { + entity &e = ents[i]; + if(e.type!=LIGHT) continue; + e.attr1 = e.attr1*f/100; + if(e.attr1<2) e.attr1 = 2; + if(e.attr1>32) e.attr1 = 32; + if(intens) + { + scalecomp(e.attr2, intens); + scalecomp(e.attr3, intens); + scalecomp(e.attr4, intens); + }; + }; + calclight(); +}; + +COMMAND(scalelights, ARG_2INT); + +int findentity(int type, int index) +{ + for(int i = index; i>(i*2); }; +}; + +void empty_world(int factor, bool force) // main empty world creation routine, if passed factor -1 will enlarge old world by 1 +{ + if(!force && noteditmode()) return; + cleardlights(); + pruneundos(); + sqr *oldworld = world; + bool copy = false; + if(oldworld && factor<0) { factor = sfactor+1; copy = true; }; + if(factorLARGEST_FACTOR) factor = LARGEST_FACTOR; + setupworld(factor); + + loop(x,ssize) loop(y,ssize) + { + sqr *s = S(x,y); + s->r = s->g = s->b = 150; + s->ftex = DEFAULT_FLOOR; + s->ctex = DEFAULT_CEIL; + s->wtex = s->utex = DEFAULT_WALL; + s->type = SOLID; + s->floor = 0; + s->ceil = 16; + s->vdelta = 0; + s->defer = 0; + }; + + strncpy(hdr.head, "CUBE", 4); + hdr.version = MAPVERSION; + hdr.headersize = sizeof(header); + hdr.sfactor = sfactor; + + if(copy) + { + loop(x,ssize/2) loop(y,ssize/2) + { + *S(x+ssize/4, y+ssize/4) = *SWS(oldworld, x, y, ssize/2); + }; + loopv(ents) + { + ents[i].x += ssize/4; + ents[i].y += ssize/4; + }; + } + else + { + strn0cpy(hdr.maptitle, "Untitled Map by Unknown", 128); + hdr.waterlevel = -100000; + loopi(15) hdr.reserved[i] = 0; + loopk(3) loopi(256) hdr.texlists[k][i] = i; + ents.setsize(0); + block b = { 8, 8, ssize-16, ssize-16 }; + edittypexy(SPACE, b); + }; + + calclight(); + startmap("base/unnamed"); + if(oldworld) + { + free(oldworld); + toggleedit(); + execute("fullbright 1"); + }; +}; + +void mapenlarge() { empty_world(-1, false); }; +void newmap(int i) { empty_world(i, false); }; + +COMMAND(mapenlarge, ARG_NONE); +COMMAND(newmap, ARG_1INT); +COMMANDN(recalc, calclight, ARG_NONE); +COMMAND(delent, ARG_NONE); +COMMAND(entproperty, ARG_2INT); + ADDED src/worldio.cpp Index: src/worldio.cpp ================================================================== --- /dev/null +++ src/worldio.cpp @@ -0,0 +1,328 @@ +// worldio.cpp: loading & saving of maps and savegames + +#include "cube.h" + +void backup(char *name, char *backupname) +{ + remove(backupname); + rename(name, backupname); +}; + +string cgzname, bakname, pcfname, mcfname; + +void setnames(char *name) +{ + string pakname, mapname; + char *slash = strpbrk(name, "/\\"); + if(slash) + { + strn0cpy(pakname, name, slash-name+1); + strcpy_s(mapname, slash+1); + } + else + { + strcpy_s(pakname, "base"); + strcpy_s(mapname, name); + }; + sprintf_s(cgzname)("packages/%s/%s.cgz", pakname, mapname); + sprintf_s(bakname)("packages/%s/%s_%d.BAK", pakname, mapname, lastmillis); + sprintf_s(pcfname)("packages/%s/package.cfg", pakname); + sprintf_s(mcfname)("packages/%s/%s.cfg", pakname, mapname); + + path(cgzname); + path(bakname); +}; + +// the optimize routines below are here to reduce the detrimental effects of messy mapping by +// setting certain properties (vdeltas and textures) to neighbouring values wherever there is no +// visible difference. This allows the mipmapper to generate more efficient mips. +// the reason it is done on save is to reduce the amount spend in the mipmapper (as that is done +// in realtime). + +inline bool nhf(sqr *s) { return s->type!=FHF && s->type!=CHF; }; + +void voptimize() // reset vdeltas on non-hf cubes +{ + loop(x, ssize) loop(y, ssize) + { + sqr *s = S(x, y); + if(x && y) { if(nhf(s) && nhf(S(x-1, y)) && nhf(S(x-1, y-1)) && nhf(S(x, y-1))) s->vdelta = 0; } + else s->vdelta = 0; + }; +}; + +void topt(sqr *s, bool &wf, bool &uf, int &wt, int &ut) +{ + sqr *o[4]; + o[0] = SWS(s,0,-1,ssize); + o[1] = SWS(s,0,1,ssize); + o[2] = SWS(s,1,0,ssize); + o[3] = SWS(s,-1,0,ssize); + wf = true; + uf = true; + if(SOLID(s)) + { + loopi(4) if(!SOLID(o[i])) + { + wf = false; + wt = s->wtex; + ut = s->utex; + return; + }; + } + else + { + loopi(4) if(!SOLID(o[i])) + { + if(o[i]->floorfloor) { wt = s->wtex; wf = false; }; + if(o[i]->ceil>s->ceil) { ut = s->utex; uf = false; }; + }; + }; +}; + +void toptimize() // FIXME: only does 2x2, make atleast for 4x4 also +{ + bool wf[4], uf[4]; + sqr *s[4]; + for(int x = 2; xwtex, ut = s[0]->utex; + topt(s[0], wf[0], uf[0], wt, ut); + topt(s[1] = SWS(s[0],0,1,ssize), wf[1], uf[1], wt, ut); + topt(s[2] = SWS(s[0],1,1,ssize), wf[2], uf[2], wt, ut); + topt(s[3] = SWS(s[0],1,0,ssize), wf[3], uf[3], wt, ut); + loopi(4) + { + if(wf[i]) s[i]->wtex = wt; + if(uf[i]) s[i]->utex = ut; + }; + }; +}; + +// these two are used by getmap/sendmap.. transfers compressed maps directly + +void writemap(char *mname, int msize, uchar *mdata) +{ + setnames(mname); + backup(cgzname, bakname); + FILE *f = fopen(cgzname, "wb"); + if(!f) { conoutf("could not write map to %s", cgzname); return; }; + fwrite(mdata, 1, msize, f); + fclose(f); + conoutf("wrote map %s as file %s", mname, cgzname); +} + +uchar *readmap(char *mname, int *msize) +{ + setnames(mname); + uchar *mdata = (uchar *)loadfile(cgzname, msize); + if(!mdata) { conoutf("could not read map %s", cgzname); return NULL; }; + return mdata; +} + +// save map as .cgz file. uses 2 layers of compression: first does simple run-length +// encoding and leaves out data for certain kinds of cubes, then zlib removes the +// last bits of redundancy. Both passes contribute greatly to the miniscule map sizes. + +void save_world(char *mname) +{ + resettagareas(); // wouldn't be able to reproduce tagged areas otherwise + voptimize(); + toptimize(); + if(!*mname) mname = getclientmap(); + setnames(mname); + backup(cgzname, bakname); + gzFile f = gzopen(cgzname, "wb9"); + if(!f) { conoutf("could not write map to %s", cgzname); return; }; + hdr.version = MAPVERSION; + hdr.numents = 0; + loopv(ents) if(ents[i].type!=NOTUSED) hdr.numents++; + header tmp = hdr; + endianswap(&tmp.version, sizeof(int), 4); + endianswap(&tmp.waterlevel, sizeof(int), 16); + gzwrite(f, &tmp, sizeof(header)); + loopv(ents) + { + if(ents[i].type!=NOTUSED) + { + entity tmp = ents[i]; + endianswap(&tmp, sizeof(short), 4); + gzwrite(f, &tmp, sizeof(persistent_entity)); + }; + }; + sqr *t = NULL; + int sc = 0; + #define spurge while(sc) { gzputc(f, 255); if(sc>255) { gzputc(f, 255); sc -= 255; } else { gzputc(f, sc); sc = 0; } }; + loopk(cubicsize) + { + sqr *s = &world[k]; + #define c(f) (s->f==t->f) + // 4 types of blocks, to compress a bit: + // 255 (2): same as previous block + count + // 254 (3): same as previous, except light // deprecated + // SOLID (5) + // anything else (9) + + if(SOLID(s)) + { + if(t && c(type) && c(wtex) && c(vdelta)) + { + sc++; + } + else + { + spurge; + gzputc(f, s->type); + gzputc(f, s->wtex); + gzputc(f, s->vdelta); + }; + } + else + { + if(t && c(type) && c(floor) && c(ceil) && c(ctex) && c(ftex) && c(utex) && c(wtex) && c(vdelta) && c(tag)) + { + sc++; + } + else + { + spurge; + gzputc(f, s->type); + gzputc(f, s->floor); + gzputc(f, s->ceil); + gzputc(f, s->wtex); + gzputc(f, s->ftex); + gzputc(f, s->ctex); + gzputc(f, s->vdelta); + gzputc(f, s->utex); + gzputc(f, s->tag); + }; + }; + t = s; + }; + spurge; + gzclose(f); + conoutf("wrote map file %s", cgzname); + settagareas(); +}; + +void load_world(char *mname) // still supports all map formats that have existed since the earliest cube betas! +{ + stopifrecording(); + cleardlights(); + pruneundos(); + setnames(mname); + gzFile f = gzopen(cgzname, "rb9"); + if(!f) { conoutf("could not read map %s", cgzname); return; }; + gzread(f, &hdr, sizeof(header)-sizeof(int)*16); + endianswap(&hdr.version, sizeof(int), 4); + if(strncmp(hdr.head, "CUBE", 4)!=0) fatal("while reading map: header malformatted"); + if(hdr.version>MAPVERSION) fatal("this map requires a newer version of cube"); + if(sfactorLARGEST_FACTOR) fatal("illegal map size"); + if(hdr.version>=4) + { + gzread(f, &hdr.waterlevel, sizeof(int)*16); + endianswap(&hdr.waterlevel, sizeof(int), 16); + } + else + { + hdr.waterlevel = -100000; + }; + ents.setsize(0); + loopi(hdr.numents) + { + entity &e = ents.add(); + gzread(f, &e, sizeof(persistent_entity)); + endianswap(&e, sizeof(short), 4); + e.spawned = false; + if(e.type==LIGHT) + { + if(!e.attr2) e.attr2 = 255; // needed for MAPVERSION<=2 + if(e.attr1>32) e.attr1 = 32; // 12_03 and below + }; + }; + free(world); + setupworld(hdr.sfactor); + char texuse[256]; + loopi(256) texuse[i] = 0; + sqr *t = NULL; + loopk(cubicsize) + { + sqr *s = &world[k]; + int type = gzgetc(f); + switch(type) + { + case 255: + { + int n = gzgetc(f); + for(int i = 0; ir = s->g = s->b = gzgetc(f); + gzgetc(f); + break; + }; + case SOLID: + { + s->type = SOLID; + s->wtex = gzgetc(f); + s->vdelta = gzgetc(f); + if(hdr.version<=2) { gzgetc(f); gzgetc(f); }; + s->ftex = DEFAULT_FLOOR; + s->ctex = DEFAULT_CEIL; + s->utex = s->wtex; + s->tag = 0; + s->floor = 0; + s->ceil = 16; + break; + }; + default: + { + if(type<0 || type>=MAXTYPE) + { + sprintf_sd(t)("%d @ %d", type, k); + fatal("while reading map: type out of range: ", t); + }; + s->type = type; + s->floor = gzgetc(f); + s->ceil = gzgetc(f); + if(s->floor>=s->ceil) s->floor = s->ceil-1; // for pre 12_13 + s->wtex = gzgetc(f); + s->ftex = gzgetc(f); + s->ctex = gzgetc(f); + if(hdr.version<=2) { gzgetc(f); gzgetc(f); }; + s->vdelta = gzgetc(f); + s->utex = (hdr.version>=2) ? gzgetc(f) : s->wtex; + s->tag = (hdr.version>=5) ? gzgetc(f) : 0; + s->type = type; + }; + }; + s->defer = 0; + t = s; + texuse[s->wtex] = 1; + if(!SOLID(s)) texuse[s->utex] = texuse[s->ftex] = texuse[s->ctex] = 1; + }; + gzclose(f); + calclight(); + settagareas(); + int xs, ys; + loopi(256) if(texuse) lookuptexture(i, xs, ys); + conoutf("read map %s (%d milliseconds)", cgzname, SDL_GetTicks()-lastmillis); + conoutf("%s", hdr.maptitle); + startmap(mname); + loopl(256) + { + sprintf_sd(aliasname)("level_trigger_%d", l); // can this be done smarter? + if(identexists(aliasname)) alias(aliasname, ""); + }; + execfile("data/default_map_settings.cfg"); + execfile(pcfname); + execfile(mcfname); +}; + +COMMANDN(savemap, save_world, ARG_1STR); + ADDED src/worldlight.cpp Index: src/worldlight.cpp ================================================================== --- /dev/null +++ src/worldlight.cpp @@ -0,0 +1,214 @@ +// worldlight.cpp + +#include "cube.h" + +extern bool hasoverbright; + +VAR(lightscale,1,4,100); + +void lightray(float bx, float by, persistent_entity &light) // done in realtime, needs to be fast +{ + float lx = light.x+(rnd(21)-10)*0.1f; + float ly = light.y+(rnd(21)-10)*0.1f; + float dx = bx-lx; + float dy = by-ly; + float dist = (float)sqrt(dx*dx+dy*dy); + if(dist<1.0f) return; + int reach = light.attr1; + int steps = (int)(reach*reach*1.6f/dist); // can change this for speedup/quality? + const int PRECBITS = 12; + const float PRECF = 4096.0f; + int x = (int)(lx*PRECF); + int y = (int)(ly*PRECF); + int l = light.attr2<>PRECBITS, y>>PRECBITS)) return; + + int g = light.attr3<>PRECBITS, y>>PRECBITS); + int tl = (l>>PRECBITS)+s->r; + s->r = tl>255 ? 255 : tl; + tl = (g>>PRECBITS)+s->g; + s->g = tl>255 ? 255 : tl; + tl = (b>>PRECBITS)+s->b; + s->b = tl>255 ? 255 : tl; + if(SOLID(s)) return; + x += stepx; + y += stepy; + l -= stepl; + g -= stepg; + b -= stepb; + stepl -= 25; + stepg -= 25; + stepb -= 25; + }; + } + else // white light, special optimized version + { + int dimness = rnd((255-light.attr2)/16+1); + x += stepx*dimness; + y += stepy*dimness; + + if(OUTBORD(x>>PRECBITS, y>>PRECBITS)) return; + + loopi(steps) + { + sqr *s = S(x>>PRECBITS, y>>PRECBITS); + int tl = (l>>PRECBITS)+s->r; + s->r = s->g = s->b = tl>255 ? 255 : tl; + if(SOLID(s)) return; + x += stepx; + y += stepy; + l -= stepl; + stepl -= 25; + }; + }; + } + else // the old (white) light code, here for the few people with old video cards that don't support overbright + { + loopi(steps) + { + sqr *s = S(x>>PRECBITS, y>>PRECBITS); + int light = l>>PRECBITS; + if(light>s->r) s->r = s->g = s->b = (uchar)light; + if(SOLID(s)) return; + x += stepx; + y += stepy; + l -= stepl; + }; + }; + +}; + +void calclightsource(persistent_entity &l) +{ + int reach = l.attr1; + int sx = l.x-reach; + int ex = l.x+reach; + int sy = l.y-reach; + int ey = l.y+reach; + + rndreset(); + + const float s = 0.8f; + + for(float sx2 = (float)sx; sx2<=ex; sx2+=s*2) { lightray(sx2, (float)sy, l); lightray(sx2, (float)ey, l); }; + for(float sy2 = sy+s; sy2<=ey-s; sy2+=s*2) { lightray((float)sx, sy2, l); lightray((float)ex, sy2, l); }; + + rndtime(); +}; + +void postlightarea(block &a) // median filter, smooths out random noise in light and makes it more mipable +{ + loop(x,a.xs) loop(y,a.ys) // assumes area not on edge of world + { + sqr *s = S(x+a.x,y+a.y); + #define median(m) s->m = (s->m*2 + SW(s,1,0)->m*2 + SW(s,0,1)->m*2 \ + + SW(s,-1,0)->m*2 + SW(s,0,-1)->m*2 \ + + SW(s,1,1)->m + SW(s,1,-1)->m \ + + SW(s,-1,1)->m + SW(s,-1,-1)->m)/14; // median is 4/2/1 instead + median(r); + median(g); + median(b); + }; + + remip(a); +}; + +void calclight() +{ + loop(x,ssize) loop(y,ssize) + { + sqr *s = S(x,y); + s->r = s->g = s->b = 10; + }; + + loopv(ents) + { + entity &e = ents[i]; + if(e.type==LIGHT) calclightsource(e); + }; + + block b = { 1, 1, ssize-2, ssize-2 }; + postlightarea(b); + setvar("fullbright", 0); +}; + +VARP(dynlight, 0, 16, 32); + +vector dlights; + +void cleardlights() +{ + while(!dlights.empty()) + { + block *backup = dlights.pop(); + blockpaste(*backup); + free(backup); + }; +}; + +void dodynlight(vec &vold, vec &v, int reach, int strength, dynent *owner) +{ + if(!reach) reach = dynlight; + if(owner->monsterstate) reach = reach/2; + if(!reach) return; + if(v.x<0 || v.y<0 || v.x>ssize || v.y>ssize) return; + + int creach = reach+16; // dependant on lightray random offsets! + block b = { (int)v.x-creach, (int)v.y-creach, creach*2+1, creach*2+1 }; + + if(b.x<1) b.x = 1; + if(b.y<1) b.y = 1; + if(b.xs+b.x>ssize-2) b.xs = ssize-2-b.x; + if(b.ys+b.y>ssize-2) b.ys = ssize-2-b.y; + + dlights.add(blockcopy(b)); // backup area before rendering in dynlight + + persistent_entity l = { (int)v.x, (int)v.y, (int)v.z, reach, LIGHT, strength, 0, 0 }; + calclightsource(l); + postlightarea(b); +}; + +// utility functions also used by editing code + +block *blockcopy(block &s) +{ + block *b = (block *)alloc(sizeof(block)+s.xs*s.ys*sizeof(sqr)); + *b = s; + sqr *q = (sqr *)(b+1); + for(int x = s.x; xpitch); + float af = getvar("fov")/2+apitch/1.5f+3; + float byaw = (player1->yaw-90+af)/360*PI2; + float syaw = (player1->yaw-90-af)/360*PI2; + + loopi(NUMRAYS) + { + float angle = i*PI2/NUMRAYS; + if((apitch>45 // must be bigger if fov>120 + || (anglesyaw) + || (anglesyaw-PI2) + || (anglesyaw+PI2)) + && !OUTBORD(vx, vy) + && !SOLID(S(fast_f2nat(vx), fast_f2nat(vy)))) // try to avoid tracing ray if outside of frustrum + { + float ray = i*8/(float)NUMRAYS; + float dx, dy; + if(ray>1 && ray<3) { dx = -(ray-2); dy = 1; } + else if(ray>=3 && ray<5) { dx = -1; dy = -(ray-4); } + else if(ray>=5 && ray<7) { dx = ray-6; dy = -1; } + else { dx = 1; dy = ray>4 ? ray-8 : ray; }; + float sx = vx; + float sy = vy; + for(;;) + { + sx += dx; + sy += dy; + if(SOLID(S(fast_f2nat(sx), fast_f2nat(sy)))) // 90% of time spend in this function is on this line + { + rdist[i] = (float)(fabs(sx-vx)+fabs(sy-vy)); + break; + }; + }; + } + else + { + rdist[i] = 2; + }; + }; +}; + +// test occlusion for a cube... one of the most computationally expensive functions in the engine +// as its done for every cube and entity, but its effect is more than worth it! + +inline float ca(float x, float y) { return x>y ? y/x : 2-x/y; }; +inline float ma(float x, float y) { return x==0 ? (y>0 ? 2 : -2) : y/x; }; + +int isoccluded(float vx, float vy, float cx, float cy, float csize) // v = viewer, c = cube to test +{ + if(!ocull) return 0; + + float nx = vx, ny = vy; // n = point on the border of the cube that is closest to v + if(nxcx+csize) nx = cx+csize; + if(nycy+csize) ny = cy+csize; + float xdist = (float)fabs(nx-vx); + float ydist = (float)fabs(ny-vy); + if(xdist>odist || ydist>odist) return 2; + float dist = xdist+ydist-1; // 1 needed? + + // ABC + // D E + // FGH + + // - check middle cube? BG + + // find highest and lowest angle in the occlusion map that this cube spans, based on its most left and right + // points on the border from the viewer pov... I see no easier way to do this than this silly code below + + float h, l; + if(cx<=vx) // ABDFG + { + if(cx+csizetype==SEMISOLID) + { + float c1 = s->floor; + float c2 = s->floor; + if(s->type==FHF) { c1 -= d1->vdelta/4.0f; c2 -= d2->vdelta/4.0f; }; + float f1 = s->ceil; + float f2 = s->ceil; + if(s->type==CHF) { f1 += d1->vdelta/4.0f; f2 += d2->vdelta/4.0f; }; + //if(f1-c1<=0 && f2-c2<=0) return; + render_square(o->wtex, c1, c2, f1, f2, x1<floor; + float f2 = s->floor; + float c1 = o->floor; + float c2 = o->floor; + if(o->type==FHF && s->type!=FHF) + { + c1 -= d1->vdelta/4.0f; + c2 -= d2->vdelta/4.0f; + } + if(s->type==FHF && o->type!=FHF) + { + f1 -= d1->vdelta/4.0f; + f2 -= d2->vdelta/4.0f; + } + if(f1>=c1 && f2>=c2) goto skip; + render_square(o->wtex, f1, f2, c1, c2, x1<ceil; + float f2 = o->ceil; + float c1 = s->ceil; + float c2 = s->ceil; + if(o->type==CHF && s->type!=CHF) + { + f1 += d1->vdelta/4.0f; + f2 += d2->vdelta/4.0f; + } + else if(s->type==CHF && o->type!=CHF) + { + c1 += d1->vdelta/4.0f; + c2 += d2->vdelta/4.0f; + } + if(c1<=f1 && c2<=f2) return; + render_square(o->utex, f1, f2, c1, c2, x1<>mip; + x *= 2; + y *= 2; + switch(SWS(w, x+x1, y+y1, msize)->type) + { + case SEMISOLID: if(issemi(mip, x+x1, y+y1, x1, y1, x2, y2)) return true; + case CORNER: + case SOLID: break; + default: return true; + }; + switch(SWS(w, x+x2, y+y2, msize)->type) + { + case SEMISOLID: if(issemi(mip, x+x2, y+y2, x1, y1, x2, y2)) return true; + case CORNER: + case SOLID: break; + default: return true; + }; + return false; +}; + +bool render_floor, render_ceil; + +// the core recursive function, renders a rect of cubes at a certain mip level from a viewer perspective +// call itself for lower mip levels, on most modern machines however this function will use the higher +// mip levels only for perfect mips. + +void render_seg_new(float vx, float vy, float vh, int mip, int x, int y, int xs, int ys) +{ + sqr *w = wmip[mip]; + int sz = ssize>>mip; + int vxx = ((int)vx+(1<>mip; + int vyy = ((int)vy+(1<>mip; + int lx = vxx-lodleft; // these mark the rect inside the current rest that we want to render using a lower mip level + int ly = vyy-lodtop; + int rx = vxx+lodright; + int ry = vyy+lodbot; + + float fsize = (float)(1<occluded = isoccluded(player1->o.x, player1->o.y, (float)(ox<>mip; + int pvy = (int)vy>>mip; + if(pvx>=0 && pvy>=0 && pvxoccluded = 0; + SWS(w, pvx, pvy, sz)->occluded = 0; // player cell never occluded + }; + + #define df(x) s->floor-(x->vdelta/4.0f) + #define dc(x) s->ceil+(x->vdelta/4.0f) + + // loop through the rect 3 times (for floor/ceil/walls seperately, to facilitate dynamic stripify) + // for each we skip occluded cubes (occlusion at higher mip levels is a big time saver!). + // during the first loop (ceil) we collect cubes that lie within the lower mip rect and are + // also deferred, and render them recursively. Anything left (perfect mips and higher lods) we + // render here. + + #define LOOPH {for(int xx = x; xxoccluded==1) continue; \ + if(s->defer && !s->occluded && mip && xx>=lx && xx=ly && yydefer && !next->occluded) yy++; // collect 2xN rect of lower mip + render_seg_new(vx, vy, vh, mip-1, xx*2, start*2, xx*2+2, yy*2+2); + continue; + }; + stats[mip]++; + LOOPD + if((s->type==SPACE || s->type==FHF) && s->ceil>=vh && render_ceil) + render_flat(s->ctex, xx<ceil, s, t, u, v, true); + if(s->type==CHF) //if(s->ceil>=vh) + render_flatdelta(s->ctex, xx<type==SPACE || s->type==CHF) && s->floor<=vh && render_floor) + { + render_flat(s->ftex, xx<floor, s, t, u, v, false); + if(s->floortype==FHF) + { + render_flatdelta(s->ftex, xx<floor-s->vdelta/4.0ftype==CORNER) + { + // cull also + bool topleft = true; + sqr *h1 = NULL; + sqr *h2 = NULL; + if(SOLID(z)) + { + if(SOLID(w)) { render_wall(w, h2 = s, xx+1, yy, xx, yy+1, mip, t, v, false); topleft = false; } + else if(SOLID(v)) { render_wall(v, h2 = s, xx, yy, xx+1, yy+1, mip, s, u, false); }; + } + else if(SOLID(t)) + { + if(SOLID(w)) { render_wall(w, h1 = s, xx+1, yy+1, xx, yy, mip, u, s, false); } + else if(SOLID(v)) { render_wall(v, h1 = s, xx, yy+1, xx+1, yy, mip, v, t, false); topleft = false; }; + } + else + { + normalwall = false; + bool wv = w->ceil-w->floor < v->ceil-v->floor; + if(z->ceil-z->floor < t->ceil-t->floor) + { + if(wv) { render_wall(h1 = s, h2 = v, xx+1, yy, xx, yy+1, mip, t, v, false); topleft = false; } + else { render_wall(h1 = s, h2 = w, xx, yy, xx+1, yy+1, mip, s, u, false); }; + } + else + { + if(wv) { render_wall(h2 = s, h1 = v, xx+1, yy+1, xx, yy, mip, u, s, false); } + else { render_wall(h2 = s, h1 = w, xx, yy+1, xx+1, yy, mip, v, t, false); topleft = false; }; + }; + }; + render_tris(xx<=vxx && xx!=0 && yy!=sz-1 && !SOLID(z) && (!SOLID(s) || z->type!=CORNER) + && (z->type!=SEMISOLID || issemi(mip, xx-1, yy, 1, 0, 1, 1))) + render_wall(s, z, xx, yy, xx, yy+1, mip, s, v, true); + if(xx<=vxx && inner && !SOLID(t) && (!SOLID(s) || t->type!=CORNER) + && (t->type!=SEMISOLID || issemi(mip, xx+1, yy, 0, 0, 0, 1))) + render_wall(s, t, xx+1, yy, xx+1, yy+1, mip, t, u, false); + if(yy>=vyy && yy!=0 && xx!=sz-1 && !SOLID(w) && (!SOLID(s) || w->type!=CORNER) + && (w->type!=SEMISOLID || issemi(mip, xx, yy-1, 0, 1, 1, 1))) + render_wall(s, w, xx, yy, xx+1, yy, mip, s, t, false); + if(yy<=vyy && inner && !SOLID(v) && (!SOLID(s) || v->type!=CORNER) + && (v->type!=SEMISOLID || issemi(mip, xx, yy+1, 0, 0, 1, 0))) + render_wall(s, v, xx, yy+1, xx+1, yy+1, mip, v, u, true); + }; + }}; + +}; + +void distlod(int &low, int &high, int angle, float widef) +{ + float f = 90.0f/lod/widef; + low = (int)((90-angle)/f); + high = (int)(angle/f); + if(low45 && yaw<=135) + { + lodleft = lod; + distlod(lodtop, lodbot, yaw-45, widef); + } + else if(yaw>135 && yaw<=225) + { + lodbot = lod; + distlod(lodleft, lodright, yaw-135, widef); + } + else if(yaw>225 && yaw<=315) + { + lodright = lod; + distlod(lodbot, lodtop, yaw-225, widef); + } + else + { + lodtop = lod; + distlod(lodright, lodleft, yaw<=45 ? yaw+45 : yaw-315, widef); + }; + float hyfov = fov*h/w/2; + render_floor = pitch>MAX_MIP, ssize>>MAX_MIP); + mipstats(stats[0], stats[1], stats[2]); +}; +