Overview
Comment: | Remove dotprod |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
da90479adfbf8157d7f203d06b68ddc6 |
User & Date: | js on 2025-03-23 17:41:32 |
Other Links: | manifest | tags |
Context
2025-03-23
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17:45 | Remove fast_f2nat check-in: 51fb59fc93 user: js tags: trunk | |
17:41 | Remove dotprod check-in: da90479adf user: js tags: trunk | |
14:49 | Remove vadd/vsub/vmul/vdiv check-in: 0c8fc2f148 user: js tags: trunk | |
Changes
Modified src/cube.h from [38ea0aa1b6] to [96eff6d77d].
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283 284 285 286 287 288 289 | #define FONTH 64 #define PIXELTAB (VIRTW / 12) #define PI (3.1415927f) #define PI2 (2 * PI) // simplistic vector ops | < | | 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 | #define FONTH 64 #define PIXELTAB (VIRTW / 12) #define PI (3.1415927f) #define PI2 (2 * PI) // simplistic vector ops #define vdist(d, v, e, s) \ OFVector3D v = OFSubtractVectors3D(s, e); \ float d = sqrtf(OFDotProductOfVectors3D(v, v)); #define vreject(v, u, max) \ ((v).x > (u).x + (max) || (v).x < (u).x - (max) || \ (v).y > (u).y + (max) || (v).y < (u).y - (max)) #define vlinterp(v, f, u, g) \ { \ (v).x = (v).x * f + (u).x * g; \ (v).y = (v).y * f + (u).y * g; \ |
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Modified src/weapon.m from [da3cdeb33a] to [d7a9ce79c2].
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86 87 88 89 90 91 92 | static bool intersect(DynamicEntity *d, const OFVector3D *from, const OFVector3D *to) { OFVector3D v = *to, w = d.origin; const OFVector3D *p; v = OFSubtractVectors3D(v, *from); w = OFSubtractVectors3D(w, *from); | | | | 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 | static bool intersect(DynamicEntity *d, const OFVector3D *from, const OFVector3D *to) { OFVector3D v = *to, w = d.origin; const OFVector3D *p; v = OFSubtractVectors3D(v, *from); w = OFSubtractVectors3D(w, *from); float c1 = OFDotProductOfVectors3D(w, v); if (c1 <= 0) p = from; else { float c2 = OFDotProductOfVectors3D(v, v); if (c2 <= c1) p = to; else { v = OFMultiplyVector3D(v, c1 / c2); v = OFAddVectors3D(v, *from); p = &v; } |
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