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// command.cpp: implements the parsing and execution of a tiny script language
// which is largely backwards compatible with the quake console language.
#include "cube.h"
#include <memory>
#import "Alias.h"
#import "Command.h"
#import "Ident.h"
#import "Identifier.h"
#import "Variable.h"
void
itoa(char *s, int i)
{
sprintf_s(s)("%d", i);
}
char *
exchangestr(char *o, const char *n)
{
gp()->deallocstr(o);
return newstring(n);
}
// contains ALL vars/commands/aliases
OFMutableDictionary<OFString *, Ident *> *idents;
static OFMutableDictionary<OFString *, __kindof Identifier *> *identifiers;
void
alias(OFString *name, OFString *action)
{
Ident *b = idents[name];
Alias *alias = identifiers[name];
if (b == nil) {
Ident *b = [[Ident alloc] init];
if (alias == nil) {
alias = [[Alias alloc] initWithName:name
b.type = ID_ALIAS;
b.name = name;
b.action = action;
b.persist = true;
action:action
persisted:true];
if (identifiers == nil)
identifiers = [[OFMutableDictionary alloc] init];
idents[b.name] = b;
identifiers[name] = alias;
} else {
if (b.type == ID_ALIAS)
b.action = action;
if ([alias isKindOfClass:[Alias class]])
alias.action = action;
else
conoutf(
@"cannot redefine builtin %@ with an alias", name);
}
}
COMMAND(alias, ARG_2STR)
int
variable(OFString *name, int min, int cur, int max, int *storage, void (*fun)(),
bool persist)
variable(OFString *name, int min, int cur, int max, int *storage,
void (*function)(), bool persisted)
{
if (idents == nil)
idents = [[OFMutableDictionary alloc] init];
Variable *variable = [[Variable alloc] initWithName:name
Ident *v = [[Ident alloc] init];
v.type = ID_VAR;
v.name = name;
v.min = min;
v.max = max;
v.storage = storage;
v.fun = fun;
v.persist = persist;
min:min
max:max
storage:storage
function:function
persisted:persisted];
if (identifiers == nil)
identifiers = [[OFMutableDictionary alloc] init];
idents[name] = v;
identifiers[name] = variable;
return cur;
}
void
setvar(OFString *name, int i)
{
*idents[name].storage = i;
*[identifiers[name] storage] = i;
}
int
getvar(OFString *name)
{
return *idents[name].storage;
return *[identifiers[name] storage];
}
bool
identexists(OFString *name)
{
return (idents[name] != nil);
return (identifiers[name] != nil);
}
OFString *
getalias(OFString *name)
{
Alias *alias = identifiers[name];
Ident *i = idents[name];
return i != nil && i.type == ID_ALIAS ? i.action : nil;
if ([alias isKindOfClass:[Alias class]])
return alias.action;
return nil;
}
bool
addcommand(OFString *name, void (*fun)(), int narg)
addcommand(OFString *name, void (*function)(), int argumentsTypes)
{
if (idents == nil)
idents = [[OFMutableDictionary alloc] init];
Command *command = [[Command alloc] initWithName:name
function:function
argumentsTypes:argumentsTypes];
@autoreleasepool {
Ident *c = [[Ident alloc] init];
if (identifiers == nil)
c.type = ID_COMMAND;
c.name = name;
identifiers = [[OFMutableDictionary alloc] init];
c.fun = fun;
c.narg = narg;
idents[name] = c;
identifiers[name] = command;
}
return false;
}
char *
parseexp(char *&p, int right) // parse any nested set of () or []
{
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return newstring(word, p - word);
}
char *
lookup(char *n) // find value of ident referenced with $ in exp
{
@autoreleasepool {
Ident *ID = idents[@(n + 1)];
__kindof Identifier *identifier = identifiers[@(n + 1)];
if (ID != nil) {
if ([identifier isKindOfClass:[Variable class]]) {
switch (ID.type) {
case ID_VAR:
string t;
itoa(t, *(ID.storage));
return exchangestr(n, t);
string t;
itoa(t, *[identifier storage]);
return exchangestr(n, t);
case ID_ALIAS:
return exchangestr(n, ID.action.UTF8String);
} else if ([identifier isKindOfClass:[Alias class]])
return exchangestr(n, [identifier action].UTF8String);
}
}
}
conoutf(@"unknown alias lookup: %s", n + 1);
return n;
}
int
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char *c = w[0];
if (*c == '/')
c++; // strip irc-style command prefix
if (!*c)
continue; // empty statement
@autoreleasepool {
Ident *ID = idents[@(c)];
__kindof Identifier *identifier = identifiers[@(c)];
if (ID == nil) {
if (identifier == nil) {
val = ATOI(c);
if (!val && *c != '0')
conoutf(@"unknown command: %s", c);
} else {
switch (ID.type) {
// game defined commands
if ([identifier
isKindOfClass:[Command class]]) {
// game defined commands
case ID_COMMAND:
// use very ad-hoc function signature,
// and just call it
switch (ID.narg) {
case ARG_1INT:
if (isdown)
val = [identifier
((void(__cdecl *)(
int))ID.fun)(
callWithArguments:w
ATOI(w[1]));
break;
case ARG_2INT:
if (isdown)
((void(__cdecl *)(
int, int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]));
break;
case ARG_3INT:
if (isdown)
((void(__cdecl *)(int,
int, int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]),
ATOI(w[3]));
break;
case ARG_4INT:
if (isdown)
((void(__cdecl *)(int,
int, int,
numArguments:numargs
int))ID.fun)(
ATOI(w[1]),
ATOI(w[2]),
ATOI(w[3]),
ATOI(w[4]));
break;
case ARG_NONE:
if (isdown)
isDown:isdown];
((void(__cdecl *)())
ID.fun)();
break;
case ARG_1STR:
if (isdown) {
@autoreleasepool {
((void(
__cdecl *)(
OFString *))
ID.fun)(
@(w[1]));
}
}
break;
case ARG_2STR:
if (isdown) {
@autoreleasepool {
((void(
__cdecl *)(
OFString *,
OFString *))
ID.fun)(
@(w[1]),
@(w[2]));
}
}
break;
case ARG_3STR:
if (isdown) {
@autoreleasepool {
((void(
__cdecl *)(
OFString *,
OFString *,
OFString *))
ID.fun)(
@(w[1]),
@(w[2]),
@(w[3]));
}
}
break;
case ARG_5STR:
if (isdown) {
@autoreleasepool {
((void(
__cdecl *)(
OFString *,
OFString *,
OFString *,
OFString *,
OFString *))
ID.fun)(
@(w[1]),
@(w[2]),
@(w[3]),
@(w[4]),
@(w[5]));
}
}
break;
case ARG_DOWN:
((void(__cdecl *)(bool))ID.fun)(
isdown);
break;
case ARG_DWN1:
((void(__cdecl *)(
bool, char *))ID.fun)(
isdown, w[1]);
break;
case ARG_1EXP:
if (isdown)
val = ((int(__cdecl *)(
int))ID.fun)(
execute(w[1]));
break;
case ARG_2EXP:
if (isdown)
val = ((int(__cdecl *)(
int, int))ID.fun)(
execute(w[1]),
execute(w[2]));
break;
case ARG_1EST:
if (isdown)
val = ((int(__cdecl *)(
char *))ID.fun)(
w[1]);
break;
case ARG_2EST:
if (isdown)
val = ((int(__cdecl *)(
char *,
char *))ID.fun)(
w[1], w[2]);
break;
case ARG_VARI:
if (isdown) {
// limit, remove
string r;
r[0] = 0;
for (int i = 1;
i < numargs; i++) {
// make
// string-list
// out of all
// arguments
strcat_s(
r, w[i]);
if (i ==
numargs - 1)
} else if ([identifier
isKindOfClass:[Variable
break;
strcat_s(
r, " ");
}
((void(__cdecl *)(
char *))ID.fun)(r);
break;
}
}
break;
// game defined variables
class]]) {
// game defined variables
case ID_VAR:
if (isdown) {
if (!w[1][0])
// var with no value
// just prints its
// current value
conoutf(@"%s = %d", c,
*[identifier
*ID.storage);
storage]);
else {
if (ID.min > ID.max) {
if ([identifier min] >
[identifier max]) {
conoutf(
@"variable "
@"is "
@"read-"
@"only");
} else {
int i1 =
ATOI(w[1]);
if (i1 <
[identifier
ID.min ||
min] ||
i1 >
[identifier
ID.max) {
max]) {
// clamp
// to
// valid
// range
i1 =
i1 < [identifier
i1 < ID.min
? ID.min
: ID.max;
min]
? [identifier
min]
: [identifier
max];
conoutf(
@"v"
@"a"
@"l"
@"i"
@"d"
@" "
|
︙ | | |
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@"%"
@"d"
@"."
@"."
@"%"
@"d",
c,
[identifier
ID.min,
ID.max);
min],
[identifier
max]);
}
*[identifier
*ID.storage =
storage] =
i1;
}
if (ID.fun)
if ([identifier
function] !=
NULL)
// call trigger
// function if
// available
((void(__cdecl
*)())ID
.fun)();
*)())[identifier
function])();
}
}
break;
// alias, also used as functions and (global)
// variables
} else if ([identifier
isKindOfClass:[Alias class]]) {
// alias, also used as functions and
// (global) variables
case ID_ALIAS:
for (int i = 1; i < numargs; i++) {
@autoreleasepool {
// set any arguments as
// (global) arg values
// so functions can
// access them
OFString *t = [OFString
stringWithFormat:
@"arg%d", i];
alias(t, @(w[i]));
}
}
// create new string here because alias
// could rebind itself
char *action =
newstring(ID.action.UTF8String);
char *action = newstring(
[identifier action].UTF8String);
val = execute(action, isdown);
gp()->deallocstr(action);
break;
}
}
}
loopj(numargs) gp()->deallocstr(w[j]);
}
return val;
}
// tab-completion of all idents
// tab-completion of all identifiers
int completesize = 0, completeidx = 0;
void
resetcomplete()
{
completesize = 0;
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︙ | | |
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if (!completesize) {
completesize = strlen(s) - 1;
completeidx = 0;
}
__block int idx = 0;
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (strncmp(ident.name.UTF8String, s + 1,
[identifiers enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Identifier *identifier, bool *stop) {
if (strncmp(identifier.name.UTF8String, s + 1,
completesize) == 0 &&
idx++ == completeidx) {
strcpy_s(s, "/");
strcat_s(s, ident.name.UTF8String);
strcat_s(s, identifier.name.UTF8String);
}
}];
completeidx++;
if (completeidx >= idx)
completeidx = 0;
|
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@"settings\n"
@"// modify settings in game, or put settings in "
@"autoexec.cfg to override anything\n"
@"\n"];
writeclientinfo(stream);
[stream writeString:@"\n"];
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_VAR && ident.persist) {
[stream
[identifiers enumerateKeysAndObjectsUsingBlock:^(
OFString *name, __kindof Identifier *identifier, bool *stop) {
if (![identifier isKindOfClass:[Variable class]] ||
![identifier persisted])
return;
writeFormat:@"%@ %d\n", ident.name, *ident.storage];
}
[stream writeFormat:@"%@ %d\n", identifier.name,
*[identifier storage]];
}];
[stream writeString:@"\n"];
writebinds(stream);
[stream writeString:@"\n"];
[idents enumerateKeysAndObjectsUsingBlock:^(
OFString *name, Ident *ident, bool *stop) {
if (ident.type == ID_ALIAS &&
![ident.name hasPrefix:@"nextmap_"])
[stream writeFormat:@"alias \"%@\" [%@]\n", ident.name,
ident.action];
[identifiers enumerateKeysAndObjectsUsingBlock:^(
OFString *name, __kindof Identifier *identifier, bool *stop) {
if (![identifier isKindOfClass:[Alias class]] ||
[identifier.name hasPrefix:@"nextmap_"])
return;
[stream writeFormat:@"alias \"%@\" [%@]\n", identifier.name,
[identifier action]];
}];
[stream close];
}
COMMAND(writecfg, ARG_NONE)
|
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