Overview
Comment: | Merge accidental fork |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
a6544d60c49a0e5917e56a80440d7f30 |
User & Date: | js on 2025-03-03 23:54:18 |
Other Links: | manifest | tags |
Context
2025-03-04
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00:14 | Migrate vec to OFVector3D check-in: 2e931ae3e1 user: js tags: trunk | |
2025-03-03
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23:54 | Merge accidental fork check-in: a6544d60c4 user: js tags: trunk | |
23:52 | Migrate more strings check-in: e7b5d33cad user: js tags: trunk | |
00:30 | Rename readme.txt -> README.md and update it check-in: 5570fb456d user: js tags: trunk | |
Changes
Renamed and modified readme.txt [45df2c6be4] to README.md [4cc240f351].
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11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | + + + | LICENSE ======= Cube game engine source code, any release. Copyright (C) 2001-2005 Wouter van Oortmerssen. Copyright (C) 2024-2025 Jonathan Schleifer. This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. LICENSE NOTES ============= The license covers the source code found in the "src" directory of this archive, the included enet network library which cube uses is covered by an MIT-style license, which is however compatible with the above license for all practical purposes. Game media included in the cube game (maps, textures, sounds, models etc.) are not covered by this license, and may have individual copyrights and distribution restrictions (see individual readmes). USAGE ===== Compiling the sources should be straight forward. Unix users need to make sure to have the development version of all libs installed (OpenGL, SDL, SDL_Mixer, SDL_Image, zlib, libpng). The included makefiles can be used to build. Windows users can use the included visual studio .net 2003 project files, which |
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73 74 75 76 77 78 79 80 81 82 83 | 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 | + - - - - + + + + + - - - + + + - - - - + + + + - - - + + + - - - - + + + + + - + + | game / game engine with absolutely minimal means, and made a sport out of it keeping the implementation small and simple. Cube is not a commercial product, it is merely the author's idea of a fun little programming project. OPEN SOURCE =========== Cube is open source (see ZLIB license above). This only means that you have great freedom using it for your own projects, but does NOT mean the main cube code is an "open source project" in the sense that everyone is invited to contribute to it. The main cube code will remain a one man project (me), as my |