Overview
Comment: | Fix ARG_VARI commands |
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Downloads: | Tarball | ZIP archive | SQL archive |
Timelines: | family | ancestors | descendants | both | trunk |
Files: | files | file ages | folders |
SHA3-256: |
8edff2c849e83f33504c2d42caabb45b |
User & Date: | js on 2025-03-08 12:51:58 |
Other Links: | manifest | tags |
Context
2025-03-08
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13:12 | Pad arguments for commands check-in: 852e3a48c3 user: js tags: trunk | |
12:51 | Fix ARG_VARI commands check-in: 8edff2c849 user: js tags: trunk | |
10:12 | Fix crash check-in: b5a250176b user: js tags: trunk | |
Changes
Modified src/commands.mm from [90cfd3146d] to [80db5d3058].
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243 244 245 246 247 248 249 | isKindOfClass:[Command class]]) { // game defined commands use very // ad-hoc function signature, and just // call it OFArray<OFString *> *arguments = [[OFArray alloc] initWithObjects:w | | | 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 | isKindOfClass:[Command class]]) { // game defined commands use very // ad-hoc function signature, and just // call it OFArray<OFString *> *arguments = [[OFArray alloc] initWithObjects:w count:numargs]; val = [identifier callWithArguments:arguments isDown:isdown]; } else if ([identifier isKindOfClass:[Variable class]]) { // game defined variables |
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