Cube  Check-in [4c092023dc]

Overview
Comment:Use SDL_TextInputEvent for input
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Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: 4c092023dc2a717a1cf2df148d04b1c35a0371f43fcfc8aa69e60093ee4a4be2
User & Date: js on 2025-03-09 10:25:55
Other Links: manifest | tags
Context
2025-03-09
11:24
Migrate projectile to a class check-in: d3b4b2d476 user: js tags: trunk
10:25
Use SDL_TextInputEvent for input check-in: 4c092023dc user: js tags: trunk
00:56
More string cleanups check-in: 3e5cb10d19 user: js tags: trunk
Changes

Modified src/Cube.mm from [97e527d1c0] to [909022edb6].

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			case SDL_QUIT:
				[self quit];
				break;
			case SDL_KEYDOWN:
			case SDL_KEYUP:
				if (_repeatsKeys || event.key.repeat == 0)
					keypress(event.key.keysym.sym,
					    event.key.state == SDL_PRESSED,



					    event.key.keysym.sym);

				break;
			case SDL_MOUSEMOTION:
				if (ignore) {
					ignore--;
					break;
				}
				mousemove(event.motion.xrel, event.motion.yrel);
				break;
			case SDL_MOUSEBUTTONDOWN:
			case SDL_MOUSEBUTTONUP:
				if (lasttype == event.type &&
				    lastbut == event.button.button)
					// why?? get event twice without it
					break;

				keypress(-event.button.button,
				    event.button.state != 0, 0);
				lasttype = event.type;
				lastbut = event.button.button;
				break;
			}
		}
	}








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			case SDL_QUIT:
				[self quit];
				break;
			case SDL_KEYDOWN:
			case SDL_KEYUP:
				if (_repeatsKeys || event.key.repeat == 0)
					keypress(event.key.keysym.sym,
					    event.key.state == SDL_PRESSED);
				break;
			case SDL_TEXTINPUT:
				@autoreleasepool {
					input(@(event.text.text));
				}
				break;
			case SDL_MOUSEMOTION:
				if (ignore) {
					ignore--;
					break;
				}
				mousemove(event.motion.xrel, event.motion.yrel);
				break;
			case SDL_MOUSEBUTTONDOWN:
			case SDL_MOUSEBUTTONUP:
				if (lasttype == event.type &&
				    lastbut == event.button.button)
					// why?? get event twice without it
					break;

				keypress(-event.button.button,
				    event.button.state != 0);
				lasttype = event.type;
				lastbut = event.button.button;
				break;
			}
		}
	}

Modified src/console.mm from [73f6aa3e13] to [e0a1b6879f].

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		execute(vhistory[vhistory.count - n - 1]);
		rec = false;
	}
}
COMMAND(history, ARG_1INT)

void
keypress(int code, bool isdown, int cooked)
{

	if (saycommandon) // keystrokes go to commandline
	{
		if (isdown) {
			switch (code) {
			case SDLK_RETURN:
				break;

			case SDLK_BACKSPACE:
			case SDLK_LEFT:
				if (commandbuf.length > 0)







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		execute(vhistory[vhistory.count - n - 1]);
		rec = false;
	}
}
COMMAND(history, ARG_1INT)

void
keypress(int code, bool isDown)
{
	// keystrokes go to commandline
	if (saycommandon) {

		if (isDown) {
			switch (code) {
			case SDLK_RETURN:
				break;

			case SDLK_BACKSPACE:
			case SDLK_LEFT:
				if (commandbuf.length > 0)
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				    (KMOD_LCTRL | KMOD_RCTRL)) {
					pasteconsole();
					return;
				}

			default:
				resetcomplete();
				if (cooked)
					[commandbuf appendFormat:@"%c", cooked];
			}
		} else {
			if (code == SDLK_RETURN) {
				if (commandbuf.length > 0) {
					@autoreleasepool {
						if (vhistory == nil)
							vhistory =







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				    (KMOD_LCTRL | KMOD_RCTRL)) {
					pasteconsole();
					return;
				}

			default:
				resetcomplete();


			}
		} else {
			if (code == SDLK_RETURN) {
				if (commandbuf.length > 0) {
					@autoreleasepool {
						if (vhistory == nil)
							vhistory =
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						toserver(commandbuf);
				}
				saycommand(NULL);
			} else if (code == SDLK_ESCAPE) {
				saycommand(NULL);
			}
		}
	} else if (!menukey(code, isdown)) {
		// keystrokes go to menu

		for (KeyMapping *mapping in keyMappings) {
			if (mapping.code == code) {
				// keystrokes go to game, lookup in keymap and
				// execute
				execute(mapping.action, isdown);
				return;
			}
		}
	}
}








OFString *
getcurcommand()
{
	return saycommandon ? commandbuf : NULL;
}








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						toserver(commandbuf);
				}
				saycommand(NULL);
			} else if (code == SDLK_ESCAPE) {
				saycommand(NULL);
			}
		}
	} else if (!menukey(code, isDown)) {
		// keystrokes go to menu

		for (KeyMapping *mapping in keyMappings) {
			if (mapping.code == code) {
				// keystrokes go to game, lookup in keymap and
				// execute
				execute(mapping.action, isDown);
				return;
			}
		}
	}
}

void
input(OFString *text)
{
	if (saycommandon)
		[commandbuf appendString:text];
}

OFString *
getcurcommand()
{
	return saycommandon ? commandbuf : NULL;
}

Modified src/protos.h from [ad3320c1d0] to [8800716a44].

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extern void resetcomplete();
extern void complete(OFString *s);
extern void alias(OFString *name, OFString *action);
extern OFString *getalias(OFString *name);
extern void writecfg();

// console
extern void keypress(int code, bool isdown, int cooked);

extern void renderconsole();
extern void conoutf(OFConstantString *format, ...);
extern OFString *getcurcommand();
extern void writebinds(OFStream *stream);

// init
extern void enqueueInit(void (^init)(void));







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extern void resetcomplete();
extern void complete(OFString *s);
extern void alias(OFString *name, OFString *action);
extern OFString *getalias(OFString *name);
extern void writecfg();

// console
extern void keypress(int code, bool isDown);
extern void input(OFString *text);
extern void renderconsole();
extern void conoutf(OFConstantString *format, ...);
extern OFString *getcurcommand();
extern void writebinds(OFStream *stream);

// init
extern void enqueueInit(void (^init)(void));