Cube  Check-in [31ef5be209]

Overview
Comment:Clean up key mapping
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SHA3-256: 31ef5be209e12c2b31695e15653e093d6bb96523a45513c06e3fbee1860935b2
User & Date: js on 2025-03-05 22:24:16
Other Links: manifest | tags
Context
2025-03-05
22:25
Merge accidental fork check-in: 7cfa53cdf1 user: js tags: trunk
22:24
Clean up key mapping check-in: 31ef5be209 user: js tags: trunk
21:55
Clean up console output functions check-in: 003b06901f user: js tags: trunk
Changes

Modified src/Cube.mm from [398e5608de] to [00adf80d1c].

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// main.cpp: initialisation & main loop

#include "cube.h"

OF_APPLICATION_DELEGATE(Cube)

VARF(gamespeed, 10, 100, 1000, if (multiplayer()) gamespeed = 100);
VARP(minmillis, 0, 5, 1000);

@implementation Cube {
	int _width, _height;
	OFIRI *_userDataIRI;
}

+ (Cube *)sharedInstance
{
	return (Cube *)OFApplication.sharedApplication.delegate;
}

Modified src/client.mm from [733d35b36f] to [b809582588].

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	@autoreleasepool {
		strn0cpy(player1->team, name.UTF8String, 5);
	}
}
COMMANDN(team, newteam, ARG_1STR)

void
writeclientinfo(FILE *f)
writeclientinfo(OFStream *stream)
{
	fprintf(f, "name \"%s\"\nteam \"%s\"\n", player1->name, player1->team);
	[stream writeFormat:@"name \"%s\"\nteam \"%s\"\n", player1->name,
	        player1->team];
}

void
connects(OFString *servername)
{
	disconnect(1); // reset state
	addserver(servername);

Modified src/command.mm from [931e4eb08f] to [c9d2804930].

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		}
	}
}

void
writecfg()
{
	OFStream *stream;
	@try {
		OFIRI *IRI = [Cube.sharedInstance.userDataIRI
	FILE *f = fopen("config.cfg", "w");
	if (!f)
		    IRIByAppendingPathComponent:@"config.cfg"];
		stream = [[OFIRIHandler handlerForIRI:IRI] openItemAtIRI:IRI
		                                                    mode:@"w"];
	} @catch (id e) {
		return;
	}

	[stream writeString:
	fprintf(f, "// automatically written on exit, do not modify\n// delete "
	           "this file to have defaults.cfg overwrite these "
	           "settings\n// modify settings in game, or put settings in "
	           "autoexec.cfg to override anything\n\n");
	writeclientinfo(f);
	fprintf(f, "\n");
	            @"// automatically written on exit, do not modify\n"
	            @"// delete this file to have defaults.cfg overwrite these "
	            @"settings\n"
	            @"// modify settings in game, or put settings in "
	            @"autoexec.cfg to override anything\n"
	            @"\n"];
	writeclientinfo(stream);
	[stream writeString:@"\n"];

	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_VAR && ident.persist) {
			fprintf(f, "%s %d\n", ident.name.UTF8String,
			    *ident.storage);
			[stream
			    writeFormat:@"%@ %d\n", ident.name, *ident.storage];
		}
	}];
	[stream writeString:@"\n"];
	fprintf(f, "\n");
	writebinds(f);
	fprintf(f, "\n");

	writebinds(stream);
	[stream writeString:@"\n"];

	[idents enumerateKeysAndObjectsUsingBlock:^(
	    OFString *name, Ident *ident, bool *stop) {
		if (ident.type == ID_ALIAS &&
		    !strstr(ident.name.UTF8String, "nextmap_")) {
			fprintf(f, "alias \"%s\" [%s]\n", ident.name.UTF8String,
			    ident.action.UTF8String);
		    ![ident.name hasPrefix:@"nextmap_"])
			[stream writeFormat:@"alias \"%@\" [%@]\n", ident.name,
			        ident.action];
		}
	}];

	fclose(f);
	[stream close];
}

COMMAND(writecfg, ARG_NONE)

// below the commands that implement a small imperative language. thanks to the
// semantics of
// () and [] expressions, any control construct can be defined trivially.

Modified src/console.mm from [ea51019800] to [20418af9a4].

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		draw_text(refs[j], FONTH / 3,
		    (FONTH / 4 * 5) * (nd - j - 1) + FONTH / 3, 2);
	};
};

// keymap is defined externally in keymap.cfg

@interface KeyMapping : OFObject
@property (readonly) int code;
@property (readonly, nonatomic) OFString *name;
@property (copy, nonatomic) OFString *action;
struct keym {
	int code;
	char *name;
	char *action;
} keyms[256];
int numkm = 0;

- (instancetype)initWithCode:(int)code name:(OFString *)name;
@end

@implementation KeyMapping
- (instancetype)initWithCode:(int)code name:(OFString *)name
{
	self = [super init];

	_code = code;
	_name = [name copy];

	return self;
}
@end

static OFMutableArray<KeyMapping *> *keyMappings = nil;

void
keymap(OFString *code, OFString *key, OFString *action)
{
	@autoreleasepool {
		keyms[numkm].code = (int)code.longLongValue;
		keyms[numkm].name = newstring(key.UTF8String);
	if (keyMappings == nil)
		keyms[numkm++].action = newstringbuf(action.UTF8String);
	}
		keyMappings = [[OFMutableArray alloc] init];

	KeyMapping *mapping =
	    [[KeyMapping alloc] initWithCode:(int)code.longLongValue name:key];
	mapping.action = action;
	[keyMappings addObject:mapping];
}
COMMAND(keymap, ARG_3STR)

void
bindkey(OFString *key_, OFString *action)
bindkey(OFString *key, OFString *action)
{
	@autoreleasepool {
		std::unique_ptr<char> key(strdup(key_.UTF8String));
		for (char *x = key.get(); *x; x++)
			*x = toupper(*x);
	for (KeyMapping *mapping in keyMappings) {
		if ([mapping.name caseInsensitiveCompare:key] ==
		    OFOrderedSame) {
		loopi(numkm) if (strcmp(keyms[i].name, key.get()) == 0)
		{
			strcpy_s(keyms[i].action, action.UTF8String);
			mapping.action = action;
			return;
		}
		conoutf(@"unknown key \"%s\"", key.get());
	}

	conoutf(@"unknown key \"%@\"", key);
}
COMMANDN(bind, bindkey, ARG_2STR)

void
saycommand(char *init) // turns input to the command line on or off
{
	saycommandon = (init != NULL);
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						toserver(commandbuf);
				};
				saycommand(NULL);
			} else if (code == SDLK_ESCAPE) {
				saycommand(NULL);
			};
		};
	} else if (!menukey(code, isdown)) // keystrokes go to menu
	{
		loopi(numkm) if (keyms[i].code ==
		                 code) // keystrokes go to game, lookup in
		                       // keymap and execute
	} else if (!menukey(code, isdown)) {
		// keystrokes go to menu

		for (KeyMapping *mapping in keyMappings) {
			if (mapping.code == code) {
				// keystrokes go to game, lookup in keymap and
				// execute
		{
			string temp;
			strcpy_s(temp, keyms[i].action);
			execute(temp, isdown);
			return;
				string temp;
				strcpy_s(temp, mapping.action.UTF8String);
				execute(temp, isdown);
				return;
		};
	};
};
			}
		}
	}
}

char *
getcurcommand()
{
	return saycommandon ? commandbuf : NULL;
};

}

void
writebinds(FILE *f)
writebinds(OFStream *stream)
{
	loopi(numkm)
	for (KeyMapping *mapping in keyMappings)
	{
		if (*keyms[i].action)
			fprintf(f, "bind \"%s\" [%s]\n", keyms[i].name,
			    keyms[i].action);
		if (mapping.action.length > 0)
			[stream writeFormat:@"bind \"%@\" [%@]\n", mapping.name,
			        mapping.action];
	};
};
}

Modified src/cube.h from [f1d0278915] to [a3e2530d8c].

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// one big bad include file for the whole engine... nasty!

#import <ObjFW/ObjFW.h>

#define gamma gamma__
#include <SDL2/SDL.h>
#undef gamma

#include "tools.h"

@interface Cube : OFObject <OFApplicationDelegate>
@property (class, readonly, nonatomic) Cube *sharedInstance;
@property (readonly, nonatomic) SDL_Window *window;
@property (readonly, nonatomic) OFIRI *gameDataIRI;
@property (readonly, nonatomic) OFIRI *gameDataIRI, *userDataIRI;
@property (nonatomic) bool repeatsKeys;
@property (nonatomic) int framesInMap;
@end

enum // block types, order matters!
{
	SOLID = 0, // entirely solid cube [only specifies wtex]

Modified src/protos.h from [c2d6bbe699] to [caa79545eb].

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extern void writecfg();

// console
extern void keypress(int code, bool isdown, int cooked);
extern void renderconsole();
extern void conoutf(OFConstantString *format, ...);
extern char *getcurcommand();
extern void writebinds(FILE *f);
extern void writebinds(OFStream *stream);

// init
extern void enqueueInit(void (^init)(void));
extern void processInitQueue(void);

// menus
extern bool rendermenu();
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extern void gets2c();
extern void c2sinfo(dynent *d);
extern void neterr(OFString *s);
extern void initclientnet();
extern bool netmapstart();
extern int getclientnum();
extern void changemapserv(char *name, int mode);
extern void writeclientinfo(FILE *f);
extern void writeclientinfo(OFStream *stream);

// clientgame
extern void mousemove(int dx, int dy);
extern void updateworld(int millis);
extern void startmap(char *name);
extern void changemap(OFString *name);
extern void initclient();