#import "DynamicEntity.h" OF_DIRECT_MEMBERS @interface Player: DynamicEntity // special client ent that receives input and acts as camera @property (class, nonatomic) Player *player1; // sequence id for each respawn, used in damage test @property (nonatomic) int lifeSequence; @property (nonatomic) int frags; @property (copy, nonatomic) OFString *team; + (instancetype)player; @end