// menus.cpp: ingame menu system (also used for scores and serverlist)
#include "cube.h"
struct mitem { char *text, *action; };
struct gmenu
{
char *name;
vector<mitem> items;
int mwidth;
int menusel;
};
vector<gmenu> menus;
int vmenu = -1;
ivector menustack;
void menuset(int menu)
{
if((vmenu = menu)>=1) resetmovement(player1);
if(vmenu==1) menus[1].menusel = 0;
};
void showmenu(char *name)
{
loopv(menus) if(i>1 && strcmp(menus[i].name, name)==0)
{
menuset(i);
return;
};
};
int menucompare(mitem *a, mitem *b)
{
int x = atoi(a->text);
int y = atoi(b->text);
if(x>y) return -1;
if(x<y) return 1;
return 0;
};
void sortmenu(int start, int num)
{
qsort(&menus[0].items[start], num, sizeof(mitem), (int (__cdecl *)(const void *,const void *))menucompare);
};
void refreshservers();
bool rendermenu()
{
if(vmenu<0) { menustack.setsize(0); return false; };
if(vmenu==1) refreshservers();
gmenu &m = menus[vmenu];
sprintf_sd(title)(vmenu>1 ? "[ %s menu ]" : "%s", m.name);
int mdisp = m.items.length();
int w = 0;
loopi(mdisp)
{
int x = text_width(m.items[i].text);
if(x>w) w = x;
};
int tw = text_width(title);
if(tw>w) w = tw;
int step = FONTH/4*5;
int h = (mdisp+2)*step;
int y = (VIRTH-h)/2;
int x = (VIRTW-w)/2;
blendbox(x-FONTH/2*3, y-FONTH, x+w+FONTH/2*3, y+h+FONTH, true);
draw_text(title, x, y,2);
y += FONTH*2;
if(vmenu)
{
int bh = y+m.menusel*step;
blendbox(x-FONTH, bh-10, x+w+FONTH, bh+FONTH+10, false);
};
loopj(mdisp)
{
draw_text(m.items[j].text, x, y, 2);
y += step;
};
return true;
};
void newmenu(char *name)
{
gmenu &menu = menus.add();
menu.name = newstring(name);
menu.menusel = 0;
};
void menumanual(int m, int n, char *text)
{
if(!n) menus[m].items.setsize(0);
mitem &mitem = menus[m].items.add();
mitem.text = text;
mitem.action = "";
}
void menuitem(char *text, char *action)
{
gmenu &menu = menus.last();
mitem &mi = menu.items.add();
mi.text = newstring(text);
mi.action = action[0] ? newstring(action) : mi.text;
};
COMMAND(menuitem, ARG_2STR);
COMMAND(showmenu, ARG_1STR);
COMMAND(newmenu, ARG_1STR);
bool menukey(int code, bool isdown)
{
if(vmenu<=0) return false;
int menusel = menus[vmenu].menusel;
if(isdown)
{
if(code==SDLK_ESCAPE)
{
menuset(-1);
if(!menustack.empty()) menuset(menustack.pop());
return true;
}
else if(code==SDLK_UP || code==-4) menusel--;
else if(code==SDLK_DOWN || code==-5) menusel++;
int n = menus[vmenu].items.length();
if(menusel<0) menusel = n-1;
else if(menusel>=n) menusel = 0;
menus[vmenu].menusel = menusel;
}
else
{
if(code==SDLK_RETURN || code==-2)
{
char *action = menus[vmenu].items[menusel].action;
if(vmenu==1) connects(getservername(menusel));
menustack.add(vmenu);
menuset(-1);
execute(action, true);
};
};
return true;
};