#import <ObjFW/ObjFW.h>
OF_ASSUME_NONNULL_BEGIN
@class MapModelInfo;
OF_DIRECT_MEMBERS
@interface MD2: OFObject
@property (nonatomic) MapModelInfo *mmi;
@property (copy, nonatomic) OFString *loadname;
@property (nonatomic) int mdlnum;
@property (nonatomic) bool loaded;
+ (instancetype)md2;
- (bool)loadWithIRI: (OFIRI *)IRI;
- (void)renderWithLight: (OFColor *)light
frame: (int)frame
range: (int)range
position: (OFVector3D)position
yaw: (float)yaw
pitch: (float)pitch
scale: (float)scale
speed: (float)speed
snap: (int)snap
basetime: (int)basetime;
- (void)scaleWithFrame: (int)frame scale: (float)scale snap: (int)snap;
@end
OF_ASSUME_NONNULL_END