File src/Projectile.h artifact f3375dc858 part of check-in be136b699f
#import <ObjFW/ObjFW.h> @class DynamicEntity; @interface Projectile: OFObject @property (nonatomic) OFVector3D o, to; @property (nonatomic) float speed; @property (nonatomic) DynamicEntity *owner; @property (nonatomic) int gun; @property (nonatomic) bool inuse, local; @end