// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
// render players & monsters
// very messy ad-hoc handling of animation frames, should be made more
// configurable
// D D D D' D D D D' A A' P P' I I'
// R, R' E L J J'
int frame[] = {178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0, 40,
1, 162, 162, 67, 168};
int range[] = {6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1, 1};
void
renderclient(dynent *d, bool team, char *mdlname, bool hellpig, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d->o.z - d->eyeheight + 1.55f * scale;
int basetime = -((intptr_t)d & 0xFFF);
if (d->state == CS_DEAD) {
int r;
if (hellpig) {
n = 2;
r = range[3];
} else {
n = (intptr_t)d % 3;
r = range[n];
};
basetime = d->lastaction;
int t = lastmillis - d->lastaction;
if (t < 0 || t > 20000)
return;
if (t > (r - 1) * 100) {
n += 4;
if (t > (r + 10) * 100) {
t -= (r + 10) * 100;
mz -= t * t / 10000000000.0f * t;
};
};
if (mz < -1000)
return;
// mdl = (((int)d>>6)&1)+1;
// mz = d->o.z-d->eyeheight+0.2f;
// scale = 1.2f;
} else if (d->state == CS_EDITING) {
n = 16;
} else if (d->state == CS_LAGGED) {
n = 17;
} else if (d->monsterstate == M_ATTACKING) {
n = 8;
} else if (d->monsterstate == M_PAIN) {
n = 10;
} else if ((!d->move && !d->strafe) || !d->moving) {
n = 12;
} else if (!d->onfloor && d->timeinair > 100) {
n = 18;
} else {
n = 14;
speed = 1200 / d->maxspeed * scale;
if (hellpig)
speed = 300 / d->maxspeed;
};
if (hellpig) {
n++;
scale *= 32;
mz -= 1.9f;
};
rendermodel(mdlname, frame[n], range[n], 0, 1.5f, d->o.x, mz, d->o.y,
d->yaw + 90, d->pitch / 2, team, scale, speed, 0, basetime);
};
extern int democlientnum;
void
renderclients()
{
dynent *d;
loopv(players) if ((d = players[i]) &&
(!demoplayback || i != democlientnum))
renderclient(
d, isteam(player1->team, d->team), "monster/ogro", false, 1.0f);
};
// creation of scoreboard pseudo-menu
bool scoreson = false;
void
showscores(bool on)
{
scoreson = on;
menuset(((int)on) - 1);
};
struct sline {
string s;
};
vector<sline> scorelines;
void
renderscore(dynent *d)
{
sprintf_sd(lag)("%d", d->plag);
sprintf_sd(name)("(%s)", d->name);
sprintf_s(scorelines.add().s)("%d\t%s\t%d\t%s\t%s", d->frags,
d->state == CS_LAGGED ? "LAG" : lag, d->ping, d->team,
d->state == CS_DEAD ? name : d->name);
menumanual(0, scorelines.length() - 1, scorelines.last().s);
};
const int maxteams = 4;
char *teamname[maxteams];
int teamscore[maxteams], teamsused;
string teamscores;
int timeremain = 0;
void
addteamscore(dynent *d)
{
if (!d)
return;
loopi(teamsused) if (strcmp(teamname[i], d->team) == 0)
{
teamscore[i] += d->frags;
return;
};
if (teamsused == maxteams)
return;
teamname[teamsused] = d->team;
teamscore[teamsused++] = d->frags;
};
void
renderscores()
{
if (!scoreson)
return;
scorelines.setsize(0);
if (!demoplayback)
renderscore(player1);
loopv(players) if (players[i]) renderscore(players[i]);
sortmenu(0, scorelines.length());
if (m_teammode) {
teamsused = 0;
loopv(players) addteamscore(players[i]);
if (!demoplayback)
addteamscore(player1);
teamscores[0] = 0;
loopj(teamsused)
{
sprintf_sd(sc)("[ %s: %d ]", teamname[j], teamscore[j]);
strcat_s(teamscores, sc);
};
menumanual(0, scorelines.length(), "");
menumanual(0, scorelines.length() + 1, teamscores);
};
};
// sendmap/getmap commands, should be replaced by more intuitive map downloading
void
sendmap(char *mapname)
{
if (*mapname)
save_world(mapname);
changemap(mapname);
mapname = getclientmap();
int mapsize;
uchar *mapdata = readmap(mapname, &mapsize);
if (!mapdata)
return;
ENetPacket *packet = enet_packet_create(
NULL, MAXTRANS + mapsize, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_SENDMAP);
sendstring(mapname, p);
putint(p, mapsize);
if (65535 - (p - start) < mapsize) {
conoutf("map %s is too large to send", mapname);
free(mapdata);
enet_packet_destroy(packet);
return;
};
memcpy(p, mapdata, mapsize);
p += mapsize;
free(mapdata);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
sendpackettoserv(packet);
conoutf("sending map %s to server...", mapname);
sprintf_sd(msg)(
"[map %s uploaded to server, \"getmap\" to receive it]", mapname);
toserver(msg);
}
void
getmap()
{
ENetPacket *packet =
enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
uchar *start = packet->data;
uchar *p = start + 2;
putint(p, SV_RECVMAP);
*(ushort *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
sendpackettoserv(packet);
conoutf("requesting map from server...");
}
COMMAND(sendmap, ARG_1STR);
COMMAND(getmap, ARG_NONE);