// clientextras.cpp: stuff that didn't fit in client.cpp or clientgame.cpp :)
#include "cube.h"
#import "Command.h"
#import "Monster.h"
#import "Player.h"
// render players & monsters
// very messy ad-hoc handling of animation frames, should be made more
// configurable
// D D D D' D D D D' A A' P P' I I'
// R, R' E L J J'
int frame[] = { 178, 184, 190, 137, 183, 189, 197, 164, 46, 51, 54, 32, 0, 0,
40, 1, 162, 162, 67, 168 };
int range[] = { 6, 6, 8, 28, 1, 1, 1, 1, 8, 19, 4, 18, 40, 1, 6, 15, 1, 1, 1,
1 };
void
renderclient(
DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d.origin.z - d.eyeHeight + 1.55f * scale;
intptr_t tmp = (intptr_t)d;
int basetime = -(tmp & 0xFFF);
if (d.state == CS_DEAD) {
int r;
if (hellpig) {
n = 2;
r = range[3];
} else {
n = (intptr_t)d % 3;
r = range[n];
}
basetime = d.lastAction;
int t = lastmillis - d.lastAction;
if (t < 0 || t > 20000)
return;
if (t > (r - 1) * 100) {
n += 4;
if (t > (r + 10) * 100) {
t -= (r + 10) * 100;
mz -= t * t / 10000000000.0f * t;
}
}
if (mz < -1000)
return;
// mdl = (((int)d>>6)&1)+1;
// mz = d.o.z-d.eyeHeight+0.2f;
// scale = 1.2f;
} else if (d.state == CS_EDITING)
n = 16;
else if (d.state == CS_LAGGED)
n = 17;
else if ([d isKindOfClass: Monster.class] &&
((Monster *)d).monsterState == M_ATTACKING)
n = 8;
else if ([d isKindOfClass: Monster.class] &&
((Monster *)d).monsterState == M_PAIN)
n = 10;
else if ((!d.move && !d.strafe) || !d.moving)
n = 12;
else if (!d.onFloor && d.timeInAir > 100)
n = 18;
else {
n = 14;
speed = 1200 / d.maxSpeed * scale;
if (hellpig)
speed = 300 / d.maxSpeed;
}
if (hellpig) {
n++;
scale *= 32;
mz -= 1.9f;
}
rendermodel(mdlname, frame[n], range[n], 0, 1.5f,
OFMakeVector3D(d.origin.x, mz, d.origin.y), d.yaw + 90, d.pitch / 2,
team, scale, speed, 0, basetime);
}
extern int democlientnum;
void
renderclients()
{
[players enumerateObjectsUsingBlock: ^ (Player *player, size_t i,
bool *stop) {
if ([player isKindOfClass: Player.class] &&
(!demoplayback || i != democlientnum))
renderclient(player, isteam(Player.player1.team,
[player team]), @"monster/ogro", false, 1.0f);
}];
}
// creation of scoreboard pseudo-menu
bool scoreson = false;
void
showscores(bool on)
{
scoreson = on;
menuset(((int)on) - 1);
}
static OFMutableArray<OFString *> *scoreLines;
static void
renderscore(Player *d)
{
OFString *lag = [OFString stringWithFormat: @"%d", d.lag];
OFString *name = [OFString stringWithFormat: @"(%@)", d.name];
OFString *line = [OFString stringWithFormat: @"%d\t%@\t%d\t%@\t%@",
d.frags, (d.state == CS_LAGGED ? @"LAG" : lag), d.ping, d.team,
(d.state == CS_DEAD ? name : d.name)];
if (scoreLines == nil)
scoreLines = [[OFMutableArray alloc] init];
[scoreLines addObject: line];
menumanual(0, scoreLines.count - 1, line);
}
#define maxTeams 4
static OFString *teamName[maxTeams];
static int teamScore[maxTeams];
static size_t teamsUsed;
static void
addteamscore(Player *d)
{
for (size_t i = 0; i < teamsUsed; i++) {
if ([teamName[i] isEqual: d.team]) {
teamScore[i] += d.frags;
return;
}
}
if (teamsUsed == maxTeams)
return;
teamName[teamsUsed] = d.team;
teamScore[teamsUsed++] = d.frags;
}
void
renderscores()
{
if (!scoreson)
return;
[scoreLines removeAllObjects];
if (!demoplayback)
renderscore(Player.player1);
for (Player *player in players)
if ([player isKindOfClass: Player.class])
renderscore(player);
sortmenu();
if (m_teammode) {
teamsUsed = 0;
for (Player *player in players)
if ([player isKindOfClass: Player.class])
addteamscore(player);
if (!demoplayback)
addteamscore(Player.player1);
OFMutableString *teamScores = [OFMutableString string];
for (size_t j = 0; j < teamsUsed; j++)
[teamScores appendFormat:
@"[ %@: %d ]", teamName[j], teamScore[j]];
menumanual(0, scoreLines.count, @"");
menumanual(0, scoreLines.count + 1, teamScores);
}
}
// sendmap/getmap commands, should be replaced by more intuitive map downloading
COMMAND(sendmap, ARG_1STR, (^ (OFString *mapname) {
if (mapname.length > 0)
save_world(mapname);
changemap(mapname);
mapname = getclientmap();
OFData *mapdata = readmap(mapname);
if (mapdata == nil)
return;
ENetPacket *packet = enet_packet_create(
NULL, MAXTRANS + mapdata.count, ENET_PACKET_FLAG_RELIABLE);
unsigned char *start = packet->data;
unsigned char *p = start + 2;
putint(&p, SV_SENDMAP);
sendstring(mapname, &p);
putint(&p, mapdata.count);
if (65535 - (p - start) < mapdata.count) {
conoutf(@"map %@ is too large to send", mapname);
enet_packet_destroy(packet);
return;
}
memcpy(p, mapdata.items, mapdata.count);
p += mapdata.count;
*(unsigned short *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
sendpackettoserv(packet);
conoutf(@"sending map %@ to server...", mapname);
OFString *msg = [OFString stringWithFormat:
@"[map %@ uploaded to server, \"getmap\" to receive it]", mapname];
toserver(msg);
}))
COMMAND(getmap, ARG_NONE, ^ {
ENetPacket *packet =
enet_packet_create(NULL, MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
unsigned char *start = packet->data;
unsigned char *p = start + 2;
putint(&p, SV_RECVMAP);
*(unsigned short *)start = ENET_HOST_TO_NET_16(p - start);
enet_packet_resize(packet, p - start);
sendpackettoserv(packet);
conoutf(@"requesting map from server...");
})