Cube  Diff

Differences From Artifact [fab11a9b01]:

To Artifact [8879a01acd]:


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VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;
	if (loc) {
		vdist(dist, v, *loc, player1.o);
		vol -= (int)(dist * 3 * soundvol /
		    255); // simple mono distance attenuation
		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)







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VAR(stereo, 0, 1, 1);

static void
updatechanvol(int chan, const OFVector3D *loc)
{
	int vol = soundvol, pan = 255 / 2;
	if (loc) {
		vdist(dist, v, *loc, player1.origin);
		vol -= (int)(dist * 3 * soundvol /
		    255); // simple mono distance attenuation
		if (stereo && (v.x != 0 || v.y != 0)) {
			// relative angle of sound along X-Y axis
			float yaw =
			    -atan2(v.x, v.y) - player1.yaw * (PI / 180.0f);
			// range is from 0 (left) to 255 (right)