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char *word = p;
p += strcspn(p, "; \t\r\n\0");
if (p - word == 0)
return NULL;
return newstring(word, p - word);
}
char *
lookup(char *n) // find value of ident referenced with $ in exp
{
@autoreleasepool {
__kindof Identifier *identifier = identifiers[@(n + 1)];
if ([identifier isKindOfClass:[Variable class]]) {
string t;
itoa(t, *[identifier storage]);
return exchangestr(n, t);
} else if ([identifier isKindOfClass:[Alias class]])
return exchangestr(n, [identifier action].UTF8String);
}
conoutf(@"unknown alias lookup: %s", n + 1);
return n;
}
int
execute(
OFString *string, bool isdown) // all evaluation happens here, recursively
{
@autoreleasepool {
std::unique_ptr<char> copy(strdup(string.UTF8String));
char *p = copy.get();
const int MAXWORDS = 25; // limit, remove
char *w[MAXWORDS];
int val = 0;
for (bool cont = true; cont;) {
// for each ; seperated statement
int numargs = MAXWORDS;
loopi(MAXWORDS)
{
// collect all argument values
w[i] = "";
if (i > numargs)
continue;
// parse and evaluate exps
char *s = parseword(p);
if (!s) {
numargs = i;
s = "";
}
if (*s == '$')
s = lookup(s); // substitute variables
w[i] = s;
}
p += strcspn(p, ";\n\0");
// more statements if this isn't the end of the string
cont = *p++ != 0;
char *c = w[0];
// strip irc-style command prefix
if (*c == '/')
c++;
// empty statement
if (!*c)
continue;
__kindof Identifier *identifier = identifiers[@(c)];
if (identifier == nil) {
val = ATOI(c);
if (!val && *c != '0')
conoutf(@"unknown command: %s", c);
} else {
if ([identifier
isKindOfClass:[Command class]]) {
// game defined commands use very
// ad-hoc function signature, and just
// call it
val = [identifier
callWithArguments:w
numArguments:numargs
isDown:isdown];
} else if ([identifier
isKindOfClass:[Variable
class]]) {
// game defined variables
if (isdown) {
if (!w[1][0])
[identifier printValue];
else
[identifier
setValue:ATOI(
w[1])];
}
} else if ([identifier
isKindOfClass:[Alias class]]) {
// alias, also used as functions and
// (global) variables
for (int i = 1; i < numargs; i++) {
@autoreleasepool {
// set any arguments as
// (global) arg values
// so functions can
// access them
OFString *t = [OFString
stringWithFormat:
@"arg%d", i];
alias(t, @(w[i]));
}
}
// create new string here because alias
// could rebind itself
val = execute(
[[identifier action] copy], isdown);
break;
}
}
loopj(numargs) gp()->deallocstr(w[j]);
}
return val;
}
}
// tab-completion of all identifiers
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char *word = p;
p += strcspn(p, "; \t\r\n\0");
if (p - word == 0)
return NULL;
return newstring(word, p - word);
}
OFString *
lookup(OFString *n) // find value of ident referenced with $ in exp
{
@autoreleasepool {
__kindof Identifier *identifier =
identifiers[[n substringFromIndex:1]];
if ([identifier isKindOfClass:[Variable class]]) {
return [OFString
stringWithFormat:@"%d", *[identifier storage]];
} else if ([identifier isKindOfClass:[Alias class]])
return [identifier action];
}
conoutf(@"unknown alias lookup: %@", [n substringFromIndex:1]);
return n;
}
int
execute(
OFString *string, bool isdown) // all evaluation happens here, recursively
{
@autoreleasepool {
std::unique_ptr<char> copy(strdup(string.UTF8String));
char *p = copy.get();
const int MAXWORDS = 25; // limit, remove
OFString *w[MAXWORDS];
int val = 0;
for (bool cont = true; cont;) {
// for each ; seperated statement
int numargs = MAXWORDS;
loopi(MAXWORDS)
{
// collect all argument values
w[i] = @"";
if (i > numargs)
continue;
// parse and evaluate exps
char *s = parseword(p);
if (!s) {
numargs = i;
s = "";
}
if (*s == '$')
// substitute variables
w[i] = lookup(@(s));
else
w[i] = @(s);
}
p += strcspn(p, ";\n\0");
// more statements if this isn't the end of the string
cont = *p++ != 0;
OFString *c = w[0];
// strip irc-style command prefix
if ([c hasPrefix:@"/"])
c = [c substringFromIndex:1];
// empty statement
if (c.length == 0)
continue;
__kindof Identifier *identifier = identifiers[c];
if (identifier == nil) {
@try {
val = (int)[c longLongValueWithBase:0];
} @catch (OFInvalidFormatException *e) {
conoutf(@"unknown command: %s", c);
}
} else {
if ([identifier
isKindOfClass:[Command class]]) {
// game defined commands use very
// ad-hoc function signature, and just
// call it
OFArray<OFString *> *arguments =
[[OFArray alloc]
initWithObjects:w
count:numargs + 1];
val = [identifier
callWithArguments:arguments
isDown:isdown];
} else if ([identifier
isKindOfClass:[Variable
class]]) {
// game defined variables
if (isdown) {
if (w[1].length == 0)
[identifier printValue];
else
[identifier
setValue:
(int)[w[1]
longLongValueWithBase:
0]];
}
} else if ([identifier
isKindOfClass:[Alias class]]) {
// alias, also used as functions and
// (global) variables
for (int i = 1; i < numargs; i++) {
// set any arguments as
// (global) arg values so
// functions can access them
OFString *t = [OFString
stringWithFormat:@"arg%d",
i];
alias(t, w[i]);
}
// create new string here because alias
// could rebind itself
val = execute(
[[identifier action] copy], isdown);
break;
}
}
}
return val;
}
}
// tab-completion of all identifiers
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