Cube  Diff

Differences From Artifact [f00a1d74b4]:

To Artifact [df6f0d84fe]:


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	case M_AIMING:
		// this state is the delay between wanting to shoot and actually
		// firing
		if (self.trigger < lastmillis) {
			self.lastAction = 0;
			self.attacking = true;
			OFVector3D attackTarget = self.attackTarget;
			shoot(self, &attackTarget);
			[self transitionWithState:M_ATTACKING
			                   moving:0
			                        n:600
			                        r:0];
		}
		break;








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329
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	case M_AIMING:
		// this state is the delay between wanting to shoot and actually
		// firing
		if (self.trigger < lastmillis) {
			self.lastAction = 0;
			self.attacking = true;
			shoot(self, self.attackTarget);

			[self transitionWithState:M_ATTACKING
			                   moving:0
			                        n:600
			                        r:0];
		}
		break;