Differences From Artifact [efc1c2688d]:
- File src/renderextras.m — part of check-in [932a90c261] at 2025-03-29 13:01:06 on branch trunk — Make more use of OFColor (user: js, size: 10445) [annotate] [blame] [check-ins using]
To Artifact [f1478ac26e]:
- File
src/renderextras.m
— part of check-in
[75e920ae30]
at
2025-03-29 14:25:43
on branch trunk
— Switch from clang-format to manual formatting
clang-format does too many weird things. (user: js, size: 10429) [annotate] [blame] [check-ins using]
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56 57 58 59 60 61 62 | blendbox(int x1, int y1, int x2, int y2, bool border) { glDepthMask(GL_FALSE); glDisable(GL_TEXTURE_2D); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBegin(GL_QUADS); if (border) | | | | | | | | | | 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 | blendbox(int x1, int y1, int x2, int y2, bool border) { glDepthMask(GL_FALSE); glDisable(GL_TEXTURE_2D); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBegin(GL_QUADS); if (border) [[OFColor colorWithRed: 0.5f green: 0.3f blue: 0.4f alpha: 1.0f] cube_setAsGLColor]; else [OFColor.white cube_setAsGLColor]; glVertex2i(x1, y1); glVertex2i(x2, y1); glVertex2i(x2, y2); glVertex2i(x1, y2); glEnd(); glDisable(GL_BLEND); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glBegin(GL_POLYGON); [[OFColor colorWithRed: 0.2f green: 0.7f blue: 0.4f alpha: 1.0f] cube_setAsGLColor]; glVertex2i(x1, y1); glVertex2i(x2, y1); glVertex2i(x2, y2); glVertex2i(x1, y2); glEnd(); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); xtraverts += 8; |
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129 130 131 132 133 134 135 | glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBindTexture(GL_TEXTURE_2D, 4); for (struct sphere *p, **pp = &slist; (p = *pp) != NULL;) { glPushMatrix(); float size = p->size / p->max; | | | | | | 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glBindTexture(GL_TEXTURE_2D, 4); for (struct sphere *p, **pp = &slist; (p = *pp) != NULL;) { glPushMatrix(); float size = p->size / p->max; [[OFColor colorWithRed: 1.0f green: 1.0f blue: 1.0f alpha: 1.0f - size] cube_setAsGLColor]; glTranslatef(p->o.x, p->o.z, p->o.y); glRotatef(lastmillis / 5.0f, 1, 1, 1); glScalef(p->size, p->size, p->size); glCallList(1); glScalef(0.8f, 0.8f, 0.8f); glCallList(1); glPopMatrix(); |
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203 204 205 206 207 208 209 | particle_splash(2, 2, 40, OFMakeVector3D(e.x, e.y, e.z)); } int e = closestent(); if (e >= 0) { Entity *c = ents[e]; closeent = | | > | | | | | | | | < | < | 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 | particle_splash(2, 2, 40, OFMakeVector3D(e.x, e.y, e.z)); } int e = closestent(); if (e >= 0) { Entity *c = ents[e]; closeent = [OFString stringWithFormat: @"closest entity = %@ (%d, %d, %d, %d), " @"selection = (%d, %d)", entnames[c.type], c.attr1, c.attr2, c.attr3, c.attr4, getvar(@"selxs"), getvar(@"selys")]; } } COMMAND(loadsky, ARG_1STR, (^ (OFString *basename) { static OFString *lastsky = @""; basename = [basename stringByReplacingOccurrencesOfString: @"\\" withString: @"/"]; if ([lastsky isEqual: basename]) return; static const OFString *side[] = { @"ft", @"bk", @"lf", @"rt", @"dn", @"up" }; int texnum = 14; for (int i = 0; i < 6; i++) { OFString *path = [OFString stringWithFormat: @"packages/%@_%@.jpg", basename, side[i]]; int xs, ys; if (!installtex(texnum + i, [Cube.sharedInstance.gameDataIRI IRIByAppendingPathComponent: path], &xs, &ys, true)) conoutf(@"could not load sky textures"); } lastsky = basename; })) float cursordepth = 0.9f; |
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357 358 359 360 361 362 363 | glDepthMask(GL_FALSE); if (dblend || underwater) { glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBegin(GL_QUADS); if (dblend) | | | | | | | | | | 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 | glDepthMask(GL_FALSE); if (dblend || underwater) { glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR); glBegin(GL_QUADS); if (dblend) [[OFColor colorWithRed: 0.0f green: 0.9f blue: 0.9f alpha: 1.0f] cube_setAsGLColor]; else [[OFColor colorWithRed: 0.9f green: 0.5f blue: 0.0f alpha: 1.0f] cube_setAsGLColor]; glVertex2i(0, 0); glVertex2i(VIRTW, 0); glVertex2i(VIRTW, VIRTH); glVertex2i(0, VIRTH); glEnd(); dblend -= curtime / 3; if (dblend < 0) |
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400 401 402 403 404 405 406 | [OFColor.white cube_setAsGLColor]; if (crosshairfx) { if (player1.gunWait) [OFColor.gray cube_setAsGLColor]; else if (player1.health <= 25) [OFColor.red cube_setAsGLColor]; else if (player1.health <= 50) | | | | > | | 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 | [OFColor.white cube_setAsGLColor]; if (crosshairfx) { if (player1.gunWait) [OFColor.gray cube_setAsGLColor]; else if (player1.health <= 25) [OFColor.red cube_setAsGLColor]; else if (player1.health <= 50) [[OFColor colorWithRed: 1.0f green: 0.5f blue: 0.0f alpha: 1.0f] cube_setAsGLColor]; } float chsize = (float)crosshairsize; glTexCoord2d(0.0, 0.0); glVertex2f(VIRTW / 2 - chsize, VIRTH / 2 - chsize); glTexCoord2d(1.0, 0.0); glVertex2f(VIRTW / 2 + chsize, VIRTH / 2 - chsize); glTexCoord2d(1.0, 1.0); |
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