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music(OFString *name)
{
if (nosound)
return;
stopsound();
if (soundvol && musicvol) {
@autoreleasepool {
string sn;
strcpy_s(sn, "packages/");
strcat_s(sn, name.UTF8String);
#ifdef USE_MIXER
if (mod = Mix_LoadMUS(path(sn))) {
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol * MAXVOL) / 255);
}
#else
if (mod = FMUSIC_LoadSong(path(sn))) {
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
} else if (stream = FSOUND_Stream_Open(
path(sn), FSOUND_LOOP_NORMAL, 0, 0)) {
int chan =
FSOUND_Stream_Play(FSOUND_FREE, stream);
if (chan >= 0) {
FSOUND_SetVolume(
chan, (musicvol * MAXVOL) / 255);
FSOUND_SetPaused(chan, false);
}
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music(OFString *name)
{
if (nosound)
return;
stopsound();
if (soundvol && musicvol) {
@autoreleasepool {
OFString *path =
[OFString stringWithFormat:@"packages/%@", name];
OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path];
#ifdef USE_MIXER
if (mod = Mix_LoadMUS(
IRI.fileSystemRepresentation.UTF8String)) {
Mix_PlayMusic(mod, -1);
Mix_VolumeMusic((musicvol * MAXVOL) / 255);
}
#else
if (mod = FMUSIC_LoadSong(
IRI.fileSystemRepresentation.UTF8String)) {
FMUSIC_PlaySong(mod);
FMUSIC_SetMasterVolume(mod, musicvol);
} else if (stream = FSOUND_Stream_Open(
IRI.fileSystemRepresentation.UTF8String,
FSOUND_LOOP_NORMAL, 0, 0)) {
int chan =
FSOUND_Stream_Play(FSOUND_FREE, stream);
if (chan >= 0) {
FSOUND_SetVolume(
chan, (musicvol * MAXVOL) / 255);
FSOUND_SetPaused(chan, false);
}
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lastsoundmillis = lastmillis;
if (soundsatonce > 5)
return; // avoid bursts of sounds with heavy packetloss
// and in sp
if (n < 0 || n >= samples.length()) {
conoutf(@"unregistered sound: %d", n);
return;
};
if (!samples[n]) {
sprintf_sd(buf)("packages/sounds/%s.wav", snames[n]);
#ifdef USE_MIXER
samples[n] = Mix_LoadWAV(path(buf));
#else
samples[n] =
FSOUND_Sample_Load(n, path(buf), FSOUND_LOOP_OFF, 0, 0);
#endif
if (!samples[n]) {
conoutf(@"failed to load sample: %s", buf);
return;
};
};
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if (chan < 0)
return;
if (loc)
newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
};
void
sound(int n)
{
playsound(n, NULL);
}
COMMAND(sound, ARG_1INT)
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lastsoundmillis = lastmillis;
if (soundsatonce > 5)
return; // avoid bursts of sounds with heavy packetloss
// and in sp
if (n < 0 || n >= samples.length()) {
conoutf(@"unregistered sound: %d", n);
return;
}
if (!samples[n]) {
OFString *path = [OFString
stringWithFormat:@"packages/sounds/%s.wav", snames[n]];
OFIRI *IRI = [Cube.sharedInstance.gameDataIRI
IRIByAppendingPathComponent:path];
#ifdef USE_MIXER
samples[n] =
Mix_LoadWAV(IRI.fileSystemRepresentation.UTF8String);
#else
samples[n] = FSOUND_Sample_Load(n,
IRI.fileSystemRepresentation.UTF8String, FSOUND_LOOP_OFF, 0,
0);
#endif
if (!samples[n]) {
conoutf(@"failed to load sample: %s",
IRI.string.UTF8String);
return;
}
}
#ifdef USE_MIXER
int chan = Mix_PlayChannel(-1, samples[n], 0);
#else
int chan = FSOUND_PlaySoundEx(FSOUND_FREE, samples[n], NULL, true);
#endif
if (chan < 0)
return;
if (loc)
newsoundloc(chan, loc);
updatechanvol(chan, loc);
#ifndef USE_MIXER
FSOUND_SetPaused(chan, false);
#endif
}
void
sound(int n)
{
playsound(n, NULL);
}
COMMAND(sound, ARG_1INT)
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