Cube  Diff

Differences From Artifact [e6df6c1853]:

To Artifact [056cf22e2e]:


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extern void disconnect(bool onlyclean, bool async);
extern void toserver(OFString *text);
extern void addmsg(int rel, int num, int type, ...);
extern bool multiplayer();
extern bool allowedittoggle();
extern void sendpackettoserv(void *packet);
extern void gets2c();
extern void c2sinfo(DynamicEntity *d);
extern void neterr(OFString *s);
extern void initclientnet();
extern bool netmapstart();
extern int getclientnum();
extern void changemapserv(OFString *name, int mode);
extern void writeclientinfo(OFStream *stream);

// clientgame
extern void initPlayers();
extern void mousemove(int dx, int dy);
extern void updateworld(int millis);
extern void startmap(OFString *name);
extern void changemap(OFString *name);
extern void initclient();
extern void spawnplayer(DynamicEntity *d);
extern void selfdamage(int damage, int actor, DynamicEntity *act);
extern OFString *getclientmap();
extern OFString *modestr(int n);
extern DynamicEntity *getclient(int cn);
extern void setclient(int cn, id client);
extern void timeupdate(int timeremain);
extern void fixplayer1range();

// clientextras
extern void renderclients();
extern void renderclient(







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extern void disconnect(bool onlyclean, bool async);
extern void toserver(OFString *text);
extern void addmsg(int rel, int num, int type, ...);
extern bool multiplayer();
extern bool allowedittoggle();
extern void sendpackettoserv(void *packet);
extern void gets2c();
extern void c2sinfo(Player *d);
extern void neterr(OFString *s);
extern void initclientnet();
extern bool netmapstart();
extern int getclientnum();
extern void changemapserv(OFString *name, int mode);
extern void writeclientinfo(OFStream *stream);

// clientgame
extern void initPlayers();
extern void mousemove(int dx, int dy);
extern void updateworld(int millis);
extern void startmap(OFString *name);
extern void changemap(OFString *name);
extern void initclient();
extern void spawnplayer(DynamicEntity *d);
extern void selfdamage(int damage, int actor, DynamicEntity *act);
extern OFString *getclientmap();
extern OFString *modestr(int n);
extern Player *getclient(int cn);
extern void setclient(int cn, id client);
extern void timeupdate(int timeremain);
extern void fixplayer1range();

// clientextras
extern void renderclients();
extern void renderclient(
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// entities
extern void initEntities();
extern void renderents();
extern void putitems(unsigned char **p);
extern void checkquad(int time);
extern void checkitems();
extern void realpickup(int n, DynamicEntity *d);
extern void renderentities();
extern void resetspawns();
extern void setspawn(size_t i, bool on);
extern void teleport(int n, DynamicEntity *d);
extern void baseammo(int gun);

// rndmap
extern void perlinarea(const struct block *b, int scale, int seed, int psize);

#ifdef __cplusplus
}
#endif







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// entities
extern void initEntities();
extern void renderents();
extern void putitems(unsigned char **p);
extern void checkquad(int time);
extern void checkitems();
extern void realpickup(int n, Player *d);
extern void renderentities();
extern void resetspawns();
extern void setspawn(size_t i, bool on);
extern void teleport(int n, DynamicEntity *d);
extern void baseammo(int gun);

// rndmap
extern void perlinarea(const struct block *b, int scale, int seed, int psize);

#ifdef __cplusplus
}
#endif