Differences From Artifact [e6d07ee71e]:
- File
src/cube.h
— part of check-in
[75e920ae30]
at
2025-03-29 14:25:43
on branch trunk
— Switch from clang-format to manual formatting
clang-format does too many weird things. (user: js, size: 7526) [annotate] [blame] [check-ins using]
To Artifact [966c5f23a3]:
- File src/cube.h — part of check-in [c634a689e7] at 2025-03-29 17:13:40 on branch trunk — More style fixes (user: js, size: 7310) [annotate] [blame] [check-ins using]
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104 105 106 107 108 109 110 | #define SW(w, x, y) SWS(w, x, y, ssize) #define S(x, y) SW(world, x, y) // convenient lookup of a lowest mip cube #define SMALLEST_FACTOR 6 // determines number of mips there can be #define DEFAULT_FACTOR 8 #define LARGEST_FACTOR 11 // 10 is already insane #define SOLID(x) ((x)->type == SOLID) #define MINBORD 2 // 2 cubes from the edge of the world are always solid | | | | 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | #define SW(w, x, y) SWS(w, x, y, ssize) #define S(x, y) SW(world, x, y) // convenient lookup of a lowest mip cube #define SMALLEST_FACTOR 6 // determines number of mips there can be #define DEFAULT_FACTOR 8 #define LARGEST_FACTOR 11 // 10 is already insane #define SOLID(x) ((x)->type == SOLID) #define MINBORD 2 // 2 cubes from the edge of the world are always solid #define OUTBORD(x, y) \ ((x) < MINBORD || (y) < MINBORD || (x) >= ssize - MINBORD || \ (y) >= ssize - MINBORD) struct block { int x, y, xs, ys; }; enum { |
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251 252 253 254 255 256 257 | // globals ooh naughty #ifdef __cplusplus extern "C" { #endif // map data, the mips are sequential 2D arrays in memory extern struct sqr *world, *wmip[]; | | | | | | | | | | | | | | | | | | | | | 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 | // globals ooh naughty #ifdef __cplusplus extern "C" { #endif // map data, the mips are sequential 2D arrays in memory extern struct sqr *world, *wmip[]; extern struct header hdr; // current map header extern int sfactor, ssize; // ssize = 2^sfactor extern int cubicsize, mipsize; // cubicsize = ssize^2 // all the other clients (in multiplayer) extern OFMutableArray *players; extern bool editmode; extern OFMutableArray<Entity *> *ents; // map entities extern OFVector3D worldpos; // current target of the crosshair in the world extern int lastmillis; // last time extern int curtime; // current frame time extern int gamemode, nextmode; extern int xtraverts; extern bool demoplayback; #ifdef __cplusplus } #endif #define DMF 16.0f #define DAF 1.0f #define DVF 100.0f #define VIRTW 2400 // virtual screen size for text & HUD #define VIRTH 1800 #define FONTH 64 #define PIXELTAB (VIRTW / 12) #define PI (3.1415927f) #define PI2 (2 * PI) #define vreject(v, u, max) \ ((v).x > (u).x + (max) || (v).x < (u).x - (max) || \ (v).y > (u).y + (max) || (v).y < (u).y - (max)) #define vlinterp(v, f, u, g) \ { \ (v).x = (v).x * f + (u).x * g; \ (v).y = (v).y * f + (u).y * g; \ (v).z = (v).z * f + (u).z * g; \ } #define sgetstr() \ { \ char *t = text; \ do { \ *t = getint(&p); \ } while (*t++); \ } // used by networking #define m_noitems (gamemode >= 4) #define m_noitemsrail (gamemode <= 5) #define m_arena (gamemode >= 8) #define m_tarena (gamemode >= 10) #define m_teammode (gamemode & 1 && gamemode > 2) |
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