180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
if (!editmode)
return;
loopv(ents)
{
entity &e = ents[i];
if (e.type == NOTUSED)
continue;
vec v = {e.x, e.y, e.z};
particle_splash(2, 2, 40, v);
};
int e = closestent();
if (e >= 0) {
entity &c = ents[e];
sprintf_s(closeent)("closest entity = %s (%d, %d, %d, %d), "
"selection = (%d, %d)",
|
|
|
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
|
if (!editmode)
return;
loopv(ents)
{
entity &e = ents[i];
if (e.type == NOTUSED)
continue;
vec v = {(float)e.x, (float)e.y, (float)e.z};
particle_splash(2, 2, 40, v);
};
int e = closestent();
if (e >= 0) {
entity &c = ents[e];
sprintf_s(closeent)("closest entity = %s (%d, %d, %d, %d), "
"selection = (%d, %d)",
|