122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
|
};
// bump if dynent/netprotocol changes or any other savegame/demo data
#define SAVEGAMEVERSION 4
enum { A_BLUE, A_GREEN, A_YELLOW }; // armour types... take 20/40/60 % off
enum {
M_NONE = 0,
M_SEARCH,
M_HOME,
M_ATTACKING,
M_PAIN,
M_SLEEP,
M_AIMING
}; // monster states
|
<
|
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
};
// bump if dynent/netprotocol changes or any other savegame/demo data
#define SAVEGAMEVERSION 4
enum { A_BLUE, A_GREEN, A_YELLOW }; // armour types... take 20/40/60 % off
enum {
M_SEARCH,
M_HOME,
M_ATTACKING,
M_PAIN,
M_SLEEP,
M_AIMING
}; // monster states
|