Cube  Diff

Differences From Artifact [ce8dd423e7]:

To Artifact [2770740083]:


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	else if (s != GUN_RIFLE && player1->ammo[GUN_RIFLE])
		s = GUN_RIFLE;
	else
		s = GUN_FIST;
	if (s != player1->gunselect)
		playsoundc(S_WEAPLOAD);
	player1->gunselect = s;
	// conoutf("%s selected", (int)guns[s].name);
};

int
reloadtime(int gun)
{
	return guns[gun].attackdelay;
};







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	else if (s != GUN_RIFLE && player1->ammo[GUN_RIFLE])
		s = GUN_RIFLE;
	else
		s = GUN_FIST;
	if (s != player1->gunselect)
		playsoundc(S_WEAPLOAD);
	player1->gunselect = s;
	// conoutf(@"%s selected", (int)guns[s].name);
};

int
reloadtime(int gun)
{
	return guns[gun].attackdelay;
};