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d->ammo[GUN_SG] = 5;
};
};
dynent *
newdynent() // create a new blank player or monster
{
dynent *d = (dynent *)gp()->alloc(sizeof(dynent));
d->o.x = 0;
d->o.y = 0;
d->o.z = 0;
d->yaw = 270;
d->pitch = 0;
d->roll = 0;
d->maxspeed = 22;
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d->ammo[GUN_SG] = 5;
};
};
dynent *
newdynent() // create a new blank player or monster
{
dynent *d = (dynent *)malloc(sizeof(dynent));
d->o.x = 0;
d->o.y = 0;
d->o.z = 0;
d->yaw = 270;
d->pitch = 0;
d->roll = 0;
d->maxspeed = 22;
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};
};
void
zapdynent(dynent *&d)
{
if (d)
gp()->dealloc(d, sizeof(dynent));
d = NULL;
};
extern int democlientnum;
void
otherplayers()
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};
};
void
zapdynent(dynent *&d)
{
if (d)
free(d);
d = NULL;
};
extern int democlientnum;
void
otherplayers()
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