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void
renderclient(
DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d.o.z - d.eyeheight + 1.55f * scale;
int basetime = -((intptr_t)d & 0xFFF);
if (d.state == CS_DEAD) {
int r;
if (hellpig) {
n = 2;
r = range[3];
} else {
n = (intptr_t)d % 3;
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>
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void
renderclient(
DynamicEntity *d, bool team, OFString *mdlname, bool hellpig, float scale)
{
int n = 3;
float speed = 100.0f;
float mz = d.o.z - d.eyeheight + 1.55f * scale;
intptr_t tmp = (intptr_t)d;
int basetime = -(tmp & 0xFFF);
if (d.state == CS_DEAD) {
int r;
if (hellpig) {
n = 2;
r = range[3];
} else {
n = (intptr_t)d % 3;
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