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void
savestate(char *fn)
{
stop();
f = gzopen(fn, "wb9");
if (!f) {
conoutf("could not write %s", fn);
return;
};
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
gzputi(sizeof(dynent));
gzwrite(f, getclientmap(), _MAXDEFSTR);
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, player1, sizeof(dynent));
dvector &monsters = getmonsters();
gzputi(monsters.length());
loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent));
gzputi(players.length());
loopv(players)
{
gzput(players[i] == NULL);
gzwrite(f, players[i], sizeof(dynent));
};
};
void
savegame(char *name)
{
if (!m_classicsp) {
conoutf("can only save classic sp games");
return;
};
sprintf_sd(fn)("savegames/%s.csgz", name);
savestate(fn);
stop();
conoutf("wrote %s", fn);
};
void
loadstate(char *fn)
{
stop();
if (multiplayer())
return;
f = gzopen(fn, "rb9");
if (!f) {
conoutf("could not open %s", fn);
return;
};
string buf;
gzread(f, buf, 8);
if (strncmp(buf, "CUBESAVE", 8))
goto out;
if (gzgetc(f) != islittleendian)
goto out; // not supporting save->load accross incompatible
// architectures simpifies things a LOT
if (gzgeti() != SAVEGAMEVERSION || gzgeti() != sizeof(dynent))
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
changemap(mapname); // continue below once map has been loaded and
// client & server have updated
return;
out:
conoutf("aborting: savegame/demo from a different version of cube or "
"cpu architecture");
stop();
};
void
loadgame(char *name)
{
sprintf_sd(fn)("savegames/%s.csgz", name);
loadstate(fn);
};
void
loadgameout()
{
stop();
conoutf("loadgame incomplete: savegame from a different version of "
"this map");
};
void
loadgamerest()
{
if (demoplayback || !f)
return;
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void
savestate(char *fn)
{
stop();
f = gzopen(fn, "wb9");
if (!f) {
conoutf(@"could not write %s", fn);
return;
};
gzwrite(f, (void *)"CUBESAVE", 8);
gzputc(f, islittleendian);
gzputi(SAVEGAMEVERSION);
gzputi(sizeof(dynent));
gzwrite(f, getclientmap(), _MAXDEFSTR);
gzputi(gamemode);
gzputi(ents.length());
loopv(ents) gzputc(f, ents[i].spawned);
gzwrite(f, player1, sizeof(dynent));
dvector &monsters = getmonsters();
gzputi(monsters.length());
loopv(monsters) gzwrite(f, monsters[i], sizeof(dynent));
gzputi(players.length());
loopv(players)
{
gzput(players[i] == NULL);
gzwrite(f, players[i], sizeof(dynent));
}
}
void
savegame(char *name)
{
if (!m_classicsp) {
conoutf(@"can only save classic sp games");
return;
}
sprintf_sd(fn)("savegames/%s.csgz", name);
savestate(fn);
stop();
conoutf(@"wrote %s", fn);
}
void
loadstate(char *fn)
{
stop();
if (multiplayer())
return;
f = gzopen(fn, "rb9");
if (!f) {
conoutf(@"could not open %s", fn);
return;
}
string buf;
gzread(f, buf, 8);
if (strncmp(buf, "CUBESAVE", 8))
goto out;
if (gzgetc(f) != islittleendian)
goto out; // not supporting save->load accross incompatible
// architectures simpifies things a LOT
if (gzgeti() != SAVEGAMEVERSION || gzgeti() != sizeof(dynent))
goto out;
string mapname;
gzread(f, mapname, _MAXDEFSTR);
nextmode = gzgeti();
changemap(mapname); // continue below once map has been loaded and
// client & server have updated
return;
out:
conoutf(@"aborting: savegame/demo from a different version of cube or "
@"cpu architecture");
stop();
}
void
loadgame(char *name)
{
sprintf_sd(fn)("savegames/%s.csgz", name);
loadstate(fn);
}
void
loadgameout()
{
stop();
conoutf(@"loadgame incomplete: savegame from a different version of "
@"this map");
};
void
loadgamerest()
{
if (demoplayback || !f)
return;
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loopi(nplayers) if (!gzget())
{
dynent *d = getclient(i);
assert(d);
gzread(f, d, sizeof(dynent));
};
conoutf("savegame restored");
if (demoloading)
startdemo();
else
stop();
};
// demo functions
int starttime = 0;
int playbacktime = 0;
int ddamage, bdamage;
vec dorig;
void
record(char *name)
{
if (m_sp) {
conoutf("cannot record singleplayer games");
return;
};
int cn = getclientnum();
if (cn < 0)
return;
sprintf_sd(fn)("demos/%s.cdgz", name);
savestate(fn);
gzputi(cn);
conoutf("started recording demo to %s", fn);
demorecording = true;
starttime = lastmillis;
ddamage = bdamage = 0;
};
void
demodamage(int damage, vec &o)
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loopi(nplayers) if (!gzget())
{
dynent *d = getclient(i);
assert(d);
gzread(f, d, sizeof(dynent));
};
conoutf(@"savegame restored");
if (demoloading)
startdemo();
else
stop();
};
// demo functions
int starttime = 0;
int playbacktime = 0;
int ddamage, bdamage;
vec dorig;
void
record(char *name)
{
if (m_sp) {
conoutf(@"cannot record singleplayer games");
return;
};
int cn = getclientnum();
if (cn < 0)
return;
sprintf_sd(fn)("demos/%s.cdgz", name);
savestate(fn);
gzputi(cn);
conoutf(@"started recording demo to %s", fn);
demorecording = true;
starttime = lastmillis;
ddamage = bdamage = 0;
};
void
demodamage(int damage, vec &o)
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gzput(player1->state);
gzputi(bdamage);
bdamage = 0;
gzputi(ddamage);
if (ddamage) {
gzputv(dorig);
ddamage = 0;
};
// FIXME: add all other client state which is not send through
// the network
};
};
void
demo(char *name)
{
sprintf_sd(fn)("demos/%s.cdgz", name);
loadstate(fn);
demoloading = true;
};
void
stopreset()
{
conoutf("demo stopped (%d msec elapsed)", lastmillis - starttime);
stop();
loopv(players) zapdynent(players[i]);
disconnect(0, 0);
};
VAR(demoplaybackspeed, 10, 100, 1000);
int
scaletime(int t)
{
return (int)(t * (100.0f / demoplaybackspeed)) + starttime;
};
void
readdemotime()
{
if (gzeof(f) || (playbacktime = gzgeti()) == -1) {
stopreset();
return;
};
playbacktime = scaletime(playbacktime);
};
void
startdemo()
{
democlientnum = gzgeti();
demoplayback = true;
starttime = lastmillis;
conoutf("now playing demo");
dynent *d = getclient(democlientnum);
assert(d);
*d = *player1;
readdemotime();
};
VAR(demodelaymsec, 0, 120, 500);
void
catmulrom(
vec &z, vec &a, vec &b, vec &c, float s, vec &dest) // spline interpolation
{
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gzput(player1->state);
gzputi(bdamage);
bdamage = 0;
gzputi(ddamage);
if (ddamage) {
gzputv(dorig);
ddamage = 0;
}
// FIXME: add all other client state which is not send through
// the network
}
}
void
demo(char *name)
{
sprintf_sd(fn)("demos/%s.cdgz", name);
loadstate(fn);
demoloading = true;
}
void
stopreset()
{
conoutf(@"demo stopped (%d msec elapsed)", lastmillis - starttime);
stop();
loopv(players) zapdynent(players[i]);
disconnect(0, 0);
}
VAR(demoplaybackspeed, 10, 100, 1000);
int
scaletime(int t)
{
return (int)(t * (100.0f / demoplaybackspeed)) + starttime;
}
void
readdemotime()
{
if (gzeof(f) || (playbacktime = gzgeti()) == -1) {
stopreset();
return;
}
playbacktime = scaletime(playbacktime);
}
void
startdemo()
{
democlientnum = gzgeti();
demoplayback = true;
starttime = lastmillis;
conoutf(@"now playing demo");
dynent *d = getclient(democlientnum);
assert(d);
*d = *player1;
readdemotime();
}
VAR(demodelaymsec, 0, 120, 500);
void
catmulrom(
vec &z, vec &a, vec &b, vec &c, float s, vec &dest) // spline interpolation
{
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void
demoplaybackstep()
{
while (demoplayback && lastmillis >= playbacktime) {
int len = gzgeti();
if (len < 1 || len > MAXTRANS) {
conoutf(
"error: huge packet during demo play (%d)", len);
stopreset();
return;
};
uchar buf[MAXTRANS];
gzread(f, buf, len);
localservertoclient(buf, len); // update game state
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void
demoplaybackstep()
{
while (demoplayback && lastmillis >= playbacktime) {
int len = gzgeti();
if (len < 1 || len > MAXTRANS) {
conoutf(
@"error: huge packet during demo play (%d)", len);
stopreset();
return;
};
uchar buf[MAXTRANS];
gzread(f, buf, len);
localservertoclient(buf, len); // update game state
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void
stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf("demo stopped");
};
COMMAND(record, ARG_1STR);
COMMAND(demo, ARG_1STR);
COMMANDN(stop, stopn, ARG_NONE);
COMMAND(savegame, ARG_1STR);
COMMAND(loadgame, ARG_1STR);
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void
stopn()
{
if (demoplayback)
stopreset();
else
stop();
conoutf(@"demo stopped");
};
COMMAND(record, ARG_1STR);
COMMAND(demo, ARG_1STR);
COMMANDN(stop, stopn, ARG_NONE);
COMMAND(savegame, ARG_1STR);
COMMAND(loadgame, ARG_1STR);
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